Before I get 11023412341234 emails asking, *Yes* you can choose to
manually control the other regular party members in this. Get into a battle,
choose the middle option (Sakusen), then choose the bottom option, then finally
choose the battle strategy on the bottom-right. Everyone will be under manual
control.
Also, Torneko/Taloon still does the random things while in fights, no
matter what Tactic you give him.
I have found a Whip-type weapon in the game; you can get a Gringam Whip
from the Medal King after finding 60 Small Medals, but I have only found 52.
Version 1.0 12/09/01-Guide started for Chapter 5.
Moved the Quick Summary to above the monster list.
Added a Monster Picture Book section. Added a Gold
Vault section. Quick Summary/Mini Walkthrough complete
up through getting the ship.
Version 1.1 12/11/01-Guide/Mini Walkthrough complete through finding Brey,
Alena, Cristo, and Ryan/Ragnar.
Version 1.2 12/12/01-Guide/Mini Walkthrough complete through getting the
Tenkuu Helmet, Tenkuu Armor, Final Key, and Tenkuu
Shield. Included the Battle Order of spells during
fights as well (in the Spell section).
Version 1.3 12/14/01-Guide/Mini Walkthrough complete through getting the
Dryness Stone, Metal Babble Sword, Change Staff,
killing Esturk, finding the Gas Jar, the Tenkuu
Sword, and reaching Zenithia. Added some new info
about the Monster Picture Book.
Version 1.4 12/17/01-Guide/Mini Walkthrough complete through the end of
Chapter 5.
Version 1.5 12/23/01-Added the Return List and the Replacement option
translations for when you find the Wagon.
This Guide is for personal use only. It cannot be
altered without the consent of its owner (me), nor published in any
magazines or any reproducted form. This walkthrough is not meant for
sale and is Copyright 2001 Red Scarlet. If you want to use this on
your website or page, please e-mail me for permission
(akaiscarlet@hotmail.com).
To view this text file correctly, please use a Japanese text viewer
program or download NJStar at www.njstar.com and download the Japan-
ese word processor and the CJK viewer. By the way, if you have Inter-
net explorer 5.0 (I think), right click on the text, and choose 'Encoding',
then select Japanese (Auto Select) and the kana will come
out just right. I strongly recommend doing this to view any of my
guides with Japanese in them correctly.
Hello, welcome to my Dragon Quest 4 Remix-Chapter 5 Translation Guide.
In this guide are translations of the menu screen, item menus, status menus,
spell menus, strategy menus, and battle menus. Also in this guide are
translations of all the weapons, armor, items, spells, town shop info, and
monsters I have found while playing through Chapter 5.
A quick summary of what to do to get through Chapter 5 is also included.
Directional Pad/Left Analog Stick
Move up, down, left, right
L1 Button: Moves the 3-Dimensional map in towns and caves counter-clockwise.
L2 Button: Moves the 3-Dimensional map in towns and caves counter-clockwise
by 45 degrees.
R1 Button: Moves the 3-Dimensional map in towns and caves clockwise.
R2 Button: Moves the 3-Dimensional map in towns and caves clockwise by 45
degrees.
Triangle: Picks up pots and barrels; also used to talk to people automatic-
ally, and look through dressers.
Square: Zooms the camera way out while in a town. Also views the map (once
you have it) while on the overworld screen.
Circle: Accept button. Also opens the Command Window.
X: Cancel button. Gives the ‚¢‚¢‚¦: Iie (No) reply when asked a question
and this button is pushed. Goes back 1 page in some menus.
Select: Opens the ‚¹‚ñ‚ê‚«: Senreki (Combat Experience) screen.
Start: If pushed while in a town or cave, the 3-D map will flip around to
its default position. Holding L1 and pushing R1 (or vice-versa)
does the same effect.
If you choose to save the game, the priest double checks if that is what
you want to do. Reply with ‚Í‚¢: Hai (Yes) if you want to save, or say ‚¢‚¢‚¦:
Iie (No) if you do not want to. If you do say no, the priest asks if you want
to still play. If you didn't save, I wouldn't recommend saying you want to
take a break; you'd have to redo everything since the last time you did save.
Reply to his first question with ‚Í‚¢: Hai (Yes), and he asks which
memory card slot you want to use. Reply with Slot 1 or Slot 2. Save over
whatever empty/current file you have, then he asks if you want to keep playing.
What Inform does is simply say how much more experience everyone in the
party needs until they reach their next level.
Revive will bring dead party members back to life, but for a price.
Poison Treatment will cure ‚Ç‚: Doku (Poison) status.
Undo Curse will remove a cursed item from a party member. Note that when
a cursed item is removed, it is destroyed in the process.
In Chapter 5, there is a ‚Ó‚‚ë: Fukuro (Item Bag) place extra items in
there so each character's personal inventory is not clogged up.
‚‚悳: Tsuyosa (Status) Translations
When you choose this command, you can choose an individual char-
acter, or choose the bottom option, ‚º‚É‚ñ: Zenin, which shows a
'quick list' of all party members' current/max hp, current/max mp,
their current experience level, and the amount of time the game has been
played.
Now choose an individual character, and the stats are translat-
ed as follows:
When you open this menu, these options pop up. The translations
for these are to the best of my knowledge, so if anyone out there
knows what the last option does, please email and I will give you
credit for it.
‚Ú‚¤‚¯‚ñ‚µ‚½ŽžŠÔ: Boukenshita Jikan (Adventure time) ŽžŠÔ: Hours •ª: Min.
퓬‰ñ”: Sentou Kaisuu (Number of battles)
‚½‚¨‚µ‚½•C”: Taoshitahikisuu (Number of monsters fought)
‘SŠl“¾ƒS[ƒ‹ƒh: Zenkakutoku Go-rudo (Acquired gold)
Ÿ—˜‰ñ”: Shouri Kaisuu (Number of battle victories)
‘S–ʼnñ”: Zenmetsu Kaisuu (Number of times the party has been defeated)
“¦‘–‰ñ”: Tousou Kaisuu (Number of times the party has fled)
ˆêŒ‚Å‘åƒ_ƒ[ƒW: Ichigeki Saidai Dame-ji (Highest single attack damage)
}ŠÓŠ®¬‚Ü‚Å: Zukankanseimade (Pictures until completion of Monster Book)
This is the menu used to change the AI tactics of the other characters
aside from the hero.
The screen displays each characters name in the current battle party on
the left, and their current tactic to the right of their name. If you want
everyone to have the same tactic, choose the ‚º‚ñ‚¢‚ñ ‚Ö‚ñ‚±‚¤: Zenin Henkou
(All Change) option underneath the names.
When you choose either an individual character, or the All Change option,
these six tactics will appear:
ƒKƒ“ƒKƒ“‚¢‚‚í‚æ: Ganganikuwayo (All-Out)
When this tactic is used, the other party members go
all-out in offense. They will use their most powerful
spells, and healing is a low priority. This was the
'Offensive' tactic in the NES version.
‚¢‚Ì‚¿‚¾‚¢‚¶‚É: Inochidaijini (Life is Precious?)
Defensive Tactic. Healing and increasing Defense Power is
a high priority with this tactic. This was the 'Defensive'
tactic in the NES version.
ƒoƒbƒ`ƒŠ‚ª‚ñ‚΂ê: Bacchiriganbare (Do your Best)
This was the 'Normal' tactic in the NES version. Balanced
offense and defense.
‚¶‚ã‚à‚ñ‚Í‚â‚ß‚Ä: Jumonhayamete (Use no Spells)
This was the 'Use no MP' tactic in the NES version. Only
regular attacks (and some items) are used.
‚ß‚¢‚ê‚¢‚·‚é‚í‚æ: Meireisuruwayo (Follow Orders)
This is the tactic that many people have hoped for. Well,
here it is. This is the manual control for the character.
This item is not found until Chapter 5. It displays all of the monsters
so far fought in the game up to the point you are at. It also displays various
information about each monster. Here is a sample page and its translations.
If you want to fight more of the rarer/past chapter only monsters, return to
the cave in the well east of ƒCƒ€ƒ‹: Imuru. You can fight such monsters as
Minons, Red Slimes, Well Lures, Hell Beetles, Numbness Swords, and Cannibal
Chests. Also the higher-level Slimes that form into the King Slime can be
fought here as well.
6: (Monster Number) Total times this monster has been fought.
‚¢‚½‚¸‚ç‚à‚®‚ç: Name of monster How much Experience killing one is worth.
Total Exp. gained by killing this monster.
How much Gold killing one is worth.
Total Gold gained by killing this monster.
Monster's Picture # of times this monster dropped an item.
Hit the Circle Name of item dropped by monster.
or Triangle Lowest Level this monster was killed:
Buttons to cycle Level x
through their
various animations.
Some new info: it appears that once 20 of an enemy has been killed, the
name of the item in their treasure chest will be included in their info.
Getting a treasure chest from them before killing 20 of them reveals what they
have as well.
Due to her husband's absence, ƒlƒl: Nene had to change Torneko's shop into
a Gold Vault. She can keep the party's money safe here. Deposit or Withraw
Gold in increments of 1000.
If the party is defeated, half of the current Gold is taken away. No gold
that is in the vault is deducted from. Talk to Nene, and the three options
that you're given are:
1-Start in the Hero's hometown, and talk to everyone in town.
2-Return home and tell the Hero's mother that you are ready to eat.
3-Hide from the invading monsters. The man leading the Hero to the secret
room will give you the ƒ‚ƒ“ƒXƒ^[}ŠÓ: Monsuta-zukan (Monster Picture
Book). The Hero's best friend ƒVƒ“ƒVƒA: Shinshia (Cynthia) will use her
ƒ‚ƒVƒƒƒX: Moshasu (Transform) spell to assume the guise of the Hero and
get killed.
4-Leave the ruined Hero's hometown and head south to the woodsman's house
(optional).
5-Walk south to the town of ƒuƒ‰ƒ“ƒJ: Buranka (Branka)/Branca.
6-Travel southwest from Branka to the cave to ƒGƒ“ƒh[ƒ‹: Endo-ru (Endor).
7-Exit the cave, re-enter, and exit the other side. Keep repeating this
until you are the 1000th person to cross the cave. (It took me about
4 trips back and forth.) Supposedly, the guard gives you either $2000,
or you get 2000 extra Casino Coins, but I got neither when I was the
1000th person. Oh well.
8-Enter Endor, and talk to ƒ~ƒlƒA: Minea/Nara. She'll join the Hero.
9-Go to the Casino with Minea/Nara, and talk to ƒ}[ƒjƒƒ: Ma-nya/Mara.
She'll join the party as well.
10-Go up to the Coliseum in Endor to view the wedding of ƒŠƒbƒN: Rikku (Rick)
and ƒ‚ƒjƒJ: Monika (Monica) (optional).
11-Visit ƒ{ƒ“ƒ‚ƒ‹: Bonmoru/Bonmalmo and ƒŒƒCƒNƒiƒo: Reikunaba
(Leikunaba)/Lukanaba to the north (optional).
open the chests you (hopefully) left behind (optional).
13-Travel east from Branka, and enter the cave.
14-Find the ‚µ‚ñ‚¶‚éS: Shinjirukokoro (Faith Heart) inside the cave.
15-Enter the cabin near the desert (southeast of Branka), and speak to
ƒzƒtƒ}ƒ“: Hofuman (Hoffman). With the Faith Heart in your possession,
he will learn to trust others again. He then joins the party and gives
you the wagon.
16-Head south across the desert to the town of ƒAƒlƒCƒ‹: Aneiru/Aneaux.
17-Walk south to the town of ƒRƒiƒ“ƒxƒŠ[: Konanberi- (Konanberi)/Konenber.
18-Go east from Konanberi, and enter the lighthouse. Tell Torneko that
you'll defeat the monster at the top of the lighthouse for him.
19-Find the ¹‚È‚éŽí‰Î: Seinarushuhi (Holy Type Fire) in the Lighthouse,
and use it on the black flame at the top.
20-Return to Konanberi- and talk to Torneko at the ship dock. He'll join
the party, and you'll have a ship as well.
Quick Summary #5: The Revival of the Ruler of Evil
1-Warp to Endor, then sail south and enter the Royal Crypt (shrine just
south of Endor; where you fought Metal Babbles earlier). Find the
‚Ö‚ñ‚°‚Ìñ: Henge no Tsue (Change Staff), then leave.
2-Warp to ƒŠƒo[ƒTƒCƒh: Riba-saido (Riverside) and exit to the southeast of
the town. Enter the giant statue.
3-Make your way through the Colossus. At the top, fall off through the
right eye of the Colussus to land on the right hand (without the treasure
chest), then pull the lever at the end to reach the shrine at the other
side.
4-Walk eastward from the Colossus to the castle. Enter the Monster's Castle,
ƒfƒXƒpƒŒƒX: Desuparasu (Death Palace). Use the ‚Ö‚ñ‚°‚Ìñ: Henge no Tsue
(Change Staff) to assume the form of a monster so you are not attacked.
Follow the little green Minidemon walking to the meeting room. The meeting
room looks like this:
Talk to the Bengal (X) and he will tell you to sit behind him (o). Posi-
tion the leader of the party at the (o) seat, and wait a few seconds.
ƒfƒXƒsƒTƒ: Desupisaro (Death Pisaro) will appear and tell everyone that
the ’n–‚̒鉤ƒGƒXƒ^[ƒN: Jigoku no Teiou Esuta-ku (Hell Sovereign Esturk)
has been found in the mining town of ƒAƒbƒeƒ€ƒg: Attemuto/Atemto. He then
leaves along with some monsters. Hurry to Atemto and put an end to his
new reign.
5-Warp to ƒAƒbƒeƒ€ƒg: Attemuto/Aktemto and enter the mine. In the depths of
the mine, find and kill ƒGƒXƒ^[ƒN: Esuta-ko (Esturk). ƒfƒXƒsƒTƒ:
Desupisaro (Death Pisaro) will appear, and be totally shocked at the death
of Esturk. A minidemon will appear and tell him that Rosaly has been
kidnapped by humans as well. He'll then teleport away, furious.
6-Walk back to that chest guarded by a flame monster and take the
ƒKƒX‚̂‚Î: Gasu no Tsuba (Gas Jar).
7-Warp to ƒŠƒo[ƒTƒCƒh: Riba-saido (Riverside) and give the man in the house
below the Inn the Gas Jar to create the Hot-Air Balloon. Answer ‚Í‚¢: Hai
(Yes) to both of his questions, then stay at an Inn. Return to him, and
he'll have the Balloon ready for you.
8-Warp to ƒCƒ€ƒ‹: Imuru/Izmit and stay at the Inn to have a dream and witness
ƒƒUƒŠ[: Rozari- (Rosaly) being beaten to death for her Ruby Tears.
ƒsƒTƒ: Pisaro arrives and kills the cruel humans, but it is too late.
She begs him not to blame all humanity for what has happened to her, but
he finally cracks. His fate is sealed as Rosaly dies (optional).
Quick Summary #6: Reaching “V‹ó‚Ìé: Tenkuu no Jou (Sky Castle)
This list was created in the order I fought monsters in (Chapter 5 monsters
only), and go by the same formula as everything else in the guide
(kana/romaji/translation), but also includes the US version of Dragonquest 4's
name. The HP totals are taken from my foldout poster that came with the US
version of the game on the NES. I know I'm missing about 4 or 5 enemies, but I
don't remember where/how to fight them. Sorry.
The order for the spells are in the order that I received them while
playing the game. A * before the spell signifies a 'Battle Only' spell.
Lv 13: Level I personally learned the spell while playing; it might be able
to be learned at a level slightly lower or higher as well.
Single: One target.
Group: One group of enemies.
All: All enemies onscreen.
All Allies: All party members that are currently fighting.
Caster: The caster of the spell only.
‚䂤‚µ‚á: Yuusha (Hero)
*ƒjƒtƒ‰ƒ€: Nifuramu (Expel: 3MP/Group) Lv 1-Vaporizes weak enemies; no
experience points or gold is gained though.
ƒzƒCƒ~: Hoimi (Heal: 2MP/Single) Lv 3-Recover about 30 HP.
*ƒƒ‰: Mera (Blaze: 2MP/Single) Lv 5-Shoot a fireball that inflicts about
10 damage to one enemy.
ƒxƒzƒCƒ~: Behoimi (Healmore: 4MP/Single) Lv 6-Recover about 75 HP.
ƒ‹[ƒ‰: Ru-ra (Return: 4MP) Lv 8-Warp to a town you've been to before.
Not all towns/villages will appear on the list.
*ƒMƒ‰: Gira (Fireball: 4MP/Group) Lv 11-Hits one group of enemies for about
15-20 points of damage.
ƒgƒwƒƒX: Toherosu (Repel: 4MP) Lv 15-Keeps weaker enemies away for a limited
amount of time, but does not keep stronger ones away, nor does it
work in dungeons.
ƒŠƒŒƒ~ƒg: Riremito (Outside: 4MP) Lv 15-Leave a dungeon immdediately.
*ƒ‰ƒŠƒz[ƒ}: Rariho-ma (Sleepmore: 3MP/Single) Lv 16-Put one enemy to sleep.
Has a higher chance of working than the regular Sleep spell.
*ƒUƒƒn: Zameha (Awake: 2MP/All allies) Lv 17-Wakes up all party members at
the same time.
*ƒ}ƒzƒXƒe: Mahosute (Fendspell: 2MP/Single) Lv 21-A protective shield
envelops the Hero, and no magic can pass through except his/her
own spells. Spells from both monster and ally alike will fizzle
out and not affect the target. If the target themself casts a
spell on themself, it will still work.
*ƒAƒXƒgƒƒ“: Asutoron (Ironize: 2MP/All) Lv 21-Turns the party into iron.
Monsters cannot damage you, but you can't do anything either.
Use this when confronted with new monsters if you want to see
what their attacks are, then strategize.
*ƒCƒIƒ‰: Iora (Boom: 8MP/All) Lv 23-Hits all monsters for about 60 points of
damage.
*ƒ‰ƒCƒfƒCƒ“: Raidein (Zap: 4MP/Single) Lv 25-Hits one monster for about
75 points of damage.
ƒxƒzƒ}: Behoma (Healall: 6MP/Single) Lv 27-Fully restore one character's HP.
ƒUƒIƒ‰ƒ‹: Zaoraru (Vivify: 8MP/Single) Lv 29-Has a 50% chance of reviving a
dead party member.
*ƒxƒzƒ}ƒYƒ“: Behomazun (Heal Us All: 20MP/All) Lv 32-Casts Healall on all 4
party members in the party at the same time.
*ƒMƒKƒfƒCƒ“: Gigadein (Lightning: 15MP/All) Lv 34-Hits all enemies for about
200 points of damage.
*ƒ~ƒiƒfƒCƒ“: Minadein (Thordain: 15MP/All) Lv 37-Hits one enemy for about
350 points of damage. In order for it to work, all four people
in the battle party must have 15MP to spend.
*ƒpƒ‹ƒvƒ“ƒe: Parupunte (Chance: 20MP/Random) Lv 39-Random effects in battle.
Can be good or bad. Use with caution.
ƒzƒCƒ~: Hoimi (Heal: 2MP/Single) Lv 1-Recover about 30 HP.
*ƒXƒJƒ‰: Sukara (Upper: 3MP/Single) Lv 6-Increases a party member's Defense
Power by their regular DP rating. (If the target has 90 DP and
Upper is cast, they will gain 90 more Defense Power; making them
have 180 in the battle. If Upper is cast again, they will gain 90
more, not 180 more).
*ƒ}ƒk[ƒT: Manu-sa (Surround: 4MP/Group) Lv 7-If successful, monsters will
miss with their attacks more frequently.
ƒLƒAƒŠ[: Kiari- (Antidote: 2MP/Single) Lv 9-Cures ‚Ç‚: Doku (poison).
*ƒ}ƒzƒg[ƒ“: Mahoto-n (Stopspell: 3MP/Group) Lv 12-Prevents bad guys from
using spells; if it works.
*ƒXƒNƒ‹ƒg: Sukuruto (Increase: 4MP/All Allies) Lv 16-Increases all party
member's Defense Power at the same time, but not as much as the
Upper spell.
ƒxƒzƒCƒ~: Behoimi (Healmore: 4MP/Single) Lv 16-Recover about 75 HP.
*ƒUƒL: Zaki (Beat: 4MP/Single) Lv 20-Tries to kill an enemy instantly.
ƒUƒIƒ‰ƒ‹: Zaoraru (Vivify: 8MP/Single) Lv 21-Has a 50% chance of reviving a
dead party member.
*ƒUƒ‰ƒL: Zaraki (Defeat: 7MP/Group) Lv 25-Attempts to wipe out an enemy group
instantly. Has a lower chance of working than Beat.
ƒxƒzƒ}: Behoma (Healall: 6MP/Single) Lv 28-Fully restore one character's HP.
ƒxƒzƒ}ƒ‰[: Behomara- (Healus: 10MP/All) Lv 30-Heals about 80 HP for all
party members.
ƒUƒIƒŠƒN: Zaoriku (Revive: 15MP/Single) Lv 33-100% chance of reviving, and to
max HP.
ƒzƒCƒ~: Hoimi (Heal: 2MP/Single) Lv 1-Recover about 30 HP.
ƒLƒAƒŠ[: Kiari- (Antidote: 2MP/Single) Lv 4-Cures ‚Ç‚: Doku (poison).
*ƒ‰ƒŠƒz[: Rariho- (Sleep: 3MP/Group) Lv 6-Incapacitate a group of
enemies.
*ƒoƒM: Bagi (Infernos: 2MP/Group) Lv 9-Hits one group of enemies for about
15 points of damage.
*ƒLƒAƒŠƒN: Kiariku (Numboff: 2MP/One Ally) Lv 10-Same effect as a
‚Ü‚ñ‚°‚‘: Mangetsusou (Full Moon Herb); it cures paralysis.
ƒxƒzƒCƒ~: Behoimi (Healmore: 4MP/One Ally) Lv 14-Recover about 75 HP.
*ƒ‰ƒŠƒz[ƒ}: Rariho-ma (Sleepmore: 3MP/Single) Lv 16-Put one enemy to sleep.
Has a higher chance of working than the regular Sleep spell.
ƒUƒIƒ‰ƒ‹: Zaoraru (Vivify: 8MP/Single) Lv 20-Has a 50% chance of reviving a
dead party member.
*ƒoƒMƒ}: Bagima (Infermore: 4MP/Group) Lv 23-Hits a group of monsters for
about 35 damage.
ƒxƒzƒ}: Behoma (Healall: 6MP/Single) Lv 26-Fully restore one character's HP.
*ƒtƒo[ƒn: Fuba-ha (Barrier: 6MP/All) Lv 29-Damage done to the party by
breath attacks is reduced when this spell is active.
*ƒoƒMƒNƒƒX: Bagikurosu (Infermost: 8MP/Group) Lv 32-Hits a group of enemies
for about 60-130 damage.
*ƒƒKƒUƒ‹: Megazaru (Mega Revive: AllMP/All) Lv 36-Fully heals and revives
all party members, but the cost is all of Minea's MP and she dies.
*ƒƒ‰: Mera (Blaze: 2MP/Single) Lv 1-Shoot a fireball that inflicts about
10 damage to one enemy.
*ƒ‹ƒJƒj: Rukani (Sap: 3MP/Single) Lv 4-Removes all of one enemy's Defense.
Very useful on some high defense enemies.
*ƒMƒ‰: Gira (Fireball: 4MP/Group) Lv 8-Hits one group of enemies for about
15-20 points of damage.
ƒ‹[ƒ‰: Ru-ra (Return: 4MP) Lv 8-Warp to a town you've been to before.
Not all towns/villages will appear on the list.
ƒŠƒŒƒ~ƒg: Riremito (Outside: 4MP) Lv 9-Leave a dungeon immdediately.
*ƒCƒI: Io (Bang: 5MP) Lv 12-Hits all enemies for about 20 damage points.
*ƒxƒMƒ‰ƒ}: Begirama (Firebane: 6MP) Lv 14-Hits one group of enemies for
about 30-40 points of damage.
*ƒ}ƒzƒgƒ‰: Mahotora (Robmagic: 0MP/Single) Lv 16-Steal some MP from an enemy.
*ƒƒ‰ƒ~: Merami (Blazemore: 4MP/Single) Lv 19-Hits one enemy for about 80
points of damage.
ƒgƒ‰ƒ}ƒi: Toramana (Stepguard: 2MP/All) Lv 21-Floor areas that would normally
damage the party if they walked on them will do no damage if this
spell is cast before walking across them.
*ƒCƒIƒ‰: Iora (Boom: 8MP/All) Lv 25-Hits all monsters for about 60 points of
damage.
*ƒxƒMƒ‰ƒSƒ“: Begiragon (Firevolt: 10MP/Group) Lv 27-Hits one group of enemies
for about 100 damage.
*ƒhƒ‰ƒSƒ‰ƒ€: Doragoramu (Bedragon: 18MP/Caster) Lv 31-Turns Ma-nya into a
fire-breathing dragon.
*ƒƒ‰ƒ][ƒ}: Merazo-ma (Blazemost: 10MP/Single) Lv 33-Burns one enemy for
about 200 points of damage.
*ƒCƒIƒiƒYƒ“: Ionazun (Explodet: 15MP/All) Lv 36-Hits all enemies for about
150 damage each.
*ƒqƒƒƒh: Hyado (Icebolt: 2MP/Single) Lv 1-Shoot an iceball that does around
12 damage to a single monster.
*ƒ‹ƒJƒj: Rukani (Sap: 3MP/Single) Lv 5-Removes all of one enemy's Defense.
Very useful on some high defense enemies.
*ƒ‰ƒŠƒz[: Rariho- (Sleep: 3MP/Group) Lv 6-Incapacitate a group of
enemies.
ƒŠƒŒƒ~ƒg: Riremito (Outside: 4MP) Lv 9-Leave a dungeon immdediately.
ƒ‹[ƒ‰: Ru-ra (Return: 4MP) Lv 10-Warp to a town you've been to before.
Not all towns/villages will appear on the list.
*ƒ}ƒzƒJƒ“ƒ^: Mahokanta (Magic Counter: 4MP) Lv 11-Spells cast at Brey by ene-
mies are reflected back at the caster.
*ƒqƒƒƒ_ƒ‹ƒR: Hyadaruko (Snowstorm: 5MP) Lv 11-Damages a group of enemies with
ice for about 40 points.
*ƒsƒIƒŠƒ€: Piorimu (Speed Up: 3MP/All allies) Lv 14-Doubles all party
members' Agility; 255 is maximum.
ƒCƒ“ƒpƒX: Inpasu (X-Ray: 2MP) Lv 15-Use on treasure chests. If there is an
Â: Ao (Blue) light, the chest is safe to open. If there is an
Ô: Aka (Red) light, a monster is inside the chest.
ƒ‰ƒiƒ‹[ƒ^: Ranaru-ta (Day/Night: 4MP) Lv 17-Turn day into night and night
into day.
*ƒoƒCƒLƒ‹ƒg: Baikiruto (Bikill: 6MP/Single) Lv 19-Double one ally's Attack
Power for the rest of the battle.
*ƒ‹ƒJƒiƒ“: Rukanan (Defense: 4MP/Group) Lv 21-Lowers the Defense Power of an
enemy group, but not as much as the Sap spell does to one enemy.
ƒŒƒ~ƒ‰[ƒ}: Remira-ma (Seek Out: 2MP) Lv 23-Chests/buried items sparkle if
they are onscreen. Use this spell in conjunction with Torneko's
'Treasure Scent' spell to find Small Medals easily.
*ƒ}ƒzƒgƒ‰: Mahotora (Robmagic: 0MP/Single) Lv 25-Steal some MP from an enemy.
*ƒqƒƒƒ_ƒCƒ“: Hyadain (Icespears: 8MP/All) Lv 27-Attacks all enemies with ice
that does around 70 points of damage.
*ƒƒ_ƒpƒj: Medapani (Chaos: 5MP/Single) Lv 31-If successful, this spell will
confuse an enemy and then they will attack other enemies.
*ƒ}ƒqƒƒƒh: Mahyado (Blizzard: 11MP/Group) Lv 32-Hits a group of enemies for
about 100+ HP of damage.
This is the order I found weapons in, and for Chapter 5 only.
What everything means: name/romanji/translation/cost to buy ( a '-' in buy/sell
value means it cannot be bought or sold; Example: -/2000: cannot buy, but can
sell for 2000 gold)/selling value/added attack power/which classes can equip.
This is the order I found armor in, and for Chapter 5 only.
What everything means: name/romanji/translation/cost to buy ( a '-' in buy/sell
value means it cannot be bought or sold; Example: -/2000: cannot buy, but can
sell for 2000 gold)/selling value/added attack power/which classes can equip.
This is the order I found shields in, and for Chapter 5 only.
What everything means: name/romanji/translation/cost to buy ( a '-' in buy/sell
value means it cannot be bought or sold; Example: -/2000: cannot buy, but can
sell for 2000 gold)/selling value/added attack power/which classes can equip.
This is the order I found helmets in, and for Chapter 5 only.
What everything means: name/romanji/translation/cost to buy ( a '-' in buy/sell
value means it cannot be bought or sold; Example: -/2000: cannot buy, but can
sell for 2000 gold)/selling value/added attack power/which classes can equip.
This is the order I found Decorations in, and for Chapter 5 only.
What everything means: name/romanji/translation/cost to buy ( a '-' in buy/sell
value means it cannot be bought or sold; Example: -/2000: cannot buy, but can
sell for 2000 gold)/selling value/added attack power/which classes can equip.
When Minea uses the Silver Tarots, she will randomly draw one of 9 (that
I've drawn) different cards. Please note that the same card can now be drawn
multiple times in each battle, and I have not drawn that card that summons a
‚µ‚É‚ª‚Ý: Shinigami (God of Death)/Necrodain yet. I have drawn 13 cards before
a fight has ended, and never got that card. It might not be in this version of
the game; I have yet to see it.
Also note that if the Star Card is drawn more than once, you will only
gain the 2x Exp and Gold bonus one time. When I finally am able to, I'll
update the Card List. This is what each card does. The text shown is the
same
as what appears onscreen.
ƒ~ƒlƒA‚Í ‚Æ‚¤‚Ì ƒJ[ƒh‚ð ‚Ђ¢‚½I: Minea drew the Tower Card!
So, just look for what the second word is in the text window, and that
is where the name of the card that was drawn will appear. Here are the 9
Cards' names, and their effects:
That's it for now, unless I get enough emails about anything else or any
additions/changes. Thank you for reading my FAQ and email with any questions
(akaiscarlet@hotmail.com) or if you just want to talk to someone about any of
the Dragonquest games, or any other games I have written FAQ's for.