[ C12S ] [ Chapter 4 ]
[ AC13 ] [ The Dusts of Outland ]
[ A13B ] [ The Search for Illidan ]
- - -
[1] [ Version History ]
[ Version 1.0 ] Updated: 7:31 PM 11/07/2004
- Finished the Night Elf Campaign Walkthrough
Though there may be a few areas of the Night Elf Campaign
which do not make sense, I assure you, that you can send
me an e-mail with any suggestions or concerns you may have.
- Started the Human Campaign Walkthrough
It took me a few days, but I finally managed to get to the
Human Campaign without cheating.
- Added a 'Using This Guide' section
This FAQ / Walkthrough is quite complex to follow, so if
you want to skip all the information and get straigh to the
strategy source, I suggest you read the 'Using This Guide'
section to learn how to do this.
[ Version 1.1 ] Updated: 6:31 PM 25/08/2004
- Started the Blood Elf Campaign
Blood Elf Campaign has been added. Chapter Four has been
started, but is still under construction.
- Re-worked Chapter Three
As you may be aware, there were certain parts of Chapter
Three which needed to be modified, as it wasn't fully
completed.
- - -
[2] [ Using This Guide ]
Hello, and welcome to my FAQ / Walkthrough for Warcraft III: The
Frozen Throne. I have created a thorough, step-by-step guide, to
help you complete this game.
There may be a few areas of this FAQ / Walkthrough that you may not
quite understand. I will do my best to clarify some of this
information for you.
As you may notice in the Table of Contents, I have added a few
letters and nunmbers next to each section of the Walkthrough.
If you can't locate the section that you are looking for, please
do the following.
INTERNET EXPLORER USERS
- Select 'Edit', located on the toolbar at the top of your
screen.
- Select 'Find', or simply hold Ctrl, then hit the F Key.
- Input the four digit code that is shown next to the
corresponding section into the search bar and select
'Find Next'.
NETSCAPE USERS
- Select 'Edit', located on the toolbar at the top of your
screen.
- Select 'Find in This Page', or simply hit Ctrl, then the
F Key.
- Input the four digit code that is shown next to the
corresponding section into the search bar and select
'Find'.
If there is something in this FAQ / Walkthrough that you do not
understand, please don't hesistate to send me an e-mail. I will
be glad to assist you as best I can.
Though the demonlord, Archimonde, and the Burning Legion were
finally defeated at the Battle of Mount Hyjal, much of Ashen
vale Forest remains tainted by foul, demonic energies. The
combined efforts of both the druid and the Sentinels have
brought a tenuous peace to the northlands, but dark creatures
still lurk within the shadowed woods. In this perilous time,
Maiev Shadowsong, the warden who once guarded Illidan's barrow
prison, has come forth to hunt her dangerous prey--and chain
him once again beneath the cold earth.
- - -
MISSION OBJECTIVE
Main Quest
- Follow Illidan's trail
- Maiev must survive
Illidan has sewn a path of destruction along to coastline. Hunt
the Demon down and recapture him before he harms any more innocent
civilians.
- - -
You will begin with five Archers, one Huntress, and your hero,
Maiev Shadowsong. Destroy the Elven Gate and enter the village.
Defeat the surviving Naga inside the village. Once the Naga
have been defeated, obtain the Rune of Lesser Healing. Bring
Maiev east to the dock. Select Blink, then have Maiev
transport herself to the island.
Once on the island, defeat the Mur'gul Cliffrunner and break
the crates. Bring Maiev southband and locate a Rune on a
small rock, just off the coast. Use Blink to obtain the Rune.
There's one more island, south-east of your current position.
Transport to the island. Break the crate, defeat the Naga,
then return to the village.
Exit through the Elven Gate to the west. Proceed down the
path and defeat the Furbolgs which stand in your way. Destroy
the Furbolg Huts and Crates.
You'll encounter another group of Night Elves, shortly after
a Satyr ambush.
- - -
MISSION OBJECTIVE
Optional Quest
- Slay the Wildkin
The animals of the wild have gone berserk due to Illidan's
presence. Once animal in particular is causing a great deal
of trouble--a fearsome Wildkin. Put the creature to rest so
it can do no more harm.
- - -
After encountering the Wildkin, it will immediately attempt
to make an escape. Follow the beast to another group of
Wildkin. Defeat all three to complete this Quest.
OPTIONAL QUEST COMPLETED
Enraged Beast
Destroy the Wildkin Nests, then proceed northbound, to
another village, presently under attack by the Naga.
Defeat the Naga, then locate an island to the east. Stand
Use Blink to transport Maiev to the island. Once there,
Remember to destroy any building which can be destroyed as
they may contain some valuable items. When you're ready to
continue with your Main Objective, proceed North.
You'll eventually come across a village which is presently
under attack by a group known as the Naga.
Defeat the Naga, then have Maiev stand near the river, east
of the village. Select Blink, then have Maiev transport
herself across the river. Defeat the Naga Siren, then bring
Maiev back across the river. Exit the village to the west.
You'll eventually come across a Fountain of Health. Leave
your units resting here, as the next series of events will
only need Maiev.
Stand before the three waterfalls to the west and use Blink
to transport Maiev to the upper ledge. Obtain the Rune of
Mana, then defeat the Spiders. Return to the Fountain of
Health once you have finished.
East of the Fountain of Health is a hilltop. You may spot a
Spider off in the distance. Select Blink and have Maiev
transport atop the hilltop. Obtain the Rune, defeat the
Spiders, then return to the Fountain of Health below.
East of the hilltop is a layer of rocks soaking in an
over-flooded lake. Use Blink to transport Maiev into
the area beyond. Break the crates in this area then return
to the Fountain of Health.
Now that your units are well rested, proceed northbound.
Follow the lake northbound, use Blink to teleport east
along the shore. You will eventually encounter another
Furbolg. Defeat the Furbolg Hermit, obtain the Rune of
Mana, then return to where your group of Night Elves
await.
Proceed north, where you will encounter more of your
fellow Night Elves. Defeat the Satyrs which stand in
your way.
- - -
MISSION OBJECTIVE
Optional Quest
- Search and Rescue
The vile Satyrs have captured several members of Maiev's party.
Find the Satyrs, and destroy the cages to free your sisters
from the Satyrs' vile clutches.
- - -
Follow the Satyr into the Dungeon where your fellow Night Elves
are being held. Defeat the Satyrs which stand in your way, then
destroy the Dungeon Gates to release the Night Elves.
OPTIONAL QUEST COMPLETED
Search and Rescue
Return to the main path. Eventually you'll come across a Demonic
Gate. Destroy it and enter the Harbour.
MAIN QUEST COMPLETED
The Demon's Trail
Before sailing off after Illidan, the Naga are attempting to
destroy your only means of escape. Two vessels must remain
intact to complete Chapter One.
- - -
MISSION OBJECTIVE
Main Quest
- Save at least two ships
- Maiev must survive
Illidan has taken to the sea, and you must follow. His Naga
minions have begun to set fire to the few boats that are left.
You must save at least 2 ships, or you will not have sufficient
force to give chase.
- - -
Once you have defeated the Naga, Maiev and her remaining
companions will set sail after Illidan.
The next day, on the shores of a mysterious island chain.
Maiev and here Watchers inspect some ancient, yet strangely
familiar ruins.
- - -
MISSION OBJECTIVE
Main Quest
- Locate Illidan
Illidan and his forces are based somehwere on this chain of
islands. Hunt him down and put an end to this cause.
- - -
You will first need to establish a base. Opinions for many
different players may vary, so I will provide you with some
helpful strategies, rather than direct instructions. This
will give you freedom of building whatever you choose.
The Wisps are your supporters. You can instruct Wisps to
Create anything you choose. To do this, select the 'Create
Building' option.
- - -
Consider creating an Ancient of Wonders. If Maiev
runs low on supplies, use the Ancient of Wonders to
restock.
Ancient Protectors can be used to defend the village.
If an Acient Protector sees an enemy in the distance,
it will defend the village at all costs.
Moon Wells must exist. If you do not have enough Moon
Wells, you will not be able to train any more units
until you have more Moon Wells.
Purchase a Lesser Clarity Potion from the Ancient of
Wonders. There may be an event in Chapter Two of which
you may need to rely on Mana.
Summon Archers or Huntresses from the Ancient of War.
The more units you have, the greater your chances for
survival.
The Gold Mine can only support up to five Wisps. If
your resources are low, consider an attempt to find
another Gold Mine. If you require more Lumber, then
consider training more Wisps to obtain Lumber.
You have a Hunter's Hall already at your disposal.
The Hunter's Hall will upgrade the Strength and
Defence of your units.
The enemy may also have defences against your
attacks. Consider training a Glaive Thrower. Glaive
Throwers can be used to attack structures from a
distance without needing worry of being attacked.
You can further your studies in units and upgrades
by upgrading your Tree of Life into a Tree of Ages.
A Tree of Ages can be upgraded to a Tree of Eternity.
Night Elves can hide themselves during the night, but
not during the Day. Consider purchasing a Moonstone
at the Ancient of Wonders. This will allow you to make
a quick escape.
- - -
Once you are ready to begin your Main Quest, you can start
exploring the Ruins.
Start by exploring the small lake, east of your Base Camp.
Bring Maiev close to the water, then select Blink and have
her transport across the lake to a Rune of Mana and a Pendant
of Energy.
Return you to your Base Camp, then head north to an Orc,
Drak'Thul.
- - -
MISSION OBJECTIVE
Optional Quest
- Destroy all three Summoning Pits
- Return the Skeletal Artifact to Drak'thul
Drak'thul is haunted by the ghosts up his betrayed comrades.
You must find and destroy the pits from which the ghosts
spawn. Within one of them lies the artifact that first
raised the Orc remains. Bring the artifact to Drak'thul to
show him that the curse has ended.
- - -
Return to your base and use the Night Elf Transport Ships
to sail to the island marked with the the orange beacons.
Once there, defeat the Skeletal Orcs, destroy the Summoning
Pits, then return to Drak'thul.
OPTIONAL QUEST COMPLETED
Silence the Ghosts
After hearing Drak'thul's story, train a few Night Elf
Transport Ships, then sail east to the Naga Camp. Destroy
the Naga Camp to slow down the Naga's attacks.
Return to the Transport Ship and sail north. You'll arrive
at the Library of Izal-Shurah. Though there is nothing of
importance at the Library of Izal-Shurah, you can defeat the
fiends to gain experience, and obtain some useful items.
Return to the Transport Ship and sail east, where you will
find yet another Naga Camp to destroy. Destroy the Naga Camp,
then proceed through the Ruined Gate.
MAIN QUEST COMPLETED
Locate Illidan
After defeating the Naga Camps, Illidan will make a quick
escape into the Tomb of Sargeras.
- - -
MISSION OBJECTIVE
Main Quest
- Kill the Naga guarding the Tomb of Sargeras
The Betrayer has escaped into the Tomb of Sargeras, and
you must follow. To gain entrance, you must eliminate
Illidan's Naga minions from the Tomb's entrance.
- - -
Defeat the Naga who are guarding the entrance to the Tomb of
Sargeras.
Moments later, just inside the entrance of the shadowed tomb,
Maiev and her watchers brace themselves for an ambush.
- - -
MISSION OBJECTIVE
Main Quest
- Find Illidan
- Maiev must survive
Illidan's nefarious plans have led him deep into the tomb of
Sargeras. You must find the Betrayer and discover what he's up
to.
- - -
You will not start Chapter Three with your massive army from
Chapter Two.
Directly north, through the Demonic Gate are some Undead Orcs
and Naga which can easily be defeated for some items and
accessories.
From the entrance, head east to a fountain. Look directly north
to find a Rune of Mana and Tome of Intelligence. Use Maiev's
Blink ability to obtain these two items.
Because of the size of your army, Maiev's abilities should be
used, if you want to escape from the Tomb of Salgeras alive.
Follow the corridor south and defeat the two Overlords which
stand in your way. Break through the Demonic Gates.
Note the path which leads south. We will return to this location
in a moment. Continue progressing west, defeat the Pit Lord,
obtain the Manual of Health, then return to the area of which I
just stated aboved and proceed south.
Defeat the Tomb Guardians which stand in your way, while
progressing up the flight of stairs.
Have Maiev step on to the glowing beacon. This will open the
sealed door, marked on your minimap.
- - -
MISSION OBJECTIVE
Optional Quest
- Destroy the rock barriers
Your Night Elf brethren have found several passageways that
lead into the Tomb of Sargeras. There are only a few rock
barriers remaining between Maiev and her warriors. Destroy
the rock barriers so she can rendezvous with her troops.
- - -
Keep this objective in mind. When you see a rock formation
which looks like it can be torn down, you'll have a chance
to add more Night Elves to your group.
Return down the flight of stairs, then through the door
which was marked on your minimap.
Defeat the Tomb Guardian, then have Maiev transport onto the
floating the platform directly ahead. A Rune of Mana and a
Shadow Orb Fragment can be found directly west of your current
position.
- - -
MISSION OBJECTIVE
Optional Quest
- Find the Shadow Orb Fragments (1 of 10 Found)
As Gul'dan's wretched body was ripped to pieces by the Tomb's
Demonic guardians, his most coveted artifact was shattered. The
Shadow Orb, the artifact imbued by the Shadow Council itself,
was broken into 10 Fragments. Locate the missing Fragments, and
reassemble the Orb. With each remnant found, the Orb's power
will increase.
- - -
Return up the flight of stairs and destroy the rock barrier,
south to the beacon which was pressed earlier. Head down
the path that has just been made accessible. Look for a Rune
of Mana to the left.
Progress down this narrow path to a Shadow Orb Fragment at
the other end.
OPTIONAL QUEST UPDATE
The Shadow Orb
- Find the Shadow Orb Fragments (2 of 10 Found)
Proceed north and defeat the Skeletal Orcs. Look for a Rune of
Mana to the left, while crossing the bridge. Further down this
side path is another Shadow Orb Fragment.
OPTIONAL QUEST UPDATE
The Shadow Orb
- Find the Shadow Orb Fragments (3 of 10 Found)
Return to the bridge and proceed north to find more of Guldan's
Glyphs.
Continue through the corridors ahead, and into the underground
river. Locate another rock formation shortly after discovering
the statue of Azshara.
Progress north, then follow the ramp out of the river to an
upper ledge. South-east of your current position is a piece
of land sticking out from the water. Crack the crates and
barrels to find another Shadow Orb Fragment.
OPTIONAL QUEST UPDATE
The Shadow Orb
- Find the Shadow Orb Fragments (4 of 10 Found)
Progress east, through the river. Eventually there will come
a point which looks only as though Maiev can cross. Have
Maiev tansport across the river to a ledge directly east.
Step on the glowing beacon to raise a bridge.
Shortly after crossing the bridge, you'll encounter Lady
Vashj. A Naga you will eventually have to fight. You'll
learn a great deal from Lady Vashj in Chapter 3.
Defeat Lady Vashj's minions, then exit the river, east
of your current position. Proceed through the corridor
ahead. Destroy the rock formation to find more of your
fellow Night Elves.
OPTIONAL QUEST COMPLETED
Barriers
North of your present location is a chamber which only
Maiev will be able to enter. However, it rewards you
with a Shadow Orb Fragment.
OPTIONAL QUEST UPDATE
The Shadow Orb
- Find the Shadow Orb Fragments (5 of 10 Found)
Break through the Demonic Gate and enter the chambers
which lie ahead. You'll eventually find more of Gul'dan's
Glyphs. Break through the Massive Ruined Gate into the
Chamber ahead.
As soon as you enter the chamber, head south to find a
Rune of Mana lying in a puddle of water. Follow the
water east to find another Shadow Orb Fragment.
OPTIONAL QUEST UPDATE
The Shadow Orb
- Find the Shadow Orb Fragments (6 of 10 Found)
North of the entrance is another Rune of Mana, which
can only be reached by Maiev. North of this Rund of
Man is another Rune. Beyond this is a Shadow Orb Fragment.
OPTIONAL QUEST UPDATE
The Shadow Orb
- Find the Shadow Orb Fragments (7 of 10 Found)
Return through the Massive Ruined Doors. Defeat the Naga
which stand in your way, then break through the final
Massive Ruined Gate.
MAIN QUEST COMPLETED
The Search for Illidan
Unfortunately for Naisha and the rest of the Night Elves,
they'll be buried underneath the sea. As for Maiev,
guide her back to the entrance of the Tomb of Salgeras.
- - -
MISSION OBJECTIVE
Main Quest
- Bring Maiev to the tomb entrance
- Maiev must survive
With the walls of the tomb beginning to crumble, time is
running out. Maiev must use her Blink ability to reach
the surface and escape before the crumbling tomb becomes
her own.
- - -
Retrace your steps back to the entrance of the tomb. Do
not attack anything that gets in your way, as you do not
have the time to take on anything which lies in your
path.
VICTORY
Note, there are three Shadow Orb Fragments which were
not listed in this walkthrough of Chapter 3. I couldn't
find them.
If anybody knows of a location of the last three Shadow
Orb Fragments, please let me know.
Hours later, suffering from grievous wounds and exhaustion,
Maiev stumbles back to the relative safety of her base camp.
- - -
MISSION OBJECTIVE
Main Quest
- Rescue the Night Elf Transports
- The Runner must survive
- Your base must survive
The pressure of Illidan's Naga forces bears down heavily on
Maiev's base. You must get to the Night Elf Transports quickly
so that you can bring the Runner through the next leg of the
journey out to sea. Protect the Runner at all closts; she is
your only hope.
- - -
You'll have a few more Buildings, Units, and Tech Upgrades
in this Chapter.
- - -
New Tech Upgrades can now be accessed. These Tech
Upgrades were not available in Chapter 2.
Some new structures are now available. This will
allow you to train new units, research new Tech
Upgrades, and advance your camp to new heights.
Spend an equal amount of time on the encampment
as well as getting The Runner to the shore. Your
Runner is safe for now, but your base is not.
This is a very difficult campaign. Consider
training Hippogryphs from the Ancient of Wind,
and Talon of the Claws from the Ancient of Lore.
- - -
Protect The Runner at all costs. If The Runner is killed,
you'll be forced to restart the mission. Your objective
is to accompany The Runner to the Shipyard. Careful how
this is done, as you cannot call for re-inforcements.
From the starting location for Maiev and The Runner,
proceed south and defeat the Naga.
- - -
MISSION OBJECTIVE
Optional Quest
- Kill the Naga Excavators (1 of 4 Slain)
Your Watcher scouts have spotted several Naga excavation
crews working on strange caves in the surrounding ruins.
Kill the excavators to deny Illidan the use of any
powerful artifacts that they might hold.
- - -
Proceed west, then up the temple steps. Follow the path
to another group of Naga.
OPTIONAL QUEST
Naga Excavators
- Kill the Naga Excavators (2 of 4 Slain)
Return back down the temple steps and continue west.
You'll encounter more Night Elves as you progress
north.
Cross over the bridge of land then head east to find
more Naga Excavators.
OPTIONAL QUEST
Naga Excavators
- Kill the Naga Excavators (3 of 4 Slain)
MAIN QUEST COMPLETED
The Runner's Transport
- - -
MISSION OBJECTIVE
Main Quest
- Bring the Runner in a Transport to the sea
- The Runner must survive
- Your base must survive
Only a few Naga defenses lie between the Runner and
the open sea. Protect the Transport vessels as they
pass through the
- - -
Sail through the channel. The final Naga Excavator is
south-west of the Shipyard.
OPTIONAL QUEST COMPLETED
Naga Excavators
Progress further through the channel. Keep in mind,
whenever you come to a Massive Ruined Gate, you will
have to unload from the Transport Vessel to take it
down.
Sail north-west to the beacon marked in the sea, which
should also be flashing on your minimap.
The next day, on the shores of the Broken Isles, Maiev
and her Watchers attempt to hold the line against
Illdan's final assault.
- - -
MISSION OBJECTIVE
Main Quest
- Reach Maiev's base
- Tyrande and Malfurion must survive
Maiev and her Night Elf forces have been holding off
Illidan and the Naga for weeks. With he defenses
weakened and her gold supply exhausted, she cannot
last much longer. You must bring Malfurion and Tyrande
to Maiev's base and crush the imminent Naga threat.
- - -
Both Tyrande and Malfurion are level ten, so they will
be able to handle anything which comes in their way.
Guide them both to Maiev's base.
You can find many Gold Coins along the way, simply
explore the paths. Though some may be an ambush, the
reward will help in the long run.
- - -
MISSION OBJECTIVE
Optional Quest
- Reach the first ship
- Reach the second ship
- Reach the third ship
The Night Elf fleet was seperated when crossing the
perilous ocean. Now the three remaining ships are
stranded offshore, unable to safely land. Reach all of
the ships and clear a path for them to land upon the
shore.
- - -
With the Naga present, the Night Elf Transport Ships
will have no way of making it safely to the shore.
Make your way to each of the three Night Elf Transport
Ships to rescute the Night Elves.
OPTIONAL QUEST COMPLETED
Night Elf Fleet
Defeat the Naga's Camp, next to Maiev's Base. This will
slow down the Naga's attacks. Enter Maiev's Base.
MAIN OBJECTIVE COMPLETED
Maiev's Distress
Bring your Tree of Ages north, to where the Naga Camp
previously was.
- - -
MISSION OBJECTIVE
Main Quest
- Destroy Illidan's base
The Naga's forces are still poised to attack. Destroy
them and send Illidan's foolish minions back to the sea
so that you can recapture Illidan.
- - -
You still have Illidan's encampment to defeat. After
figuring out your attack plan, send what you have
north-east to Illidan's Base.
His base is heavily guarded. Attack as one, do not send
your units two different sides of the base as this may
result in heavy casualties.
Three days later, on the western coast of Lordaeron, the
night elves venture cautiously into the shifting shadows
of Silverpine Forest.
- - -
MISSION OBJECTIVE
Main Quest
- Destroy Illidan's base
The Naga's forces are still poised to attack. Destroy
them and send Illidan's foolish minions back to the sea
so that you can recapture Illidan.
- - -
MISSION OBJECTIVE
Main Quest
Escort Kael'thas and his Caravan
- Lead the caravan across the river
- At least two Supply Wagons must survive
- Tyrande, Maiev, and Kael must survive
Escort Kael'thas and his supply caravan across the River
Arevass.
- - -
Wherever Maiev and Tyrande go, the Humans will follow. Be
careful, as the Undead roam these parts of the woods. Do
not roam too far ahead of the Carvans, as the undead will
present ambushes, as well as attack from either side.
Further down the path is a Mercenary Camp, but with the
Gold you presently have you want be able to hire any
mercenaries.
- - -
MISSION OBJECTIVE
Optional Quest
- Recover the gold caches
Kael'thas has stashed some gold and lumber nearby. Retrieve
the hidden resources to allow the purchase of mercenaries
and other supplies.
- - -
The first cache can be found west of the mercenary camp, but
you must destroy the Undead Encampment to get to it.
OPTIONAL QUEST UPDATE
Retrieve Supplies
- Recove the hold caches (1 of 3 Found)
Eventually, after following the path for some time, you'll
come across another mercenary camp. Directly east of the
mercenary camp is a slightly larger Undead Encampment.
Behind it is another cache.
OPTIONAL QUEST UPDATE
Retrieve Supplies
- Recove the hold caches (2 of 3 Found)
As you may realize by now, the attacks on the caravans are
becoming for frequent. Try not to wander too far away from
the caravan.
Eventually, you'll be forced to make a decision. If you
want to finish this chapter quickly, proceed to the right.
If you want to be safe, and take the longer path, proceed
to the left.
Either way, the final mercenary camp is down the path to
the right. The cache can be found next to a group of Undead
due west.
OPTIONAL QUEST COMPLETED
Retrieve Supplies
Either way you went, fight your way toward the river to
complete the Main Objective.
MAIN QUEST COMPLETED
Escort Kael'thas and his Caravan
Later that evening, at the night elves' base camp, Malfurion
returns to warn Maiev and Tyrande of his brother's dangerous
sorcery.
- - -
MISSION OBJECTIVE
Main Quest
- Destroy the Summoners before time ruins out
- Spells and Magic attacks kill the Summoners
- (Example - Chimeras have a magical attack)
Illidan's Summoners have begun channeling a powerful spell
through the Eye of Sargeras that threatens to tear the
planet asunder. Time is running out as they come ever
closer to finishing their diabolical chanting. You must
slay all four Summoners before time runs out, but they
turned ethereal and can only be harmed by magic. Use the
following to damage the summoners.
Faerie Dragon - Mana Flare
Chimeras - Attack
Druid of the Talon - Attack
Maiev's Fan of Knives or Shadow Strike Spells
Malfurion's Entangling Roots Spell
- - -
You'll only have thirty minutes to complete this difficult
chapter. You can only use magic to destroy the Summoners.
Though you may quite well be outnumbered in this scenario,
a pack of Chimeras with Corrosive Breath, as well as a
group of fully upgraded Rock Giants can quite easily destroy
Illidan's Encampment.
Shortly after this chapter begins, you'll be informed that
a Paladin has been captured. It's a bit out of the way,
but it will aid you on your quest.
- - -
MISSION OBJECTIVE
Optional Quest
- Free the Paladin
There is a Paladin being held behind the Naga. Break him
free of his cage, and he may aid you in the destruction
of Illidan's forces.
- - -
Once you have your proper base built for the Naga's and
Illidan's burial, it's time to press the attack.
First, proceed north-east. There are only a few Naga
which stand in your way, so it won't be hard to try
and release the Paladin.
OPTIONAL QUEST COMPLETED
Save the Paladin
Now it's time to save the planet from destruction. Take
the plunge into the unknown and send your forces north-
west to Illidan's Encampment.
Illidan's defenses are substantially high. The amount of
strength it will take to get to the Summoners is quite
overwhelming, so don't take this battle lightly.
Once you've made it to the Summoners, keep in mind, that
only magic can defeat them. It's time to put a stop to
Illidan's cause.
Hours later, along the banks of the River Arevass,
Malfurion and Illidan work together to pick up Tyrande's
trail. Moving quickly through the woods, their skills and
senses start working in unison--their twin wills bent on
finding their beloved priestess before it's too late.
- - -
MISSION OBJECTIVE
Main Quest
- Use Illidan's dorces to destroy the red Undead base
- Use Malfurion's forces to defend the Night Elf base
Illidan and Malfurion must work together to save the woman
they love from the clutches of the Undead. Malfurion must
hold out against the Undead forces, while Illidan must crush
the massive Undead base sourrounded Tyrande. Only then can
she be brought to safety.
- - -
It's time to take a break from controlling the Night Elves.
This time, you'll take control of, Ugh... Illidan and his
Naga forces.
You control borth Malfurion's and Illidan's bases. Both
bases are completely seperate, including their own resources
and upkeep levels.
Malfurion will start out with six treasures to hold in his
inventory. This will help him defeat the Undead.
As it's quite hard to control two bases simultaneously, you
may want to consider deciding which base to spend more of your
efforts on.
Bringing Illidan and his Naga forces further downstream will
trigger an Optional Quest, which may lead in a quicker route
to Tyrande.
- - -
MISSION OBJECTIVE
Optional Quest
- Slay the Trolls and their Chieftain
The Trolls have constructed several dams and set up homes up
the river, blocking you from easily striking at the Undead
army guarding Tyrande. Slay the Trolls and their Chieftain
Krag'jin to open more paths for attacks on the Undead.
- - -
The Naga can quite easily crush the Trolls without even trying.
It just depends on how large is the size of your army. Defeat
the Chieftain to complete this Quest.
OPTIONAL QUEST COMPLETED
Dam Trolls
the Red Undead Base is by far the most powerful base in this
Chapter. Since only the Naga can attack the Undead, you may
want to consider training many anti-air units, as you may
become overwhelmed by Gargoyles and Frostbytes.
Once you have crushed the Undead, take the path down into the
water to Tyrande.
At Grand Marshal Garithos' base camp, near the outskirts of
Dalaran, Kael'than and his Warriors arrive bearing ill news.
- - -
MISSION OBJECTIVE
Main Quest
- Find and Repair the Observatories (0 of 3 Reapaired)
The Observatories in this area served Lordaeron well when they
were in operation. Repair them to reveal vision of the area to
your army and comply with Garithos' command.
- - -
There's a peasant to the left who is currently repairing the
Observation Tower. You'll have to wait until this Observation
Tower has been repaired to work towards another. Meanwhile,
have Kael explore the area to search for the next.
You're not alone in this village. Demons currently roam the
area and may overwhelm your forces if you're not careful.
Keep the Priests out of harm's way.
Eventually, Kael will inform the rest of the troop that
several caches were buried in this area months ago.
- - -
MISSION OBJECTIVEE
Optional Quest
- Find the Hidden Caches (0 of 4 Found)
There are several hidden caches of hold, lumber, and items
hidden around this area. Find them all to bolster your
resources and power.
- - -
The location of each cache will be displayed as an orange
beacon on your minimap
Cache 1: Directly south of the first Observation Tower.
Cache 2: South of Cache #1. Near the south-east corner.
Cache 3: On an island in the north-west corner.
Cache 4: On an island in the south-west corner.
MAIN QUEST UPDATE
Observation Repairs
- Find and Repair the Observatories (1 of 3 Repaired)
By the time you reach the Fountain of Mana, the first
Observation Tower should already be repaired. This
should reveal a great deal of the surrounding area.
You have a Tiny Barracks and a Tiny Altar of Kings. The
Tiny Barracks can be used to train more forces. As for the
Tiny Altar of Kings, if one does not exist, Kael will not
be resurrected.
You'll eventually come across Lady Vashj once more. But she
doesn't wish to fight. Instead, she offers you two vessels
which can be used to reach the shore on the other side.
The second Observation Tower is in plain sign on an island
north / east from the one you've just set sail.
Once you've landed on the island, slay the fiends which are
close to the Gold Mine, then set your Tiny Castle, your Tiny
Altar of Kings, and your Tiny Barracks on to the sand.
Before you can create any more units, you must first have
your Peasant build a Farm. After this has been done you can
begin training units to add to your army. You'll have almost
everything there is to do with the Human Race.
Your presence on this island is no secret. You will sometimes
have to battle other forces which come your way, so be prepared
to defend your base.
The second Observation Tower is directly ahead of you. Select a
group of Peasants to set off to reapair it.
MAIN QUEST UPDATE
Observatory Repair
- Find and Repair the Observation Towers (2 of 3 Repaired)
After repairing the second Observation Tower, you'll have an
idea of what you're up against. You'll need a decent sized
army if you wish to defeat the Undead.
After defeating the Undead army, you can find the final
Observation Tower, north- west.
The next day, at the Alliance base camp, Prince Kael'thas and
his men ready themselves to move out.
- - -
MISSION OBJECTIVE
Main Quest
- Destroy the green Undead base
From the shadows, Dalvengyr commands his Undead Scourge to surround
your encampment. Seek out Dalvengyr, destroy him, slay his troops,
and raze every last one of his buildings to the ground.
- - -
Watch carefully how this mission plays out. At the beginning of
this Chapter, the Undead will attempt to make a massive assult.
It's impossible to save the first wave of attacks, as it happens
moments after Chapter 2 begins.
Just when it seems as though all is lost, Lady Vashj and her Naga
minions arrive at the shore to offer you their services.\
You'll be completely surrounded by Undead Forces, as for each Gold
Mine you lost from the Undead's assault, they reclaimed it as their
own.
- - -
MISSION OBJECTIVE
Optional Quest
- Secure a gold mine and build a Town Hall
The devastating Undead counterattack has left you in the precarious
position of not having a ready supply of gold. You must secure an
additional gold mine by destroying a nearby Undead base and
establishing a Town Hall over the base's ashes. Dragonhawk Riders
will prove valuable in this effort, as their Cloud spell can prevent
enemy towers from attacking your troops.
- - -
Your Naga Royal Guards may prove useful in the battle against the
Undead. The Naga Royal Guard is an incredibly powerful melee unit,
with special abilities such as Submerge, Resistant Skin, Frost Bolt,
Crushing Wave, and Summon Sea Elemental. Use these Guards to your
advantage.
Your builders are the comedic Workers, who can either be trained
at the Castle, or found fetching lumber.
You won't have a Gold Mine, so you'll have to defeat an Undead
Base to claim back one of your Gold Mines.
The Naga will not need a Human Transport Ship to cross the water,
just target a seperate island and they will swim to that location.
If you do not have enough Gold to reclaim a Gold Mine, you may be
able to find crates or barrels nearby, which can be destroyed to
find hidden treasures.
OPTIONAL QUEST COMPLETED
Acquire Gold Mine
You can reclaim other Gold Mines in the vicinity as well. Just
send a strike force to another Undead Base to recapture what you
have lost.
Your main target is green's Undead Base. Once you have destroyed
this base, the Main Quest will be completed.
Two days later, within the magically shielded dungeons of Dalaran,
Kael'thas and his blood elf brethren languish in their cells,
awaiting their inevitable executions.
- - -
MISSION OBJECTIVE
Main Quest
- Free the Blood Elf Lieutenants (0 of 4 Free)
- Kael and Vashj must survive
Garithos has imprisoned your Blood Elf Lieutenants within special
magical cages. Break them free so that they can release your
brethren and prepare for the upcoming battle with Garithos.
- - -
There's a Stone Token which can be found in the underground
channel. Use Kael's Flame Strike to take down the barricade
of trees, then have Vashj swim into the deep waters to obtain
the Stone Token.
Use this Stone Token when you feel as though you have been
outnumbered. It will summon a powerful Rock Golem to fight at
your side for a duration of three minutes.
Beyond the channel is a Magic Vault which can be destroyed to
find a Tome of Knowledge.
As you progress further into the Dalaran Dungeons you'll find
another of your Blood Elf Lieutenants. Destroy the Masgical Pen
Gate.
MAIN QUEST UPDATE
Blood Elf Lieutenants
- Free the Blood Elf Lieutenants (1 of 4 Freed)
- Kael and Vashj must survive
Opposite of the Magical Pen Wall is a Dungeon Gate which contains
three Imprisoned Workers. Destroy the Dungeon Gate to free the
Imprisoned Workers.
Once destroyed, the Imprisoned Workers will move to the Armoury on
the opposite end of the room, where they will then change into two
Spell Breakers and a Priest.
The Workers will move to the Armoury on the other side of the room,
where they will change into two Spell Breakers and a Priest.
Further west, a Monstrous Spider guards what remains of your fellow
Blood Elves. Destroy the Gates and the Egg Sacks once the Spiders
have been destroyed.
Retrace your steps back to the underground channel then proceed
south-west to the Gate.
A Guard quickly makes an attempt to sound the alarm. Use Kael's
Banish on the Guard to stop this from happening.
- - -
MISSION OBJECTIVE
Optional Quest
- Slay the Ghostly Archmagi (0 of 4 Slain)
The ghosts of the Archmagi slaughtered by Arthas during the
destruction of Dalaran still haunt the decrepit ruins of the prison.
Find their trapped spirits and slay them to release their tormented
souls and give them peace.
- - -
Have Kael or Vashj obtain the Tome of Strength, then place two units
on the green runes to open the gate to the first Ghost of Dalaran.
OPTIONAL QUEST
Ghosts of Dalaran
- Slay the Ghostly Archmagi (1 of 4 Slain)
Exit south to find the second Blood Elf Lieutenant. Defeat the
Undead, then destroy the Magical Pen Gate to release the second
Blood Elf Lieutenant.
MAIN QUEST UPDATE
Blood Elf Lieutenants
- Free the Blood Elf Lieutenants (2 of 4 Freed)
- Kael and Vashj must survive
Left of the gate you've just destroyed is a Dungeon Gate which
holds another Imprisoned Blood Elf. Destroy the Gundeon Gate to
release the Blood Elf.
Place a unit on the two purple runes in this area. This will
reveal the second Ghost of Dalaran.
OPTIONAL QUEST
Ghosts of Dalaran
- Slay the Ghostly Archmagi (2 of 4 Slain)
The chamber to the left will show more Undead roam the vicinity.
Defeat the Undead, then destroy the Dungeon Gates and Egg Sacks.
Cross the bridge to the east, but do not destroy the Gate just
yet. Instead, locate the lever on the other side of the Gate.
Destroy it to release the creatures upon the Guards. Once the
Guards have been slain, proceed through to the next chamber.
Once you have destroyed the remaining creatures, place a unit
on the two teal runes to reveal a Tome of Agility. North, in
the same chamber is a Scroll of Mana.
Through the next chamber you'll find two Guards. One of the
Guards will make an attempt to sound the alarm. Cast Banish
on the Guard, then slay the second.
West of the Gate is another underground channel. One of the
yellow runes can be found within the shallow waters. As for
the other, send Vashj through the channel, then south once
the waterway begins to split. There you will find the second
yellow rune. Stepping on both the two runes will reveal a Tome
of Intelligence.
Within the next room are more of Garithos' Enforcers. East of the
Enforcers is another Guard. Cast Banish on the Guard to stop him
from setting off the alarm.
Within the same chamber are two purple runes. once of the runes
can be found enclosed in a a pile of crates. The second can be
found in the flooded chamber, which can only be accessed with
Vashj. This will reveal the third Ghost of Dalaran.
OPTIONAL QUEST
Ghosts of Dalaran
- Slay the Ghostly Archmagi (3 of 4 Slain)
North of this chamber is a Dungeon Gate. Behind this Dungeon Gate
is a red rune. Remember the location of this first rune, as the
second one remains to be seen.
Break through the Gate to the next chamber. Defeat the Guards,
destroy the crates. Within the same chamber is a blue rune.
Remember the location of this first rune, as the second one
remains to be seen.
South of this chamber is a Gate. Destroy the Gate and proceed
to the next chamber.
Slay the Guards within this chamber. Destroy the Magical Pen
Gate to release the third Blood Elf Lieutenant.
MAIN QUEST UPDATE
Blood Elf Lieutenants
- Free the Blood Elf Lieutenants (3 of 4 Freed)
- Kael and Vashj must survive
Two more Blood Elves can be found within the same chamber.
Destroy the Dungeon Gate to release them. Destroy the Crates
within the same chamber, then exit south.
A scourge of Guards and Undead roam the corridor ahead. You
can either choose to join the battle, or creep slowly out of
sight.
Within the next chamber are three Sheep. The correct order in which
to open the Iron Gate, is Cold Sheep, Blood Sheep, Inner Sheep. This
may vary in different games.
SECRET LEVEL FOUND
You have unlocked a secret mission. Complete this mission to play.
Return to the previous chamber. Locate the barricade of threes to
the right. Use Kael's Flame Strike, then step in front of the
now accessible tunnel to be taken to the top of a platform.
Here you will find the second red rune. Keep a unit placed on this
one and return to the first to open the Iron Gate to the fourth and
final Ghost of Dalaran.
OPTIONAL QUEST COMPLETED
Ghosts of Dalaran
Once the Guards have been defeated, use Kael's Flame Strike on the
barricade of trees to obtain a Rune of Restoration.
Underneath the Rune of Restoration is the second blue rune which
can now unlock the Demonic Gate you came across earlier in the
Dalaran Dungeons. Once past the Demonic Gate, defeat the Arcanite
Golem and the crates inside to obtain some valuable treasures.
After slaying Garithos' Enforcers, two Guards up the corridor will
release a pack of Flesh Golems after you. After defeating the Flesh
Golems, have Kael cast Flame Strike on the trees ahead.
Place a Blood Elf on the Rune to open the Demonic Gate which you
came across ealier. Inside is a massive Arcanite Golem. Defeat the
Arcanite Golem, then break the crates to find some valuable
accessories.
Return to the chamber you were at previously and proceed up
the corridor. Destroy the Magical Pen Gate to release the
fourth and final Blood Elf Lieutenant.
MAIN QUEST UPDATE
Blood Elf Lieutenants
- Free the Blood Elf Lieutenants (4 of 4 Freed)
- Kael and Vashj must survive
MAIN QUEST COMPLETED
Blood Elf Lietenants
- - -
MISSION OBJECTIVE
Main Quest
- Slay the Jailor Kassan and his guards
- Kael and Vashj must survive
The old Jailor of the sewer prison of Dalaran block the final
gate barring you from the surface. Kill him and those guarding
the gate with him so that the wrongfully imprisoned Blood Elves
can push the fight into the city.
- - -
Before heading through the Iron Gate, return to the Demonic Gate.
Inside is another Blood Elf. Destroy the Gate to release the Blood
Elf.
Return to the previous chamber and destroy the Iron Gate. Slay the
Jailor Kassan to complete this mission.
Moments later, as the allied blood elves and naga spill into the
back alleys of Dalaran.
- - -
MISSION OBJECTIVE
Main Quest
- Build towers to stop Garithos' men
- The Portal must survive
Garithos is sending his men on a suicide mission to destroy the
portal. You need only hold out long enough for all the Blood Elves
to get through to Outland. Place defensive towers in strategic
locations to stop Garithos' army from reaching and destroying the
Portal. Defend the Portal from Garithos' troops while the rest of
the Blood Elves escape.
- - -
Your Blood Elf Engineers can be used to build Towers to stop Garithos'
troops from destroying the Portal.
Garithos will send thirty waves of attackers to destroy the Portal. One
wave at a time. You can keep track of how much Portal Life is remaining,
or how many waves are remaining by looking at the status window in the
upper-right hand corner of the screen.
You'll have new Tower upgrades every few rounds. If Garithos manages to
destroy the Portal, or if you withstand his attacks, it's Victory either
way.