Baldur's Gate 2 - Shadows of Amn

Baldur's Gate 2 - Shadows of Amn

02.10.2013 12:21:08
**********************************************
* BALDUR'S GATE 2 (TM) *
* NO CHEAT CODES, *
* ALL NATURAL, QUICK, *
* WEAPONS AND ARMOR GUIDE *
**********************************************

**********************************************
* v 1.4 *
* Copyright Valter Josic, November 2001. *
* *
**********************************************

This is a practical summary of all, non-cheating and normally in-game
accessible, noteworthy weapons and armor in BG2.
In my oppinion, of course.
It is aimed for a fan of the game, who wishes to have a list of weapons and
armor ready for eventual future gaming sessions with different characters. This
way he can see what weapons and armor to expect in the game when creating a
fighter-type character.
I have sorted the items in logical (to me...) groups for an easy and QUICK
reference.
They are,
Weapons:
-One handed close combat
(Axes,Clubs,Flails,Maces,Hammers,Daggers,Short-,Bastard-,LongSwords,
Scimitars)
-Two handed close combat
(Halberds,Spears,TwoHandedSwords,Staves)
-One handed ranged
(Slings,ThrowingAxes,ThrowingDaggers,ThrowingHammers)
-Two handed ranged
(ShortBows,LongBows,LightCrossbows,HeavyCrossbows)
Armor:
-Leather Armor(Leather,StuddedLeather)
-Metal Armor(Chain,Splint,Plate,FullPlate)
-Special Armor
-Shields(Small,Medium,Large)
-Helmets

There are many good BG2 faqs available, but none I've seen had a short
reference like this. Many of those faqs are pretty okay, but resemble an novel
because of their size and contain much useless information.
So, I made this.
I hope someone other than me finds it USEFUL.

If you intend to print this out, I find the font size 5 and the three columns
per page layout ideal.

Weapons and Armor "with a name" have their location stated.
Please note that some items seem to be randomly spawned or duplicated, so the
locations may vary.
Why there are copies of items?
I don't know. All I know is that it ruins the gaming illusion.


E-Mail: valter.josic@vk.hinet.hr



******************************************************
WEAPONS
******************************************************


**********************
ONE HANDED
CLOSE COMBAT WEAPONS
**********************
-----
AXES
-----
BATTLE AXE +2
THAC0: +2 bonus
Damage: 1D8 +2
Damage type: slashing
Weight: 5
Speed Factor: 5
Proficiency Type: Axe
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

BATTLE AXE +3: Stonefire
(copper coronet)
THAC0: +3 bonus
Damage: 1D8 +3, +2 points fire damage to target
Damage type (melee): slashing
Weight: 7
Speed Factor: 4
Proficiency Type: Axe
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

BATTLE AXE +3: Frostreaver
(de'arnise keep)
Combat Abilities:
+1 point cold damage to target
+1 point acid damage to target
THAC0: +3 bonus
Damage: 1D8 +3
Damage type: slashing
Weight: 7
Speed Factor: 4
Proficiency Type: Axe
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Druid
Cleric
Mage
Thief


------
CLUBS
------
CLUB +2: Gnasher
(druid grove)
THAC0: +2 bonus
Damage: 1D6 + 2, slivers add 2 points
extra damage each round for 4 rounds
Damage type: crushing
Weight: 3
Speed Factor: 4
Proficiency Type: Club
Type: 1-handed
Requires: 5 Strength
Not Usable By:
Mage

CLUB +2, +3 vs. Undead
(asylum)
THAC0: +2, +3 vs. Undead
Damage: 1D6 +2, +3 vs. Undead
Damage type: crushing
Weight: 3
Speed Factor: 4
Proficiency Type: Club
Type: 1-handed
Requires: 5 Strength
Not Usable By:
Mage

CLUB +3: Blackblood
(trademeet)
THAC0: +3 bonus
Damage: 1D6 +3, +3 acid damage
Damage type: crushing
Weight: 3
Speed Factor: 4
Proficiency Type: Club
Type: 1-handed
Requires: 5 Strength
Not Usable By:
Mage

-------
FLAILS
-------
FLAIL +2
THAC0: +2 bonus
Damage: 1D6 +2
Damage type: crushing
Weight: 12
Speed Factor: 5
Proficiency Type: Flail/Morningstar
Type: 1-handed
Requires: 13 Strength
Not Usable By:
Druid
Mage
Thief

MORNINGSTAR +2
THAC0: +2
Damage: 2D4 +2
Damage type: crushing
Weight: 9
Speed Factor: 5
Proficiency Type: Flail/Morningstar
Type: 1-handed
Requires: 11 Strength
Not Usable By:
Druid
Mage
Thief

MORNINGSTAR +2: The Sleeper
(copper coronet)
Combat Abilities:
Any human or demi-human, excluding elves,
hit by the Sleeper must save vs. poison with a
+4 bonus or fall asleep for 18 seconds.
THAC0: +2 bonus
Damage: 2D4 +2
Damage type: crushing
Weight: 9
Speed Factor: 5
Proficiency Type: Flail/Morningstar
Type: 1-handed
Requires: 11 Strength
Not Usable By:
Druid
Mage
Thief

MORNINGSTAR +2: Wyvern's Tail
(sewers ambush)
Combat Abilities:
Victims must make a saving throw vs. poison
or take 5 hit points of poison damage
THAC0: +2
Damage: 2D4 +2
Damage type: crushing
Weight: 9
Speed Factor: 5
Proficiency Type: Flail/Morningstar
Type: 1-handed
Requires: 11 Strength
Not Usable By:
Druid
Mage
Thief

FLAIL OF AGES +3
(de'arnise keep)
Combat Abilities:
A chance each hit that target will be
slowed (no saving throw)
THAC0: +3 bonus
Damage: 1D6 +4; +1 Acid, +1 Cold, +1 Fire Damage
Damage type: crushing
Weight: 10
Speed Factor: 4
Proficiency Type: Flail/Morningstar
Type: 1-handed
Requires: 13 Strength
Not Usable By:
Druid
Mage
Thief


------
MACES
------
MACE +1: Ardulia's Fall
(helm temple reward)
Combat Abilities:
A creature hit by this mace must make a saving
throw vs. spells at +3 or be slowed for 12 seconds
THAC0: +1 bonus
Damage: 1D6 +2
Damage type: crushing
Weight: 8
Speed Factor: 6
Proficiency Type: Mace
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Druid
Mage
Thief

MACE +2
THAC0: +2 bonus
Damage: 1D6 +3
Damage type: crushing
Weight: 7
Speed Factor: 5
Proficiency Type: Mace
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Druid
Mage
Thief

MACE OF DISRUPTION +1
(vampire lair)
Combat Abilities:
2-12 +4 damage to Undead, plus they must make a saving
throw vs. death (-4 penalty) or be utterly destroyed
THAC0: +1
Damage: 1D6 +2
Damage type: crushing
Weight: 8
Speed Factor: 6
Proficiency Type: Mace
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Druid
Mage
Thief

MACE OF DISRUPTION +2
(coated with illithium)
Combat Abilities:
2-12 +4 damage to Undead, plus they must make a saving
throw vs. death (-4 penalty) or be utterly destroyed
Immunity to Level Drain
THAC0: +2
Damage: 1D6 +3
Damage type: crushing
Weight: 8
Speed Factor: 6
Proficiency Type: Mace
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Druid
Mage
Thief

MACE +2: Mauler's Arm
(copper coronet)
Equipped Abilities:
Increases wielder's strength to 18
THAC0: +2 bonus
Damage: 1D6 +3
Damage type: crushing
Weight: 7
Speed Factor: 5
Proficiency Type: Mace
Type: 1-handed
Not Usable By:
Druid
Mage
Thief

MACE +3: Skullcrusher
(underdark, swirfneblin reward)
THAC0: +3 bonus
Damage: 1D6 +4, +2 extra damage to humanoid creatures
Damage type: crushing
Weight: 6
Speed Factor: 4
Proficiency Type: Mace
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Druid
Mage
Thief


--------
HAMMERS
--------
HAMMER +2
THAC0: +2 bonus
Damage: 1D4 +3
Damage type: crushing
Weight: 5
Speed Factor: 2
Proficiency Type: War Hammer
Type: 1-handed
Requires: 9 Strength
Not Usable By:
Druid
Mage
Thief

HAMMER +1, +4 vs giants
(de'arnise keep)
THAC0: +1 bonus, +4 vs. giants
Damage: 1D4 + 2, +5 vs. giants
Damage type: crushing
Weight: 8
Speed Factor: 2
Proficiency Type: War Hammer
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Druid
Mage
Thief

HAMMER +2: Ashideena
(unseeing eye quest)
THAC0: +2 bonus
Damage: 1D4 +3, +1 electrical
Damage type: crushing
Weight: 5
Speed Factor: 2
Proficiency Type: War Hammer
Type: 1-handed
Requires: 9 Strength
Not Usable By:
Druid
Mage
Thief

HAMMER +2: Borok's Fist
(adventurer's mart)
Combat Abilities: +1 electricity damage
THAC0: +2 bonus
Damage: 1D4 +3
Damage type: crushing
Weight: 5
Speed Factor: 2
Proficiency Type: War Hammer
Type: 1-handed
Requires: 9 Strength
Not Usable By:
Druid
Mage
Thief

HAMMER OF THUNDERBOLTS +3
(sewers, tazok's key)
THAC0: +3 bonus
Damage: 2D4 +3
Damage type: crushing
Weight: 4
Speed Factor: 1
Proficiency Type: War Hammer
Type: 1-handed
Requires: 18 Strength
Not Usable By:
Druid
Mage
Thief


--------
DAGGERS
--------
DAGGER +2
THAC0: +2 bonus
Damage: 1D4 +2
Damage type: piercing
Weight: 1
Speed Factor: 0
Proficiency Type: Dagger
Type: 1-handed
Require: 3 Strength
Not Usable By:
Cleric

DAGGER +2: Stiletto of Demarchess
(planar sphere)
Combat Abilities:
20% chance each hit that the victim
must save vs. death or be held for two rounds
THAC0: +2 bonus
Damage: 1D4 +2
Damage type: piercing
Weight: 1
Speed Factor: 0
Proficiency Type: Dagger
Type: 1-handed
Requires: 3 Strength
Not Usable By:
Cleric

DAGGER +3: Pixie Prick
(planar prison)
Combat Abilities:
Target must make a saving throw vs.
poison or fall asleep for two rounds
THAC0: +3 bonus
Damage: 1D4 +3
Damage type: piercing
Weight: 1
Speed Factor: 0
Proficiency Type: Dagger
Type: 1-handed
Requires: 3 Strength
Not Usable By:
Cleric

DAGGER +4: BoneBlade
(ust natha)
THAC0: +4 bonus
Damage: 1D4 +4
Damage type: piercing
Weight: 1
Speed Factor: 0
Proficiency Type: Dagger
Type: 1-handed
Requires: 3 Strength
Not Usable By:
Cleric


-------------
SHORT SWORDS
-------------
SHORT SWORD +1: Ilbratha
(umar hills)
Special Abilities:
Casts Mirror Image once per day
(great for fighter-type characters)
THAC0: +1 bonus
Damage: 1D6 +1
Damage type: piercing
Weight: 2
Speed Factor: 2
Proficiency Type: Short Sword
Type: 1-handed
Requires: 5 Strength
Not Usable By:
Druid
Cleric
Mage

SHORT SWORD +2
Damage: 1D6 +2
THAC0: +2 bonus
Damage type: piercing
Weight: 2
Speed Factor: 1
Proficiency Type: Short Sword
Type: 1-handed
Requires: 5 Strength
Not Usable By:
Druid
Cleric
Mage

SHORT SWORD +2: Sword of Quickness
(planar prison)
THAC0: +2 bonus
Damage: 1D6 +2
Damage type: piercing
Weight: 2
Speed Factor: 0
Proficiency Type: Short Sword
Type: 1-handed
Requires: 5 Strength
Not Usable By:
Druid
Cleric
Mage

SHORT SWORD +2: Arbane's Sword
(athkatla ambush at the beginning)
Equipped Abilities:
Wearer is immune to hold person
Special Abilities:
Once per day can haste the wielder for 12 seconds
THAC0: +2 bonus
Damage: 1D6 +2
Damage type: piercing
Weight: 2
Speed Factor: 1
Proficiency Type: Short Sword
Type: 1-handed
Requires: 5 Strength
Not Usable By:
Druid
Cleric
Mage

SHORT SWORD OF BACKSTABBING +3
(bloodscalp's reward)
THAC0: +3 bonus
Damage: 1D6 +3
Damage type: piercing
Weight: 3
Speed Factor: 0
Proficiency Type: Short Sword
Type: 1-handed
Requires: 5 Strength
Not Usable By:
Druid
Cleric
Mage

CUTTHROAT +4
(bodhi's coffin, after underdark quests)
THAC0: +4 bonus
Damage: 1D6 +4
Damage type: piercing
Weight: 2
Speed Factor: 1
Proficiency Type: Short Sword
Type: 1-handed
Requires: 5 Strength
Not Usable By:
Druid
Cleric
Mage


---------------
BASTARD SWORDS
---------------
BASTARD SWORD +1, +3 vs. Shapeshifters
(hendak's reward)
THAC0: +1 bonus
Damage: 2D4 +1, +3 vs. Shapeshifters
Damage type: slashing
Weight: 8
Speed Factor: 7
Proficiency Type: Bastard Sword
Type: 1-handed
Requires: 11 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

BASTARD SWORD +2
THAC0: +2 bonus
Damage: 2D4 +2
Damage type: slashing
Weight: 7
Speed Factor: 6
Proficiency Type: Bastard Sword
Type: 1-handed
Requires: 11 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

BASTARD SWORD +2: Jhor The Bleeder
(underdark, trapped souls)
Combat Abilities:
Bleeding damage, 2 extra points per round
THAC0: +2 bonus
Damage: 2D4 +2
Damage type: slashing
Weight: 7
Speed Factor: 6
Proficiency Type: Bastard Sword
Type: 1-handed
Requires: 11 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

BASTARD SWORD +3: Blade of Searing
(ust natha duel)
Combat Abilities:
1 extra point of fire damage
THAC0: +3 bonus
Damage: 2D4 +3
Damage type: slashing
Weight: 5
Speed Factor: 5
Proficiency Type: Bastard Sword
Type: 1-handed
Requires: 11 Strength
Not Usable By:
Druid
Cleric
Mage
Thief


--------
KATANAS
--------
KATANA +2
THAC0: +2 bonus
Damage: 1D10 +2
Damage type: slashing
Weight: 4
Speed Factor: 2
Proficiency Type: Katana
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage

KATANA +2: Malakar
(asylum)
THAC0: +2 bonus
AC: +2 bonus against slashing weapons
Damage: 1D10 +2
Damage type: slashing
Weight: 4
Speed Factor: 2
Proficiency Type: Katana
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage

KATANA +3: Celestial Fury
(temple district estate)
Equipped Abilities:
Lightning Strike: Once per day
Blindness: Once per day
Combat Abilities:
Booming Thunder whenever the sword strikes an opponent
(Stun, Save vs. Spell)
Shocking Blow chance when sword strikes an opponent
(5% chance of 20 additional electrical damage)
THAC0: +3 bonus
Damage: 1D10 +3
Damage type: slashing
Weight: 3
Speed Factor: 1
Proficiency Type: Katana
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage


------------
LONG SWORDS
------------
LONG SWORD +2
THAC0: +2 bonus
Damage: 1D8 +2
Damage type: slashing
Weight: 3
Speed Factor: 3
Proficiency Type: Long sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

LONG SWORD +2: Namarra
(graveyard, crypt king)
Special Abilities:
Casts Silence 15' Radius three times a day
(great for fighter-type characters)
THAC0: +2 bonus
Damage: 1D8 +4
Damage type: slashing
Weight: 3
Speed Factor: 3
Proficiency Type: Long sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage

LONG SWORD +2: Adjatha the Drinker
(planar prison)
Equipped Abilities:
Wielder immune to charm and domination spells
Special Abilities:
Each hit heals the wielder of 1 hit-point damage
THACO: +2 bonus
Damage: 1d8 +2
Damage type: slashing
Weight: 3
Speed Factor: 3
Proficiency Type: Long sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage

LONG SWORD +1: Flame Tongue
(druid grove)
Damage:
1D8 +1, +2 vs. regenerating creatures,
+3 vs. cold/fire creatures, +4 vs. undead
(can damage demi-liches)
Damage type: slashing
Weight: 4
Speed Factor: 3
Proficiency Type: Long Sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage

LONG SWORD +2: Ras, The Dancing Blade
(trademeet)
Special Abilities:
Dancing sword can attack on its own for 4 rounds.
THACO: +2 bonus
Damage: 1D8 +2
Damage type: slashing
Weight: 3
Speed Factor: 3
Proficiency Type: Long sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage

LONG SWORD +2: Sunblade-Daystar
(athkatla city gate, hidden lich)
Special Abilities (once per day):
Sunray
Damage: 3D6 (save vs. spells or be blinded for 10 rounds)
Undead: an additional 1d6 points of damage per level of caster (save
vs. spells or be destroyed)
Range: 20 ft
Area: 20 ft radius
THACO: +2 bonus, +4 vs. evil creatures
Damage: 1D8 +2, +4 vs. evil creatures, double damage against undead
(can not damage demi-liches)
Damage type: slashing
Weight: 2
Speed Factor: 3
Proficiency Type: Long sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage

LONG SWORD +2: Dragonslayer
(windspear hills)
Equipped Abilities:
Immunity to Fear
Regenerate 1 hit point every 10 rounds
Special Abilities (once per day):
Invisible
THACO: +2 bonus
Damage: 1D8 +2, double damage against dragons
Damage type: slashing
Weight: 3
Speed Factor: 3
Proficiency Type: Long sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage

LONG SWORD +3: Blade of Roses
(copper coronet)
Equipped Abilities:
Charisma: +2 bonus
THACO: +3 bonus
Damage: 2D4 +3
Damage type: slashing
Weight: 3
Speed Factor: 2
Proficiency Type: Long Sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage

LONG SWORD +3: Blackrazor
(hells)
Equipped Abilities:
Regeneration: 1 hp every 5 seconds
Immunity to Charm and Fear
With every hit it has a 15% chance of draining
4 levels, healing the wielder by 20 hit points,
and hasting him for 20 seconds as well as
increasing his strength by 3 points for 20 seconds.
THAC0: +3 bonus
Damage: 1D8 +3
Damage type: slashing
Weight: 4
Speed Factor: 2
Proficiency Type: Long Sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage

LONG SWORD +3: The Equalizer
(assembled artifact)
Equipped Abilities:
Immune to Charm and Confusion
Always considered +3 when determining what it can hit.
THAC0 & Damage:
vs True Neutral: +0 to hit, +0 damage
vs Chaotic Neutral, Lawful Neutral +1 to hit, +2 damage
vs Neutral Good, Neutral Evil: +2 to hit, +4 damage
vs other alignments: +3 to hit, +6 damage
Damage type: slashing
Weight: 3
Speed Factor: 3
Proficiency Type: Long sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage


----------
SCIMITARS
----------
SCIMITAR +2: Rashad's Talon
(trademeet genies)
THAC0: +2 bonus
Damage: 1D8 +2
Damage type: slashing
Weight: 4
Speed Factor: 3
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Cleric
Mage
Thief

SCIMITAR OF SPEED +2: Belm
(druid grove & limited wish quest)
Special: +1 attack per round
THAC0: +2 bonus
Damage: 1D8 +2
Damage type: slashing
Weight: 3
Speed Factor: 0
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Cleric
Mage
Thief



**********************
TWO HANDED
CLOSE COMBAT WEAPONS
**********************
----------
HALBERDS
----------
HALBERD +2
THAC0: +2 bonus
Damage: 1D10 +2
Damage type: piercing
Weight: 12
Speed Factor: 7
Proficiency Type: Halberd
Type: 2-handed
Requires: 13 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

HALBERD +2: Duskblade
(umar hills quest)
THAC0: +2 bonus
Damage: 1D10 +2, +2 points of cold damage
Damage type: piercing
Weight: 12
Speed Factor: 7
Proficiency Type: Halberd
Type: 2-handed
Requires: 13 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

HALBERD +3: Dragon's Bane
(unseeing eye quest)
THAC0: +3 bonus
Damage: 1D10 +3, +6 vs. dragons
Damage type: piercing
Weight: 12
Speed Factor: 9
Proficiency Type: Halberd
Type: 2-handed
Requires: 13 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

HALBERD +4: Dragon's Breath
(underdark ambush)
THAC0: +4 bonus
Damage: 1D10 +1 cold, +1 fire, +1 electrical,
+1 acid, +1 poison damage
Damage type: piercing
Weight: 12
Speed Factor: 5
Proficiency Type: Halberd
Type: 2-handed
Requires: 13 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

HALBERD +4: Wave
(assembled artifact)
Combat Abilities:
15% chance of draining victim of water (+15 damage)
Slays Fire Elementals, Efreet, Salamanders (no save)
THAC0: +4 bonus
Damage: 1D10 +4
Damage type: piercing
Weight: 12
Speed Factor: 5
Proficiency Type: Halberd
Type: 2-handed
Requires: 13 Strength
Not Usable By:
Monk
Druid
Cleric
Mage
Thief


-------
SPEARS
-------
SPEAR +1: Halcyon
(graveyard, crypts below)
THAC0: +1 bonus
Damage: 1D6 +1, +1 electricity damage
Damage type: piercing
Weight: 3
Speed Factor: 5
Proficiency Type: Spear
Type: 2-handed
Requires: 5 Strength
Not Usable By:
Cleric
Mage
Thief

SPEAR OF THE UNICORN +2
(troll mound in druid grove)
Equipped Abilities:
Immunity to charm and hold person
+3 to all saves vs. death
THAC0: +2 bonus
Damage: 1D6 +2
Damage type: piercing
Weight: 3
Speed Factor: 4
Proficiency Type: Spear
Type: 2-handed
Requires: 5 Strength
Not Usable By:
Cleric
Mage
Thief

SPEAR +3
THAC0: +3 bonus
Damage: 1D6 +3
Damage type: piercing
Weight: 3
Speed Factor: 3
Proficiency Type: Spear
Type: 2-handed
Requires: 5 Strength
Not Usable By:
Cleric
Mage
Thief

SPEAR +3: Impaler
(sahauagin city)
THAC0: +3 bonus
Damage: 1D6 +3, +10 piercing damage
Damage type: piercing
Weight: 3
Speed Factor: 3
Proficiency Type: Spear
Type: 2-handed
Requires: 5 Strength
Not Usable By:
Cleric
Mage
Thief

SPEAR OF WITHERING +4
(ust natha)
THAC0: +4 bonus
Damage: 1D6 +4, +4 poison damage
Damage type: piercing
Weight: 5
Speed Factor: 6
Proficiency Type: Spear
Type: 2-handed
Requires: 5 Strength
Not Usable By:
Cleric
Mage
Thief


------------------
TWO HANDED SWORDS
------------------
TWO HANDED SWORD +2
Damage: 1D10 +2
THAC0: +2 bonus
Damage type: slashing
Weight: 10
Speed Factor: 8
Proficiency Type: Two Handed sword
Type: 2-handed
Requires: 14 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

SWORD OF CHAOS +2
(irenicus beginning, trapped genie)
Abilities: each hit drains one additional hit point
from the target and transfers it to the wielder.
Damage: 1D10 +2
THAC0: +2 bonus
Damage type: slashing
Weight: 10
Speed Factor: 8
Proficiency Type: Two Handed sword
Type: 2-handed
Requires: 14 Strength
Not Usable By:
Druid
Cleric
Mage
Thief
Monk

TWO HANDED SWORD +2: Flame of the North
(asylum)
Equipped Abilities: 10% magic resistance
THAC0: +2 bonus
Damage: 1D10 +2, +4 extra damage to chaotic evil opponents
Damage type: slashing
Weight: 10
Speed Factor: 8
Proficiency Type: Two-handed sword
Type: 2-handed
Requires: 14 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

TWO HANDED SWORD +3: Lilarcor
(below copper coronet)
Damage: 1D10 +3
THAC0: +3 bonus
Damage type: slashing
Equipped Abilities:
Immune to Charm
Immune to Confusion
Weight: 10
Speed Factor: 8
Proficiency Type: Two Handed Sword
Type: 2-handed
Requires: 14 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

TWO HANDED SWORD +3: Harbinger
(ust natha)
Combat Abilities:
Fireball
There is a 5% chance per hit that a 10d6
fireball explodes, centered on the target
Flesh to Stone
All ogres when hit must save vs. spells
or be turned to stone
THAC0: +3 bonus
Damage: 1D10 +3
Damage type: slashing
Weight: 10
Speed Factor: 7
Proficiency Type: Two handed sword
Type: 2-handed
Requires: 14 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

TWO HANDED SWORD +3: Silver sword
(assembled githyanki artifact)
Combat Abilities:
25% chance each hit that target must make
a saving throw vs death (-2 penalty) or die.
THAC0: +3 bonus
Damage: 1D10 +3
Damage type: slashing
Weight: 15
Speed Factor: 10
Proficiency Type: Two handed sword
Type: 2-handed
Requires: 14 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

TWO HANDED SWORD +4: Warblade
(adventurer's mart, after underdark quests)
THAC0: +4 bonus
Damage: 1D12 +4
Damage type: slashing
Weight: 11
Speed Factor: 6
Proficiency Type: Two handed sword
Type: 2-handed
Requires: 14 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

TWO HANDED SWORD +4: Soul Reaver
(exit from underdark)
Combat Abilities:
Each hit makes the target receive a cumulative 2
point penalty to their THAC0
Duration: 20 rounds
THAC0: +4 bonus
Damage: 1D10 +4
Damage type: slashing
Weight: 10
Speed Factor: 6
Proficiency Type: Two handed sword
Type: 2-handed
Requires: 14 Strength
Not Usable By:
Druid
Cleric
Mage
Thief
Good characters

CARSOMYR +5: The Holy Avenger
(windspear hills,red dragon)
Equipped Abilities:
50% Magic Resistance
Dispel Magic 3 times per day
Combat Abilities:
Additional +5 damage to chaotic evil opponents.
Dispels magic whenever it strikes an opponent
THAC0: +5 bonus
Damage: 1D12 +5
Damage type: slashing
Weight: 7
Speed Factor: 5
Proficiency Type: Two handed sword
Type: 2-handed
Requires: 14 Strength
Usable By:
Paladins


-------
STAVES
-------
QUARTERSTAFF +2
THAC0: +2 bonus
Damage: 1D6 +2
Damage type: crushing
Weight: 3
Speed Factor: 1
Proficiency Type: Quarterstaff
Type: 2-handed
Requires: 5 Strength

STAFF MACE +2
THAC0: +2 bonus
Damage: 2D4 +2
Weight: 4
Speed Factor: 2
Damage type: crushing
Proficiency Type: Quarterstaff
Type: 1-handed
Requires: 5 Strength
Not Usable By:
Monks

STAFF SPEAR +2
THAC0: +2 bonus
Damage: 1D8 +3
Damage type: piercing
Weight: 4
Speed Factor: 4
Proficiency Type: Quarterstaff
Type: two handed
Requires: 5 Strength
Not Usable By:
Monk

STAFF OF AIR +2
(planar prison)
Combat Abilities:
If a air elemental is hit it must save vs. spells or
be destroyed
Abilities: (one charge)
Summon an 8 hit dice Air Elemental
Duration: 1 hour
Sleep Cloud:
Range: 40 feet
Duration:3 rounds
THAC0: +2 bonus
Damage: 1D6 +2
Damage type: crushing
Weight: 3
Speed Factor: 1
Proficiency Type: Quarterstaff
Type: 2-handed
Requires: 5 Strength

STAFF OF FIRE +2
(planar sphere)
Combat Abilities:
If a fire elemental is hit it must save vs. spells or
be destroyed
Abilities: (one charge)
Summon an 8 hit dice Fire Elemental
Duration: 1 hour
Fire Shield: A protective shield that surrounds
the wielder of the staff as per the 4th level
wizard spell Fire Shield (Red)
THAC0: +2 bonus
Damage: 1D6 +2
Damage type: crushing
Weight: 3
Speed Factor: 1
Proficiency Type: Quarterstaff
Type: 2-handed
Requires: 5 Strength

STAFF OF EARTH +2
(ust natha)
Combat Abilities:
If an earth elemental is hit it must
save vs. spells or be destroyed
Abilities: (one charge)
Summon an 8 hit dice Earth Elemental
Duration: 1 hour
Stone to Flesh:
Revert effects of a petrification attack
THAC0: +2 bonus
Damage: 1D6 +2
Damage type: crushing
Weight: 3
Speed Factor: 1
Proficiency Type: Quarterstaff
Type: 2-handed
Requires: 5 Strength

STAFF OF THUNDER AND LIGHTNING +2
(asylum)
Abilities (one charge):
Lightning Bolt
Damage: 10d6
Range: 140 yards
Saving throw vs. spells for half damage
Call Lightning:
Lightning strike hits the target
Damage: 3d8 per strike
Thunderclap: (10% chance on a successful strike)
Range: Melee
Saving Throw: Save vs. spells or be
stunned for two rounds
THAC0: +2 bonus
Damage: 1D6 +2
Damage type: crushing
Weight: 4
Speed Factor: 4
Proficiency Type: Quarterstaff
Type: 2-handed
Requires: 5 Strength
Usable By:
Clerics
Druids

QUARTERSTAFF +3
THAC0: +3
Damage: 1D6 + 3
Damage type: crushing
Weight: 4
Speed Factor: 1
Proficiency Type: Quarterstaff
Type: 2-handed
Requires: 5 Strength

CLERIC'S STAFF +3
(druid grove & asylum)
THAC0: +3
Damage: 1D6 +3
Damage type: crushing
Weight: 3
Speed Factor: 1
Proficiency Type: Quarterstaff
Type: 2-handed
Requires: 5 Strength

ROD OF SMITING +3
(ust natha)
Combat abilities:
If a golem is hit, it must save vs. death or be destroyed.
THAC0: +3 bonus
Damage: 1D8 +3, +10 vs. golems
Damage type: crushing
Weight: 3
Speed Factor: 1
Proficiency Type: Quarterstaff
Type: 2-handed
Requires: 5 Strength
Usable By:
Mages
Clerics

STAFF OF THE WOODLANDS +4
(suldanesselar)
AC: +3 bonus
Equipped Abilities: Barkskin (AC 3)
Use Abilities (cost 1 charge)
Summon Shambling Mound
Enhanced Charm Animal
Duration: 5 minutes
Saving throw: save vs. spells, -4 penalty
THAC0: +4 bonus
Damage: 1D6 +4
Damage type: crushing
Weight: 2
Speed Factor: 1
Proficiency Type: Quarterstaff
Type: 2-handed
Requires: 5 Strength
Usable By
Druids

QUARTERSTAFF +4: Staff of Rynn
(adventurer's mart)
THAC0: +4 bonus
Damage: 1D6 +4
Damage type: crushing
Weight: 3
Speed Factor: 1
Proficiency Type: Quarterstaff
Type: 2-handed
Requires: 5 Strength

STAFF OF THE MAGI +1, hits as +5
(rogue stone doorway in bridge district)
Armor Class: +2
Saving Throw: +2 bonus
Equipped Abilities:
Invisibility
Immunity to Charm
Protection From Evil
Abilities:
Trap Spell
Duration: 8 hours or until 30 spell
levels have been trapped
Use: Once per day
Fireball-Lightning:
combined lightning and fireball damage
Range: 150 feet
Use: Three times a day
Combat Ability (each hit): Dispel Magic
THAC0: +1 bonus (strikes as a +5 weapon!)
Damage: 1D6 +1
Damage type: crushing
Weight: 4
Speed Factor: 4
Proficiency Type: Quarterstaff
Type: 2-handed
Requires: 5 Strength
Usable By:
Mages


****************
ONE HANDED
RANGED WEAPONS
****************
-------
SLINGS
-------
SLING +2
THAC0: +2
Damage: +2 (missile damage)
Weight: 0
Speed Factor: 4
Proficiency Type: Sling
Type: 1-handed
Requires: 3 Strength
Not Usable By:

SLING OF SEEKING +2
(copper coronet)
THAC0: +2
Damage: +2 (missile damage), plus Strength bonus!
Weight: 0
Speed Factor: 4
Proficiency Type: Sling
Type: 1-handed
Requires: 3 Strength
Not Usable By:

SLING +3: Arla's Dragonbane
(illithid lair & umar hills quest)
Damage: +3 (missile damage)
THAC0: +3
Weight: 0
Speed Factor: 3
Proficiency Type: Sling
Type: 1-handed
Requires: 3 Strength

SLING OF ARVOREEN +4
(beholder city)
Combat Abilities:
Sonic boom once per day. Must save vs. spell
or be stunned for three rounds
Area: 60 feet
THAC0: +4 bonus
Damage: +4 (missile damage)
Weight: 0
Speed Factor: 2
Proficiency Type: Sling
Type: 1-handed
Requires: 3 Strength
Not Usable By:


--------------
THROWING AXES
--------------
THROWING AXE +2: Hangard's Axe
(sewers ambush)
Combat Abilities:
Axe returns to the wielder's hand instantly
after an attack is made
THAC0: +2 bonus
Damage: 1D6 + 2
Damage type (melee): slashing
Damage type (thrown): missile (piercing)
Special: Returns to user's hand once thrown
Weight: 3
Speed Factor: 2
Proficiency Type: Axe
Type: 1-handed
Requires: 4 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

THROWING AXE +3: Rifthome
(bodhi's quests in docks district)
Combat Abilities:
Axe returns to the wielder's hand instantly
after an attack is made
THAC0: +3 bonus
Damage: 1D6 + 3
Damage type (melee): slashing
Damage type (thrown): missile (piercing)
Special: Returns to user's hand once thrown
Weight: 2
Speed Factor: 1
Proficiency Type: Axe
Type: 1-handed
Requires: 4 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

THROWING AXE +3: Azuredge
(copper coronet)
Combat Ability:
1-6 +4 extra damage to undead, plus they must
make a saving throw vs. death (-4 penalty)
or be utterly destroyed
Damage: 1D6
Damage type (melee): slashing
Damage type (thrown): missile (piercing)
Special: Returns to user's hand once thrown
Weight: 2
Speed Factor: 1
Proficiency Type: Axe
Type: 1-handed
Requires: 4 Strength
Not Usable By:
Any Neutral or Evil Character
Druid
Cleric
Mage
Thief


-----------------
THROWING DAGGERS
-----------------
BOOMERANG DAGGER +2
(limited wish quest)
Combat Abilities: dagger returns to the thrower
THAC0: +2 bonus
Damage: 2D4 + 2
Damage type: missile (piercing)
Weight: 1
Speed Factor: 1
Proficiency Type: Dagger
Type: 1-handed
Requires: 3 Strength
Not Usable By:
Cleric

DAGGER OF THROWING +3: Firetooth
(ust natha)
Combat Abilities: dagger returns to the thrower
THAC0: +3 bonus, 1D2 fire damage
Damage: 2D4 +3
Damage type: missile (piercing)
Weight: 1
Speed Factor: 1
Proficiency Type: Dagger
Type: 1-handed
Requires: 3 Strength
Not Usable By:
Cleric


----------------
THROWING HAMMERS
----------------
THROWING HAMMER +3: Dwarven Thrower
(trademeet)
Combat Abilities: hammer returns to the thrower
THAC0: +3 bonus
Damage: 2D4 + 3, + 8 damage to giants and ogres
Damage type: crushing
Weight: 4
Speed Factor: 1
Proficiency Type: War Hammer
Type: 1-handed
Requires: 9 Strength
Not Usable By:
Non-dwarves
Druid
Mage
Thief




****************
TWO HANDED
RANGED WEAPONS
****************

-----------
SHORT BOWS
-----------
TUIGAN SHORT BOW +1
(copper coronet)
Combat Abilities: 3 shots per round
THAC0: +1 bonus
Damage: +1
Weight: 2
Speed Factor: 5
Proficiency Type: Short Bow
Type: 2-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage

SHORT BOW +2
THAC0: +2
Weight: 2
Speed Factor: 5
Proficiency Type: Short Bow
Type: 2-handed
Requires: 3 Strength
Not Usable By:
Druid
Cleric
Mage

TANSHERON'S SHORT BOW +3
(trademeet)
Equipped Abilities:
This powerful bow requires no ammunition
THAC0: +3 bonus
Weight: 2
Speed Factor: 3
Proficiency Type: Short Bow
Type: 2-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage

SHORT BOW OF GESEN +4
(assembled artifact)
Equipped Abilities:
This powerful bow requires no ammunition
THAC0: +4
Damage: 2 piercing, 1-8 electrical (strikes as +4)
Effects: Grants user 20% resistance
to electrical damage
Weight: 2
Speed Factor: 4
Proficiency Type: Short Bow
Type: 2-handed
Requires: 3 Strength
Not Usable By:
Druid
Cleric
Mage


----------
LONG BOWS
----------
LONG BOW +2
THAC0: +2 bonus
Weight: 3
Speed Factor: 6
Proficiency Type: Long Bow
Type: 2-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

COMPOSITE LONG BOW +2
THAC0: +3 bonus
Damage: +1 bonus
Weight: 8
Speed Factor: 5
Proficiency Type: Long Bow
Type: 2-handed
Requires: 18 Strength
Not Usable By:
Druid
Cleric
Mage
Thief
Bard

COMPOSITE LONG BOW +2: Ripper
(planar sphere)
THAC0: +2
Damage: +2
Proficiency Type: Longbow
Weight: 8
Requires: 18 Strength
Speed Factor: 5
Type: 2-handed
Not Usable By:
Druid
Cleric
Mage
Thief
Bard

LONG BOW +2: Strong Arm
(adventurer's mart)
THAC0: +3 bonus
Damage: +3 bonus
Weight: 7
Speed Factor: 4
Proficiency Type: Longbow
Type: 2-handed
Requires: 19 Strength
Not Usable By:
Druid
Cleric
Mage
Thief
Bard

LONG BOW +3: Elven Court
(de'arnise keep)
THAC0: +4
Weight: 2
Speed Factor: 4
Proficiency Type: Long Bow
Type: 2-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

LONG BOW +3: Heartseeker
(windspear hills)
Combat Abilities:
Once per day can increase bow's aim to
an additional +7 to hit for nine seconds
THAC0: +4
Damage: +2
Weight: 7
Speed Factor: 4
Proficiency Type: Longbow
Type: 2-handed
Requires: 18 Strength
Not Usable By:
Druid
Cleric
Mage
Thief
Bard

LONG BOW +4: Mana Bow
(forest of tethir)
Equipped Abilities:
+20% to resist magical damage
THAC0: +4
Weight: 2
Speed Factor: 3
Proficiency Type: Longbow
Type: 2-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
Thief


----------------
LIGHT CROSSBOWS
----------------
LIGHT CROSSBOW OF SPEED +1: The Army Scythe
(copper coronet)
THAC0: +1 bonus
Damage: +1 (missile)
Special: 1 extra attack per round
Weight: 5
Speed Factor: 3
Proficiency Type: Crossbow
Type: 2-handed
Requires: 8 Strength
Not Usable By:
Druid
Cleric
Mage

LIGHT CROSSBOW +2
THAC0: +2 bonus
Damage: +2 (missile)
Weight: 5
Speed Factor: 3
Proficiency Type: Crossbow
Type: 2-handed
Requires: 8 Strength
Not Usable By:
Druid
Cleric
Mage

NECARADAN'S CROSSBOW +3
(underdark, silver dragon)
THAC0: +3 bonus
Damage: +3 (missile)
Weight: 5
Speed Factor: 2
Proficiency Type: Crossbow
Type: 2-handed
Requires: 8 Strength
Not Usable By:
Druid
Cleric
Mage


----------------
HEAVY CROSSBOWS
----------------
HEAVY CROSSBOW OF SEARING +1
(adventurer's mart)
THAC0: +1 bonus
Damage: +3 (missile), +2 fire damage
Weight: 10
Speed Factor: 9
Proficiency Type: Crossbow
Not Usable By:
Druid
Cleric
Mage
Thief

HEAVY CROSSBOW OF ACCURACY +2
(unseeing eye quest)
THAC0: +5 bonus
Damage: +2 (missile)
Weight: 10
Speed Factor: 7
Proficiency Type: Crossbow
Type: 2-handed
Requires: 12 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

GIANT HAIR CROSSBOW +3
(adventurer's mart)
THAC0: +3 bonus
Damage: +5 (missile)
Weight: 11
Speed Factor: 7
Proficiency Type: Crossbow
Type: 2-handed
Requires: 15 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

CROSSBOW OF AFFLICTION +4
(ust natha)
Equipped Penalties: -2 Strength penalty
THAC0: +4 bonus
Damage: +4 (missile)
Weight: 9
Speed Factor: 6
Proficiency Type: Crossbow
Type: 2-handed
Not Usable By:
Druid
Cleric
Mage
Thief



******************************************************
ARMORS
******************************************************


********
LEATHER
********
-------------
LEATHER ARMOR
-------------
LEATHER +2: Protector of the Second
Armor Class: 6
Weight: 5
Requires: 4 Strength
Not Usable By:
Mage

LEATHER +3
Armor Class: 5
Weight: 4
Requires: 3 Strength
Not Usable By:
Mage

LEATHER +3: Karajah's Life and Death
(adventurer's mart)
Armor Class: 5
Weight: 4
Requires: 3 Strength
Not usable by:
Mage

LEATHER +4: Skin of the Ghoul
(unseeing eye quest)
Special: +3 bonus to all saves vs.
paralyzation/poison
Armor Class: 4
Weight: 4
Requires: 3 Strength
Not Usable By:
Mage

LEATHER +5: The Night's Gift
(umar hills reward)
Special: +20% to hide in shadows
Armor Class: 3
Weight: 5
Requires: 3 Strength
Not Usable By:
Mage

LEATHER +5: Human Flesh
(assembled)
Armor Class: 3
Saving Throws: +4 bonus
Magic Resistance: 20% bonus
Weight: 5
Requires: 3 Strength
Not usable by:
Mage
Non-Evil Characters


---------------------
STUDDED LEATHER ARMOR
---------------------
STUDDED LEATHER +2
Armor Class: 5
Weight: 8
Requires: 6 Strength
Not Usable By:
Mage


STUDDED LEATHER +3: Shadow Armor
(docks district)
Armor Class: 4
Special: +15% Hide in Shadows
Weight: 8
Requires: 6 Strength
Only Usable By:
Thief (single, multi and dual class)

STUDDED LEATHER +3: Orc Leather
(de'arnise keep)
Special: +10% Resistance to missile attacks
Penalties: -1 to Charisma
Armor Class: 4
Weight: 7
Requires: 6 Strength
Not Usable By:
Mage

STUDDED LEATHER +3: Aeger's Hide
(adventurer's mart)
Special: +15% resistance to fire,
cold, and acid
Immune to Confusion
Armor Class: 3
Weight: 35
Requires: 6 Strength
Not Usable By:
Mage

STUDDED LEATHER +4: Armor of Deep Night
(adventurer's mart)
Armor Class: 3
Weight: 7
Requires: 6 Strength
Not Usable By:
Mage

STUDDED LEATHER +5: Armor of the Viper
(ust natha)
Penalties: -2 penalty to all saves vs.
poison/paralyzation
Armor Class: 2
Weight: 6
Requires: 6 Strength
Not Usable By:
Mage


******
METAL
******
----------------
CHAIN MAIL ARMOR
----------------
CHAIN MAIL
Armor Class: 5
Weight: 40
Requires: 8 Strength
Not Usable By:
Druid
Mage
Thief

ELVEN CHAIN MAIL
Can be worn by thieves and fighter/mages
with few restrictions to abilities.
Armor Class: 5
Weight: 7
Requires: 5 Strength
Not Usable By:
Druid
Mage

CHAIN MAIL +1
Armor Class: 4
Weight: 10
Requires: 8 Strength
Not Usable By:
Druid
Mage
Thief

CHAIN MAIL +2
Armor Class: 3
Weight: 10
Requires: 8 Strength
Not Usable By:
Druid
Mage
Thief

CHAIN MAIL +2: Mail of the Dead
(irenicus beginning)
Armor Class: 3
Weight: 10
Requires: 8 Strength
Not Usable By:
Druid
Mage
Thief

CHAIN MAIL +3: Darkmail
(umar hills quest)
Special: +20% Resistance to fire damage
Armor Class: 2
Weight: 9
Requires: 8 Strength
Not Usable By:
Druid
Mage
Thief

CHAIN MAIL +3: Melodic Chain
(planar prison)
Armor Class: 2
Weight: 12
Requires: 5 Strength
Usable By:
Bard

CHAIN MAIL +4: Jester's Chain
(asylum)
Armor Class: 1
Weight: 8
Requires: 8 Strength
Not Usable By:
Druid
Mage
Thief

CHAIN MAIL +4: Bladesinger Chain
(suldanesselar)
Can be worn by thieves and fighter/mages
with few restrictions to abilities.
Armor Class: 1
Weight: 15
Requires: 5 Strength
Not Usable By:
Druid
Mage

CHAIN MAIL +5: Crimson Chain
(adventurer's mart, after underdark quests)
Armor Class: 0
Weight: 7
Requires: 8 Strength
Not Usable By:
Druid
Mage
Thief


-----------------
SPLINT MAIL ARMOR
-----------------
SPLINT MAIL
Armor Class: 4
Weight: 40
Requires: 8 Strength
Not Usable By:
Bard
Druid
Mage
Thief

SPLINT MAIL +1
Armor Class: 3
Weight: 10
Requires: 8 Strength
Not Usable By:
Bard
Druid
Mage
Thief

SPLINT MAIL +2: Ashen Scales
Armor Class: 2
Weight: 18
Requires: 8 Strength
Not Usable By:
Bard
Druid
Mage
Thief


----------------
PLATE MAIL ARMOR
----------------
PLATE MAIL
Armor Class: 3
Weight: 50
Requires: 12 Strength
Not Usable By:
Bard
Druid
Mage
Thief

PLATE MAIL +1
Armor Class: 2
Weight: 20
Requires: 12 Strength
Not Usable By:
Bard
Druid
Mage
Thief

PLATE MAIL +2: Delver's Plate
(windspear hills)
Armor Class: 1
Weight: 25
Requires: 12 Strength
Not Usable By:
Bard
Druid
Mage
Thief

PLATE MAIL +3: Doomplate
(asylum)
Armor Class: 0
Weight: 27
Requires: 12 Strength
Not Usable By:
Bard
Druid
Mage
Thief

Gorgon Plate +4
(ust natha)
Armor Class: -1
Special: 15% resistance to fire and acid
Weight: 30
Requires: 12 Strength
Not Usable By:
Bard
Druid
Mage


----------------
FULL PLATE ARMOR
----------------
FULL PLATE
Armor Class: 1
Weight: 70
Requires: 15 Strength
Not Usable By:
Bard
Druid
Mage
Thief

FULL PLATE +1
Armor Class: 0
Weight: 35
Requires: 15 Strength
Not Usable By:
Bard
Druid
Mage
Thief

FULL PLATE +2
Armor Class: -1
Weight: 50
Requires: 15 Strength
Not Usable By:
Bard
Druid
Mage
Thief

FULL PLATE +2: Pride of the Legion
(paladin's subquest reward)
Armor Class: -1
Weight: 40
Requires: 15 Strength
Not Usable By:
Bard
Druid
Mage
Thief

FULL PLATE +3: Armor of the Hart
(exit from underdark)
Armor Class: -2
Weight: 45
Requires: 15 Strength
Not Usable By:
Bard
Druid
Mage
Thief


**************
SPECIAL ARMOR
**************
ANKHEG PLATE MAIL
(assembled)
Armor Class: 1
Weight: 25
Requires: 8 Strength
Not Usable By:
Bard
Druid
Mage
Thief

SHADOW DRAGON SCALE
(assembled)
Special: +50% Resistance to Acid
Armor Class: 1
Weight: 10
Requires: 6 Strength
Not Usable By:
Mage

RED DRAGON SCALE
(assembled)
Special: +50% Fire Resistance
Armor Class: -1
Weight: 30
Requires: 8 Strength
Not Usable By:
Bard
Mage
Thief


********
SHIELDS
********
BUCKLER +1
(docks)
Armor Class Bonus: 2
Special: No Missile/Piercing Protection
Weight: 2
Requires: 4 Strength
Unusable By:
Mage


SMALL +1: Reflection Shield
(adventurer's mart)
Special: Reflects missile
weapons back to their user.
Armor Class Bonus: 2
Weight: 3
Requires: 4 Strength
Not Usable By:
Bard
Druid
Mage
Thief

SMALL +2
Armor Class Bonus: 3
Special: No Missile Protection
Weight: 2
Requires: 4 Strength
Not Usable By:
Bard
Druid
Mage
Thief

SMALL +2: Shield of Harmony
(trademeet reward)
Abilities: Immunity to charm, confusion,
domination and hold person
Armor Class Bonus: 3
Weight: 2
Requires: 4 Strength
Not Usable By:
Bard
Druid
Mage
Thief


MEDIUM +2
Armor Class Bonus: 3
Weight: 5
Requires: 12 Strength
Not Usable By:
Bard
Druid
Mage
Thief

MEDIUM +2: Shield of the Lost
(umar hills)
Armor Class Bonus: 3
Special: +5% magical resistance
Weight: 5
Requires: 12 Strength
Not Usable By:
Bard
Druid
Mage
Thief

MEDIUM +2: Dragon Scale
(windspear hills)
Special: Sets fire, cold
and electrical resistance to 25%
Armor Class Bonus: 3
Weight: 5
Requires: 12 Strength
Not Usable By:
Bard
Druid
Mage
Thief

MEDIUM +3: Saving Grace
(unseeing eye quest)
Armor Class Bonus: 4
Weight: 5
Requires: 12 Strength
Not Usable By:
Bard
Druid
Mage
Thief

MEDIUM +4: Sentinel
(ust natha)
Armor Class Bonus: 5
Weight: 3
Requires: 12 Strength
Not Usable By:
Bard
Druid
Mage
Thief


LARGE +2
Armor Class Bonus: 3
Special: +1 AC bonus vs. missiles
Weight: 4
Requires: 10 Strength
Not Usable By:
Bard
Druid
Mage
Thief

LARGE +1, +4 vs. Missiles
(planar sphere)
Armor Class: +1 bonus, +4 vs. missiles
Weight: 12
Requires: 15 Strength
Not Usable By:
Bard
Druid
Mage
Thief

LARGE +3: Fortress Shield
(adventurer's mart)
Special: +7 AC bonus vs. missiles
Armor Class Bonus: 4
Weight: 3
Requires: 15 Strength
Not Usable By:
Bard
Druid
Mage
Thief



********
HELMETS
********
PEARLY WHITE IOUN STONE
(umar hills quest)
Armor Class Bonus: None
Special: Protects Against Critical Hits
Abilities: Regenerate 2 hp every minute
Weight: 2
Not Usable By:
Mage
Bard
Thief

DUSTY ROSE IOUN STONE
(asylum)
Armor Class Bonus: +1
Special: Protects Against Critical Hits
Weight: 2
Not Usable By:
Mage
Bard
Thief

PALE GREEN IOUN STONE
(graveyard crypts)
Armor Class Bonus: None
Special: Protects Against Critical Hits
Equipped Abilities:
+10% bonus to hit points
+1 bonus to THACO
Weight: 2
Not Usable By:
Mage
Bard
Thief


DRAGON HELM
Armor Class Bonus: None
Special: Protects Against Critical Hits
Additional 25% to fire, cold and electrical resistance.
Weight: 2
Not Usable By:
Mage
Bard
Thief

HELM OF INFRAVISION
Armor Class Bonus: None
Special: Protects Against Critical Hits
Grants wearer infravision up to 120 ft
Weight: 3
Not Usable By:
Mage
Bard
Thief

HELM OF GLORY
Armor Class Bonus: +1
Special: Protects Against Critical Hits
Charisma +1 bonus
Weight: 2
Not Usable By:
Mage
Bard
Thief

HELM OF DEFENSE: Gift of Peace
Armor Class Bonus: none
Special: Protects Against Critical Hits
Saving Throws: +1 bonus
Additional 20% to fire, cold and electrical resistance.
Weight: 3
Not Usable By:
Mage
Bard
Thief

HELM OF CHARM PROTECTION
Armor Class Bonus: None
Special: Protects Against Critical Hits
Wearer is immune to charm
Weight: 4
Not Usable By:
Mage
Bard
Thief

HELM OF BALDURAN
(irenicus beginning)
Armor Class Bonus: +1
Special: Protects Against Critical Hits
Hit Point Max: +5
Saving Throws: +1 bonus
THACO: +1 bonus
Weight: 1
Not Usable By:
Mage
Bard
Thief

HELM OF BRILLIANCE
(adventurer's mart, after underdark quests)
Armor Class Bonus: None
Special: Protects Against Critical Hits
Equipped Abilities:
Protects Against Critical Hits
Fire Resistance
Special Abilities (once per day):
Ability 1 :
Effect: Fireball
Damage: 6D6 (save vs. wands for half)
Range: 90 ft
Area: 30 ft radius
Ability 2 :
Effect: Prismatic Spray
Ability 3 :
Effect: Sunray
Damage: 3D6 (save vs. spells or be blinded for 10 rounds)
Undead: an additional 1d6 points of damage per
level of caster (save vs.spells or be destroyed)
Range: 20 ft
Area: 20 ft radius
Weight: 2
Not Usable By:
Mage
Bard
Thief

SKULL OF DEATH
(underdark, mage vithal)
Special: Protects Against Critical Hits
Abilities: Death Spell
Damage: Death
Range: 10 yards
Area: 30ft Cube
Armor Class Bonus: None
Weight: 2
Not Usable By:
Mage
Bard
Thief

MASK OF KING STROHM III
(windspear hills)
Special: Protects Against Critical Hits

//end



 
Comments:
Je reactie is bewaard !!!
The Captcha element applies the Captcha validation, which uses reCaptcha's anti-bot service to reduce spam submissions.

Engl. FAQ

01.Oktober 2013
Engl. Leitfaden

29.September 2013
Ranger/Cleric Solo Guide
Engl. Leitfaden

03.Oktober 2013
Engl. Hinweise

02.Oktober 2013
Engl. FAQ

04.Oktober 2013
Engl. FAQ

01.Oktober 2013
Engl. FAQ

02.Oktober 2013
Engl. Hinweise

01.Oktober 2013
Engl. FAQ

03.Oktober 2013
Cheats

03.Oktober 2013
Exzellente dt. Lösung im Word-Format (Achtung: etwa 2 MB)
Lösung

04.Oktober 2013
Anfangspunkte die bei der Charaktererstellung einfrieren
Trainer

04.Oktober 2013
GW32-Datei

26.September 2013
Engl. Hinweise

02.Oktober 2013
Engl. Gegenstände-FAQ
Engl. FAQ

02.Oktober 2013
Engl. Lösung

04.Oktober 2013
Engl. Hinweise

02.Oktober 2013
Engl. FAQ

02.Oktober 2013
Trainer

04.Oktober 2013
Engl. Hinweise

03.Oktober 2013
Skills- und Goldtrainer
Trainer

04.Oktober 2013
Spezial-FAQ: Scorcerer
Engl. FAQ

03.Oktober 2013
Engl. FAQ

04.Oktober 2013
BlutPatch

10.Oktober 2008
Dt. Lösung im Word-Format
Lösung

28.September 2013
Editor

04.Oktober 2013
Engl. Lösung im UHS-Format
UHS-Datei

04.Oktober 2013
Engl. Lösung im Word-Format
Engl. Lösung

03.Oktober 2013
Mega-Trainer - kann 10 Veränderungen vornehmen
Trainer

03.Oktober 2013
Mega-Trainer - 8 Variationen möglich
Trainer

02.Oktober 2013
 
Meest populair
30.December 2013
19.Februari 2014
04.Maart 2019
11.Juni 2014
07.Juni 2019
25.September 2015