-----------------------------N O T E------------------------------
Please note that Chapter 6 is completely new. Stop reading this now if
you don't want to read spoilers. If you keep reading *any* of this, I had
better not get any e-mails complaining about me spoiling the game; as you
decided to keep reading, after the warning. Moving on...
-----------------------------N O T E------------------------------
Before I get 11023412341234 emails asking, *Yes* you can choose to
manually control the other regular party members in this. Get into a battle,
choose the middle option (Sakusen), then choose the bottom option, then finally
choose the battle strategy on the bottom-right. Everyone will be under manual
control.
Also, Torneko/Taloon still does the random things while in fights, no
matter what Tactic you give him.
I have found a Whip-type weapon in the game; you can get a Gringam Whip
from the Medal King after finding 60 Small Medals, but I have only found 52.
Pisaro has attacks similar to them though.
Version 1.0 12/18/01-Guide started for Chapter 6. Guide/Walkthrough com-
plete through the cave created in the town of
ƒSƒbƒgƒTƒCƒh: Gottosaido (Gottside).
Version 1.1 12/19/01-Guide/Walkthrough complete through Reviving Rosaly,
having Pisaro join the party, and getting the Makai
equipment for Pisaro. Also included a partial spell
list for Pisaro.
Version 1.2 12/23/01-Guide/Walkthrough complete through all of
Chapter 6 (that I know of), getting everything from
Eggla and Chickira, completed Pisaro's spells
listings, added a Return list, and added how to change
characters in fights (when you have the wagon with
you).
This Guide is for personal use only. It cannot be
altered without the consent of its owner (me), nor published in any
magazines or any reproducted form. This walkthrough is not meant for
sale and is Copyright 2001 Red Scarlet. If you want to use this on
your website or page, please e-mail me for permission
(akaiscarlet@hotmail.com).
To view this text file correctly, please use a Japanese text viewer
program or download NJStar at www.njstar.com and download the Japan-
ese word processor and the CJK viewer. By the way, if you have Inter-
net explorer 5.0 (I think), right click on the text, and choose 'Encoding',
then select Japanese (Auto Select) and the kana will come
out just right. I strongly recommend doing this to view any of my
guides with Japanese in them correctly.
Hello, welcome to my Dragon Quest 4 Remix-Chapter 6 Translation Guide.
In this guide are translations of the menu screen, item menus, status menus,
spell menus, strategy menus, and battle menus. Also in this guide are
translations of all the weapons, armor, items, spells, town shop info, and
monsters I have found while playing through Chapter 6.
A quick summary of what to do to get through Chapter 6 is also included.
Directional Pad/Left Analog Stick
Move up, down, left, right
L1 Button: Moves the 3-Dimensional map in towns and caves counter-clockwise.
L2 Button: Moves the 3-Dimensional map in towns and caves counter-clockwise
by 45 degrees.
R1 Button: Moves the 3-Dimensional map in towns and caves clockwise.
R2 Button: Moves the 3-Dimensional map in towns and caves clockwise by 45
degrees.
Triangle: Picks up pots and barrels; also used to talk to people automatic-
ally, and look through dressers.
Square: Zooms the camera way out while in a town. Also views the map (once
you have it) while on the overworld screen.
Circle: Accept button. Also opens the Command Window.
X: Cancel button. Gives the ‚¢‚¢‚¦: Iie (No) reply when asked a question
and this button is pushed. Goes back 1 page in some menus.
Select: Opens the ‚¹‚ñ‚ê‚«: Senreki (Combat Experience) screen.
Start: If pushed while in a town or cave, the 3-D map will flip around to
its default position. Holding L1 and pushing R1 (or vice-versa)
does the same effect.
If you choose to save the game, the priest double checks if that is what
you want to do. Reply with ‚Í‚¢: Hai (Yes) if you want to save, or say ‚¢‚¢‚¦:
Iie (No) if you do not want to. If you do say no, the priest asks if you want
to still play. If you didn't save, I wouldn't recommend saying you want to
take a break; you'd have to redo everything since the last time you did save.
Reply to his first question with ‚Í‚¢: Hai (Yes), and he asks which
memory card slot you want to use. Reply with Slot 1 or Slot 2. Save over
whatever empty/current file you have, then he asks if you want to keep playing.
What Inform does is simply say how much more experience everyone in the
party needs until they reach their next level.
Revive will bring dead party members back to life, but for a price.
Poison Treatment will cure ‚Ç‚: Doku (Poison) status.
Undo Curse will remove a cursed item from a party member. Note that when
a cursed item is removed, it is destroyed in the process.
In Chapters 5 and 6, there is a ‚Ó‚‚ë: Fukuro (Item Bag) place extra
items in there so each character's personal inventory is not clogged up.
‚‚悳: Tsuyosa (Status) Translations
When you choose this command, you can choose an individual char-
acter, or choose the bottom option, ‚º‚É‚ñ: Zenin, which shows a
'quick list' of all party members' current/max hp, current/max mp,
their current experience level, and the amount of time the game has been
played.
Now choose an individual character, and the stats are translat-
ed as follows:
When you open this menu, these options pop up. The translations
for these are to the best of my knowledge, so if anyone out there
knows what the last option does, please email and I will give you
credit for it.
‚Ú‚¤‚¯‚ñ‚µ‚½ŽžŠÔ: Boukenshita Jikan (Adventure time) ŽžŠÔ: Hours •ª: Min.
퓬‰ñ”: Sentou Kaisuu (Number of battles)
‚½‚¨‚µ‚½•C”: Taoshitahikisuu (Number of monsters fought)
‘SŠl“¾ƒS[ƒ‹ƒh: Zenkakutoku Go-rudo (Acquired gold)
Ÿ—˜‰ñ”: Shouri Kaisuu (Number of battle victories)
‘S–ʼnñ”: Zenmetsu Kaisuu (Number of times the party has been defeated)
“¦‘–‰ñ”: Tousou Kaisuu (Number of times the party has fled)
ˆêŒ‚Å‘åƒ_ƒ[ƒW: Ichigeki Saidai Dame-ji (Highest single attack damage)
}ŠÓŠ®¬‚Ü‚Å: Zukankanseimade (Pictures until completion of Monster Book)
If you hit right on the control pad, the menu will switch to the info for
when you beat the game.
This is the menu used to change the AI tactics of the other characters
aside from the hero.
The screen displays each characters name in the current battle party on
the left, and their current tactic to the right of their name. If you want
everyone to have the same tactic, choose the ‚º‚ñ‚¢‚ñ ‚Ö‚ñ‚±‚¤: Zenin Henkou
(All Change) option underneath the names.
When you choose either an individual character, or the All Change option,
these six tactics will appear:
ƒKƒ“ƒKƒ“‚¢‚‚í‚æ: Ganganikuwayo (All-Out)
When this tactic is used, the other party members go
all-out in offense. They will use their most powerful
spells, and healing is a low priority. This was the
'Offensive' tactic in the NES version.
‚¢‚Ì‚¿‚¾‚¢‚¶‚É: Inochidaijini (Life is Precious?)
Defensive Tactic. Healing and increasing Defense Power is
a high priority with this tactic. This was the 'Defensive'
tactic in the NES version.
ƒoƒbƒ`ƒŠ‚ª‚ñ‚΂ê: Bacchiriganbare (Do your Best)
This was the 'Normal' tactic in the NES version. Balanced
offense and defense.
‚¶‚ã‚à‚ñ‚Í‚â‚ß‚Ä: Jumonhayamete (Use no Spells)
This was the 'Use no MP' tactic in the NES version. Only
regular attacks (and some items) are used.
‚ß‚¢‚ê‚¢‚·‚é‚í‚æ: Meireisuruwayo (Follow Orders)
This is the tactic that many people have hoped for. Well,
here it is. This is the manual control for the character.
This item is not found until Chapter 5. It displays all of the monsters
so far fought in the game up to the point you are at. It also displays various
information about each monster. Here is a sample page and its translations.
6: (Monster Number) Total times this monster has been fought.
‚¢‚½‚¸‚ç‚à‚®‚ç: Name of monster How much Experience killing one is worth.
Total Exp. gained by killing this monster.
How much Gold killing one is worth.
Total Gold gained by killing this monster.
Monster's Picture # of times this monster dropped an item.
Hit the Circle Name of item dropped by monster.
or Triangle Lowest Level this monster was killed:
Buttons to cycle Level x
through their
various animations.
Some new info: it appears that once 20 of an enemy has been killed, the
name of the item in their treasure chest will be included in their info.
Getting a treasure chest from them before killing 20 of them reveals what they
have as well.
Due to her husband's absence, ƒlƒl: Nene had to change Torneko's shop into
a Gold Vault. She can keep the party's money safe here. Deposit or Withraw
Gold in increments of 1000.
If the party is defeated, half of the current Gold is taken away. No gold
that is in the vault is deducted from. Talk to Nene, and the three options
that you're given are:
1-Warp to ‚«‚Ú‚¤‚Ì‚Ù‚±‚ç: Kibou no Hokora (Hope Shrine) then go up to
Death Pisaro's Castle. Work your way through the castle then enter the
lair of Death Pisaro. Walk up to him, and when he is about to attack,
Rosaly speaks up and walks right in front of him.
She then tells him who she is and tries to help him remember who he
was. She cries her Ruby Tears and he remembers her and who he used to be
and how they met.
Her Ruby Tears turn him back to normal again. She then tells him how
you found the World Flower, and brought her back to life once more.
He'll see that she was revived by humans...and they might not all be
as bad as he thought they were. He thanks you for bringing her back to
him, and then joins the party. His starting equipment is:
Weapon: ‚Í‚â‚Ô‚³‚ÌŒ•: Hayabusa no Ken (Falcon Sword)
Armor: ƒ]ƒ“ƒrƒƒCƒ‹: Zonbimeiru (Zombie Mail)
Shield: “S‚Ì‚½‚Ä: Tetsu no Tate (Iron Shield)
Please note that Pisaro has the Zombie Mail equipped, and he is NOT cursed.
This brings up an interesting thing; I have given him several cursed pieces of
equipment, and he is not cursed by them. Unfortunately, he cannot equip the
‚¶‚Ⴕ‚ñ‚Ì‚ß‚ñ: Jashin no Men (Evil God Mask). Equip him with whatever
you think he should have. I gave him the following equipment:
This list was created in the order I fought monsters in (Chapter 6 monsters
only), and go by the same formula as everything else in the guide
(kana/romaji/translation), but also includes the US version of Dragonquest 4's
name. The HP totals are taken from my foldout poster that came with the US
version of the game on the NES. There are new monsters in this Chapter, and I
did the best I could at figuring out their HP values.
ƒK[ƒfƒBƒAƒ“: Ga-dian (Guardian)/HP: 300
ƒQƒŠƒ…ƒIƒ“: Geryuon (?)/HP: about 280
ƒTƒ“ƒ_[ƒTƒ^ƒ“: Sanda-satan (Thunder Satan)/HP: about 200
ƒuƒ‰ƒbƒhƒnƒ“ƒh: Buraddohando (Blood Hand)/HP: about 150
ƒLƒ‹ƒQ[ƒ^: Kiruge-ta (Kill Gator)/HP: about 150
‚¤‚¸‚µ‚¨ƒLƒ“ƒO: Uzushiokingu (Whirling Tides King)/Maelstrom/HP: 100
‚ ‚ñ‚±‚‚‚ނè: Ankokutsumuri (Dark Snail)/HP: about 150
ƒpƒ“ƒhƒ‰ƒ{ƒbƒNƒX: Pandorabokkusu (Pandora Box)/HP: about 950
ƒ_ƒSƒ“: Dagon (Tentagor)/HP: 300
ƒoƒ‰ƒN[ƒ_: Baraku-da (Barracuda)/Balakooda/HP: 120
‚¶‚²‚‚̔Ԍ¢: Jigoku no Banken (Hell's Watchdog)/HP: about 300
ƒf[ƒ‚ƒ“ƒXƒsƒŠƒbƒg: De-monsupiritto (Demon Spirit)/Spite Spirit/HP: 250
‚¾‚¢‚Ü‚Ç‚¤: Daimadou (Great Evil)/Master Malice/HP: 1023
ƒ_[ƒNƒA[ƒ}[: Da-kua-ma- (Dark Armor)/HP: about 150
ƒuƒ‹ƒfƒrƒ‹: Burudebiru (Bull Devil)/Bull Basher/HP: 250
ƒ~ƒ~ƒbƒN: Mimikku (Mimic)/HP: 190
ƒ}ƒlƒ}ƒl: Manemane (Imitator)/Impostor/HP: 153
ƒoƒAƒ‰ƒbƒN: Baarakku (Baarak)/Bharack/HP: 140
ƒXƒ‚[ƒ‹ƒO[ƒ‹: Sumo-rugu-ru (Small Ghoul)/Demighoul/HP: 134
ƒk[ƒfƒrƒ‹: Nu-debiru (New Devil?)/HP: about 350
ƒ]ƒ“ƒrƒ\ƒ‹ƒWƒƒ[: Zonbisoruja- (Zombie Soldier)/HP: about 300
ƒ‰ƒ“ƒK[: Ranga- (Rangar)/HP: about 380
ƒI[ƒKƒLƒ“ƒO: O-gakingu (Ogre King)/HP: about 320
‚É‚¶‚‚¶‚á‚: Nijikujaku (Rainbow Peacock)/HP: about 400
ƒMƒƒƒI[ƒX: Gyao-su (?)/HP: about 450
ƒŒƒCƒMƒK[ƒX: Reigiga-su (Ray Gigas)/Raygarth/HP: 98
ƒvƒŒƒVƒIƒhƒ“: Pureshiodon (Plesiodon)/HP: 380
ƒtƒƒbƒOƒLƒ“ƒO: Furoggukingu (Frog King)/HP: about 380
ƒMƒKƒ“ƒgƒhƒ‰ƒSƒ“: Gigantodoragon (Giganto Dragon)/HP: about 500
ƒf[ƒ‚ƒ“ƒŒƒXƒ‰[: De-monresura- (Demon Wrestler)/HP: about 350
ƒfƒrƒ‹ƒvƒŠƒ“ƒX: Debirupurinsu (Devil Prince)/Duke Malisto/HP: 200
ƒ‰ƒ“ƒv‚Ì‚Ü‚¨‚¤: Ranpu no Maou (Lamp Devil)/HP: about 300
ƒlƒNƒƒoƒ‹ƒT: Nekurobarusa (Necro ?)/HP: about 300
‚¢‚Ç‚Ü‚¶‚ñ: Idomajin (Well Devil)/HP: about 200
ƒGƒbƒOƒ‰: Eggura (Eggla)/HP: about 2850
ƒ`ƒL[ƒ‰: Chiki-ra (Chickira)/HP: about 3250
ƒOƒŠ[ƒ“ƒhƒ‰ƒSƒ“: Guri-ndoragon (Green Dragon)/HP: 143
ƒAƒ“ƒNƒ‹ƒz[ƒ“: Ankuruho-n (Uncle? Horn)/Eigerhorn/HP: 250
ƒŒƒbƒhƒTƒCƒNƒƒ“: Reddosaikuron (Red Cyclone)/HP: 80
ƒƒ_ƒpƒjƒoƒbƒ^: Medapanibatta (Chaos Grasshopper)/Chaos Hopper/HP: 90
ƒ}ƒqƒƒƒhƒtƒ‰ƒC: Mahyadofurai (Icebolt Fly)/Snowjive/HP: 90
ƒI[ƒK[: O-ga- (Ogre)/HP: 210
The order for the spells are in the order that I received them while
playing the game. A * before the spell signifies a 'Battle Only' spell.
Lv 13: Level I personally learned the spell while playing; it might be able
to be learned at a level slightly lower or higher as well.
Single: One target.
Group: One group of enemies.
All: All enemies onscreen.
All Allies: All party members that are currently fighting.
Caster: The caster of the spell only.
‚䂤‚µ‚á: Yuusha (Hero)
*ƒjƒtƒ‰ƒ€: Nifuramu (Expel: 3MP/Group) Lv 1-Vaporizes weak enemies; no
experience points or gold is gained though.
ƒzƒCƒ~: Hoimi (Heal: 2MP/Single) Lv 3-Recover about 30 HP.
*ƒƒ‰: Mera (Blaze: 2MP/Single) Lv 5-Shoot a fireball that inflicts about
10 damage to one enemy.
ƒxƒzƒCƒ~: Behoimi (Healmore: 4MP/Single) Lv 6-Recover about 75 HP.
ƒ‹[ƒ‰: Ru-ra (Return: 4MP) Lv 8-Warp to a town you've been to before.
Not all towns/villages will appear on the list.
*ƒMƒ‰: Gira (Fireball: 4MP/Group) Lv 11-Hits one group of enemies for about
15-20 points of damage.
ƒgƒwƒƒX: Toherosu (Repel: 4MP) Lv 15-Keeps weaker enemies away for a limited
amount of time, but does not keep stronger ones away, nor does it
work in dungeons.
ƒŠƒŒƒ~ƒg: Riremito (Outside: 4MP) Lv 15-Leave a dungeon immdediately.
*ƒ‰ƒŠƒz[ƒ}: Rariho-ma (Sleepmore: 3MP/Single) Lv 16-Put one enemy to sleep.
Has a higher chance of working than the regular Sleep spell.
*ƒUƒƒn: Zameha (Awake: 2MP/All allies) Lv 17-Wakes up all party members at
the same time.
*ƒ}ƒzƒXƒe: Mahosute (Fendspell: 2MP/Single) Lv 21-A protective shield
envelops the Hero, and no magic can pass through except his/her
own spells. Spells from both monster and ally alike will fizzle
out and not affect the target. If the target themself casts a
spell on themself, it will still work.
*ƒAƒXƒgƒƒ“: Asutoron (Ironize: 2MP/All) Lv 21-Turns the party into iron.
Monsters cannot damage you, but you can't do anything either.
Use this when confronted with new monsters if you want to see
what their attacks are, then strategize.
*ƒCƒIƒ‰: Iora (Boom: 8MP/All) Lv 23-Hits all monsters for about 60 points of
damage.
*ƒ‰ƒCƒfƒCƒ“: Raidein (Zap: 4MP/Single) Lv 25-Hits one monster for about
75 points of damage.
ƒxƒzƒ}: Behoma (Healall: 6MP/Single) Lv 27-Fully restore one character's HP.
ƒUƒIƒ‰ƒ‹: Zaoraru (Vivify: 8MP/Single) Lv 29-Has a 50% chance of reviving a
dead party member.
*ƒxƒzƒ}ƒYƒ“: Behomazun (Heal Us All: 20MP/All) Lv 32-Casts Healall on all 4
party members in the party at the same time.
*ƒMƒKƒfƒCƒ“: Gigadein (Lightning: 15MP/All) Lv 34-Hits all enemies for about
200 points of damage.
*ƒ~ƒiƒfƒCƒ“: Minadein (Thordain: 15MP/All) Lv 37-Hits one enemy for about
350 points of damage. In order for it to work, all four people
in the battle party must have 15MP to spend.
*ƒpƒ‹ƒvƒ“ƒe: Parupunte (Chance: 20MP/Random) Lv 39-Random effects in battle.
Can be good or bad. Use with caution.
*ƒMƒKƒ\[ƒh: Gigaso-do (Giga Sword: 15MP/Single) Lv 50-Hits one enemy for
about 300 damage.
ƒzƒCƒ~: Hoimi (Heal: 2MP/Single) Lv 1-Recover about 30 HP.
*ƒXƒJƒ‰: Sukara (Upper: 3MP/Single) Lv 6-Increases a party member's Defense
Power by their regular DP rating. (If the target has 90 DP and
Upper is cast, they will gain 90 more Defense Power; making them
have 180 in the battle. If Upper is cast again, they will gain 90
more, not 180 more).
*ƒ}ƒk[ƒT: Manu-sa (Surround: 4MP/Group) Lv 7-If successful, monsters will
miss with their attacks more frequently.
ƒLƒAƒŠ[: Kiari- (Antidote: 2MP/Single) Lv 9-Cures ‚Ç‚: Doku (poison).
*ƒ}ƒzƒg[ƒ“: Mahoto-n (Stopspell: 3MP/Group) Lv 12-Prevents bad guys from
using spells; if it works.
*ƒXƒNƒ‹ƒg: Sukuruto (Increase: 4MP/All Allies) Lv 16-Increases all party
member's Defense Power at the same time, but not as much as the
Upper spell.
ƒxƒzƒCƒ~: Behoimi (Healmore: 4MP/Single) Lv 16-Recover about 75 HP.
*ƒUƒL: Zaki (Beat: 4MP/Single) Lv 20-Tries to kill an enemy instantly.
ƒUƒIƒ‰ƒ‹: Zaoraru (Vivify: 8MP/Single) Lv 21-Has a 50% chance of reviving a
dead party member.
*ƒUƒ‰ƒL: Zaraki (Defeat: 7MP/Group) Lv 25-Attempts to wipe out an enemy group
instantly. Has a lower chance of working than Beat.
ƒxƒzƒ}: Behoma (Healall: 6MP/Single) Lv 28-Fully restore one character's HP.
ƒxƒzƒ}ƒ‰[: Behomara- (Healus: 10MP/All) Lv 30-Heals about 80 HP for all
party members.
ƒUƒIƒŠƒN: Zaoriku (Revive: 15MP/Single) Lv 33-100% chance of reviving, and to
max HP.
ƒzƒCƒ~: Hoimi (Heal: 2MP/Single) Lv 1-Recover about 30 HP.
ƒLƒAƒŠ[: Kiari- (Antidote: 2MP/Single) Lv 4-Cures ‚Ç‚: Doku (poison).
*ƒ‰ƒŠƒz[: Rariho- (Sleep: 3MP/Group) Lv 6-Incapacitate a group of
enemies.
*ƒoƒM: Bagi (Infernos: 2MP/Group) Lv 9-Hits one group of enemies for about
15 points of damage.
*ƒLƒAƒŠƒN: Kiariku (Numboff: 2MP/One Ally) Lv 10-Same effect as a
‚Ü‚ñ‚°‚‘: Mangetsusou (Full Moon Herb); it cures paralysis.
ƒxƒzƒCƒ~: Behoimi (Healmore: 4MP/One Ally) Lv 14-Recover about 75 HP.
*ƒ‰ƒŠƒz[ƒ}: Rariho-ma (Sleepmore: 3MP/Single) Lv 16-Put one enemy to sleep.
Has a higher chance of working than the regular Sleep spell.
ƒUƒIƒ‰ƒ‹: Zaoraru (Vivify: 8MP/Single) Lv 20-Has a 50% chance of reviving a
dead party member.
*ƒoƒMƒ}: Bagima (Infermore: 4MP/Group) Lv 23-Hits a group of monsters for
about 35 damage.
ƒxƒzƒ}: Behoma (Healall: 6MP/Single) Lv 26-Fully restore one character's HP.
*ƒtƒo[ƒn: Fuba-ha (Barrier: 6MP/All) Lv 29-Damage done to the party by
breath attacks is reduced when this spell is active.
*ƒoƒMƒNƒƒX: Bagikurosu (Infermost: 8MP/Group) Lv 32-Hits a group of enemies
for about 60-130 damage.
*ƒƒKƒUƒ‹: Megazaru (Mega Revive: AllMP/All) Lv 36-Fully heals and revives
all party members, but the cost is all of Minea's MP and she dies.
*ƒƒ‰: Mera (Blaze: 2MP/Single) Lv 1-Shoot a fireball that inflicts about
10 damage to one enemy.
*ƒ‹ƒJƒj: Rukani (Sap: 3MP/Single) Lv 4-Removes all of one enemy's Defense.
Very useful on some high defense enemies.
*ƒMƒ‰: Gira (Fireball: 4MP/Group) Lv 8-Hits one group of enemies for about
15-20 points of damage.
ƒ‹[ƒ‰: Ru-ra (Return: 4MP) Lv 8-Warp to a town you've been to before.
Not all towns/villages will appear on the list.
ƒŠƒŒƒ~ƒg: Riremito (Outside: 4MP) Lv 9-Leave a dungeon immdediately.
*ƒCƒI: Io (Bang: 5MP) Lv 12-Hits all enemies for about 20 damage points.
*ƒxƒMƒ‰ƒ}: Begirama (Firebane: 6MP) Lv 14-Hits one group of enemies for
about 30-40 points of damage.
*ƒ}ƒzƒgƒ‰: Mahotora (Robmagic: 0MP/Single) Lv 16-Steal some MP from an enemy.
*ƒƒ‰ƒ~: Merami (Blazemore: 4MP/Single) Lv 19-Hits one enemy for about 80
points of damage.
ƒgƒ‰ƒ}ƒi: Toramana (Stepguard: 2MP/All) Lv 21-Floor areas that would normally
damage the party if they walked on them will do no damage if this
spell is cast before walking across them.
*ƒCƒIƒ‰: Iora (Boom: 8MP/All) Lv 25-Hits all monsters for about 60 points of
damage.
*ƒxƒMƒ‰ƒSƒ“: Begiragon (Firevolt: 10MP/Group) Lv 27-Hits one group of enemies
for about 100 damage.
*ƒhƒ‰ƒSƒ‰ƒ€: Doragoramu (Bedragon: 18MP/Caster) Lv 31-Turns Ma-nya into a
fire-breathing dragon. The flames rarely (if ever) damage
Metal Slimes, Metal Babbles, and Metal Kings.
*ƒƒ‰ƒ][ƒ}: Merazo-ma (Blazemost: 10MP/Single) Lv 33-Burns one enemy for
about 200 points of damage.
*ƒCƒIƒiƒYƒ“: Ionazun (Explodet: 15MP/All) Lv 36-Hits all enemies for about
150 damage each.
*ƒqƒƒƒh: Hyado (Icebolt: 2MP/Single) Lv 1-Shoot an iceball that does around
12 damage to a single monster.
*ƒ‹ƒJƒj: Rukani (Sap: 3MP/Single) Lv 5-Removes all of one enemy's Defense.
Very useful on some high defense enemies.
*ƒ‰ƒŠƒz[: Rariho- (Sleep: 3MP/Group) Lv 6-Incapacitate a group of
enemies.
ƒŠƒŒƒ~ƒg: Riremito (Outside: 4MP) Lv 9-Leave a dungeon immdediately.
ƒ‹[ƒ‰: Ru-ra (Return: 4MP) Lv 10-Warp to a town you've been to before.
Not all towns/villages will appear on the list.
*ƒ}ƒzƒJƒ“ƒ^: Mahokanta (Magic Counter: 4MP) Lv 11-Spells cast at Brey by ene-
mies are reflected back at the caster.
*ƒqƒƒƒ_ƒ‹ƒR: Hyadaruko (Snowstorm: 5MP) Lv 11-Damages a group of enemies with
ice for about 40 points.
*ƒsƒIƒŠƒ€: Piorimu (Speed Up: 3MP/All allies) Lv 14-Doubles all party
members' Agility; 255 is maximum.
ƒCƒ“ƒpƒX: Inpasu (X-Ray: 2MP) Lv 15-Use on treasure chests. If there is an
Â: Ao (Blue) light, the chest is safe to open. If there is an
Ô: Aka (Red) light, a monster is inside the chest.
ƒ‰ƒiƒ‹[ƒ^: Ranaru-ta (Day/Night: 4MP) Lv 17-Turn day into night and night
into day.
*ƒoƒCƒLƒ‹ƒg: Baikiruto (Bikill: 6MP/Single) Lv 19-Double one ally's Attack
Power for the rest of the battle.
*ƒ‹ƒJƒiƒ“: Rukanan (Defense: 4MP/Group) Lv 21-Lowers the Defense Power of an
enemy group, but not as much as the Sap spell does to one enemy.
ƒŒƒ~ƒ‰[ƒ}: Remira-ma (Seek Out: 2MP) Lv 23-Chests/buried items sparkle if
they are onscreen. Use this spell in conjunction with Torneko's
'Treasure Scent' spell to find Small Medals easily.
*ƒ}ƒzƒgƒ‰: Mahotora (Robmagic: 0MP/Single) Lv 25-Steal some MP from an enemy.
*ƒqƒƒƒ_ƒCƒ“: Hyadain (Icespears: 8MP/All) Lv 27-Attacks all enemies with ice
that does around 70 points of damage.
*ƒƒ_ƒpƒj: Medapani (Chaos: 5MP/Single) Lv 31-If successful, this spell will
confuse an enemy and then they will attack other enemies.
*ƒ}ƒqƒƒƒh: Mahyado (Blizzard: 11MP/Group) Lv 32-Hits a group of enemies for
about 100+ HP of damage.
ƒxƒzƒ}: Behoma (Healall: 6MP/Single) Fully restore one character's HP.
ƒxƒzƒ}ƒ‰[: Behomara- (Healus: 10MP/All) Heals about 80 HP for all party
members.
ƒ‹[ƒ‰: Ru-ra (Return: 4MP) Warp to a town you've been to before. Not all
towns/villages will appear on the list.
ƒŠƒŒƒ~ƒg: Riremito (Outside: 4MP) Leave a dungeon immdediately.
ƒgƒ‰ƒ}ƒi: Toramana (Stepguard: 2MP/All) Floor areas that would normally
damage the party if they walked on them will do no damage if this
spell is cast before walking across them.
ƒgƒwƒƒX: Toherosu (Repel: 4MP) Keeps weaker enemies away for a limited
amount of time, but does not keep stronger ones away, nor does it
work in dungeons.
*ƒ}ƒqƒƒƒh: Mahyado (Blizzard: 11MP/Group) Hits a group of enemies for
about 100+ HP of damage.
*ƒCƒIƒ‰: Iora (Boom: 8MP/All) Hits all monsters for about 60 points of
damage.
*ƒhƒ‰ƒSƒ“Ža‚è: Doragonkiri (Dragon Slash: 0MP/Single) Cuts off dragon
scales. High damage to dragon-type monsters.
*ƒ‹ƒJƒiƒ“: Rukanan (Defense: 4MP/Group) Lowers the Defense Power of an
enemy group by 50%. Two successful castings of this spell will
reduce an enemy group's Defense Power to 0.
*‚Ü‚¶‚ñŽa‚è: Majinkiri (Devil Slash: 0MP/Single) Either land a critical
blow to an enemy, or miss them.
*ƒ€[ƒ“ƒTƒ‹ƒg: Mu-nsaruto (Moonsault: 0MP/All) Hits all enemies.
*ƒ‰ƒŠƒz[ƒ}: Rariho-ma (Sleepmore: 3MP/Single) Put one enemy to sleep.
Has a higher chance of working than the regular Sleep spell.
*ƒoƒCƒLƒ‹ƒg: Baikiruto (Bikill: 6MP/Single) Lv 19-Double one ally's Attack
Power for the rest of the battle.
ƒUƒIƒŠƒN: Zaoriku (Revive: 15MP/Single) Lv 38-100% chance of reviving, and to
max HP.
*ƒƒ^ƒ‹Ža‚è: Metarukiri (Metal Slash: 0MP/Single) Lv 40-Damages Metal
monsters (Metal Slime, Metal Babble, King Metal) for 1 or 2
points of damage; similar to attacking with the Metal Babble
sword.
*ƒUƒ‰ƒL[ƒ}: Zaraki-ma (Defeatmore: 15MP/All) Lv 42-Attempts to kill all
enemies.
*‚µ‚ñ‚‚¤”g: Shinkuuha (Vacuum Wave: 0MP/All) Lv 44-Hits all enemies.
*‚¢‚«”g“®: Itetsukihadou (Freeze Surge: 0MP/All) Lv 49-Removes status
effects to all enemies (same thing Esturk, Death Pisaro,
Eggla, and the Evil Priest use).
*ƒhƒ‰ƒSƒ‰ƒ€: Doragoramu (Bedragon: 18MP/Caster) Lv 51-Turns Pisaro into a
fire-breathing dragon. The flames rarely (if ever) damage
Metal Slimes, Metal Babbles, and Metal Kings.
*ƒWƒSƒXƒp[ƒN: Jigosupa-ku (Hell Spark: 25MP/All) Lv 53-Hits all enemies
for over 250 damage each.
*ƒ}ƒ_ƒ“ƒe: Madante (Madante: AllMP/All) Lv 61-Uses all of Pisaro's MP to
create a gigantic explosion. For each 1 MP used, it will do 3
points of physical damage that hits all enemies.
This is the order I found weapons in, and only ones found in Chapter 6.
What everything means: name/romanji/translation/cost to buy ( a '-' in buy/sell
value means it cannot be bought or sold; Example: -/2000: cannot buy, but can
sell for 2000 gold)/selling value/added attack power/which classes can equip.
This is the order I found armor in, and only ones found in Chapter 6.
What everything means: name/romanji/translation/cost to buy ( a '-' in buy/sell
value means it cannot be bought or sold; Example: -/2000: cannot buy, but can
sell for 2000 gold)/selling value/added attack power/which classes can equip.
This is the order I found shields in, and only ones found in Chapter 6.
What everything means: name/romanji/translation/cost to buy ( a '-' in buy/sell
value means it cannot be bought or sold; Example: -/2000: cannot buy, but can
sell for 2000 gold)/selling value/added attack power/which classes can equip.
This is the order I found helmets in, and only ones found in Chapter 6.
What everything means: name/romanji/translation/cost to buy ( a '-' in buy/sell
value means it cannot be bought or sold; Example: -/2000: cannot buy, but can
sell for 2000 gold)/selling value/added attack power/which classes can equip.
This is the order I found decorations in, and only ones found in Chapter 6.
What everything means: name/romanji/translation/cost to buy ( a '-' in buy/sell
value means it cannot be bought or sold; Example: -/2000: cannot buy, but can
sell for 2000 gold)/selling value/added attack power/which classes can equip.
When Minea uses the Silver Tarots, she will randomly draw one of 9 (that
I've drawn) different cards. Please note that the same card can now be drawn
multiple times in each battle, and I have not drawn that card that summons a
‚µ‚É‚ª‚Ý: Shinigami (God of Death)/Necrodain yet. I have drawn 13 cards before
a fight has ended, and never got that card. It might not be in this version of
the game; I have yet to see it.
Also note that if the Star Card is drawn more than once, you will only
gain the 2x Exp and Gold bonus one time. When I finally am able to, I'll
update the Card List. This is what each card does. The text shown is the
same
as what appears onscreen.
ƒ~ƒlƒA‚Í ‚Æ‚¤‚Ì ƒJ[ƒh‚ð ‚Ђ¢‚½I: Minea drew the Tower Card!
So, just look for what the second word is in the text window, and that
is where the name of the card that was drawn will appear. Here are the 9
Cards' names, and their effects:
That's it for now, unless I get enough emails about anything else or any
additions/changes. Thank you for reading my FAQ and email with any questions
(akaiscarlet@hotmail.com) or if you just want to talk to someone about any of
the Dragonquest games, or any other games I have written FAQ's for.