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Game Name: Command and Conquer: Generals
FAQ Type: Strategy Guide & Worldbuilder FAQ
Author: Sephiroth101
E-mail Address: SEE CONTACT INFORMATION SECTION
Version Number: 0.1 release
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WEBMASTERS WANTING TO USE THIS FAQ:
Please go to the bottom of the document and look at the section entitled:
Contact Information. You must e-mail me in a specific format or your e-mail
gets auto-deleted!
To contribute to this FAQ, use the e-mail address provided at the bottom of
this FAQ. Please include in the subject that the e-mail is about this FAQ, and
follow the rules listed there. If you are interested in becoming a co-author,
and have a lot of knowledge with Worldbuilder and its triggers, drop me an
e-mail.
This FAQ will cover basically the whole game, and its wonderful Worldbuilder
too!
+-----------------------------------+
| Section Breakdown |
| |
| Chapter A - THE GAME |
| |
| Section A1 - To buy the game? |
| Section A2 - Units |
| Section A3 - Structures |
| Section A4 - General's Abilities |
| Section A5 - Strategies |
| Section A6 - Single Player |
| |
| Chapter B - THE WORLDBUILDER |
| |
| Section B1 - Your first map |
| Section B2 - Creating a Train |
| |
| CONTACT INFORMATION |
| CREDITS |
+-----------------------------------+
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+ CHAPTER A - THE GAME +
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<..:''" SECTION A1 - TO BUY THE GAME? "'':..>
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The latest game in the CnC series has been developed by EA. This means, unlike
all the other CnC games, Westwood DID NOT make it. This means you can expect
many things to change. First of all, let me say the best way to find out if
its the game for you is to play it yourself. Don't let the opinions of people
drive you, but let your own thoughts. Here are some changes/additions from
previous CnC games so you can get an idea of the game:
ø No naval units
ø No real story line, but still a single-player mission
ø No cinematics/FMVs
ø Three factions, China, USA, and the GLA (Global Liberation Army)
ø Unique units to each side
ø Full 3d terrain and units
ø Generals system, sorta like you as a general can level up and get abilities
ø Generals abilities unique to each side
ø Superweapons, the Nuke, the Particle Beam, and the SCUD Storm
ø You build with a worker now, no sidebar
ø Ability to attack-move like in Starcraft or Warcraft III
ø LAN and Online play, along with a map editor with skirmish modes
ø You can only play with the first disk, you can't have LAN parties with both
ø Retails at $49.99, with 3 different boxes. USA, China, and GLA boxes
Here I will go over all the units. I will give you strategies, uses, counters,
ect. Structures are in the next section if you need them!
=============================
USA: UNITED STATES OF AMERICA
=============================
The USA is a highly technological nation. The only world superpower remaining,
and with the most sophisticated and well trained airforce on the planet. The
USA depends on small numbers of very powerful units. It also has more planes
than it does tanks, and the best-trained infantry unit.
++++++++++++
USA INFANTRY
++++++++++++
NAME: Ranger
COST: 225
TRAINED AT: Barracks
REQUIREMENTS: Barracks
ROLE/PURPOSE: Anti-Infantry/Urban Warfare
UPGRADES: None
ABILITIES: Capture Building, Flash-Bang Grenade
COUNTERS: Machine-Gun Fire, Chemicals, Flames, Flash-Bangs
DESCRIPTION: The Ranger is the best trained infantry unit in the world. With
years of experience on his back, he is a perfect unit for urban
situations. His flash-bang upgrade lets him fire a grenade into
a crowd of infantry or a garrisoned structure to instantly kill
almost any infantry unit. They are easy to run over and take out
with machine gun fire though. When they are placed in a Chinook
chopper, they can rappel down into a garrisoned structure, kill
its occupants, and garrison the structure for themselves.
NAME: Missile Defender
COST: 300
TRAINED AT: Barracks
REQUIREMENTS: Barracks
ROLE/PURPOSE: Anti-Air, Anti-Tank, Anti-Building
UPGRADES: None
ABILITIES: Laser-Missle Attack
COUNTERS: Machine-Gun Fire, Chemicals, Flames, Flash-Bangs
DESCRIPTION: The Missile Defender is the most advanced infantry unit of its
kind. It can target both air and ground units and fire a
powerful laser-guided armor piercing rocket. He has an ability
too, Laser Attack. When used on a unit, the Missile Defender
locks a laser onto its target, and a second later fires missiles
at twice the normal speed. When doing this, the laser defender
cannot move and is vulnerable to being ran over. Cannot capture
buildings.
NAME: Pathfinder
COST: 600
TRAINED AT: Barracks
REQUIREMENTS: General's Promotion
ROLE/PURPOSE: Sniping enemy infantry
UPGRADES: None
ABILITIES: None
COUNTERS: Machine-Gun Fire, Chemicals, Flames, Flash-Bangs
DESCRIPTION: The Pathfinder is an elite sniper. He is covered in grass and
weeds to hide himself, and he is stealthed when not firing. His
sniper rifle can kill most enemy infantry instantly. A good
thing to do is to get a Humvee, and pop 4 missile defenders and 1
pathfinder in it. The pathfinder will kill any and all enemy
infantry that happen to knock on your door.
NAME: Colonel Burton
COST: 1500
TRAINED AT: Barracks
REQUIREMENTS: Strategy Center
ROLE/PURPOSE: Attacking infantry, demolitions expert
UPGRADES: None
ABILITIES: Knife Attack, Timed Demolition, Remote Demolition
COUNTERS: Machine-Gun Fire, Chemicals, Flames, Flash-Bangs
DESCRIPTION: The colonel is a great unit despite his cost. You can only build
one. He is stealthed, and he can also detect other stealth. His
knife attack lets him sneak up to an infantry unit, and slit his
throat, resulting in instant death. His normal attack is
adequate for anti infantry though, as he uses a high powered
rifle to do his damage. He can also place explosives of two
typed. The timed demo will self-destruct in 10 seconds, and does
big damage. The weaker remote charge is placed then detonated
whenever you tell the colonel to detonate the charge. Slightly
weaker, but much more versatile. Remember, unless you can get a
charge on a tank, the colonel is anti-infantry and anti-building
only. At 3 chevrons, he can do some pretty nice damage to
vehicles though.
++++++++++++
USA AIRFORCE
++++++++++++
NAME: Chinook
COST: 1200
TRAINED AT: Supply Center
REQUIREMENTS: Supply Center
ROLE/PURPOSE: Transport, Gathering Supplies
UPGRADES: None
ABILITIES: Rappel
COUNTERS: Gattling Gun fire, Missile armed tanks/aircraft/infantry
DESCRIPTION: The Chinook is your basic transport, and more importantly, a
gatherer of resources. The Chinook can carry 2 vehicles and 2
infantry, or can load up with 8 infantry. Rangers that are
inside can rappel down into a garrisoned structure and kill
everyone inside, then claim it as its own. This is also very
useful to evacuate pilots that are behind enemy lines that came
from one of your aircraft they shot down. Sorta like the movie
[Behind Enemy Lines] now that I think of it. The Chinook has NO
attacks, so watch what your doing. It does have a ton of armor
though.
NAME: Raptor
COST: 1400
TRAINED AT: Airfield
REQUIREMENTS: Airfield
ROLE/PURPOSE: Fighter/Bomber (anti-aircraft and tank/building)
UPGRADES: Laser Guided Missiles
ABILITIES: None
COUNTERS: Gattling Gun fire, Missile armed tanks/aircraft/infantry
DESCRIPTION: The Raptor takes off from the airfield, and travels at high
speeds. The raptor carries four underwing missiles that can be
fired at both ground and air targets. The Raptor is used mainly
to engage enemy aircraft, and heavy tanks. It is very weak
against anything capable of hitting air, and is not fast enough
to outrun any missiles. It is particularly vulnerable to enemy
MiGs, which carry napalm armed missiles. They must reload at a
friendly airfield before being able to use its missiles again.
NAME: Stealth Bomber (F-117 in Real life)
COST: 1600
TRAINED AT: Airfield
REQUIREMENTS: General's Promotion
ROLE/PURPOSE: Bomber (Anti-building)
UPGRADES: Laser Guided Missiles
ABILITIES: None
COUNTERS: Gattling Gun fire, Missile armed tanks/aircraft/infantry
DESCRIPTION: The stealth bomber is a pretty fast aircraft. But what makes it
good is that it is always stealthed unless it engaging a target.
It has a payload of two missiles, which are not that strong, but
in large numbers, can overtake any unit. They are particular
effective against static defense (stinger sites, ect.) because by
the time they detect you and fire their payload, the stealth
bomber is on the way back and should only take one or two hits.
Make sure to use units that can see stealth when looking for
enemy stealth bombers.
NAME: Aurora Bomber
COST: 2500
TRAINED AT: Airfield
REQUIREMENTS: Strategy Center
ROLE/PURPOSE: Heavy Supersonic Bomber (Strictly anti-ground)
UPGRADES: None
ABILITIES: None
COUNTERS: Gattling Gun fire, Missile armed tanks/aircraft/infantry
DESCRIPTION: This is by far the strongest air unit. It takes ages to build,
and costs an arm and a leg just to make it. When flying
normally, there is nothing special, but when you give the bomber
an attack order, it accelerates past the sound barrier and
proceeds to its target. Because of its extreme speed, it cannot
be targeted by any unit in the game. When the Aurora releases
its single bomb, which is quite huge, it regresses to sub-sonic
speeds and goes home. However, once it is below supersonic
speeds, and has already attacked, it is the slowest air unit in
the game, and extremely vulnerable to AA fire. These units are
typically suicide aircraft, and usually never end up returning to
base unless you manage to take out all enemy anti air. These are
the best unit though to take out super weapons or multiple power
plants.
NAME: Comanche
COST: 1500
TRAINED AT: Airfield
REQUIREMENTS: Airfield
ROLE/PURPOSE: Anti-Tank helicopter, anti-infantry
UPGRADES: Rocket Pods
ABILITIES: Rocket Pods
COUNTERS: Gattling Gun fire, Missile armed tanks/aircraft/infantry
DESCRIPTION: A slow but versatile air unit. The Comanche is very weak to
anything that can hit air. Its power lies within several points.
For one, it can do devastating damage to anything with it rocket
pods. This allows you to lob a barrage of rockets onto a spot of
the ground. The next big point is that although it does and can
run out of ammo, it reloads its missiles in mid-air. It also has
a machine gun for anti-infantry purposes that never needs
reloading. It is quiet useful, but keep it away from anything
with missiles, or you will be shot out of the sky before you can
say "damn".
++++++++++++
USA VEHCILES
++++++++++++
NAME: Construction Dozer
COST: 1000
TRAINED AT: Command Center
REQUIREMENTS: Command Center
ROLE/PURPOSE: Structure Construction/Repairing
UPGRADES: None
ABILITIES: None
COUNTERS: Everything
DESCRIPTION: This unit constructs all your buildings. It must be next to the
structure to build it. Also, it can repair structures and will
do so automatically if the Dozer is near. The Dozer can also
clear out land mines with its mine sweeping ability.
NAME: Humvee
COST: 700
TRAINED AT: War Factory
REQUIREMENTS: War Factory
ROLE/PURPOSE: Anti-Infantry, Anti-Air, Anti-Tank
UPGRADES: TOW Missile, Scout Drone, Battle Drone
ABILITIES: None
COUNTERS: Rocket armed units, groups of air units
DESCRIPTION: The Humvee is very unique. It can carry up to five troops of
any kind, and when they are inside, they can fire out the port
holes of the Humvee. This means that the Humvee, which is
typically anti-infantry, can we a devastating anti-air unit with
missile defenders inside. The Humvee is great because of its
speed and its TOW upgrade. The TOW missile can hit tanks and air
units. It is a great missile, but must be reloaded every few
seconds. All in all, this is the staple of your army as long as
you have infantry in your Humvee. Also, it can make either a
battle drone for a cost of 300 that attacks infantry and repairs
its host, or it can make a scout drone for 100 that extends your
range by a ton and sees invisible units.
NAME: Ambulance
COST: 600
TRAINED AT: War Factory
REQUIREMENTS: War Factory
ROLE/PURPOSE: Healing Infantry, Cleaning Toxic substances
UPGRADES: Scout Drone, Battle Drone
ABILITIES: None
COUNTERS: Anything and Everything
DESCRIPTION: Infantry near the ambulance will slowly heal, similar to a weak
propaganda tower. Also, it does have an attack, you can control-
click to see it. But what the heck is it? Its a cleaning
solution. At first it looks like black napalm, but it isn't.
When the ambulance finds toxin/radiation/ect. it sprays the
cleaning stuff all over the ground and cleans everything. Its a
very good unit to have around for a counter to the Anthrax Bomb,
Anthrax SCUDs, Toxin Tractor, Nuke Cannon, Nuclear Bomb
Radiation, and anything else that causes your infantry to melt in
a pile of goop. Also, it can make either a battle drone for a
cost of 300 that attacks infantry and repairs its host, or it can
make a scout drone for 100 that extends your range by a ton and
sees invisible units.
NAME: Crusader Tank
COST: 900
TRAINED AT: War Factory
REQUIREMENTS: War Factory
ROLE/PURPOSE: Attacking armored vehicles, bass assault
UPGRADES: Composite Armor
ABILITIES: None
COUNTERS: Rocket Armed Soldiers, Air Units, Missile Armed Vehicles
DESCRIPTION: The Crusader is the backbone of your anti-armor battalion. This
tank is very mobile, and while not as fast as a Humvee, it can
get rolling. Its attack is a basic cannon shot that does ample
damage to anything with armor. Whenever your opponent starts
getting tanks, the Crusader is your counter to them. Of the
basic three tanks of each faction, the crusader rolls on top of
the others, but not by too much. The tank is unusually
vulnerable to missiles though, so make sure to get composite
armor, or replace him with the Paladin. Also, it can make either
a battle drone for a cost of 300 that attacks infantry and
repairs its host, or it can make a scout drone for 100 that
extends your range by a ton and sees invisible units.
NAME: Paladin Tank
COST: 1100
TRAINED AT: War Factory
REQUIREMENTS: General's Promotion
ROLE/PURPOSE: Anti-Missle tank, base assault
UPGRADES: Composite Armor
ABILITIES: None
COUNTERS: Machine-gunned soldiers, Mass air units, other tanks
DESCRIPTION: The Paladin. What good is it compared to the crusader? Well
you do the same damage, but you have a little bit more armor than
the crusader. The real advantage is that you have a small laser
on your tank. Basically, when an enemy missile is detected, the
crusader locks on and fires the laser at the missile, rendering
stinger sites, MiGs, and anything else with missiles useless.
However, the technology is very new, and the laser fires slow, so
don't expect to shoot down ALL the missiles fired at you. The
Paladin makes an excellent unit in groups though, where you are
able to take out all missiles heading your way. Also, it can
make either a battle drone for a cost of 300 that attacks
infantry and repairs its host, or it can make a scout drone for
100 that extends your range by a ton and sees invisible units.
NAME: Tomahawk Missile Launcher
COST: 1600
TRAINED AT: War Factory
REQUIREMENTS: Strategy Center
ROLE/PURPOSE: Long-Range Base Assault and Siege
UPGRADES: None
ABILITIES: None
COUNTERS: Rocket armed units, Light vehicles, Artillery, Aircraft
DESCRIPTION: The USA deploys its Tomahawk launcher to where it needs to hit
the enemy from afar. This baby, when in range, fires a missile
on a direct path to whatever you targeted. The missile can be
shot down, but it takes a LOT of rockets to do that. The
Tomahawk missiles are fast and very deadly in groups. These do
huge amounts of damage, and can be deployed almost anywhere.
Also, it can make either a battle drone for a cost of 300 that
attacks infantry and repairs its host, or it can make a scout
drone for 100 that extends your range by a ton and sees invisible
units.
============================
CHINA - NATIONALISM & PRIDE
============================
China, newly reunited by a great sense of Nationalism, boasts the world's
largest army. Containing the highest population, and the highest morale-army,
China can take out its enemies with great honor and numbers. Many Chinese
units gain upgrades from being in large numbers, and with Propaganda Centers,
and Speaker Towers, the Chinese always stay influenced. They also are the
holders of the only remaining nuclear material.
===========================
GLA: GLOBAL LIBERATION ARMY
===========================
The GLA, a huge group of terrorists, tired of being pushed around by the US and
China, are dedicated fanatics of their cause. Using evil and sickening tactics
to destroy the opposition, they end up relying on their concoctions to do the
damage. Employing the aid of Anthrax, Toxins, SCUD missiles, and suicide
bombers, they are few in number, but great in damage capabilities. They use
stealth, and a few weak, but upgradable tanks to do their damage and carry out
their bombs.
=============================
USA: UNITED STATES OF AMERICA
=============================
The USA uses few structures, but they require great deals of power. Powered by
upgradable Cold Fusion reactors, they can crush oncoming forces and hold the
line for hours. They use only one static defense, but it is the most
sophisticated and damaging of them all, the Patriot Missile.
============================
CHINA - NATIONALISM & PRIDE
============================
The Chinese, still using Nuclear power, need very few power plants to keep
everything running. They are the holders of two excellent static defense, and
can build Speaker Towers on the go to keep its army motivated. They also wield
the Nuclear Missile. With all the nuclear structures though, China must be
watchful when one gets destroyed, because radiation spreads, and the ground
glows a bright orange for a long time.
===========================
GLA: GLOBAL LIBERATION ARMY
===========================
The GLA have very cheap and very weak structures. They can build them fast,
and when they are destroyed, they automatically rebuild after a set amount of
time for no cost. The GLA's structures are also made from earthen dirt and
sand, so they blend in with the surroundings, given they are fighting in a
desert. The GLA has good defensive structures, but they are easy to take over.
=============================
USA: UNITED STATES OF AMERICA
=============================
NAME: Crusader/Humvee Blitz
DIFFICULTY: Easy
REQUIREMENTS: Warfactory build, getting steady supplies, TOW upgrade, Barracks
STRATEGY: This is very easy and effective. First, get your supplies
rolling. Get TOW missiles, and start making missile defenders.
Queue up the rest of your cash on Crusaders and Humvees. Pop one
or two defenders into each Humvee. After you have 4-5 Crusaders
and 5-6 Humvees loaded with a few defenders, get ready. Have a
few Humvees build Scout drones to detect Demo Traps, and the rest
get battle drones. Now move en masse to your enemy. Make sure
to stay in a group, don't go in a long line. When you start
fighting your opponent, keep damaged vehicles back. So if a
Humvee is about to die, pull him back and let someone else take
damage. Air units will go down fast, just have all Humvees
target any planes. Keep Humvees in infantry and Crusaders on
tanks. Keep pushing forward, and your unstoppable force will
sweep the enemy off the map.
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<..:''" SECTION A6 - SINGLE PLAYER"'':..>
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*Due Next Version*
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+ CHAPTER B - THE WORLDBUILDER +
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<..:''" SECTION B1 - YOUR FIRST MAP"'':..>
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The Worldbuilder lets you create your own maps! The first thing on your mind
though, is probably: Where the heck is the Worldbuilder? Well, if you don't
own the game, EA will still let you make maps, just download the world builder
at www.westwood.com. If you have and installed the game though, EA included it
for you. Go to:
Tada! Say AGREE TO TERMS to the license agreement, unless for some reason you
don't agree with it, then you can't make a map anyways, so...
OK, way off track. With the editor loaded, there is so much you can do. There
is a hieght tool for modifying cliffs, terrain painting, railroads, ect, ect.
But where to start? First off, as soon as your in, you will want to make a
map. Lets make a two player map. Go to File-->New.
Make the map 200x200 and set the border to 70. This keeps us from seeing what
were not supposed to in game. As soon as the map loads, Go to View-->Map
Boundaries. The large orange box on the terrain is where the game takes place.
Ignore everything outside of it, pretend it doesn't exist.
If your like me you hate dirt. So go to the big Pain Bucket symbol on the
toolbar, pick a terrain type that you like, and click on the terrain. Yay! No
more dirt! Use a light colored sand for this tutorial. I want my map in
Egypt, and the map will be called The Nile River Valley. Speaking of which, go
to File-->Save As. Give the map a name and save, as WorldBuilder tends to
crash if you do anything too crazy.
The map is quite boring right now though, don't you think? Lets add a river
valley! Go and click on the Paintbrush symbol (make sure it doesn't have a
minus or plus sign.) Now make the width 20, the feathering 3, and the hieght
50. So our brush will be 20 wide, and raise terrain to 50, and the feathering
of 3 makes sure instead of a sheer cliff, we get a smooth hill. Now click and
drag a long snake-winding hill from the top right to the bottom left. Make
sure the raised area starts outside of the orange box. Next, our river will go
inside this raised area.
Go back to the brush tool and change some settings. Make the Width 10, the
feathering 4, and the hieght 0. When terrain reaches 0 hieght, water appears!
Draw a long river inside out raised area. Neat huh? The Nile River valley is
shaping up!
Next, if you have ever been by a river in the desert, you know the terrain
around it is grassy because the water lets things grow.
Click on the checkerboard symbol at the top. When you hover on it, it should
say Large Tile. Now find a light grass texture. Then at the bottom, make the
size of the grass 15. Perfect. Now make the sand near the river grassy!
Don't worry if it looks all square, we will fix that. After your done, click
on the symbol that is just a single black square. This is Auto Edge out. Now
click on the grass you just made. Yay! It blends the grass with the nearby
sand so it isn't all square shaped! To make the grass blend even more, find a
terrain type that is grass and sand mixed up. Put it where the grass and sand
meet, and blend. Using multiple terrain is the way to go!
Now, what kinda river has no bridges? Click on the road symbol at the top, and
find the +Bridges Tab. Pick the Kandahar Bridge, and drag from one side of the
river to the other! Instant Bridge! Do this is three parts of the river.
Now your troops normally cant climb cliffs unless you let them. Click the ramp
icon at the top. Now, drag a ramp from the sandy area to the grassy area with
the start of the bridge and click make ramp. You might have to change the
width of the ramp. Anyways, this lets your troops be able to even get to the
bridge. Normally, you cannot climb over almost any raised area, so you will
need ramps. Remember that.
Next we need two starting areas. Hover over the icons and find Waypoint Tool.
Now, first of all, note that the computer needs an area all the way around the
starting area to build. It cannot be in a corner or edge. So click on an area
of the map (preferably two corners), and make sure there is some room on each
side of the Waypoint. On the Waypoint Options sidebar, click on Waypoint1 and
rename it to Player_1_Start. Then do the same for player two, but use the
number two. Now you have the basics.
To continue to set the AI up, stay with the Waypoint tool. You will need 3
paths per player so get ready. You make a Waypoint path by clicking and
dragging the Waypoint. Remember the 3 bridges? Good. Find the most obvious
way into player 1's base, probably by he middle bridge. Click and drag a
Waypoint from one side of the bride, pointing in the direction of player 1's
base. Continue that Waypoint path and stop when you get near where his outer
base will be. Now, select the path by clicking on it, and where it says
Waypoint Path Labels: Add in CenterPath1. So now whenever a computer attacks
player 1 head on, then will follow this path exactly. Do the same for player
2, but make the Waypoint path point towards his base. Also, make sure to name
the path CenterPath2. You will also need a FlankPath#. This is the second
most obvious path the AI will take. Make one for each player. Then finally,
make a BackDoorPath#. This is the most secret and longest but most surprising
route to the enemy base. One per player.
Now the AI knows where to go! Now, go and find the Polygon Tool at the top.
We need a few regions so the AI knows how to defend. Click on a spot on the
ground. Tada! 1 point. Now Click somewhere else, and again and again, then
close the path. You made a trigger area! Go ahead and delete it and get ready
for the real thing. Go to player 1's base. Now make a large area around the
base and name it OuterPerimeter1. This tells the AI that whenever someone
enters this area, attack them. Don't make it too large, or the AI will always
attack. Make one for player 2 too. Then make a smaller area around each base,
name it InnerPerimeter#. This tells the AI that when someone gets here, attack
them with everything they got. One per player, and the # represents the player
number.
Finally, make one last area. This is where there is empty space, where there
are no other trigger areas. Name it CombatZone. This tells the AI that when
someone goes here to keep am eye on them, but don't attack yet.
Now all you need are buildings! Go and find the Icon that looks like 3 Arrows.
This lets you place objects! Find supply docks. They are under Civilian-->
Structures-->Supply Dock. Make one some distance away from the starting points
so that the command center doesn't appear on top of the supplies! Then go
ahead and scatter more supplies around the whole map. You can also add oil
derricks, tech hospitals, civilian cars, and anything! Spice up the map! Add
more terrain, cliffs, ect.
The last step is to add players. Go to Edit-->Player List-->[ADD SKIRMISH
PLAYERS]. This adds in the AI! Now save the map. Go into Generals, go into
Skirmish mode, and go to Unofficial Maps. Find your map and test it! Go ahead
and be the USA and use a spy drone to make sure the AI is working all nice and
dandy. Make sure you can cross bridges, and you need to be able to see the
supply dock near your base without having to look for it. Thats all to making
a simple map! There can be problems of course:
1) If the AI is acting strange:
Make sure that all perimeters and Waypoints are properly named. Then make
sure that there is enough room on all sides of the starting point for
building space.
2) If you can't climb a cliff/ hill:
Go and use the ramp tool and make a small ramp. Or go to View-->Impassible
Terrain. Now go to the texture tool and at the bottom click on paint
passable. Now click on the red areas, those are areas the troops can't go
through. If they are clear, then you can go through!
3) If you need more spice to the map:
Add roads. Remember when we made bridges? Use the same tool to create
roads! Make civilian structures that you can garrison. One big thing we
didn't cover is Trees! Go and find the icon for the Grove tool. Pick a
tree, and make its percentage 100, or pick multiple trees and make their
percents equal 100. Then click on areas of the map and sprout trees!
4) Where is that cool Normandy Invasion WW2 style Bunker?
Civilian-->Structure-->CivilianBunker01
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<..:''" SECTION B2 - MAKING A TRAIN"'':..>
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*Due Next Version*
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{} CONTACTING INFORMATION {}
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I'll take comments, suggestions, and the like. Hate mail and complaints will
be ignored. If you have corrections, suggestions, or strategies that work, or
good tips and tricks with the WorldBuilder, drop me an E-mail at:
Joshua419@satx.rr.com
MAKE SURE TO INCLUDE IN THE SUBJECT OR HEADER THE WORDS:
Generals FAQ - (Insert Topic here)
IF NOT, YOUR E-MAIL WILL BE IGNORED AND DELETED!
WEBMASTERS LOOKING FOR FAQS:
If you are interested in using my FAQ on your website, please use the subject:
Generals FAQ - Use Request - (insert website name here)
Please, if you do not use those formats, your e-mail gets automatically deleted
by filters. I don't want your e-mails to go to waste!