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1.10) China Campaign
1.11) The Dragon Awakes
1.12) Hong Kong Crisis
1.13) A Flood of Violence
1.14) Broken Alliances
1.15) Scorched Earth
1.16) Dead in Their Tracks
1.17) Nuclear Winter
NOTE: The walkthrough is written on Brutal mode, which is the hardest
difficulty setting the game has. It's important to note that there are
more enemy units in each mission during a Brutal campaign compared to
a lower level campaign. Some defensive structures are also missing in
lower difficulty levels, so if you read about something in the guide but
don't see it during your game, that's why.
- The bunker is on your radar almost directly above your base. A decent pile
of Battlemasters will crush all GLA resistance on the way to the bunker, but
the SAM sites near it are a different story (on Brutal difficulty, anyway, they
aren't there on Normal difficulty).
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Walkthrough
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Like in most real-time strategy games, the first mission of Generals is very,
very simple. The enemy will start by sending a few suicide cars to target your
bunkers on the south-east corner of your base. You can stop them with your
Dragon Tanks if you're fast, but it's not important - the bunkers aren't really
important.
Select your War Factory and crank out nine Battlemaster tanks. When they're
done, form a group with them and head to the very bottom-left corner of the map
to find a pair of Overlords. Continue heading east until you find some more
Battlemasters and Dragon Tanks, then head for the bridge. When you reach the
next major road below the bridge, a unit of five Battlemasters will appear from
the south to join you. Form one big group and rush the bridge, eliminating all
opposition along the way.
When you cross the bridge and take a right, you'll see another short scene as
some Chinese Migs put on an air show for your tanks. Stay out of the forest
until the fires stop burning, or it'll wreck your tanks quite quickly. When
the fires are out, proceed up the hill to your right and wipe out the GLA units
defending it. More units and a few defensive structures are waiting for you
farther to the north, so proceed with caution. Target the SAM sites first,
since they can cause a lot of damage in a short amount of time, then target the
Scorpion tanks.
Work your way west to the bunker and eliminate the rest of the GLA forces, then
destroy the bunker itself to end the mission.
(Alternatively, you can avoid the Mig incident entirely and just take a left
after the bridge rather than taking a right. Head up the path on that side
with your Overlords, and you can destroy the bunker without having to deal with
any of the GLA units or defensive structures.)
1) Destroy the Convention Center and its attached parking structures to stop
the Terrorist threat.
- The area around the convention center will seem lightly defended to you at
first, but as you approach the building, infantry and suicide cars will poor
out of it. Keep your vehicles far enough away to give them a chance to kill
any terrorists that come out of the building before they can detonate.
- The arms dealer structure near the top of the map is the production facility
you're after. It'll constantly pump out Toxin Tractors until you destroy it,
so head up there right from the start and get rid of it with some Battlemaster
tanks.
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Walkthrough
-----------
Once the fancy intro scene is over, you'll have control of a pair of dozers,
a Battlemaster, and some infantry. You should start building your base
immediately, right there on the open field. Build a Command Center and a power
plant first, then a barracks and a supply depot (and a second truck for it).
The enemy will attack your base from two main areas. The first is the far
right edge, where the street runs along the water. A pair of Dragon Tanks set
to spread towards the town will be plenty to stop everything that comes from
that direction, since it'll be infantry, suicide cars, and light vehicles.
The second attack point will be near your supply pile. Toxin Tractors will be
the main threat there, so a pair of gattling turrets should be your defensive
investment on that side. Once you've got both attack points sufficiently
protected, start building a group of Battlemasters and a few Gattling Tanks.
As you move these units up through the city, the train will occassionally drop
off some infantry for you near your supply pile, so make sure you retreat them
to the safety of your gattling turrents. You'll also be told about a secondary
objective near the top of the map - the enemy is producing Toxin Tractors from
an arms dealer. Destroy it first, then send your group over to the Convention
Center.
The approach to the convention center will be simple; only a few infantry,
some suicide cars, and some light vehicles will try to stop you. Don't let
your guard down when you get to the convention center though. Troops will poor
out of it as you attack, and if your vehicles are too close to the building,
they won't have time to kill the terrorists before they detonate. Blast it
from a safe distance, then blast everything around it, including the two
parking garages on the left side.
- Just start firing at it with the two Battlemasters you start with, and it'll
break fairly fast. Stick your Tank Hunters inside the tower structure near the
damn to protect your base while the Battlemasters are destroying the dam.
2) Destroy the GLA base.
- Once the dam breaks, you'll have a short period to build up your base before
the GLA forces can cross the river. Build a pair of bunkers right across from
the gap that's forming in the water, then fill them with five Tank Hunters
each. Keep a dozer behind them to make sure they don't get destroyed, then use
whatever method you'd like to destroy the GLA base on the other side of the
river (I recommend four airfields full of black napalm upgraded Migs).
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Walkthrough
-----------
Your first move should be to stick your two Tank Hunters into the tower
structure below your current position. Next, have your Battlemasters start
shooting the dam, which will eventually break under the stress. Once it does,
you'll be free from GLA attacks for a short period of time, then the water will
drop low enough that they'll be able to cross over the bridge directly across
the water from your position.
Build two bunkers at the edge of the water near where the crossing is going to
form, then put five Tank Hunters inside each one. Build a pair of gattling
cannons to go with them, then you can basically forget about this area entirely
for the rest of the game, since nothing should be able to survive long enough
to cause significant damage.
Meanwhile, you can send a unit directly to the left of your supply pile to find
a spare Chinese dozer waiting for you. There's also an oil derrick and a tech
refinery, so get the capture upgrade from the barracks and take control of both
of those structures. You should also send a dozer down to the bottom of the
map to build another supply depot by the second supply pile, which will speed
the mission up significantly.
All that's left to be done is to destroy the GLA base, which you can do with a
massive pile of Battlemasters if you'd like. I prefer to use Migs though,
since you won't lose as many (if any), and it'll be a lot faster. Build four
airfields and four Migs on each of them, and make sure you have the black
napalm upgrade from the war factory.
You'll have to fly around above the other side of the map to reveal the GLA
base, but once you can see it, simply destroy the SAM site with your artillery
promotion, then blast buildings one at a time with your Migs until the GLA
army surrenders.
- There are five of them, none of which are altogether too difficult to
destroy. A small pile of infantry till take care of the first four, especially
since more will be paratrooped to you every time you destroy a Stinger Site.
You can still mow your way to the fifth one with infantry if you'd like, though
it's faster and cleaner to use Dragon Tanks or Scorpions from a captured
factory.
1) Use Black Lotus to capture the Chinese War Factory
- You'll find the factory directly to the left of the bridge where you
encounter the first Toxin Tractor. Capture it with Black Lotus, then mass
produce Dragon Tanks to finish the mission.
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Walkthrough
-----------
Depending on how you'd like to play this mission, your first step should be to
produce either all Hackers or a few Hackers and some regular infantry units.
I suggest building four or so Hackers and deploying them, then mass produce
equal sets of Red Guard units and Tank Hunters until you run out of money.
Rush the first Stinger Site with your infantry pile and destroy it, then clean
up the infantry and trucks around the area.
A nifty trick to avoid taking damage from the Stinger as you kill it is to use
Black Lotus to take the nearby oil derrick first, which will immediately
attract the Stinger's attention. It'll fire at the oil derrick the whole time
as you destroy it with Tank Hunters.
More troops will be paradropped to you after you destroy the first Stinger, so
add them to your pile. Move everyone north to the pair of Stingers sitting
near each other, then destroy them as fast as possible to minimize your losses.
Farther above the spot where these two were sitting is a crate full of money
behind the mountain if you feel like picking it up.
Time to cross the bridge heading west, but there's a small obstacle in your
way. A Toxin Tractor on the bridge threatens the well-being of your infantry,
so you'll have to either hack it with Black Lotus or just destroy it with a
pile of Tank Hunters. Either way, destroy it, cross the bridge, and head for
the war factory on the far left, which you can use to produce Dragon Tanks and
a few other Chinese vehicles if you've got the money.
Use these new tanks to crush the opposition inside the town, since the Toxin
Tractors are the heaviest vehicle the GLA will use in this mission. Move north
after you use Black Lotus to take the second oil derrick and either completely
destroy the enemy base or take over as much of it as you can. Once it's gone,
your last stop is the single Stinger waiting for you near the bio-toxin
factory. Turn right and cross the bridge near your captured/destroyed GLA
base and eliminate the Stinger to finish the mission.
- The camps and the main base (as well as a group of tech buildings in the
lower-left) are revealed on your radar. You can severely damage them with your
artillery and carpet bomber, but a few Overlords and a Nuke Cannon can pretty
much destroy the entire city if you use them carefully.
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Walkthrough
-----------
Your first objective should be building a Barracks, then cranking out fifteen
Tank Hunters. Build a third bunker between your two upper gattling turrets,
then fill all three bunkers with the Tank Hunters. Make sure you remember to
build a second truck for your supply depot, then build a War Factory and a
Propaganda Center.
You start as a level four general, so use your points right off the bat. I
suggest you take both artillery levels, the Nuke Cannon, and the cluster mines.
Start using the artillery and US carpet bomber (select it from your airfield)
to blast any targets you can see on the map, but keep in mind that the carpet
bomber won't survive for long if you try to fly it over much of the map before
it reaches its target.
Your base defenses will handle everything that comes near you for the first few
minutes, but you'll need to keep a close eye out for Rocket Buggies, since they
can hit you from out of your range. Have a pair of Battlemasters sitting close
to your defenses to deal with them.
Other than that, simply build three Overlord tanks and a Nuke Cannon or two.
Arm two of the Overlords with gattling cannons, and arm the third with a
propaganda tower. These five units, if properly used, are all you need to
finish the mission. Start moving them to the left along the bottom edge of the
map, using the Nuke Cannons to blast any occupied buildings and Stinger Sites
you find. Make sure you always lead with the gattling Overlords, since the
entire city is laced with demo traps.
Five zones on the map are revealed to you. The one on the far bottom-left is
where a group of tech buildings is waiting for you to capture them. The other
three small ones are the GLA camps, and the large one in the far upper-left is
the GLA's main base. Systematically work your way through the city, destroying
everything you see. Be especially careful around the bunkers near the main GLA
base, since the rocket troops inside will shred you in an instant if you get
close enough.
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| | 1.16) Dead in Their Tracks | |
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1) Get Black Lotus to the middle of the train bridge.
- This'll be tricky if you're playing Brutal mode. All you have to do is get
Black Lotus to the left side of the train bridge before she gets killed, and a
cutscene will take care of the rest. If you get Black Lotus killed somehow,
you'll be given an extra fifteen hundred credits to train a new one from your
barracks. If your barracks gets destroyed and you don't have a Black Lotus,
you'll lose the mission.
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Walkthrough
-----------
If you're playing this on Brutal mode, this is actually going to be a
challenging mission. Getting money should be your first priority - send Black
Lotus to the right side of your base, where you'll see a crate in the very
bottom. Grab it for some easy cash, then send her across the bridge farther to
the right. There's another crate near the train tracks, and another pair near
the next bridge above your current position.
Head for the train depot in the middle on the far right to find another crate,
then head for the very upper-right corner of the map to find another one. Now
you'll be very close to a GLA supply depot, so use Black Lotus to hack money
from it. Meanwhile, you should have plenty of money to build five Gattling
Tanks along with the Black Napalm and Chain Guns upgrades. Continue to hack
money out of the supply depot with Black Lotus until you get these items built,
then send the Gattling Tanks over the bridge and up to the GLA supply depots to
clear out the enemy forces around them.
When Black Lotus starts to hack for less than a thousand credits each time,
have her take control of both GLA supply depots. Crank out three workers for
each one and have them collect the remaining supplies from the area while your
Gattling Tanks defend them.
Here's where things get tricky... All you need to do to win the mission is
cross the bridge next to the supply depots and get Black Lotus to the left side
of the train bridge. Unfortunately, a pair of Stinger Sites and a Radar Van
near the bridge will blow Black Lotus's cover well before she reaches the
bridge. To matters worse, the GLA will send everything they have to defend the
bridge as soon as they spot any of your units in the city.
The best option is to build a group of ten or so Dragon Tanks, then send the
over the bridge near your base and up to your captured supply depots. Position
them next to the upper bridge, send Black Lotus over to a safe spot, and wait
for the patrol of Scorpions to move away from the bridge. Cross with the
Dragon Tanks as fast as possible and send them up the edge of the water. Note
that the two civilian buildings near here are both filled with GLA troops. A
quick blast of flame will slaughter everyone inside, but don't spend too much
time on it. Instead, keep moving up as fast as you can and use the Dragon
Tanks to toast the two Stinger Sites next to the bridge.
If you live long enough, take out the Radar Van too. If not, wait for the GLA
counterattack to clear out, then edge Black Lotus closer to the bridge without
getting her ran over or seen by anything. When you get the chance, run Black
Lotus to the bridge as fast as you can. All she has to do is survive long
enough to set foot on the bridge, and the mission is over.
- Assuming you're playing on Brutal mode, there isn't really an easy supply
stash to harvest except for a tiny little one a little to the right of your
starting position. This is also where you'll want to build the later parts of
your base. Move in after the starting cutscene and remove the GLA structures
and units, then line your surviving tanks up to protect the gap above the
supply pile.
2) Defeat the GLA.
- Every non-defensive structure has to be destroyed before this is complete.
You won't need to destroy every Stinger Site and Tunnel Network.
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Walkthrough
-----------
This mission's a pain in the ass on Brutal mode. As soon as you get control of
your forces, stop them all from moving any farther up the hill. Select your
two Overlords and build a Propaganda Tower on one of them and a Gattling Cannon
on the second. Build a Power Plant and a Barracks with your dozers right where
they're sitting, then build a bunker right next to the hill you're defending.
Stick any surviving Tank Hunters you have in it, then train as many as you
still need to fill it.
Start building a Command Center here while GLA units continue to suicide into
your bunker, and build the radar upgrade when the Command Center finishes.
Time to start moving. Grab all of your surviving units and head up the hill to
the right of your base, toasting Scorpions and infantry as you go. There's a
small GLA base in the clearing in the very lower-right part of the map, and
you'll want to completely destroy it as fast as possible.
Before you destroy the supply depot though, use your General's Promotion points
to get the level three cash hack ability and use it on the supply depot, which
should get you four thousand easy credits. Wipe everything out once you have
the money, then send a dozer over and build a supply depot near the small
supply piles. Line your surviving tanks up in a row above the supply piles to
cover the gap there. Get the Cluser Mines ability with your other General's
Promotion point and drop them right above the gap inside the town.
You should've noticed by now that the enemy already has a Scud Storm counting
down. Destroying it will be your first priority, though there's really not an
easy way to do it since you can't see it... Keep building your base, but make
sure you spread everything out as far as possible. Once you have a Propaganda
Center, crank out ten or so Hackers. Keep them spread out - if you put them in
a cluster, the first Scud Storm that gets launched will be aimed directly at
them.
Without the tempting Hacker pile as a target, the GLA's next likely target is
your defensive tank pile. Keep it about half a screen south of the gap it's
covering, and as soon as you hear the Scud Storm being launched, always move
the pile up into the city as fast as you can to avoid getting it wiped out. If
you're lucky, the computer will continuously try to wipe out the tank pile with
the Scud Storm, and you'll never have to worry about rebuilding your base.
If you're not lucky, well... be prepared to rebuild your base as fast as
possible. Always try to keep your dozers away from buildings to prevent them
from getting destroyed when the Scuds launch.
That's about all there is to this mission. Once you have a comfortable amount
of Hackers and Overlords, invest in a few Nuclear Missiles. The Scud Storm
structure is located in the middle of the map at the very top, along with a lot
of other GLA structures. If you can manage to work your way close enough to
see it, you can easily destroy it with artillery and nuclear missiles.
Personally, I found moving through the city to be too time-consuming and
frustrating, so I used my Cluster Mines, artillery, and my first few nukes to
slowly reveal the map all the way up to the Scud Storm, then destroyed it. >_>
Once the Scud Storm's gone, the mission is simple. Just keep cranking out
Overlords, then cruise through the city and blast anything that isn't yours.
Watch out for the enemy Jarmen Kell sitting in a tower in the middle of the map
though, he'll snipe the drivers right out of your tanks if you don't take care
of him fast enough. The sad thing is that it's probably faster and easier to
just sit in your base and make five or six nuclear missiles and use them to
slowly wipe out every enemy building...
Destroy every GLA non-defensive structure, and you'll win the mission. (By
non-defensive structure, I mean you don't need to destroy all of the Stinger
Sites and Tunnel Networks.)
- You start with a rather large group of vehicles, so this won't be very hard.
Grab one of your demo trucks as soon as it appears and use it to slaughter the
group of infantry that approaches from below the base. The rest of the base
will be easy to destroy, but make sure you stay away from the power plants when
you destroy them, since they explode pretty bad.
2) Destroy the Dam.
- Once the base is destroyed, the game will scroll you down to a GLA base
farther to the south. Any of your units that survived the previous assault
will drive down and join your base. Leave them where they are to defend the
top entrance, but send one unit down to the secret arms dealer below your base.
This arms dealer offers the Scorpion Rocket upgrade, which won't be offered by
the arms dealers structures you can build yourself. Use a large group of
Scorpions to destroy the dam.
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Walkthrough
-----------
When the mission starts, you'll be given control of a group of vehicles inside
a Chinese base. A large group of Chinese infantry will approach from the
lower-right. Send one of your demo trucks to greet them, and it should wipe
them all out in a single blast. Use your remaining forces to destroy what's
left of the base, but make sure you stay far enough away from the reactors to
avoid blowing up when they explode.
When the base is completely destroyed, a cutscene will send all of your units
down to a GLA base farther to the south. Once you have control of your units
again, send one down to the ridge below the base, then to the left until it
finds the arms dealer there. This arms dealer will offer the Scorpion Rockets
upgrade, which you won't be able to get from arms dealers structures you build
yourself.
Make sure you send all of your Workers to the supply piles in your base to make
as much money as you can, then start cranking out Scorpions. Once you have a
group of eight or so, head out the top-left entrance of your base. There's a
Chinese supply depot in the hills around there, and there're several crates of
money just sitting behind it. Destroy the supply depot and take the crates.
Directly to the right of the Chinese supply depot is a path through the hills
that leads directly to the dam, bypassing all of the Chinese tanks. Take your
Scorpions up the path and over to the dam, then damage it until it breaks to
end the mission.
- All you have to do is collect the money from the UN troops and the civilian
houses. The mission will provide you with many different ways to do this, but
all that matters is that you get the money.
2) Collect $20,000 by taking the UN Convoys' crates.
- Your first twenty grand will come from slaughtering the Humvees and convoy
convoy trucks that enter the village. Position a few tanks at all three
major intersections, or just use infantry inside some buildings or a few demo
traps.
3) Collect $30,000 by taking the crates dropped by the US planes.
- This is slightly misleading - you don't need another thirty grand, you
just need to reach a total of thirty grand (meaning you'll need ten more
thousand before this will be accomplished). The mission will provide you
with a trio of Quad Cannons to knock the planes out of the sky, so position
them in the middle of the map and fire away.
4) Reinforcements have arrived: Use Quad Cannons to bring down enemy
aircraft.
- They'll appear just slightly above your base, so select them and send them
to the middle of the city. Planes will drop crates when they explode, so
grab them before the villagers do.
5) Villagers have supplies stored in their homes. Destroy their homes and
steal the supplies hidden there.
- Any civilian building you destroy will have a crate in it. You don't need
to destroy any of the buildings if you don't want to, you can keep getting
money from the aircraft to finish the mission instead or raid the base.
6) Collect $40,000 in supplies by raiding the US base.
- You don't actually need to raid the base, you can just keep collecting
from the civilian buildings, the convoys, or the planes. Either way, collect
a total of forty thousand credits and the mission will be complete.
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Walkthrough
-----------
Start by using one of your Workers to build an arms dealer structure, then use
the second spare Worker to collect more supplies (and build a few more if you'd
like). Move your infantry and Technicals into the intersection in the middle
of the town to deal with the first few convoy groups, then start building
Scorpions when your arms dealer is finished. Cover the three main
intersections with a few Scorpions and slaughter convoys until the game prompts
you for the second phase of the mission.
You'll be given three Quad Cannon units. Send them to the center of the map as
fast as you can. American supply planes will fly overhead occassionally, so
use the Quad Cannons to shred them. They drop crates when they explode, so be
ready to pick them up before the villagers can. You can also just destroy any
civilian structure to find a crate inside.
Once you reach 30,000 total credits collected, you'll be told to assault the
nearby base to get the last ten grand. You can do that if you'd like, but you
can also just keep raiding houses and shooting down planes if you want. Either
way, the mission will end when you collect forty thousand total credits.
- Thanks to the insane power of the Angry Mobs, this is so easy it's not even
funny. You can almost make this much money by rampaging through the city right
from the start, but the Chinese will likely stop you with Dragon Tanks shortly
before you reach your goal. Invest in a Barracks, Arms Dealer, and Palace,
then get the Arm the Mobs upgrade from the Palace to make the mobs nearly
invincible. Train a Jarmen Kell from your Barracks and use it to snipe the
Dragon Tanks, and you've got yourself an almost unstoppable force. All you
need to do is have more than forty thousand credits on hand at any time to win
the mission.
1) Destroy the US airbase in the upper-left corner to force their planes to
flee the area.
- This objective is told to you once American units start dropping into the
city from helicopters. It's entirely optional, so don't worry about it at all
unless you feel like spending some extra time on the mission. A few well-armed
mobs and Jarmen Kell are all you'll need to level the entire city, including
the airbase area.
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Walkthrough
-----------
Ah, the Angry Mob, one of my favorite units. The three you start the mission
with can rampage through the city right from the start and almost collect
enough money to win before the enemy gets a chance to move, but not quite.
They'll need a little help, so start by constructing some more Workers for your
supply center, then a barracks, an arms dealer, and a Palace. You'll be able
to train a Jarmen Kell once you have your Palace, and more importantly, you'll
have access to the Arm the Mob upgrade.
Definitely get the Arm the Mob upgrade. If you thought the mobs had riciculous
power before... yikes. >_> Three Angry Mobs and a Jarmen Kell can easilly
wipe out the entire map if properly used. Make your way through the city and
destroy any building you can, then grab the money crate that pops out of it.
The Chinese and Americans will eventually try to stop you, but they're no match
for your Angry Mobs. Except for the Dragon Tanks... but that's why Jarmen's
there. If you see a Dragon Tank, snipe the driver using your Jarmen Kell
before it gets the chance to flame the crap out of your mobs.
That's basically all there is to this mission... all you need to do is have
more than forty thousand credits at any given time, and the mission will be
over. You can make a sidetrip up to the American airbase if you'd like, but it
definitely won't be necessary to finish the mission.
- The base lines the far left side of the map. Other than a few Patriot
missiles batteries and a hoard of Commanches, it's not very well defended.
Send a group of Quad Cannons and some Rocket Buggies down there, and you'll
destroy it all with little effort.
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Walkthrough
-----------
Immediately build a barracks and some more Workers, then send a pair of Workers
to the bottom of your base area where the Quad Cannon is sitting with a pair of
Rebels. Build a pair of Stinger Sites down here, and make sure you're building
an Arms Dealer at the same time. The game will nag you to build more Stinger
sites, but it's not really necessary - Quad Cannons are much more effective.
Build a group of nine as soon as your Arms Dealer is ready.
The American aircraft likely won't be your main concern for most of the
mission. Instead, the constant flow of Crusaders and Humvees will probably
require more of your attention. Always make sure that nothing makes it past
the bottom of your base where you should've built the pair of Stinger Sites.
Once you have a firm hold on your base, the rest of the mission is simple.
Spam Quad Cannons and some Rocket Buggies, then approach the American airbase
from the top (meaning go under the bridge rather than over it). Be careful
when you get near the base - a massive group of Commanches is likely to attact
you, so have the Quad Cannons in the front. Once the area is secure, start
down-towning the Patriot missile batteries with your Rocket Buggies, then start
destroy powerplants and any other buildings you can see.
Wipe out every non-defensive structure in the area to finish the mission.
1) Capture 4 Bunkers and Wipe out all American defenders.
- Exactly like it says, all you have to do is take control of any four of the
toxin bunkers spread around the map and destroy every non-defensive American
structure. Mass Quad Cannons and Rocket Buggies can easily wipe out the base
in the middle of the map, though Scorpions with the rocket and toxin shell
upgrades will work well too (though they won't be able to stop the Commanches).
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Walkthrough
-----------
Build a few more Workers and start collecting the supply piles right next to
your supply depot, then build another supply depot to start collecting the
supplies from the second supply pile above your base. Crank out Quad Cannons
from your arms dealer and protect the top and right side of your base from
American attacks, which will consist primarilly of infantry and Humvees with an
occassional tank.
Build a Palace and a Black Market as soon as you can, then crank out Rocket
Buggies to go with your Quad Cannons. All three of the upgrades available from
the Black Market will be helpful, so invest in them as soon as you can. When
you've got a group of about ten Rocket Buggies and ten Quad Cannons, move up
and assault the bridge leading to the island in the middle of the map.
Your Rocket Buggies will be able to toast the bunkers and Patriot batteries
from beyond their range, so use them to clear the path. Use your Quad Cannons
to handle the infantry in the area, and make sure they're ready to blast the
Commanches hovering around the American base. It should be fairly easy to into
the base, and once you're inside, it'll be even easier to totally wipe it out.
Eliminate every non-defensive building to defeat the American forces.
The only other thing you need to do to finish the mission is capture four of
the toxin bunkers. Build a barracks if you haven't already, then get the
Capture Building upgrade and a Rebel (or several). Capture any four of the
toxin bunkers shown on the map to end the mission.
- This is slightly misleading, since all you actually have to do is wipe out
the main base in the upper-right corner. The tricky part is taking out the
Scud Storm before it blasts the crap out of you... you'll need to move fast and
assault it with a huge group of Scorpions to destroy it, then the rest will be
comparatively easy.
-----------
Walkthrough
-----------
Mmm, no more painfully simple missions in this campaign. You'll need to be
fast and efficient to win this one, so start by using one of your spare Workers
to build an arms dealer. Send another one to the middle of the left side of
the map, then use him to build a second supply depot and collect the supplies
there. Send the third Worker to collect supplies at the piles in your base,
and build a few more to join him.
While your arms dealer builds, scroll to the three Tunnel Networks you have on
the left side of the map. There are three groups of units around each one, but
you'll want some of these to defend your base soon. Load two groups into the
Tunnel Networks and unload them above your base, then set everything there on
guard mode. Leave the third group sitting on the road on guard mode - the
Chinese forces will eventually arrive here, and you'll want these units to be
able to block them from entering your base.
As soon as your arms dealer finishes building, get the Scorpion Rocket upgrade
from it, then start cranking out Scorpions. Get a Palace and a Black Market
going as soon as possible, and definitely get the Toxin Shells and Anthrax Beta
upgrades from the Palace as well as the AT Rockets upgrade from the Black
Market (and Junk Repair if you have the money). Once you have a pile of twenty
or so Scorpions, the Scud Storm should be at about two minutes.
You'll have to rush it to stop it, but it won't be easy (assuming you're on
Brutal mode). Send your tanks straight up through the path in the middle of
the map, then head to the right and enter the top of the GLA base. Ignore
anything that shoots at you and just keep pushing your way into the very top
right corner of the map, which is where they'll build the Scud Storm. Destroy
it at all cost, then use anything that survives to start taking out buildings.
With the Scud Storm gone, the hard part is over. The Chinese forces aren't
powerful enough to be too much of a threat, so just build more Scorpions if
necessary and wipe out the GLA base entirely to finish the mission.
[Want to make the mission a lot easier? Use the captured nuclear warhead
trucks like the game suggests. As long as the enemy doesn't see the trucks
near your own units, they won't fire at them. You can drive them straight
into their base right at the start of the mission, split them up, and destroy
most of it instantly. Do it correctly, and they won't even get the chance to
build the Scud Storm before you have enough Scorpions to wipe them out.]
- You'll have to take it with infantry. I suggest you wait until you've
already wiped out the Chinese and American bases though, since you'll also have
to make sure the ground control center doesn't get destroyed once you've taken
control of it.
2) Capture the rocket launch gantry.
- As soon as you have control of the gantry and the ground control building at
the same time, the mission will end.
-----------
Walkthrough
-----------
You'll need to move fairly fast to avoid getting hit by the nuclear missile and
the particle cannon, though the computer's not really smart enough to use them
effectively anyway...
Start in the usual manner, building a Barracks and several more Workers to man
your supply depot. An Arms Dealer should be next, followed by a group of
Palaces loaded with rocket guys on the east side of your base. Once you have
the capture building upgrade from your Barracks, train a Rebel and use him to
take control of the oil derrick in the lower west corner.
As soon as your first Palace is done, you should start a Scud Storm. If you're
really fast, you can get two Scud Storms ready before the enemy gets either of
their superweapons off. Don't be too concerned if they manage to use one of
them though, as they tend to choose really stupid targets. (If you only manage
to get a single scud storm ready before their counters are low, use it to blast
the large power plant group near the particle cannon. It'll stall it long
enough for you to do something about it.)
Now that you've got Scud Storms going, your main focus should just be on
surviving in your base. The enemy will come from the east and the north, so
be prepared to defend around your Palaces. The biggest threat is the American
airfield to the east, since Aurora bombers will shred your tanks and vehicles
instantly. You should wipe out the airfield as soon as you can (either with a
scud storm or with a rebel ambush, once you have the ability).
Once your scud storms get going, that's about it... just use them to wipe out
the Particle Cannon and the Nuclear Missile, then destroy any and all base
structures you can find. It won't take long to wipe the enemy's defenses out,
so you can go ahead and build some Scorpions to prepare for the last part of
the mission.
Once you're sure the map's fairly clear, send your Scorpions to the ground
control center with some Rebels and capture it. The gantry is slightly more
defended, but it still won't be hard to take. Use your Scorpions (or a scud if
you're lazy) to blast any bunkers in your way, then use a Rebel to capture the
gantry when it's safe.
- A simple, straight-forward objective. The mission will provide you with a
few Chinooks for some combat drops as well as some airstrikes, which will make
this even easier.
2) Destroy the SCUD Storm.
- You'll have to hook around the mountains north-west if the town to reach the
Scud Storm. Blast your way through the base, then destroy the Scud Storm to
finish the mission.
-----------
Walkthrough
-----------
As was the case with the first Chinese and GLA missions, this mission is very
simple. The Crusaders and Humvees you start with are more than enough to
finish the mission, but feel free to use your General's promotion to get the
Paladin ability if you'd like. You might also want to get battle drones on
your vehicles, which will help eliminate enemy infantry as well as repair your
vehicles.
As you approach the city, a cutscene will result in a Scud Storm hitting the
town square area. The toxic goo it leaves behind will damage your vehicles, so
wait until it vanishes before you continue. There's a small group of POWs
shown on your map, and if you can manage to free them, you can put them in your
vehicles to increase their experience level.
When you move through the town, Chinooks will drop some Rangers into the
occupied buildings to clear them out. Make your way to the north-west corner
of the map, clearing out any enemy units you see along the way. Resistance
will increase when you reach the mountains, but your Crusaders should still be
able to handle it.
As you approach the GLA base, you'll see a line of Scorpions waiting to greet
you. Rather than trying to take them on, simple retreat and let the Fuel Air
Bomb take care of them (as well as some nearby structures). After the bomb
blows, move your tanks in and finish off the base. When you destroy the Scud
Storm (and its hole), the mission will be over.
- There are three of them, and they show up on your radar as a red dot. When
you free the first one, the size of the map will increase, revealing the
location of the second one. The map will increase again when you free the
second one, revealing the third.
-----------
Walkthrough
-----------
You can literally win this mission using only Burton if you want... just keep
moving him through the city, occupying buildings any time you need to fight
a vehicle or a mob. Or, if you'd like, you can just crank out a pile of
Paladins and hose the entire freakin' map. You'll probably want to do it this
way anyway, since assaulting the eastern base is quite tedious with just
Burton.
The pilots don't even actually need to survive the mission once you've rescued
them, though you'll need to return the third one to your base to finish the
mission.
- One hundred units of any type must survive to exit the north-east side of
the canyon. A large Commanche pile armed with the rocket pod upgrade will make
this simple.
-----------
Walkthrough
-----------
You have plenty of money, so select your airfield and build the rocket pod
upgrade followed by as many Commanches as you can afford. US forces will
stream in from the south-west corner of the canyon, followed shortly by large
groups of GLA units. The first several groups won't have any anti-aircraft
power at all, so you can just blast away at them with complete disregard.
It won't take long for the GLA to get wise to your attacks though, and they'll
start sending forces towards your base. Let your tanks and Humvees handle it
until you destroy the GLA forces hitting the retreating forces, then send the
Commanches handle the rest of them.
Keep building more Commanches as the mission goes on and add them to your pile.
As the mission progresses, Quad Cannons will start accompanying the GLA forces.
Make sure you target those manually as soon as you see them, or you'll start
losing Commanches like crazy.
That's all there is to it, this is another very simple mission. Once the
hundredth US unit exits the map in the north-east corner, destroy every GLA
unit in the last assault on your base to finish the mission.
- A cutscene will show you four flashing Stinger Sites. Your first objective
is to remove these Stinger Sites so carpet bombers can swing in and destroy the
rest of the GLA camp.
2) Destroy the GLA Base.
- Once you destroy the four Stinger Sites, carpet bombers will clear most of
the remaining GLA forces and structures. You'll be given four more Crusader
tanks and a pair of Dozers, then you'll have to clear out the rest of the GLA
forces from the map.
-----------
Walkthrough
-----------
Wipe out any GLA units that survived the beach assault, then gather your forces
on the west side of the beach. You start with four Tomahawks, which will make
short work of the bunkers along the beach. Edge even closer to the GLA base,
and you'll easily be able to blast the Stinger Sites from out of their range.
Just make sure you're paying attention - there's a rocket buggy and some
Technicals up there that could wipe your Tomahawks out if you don't destroy
them fast enough.
With the Stinger Sites removed, your Dozers will arrive. Start building a
power plant and a barracks, and have your Tomahawks destroy the garrisoned
tents on the far western edge. Get a Supply Depot running as fast as possible,
then start lining the eastern side of your base with Patriot batteries. Use
your General's points to get the Pathfinder ability, then crank out a few from
your Barracks and have them guard the Patriot batteries.
Once you have six or seven Patriots and some Pathfinders, concentrate on
building an airfield and some Stealth Fighters. Note the Laser Missiles and
Rocket Pods upgrades - the former will improve the firepower of your Stealth
Fighters while the latter while massively improve the destructive ability of
your Commanches. Fill your airfield with four Stealth Fighters, then build
four or so Commanches.
Time to scour the map for GLA forces. Technicals, Scorpions, and Rocket
Buggies are lurking on the streets, which will provide your Commanches with
some easy experience. When you're done mopping those up, use your spy
satellite (deployed from your command center) to get a view of the GLA base
directly north-east of yours. If you got the A-10 upgrade from your General's
points, use it in conjunction with your Stealth Fighters to start knocking out
Stinger Sites in this base.
Once the Stingers and any wandering Quad Cannons are dealt with, your Commanche
group can safely move in and wipe everything else out. More Stingers and
rocket guys are waiting for you on the other side of the base, so use your A-10
and your Stealth Fighters to wipe them out, then eliminate the surviving forces
with your Commanches.
1) Prevent the GLA from constructing their river base.
- Well, you can't really prevent them from constructing it, but you can
certainly blast the crap out of it as they build it. Use your level two A-10
upgrade along with a few Pathfinders and the two Commanches you start with to
wipe out their base.
2) Destroy the GLA's main base.
- The GLA blow the dam once you wipe out their first base, which floods the
river and cuts your base off from the north side of the river. Two more Dozers
will be airlifted in for you along with a Crusader and a pile of infantry.
You'll have to assault a much larger GLA base to end the mission, and with the
addition of a Scud Storm to the mix, this can get nasty. Check out the
walkthrough section for a great strategy if you're having difficulties.
-----------
Walkthrough
-----------
The GLA's initial river base isn't much of a threat. Start off by building a
Strategy Center followed by a Detention Camp. You'll want the level two A-10
ability from the General's promotions as well as the Pathfinder ability. Crank
out a cluster of five or so Pathfinders and move them towards the bridge along
with the pair of Commanches you start with and the Crusaders.
The trick to this mission is to use as little money as possible and to attack
as fast as possible. The sooner you attack the river base, the fewer
anti-aircraft defenses the GLA will have, which will make it a lot easier for
your Commanches.
When you're ready to cross the bridge, select the Detention Camp and use the
Intelligence ability to reveal all of the enemy's stuff. If he has a Stinger
Site near the other side of the bridge, use your A-10 strike to take it out.
Move the Pathfinders forward to snipe the rocket guys near the tunnels, then
move the Commanches in to wipe out the tunnel networks.
Move around the top of the GLA base with your Pathfinders, keeping your
Commanches a safe distance from any other Stinger Sites they might have. Your
Pathfinders have the ability to snipe the guys right out of a Stinger Site, so
edge your way towards them one at a time, wipe out the guys, and use the
Commanches to destroy it. Destroy all of the Stingers, then concentrate on
destroy the rest of the buildings.
DON'T destroy the command center, though. Leave it intact. When you destroy
every GLA structure, they attack the dam, flooding the river and trapping you
on this side (as well as making the map increase in size to reveal a much
larger base). You'll want to make a few preparations before you eliminate the
final GLA building.
First, move everything of value to the north side of the river from your old
base. Next, sell every building from your old base except for the power
plants, command center, strategy center, and detention camp. Now you should
have plenty of money to start building a new base around the supply pile on the
east side of the map. Get a new supply center and start gathering the supplies
from it.
The tricky part of the mission is that when the map expands, the GLA will have
a Scud Storm under construction (and it'll finish very fast). You need to
destroy the Scud Storm before it fires, but that's pretty much impossible
unless you build up your base before completely removing the old GLA base.
The new GLA base is extremely well defended - tunnel networks, demo traps, and
most importantly, stinger sites, surround every entrance.
The best way I've found to deal with this problem is to build three airfields
and load them with planes (don't forget to buy the laser missiles upgrade from
the airfield). Make your twelve planes into four groups of three, then build
as many Commanches as you can with your remaining funds. (Don't forget to
defend yourself on the west side of your base, either - a few Patriots and your
Pathfinder pile should do just fine.)
Now you're ready to destroy the GLA command center and start the second part of
the mission (either destroy it or capture it). Once the cutscene ends, find
your detention camp and use the intelligence ability. This will reveal four
Stinger sites along the eastern edge of the GLA base. Use your A-10s to
destroy the southern one, then send four of your planes towards each of the
other three (which should completely destroy them).
If any of them survive, immediately go back for a second strike to finish them
off. Meanwhile, use your Commanches and a Pathfinder to clear out the tunnel
networks north of your base, then move farther north and capture the two oil
derricks in the north-eastern corner of the map. If you see any quad cannons,
run your Commanches away immediately. A single quad cannon can wipe out a
multiple Commanches before they can do anything about it.
By now the Scud Storm counter has probably started. Reveal the map again with
your detention center and check around for any surviving anti-aircraft units.
If any Stinger Sites remain, use the planes on your airfields to destroy them.
Also target any quad cannons and rocket guys you can find. If you've been
moving fast enough, you should've been able to completely clear all
anti-aircraft resistance from the area. Send in your Commanches to destroy the
Scud Storm.
With the Scud Storm gone, you can relax a little. Build more planes if
necessary, then use them to blast the remaining Stinger Sites in the base
before you move in with the Commanches. With nothing to fire back at them, the
Commanches should be able to level everything and finish the mission for you in
no time.
- Despite the wording of the objective, all you really need to do is destroy
their command center. Two particle cannons will do the trick quite nicely.
2) Destroy the Chinese Command Center and the Nuclear Missile Silo.
- Particle cannons will also work quite well for this part of the mission.
-----------
Walkthrough
-----------
This mission's leagues easier than the previous one. Start by building a
Supply Depot next to the supply pile in your base with one of your Dozers, then
send the second Dozer straight to the south, where you'll find a second supply
pile. Build a Supply Depot next to this one as well, and build a second
Chinook for each one.
The southern one will need some Patriot batteries, so build a few on the east
side of it. Meanwhile, build a barracks with your other dozer and build some
Pathfinders (you'll have to use a General's point). Send at least one
Pathfinder to guard the Patriots near the southern supply depot, then use one
to guard the northern and southern entrances to your main base.
It won't hurt to build a few more Patriots by each entrance to your base, but
it's not really necessary. Instead, concentrate on getting a Strategy Center
and some particle cannons. Four or more particle cannons will easily end this
mission in a matter of minutes - simply hit the GLA command center in the
northeast corner, then hit the nuclear missile silo and Chinese command center
in the lower-right corner of the map. Once those three structures are
destroyed, the mission is over.
If you'd like to use ground or air forces to make it a little more fun or
challenging, knock yourself out. I personally suggest sending Colonel Burton
through the city. He's quite effective when he can garrison buildings.
- Despite the wording of this objective, all you really need to do is destroy
all non-defensive GLA structures (meaning tunnel networks, stinger sites, et
cetera can still be alive, as can units). There's quite a bit of anti-aircraft
stuff in this mission, so I suggest mass nuclear missiles, particle cannons,
and Auroras to clear the place out.
-----------
Walkthrough
-----------
You'll definitely want the Pathfinder upgrade from your General's points, and I
suggest you pick up the Fuel Air Bomb and level three A-10 strike as well.
Start by getting your supply depot going, and load one of your Humvees full of
infantry. Send it south to the abandoned Chinese base, take all three
buildings, and build a Chinese dozer from the command center. Immediately
defend the western sides of your bases with a few Patriots/Gattling turrets,
and make sure you've got some Pathfinders to join your Patriots.
As usual, your primary threat is the Scud Storm. Luckilly, its timer is much
higher than usual, so you'll have no trouble building an airfield and some
Auroras before the Scud goes off. Use your A-10s to weaken it, then send as
many Auroras as necessary depending on how much damage the Scud took from the
A-10s.
With the Scud Storm gone, the hard part of the mission is over. All that's
left is to sit and take the weak attacks they send towards your base while you
pick away at their base. The easiest way to take out their base is with a
large number of nuke silos, but if you'd prefer a less "cheap" way, a pile of
Overlords is also quite effective. Just watch out for demo traps in the city,
they can really hurt if you let one hit you. Don't forget that you can build
Hackers for fast money, either.
Regardless of your method, the USA campaign is over as soon as you rid the city
of all non-defensive GLA buildings.
=============================================================================
| | Cost | Requirements | Built From |
| Battlemaster |--------|----------------------|------------------|
| | 800 | None | War Factory |
|-----------------------------------------------------------------------------|
|Battlemaster tanks are the basic Chinese tank unit. They're good speed and |
|rate of fire can be increased even more by the Horde Bonus, especially if you|
|have the Nationalism upgrade from the Propaganda Center. The Nuclear Tanks |
|upgrade from the Nuclear Missile will increase their speed by 25%, and the |
|Uranium Shells upgrade from the Nuclear Missile will increase their firepower|
|by 25%. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Black Lotus |--------|----------------------|------------------|
| | 1500 | Propaganda Center | Barracks |
|-----------------------------------------------------------------------------|
|Black Lotus is basically an elite Hacker, though she has slightly different |
|abilities. She has the Capture Building ability, which will allow her to |
|take control of enemy buildings (in less time than it takes Red Guard men to |
|do it, and she can move while doing it). She also has the ability to disable|
|enemy vehicles for a short period, though she has to be fairly close to them.|
|Finally, she has the ability to steal money from an enemy Supply Depot, which|
|can prove valuable and hilarious if your oponent fails to notice it in time. |
|Black Lotus is also stealthed unless she's executing one of her abilities. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Construction Dozer |--------|----------------------|------------------|
| | 1000 | None | Command Center |
|-----------------------------------------------------------------------------|
|Dozers are used to construct and repair buildings and structures, and they |
|also have the ability to clear landmines and demo traps from the ground. |
|The drivers can be sniped by Jarmen Kell just like any other ground vehicle, |
|so watch out. If you're playing as the GLA, sniping and capturing a Dozer |
|can prove invaluable. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Dragon Tank |--------|----------------------|------------------|
| | 800 | None | War Factory |
|-----------------------------------------------------------------------------|
|Dragon Tanks are armed with a flame cannon that can be used to torch infantry|
|from inside garrisoned structures. They also have a special Fire Wall |
|ability that enables them to spray fire out in a semicircle, frying anything |
|stupid enough to drive through it. The Black Napalm upgrade from the War |
|Factory will increase the strength of the flames by 25%. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Gattling Tank |--------|----------------------|------------------|
| | 800 | None | War Factory |
|-----------------------------------------------------------------------------|
|Gattling Tanks are armed with a chain gun. They're very effective against |
|infantry and aircraft, and their firepower can be increased by 25% if you |
|have the Chain Guns upgrade from the War Factory. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Hacker |--------|----------------------|------------------|
| | 625 | Propaganda Center | Barracks |
|-----------------------------------------------------------------------------|
|Hackers can be used to steal money from the internet. When deployed, they'll|
|sit and collect money every few seconds (five, six, eight, and ten, depending|
|on their experience level). In large groups, they can generate tons of money|
|in a short period of time, but they are defenseless and easy to kill. They |
|also have the ability to disable enemy buildings with a virus if they get |
|close enough to the target. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Inferno Cannon |--------|----------------------|------------------|
| | 900 | Propaganda Center | War Factory |
|-----------------------------------------------------------------------------|
|Inferno Cannons lob napalm shells from a distance. When used in groups, the |
|shells cause a firestorm, which can be devastating to just about anything. |
|The Black Napalm upgrade will increase the strength of the flames by 25%. |
|Note that Inferno Cannons will not defend themselves if attacked. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Mig |--------|----------------------|------------------|
| | 1000 | None | Air Field |
|-----------------------------------------------------------------------------|
|Migs are Chinese aircraft armed with napalm missiles. In groups, these |
|missiles can cause a firestorm, which can be devastating to units and |
|structures. The Black Napalm upgrade from the War Factory will increase the |
|strength of the flames by 25%, and the Mig Armor upgrade from the Air Field |
|will increase their health by 25%. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Nuke Cannon |--------|-----------------------|-----------------|
| | 1600 | Propaganda Center | Command Center |
| | |Level 1 General's Power| |
|-----------------------------------------------------------------------------|
|Nuke Cannons lob small nuclear shells at targets from a distance. They're |
|painfully slow and must spend a great deal of time deploying, so they aren't |
|very practical unless used with other forces. You'll need a level one |
|General's Power before you can build these. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Overlord |--------|----------------------|------------------|
| | 2000 | Propaganda Center | War Factory |
|-----------------------------------------------------------------------------|
|Overlords are heavy tanks. They're armed with dual cannons, and can have a |
|bunker (400), gattling cannon (1200), or propaganda tower (500) mounted on |
|them. They can receive a 25% speed increase from the Nuclear Tanks upgrade |
|from the Nuclear Missile as well as a 25% firepower upgrade from the Uranium |
|shells upgrade from the Nuclear Missile. It should also be noted that these |
|tanks are so big they can literally run over smaller vehicles, completely |
|destroying them instantly. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Red Guard |--------|----------------------|------------------|
| | 300 | None | Barracks |
|-----------------------------------------------------------------------------|
|Red Guard units are the basic Chinese infantry unit. Two Red Guard soldiers |
|will be trained for every one you purchase, which gives China an obvious |
|infantry advantage early on. Chinese infantry also benefit from the Horde |
|Bonus, which will increase the strength of some units when they're gathered |
|in groups of five or more. The Nationalism upgrade from the Propaganda |
|Center will make the Horde Bonus even more effective. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Supply Truck |--------|----------------------|------------------|
| | 600 | None | Supply Depot |
|-----------------------------------------------------------------------------|
|Every Supply Depot comes with a single Supply Truck. They'll collect three |
|hundred credits with each trip to a supply pile, so make sure you have at |
|least two trucks running for each Supply Depot whenever possible. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Tank Hunter |--------|----------------------|------------------|
| | 300 | None | Barracks |
|-----------------------------------------------------------------------------|
|Tank Hunters are Chinese rocket soldiers. They can fire at ground and air |
|targets, and are most effective from inside bunkers or civilian buildings. |
|Like the Red Guard, Tank Hunters can get a Horde Bonus if there are five or |
|more of them in a group, and the Horde Bonus can be increased by the |
|Nationalism upgrade from the Propaganda Center. Tank Hunters also have a |
|special TNT attack. When used, the Tank Hunter will plant an explosive on a |
|structure, which will detonate after ten seconds. These can be devastating |
|when used in groups, since it will take several to destroy a building. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Troop Crawler |--------|----------------------|------------------|
| | 1400 | None | War Factory |
|-----------------------------------------------------------------------------|
|Troop Crawlers are transports that come with eight Red Guard units inside. |
|They can reveal stealthed units, which makes them ideal for scouting. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Angry Mob |--------|----------------------|------------------|
| | 800 | Palace | Barracks |
|-----------------------------------------------------------------------------|
|Ah, the Angry Mob, my favorite Command and Conquer unit of all time. It |
|delivers exactly what its name implies - it's a group of angry GLA citizens |
|armed with guns and molotovs. When armed with the Arm the Mob upgrade from |
|the Palace, they become insanely devastating. A single mob can easily handle|
|tanks and vehicles as well as wipe out buildings in no time. The down sides?|
|They're helpless against toxins, snipers, and heavy gattling weapons, and |
|they can't enter Tunnel Networks. It's a shame, too, 'cause mobs out of a |
|Tunnel Network would be hilarious. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Bomb Truck |--------|----------------------|------------------|
| | 1200 | Palace | Arms Dealer |
|-----------------------------------------------------------------------------|
|Classic demo trucks, only not armed with a nuclear warhead like usual. These|
|can be disguised as any vehicle, both friend or foe. Anything that can |
|detect stealth will blow their cover, though. For an extra five hundred |
|credits, you can arm the truck with either a High Explosive bomb (double the |
|damage as usual) or a Bio Bomb (armed with anthrax). |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Hijacker |--------|-----------------------|-----------------|
| | 400 | Palace | Barracks |
| | |Level 3 General's Power| |
|-----------------------------------------------------------------------------|
|Hijackers can take control of an enemy vehicle. Since they're stealth, you |
|can often catch unprepared tanks or Dozers off guard. A great unit, but hard|
|to use against an intelligent opponent. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Jarmen Kell |--------|----------------------|------------------|
| | 1500 | Palace | Barracks |
|-----------------------------------------------------------------------------|
|Jarmen Kell is a stealthed sniper with a nice ability that lets him snipe the|
|driver out of a vehicle. If you can get him near an enemy Dozer, you can |
|snipe the driver and possibly steal it, allowing you to build Chinese or USA |
|structures. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Marauder Tank |--------|-----------------------|-----------------|
| | 800 |Level 1 General's Power| Arms Dealer |
|-----------------------------------------------------------------------------|
|A heavier GLA tank. These things can gather parts from other destroyed |
|vehicles to become stronger, even eventually gaining a second barrel. They |
|lack the Scorpion's rocket ability, but the Toxin Shells upgrade from the |
|Palace will still give them some anti-infantry ability. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Quad Cannon |--------|----------------------|------------------|
| | 700 | None | Arms Dealer |
|-----------------------------------------------------------------------------|
|These are the GLA version of Gattling Tanks. They can upgrade their guns |
|with parts found on the ground where other vehicles were destroyed, and the |
|AP Bullets upgrade from the Black Market will increase their firepower by |
|25%. Highly effective against infantry and air targets. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Radar Van |--------|----------------------|------------------|
| | 500 | None | Arms Dealer |
|-----------------------------------------------------------------------------|
|Radar Vans are the GLA source of Radar, obviously. They can also be used to |
|reveal chunks of the map if you get the Radar Scan upgrade from the Black |
|Market. Those also stack, so if you have five Radar Vans, you'll be able to |
|scan five chunks of the map at once. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Rebel |--------|----------------------|------------------|
| | 150 | None | Barracks |
|-----------------------------------------------------------------------------|
|Rebels are the basic GLA infantry unit. Armed with a light machine gun, they|
|are only effective against infantry unless you have overwhelming numbers of |
|them. The Capture Building upgrade from the Barracks will allow them to take|
|control of enemy and civilian buildings. The Camouflage upgrade from the |
|Palace will make Rebels stealth. The AP Bullets upgrade from the Black |
|Market will increase their attack power by 25%. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Rocket Buggy |--------|----------------------|------------------|
| | 900 | Palace | Arms Dealer |
|-----------------------------------------------------------------------------|
|These are very fast (and very lightly armored) buggies with rocket launchers |
|mounted on the back. They have great range, and their firepower can be |
|increased by 25% with the AP Rockets upgrade from the Black Market. The |
|Buggy Ammo upgrade from the Black Market will increase the number of rockets |
|fired with each barrage, making these even more deadly. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| RPG Trooper |--------|----------------------|------------------|
| | 300 | None | Barracks |
|-----------------------------------------------------------------------------|
|RPG Troopers are GLA rocket soldiers. They're very effective against hard |
|targets, and they can fire at ground and air targets. They're most effective|
|from inside buildings, but they can definitely cause plenty of damage out in |
|the open as well. The AP Rockets upgrade from the Black Market will increase|
|their attack power by 25%. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Scorpion |--------|----------------------|------------------|
| | 600 | None | Arms Dealer |
|-----------------------------------------------------------------------------|
|The GLA light tank. Armed with the Scorpion Rocket upgrade from the Arms |
|Dealer, these things can be horribly destructive, even against infantry. The|
|Toxin Shells upgrade from the Palace will make things even worse, since it'll|
|cause each shell to leave a toxic cloud on the ground. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Scud Launcher |--------|-----------------------|-----------------|
| | 1200 | Palace | Arms Dealer |
| | |Level 1 General's Power| |
|-----------------------------------------------------------------------------|
|Scuds are mobile missile launchers. They can fire from a good distance, and |
|the missiles cause a great deal of damage. The down side is that they're |
|fairly slow, and they can be shot down fairly easily. They can be loaded |
|with anthrax missiles though, which will make short work of infantry and |
|Stinger Sites. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Technical |--------|----------------------|------------------|
| | 500 | None | Arms Dealer |
|-----------------------------------------------------------------------------|
|These are simple trucks mounted with a machine gun on the back. They have |
|very weak armor, and the weapon isn't very effective. They can carry five |
|infantry units inside, but those units won't be able to fire while inside. |
|Technicals can also upgrade themselves by collecting parts left on the ground|
|by other destroyed vehicles. The AP Bullets upgrade from the Black Market |
|will increase their machine gun's damage by 25%. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Terrorist |--------|----------------------|------------------|
| | 200 | None | Barracks |
|-----------------------------------------------------------------------------|
|Terrorists are suicide infantry. When you target something with them, the |
|Terrorist will rush at it until it makes contact, then detonate. You can |
|also detonate them on command, and they can also enter civilian vehicles to |
|make a|weaker version of the Bomb Truck. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Toxin Tractor |--------|----------------------|------------------|
| | 600 | None | Arms Dealer |
|-----------------------------------------------------------------------------|
|These are like Dragon Tanks, only they shoot toxin rather than flames. The |
|toxin is devastating to infantry units and light vehicles, but it's next to |
|useless against heavy vehicles and structures. A single shot of toxin will |
|instantly kill troops inside a garrisoned building. The Tractors also have |
|the Contaminate ability, which is just like the Dragon Tank's Fire Wall. It |
|sprays a puddle of toxin out in a semicircle, which will slaughter any |
|infantry stupid enough to walk through it. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Worker |--------|----------------------|------------------|
| | 200 | None | Command Center |
| | | | Supply Stash |
|-----------------------------------------------------------------------------|
|Workers are the GLA version of a Dozer. They're used to build and repair |
|buildings, clear mines, and collect supplies. Since they only bring back 75 |
|credits with each trip to a supply pile, it's a good idea to have several of |
|them operating at eash Supply Stash whenever possible and practical. While |
|Workers are less expensive than their Dozer counterparts, they're also much |
|easier to kill. The good news is that they can be trained from both the |
|Command Center and the Supply Stash and that unlike Dozers, they can't be |
|captured and used against you. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Ambulance |--------|----------------------|------------------|
| | 600 | None | War Factory |
|-----------------------------------------------------------------------------|
|Ambulance units can carry three infantry units inside, which will be able to |
|fire out of it like a Humvee. The big difference is that Ambulances can also|
|be used to clean up toxins and nuclear radiation. Ambulances can also deploy|
|Battle Drones (300) or Scout Drones (100). Battle Drones will repair the |
|Ambulance slowly and are armed with a light machine gun, Scout Drones will |
|increase the visual range and detect stealth units. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Aurora Bomber |--------|----------------------|------------------|
| | 2500 | Strategy Center | Air Field |
|-----------------------------------------------------------------------------|
|Aurora Bombers execute their attack at super-sonic speed, which makes them |
|completely invincible until after they've dropped their bomb. This makes |
|them ideal for destroying heavilly guarded targets, though they're almost |
|certain to be destroyed on the return trip. Their bombs are extremely |
|powerful, which is also a huge plus. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Chinook |--------|----------------------|------------------|
| | 1200 | None | Supply Center |
|-----------------------------------------------------------------------------|
|Chinooks are primarilly used to collect supplies, but they can also be used |
|to drop Rangers into garrisoned buildings, which will clear out the enemy |
|troops. They can hold eight infantry units, and they can also be used to |
|transport vehicles. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Colonel Burton |--------|----------------------|------------------|
| | 1500 | Strategy Center | Barracks |
|-----------------------------------------------------------------------------|
|Colonel Burton is an elite soldier with a few unique abilities. He's stealth|
|unless he's firing a weapon or planting an explosive. His Knife Attack will |
|make him pull out a knife, which he'll use to kill soldiers silently, without|
|revealing himself. He can also plant timed or remote demo charges, which are|
|useful for destroying buildings. Burton also has the ability to scale cliffs|
|and ledges that normal infantry and vehicles usually can't cross. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Comanche |--------|----------------------|------------------|
| | 1500 | None | Air Field |
|-----------------------------------------------------------------------------|
|Commanches are attack choppers armed with a machine gun. The Rocket Pods |
|upgrade from the Air Field will add a rocket attack to them, making them a |
|definite threat to any ground target, especially in large numbers. Gattling |
|weapons will take them down in no time, though. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Construction Dozer |--------|----------------------|------------------|
| | 1000 | None | Command Center |
|-----------------------------------------------------------------------------|
|Construction Dozers are used to construct and repair buildings, and they can |
|also be used to clear enemy mines from the ground. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Crusader |--------|----------------------|------------------|
| | 900 | None | War Factory |
|-----------------------------------------------------------------------------|
|Crusaders are medium tanks with the ability to build Battle Drones (300) or |
|Scout Drones (100). Battle Drones will repair the Crusader slowly and are |
|armed with a light machine gun, Scout Drones will increase the visual range |
|and detect stealth units. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Humvee |--------|----------------------|------------------|
| | 700 | None | War Factory |
|-----------------------------------------------------------------------------|
|Humvees are troops transports capable of holding five infantry units (which |
|will be able to fire from inside it). Armed with a very light machine gun, |
|Humvees are much more potent when upgraded with the TOW Missile upgrade from |
|the War Factory. Humvees can also deploy Battle Drones (300) or Scout Drones|
|(100). Battle Drones will repair the Humvee slowly and are armed with a |
|light machine gun, Scout Drones will increase the visual range and detect |
|stealth units. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Missile Defender |--------|----------------------|------------------|
| | 300 | None | Barracks |
|-----------------------------------------------------------------------------|
|Missile Defenders are the USA rocket soldier. They can fire at ground and |
|air targets, and they're most effective from inside a vehicle or structure. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Paladin |--------|-----------------------|-----------------|
| | 1100 |Level 1 General's Power| War Factory |
|-----------------------------------------------------------------------------|
|Paladins are a more potent version of the Crusader tank. Armed with a point |
|defense laser, Paladins can shoot down rockets and missiles as well as kill |
|infantry at close distance, making them a powerful offensive and defensive |
|unit. Paladins can also deploy Battle Drones (300) or Scout Drones (100). |
|Battle Drones will repair the Paladin slowly and are armed with a light |
|machine gun, Scout Drones will increase the visual range and detect stealth |
|units. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Pathfinder |--------|-----------------------|-----------------|
| | 600 |Level 3 General's Power| Barracks |
|-----------------------------------------------------------------------------|
|Pathfinders are sniper units that are stealthed when standing still. They're|
|absolutely devastating against infantry targets, especially from inside a |
|vehicle or building. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Ranger |--------|----------------------|------------------|
| | 225 | None | Barracks |
|-----------------------------------------------------------------------------|
|Rangers are the basic USA infantry unit. They can take control of enemy and |
|civilian buildings with the Capture Building upgrade from the Barracks, and |
|they can use Flash-Bangs with the Flash-Bang Grenades upgrade from the |
|Barracks. Flash-Bangs will clear out a garrisoned building in a single hit, |
|and they're also devastating to infantry out in the open. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Raptor |--------|----------------------|------------------|
| | 1400 | None | Air Field |
|-----------------------------------------------------------------------------|
|Raptors are basic fighters that can be used to attack ground or air targets. |
|They're not very well armored, so don't expect them to live through much. |
|The Laser Missiles upgrade from the Air Field will increase their attack |
|power by 25%. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Stealth Fighter |--------|-----------------------|-----------------|
| | 1600 |Level 1 General's Power| Air Field |
|-----------------------------------------------------------------------------|
|Stealth Fighters are stealthed until they fire their units, which can be a |
|big advantage. The Laser Missiles upgrade from the Air Field will increase |
|their attack power by 25%. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Tomahawk |--------|----------------------|------------------|
| | 1200 | Strategy Center | War Factory |
|-----------------------------------------------------------------------------|
|Tomahawks are mobile missile launchers capable of hitting targets from a fair|
|distance. Unlike SCUD Launchers, Tomahawk missiles home in on their target, |
|making them even more devastating. Tomahawks can also deploy Battle Drones |
|(300) or Scout Drones (100). Battle Drones will repair the Tomahawk slowly |
|and are armed with a light machine gun, Scout Drones will increase the visual|
|range and detect stealth units. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Power Required |
| Air Field |--------|----------------------|------------------|
| | 1000 | Supply center | 1 |
|-----------------------------------|-----------------------------------------|
|Air Fields are used to produce Mig | |
|fighters, which can be used to |Produces: Cost: |
|cause firestorms when used in large| |
|enough numbers. The Mig Armor | Mig Armor 500 |
|upgrade will help Migs survive more| Mig 1000 |
|damage, but they still die easily. | Landmines 600 |
|Damaged planes will be repaired | |
|while on the Air Field. | |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Power Required |
| Barracks |--------|----------------------|------------------|
| | 500 | None | 0 |
|-----------------------------------|-----------------------------------------|
|The Barracks is used to train | |
|infantry units. The Capture |Produces: Cost: |
|Building upgade will enable Red | |
|Guard units to capture enemy and | Red Guard 300 |
|neutral structures. Injured | Tank Hunter 300 |
|infantry units will be healed when | Hacker 625 |
|they're sent back to the Barracks. | Black Lotus 1000 |
| | Capture Building 1500 |
| | Landmines 600 |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Power Required |
| Bunker |--------|----------------------|------------------|
| | 400 | Barracks | 0 |
|-----------------------------------|-----------------------------------------|
|Bunkers are defensive structures | |
|that can house five infantry units.|Produces: Cost: |
|Combined with Gattling Cannons, | |
|Bunkers make excellent defenses. | Landmines 600 |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Power Required |
| Command Center |--------|----------------------|------------------|
| | 2000 | None | 0 |
|-----------------------------------|-----------------------------------------|
|These structures are your only | |
|source of Construction Dozers, so |Produces: Cost: |
|you'll want to make sure you have | |
|one at all times if possible. It's| Construction Dozer 1000 |
|also your source of Radar, and many| Landmines 600 |
|special General's abilities are | Radar 500 |
|deployed from it. | |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Power Required |
| Gattling Cannon |--------|----------------------|------------------|
| | 1200 | Nuclear Reactor | 3 |
|-----------------------------------|-----------------------------------------|
|Gattling Cannons are defensive | |
|structures armed with a chain gun. |Produces: Cost: |
|They're most effective against | |
|infantry and light vehicles, but in| Landmines 600 |
|large quantities, they can threaten| |
|just about everything. The Chain | |
|Guns upgrade from the War Factory | |
|will make them even more effective.| |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Power Required |
| Nuclear Missile |--------|----------------------|------------------|
| | 5000 | Propaganda Center | 10 |
|-----------------------------------|-----------------------------------------|
|Nuclear Missile silos produce a | |
|nuclear missile every six minutes. |Produces: Cost: |
|Nukes are devastating, especially | |
|with more than one at a time. You | Nuclear Tanks 2000 |
|can also build two upgrades for | Uranium Shells 2500 |
|your tanks from the silo. | Landmines 600 |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Power Supplied |
| Nuclear Reactor |--------|----------------------|------------------|
| | 1000 | None | 10 |
|-----------------------------------|-----------------------------------------|
|These structures provide your base | |
|with the power it needs to operate |Produces: Cost: |
|effeciently. If your base doesn't | |
|have sufficient power, some | Landmines 600 |
|structures will fail to operate, | |
|especially base defenses. Nuclear |Features: |
|Reactors have an Overcharge feature| |
|that will allow them to produce | Overcharge Free |
|more power, but it will slowly | |
|destroy the structure until you | |
|turn the feature back off. | |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Power Required |
| Propaganda Center |--------|----------------------|------------------|
| | 2000 | War Factory | 2 |
|-----------------------------------|-----------------------------------------|
|The Propaganda Center is necessary | |
|before you can build some of the |Produces: Cost: |
|higher-tech units and structures. | |
|It can also be used to purchase two| Subliminal Messaging 500 |
|upgrades. | Nationalism 2000 |
| | Landmines 600 |
| | |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Power Required |
| Speaker Tower |--------|----------------------|------------------|
| | 500 | Propaganda Center | 1 |
|-----------------------------------|-----------------------------------------|
|Speaker Towers emit a red glow in | |
|a radius that will heal your units |Produces: Cost: |
|and increase their rate of fire. | Nothing Nothing |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Power Required |
| Supply Center |--------|----------------------|------------------|
| | 1500 | Nuclear Reactor | 1 |
|-----------------------------------|-----------------------------------------|
|Supply Centers are used to collect | |
|funds to finance your operations. |Produces: Cost: |
|Build them as close to a supply | |
|pile as possible to be efficient, | Supply Truck 600 |
|and keep two Supply Trucks running | Landmines 600 |
|at each center whenever possible. | |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Power Required |
| War Factory |--------|----------------------|------------------|
| | 2000 | Nuclear Reactor | 1 |
| | | Supply Center | |
|-----------------------------------|-----------------------------------------|
|The War Factory is used to build | |
|ground vehicles as well as a few |Produces: Cost: |
|upgrades. Depending on your style | |
|of combat, this could be the most | Battlemaster 800 |
|important structure in your base. | Dragon Tank 800 |
|Damaged vehicles can be repaired by| Gattling Tank 800 |
|sending them back to the War | Inferno Cannon 900 |
|Factory. | Troop Crawler 1400 |
| | Chain Guns 1500 |
| | Nuke Cannon 1600 |
| | Overlord 2000 |
| | Black Napalm 2000 |
| | Landmines 600 |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Power Required |
| Arms Dealer |--------|----------------------|------------------|
| | 2500 | Supply Stash | 0 |
|-----------------------------------|-----------------------------------------|
|The Arms Dealer structure is the | |
|GLA version of the War Factory. |Produces: Cost: |
|Vehicles and several upgrades are | |
|purchased from it, and damaged | Technical 500 |
|vehicles can be repaired when sent | Radar Van 500 |
|back to the Arms Dealer. | Scorpion 600 |
| | Toxin Tractor 600 |
| | Quad Cannon 700 |
| | Marauder 800 |
| | Rocket Buggy 900 |
| | Scorpion Rockets 1000 |
| | SCUD Launcher 1200 |
| | Bomb Truck 1200 |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Power Required |
| Barracks |--------|----------------------|------------------|
| | 500 | None | 0 |
|-----------------------------------|-----------------------------------------|
|The Barracks is used to train GLA | |
|infantry units. It's also required|Produces: Cost: |
|before you can construct base | |
|defenses such as Stinger Sites and | Rebel 150 |
|Tunnel Networks. You can heal | Terrorist 200 |
|injured infantry by sending them | RPG Trooper 300 |
|back to the Barracks. | Hijacker 400 |
| | Angry Mob 800 |
| | Capture Building 1000 |
| | Jarmen Kell 1500 |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Power Required |
| Black Market |--------|----------------------|------------------|
| | 2500 | Palace | 0 |
|-----------------------------------|-----------------------------------------|
|Black Markets are the source of | |
|several GLA upgrades, and they also|Produces: Cost: |
|produce 20 credits every few | |
|seconds. Due to their high cost, | Radar Scan 500 |
|they're generally not too practical| Buggy Ammo 1200 |
|as far as a source of income goes. | Junk Repair 2000 |
| | AP Bullets 2000 |
| | AP Rockets 2000 |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Power Required |
| Command Center |--------|----------------------|------------------|
| | 2000 | None | 0 |
|-----------------------------------|-----------------------------------------|
|The Command Center is where many | |
|of the GLA General's Powers are |Produces: Cost: |
|deployed from. You can also train | |
|Worker units from it. | Worker 200 |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Power Required |
| Demo Trap |--------|----------------------|------------------|
| | 400 | Arms Dealer | 0 |
|-----------------------------------|-----------------------------------------|
|Demo Traps are powerful explosives | |
|that can be detonated by proximity |Produces: Cost: |
|or manually. They're also stealth.| |
|The blast will kill infantry and | Nothing Nothing |
|light vehicles and severely damage | |
|heavy vehicles. | |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Power Required |
| Palace |--------|----------------------|------------------|
| | 2500 | Arms Dealer | 0 |
|-----------------------------------|-----------------------------------------|
|Palaces are the source of several | |
|upgrades, though arguably their |Produces: Cost: |
|most important use is defense. | |
|They can hold five infantry units, | Arm the Mob 1000 |
|which can fire out of the windows | Toxin Shells 1000 |
|just like any garrisoned building. | Camouflage 2000 |
|Note, however, that they can't see | Anthrax Beta 2500 |
|stealth like most base defenses, | |
|and they're easily stolen by a | |
|Black Lotus if you're not paying | |
|attention. | |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Power Required |
| SCUD Storm |--------|----------------------|------------------|
| | 5000 | Palace | 0 |
|-----------------------------------|-----------------------------------------|
|Allows you to launch a series of | |
|highly destructive missiles every |Produces: Cost: |
|five minutes. These things are | |
|extremely devastating, especially | Nothing Nothing |
|if you have more than one of them | |
|at once. | |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Power Required |
| Stinger Site |--------|----------------------|------------------|
| | 900 | Barracks | 0 |
|-----------------------------------|-----------------------------------------|
|Stinger Sites are small sandbag | |
|bunkers supplied with rocket troops|Produces: Cost: |
|that will fire at ground and air | |
|targets. While generally effective| Nothing Nothing |
|against vehicles, they're helpless | |
|against infantry and anything that | |
|can pick off the men inside it. | |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Power Required |
| Supply Stash |--------|----------------------|------------------|
| | 1500 | None | 0 |
|-----------------------------------|-----------------------------------------|
|The Supply Stash is the primary | |
|source of funds for the GLA. Since|Produces: Cost: |
|each Worker only collects 75 units | |
|of money with each trip, you'll | Worker 200 |
|want to keep several of them at | |
|each Stash to collect money faster.| |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Power Required |
| Tunnel Network |--------|----------------------|------------------|
| | 800 | Barracks | 0 |
|-----------------------------------|-----------------------------------------|
|Tunnel Networks come with two | |
|rocket men and are armed with a |Produces: Cost: |
|light machine gun. Most units can | |
|enter a tunnel network and exit it | Nothing Nothing |
|at any other tunnel network, and | |
|while inside, they will be healed. | |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Power Required |
| Air Field |--------|----------------------|------------------|
| | 1000 | Supply Center | 1 |
|-----------------------------------|-----------------------------------------|
|Air Fields can produce aircraft as | |
|well as some upgrades for them. |Produces: Cost: |
|Damaged aircraft can be completely | |
|repaired while on the airfield. | Rocket Pods 800 |
| | Raptor 1400 |
| | Laser Missiles 1500 |
| | Comanche 1500 |
| | Stealth Fighter 1600 |
| | Aurora Bomber 2500 |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Power Required |
| Barracks |--------|----------------------|------------------|
| | 600 | None | 0 |
|-----------------------------------|-----------------------------------------|
|The Barracks is your source of | |
|infantry units. Injured infantry |Produces: Cost: |
|will be fully healed if they're | |
|sent back to the Barracks. | Ranger 225 |
| | Missile Defender 300 |
| | Pathfinder 600 |
| | Flash-Bang Grenades 800 |
| | Capture Building 1000 |
| | Colonel Burton 1500 |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Power Supplied |
| Cold Fusion Reactor |--------|----------------------|------------------|
| | 800 | None | 5 |
|-----------------------------------|-----------------------------------------|
|Cold Fusion Reactors provide power | |
|for your base to function. Without|Produces: Cost: |
|sufficient power, many structures | |
|won't work, and your radar will be | Control Rods 800 |
|non-functional. The Control Rods | |
|upgrade will double the amount of | |
|power provided by the reactor. | |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Power Required |
| Command Center |--------|----------------------|------------------|
| | 2000 | None | 0 |
|-----------------------------------|-----------------------------------------|
|These structures are your only | |
|source of Construction Dozers, so |Produces: Cost: |
|you'll want to make sure you have | |
|one at all times if possible. It's| Construction Dozer 1000 |
|also your source of Radar, and many| |
|special General's abilities are | |
|deployed from it. | |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Power Required |
| Detention Camp |--------|----------------------|------------------|
| | 1000 | Strategy Center | 0 |
|-----------------------------------|-----------------------------------------|
|The Detention Camp structure lets | |
|you use the Intelligence ability |Produces: Cost: |
|every two minutes, which will let | |
|you see the entire map for a while.| Nothing Nothing |
|It will not reveal stealth. | |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Power Required |
| Particle Cannon |--------|----------------------|------------------|
| | 5000 | Strategy Center | 10 |
|-----------------------------------|-----------------------------------------|
|This building uses a lot of power, | |
|and with good reason - it generates|Produces: Cost: |
|a massive bolt of power that slices| |
|through anything in its way. You | Nothing Nothing |
|can use it once every four minutes,| |
|provided you're not low on power. | |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Power Required |
| Patriot Missile System |--------|----------------------|------------------|
| | 1000 | Cold Fusion Reactor | 3 |
|-----------------------------------|-----------------------------------------|
|Patriots are the USA's base defense| |
|structure. They fire missiles at |Produces: Cost: |
|ground and air targets, and are | |
|very effective against vehicles. | Nothing Nothing |
|They're almost completely worthless| |
|against moving infantry, though. | |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Power Required |
| Strategy Center |--------|------------------------|----------------|
| | 2500 |War Factory or Air Field| 0 |
|-----------------------------------|-----------------------------------------|
|The Strategy Center is primarilly | |
|used to purchase upgrades, but it |Produces: Cost: |
|can also initiate a few battle | |
|plans. Bombardment will increase | Drone Armor 500 |
|the firepower of your units and | Advanced Training 1500 |
|deploy a cannon from the building, | Composite Armor 2000 |
|Hold the Line will increase the | |
|armor rating of your units and add | |
|armor to the building, and Search | |
|and Destroy will increase the | |
|visual range of your units as well | |
|as enable the building to see | |
|stealthed enemies. | |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Power Required |
| Supply Center |--------|----------------------|------------------|
| | 2000 | Cold Fusion Reactor | 1 |
|-----------------------------------|-----------------------------------------|
|Supply Centers are used to collect | |
|resources for you to fund your |Produces: Cost: |
|operations. They come with one | |
|Chinook and can build more. It's | Chinook 1200 |
|best to build the center as close | |
|to a supply pile as possible, and | |
|it's usually best to have two | |
|Chinooks operating for each center.| |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Power Required |
| Supply Drop Zone |--------|----------------------|------------------|
| | 2500 | Strategy Center | 4 |
|-----------------------------------|-----------------------------------------|
|Each Supply Drop Zone will call in | |
|a paradrop of supplies every two |Produces: Cost: |
|minutes that will drop 1500. With| |
|a large number of these, you can | Nothing Nothing |
|make a ton of money very fast. | |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Power Required |
| War Factory |--------|----------------------|------------------|
| | 2000 | Supply Center | 1 |
|-----------------------------------|-----------------------------------------|
|The USA War Factory is used to | |
|produce USA vehicles and upgrades. |Produces: Cost: |
|Damaged vehicles can be completely | |
|repaired by sending them back to | Ambulance 600 |
|the War Factory. | Humvee 700 |
| | Crusader 900 |
| | Paladin 1100 |
| | Tomahawk 1200 |
| | TOW Missile 1200 |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Black Napalm |--------|----------------------|------------------|
| | 2000 | None | War Factory |
|-----------------------------------------------------------------------------|
|The Black Napalm upgrade will increase the strength of all flame weapons by |
|25%. This includes Dragon Tanks, Inferno Cannons, and Migs. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Capture Building |--------|----------------------|------------------|
| | 1000 | None | Barracks |
|-----------------------------------------------------------------------------|
|The Capture Building upgrade gives Red Guard units the ability to capture |
|enemy and civilian buildings. This is especially beneficial when there're |
|oil derricks on a map. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Chain Guns |--------|----------------------|------------------|
| | 1500 | None | War Factory |
|-----------------------------------------------------------------------------|
|The Chain Guns upgrade will increase the strength of all gattling weapons by |
|25%. This includes Gattling Cannons and Gattling Tanks. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Landmines |--------|----------------------|------------------|
| | 600 | None | Most Structures |
|-----------------------------------------------------------------------------|
|Most Chinese buildings have the ability to deploy Landmines. When deployed, |
|the building will be surrounded by small anti-personnel mines, though they're|
|also effective on light vehicles and tanks in high quantities. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Mig Armor |--------|----------------------|------------------|
| | 500 | None | Air Field |
|-----------------------------------------------------------------------------|
|This upgrade will increase the health of your Mig fighters by 25%. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Nationalism |--------|----------------------|------------------|
| | 2000 | None |Propaganda Center |
|-----------------------------------------------------------------------------|
|This gives a 25% bonus to the Horde Bonus ability of Red Guard, Tank Hunters,|
|and Battlemasters. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Nuclear Tanks |--------|----------------------|------------------|
| | 2000 | None | Nuclear Missile |
|-----------------------------------------------------------------------------|
|This increases the speed of Battlemaster and Overlord tanks. It will also |
|cause them to leave nuclear radiation when they're destroyed, though. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Radar |--------|----------------------|------------------|
| | 500 | None | Command Center |
|-----------------------------------------------------------------------------|
|The Radar upgrade will enable the box in the lower-left of the screen, which |
|will display a small version of the map with enemy and allied units displayed|
|in corresponding colors. This is quite valuable to new players and veterans |
|alike. Note that Radar will stop functioning if your base is low on power. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Subliminal Messaging |--------|----------------------|------------------|
| | 500 | None |Propaganda Center |
|-----------------------------------------------------------------------------|
|This will give your Speaker Towers a 25% increase (both stationary ones and |
|ones mounted on Overlords and Troop Crawlers). |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Uranium Shells |--------|----------------------|------------------|
| | 2500 | None | Nuclear Missile |
|-----------------------------------------------------------------------------|
|This increases the attack power of Battlemaster and Overlord tanks by 25%. |
|It also makes the shells leave nuclear radiation on the ground, making them |
|more effective against infantry. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Anthrax Beta |--------|----------------------|------------------|
| | 2500 | None | Palace |
|-----------------------------------------------------------------------------|
|This increases the strength of all anthrax attacks by 25%. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| AP Bullets |--------|----------------------|------------------|
| | 2000 | None | Black Market |
|-----------------------------------------------------------------------------|
|Rebels, Technicals, Quad Cannons, and Jarmen Kell will receive a 25% attack |
|power increase when you get this upgrade. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| AP Rockets |--------|----------------------|------------------|
| | 2000 | None | Black Market |
|-----------------------------------------------------------------------------|
|All rockets will receive a 25% damage boost once you have this. Definitely |
|well worth the price. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Arm the Mob |--------|----------------------|------------------|
| | 1000 | None | Palace |
|-----------------------------------------------------------------------------|
|This gives Angry Mobs a huge attack power boost that will make them a serious|
|force to be dealt with. Tanks and buildings have no chance against a few |
|armed mobs. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Buggy Ammo |--------|----------------------|------------------|
| | 1200 | None | Black Market |
|-----------------------------------------------------------------------------|
|Your Rocket Buggies will fire 25% more rockets with each barrage once you get|
|this upgrade. Combined with the AP Rockets ability from the Black Market, |
|this can have devastating results. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Camouflage |--------|----------------------|------------------|
| | 2000 | None | Palace |
|-----------------------------------------------------------------------------|
|Rebels will be stealthed when they're not firing once you have this upgrade. |
|This is ideal when combined with the Ambush General's Power. Note that using|
|the Capture Building ability counts as firing, so you won't be able to steal |
|buildings while stealthed. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Capture Building |--------|----------------------|------------------|
| | 1000 | None | Barracks |
|-----------------------------------------------------------------------------|
|This upgrade will grant your Rebel units the ability to take control of enemy|
|and civilian buildings. Ideal when oil derricks are present on a map, and |
|even more ideal when combined with the Ambush General's Power. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Junk Repair |--------|----------------------|------------------|
| | 2000 | None | Black Market |
|-----------------------------------------------------------------------------|
|All of your vehicles will automatically repair themselves slowly once you get|
|this upgrade. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Radar Scan |--------|----------------------|------------------|
| | 500 | None | Black Market |
|-----------------------------------------------------------------------------|
|Deployed from the Radar Van, this will allow you to reveal the map in a small|
|area, including revealing any stealthed units inside the searched area. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Scorpion Rocket |--------|----------------------|------------------|
| | 1000 | None | Arms Dealer |
|-----------------------------------------------------------------------------|
|This mounts a strong rocket on the tops of your Scorpion tanks, giving them a|
|huge attack power boost. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Toxin Shells |--------|----------------------|------------------|
| | 1000 | None | Palace |
|-----------------------------------------------------------------------------|
|This will cause your Scorpions and Marauders to have toxin-tipped shells, |
|which will leave behind a toxic cloud when they hit a target. This makes |
|them much more effective against infantry. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Advanced Training |--------|----------------------|------------------|
| | 1500 | None | Strategy Center |
|-----------------------------------------------------------------------------|
|Advanced Training will give make your units gain experience levels much |
|faster than usual. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Capture Building |--------|----------------------|------------------|
| | 1000 | None | Barracks |
|-----------------------------------------------------------------------------|
|The Capture Building upgrade will allow Rangers to take control of enemy and |
|Civilian buildings. This is especially valuable on maps with oil derricks. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Composite Armor |--------|----------------------|------------------|
| | 2000 | None | Strategy Center |
|-----------------------------------------------------------------------------|
|Composite Armor adds 25% more armor to your Crusader and Paladin tanks. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Control Rods |--------|---------------------|-------------------|
| | 800 | None |Cold Fusion Reactor|
|-----------------------------------------------------------------------------|
|This upgrade will double the power output of a Cold Fusion Reactor. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Drone Armor |--------|----------------------|------------------|
| | 500 | None | Strategy Center |
|-----------------------------------------------------------------------------|
|Battle Drones and Scout Drones will receive a 25% armor boost when you get |
|this upgrade. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Flash-Bang Grenades |--------|----------------------|------------------|
| | 800 | None | Barracks |
|-----------------------------------------------------------------------------|
|The Flash-Bang upgrade gives Ranger units the ability to use Flash-Bangs. |
|These grenades will instantly kill all enemy soldiers in a garrisoned |
|building, and they're also quite effective against infantry in the open. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Laser Missiles |--------|----------------------|------------------|
| | 1500 | None | Air Field |
|-----------------------------------------------------------------------------|
|Laser Missiles will increase the firepower of Raptors and Stealth Fighters by|
|25%. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| Rocket Pods |--------|----------------------|------------------|
| | 800 | None | Air Field |
|-----------------------------------------------------------------------------|
|Rocket Pods give Comanches a strong rocket barrage attack that makes them |
|much more effective against hard targets. |
-----------------------------------------------------------------------------
=============================================================================
| | Cost | Requirements | Built From |
| TOW Missile |--------|----------------------|------------------|
| | 1200 | None | War Factory |
|-----------------------------------------------------------------------------|
|This will add a powerful missile to the top of Humvees, making them much more|
|potent. They can target ground and air targets. |
-----------------------------------------------------------------------------
------------------
Red Guard Training Level 1
------------------
- All Red Guard units will start with Veteran experience.
------------------
Artillery Training Level 1
------------------
- Inferno Cannons and Nuke Cannons will start with Veteran experience.
-----------
Nuke Cannon Level 1
-----------
- This will enable you to build Nuke Cannons from the War Factory.
-------------
Cluster Mines Level 3
-------------
- Deployed from your Command Center, this will give you the ability to drop
Landmines from a plane every four minutes. This can be valuable and amusing,
but it should be noted that the plane that drops the mines is easily destroyed,
so it can be difficult to drop the mines where they'll be the most effective.
- Enables you to call in an artillery strike every five minutes. Level one is
fairly light, not even strong enough to completely destroy a building. You
should also note that a delay of several seconds exists between when you launch
the artillery barrage and when it actually hits the ground, making it effective
against stationary targets only (unless you're exceptionally good at predicting
the delay). A Level 1 barrage is ideal for destroying Supply Trucks, Workers,
or other infantry piles.
- A stronger artillery strike. You'll need Artillery Barrage 1 before
you can get this ability. Level 2 barrages are ideal for destroying light
structures such as power plants.
- The strongest artillery strike available. You'll need both previous
artillery abilities before you can get this one. Level 3 barrages can
completely destroy many buildings, and they work best when combined with
other things to destroy Command Centers or superweapons.
-----------
Cash Hack 1 Level 3
-----------
- This will allow you to steal 1000 credits from an enemy supply depot. It
has a four minute timer, and you should note that you can't steal more money
than your target actually has.
-----------
Cash Hack 2 Level 3
-----------
- This works exactly the same as Cash Hack 1, but you can steal a
maximum of 2000 credits with it instead of 1000. Note that you must have
Cash Hack 1 before you can get this ability.
-----------
Cash Hack 3 Level 3
-----------
- This works exactly the same as Cash Hack 1, but you can steal a
maximum of 4000 credits with it instead of 1000. Note that you must have
both previous Cash Hack abilities before you can get this one.
- This works exactly like Emergency Repair 1, except it will repair a
greater amount of damage. Note that you must have Emergency Repair 1
before you can get this ability.
- This works exactly like Emergency Repair 2, except it will repair a
greater amount of damage. Note that you must have Emergency Repair 1 & 2
before you can get this ability.
---------
EMP Pulse Level 5
---------
- Allows you to call in a bomber to drop an EMP Pulse every six minutes. The
pulse will disable vehicles and some structures within a pretty large radius.
The downside is that the plane is destroyed fairly easily, so it can be
difficult to hit prime targets, especially if they're not stationary.
- This will grant you the ability to build SCUD Launchers from the Arms Dealer
structure. SCUD Launchers can be extremely valuable when used by a competent
player (or if your opponent is new or just blatantly stupid).
-------------
Marauder Tank Level 1
-------------
- This will grant you the ability to build Marauder Tanks, which are slightly
stronger than Scorpions. They can gather parts from other destroyed vehicles,
but since they don't have the luxury of Scorpion Rockets, they aren't really
that big of an improvement.
------------------
Technical Training Level 1
------------------
- This will cause your Technicals to be built with Veteran experience status.
Woo... not worth the General's Point in my opinion.
--------
Hijacker Level 3
--------
- This will allow you to train Hijackers from the Barracks. Hijackers are
stealthed units that can take control of enemy vehicles. Quite effective if
you manage to catch your enemy by surprise, but a tad useless against an
intelligent player.
- Allows you to make four Rebels appear anywhere on the map every four minutes
(anywhere you can already see, anyway). Combined with the Camouflage upgrade
from the Palace and the Capture Building upgrade from the Barracks, this can
make for some highly effective and hilarious sneak attacks.
- This functions exactly like Rebel Ambush 1, except eight Rebels will
appear each time rather than four. Note that you must have Rebel Ambush 1
before you can get this ability.
- This functions exactly like Rebel Ambush 1 and 2, except sixteen Rebels
will appear each time rather than four or eight. Note that you must have
Rebel Ambush 1 and 2 before you can get this ability.
-------------
Cash Bounty 1 Level 3
-------------
- When you have this ability, you'll gain five percent of the cost of each
unit you destroy. For example, if you destroy a unit that costs five hundred
credits to build, you'll receive 25 credits for destroying it.
-------------
Cash Bounty 2 Level 3
-------------
- This functions exactly like Cash Bounty 1, except you'll earn ten
percent of the value of every unit you destroy rather than five percent.
Note that you must have Cash Bounty 1 before you can get this ability.
-------------
Cash Bounty 3 Level 3
-------------
- This functions exactly like Cash Bounty 1 and 2, except you'll earn
twenty percent of the value of every unit you destroy rather than five
percent. Note that you must have Cash Bounty 1 and 2 before you can get
this ability. Once you have it, though, it's a great source of income
that the GLA sorely needs.
- This works exactly like Emergency Repair 1, except it will repair a
greater amount of damage. Note that you must have Emergency Repair 1
before you can get this ability.
- This works exactly like Emergency Repair 2, except it will repair a
greater amount of damage. Note that you must have Emergency Repair 1 & 2
before you can get this ability.
------------
Anthrax Bomb Level 5
------------
- This allows you to summon a plane to drop an anthrax bomb every six minutes.
The anthrax will slaughter infantry and can even destroy vehicles, though the
plane can be easily shot down. You'll have to pick your targets carefully.
- This enables you to build Paladin tanks from the War Factory. Armed with a
point defense laser, Paladins can shoot down missiles and rockets as well as
tag infantry units from close distances. Very effective as an offensive and
defensive weapon.
- This enables you to build Stealth Fighters from the Air Field. Stealth
Fighters are stealthed until they fire their missiles, which can be a nice
feature to have.
---------
Spy Drone Level 1
---------
- You'll be able to deploy a stationary Scout Drone anywhere on the map once
every minute and a half with this ability. The drone is also stealthed, which
will keep many enemy units from seeing it.
----------
Pathfinder Level 3
----------
- This enables you to train Pathfinder units from the Barracks. Pathfinders
are snipers that are camouflaged unless they're moving, and are an invaluable
addition to the USA's defenses. They can also cause havoc with Stinger Sites.
-----------
Para Drop 1 Level 3
-----------
- Lets you drop five Rangers from an airplane every four minutes. The plane
can be shot down fairly easily, though, so you'll want to watch out for enemy
defenses when you pick your target.
-----------
Para Drop 2 Level 3
-----------
- This functions exactly like Para Drop 1, except you'll drop ten Rangers
each time instead of five. Note that you must have Para Drop 1 before you
can get this ability.
-----------
Para Drop 3 Level 3
-----------
- This functions exactly like Para Drop 1 and 2, except you'll drop
twenty Rangers each time instead of five or ten. Note that you must have
Para Drop 1 and 2 before you can get this ability.
------------
A10 Strike 1 Level 3
------------
- Calls in a single A10 Thunderbolt to strike a target once every four
minutes. A single A10 is enough to take out a powerplant, but it won't take
out larger buildings. A10s can take a fair amount of damage before they go
down, but they're not invincible. Pick your target wisely.
------------
A10 Strike 2 Level 3
------------
- Calls in two A10 Thunderbolts to strike a target once every four
minutes. Two A10s is enough to take out medium structures, but you'll
still want to pick your targets with caution - they can still be shot
down by enemy defenses. Note that you must have A10 Strike 1 before you
can get this ability.
------------
A10 Strike 3 Level 3
------------
- Calls in three A10 Thunderbolts to strike a target once every four
minutes. Three A10s is enough to destroy almost all structures, but they
can still be shot down. Pick your targets carefully. Note that you must
have A10 Strike 1 and 2 before you can get this ability.
- This works exactly like Emergency Repair 1, except it will repair a
greater amount of damage. Note that you must have Emergency Repair 1
before you can get this ability.
- This works exactly like Emergency Repair 2, except it will repair a
greater amount of damage. Note that you must have Emergency Repair 1 & 2
before you can get this ability.
-------------
Fuel Air Bomb Level 5
-------------
- Calls in an aircraft to drop a highly destructive bomb on a target area once
every six minutes. Extremely destructive, but you have to make sure to target
something where the plane won't get shot down before it can drop its bomb.
=============================================================================
| -------------------------- |
| | 6.00) End | |
| -------------------------- |
=============================================================================
=============================================================================
| | 6.01) Version History | |
=============================================================================
-------------------
December 29th, 2005
-------------------
- Posted all of the walkthrough, unit lists, structures list, upgrades list,
and General's Powers list. Now it's time to start working on Zero Hour, woo!
- Thanks to Bojan Djokic for pointing out some units I missed in mission 1.11.
As always, any comments are more than welcome. If you need more specific help,
feel free to contact me on my site, and I'll see if I can't hook you up with a
quick screenshot or two to help out.
http://thebrink.us/boards
Or if you're not fond of message boards, please feel free to email at
deucestaley@gmail.com or try me on AIM (Deuce ex Defcon). Thanks for checking
out the guide, and enjoy the game.
===============================================================================
DEUCE EX DEFCON
===============================================================================