Version 1.0 12/08/01-Guide created, and complete for Chapter 4.
Moved the Quick Summary to above the monster list.
This Guide is for personal use only. It cannot be
altered without the consent of its owner (me), nor published in any
magazines or any reproducted form. This walkthrough is not meant for
sale and is Copyright 2001 Red Scarlet. If you want to use this on
your website or page, please e-mail me for permission
(akaiscarlet@hotmail.com).
To view this text file correctly, please use a Japanese text viewer
program or download NJStar at www.njstar.com and download the Japan-
ese word processor and the CJK viewer. By the way, if you have Inter-
net explorer 5.0 (I think), right click on the text, and choose 'Encoding',
then select Japanese (Auto Select) and the kana will come
out just right. I strongly recommend doing this to view any of my
guides with Japanese in them correctly.
Hello, welcome to my Dragon Quest 4 Remix-Chapter 4 Translation Guide.
In this guide are translations of the menu screen, item menus, status menus,
spell menus, strategy menus, and battle menus. Also in this guide are
translations of all the weapons, armor, items, spells, town shop info, and
monsters I have found while playing through Chapter 4.
A quick summary of what to do to get through Chapter 4 is also included.
Directional Pad/Left Analog Stick
Move up, down, left, right
L1 Button: Moves the 3-Dimensional map in towns and caves counter-clockwise.
L2 Button: Moves the 3-Dimensional map in towns and caves counter-clockwise
by 45 degrees.
R1 Button: Moves the 3-Dimensional map in towns and caves clockwise.
R2 Button: Moves the 3-Dimensional map in towns and caves clockwise by 45
degrees.
Triangle: Picks up pots and barrels; also used to talk to people automatic-
ally, and look through dressers.
Square: Zooms the camera way out while in a town. Also views the map (once
you have it) while on the overworld screen.
Circle: Accept button. Also opens the Command Window.
X: Cancel button. Gives the ‚¢‚¢‚¦: Iie (No) reply when asked a question
and this button is pushed. Goes back 1 page in some menus.
Select: Opens the ‚¹‚ñ‚ê‚«: Senreki (Combat Experience) screen.
Start: If pushed while in a town or cave, the 3-D map will flip around to
its default position. Holding L1 and pushing R1 (or vice-versa)
does the same effect.
If you choose to save the game, the priest double checks if that is what
you want to do. Reply with ‚Í‚¢: Hai (Yes) if you want to save, or say ‚¢‚¢‚¦:
Iie (No) if you do not want to. If you do say no, the priest asks if you want
to still play. If you didn't save, I wouldn't recommend saying you want to
take a break; you'd have to redo everything since the last time you did save.
Reply to his first question with ‚Í‚¢: Hai (Yes), and he asks which
memory card slot you want to use. Reply with Slot 1 or Slot 2. Save over
whatever empty/current file you have, then he asks if you want to keep playing.
What Inform does is simply say how much more experience everyone in the
party needs until they reach their next level.
Revive will bring dead party members back to life, but for a price.
Poison Treatment will cure ‚Ç‚: Doku (Poison) status.
Undo Curse will remove a cursed item from a party member. Note that when
a cursed item is removed, it is destroyed in the process.
When you choose this command, you can choose an individual char-
acter, or choose the bottom option, ‚º‚É‚ñ: Zenin, which shows a
'quick list' of all party members' current/max hp, current/max mp,
their current experience level, and the amount of time the game has been
played.
Now choose an individual character, and the stats are translat-
ed as follows:
When you open this menu, these options pop up. The translations
for these are to the best of my knowledge, so if anyone out there
knows what the last option does, please email and I will give you
credit for it.
‚Ú‚¤‚¯‚ñ‚µ‚½ŽžŠÔ: Boukenshita Jikan (Adventure time) ŽžŠÔ: Hours •ª: Min.
퓬‰ñ”: Sentou Kaisuu (Number of battles)
‚½‚¨‚µ‚½•C”: Taoshitahikisuu (Number of monsters fought)
‘SŠl“¾ƒS[ƒ‹ƒh: Zenkakutoku Go-rudo (Acquired gold)
Ÿ—˜‰ñ”: Shouri Kaisuu (Number of battle victories)
‘S–ʼnñ”: Zenmetsu Kaisuu (Number of times the party has been defeated)
“¦‘–‰ñ”: Tousou Kaisuu (Number of times the party has fled)
ˆêŒ‚Å‘åƒ_ƒ[ƒW: Ichigeki Saidai Dame-ji (Highest single attack damage)
This list was created in the order I fought monsters in (Chapter 4 monsters
only), and go by the same formula as everything else in the guide
(kana/romaji/translation), but also includes the US version of Dragonquest 4's
name. The HP totals are taken from my foldout poster that came with the US
version of the game on the NES.
The order for the spells are in the order that I received them while
playing the game. A * before the spell signifies a 'Battle Only' spell.
Lv 13: Level I personally learned the spell while playing; it might be able
to be learned at a level slightly lower or higher as well.
Single: One target.
Group: One group of enemies.
All: All enemies onscreen.
All Allies: All party members that are currently fighting.
Caster: The caster of the spell only.
This is not a complete list; my list is only up to whatever spells were
learned while playing Chapter 4. For a complete list, my Chapter 5 Translation
Guide will have one.
ƒ~ƒlƒA: Minea (Minea)/Nara
ƒzƒCƒ~: Hoimi (Heal: 2MP/Single) Lv 1-Recover about 30 HP.
ƒLƒAƒŠ[: Kiari- (Antidote: 2MP/Single) Lv 4-Cures ‚Ç‚: Doku (poison).
*ƒ‰ƒŠƒz[: Rariho- (Sleep: 3MP/Group) Lv 6-Incapacitate a group of
enemies.
*ƒoƒM: Bagi (Infernos: 2MP/Group) Lv 9-Hits one group of enemies for about
15 points of damage.
*ƒLƒAƒŠƒN: Kiariku (Numboff: /One Ally) Lv 10-Same effect as a
‚Ü‚ñ‚°‚‘: Mangetsusou (Full Moon Herb); it cures paralysis.
----------------------------------
ƒ}[ƒjƒƒ: Ma-nya (Ma-nya)/Mara
*ƒƒ‰: Mera (Blaze: 2MP/Single) Lv 1-Shoot a fireball that inflicts about
10 damage to one enemy.
*ƒ‹ƒJƒj: Rukani (Sap: 3MP/Single) Lv 4-Removes all of one enemy's Defense.
Very useful on some high defense enemies.
*ƒMƒ‰: Gira (Fireball: 4MP/Group) Lv 8-Hits one group of enemies for about
15-20 points of damage.
ƒ‹[ƒ‰: Ru-ra (Return: 4MP) Lv 8-Warp to a town you've been to before.
Time always becomes morning when this spell is used.
ƒŠƒŒƒ~ƒg: Riremito (Outside: 4MP) Lv 9-Leave a dungeon immdediately.
This is the order I found weapons in, and for Chapter 4 only.
What everything means: name/romanji/translation/cost to buy ( a '-' in buy/sell
value means it cannot be bought or sold; Example: -/2000: cannot buy, but can
sell for 2000 gold)/selling value/added attack power/which classes can equip.
‚Ç‚¤‚̂‚邬: Dou no Tsurugi (Copper Sword) 100/75. +12 HR, KR, MI, TO, RA
‚±‚ñ‚Ú‚¤: Konbou (Club) 30/22. +7 HR, KR, MI, TO, RA, AR
‚¹‚¢‚È‚éƒiƒCƒt: Seinarunaifu (Sacred Knife) 200/150 +14 KR, RA, AR
ƒNƒƒXƒ{ƒE: Kurosubou (Crossbow) 350/262. +18 All
‚‚³‚肪‚Ü: Kusarigama (Chain Sickle) 550/412. +20 HR, KR, MI, TO, RA, AR
“S‚Ì‚¨‚¤‚¬: Tetsu no Ougi (Iron Fan) 620/465. +22 MA
‚Ç‚‚ª‚̃iƒCƒt: Dokuga no Naifu (Poisoned Knife) 750/562. +24 MI, MA, BR, TO
ƒz[ƒŠ[ƒ‰ƒ“ƒX: Ho-ri-ransu (Holy Lance) 1250/937. +33 KR, MI, RA
‚Ç‚‚΂è: Dokubari (Poison Needle) 1300/975. +0 MA, BR
Can sometimes instantly kill an enemy.
‚¬‚ñ‚̃^ƒƒbƒg: Gin no Tarotto (Silver Tarot) -/375. +21 MI
Does random effects in battle if used as an item. Read
the section at the very end for their translations.
This is the order I found armor in, and for Chapter 4 only.
What everything means: name/romanji/translation/cost to buy ( a '-' in buy/sell
value means it cannot be bought or sold; Example: -/2000: cannot buy, but can
sell for 2000 gold)/selling value/added attack power/which classes can equip.
This is the order I found shields in, and for Chapter 4 only.
What everything means: name/romanji/translation/cost to buy ( a '-' in buy/sell
value means it cannot be bought or sold; Example: -/2000: cannot buy, but can
sell for 2000 gold)/selling value/added attack power/which classes can equip.
This is the order I found helmets in, and for Chapter 4 only.
What everything means: name/romanji/translation/cost to buy ( a '-' in buy/sell
value means it cannot be bought or sold; Example: -/2000: cannot buy, but can
sell for 2000 gold)/selling value/added attack power/which classes can equip.
”ç‚Ì‚Ú‚¤‚µ: Kawa no Boushi (Leather Hat) 65/48. +2 All
ƒwƒAƒoƒ“ƒh: Heabando (Hairband) 110/82. +5 MI, MA
‚Í‚Ë‚Ú‚¤‚µ: Haneboushi (Feather Hat) 280/210. +8 MI, MA, AR
–Ø‚Ì‚Ú‚¤‚µ: Ki no Boushi (Wooden Hat) 120/90 +6 HR, KR, MI, TO, RA
This is the order I found Decorations in, and for Chapter 4 only.
What everything means: name/romanji/translation/cost to buy ( a '-' in buy/sell
value means it cannot be bought or sold; Example: -/2000: cannot buy, but can
sell for 2000 gold)/selling value/added attack power/which classes can equip.
When Minea uses the Silver Tarots, she will randomly draw one of 10
different cards. Please note that the same card can now be drawn multiple
times in each battle, and I have not drawn that card that summons a Necrodain
yet, because Minea keeps getting killed by the Bad Card before I can draw 11
cards. When I finally am able to, I'll update the Card List. Also note
that if the Star Card is drawn more than once, you will only gain the 2x Exp
and Gold bonus one time. This is what each card does. The text shown is the
same as what appears onscreen.
ƒ~ƒlƒA‚Í ‚Æ‚¤‚Ì ƒJ[ƒh‚ð ‚Ђ¢‚½I: Minea drew the Tower Card!
So, just look for what the second word is in the text window, and that
is where the name of the card that was drawn will appear. Here are the Cards'
names, and their effects:
That's it for now, unless I get enough emails about anything else or any
additions/changes. Thank you for reading my FAQ and email with any questions
(akaiscarlet@hotmail.com) or if you just want to talk to someone about any of
the Dragonquest games, or any other games I have written FAQ's for.