Silent Hill

Silent Hill

15.10.2013 19:42:39
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SILENT HILL
PLOT ANALYSIS
COVERS: Silent Hill (PSX)
Silent Hill: Play Novel (JP GameBoy Advance)
Silent Hill 2 (PS2)
Silent Hill 2: Restless Dreams (XBOX)
====================================================
AUTHORS: Orca782(vejiitassj4)
CVXFREAK (Rebiohazard6587X@hotmail.com)
VERSION 2.2
APRIL 30, 2002

Legal Stuff: First of all, the game is Konami and KCET property, not to be
copied, used for profit, etc. This is my guide primarily, but CVXFREAK
helped
me out quite a bit by making the appearances section for Silent Hill 2:
Restless
Dreams. So don't take it, post it, sell it, etc., without asking me, and I
will
in turn ask him.

CONTENTS:
---------
1. THE TOWN ITSELF
2. HISTORY
3. MONSTERS
4. CHARACTERS/APPEARANCES
5. SILENT HILL 2: RESTLESS DREAMS
6. PREDICTIONS FOR SILENT HILL 3
7. SILENT HILL: PLAY NOVEL
8. FREQUENTLY ASKED QUESTIONS
9. CONCLUSION

Note: (Mature content) This guide is singularly made in order to make sense
of
the tremendous, and deep, plot of Silent Hill 1 and 2. It goes without
saying
then that this guide is choc full of spoilers. It will try to explain the
vast
differences in the games, (plot-wise) and it will analyze each character,
and
each and every appearance (or encounter, for the main characters) including
dialogue. In this manner, we hope to deduce a reason to the madness of this
town. I would like to point out that this is a mature game, but that is not
being enforced anywhere that I know, so I'd like to also point out that this
guide deals with real life issues that are implied in this game, that may
not be
suitable for anyone of a younger age (i.e. under 17 years of age). There
will
also be a history section, and a prototype timeline of both games. Also,
this
game is a good game partially because it uses some of the darker products of
society, such as sexual abuse, insanity, and other mental and physical
states.
These can be argued by actual happenings in real life, but I will not post
those
here. If you want to discuss criminal, mental, or abuse theory with me, do
not
start flaming me on a message board, just email me at
vejiitassj4@hotmail.com.
I will be glad to make my viewpoint clear, and to give you actual concrete
examples of why and what criminals/victims do in any particular situation.

The new version of this analysis is updated with major sections added by my
friend CVXFREAK, and thus the new sections about Aliens, the Silent Hill 2:
Restless Dreams Maria Quest, and FAQ, as well as postulations for Silent
Hill 3
are all his work. Email him questions about those at
Rebiohazard6587@aol.com.
Basically the entire first section is my work, and the section after the
heading
"Silent Hill: Restless Dreams" is his. I will try to update the analysis
for the
Born on a Wish section, and I have done a short analysis for the aliens
section.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

==========

PLOT GUIDE

==========


1. THE TOWN ITSELF
------------------

Silent Hill was and is a normal resort town, perfectly similar to any other
town, except that it is home to a small cult that sells narcotics. There
are 3
towns, normal Silent Hill, Dark Silent Hill, and Fog Silent Hill. In the
original game, it is made clear that the cult, headed by Dahlia Gallespie is
after raising a demon, one of the old Gods, Samael. He is an eagle-winged
beast
with winged ears and a dog's snout, legs of a goat and arms of a strong man.
Members of the cult include Dahlia Gallespie, Dr. Kaufman, and two others,
one
oriental doctor and another man. Dahlia, in charge of the cult, learns that
Samael can be raised in an unborn infant, and proceeds to do ancient rituals
to
get her baby, conceived with Kaufman, to be that infant. She fails however,
and
only gets half of the angel, resulting in Alessa. She then decides that she
will try again, for the other half, and has Cheryl. Neither of these
children
is normal, and thus cannot be assumed normal. Alessa is burned alive, in an
attempt to raise her power, so that the cult (Dahlia) can draw off of it.
She
never heals, and in order to tap the power, must be kept alive. Kauffmann
does
this, but he needs an assistant; enter Lisa. Lisa works for the cult for a
little while, seven years, then decides that it is evil, and puts the new
baby,
Cheryl on the side of the road. Alessa, being angry, and imbued with great
power, creates dark Silent Hill. She hides her soul in this world, from her
mother, who cannot enter this realm. However, as her power comes from
Samael,
Samael is now introduced into the town, and his presence will never be fully
erased. Thus even after Alessa is killed, the town retains the power to be
black and evil, or foggy, depending upon the person entering the town, and
their
character. Dahlia also gains her dark power from Samael, which she uses to
create fog Silent Hill, where she hides from society to do her worships.
She
summons Cheryl to this town, along with Harry, so that she will reach
Alessa,
and get the other half of the god. She believes that Cheryl, the other half
of
the god, will be drawn to her sister's pain, and thus Dahlia will find
Alessa,
and make the dark god whole. After Dahlia dies, Samael retains this
dimension
as well. Harry eventually comes in contact with Dahlia in her foggy realm,
and
gets the Flauros, an item able to summon the light power of the Archangel
Metatron. When Harry finally confronts Alessa, she is matured in her dark
power
more than Cheryl, and so she fights for what Harry sees as evil, whereas all
Alessa is really trying to do is escape the pain she is inflicted with.
Harry
uses the Flauros, and Metatron comes to counter the evil effects of Samael.
Now
that Metatron has entered the town, his essence too will never be fully
removed.
Dahlia finds Alessa thus, and brings her together with Cheryl, whom she has
taken. (Not truly by force either, because Cheryl is drawn to her sister).
Then Harry finds Alessa and Dahlia, and he puts an end to Alessa/Samael.
Samael
is evil and thus Alessa is bent on destruction, due to the evil his power is
used for. Once his form is destroyed, he is weakened, but his essence
remains.
Only evil people are allowed to enter this darker realm of Silent Hill. The
town is somewhat of a smaller world in itself, because it is good and evil.
Once Samael was summoned into the child, and Metatron was summoned to do
battle,
they both retained a special place in their hearts for Silent Hill, because
it
is somewhat of a battlefield for good and evil. In this manner, each person
coming into the town is either allowed into the normal, almost saintly town
of
Silent Hill, or the darker realms. The normal town is a resort town, and it
used to be a sacred area, says Mary. The normal town is still imbued with
happiness and light, and this is why Mary wanted to go to the town again,
and
overall it is a wonderful place to be. It becomes even more so when the
darker
realms are separated from the light, leaving almost Heaven on earth.
Neither
good nor evil can outdo one another, but they can make sure that the other
does
not overstep their bounds. The history of the town also lends itself to a
Jihad, because of the evil that had occurred in the past. Then James
enters,
having left only a week prior, but now he has a sin on his soul. James gets
into Silent Hill, and is thus brought to Hell for his wrongdoings.

2. HISTORY
----------

Silent Hill has had some bad occurrences in the past. There was evil all
the
way back from the Civil War, where a garrison was formed, and the town
turned
into a prison. Prisoners were all executed, regardless of crime, by either
hanging or piercing. The guards and inhabitants who allowed this inhuman
treatment to go on were evil, and their souls still haunt Silent Hill, a
sort of
purgatory if you will. They now act as minions of Samael. There have been
several accidents in the town as well. A boat on Toluca Lake disappeared,
and
it is assumed it sank, with no survivors. The lake used to be a swamp, and
it
is where the prisoner's bodies were dumped. The water would be murky red.
There was also persecution even before the war, of a Christian woman, and
there
have been traitors and killers in the town off and on. There was a killing
of
two small children, and the perpetrator was sentenced to life, but committed
suicide with a spoon, 2" deep in his jugular vein.

3. MONSTERS
-----------

Monsters are created in Silent Hill either by Alessa/Dahlia, or by the
person's
mind, because they have entered into the darker town for sins on their soul.
James sees enemies reminiscent of Mary's illness, while Eddy sees people
making
fun of him. Angela sees fire and her father trying to subdue her. None of
these manifestations were real, but they become real, and each person sees
them
differently. These three people see them in these ways: Angela/father,
James/monster (human, if Eddie killed it), Eddie/Abusive Person. Laura sees
nothing because she is without guilt, but she is in the town to guide James,
and
because she was special to Mary, so she is brought into the foggy world of
Silent Hill just as a sinking ship brings down the objects around it. She
is
not really in the foggy town, but in the normal/haven town. She just
appears in
both. In the first game, Alessa created monsters to stop Harry from getting
to
her, and Dahlia made weaker monsters to emulate the worlds, and make Harry
somewhat feel like he's at home. The monster Alessa created all have
something
symbolically that little girls fear. Caterpillars, moths, lizards, nurses,
doctors, and other frightening children. Small children also fear birds and
dogs. The monsters James sees are related to Mary's illness, and what he
remembers when he thinks of her. The patient demons, obviously, represent
patients, and the inability to support ones self, e.g. Mary. The nurses
remind
James of the hospitals. The doormen remind him of the pictures he has of
Mary,
which are all that he has now (if one looks closely, one can see that the
doormen are actually forms moving in a picture frame. This is demonstrated
when
you see a doorman on the wall in the burning hallway with Angela). The bugs
demonstrate decay to James, and the death of his wife. The mannequins
represent
first of all the doll Mary had become to him; something to look at, nothing
more. They also represent the inability to move, i.e. the phrase "two left
feet." You know what I mean.

4. CHARACTERS/APPEARANCES
-------------------------

(this section is devoted to analyzing characters and their role in the game,
from a slide by slide viewpoint).

Harry
-----

First I'd like to make it clear that Harry is a lowly writer few have heard
of.
This is stated somewhere in the game or the booklet. Harry is the adopted
father of Cheryl, and after finding her raises her lovingly with his wife
until
his wife dies. He then goes to Silent Hill, for a vacation, and crashes
into
Alessa (who has made it the dark world, unbeknownst to him). Alessa is
searching for her sister, and Harry is now in Silent Hill. He becomes
Dahlia's
servant, finding Alessa, because he thinks she has Cheryl, while Dahlia
herself
really does. He then saves all of humanity however, when he eradicates
Samael's
incarnation in Alessa. Alessa/Cheryl is pleased with her father, knowing he
meant well, and aids him to the normal world again. He also exits with
Cybill,
showing that he will probably take her as a wife, having had similar
experiences
that no one else could identify with.

Alessa
------

Alessa is actually in a hospital, or in Dahlia's home at any point in time,
but
she is metaphysically in her realm. She is hurt, and she was burned at an
early
age, so she does not really know what is happening to her, she is just hurt
and
confused. In Silent Hill 1, there is a text in the school that explains
poltergeist activity. Studies (real studies) also show that teen-aged girls
are
the most able to project telekinetic energy into real forces. This explains
the
crashing of windows Harry often heard, and it explains a lot of the weird
happenings. If a poltergeist is strong enough, members of the household may
hallucinate, and see different things than any other given person. This is
because they live near the teen. Because Alessa holds in her half, or more
than
half of Samael, her telekinetic powers are enhanced, and she is also in
pain,
which will add power to her telekinesis. Her telekinetic power is once
again
demonstrated when she pushes Cybill backwards at the conclusion of the game.
She is Dahlia's gate to eternal power, and a new, darker world.

Appearances

Road: Harry is driving into town, and hits Alessa. She is here, because she
senses the presence of her sister, and she wants to see her. It is not to
complete Samael, but it is partially that, because Samael inside of her
wants
completion.

School Basement: She appears here, after Harry beat the lizard. Alessa, as
a
child, is pleased that you have killed one of her nightmares, but Samael
inside
of her is angry that you have defeated his minion. Alessa, thus somewhat
smiles at you, as she disappears.

Lighthouse: She appears here, knowing that you are after Cheryl, and not
wanting
you to take her. The symbol on the ground is symbolic of Sammael, and thus
at
this sighting, the darker side of Alessa has sway.

Carnival: Alessa appears here because you are getting too close to her, and
Cybill, who she has taken control of, failed to stop you. She has to deal
with
you herself, and this is when Metatron's essence comes in, and defeats the
evil
inside of Alessa momentarily. However, Dahlia is allowed into Alessa's
darker
realm because of her momentary weakness, and recaptures her. She is then
brought away with Dahlia.

Stairs in Nowhere: Alessa is a child at this moment, and it is just a view
of
Alessa right before her mother was going to burn her. This is the last time
she
is a child. She yells "no, no, I don't want to," because she already is
confused, but knows her mother is going to hurt her.

Final Room: Here, Alessa is back in her realistic form, her power being
drained
by Dahlia. Her dark realm remains, but Dahlia is in control of it, with
Alessa's own power. She is once again bandaged fully, for the puss and
blood
still leak from her body. When forced to fight, she either does so because
of
her mother's power over her, or she falls, as Sammael is brought into
existence
before his time.

Lisa
----

She was the nurse of Alessa, and Cheryl, and she is addicted to the drug,
White
Claudia, which caused hallucinations similar to dark Silent Hill, and she
did
the right thing, bringing Cheryl to the side of the road. She only appears
in
the dark world of Silent Hill, so one can wonder how she got there. The
answer
is most likely that Alessa remembers her as a kindly caretaker, and has
placed
her soul into her dark realm. This way, Lisa only remembers what happened
when
she brought Cheryl out of the town, and came back. She was probably killed
by
Dahlia for her insubordination, and her soul is kept in dark Silent Hill,
where
her soul went immediately after dying.

Appearances

Hospital: Here, Lisa first appears to Harry. She is hiding in a room, under
a
table. She is unsure of how she got to where she is. She is, however, a
memory, a soul, brought back by Alessa's will. This is why you will only
see
her in the darker realm of Silent Hill.

Hospital: After passing out in the antique shop, you wake up here, with
Lisa.
She has almost a demonic look in her eyes as you come to. This is because
she
was just about to drink your blood, or suck your power, or whatever it is
that
the other nurses do to you, but then you came to. She has to shove back the
evil urges within herself, brought on by Sammael, and be human again. She
tells
you you were having a bad dream, because she doesn't know what's happening,
and
to her, you were asleep when you were in the other world, but intangible
until
you entered that realm completely.

Hospital: Here, after having gotten through the dark realm of the town, to
the
hospital again, you find her, in the same room. She is relieved to see you,
but
cannot leave the room, because of Alessa's control over her. Alessa does
not
want one of the other monsters hurting her.

Nowhere: Lisa is here, as Sammael's power is weakening, and she has made her
way
here. She realizes what she is, that she is no different than another
animated
corpse in this realm. However, she is different, because she has a soul,
and
the other monsters are soulless. She then goes for James, not to attack
him,
but for security, safety, (a hug). She falters, and dies, partially because
her
physical form is falling apart, partially because James is afraid, and can
offer
no friendship.

Final Room: Depending on your ending, she appears here to drag Kaufman to
his
doom. This is a double meaning, because Kaufman is more than likely the one
that killed her. He has no qualms with using a gun, and she became too much
of
a trouble, as seen in the opening cg where she shakes off his hand. So this
is
revenge. Also, Alessa does not want Kaufman there, because he caused her
much
pain, by throwing the Aglaophitos at her, and by burning her.

Dahlia
------

Dahlia is the head of a cult that worships angels, particularly fallen ones.
She is the one maintaining the evil. She wants Samael's evil power, and she
created the two children. She created Alessa, but one human form was not
enough
to hold the dark power, and so she had to create another child, after
getting
everything from Alessa that she could. She wants to get to Alessa, and
eventually does through Harry and Metatron. She is playing both sides of
good/evil, a real schemer. Her realm is maintained even though she dies.
She
also sells White Claudia in order to finance her cult, and to get aid from
lesser members. She is the "bad guy" of the first game, and overall she
starts
the whole problem with the town that we know and love, Silent Hill. She
gets
Cheryl to come to her, by drawing on her as a mother, and then she uses
Cheryl
to bribe Harry to move faster, try harder to get to her, thus to get to
Alessa.
Dahlia also takes control of the darker realm of Silent Hill after Alessa
comes
under her control again.

Appearances


Church: This is her preliminary meeting with Harry. She is here to give him
the
Flauros and the key to continue his mission. In a bad sort of way, she is
there
to help Harry along, because in the end it means she accomplishes what she
wants. Jesus on the cross is symbolic, because it represents the suffering
of
Alessa.

Hospital: Dahlia comes in person, having called Harry from the darker Silent
Hill, to urge him on, to move faster. She is getting impatient.

Boat: Once again, Dahlia is impatient, and urges you to move faster.

Carnival: Dahlia has finally succeeded, in that you have found Alessa for
her.
She takes Alessa, and leaves. However, she has unwittingly released
Metatron by
giving you the Flauros, and now he is here, to counter any excessive evil.

Stairs in Nowhere: Dahlia's essence is trapped in a rendition of her, right
before she burns Alessa, wanting more power from her. This is an early view
of
Dahlia.

Nowhere: Dahlia is about to raise Samael, but it is either too early, or
Kaufman
steps in, depending upon your ending. She has both children, and she is
planning upon starting the ritual. Depending upon your ending, Cybill is
there
also, trying to stop whatever is happening. Then Kaufman steps in and
throws
the Aglaophitos at the "Mother," (Cybill and Alessa joined) and Samael comes
out. Either way, Harry beats the incarnation. What is not guarenteed is
whether Harry gets Cheryl as a child from the "Mother." Kaufman shoots
Dahlia,
or she is killed by the "Mother," but either way she dies. Strangely
enough,
she dies happy, having her goal met.

Kaufmann
--------

He inseminates Dahlia, and sells the drugs to tourists. Besides being in
the
cult, he is left in the fog Silent Hill, being summoned there by Dahlia
because
he is an important member of her cult. However, she neglects to tell him
this,
and he sees it as a quick trip to Hell. He is unhappy with his transition
from
normal Silent Hill to fog Silent Hill, and thus uses Agloaphitus to end
Dahlia's
spree if you save him. He is in the hospital trying to find out what
happened
when you find him, and he shoots you in the arm, or another minor location.
Once he finds Alessa and Dahlia, Alessa summons Lisa to do away with him,
for
aiding in her torture.

Appearances

Hospital: Kaufman first appears in the hospital, not knowing what is
happening.
Dahlia has brought him to her fog realm, and he was at work when it
happened.
Now he is just confused and unhappy. His stash of Aglaophitos has all but
been
destroyed, and he's angry at Dahlia.

Indian Runner: He is here, nearly dead, attacked by a teddy bear creature.
Harry saves him, and he leaves, thankful. He was there to pick up drugs,
which
he was apparently low on.

Bates Motel: He appears when you find the Aglaophitos in the motorcycle.
This
is his secret stash, and the fact that you are messing with it angers him.
He
threatens Harry and leaves, to find Dahlia.

Final Room: Dahlia has control of both dark Silent Hills now, so he can make
his
way to this darker basement, and use the Aglaophitos on "Mother," to stop
it.
However, Sammael is only birthed prematurely, and Harry has to fight him.
Kaufman is then brought to Hell for what he did to Alessa, and Lisa.

Cybil
-----

Cybil is in Silent Hill not without purpose. She was accidentally brought
into
the fog town by Dahlia when she came in at the same time as Harry. Dahlia
realizes that there is a use for her, when she draws Harry into the town.
She
is there to help him along, and when she leads Harry to Alessa, Alessa takes
matters into her own hands and controls, then attempts to kill Cybil.
Overall
she is not meant to be where she is. She was working together with the
Silent
Hill P.D. to investigate the drugs, but of course could find no evidence.

Appearances

Intro: Cybil passes you on the road, on a routine check of Silent Hill for
drugs. You later see her bike, which leads you to wonder what happened to
her.
Having seen the broken road, she got off and walked into town.

Diner: She is here, having saved you from the child demons. She makes no
mention, so as not to scare you. She also gives you a gun, and advice,
telling
you to stay near. She doesn't know what is happening, and as an officer,
she is
only trying to protect you.

Antique Shop: She finds you here, after having followed you. She wanted,
once
again, to help you. When you go in, she loses you again, and goes off
looking
on her own.

Boat: She meets you here, trying to help you with Cheryl, and to find out
what
is going on. She goes somewhere else while you check the lighthouse. When
you
get back, she's not there.

Carnival: Here, Cybil has been taken over by Alessa, because she is helping
you
to find Alessa. So Alessa plays you off against each other, and you can
only
save her with the Aglaophitos. If you save her, she and Harry talk about
why
this is happening. You are familiars, because both Harry and Cybil don't
know
what is going on in the least.

Final Room: Cybil is here, trying to stop whatever is going on. She is
quickly
knocked aside by Alessa however.

Cheryl
------

Cheryl was born X-Gallespie-Kaufman. After Lisa took her from the cult,
Harry
found her and raised her as his own. She was eventually drawn to Silent
Hill by
Dahlia. She is also drawn unknowingly to the pain of her sister, because
she is
good still, due to the love Harry gave her, as opposed the pain Alessa
received.
Cheryl/Alessa is reborn, depending upon the ending that you get, and Harry,
we
assume, takes care of her as well, and she is raised as a normal child, most
likely named Cheryl.

Appearances

Jeep: When you start the game, Cheryl is just a happy little girl with her
sketch book. She looks like an ordinary child.

Crashed Jeep: You see a shadow of Cheryl in the mist, and go after her. She
is
already being drawn to Dahlia, and Alessa, her mother and sister. She is
safe
in both realms though, due to the realms keepers.

School: Cheryl is calling you from a phone, because Dahlia wants to meet
with
you, and Cheryl is with Dahlia. Though Cheryl is with Dahlia, Dahlia can
force
her image and voice into this realm via phone or TV.

Town Center: The screens on the wall show Cheryl, asking where her father
is.
This is once again Dahlia, trying to get Harry to try harder, because she
relies
on him to find Alessa, and he wants to get his daughter.

Final Room: This room has Cheryl already in form for the creation of
Sammael.
She looks like Alessa, because she is actually the other part of Sammael.
Alessa is the burned form.

James
-----

James killed his wife after 3 years of a painful disease. He then feels
guilty,
and makes up a story of his own in his mind, which he then convinces himself
of,
and goes to Silent Hill after getting a letter in the mail from Mary, sent
by
the nurse at the hospital most likely. After Maria died, the nurse sent the
letter. James then drove home, having convinced himself of the story he had
made up, received the letter, and then you find him as he is in the
beginning of
the game: incredulous that a dead wife has written to him. He did love his
wife, but when she grew sick, he did not know how to deal with it, and it
began
to anger him that he could do nothing for his wife, and that she was
helpless
herself. In confusion, he killed her, hoping what he had done was right.
Depending upon your ending, he justifies his killing in different ways.


Mary
----

Mary was James faithful, loving wife. She grew sick, and she stayed alive
for
the full 3 years expected of a dying person with her disease. (There is a
statement somewhere in the game of a doctor saying she could live anywhere
from
6 months to 3 years). We do not know the disease, but we can assume that it
had
no cure, and that it was a wasting away disease (similar to the plague).
When
she grew ugly, she felt ashamed, and lashed out at James when he tried to
act
helpful. They were both confused and helpless, and thus she acted
ungrateful
often, but really she was just sad to die, to leave him, and not wanting his
or
her pain to be prolonged.

Appearances

James' Picture: Here is a picture of Mary, and we all know a picture is 1000
words. She is not a superstar, but she is attractive, and she has the
bearing
of an average loving female. She dresses meanly, and her smile portrays a
lot
of love for James.

James' Letter: Here is the traditional intro that we all know. "In my
restless
dreams I see that town, Silent Hill...special place." This is only the
first half
of the actual letter (or the first 1/6 or 1/8, considering how long the
other
half is).

Conclusion: Depending upon your ending (2 of the normal 3, Water/ Leave)
you
will get to talk to Mary for a short time. Depending upon your ending,
James
treats her in different ways. If you got the water ending, James is so glad
to
see her, that when she dies, James is once again thrown into darkness, and
he
commits suicide, by driving into the lake. If you get the leave ending,
James
is glad to see her, but he is a bit cautious of how she will feel about what
he
did to her. She reassures him that she is happier now that he killed her,
and
the fact that he came after her shows he really cared, and that he is a good
person.

Final Letter: James receives this no matter what ending he gets. It shows
that
though he may have been inhumane, Mary's intentions were always noble. She
explains that she did treat you badly, but that it was because of the
sickness,
and her inability to stop her oncoming death. She loved James, but
depending
upon your ending, James may not have loved her. Either way, Mary comes out
with
almost saintly proportions.

Angela
------

She was abused and molested, along with her mother, by her father. She is
also
schizophrenic because of her need to put the damage done on someone else,
leaving her other personality harsh and angry. Though the game seems to
point
to Angela having killed her father, there is no concrete fact within the
game,
so I revert to criminal and sexual abuse studies, which point out that in
this
situation, it is much more likely that Angela's mother killed the father,
not
Angela herself. Then Angela took the knife, having seen her father dead,
and
holds onto it, thinking it is the last she will remember of her father, and
also
it represents safety to her from her father, as well as the last resort to
life
itself. She says at one point that her mother says she is bad, or wrong, or
something to that nature. What her mother is saying is that she deserved
what
her father did to her. She is not saying that Angela killed her father.
The
mother too was afraid of the father, and thus she had to justify his violent
tendencies, and she justified them by making Angela into a bad child in her
own
mind (the mother, this is). People often tell me that the gravestone in the
second cemetery shows that Angela is guilty. I don't believe this. I think
that it shows that similar to "The Matrix," Silent Hill allows the people in
it
to feel exactly how they want to, and if Angela FEELS guilty, then she gets
to
go to the darker Silent Hills, because she THINKS she has done something
wrong.
Sex crime victims often feel that they are to blame, not the offender,
especially if the offender is a family member.

Appearances:

Cemetery: Angela is actually the first character we meet in the game. She
is in
a cemetery on the outskirts of town, looking for the grave of her Father.
She
tells James however that she is looking for her father and mother and
brother in
the town, as if she did not know that her father at least was dead. Angela
is
still in denial at this point that her father is dead. She has the knife at
this point, but it has not yet made its appearance, because this is the most
sane Angela ever gets. She is looking for her father in the town because
part
of her wants to believe that he is not dead, but another part knows that he
is
dead, and is trying to prove the other part of her wrong by finding the
gravestone.

West Wing Apartment: Angela is in a passive state in this meeting. She is
holding the knife, probably having remembered that her father is dead, and
that
she is safe as long as she has the knife. She is already seeing the fires
around her now, but there are no monsters in the room, so she does not see
her
father in this room. The teddy bear outside the door shows that Angela is
thinking of her childhood. She is looking in the mirror to determine who
she
really is, because she honestly doesn't know.

Room in the Labyrinth: At this point, Angela sees the thing James sees as a
monster to be her father. She is practically catatonic with fear in a
corner,
and she sits still while James kills the creature. She says "No daddy,
don't,"
which is a key clue to realizing that Angela was very young when her father
abused her, and that he most likely sexually abused her, because telling
someone
who's angry "don't" will get you nowhere, but if he is acting friendly
towards
her, in order to violate her, her saying "don't" can be construed as a
request
of a friend, a plea if you will. After you kill the creature, she drops a
TV on
the creature, which symbolizes her hate of what her father did to her.
However,
she then falls to the floor and retches, which shows that just that act of
hate
is enough to make her queasy. Then she addresses James, and becomes
suddenly
violent in attitude, in order to defend herself from anyone she sees as a
danger, I.E. any male figure. James has saved her, so she looks up to him,
but
the only other male that she looked up to was her father, so James reminds
her
of her father, and she gets very defensive.

Hotel Burning Hallway: This is the final encounter with Angela, so it
attempts
to sum up her meaningfulness in the game. She knows that whether it was
her, or
her mother who killed her father, she will never live in peace again. She
asks
James if he thinks he could protect her, of if he would just force her, like
"he" did. She then realizes that James cannot help her, and she walks off
into
the blaze, most likely to her death.

Eddie is not a victim. He is crazy, and more specifically, he is more or
less a
sociopath. He killed a dog out of desire to see it die, and then his evil
mentality led him to the darker realms of Silent Hill. After finding that
killing made him feel strange (not guilty, because sociopaths do not feel
guilt), he decided that he needed an excuse. He wanted to see the dog die,
and
after that he wanted to see people die. After that, he makes it clear that
he
is making people in Silent Hill, and then killing them. He finally attacks
James off a single remark, because secretly he wanted to attack James too,
and
James kills him in self-defense.

Appearances:

Apartment Bathroom: Eddie is found vomiting in a bathroom, in an apartment
with
a dead man. The man has been shot. We can assume that it was Ed who killed
the
man in 208 as well, and he who filled the room with the carriage in it with
shell casings. He is sick because he feels strange about the killing, not
bad.
It is just quite a change for him. He is excited as well, at the fact that
he
has completed what he wanted to do: kill a person. Though they were not
actually people, they were people in his mind, and he killed them in
reality,
because the town manifested the images in his mind into reality.

Bowling Alley: Eddie is here with Laura. He feels good around others,
because
it makes him feel less strange, like he feels when he is alone. He feels
different when he is around other living beings than he does when he is
alone,
which is why he feels the need to kill. He treats Laura well because he
enjoys
smaller children, especially their innocence.

Prison Cafe: Eddie is here, having killed more people, but his glee is short
lived when James falls into the room. He suddenly realizes that he is not
supposed to be doing what he has done, and he makes up excuses. Here he is
holding the gun, and we get to see his transition as he realizes that what
he
did is wrong. He then runs out, not wanting to have to face James's
questions.
It's also symbolic that Eddie is in a prison, a place for convicts, and he
is in
the cafeteria, which sums up his excuses, and maybe he even makes up the
excuse
here.

James' Grave: Eddie has finally overstepped himself, and has killed a lot of
people without guilt. He tells James another excuse when James seems
unhappy
with his explanation. Then, of course, he realizes that he doesn't want to
have
to deal with James' probing questions, and his questions about his own
morality,
and he attempts to kill James. Eddie, by some sixth sense, knows that James
is
in this town for his wife, which he killed. He then calls James a
hypocrite,
and he tells him that he's not guiltless either. However, more than being
true,
this is just more justification of what he is doing, hoping that James will
think as he does. Eddie then dies, and James has to think to himself about
what
he has done.

Maria
-----

Maria is a creation of James imagination. He needs to feel less guilty
about
what he has done, and creates a fantasy women similar to Mary. She fawns
over
him, yet also asks biting questions. Every time he sees her, he pretends to
want to see his wife more than her, to make his facade even greater (to
himself), but he must see in the end that Maria is of his own making. He
must
let her go in the end, and realize that his wife is gone. Maria says, "I
am, if
you want me to be," which brings up the point that she will do whatever he
thinks of. She has the key to the strip club because that is as far as his
fantasies go, whereas many males today would go much farther. It is
important to
remember that James created Maria, and she does what he subconsciously wills
her
to do.

Appearances:

Rosewater Park: This is her first appearance, because this is where James
expected to meet his wife, but he knows that in reality she is dead, so he
creates Maria here, to pretend he still does not know that his wife is dead.
He
pretends to think that Maria is Mary, then be unhappy when he finds her not
to
be. Silent Hill has turned James' desire to see a female in the park into
reality, and she bears all the things James wants in a woman, which include
Mary's looks, though the clothing is a bit more riske. She knows that James
is
going for the hotel, and she knows everything that Mary knew, because she is
an
incarnation of Mary, through James.

Mental Hospital (S3): Here Maria waits, knowing what will happen to James
when
he goes downstairs. She takes some pills, because she is almost the same as
Mary in James' mind, so she too has a disease.

Mental Hospital (C2): After James' battle with the feet, he is wheeled out
into
the outside area on a gurney. Maria is responsible for this, and she calls
his
name, in order to simulate him dying, and being wheeled to an emergency
room.
However, she is doing the opposite, leaving him outside, to show that he is
getting the opposite of help, he's getting left behind. In James' mind,
Maria
has to fight the image of Mary, or else he will be regretful, and remember
what
he did. So Maria does this in order to show that if Mary were in his
position,
she would hate him too, so what he did was justified, and he deserves to
have
Maria instead of Mary.

Mental Hospital (basement): When James finally finds Maria here, in order to
keep up his facade of looking for Mary, he has to pretend he is sad it is
not
her when he finds Maria. Maria however, has to fight for James affection,
so
she acts angry in order to get him to want her more than Maria. She then
acts
concerned for Laura, because Mary too would have acted concerned for a
child.

Mental Hospital (long hall): When James is running, and Maria dies, one of
the
evils of the town, a Pyramid Head, kills Maria. This is done by Samael in
order
to make James feel even worse about killing his wife, because it is like it
happening all over again, and he is a bystander this time and cannot do
anything. He has to keep up the facade that he loved his wife, so this
strikes
a great emotional blow to him. He sees himself in the past as the Pyramid
Head,
and it is like watching himself kill Mary, so he agonizes over it.

Labyrinth Cell: Maria is alive again, because James once again has need to
believe that he is actually searching for his wife, instead of just running
around on a goose chase. Maria this time however almost becomes Mary, in
order
to get James to appreciate her more than Mary. James wants to like Maria
more
than Mary, so he has to have her image do this; act as though she is a
continuation of Mary, but better. She also says a dead giveaway about her
being
created of James' imagination here "I am, if you want me to be. I'm here
for
you James, see? I'm real." This is the real clue that she is made by James,
and
that she is too good to be true, yet she is.

Labyrinth Cell (2nd time): Now Maria is dead. She has suffered severe
trauma to
the head, and there is blood on the bed suggesting internal bleeding. She
has
been killed by Samael in order to drag James back to the reality that HE
killed
his wife. James smothered his wife, and thus she suffocated. If a person
suffocates, their lungs work harder to get air, until they burst, causing
internal bleeding. Maria's face is also marred, which represents James
holding
the pillow over Mary's head. The blood would leak out of the mouth, causing
a
lot of the facial blood.

Dark Hotel: Here, Maria is on a rack, as if sentenced to destruction.
James'
mind has feebly conjured one last vision of Maria to prove his innocence,
but
Samael destroys it, showing him that he is not innocent at all. She will no
longer be able to replace Mary in James' mind. He realizes this also
however,
and realizes that he must live without her*. She is then impaled, and she
dies.
This is not symbolic of James killing his wife, as Maria's last two deaths
were,
because now he has realized the truth.

Final Room: Depending upon your ending, you will find Maria here. She will
either tell James that he will never get Mary back, and that he should be
happy
with her, or that she will not allow him to kill himself. At this point,
Maria
has ceased to be an incarnation from James' mind, and has become quite evil.
When he kills her, and she keeps crying out his name, she is once again
referring back to Mary calling to him from her sickbed.

Rosewater Park (2nd time): If you got the Maria ending, James has decided
that
Maria is worth more than Mary, and he decides to forget about Mary
altogether
and take Maria with him to live with. She will be the perfect wife, and he
leaves the town with her. This is an ending showing that the evil of Silent
Hill has gotten the better of him, and that it's not the last time he will
visit
Hell.

Laura
-----

Laura is innocence. She does not see monsters, and thus they cannot affect
her,
even though through her connection with Mary she is brought into both the
foggy
and dark worlds of Silent Hill. Samael will not hurt her, because being
innocent, Metatron has full protection over her, and she traipses around as
she
sees fit. She was a patient at the hospital with Mary, and Mary wished her
a
happy birthday right before she died. She has a letter from Mary for her
birthday which she eventually gives to James. One may be lead to believe
that
she herself is dead, but I rather the idea that she is living happily in the
real Silent Hill.

Appearances:

Apartment 3rd floor: James is reaching for a key when she kicks him and runs
off. Laura knew Mary, and (call it child's intuition) knows that James is
responsible for Mary's death. She knew Mary, and thus she was around when
James
would visit, and she would know that he was not really acting affectionate.
She
thus is angry with James for acting coldly to Mary, and she kicks the key
away,
in order to slow his progress. However, she does not act in spite, but in
childish play. She knows nothing of real hate.

Wall outside of apartment: She is here singing, or humming. (She was
singing
"Ring around a Rosie" in the original game, but it was deleted due to
content).
It is commonly known that "Ring around a Rosie" refers to deaths due to the
Black Plague. It is meant to make you think when she is singing about
death,
yet she knows nothing of it. This is the part that clearly shows you that
she
is innocent, and makes it clear that she sees no evil in Silent Hill. She
also
has the birthday letter, which she has taken from Mary. She asks James if
he's
blind, meaning that there is no reason for a little girl like her to be in a
normal American town, but on a symbolic level she is also asking James why
he is
clouding the truth in his own mind. She then walks away, stating what James
has
only reinforced in her mind; that he does not love Mary.

Bowling Alley: Laura is here, talking to Eddy. She has to put forth that
she is
tough, and independent, so she asks Eddy if he has killed anyone. Eddie is
in a
calm state of mind, and he knows that he cannot tell a little girl that he
did.
All children desire to be self dependent and tough. She has asked him if he
has
seen Mary, because she is looking for her, having not seen her since a week
ago
in the hospital. When she hears James coming, she runs, not wanting to be
with
someone who was not friendly to her friend. This is common practice to
children, running rather than deal with someone they dislike.

Outside Hospital: She is once again playing around outside the hospital, but
James sees her in the dark Silent Hill, while she is actually physically
still
in the light Silent Hill.

Hotel Restaurant: She is here, once again playing around, trying to scare
James,
who to her seems always a little too on edge. (The fact that he his holding
a
weapon does not bother her however). She is beginning to accept James,
seeing
as he follows her through Silent Hill. She tells him that she got a card
from
Mary a week ago, for her 8th birthday. This is a clue to James, and he
instantly knows that something is wrong.

Hotel Rm. 302: Laura has finally found what she is looking for, Mary's home
in
Silent Hill. Once here, she gives James the her letter, because he is now
worthy of it, having accepted what he has done. She has no more problems
with
James, and he tells her that she will in all probability never see Mary
again.
As a child, she dismisses it with little thought to the matter, and leaves.

Ernest Baldwin
--------------

Appearing in the XBOX exclsuive Silent Hill 2 sub-scenario, Born from a
Wish,
his actual face is unknown. He seems really calm for a man who lost his
daughter. His mansion, next to the Blue Creek Apartment Building, is
somewhat
"haunted" by his ghost, still searching for his daughter in a way to bring
her
back. He is looking for a White Liquid, and has Maria do it. The White
Liquid in
question bears great similarity to the White Chrism James may find in a
Replay
game (for both PS2 and XBOX). After Maria grants him closure by getting him
the
White Liquid, he can finally rest with his daughter, Amy, at last.

NOTE: I couldn't have come up with this analogy with out President Evil's
help.

Pyramid Head
------------

Pyramid Head's are the evil minions of Samael, and they do his bidding and
physical work. They are created of evil souls of the past that inhabited
the
town. They subjugate the weaker creatures, and they chase sinners through
the
town, harassing them and killing them if need be, for fun. They do however
follow Samael, and are thus subject to Metatron's wrath. In this manner,
when
they have overstepped their bounds, Metatron controls them into their
suicidal
state. I would have to say that even though they seem the least likely for
the
job, Pyramid Heads seem to me to be the comic relief for the game. All the
other characters that seem like they are, are actually underlying messages
and
unhappiness. Pyramid Head is just like one of those cartoon characters who
runs
up and pokes the sleeping dog, then runs away laughing hysterically, though
a
little more evil. The evil spirits that compose Pyramid Head are limited to
lesser evils, because they have died. However, if they accidentally kill
James
in their fun, it matters not to them. However, Pyramid Heads are actual
monsters not created by James mind, and they are the only such monsters in
the
town. There could be any number of them, so we could assume that it was the
same Pyramid Head following James all the way until the end, when he was
joined
by a friend, or we can assume that each and every Pyramid Head James sees is
a
different one. It doesn't really matter, because they are all the same.
They
have one of 2 weapons, the giant knife or the spear, and when you find a
giant's
knife in the labyrinth, it is because a Pyramid Head just switched to the
spear.


Appearances:

Apartment Hallway: Pyramid Head is standing out in the hallway, simply
taunting
James, attempting to throw him off. The main reason Pyramid Heads are in
Silent
Hill is to taunt and hurt James, but not to kill him. They are evil, but a
bit
of a lesser evil, and they only accomplish larger evils, such as killing
Maria,
at the behest of Samael.
3rd floor Apartment: Pyramid Head is here, amusing himself, and tormenting
lesser demons. He then sees James, and wonders whether to continue with his
current activity, or to bother James. He does a little of both, gesturing
wildly at James, but after James fires at him, he figures he's scared James
enough, and leaves.

Article about killings: The killer of the 2 children says he was driven to
it by
a red demon. This is of course Pyramid Head, but all Pyramid Head did was
draw
him to what he already wanted to do. He was already an evil man, but
Pyramid
was there when he committed the evil deed, so he had something to blame it
on.

Hospital Roof: Pyramid Head once again decides to pay James a visit, and
sneaks
up on him, and throws him from the roof, knowing that he has not killed him.
Feeling quite satisfied, he leaves.

Long Hall: Pyramid Head has been ordered to really remind James that he is
in
the town because he is looking for his wife, and that he killed her.
Pyramid
Head stabs Maria, and Samael holds the doors closed to the elevator, just
allowing James to see the ensuing carnage. This is showing James basically
what
he himself did, by killing a person. However, Samael wants James to feel
that
what he did is truly evil, so he causes Maria to cry out in pain, and the
killing to be gruesome, rather than a mercy killing, as James would
(depending
upon your ending) have wished it.

Prison Gallows Plaque/ Picture of "Justice": Here two/one Pyramid Head(s)
are
portrayed as executioner(s). Since they executioners were evil men, for
killing
possibly innocent people (as illustrated in the labyrinth puzzle) their
souls
stayed in the town, and compose some if the population of Pyramid Heads.

Labyrinth: Pyramid Head appears 2 times in the labyrinth, and the first time
he
has just switched weapons, so you find his knife, the second time he is just
messing around with the locals. He attacks James both times, but only if he
gets in the way.

Dark Hotel: Here 2 Pyramid Head's confront James, after being ordered to
kill
Maria by Samael. That was James' final* attempt to create a vision of Mary,
and
Samael immediately eradicates it because James knows the truth, and cannot
go
back. Then, as James is getting near to leaving the town, Samael orders him
killed. At this point, however, Metatron steps in.

Samael
------

Also called Sammael, Samael is a dark angel, a fallen angel. It has been
said
that he is the devil himself, but not for certain. In any case, he is the
evil
in this town, and it is he that was summoned into Alessa's form. However,
after
being defeated in his physical form, because he was new, and weak, he can
only
watch now over this town, and has power only to suck the sinners into his
realm.
He cannot take the souls of the innocent, because Metatron also guards the
town.

Metatron.

Metatron is called upon by the tetrahedral item that Dahlia gave Harry. It
was
the essence of the Archangel Metatron. Unwittingly, in her quest to get
dark
power, Dahlia overstepped herself, and this item of light broke through
Samael's
hold on Alessa, and through the evil in Silent Hill. It is he who looked
out
for Harry and James, and in some ways makes the darkness of Silent Hill
equal in
lightness in the real town. He comes to the town to battle evil, as an
Archangel, not out of personal gain for Dahlia. Though Metatron has been
stated
as one of the greatest, if not the greatest angel, he is the power of good
in
this town, and will battle Samael if need be.

Angels
------

The cult that Dahlia was the head of worshipped angels, darker ones at that.
Older Hebrew rituals were said to have been able to raise angels to do
commancds, which is where this may have started, and Dahlia's obvious
ethnicity
due to her clothing. (Not at all a negative statement towards any ethnicity
or
religion, just interpreting the game as I see it). These angels, though not
appearing in the game, are referenced many times within the game. The
referenced angels are:
Hagith,
Phaleg,
Ophiel,
Bethor,
Aratron,
Och,
Phul

These angels are the angels of the planets, and thus they also represent
some of
the Greek Gods. My info came from the Dictionary of Angels, by Gustav
Davidson. The names, and the symbols are mentioned in his book. I believe
the
original source was The Magus, some older book. Anyway, these angels are of
course viewed as wicked, and of the occult, but really it is just another
branch
of a religion.

5. SILENT HILL 2: RESTLESS DREAMS
---------------------------------
(note: this part is primarily by CVXFreak, and unless anything is noted to
Orca,
email CVX any questions or comments).

PlayStation 2 fans have nothing to worry about, as the 2 extras in the XBOX
version are not really worth the trouble. There is a new ending, described
next,
but the real extra is the Maria mini game, Born from a Wish.

UFO Ending
----------

Well, the rumors are true. Using the Blue Gem found ina Replay game, you can
achieve the UFO Ending.

Use the Blue Gem in the Garden of Evil Brookhaven Hospital, the Dock next to
the
Boat and Room 312 of the Hotel, before viewing the tape. A new ending will
appear, and here is the description.

After the UFO appear in front of the window, some greets James, in the form
of a
comic picture. It is none other than Silent Hill's Harry Mason (and the same
polygon model from his game, too). Apparently, he is still be held captive
by
the aliens, and asks James if he's seen a "little girl, short, black hair."

James doesn't know who he is talking about, and asks Harry if he's seen
Mary?
(Harry, have you seen Mary Heh. Harry. Mary.). Aliens come and zap James,
and
Harry and his alien friend take James away.

Credits, and bam, you've got the 6th ending of Silent Hill 2: Restless
Dreams.

**ANALYSIS**

In the universe as humans know it, there are 2 forces, good and evil. But
this is
a somewhat comic approach by Konami, but not entirely comic, to show a 3rd
force.
The aliens, strangely enough, are always summoned with a jewel, or amulet
that
looks quite valuable. This shows that they know human's well enough to put
out an
item that they know will be used. Since the opposite of following most
religions
is lust for money, the aliens have somewhat used this against humans. Any
human
who uses the "Mammon" will be captured by the aliens. (Mammon is a term
used in
old English to refer to money, the opposite of holiness). The aliens simply
wish
to learn of the human existence. Since this is a comedic side-quest to both
Silent
Hill games, it has little symbolism in the bigger picture. But the fact
that the
aliens used jewelry as bait is notable.

Born from a Wish
----------------

From experience, this is a short synopsis. It won't go into detail, but
President Evil wrote a synopsis in his FAQ. OK, here we go.

The mini game begins in Heaven's Night. Maria just woke up and can't find
anybody. She has a revolver and considers suicide, because of the lack of
people. She decides to leave and go look for someone. In the main room of
the
strip club, she grabs a Chinese Cleaver for a secondary weapon, since her
Revolver only has 1 bullet. Outside, she passes by the Brookhaven Hospital.

Unfortunately, the only way she can go is up the street by the Blue Creek
Apartments. Gates and walls have blocked her from reaching the roadway. As
she
travels, she sees monsters that are coated in blood. The only open door she
finds leads to a mansion, called the Baldwin Mansion. Searching the upper
floors, she hears a voice behind a locked door.

A man named Ernest talks to Maria. For details of the conversation, see Dan
Birlew's Plot Guide. Past Ernest's door, on a landing, is a white board with
holes in it. Maria continues her search downstairs, and finds a hidden
ladder
inside a fireplace. She finds a cemetery with a puzzle to solve. Using the
Red
Board, White Board and Black Boards she has found, she solves a puzzle and
grabs
the Acacia Key. It unlocks the door to another area of the house, in which
Maria
explores. It leads to a child's bedroom. She finds matches that might be
useful.
She finds her way to an attic, where a mysterious voice happens, where a
girl
falls from a window and her parents shrieking in fright.

She finds a birthday card and hears another voice, telling her to take the
Birthday Card to Ernest. She does just that. Ernest directs Maria to the
Blue
Creek Apartment Building to find him White Liquid.

Maria finds her way to the Apartment Building and finds the liquid. James
hasn't
been there yet, so the drawer on Room 105 is still locked. James probably is
still at the cemetery talking to Angela, or is in the apartment building
next
door, which would explain Pyramid Head's presence there.

She takes the White Liquid back to Ernest and Ernest tells Maria that she is
really a ghost and that she should watch out for James. She unlocks the
door,
and sees no one but an empty table. Outside the Blue Creek Apartment
Building,
Maria tosses the revolver over, vowing her assigned mission to deceive and
manipulate James.

**ANALYSIS**

This is a complicated scenario, but here goes. This is similar to Dan
Birlew's
FAQ, but not entirely.

First off, maria and Ernest are dead. Period. Ernest died years ago,
probably,
given that time is a weird factor in this game. Maria is dead because she IS
Mary. Second, Ernest made maria get the White Liquid, which is also probably
White Chrism, is to revive his daughter from death. The cemetery above the
fireplace bears similarity to the one in the Labyrinth.

The one in the Baldwin mansion and at the Labyrinth are probably not
parallel to
each other. One might have been for Mary and the other may have been for Amy
Baldwin, Ernest's daughter.

(Note from Orca782: I will try to get this game and play it on a friends
Xbox, so
that I can make a full analysis of it. I refuse to read any guides of it up
until
then, so I can get a more clear view for my own).

6. PREDICTIONS FOR SILENT HILL 3
--------------------------------

So is Konami making Silent Hill 3? Well, we don't for sure. It is probable,
and
here are my predictions. These are predictions, but story cannot be
explained,
since it can be ANYTHING (for all we know, the Resident Evil crew can show
up
and start shooting everything.)

Here are my predictions, for the town placement, and monsters, and the types
of
levels.

Town Location
-------------

So where can Silent Hill 3 take place? We have 3 candidates.

1. Old , Central and Lakeside Silent Hill. Yes, they an simply make us
re-explore
the Silent Hill 1 areas, but make us explore the houses, or stores that the
first game didn't make us. Very, VERY unlikely, though they can make us
explore
these areas along with the Silent Hill 2 areas, or even a new area.

2. South Vale Silent Hill. Re-exploring this area would not be a good idea,
as
the material is still fairly new and can be deemed repetitive. Even more
unlikely, though in conjunction with the northern areas, it is more
possible.

3. Eastlake Silent Hill. As of now, this area does not exist. But after
drawing
a map of Silent Hill (combining all areas of the town from Old Silent Hill
to
South Vale Silent Hill), I found a neat observation. There is possible
expansion
area for east of Toluca Lake. Being placed northeast of South Vale, and
Southwest of Central Silent Hill, we can expect many new features:

- High School
- Middle School
- Zoo
-Fire Department
-College
- Shopping Galleria
- Community College
-Garden Rose Park
- Docks

However, Silent Hill is scary partially because it draws upon things we fear
most
as humans. All humans fear dark basements, and the thought of being locked
into a
library all through the night. But what is truly frightening is the idea of
someplace thought of as a haven turning evil. If the safest place you can
think of
is a den of evil, where can you turn? People go to churches and hospitals
for aid,
so if a church is found to be evil, that truly scares people. A church
might be in
the new game, as the other scary places such as elementary schools and
hospitals
have been worn out. Houses are always a lock away also, because people
invariably
feel safe at home. I think we can expect at least one more large manor in
the
Silent Hill series.

Monsters
---------

Well Konami once again, can do anything. But I predict that prisoners will
be
used this time to convey the history of Silent Hill. Since hospitals will be
out
of the question, I don't think that those can be a big issue. I hope the
little
demon children return, as they conveyed the story of a missing child.

The DOGS should make a return, as they fit the entire point of Eddie's way
of
the story, and support the theme of insanity, especially when you kill the
dogs,
you are repeating Eddie's killing of the dog. Though he won't be in Silent
Hill
3, that can make a connection that although a new guy has hit, the last 2
nightmares still have a baring on what the future holds for Silent Hill.
-CVX

Personally, I feel that the monsters will go along with my analysis thus
far, and
will draw upon the protagonist's fears. If the protagonist is ever a little
girl,
(which would be truly interesting, as people never envision playing as a
little
girl in anything but "Disney," or "Barbie" games then she would fear enemies
similar to those in Silent Hill 1. But if the protagonist were an old man
(also a
good idea for a new game) then the enemies might still be nurses, and maybe
teenager demons, or whatever old people fear.

-Orca


Platform
--------

Since the Microsoft XBOX and the Sony PlayStation 2 currently have the
rights to
Silent Hill franchise (excluding Silent Hill on GameBoy Advance), those
platforms will likely see the release, as a port to XBOX would deem
worthless if
they don't see anything in the console worthy of holding Silent Hill.

The GameCube can't be the worst guess anymore, since Resident Evil is now
exclusive to GameCube. A franchise that has sold nearly 20 Million,
EXCLUSIVE on
GameCube, can draw some attention, in which Konami can take advantage of.
Plus
with Silent Hill on the GameBoy Advance in the form of Play Novel: Silent
Hill,
a Silent Hill 2: Restless Dreams and a port of Silent Hill 3 are truely
possible
for Japanese GameCubes. But don't hold your breath.

Connections with Silent Hill and Silent Hill 2: Restless Dreams
---------------------------------------------------------------

So what can be the connections? The Mark of Samael is likely to appear
somewhere, where something important takes place. The town itself will make
a
return, and references to the town's history will probably be explored more
and
more as we progress into this likely sequel, such as any type of revolt that
took place (likely happened), or a deeper explanation of why they included
those
tidbits of info about the lake and why people were dumped there.

One thing I want to actually find as an item: WHITE CLAUDIA. If we find this
item in Silent Hill 3, perhaps a real connection can be reached between the
3
games, SH, SH2:RD and SH3. Perhaps if the developers include that nifty
item, it
can pin point an ending, similar to that of the rebirth Ending, which will
prelude Silent Hill 4: Samael.

It would work, too. The unlucky SH2 simpleton James revives Samael in the
Rebirth Ending. Now an unlucky simpleton in SH3 find White Claudia and does
something to introduce Samael into the game, reborn after he was destroyed
by
Harry in SH, in interest of redeeming himself of whatever problems brought
him/her
to Silent Hill. That would rock. Konami, take notice!

-CVX

Indeed finding White Claudia might tie some major plot lines, and spice up
the
game. I also think that the cult aspect is a big winner, as Akihiro can
always
leave some loose ends. He stated himself that he likes leaving things open,
as it
makes the gamer think, and it increases the scare factor if you can't place
your
finger on what is happening.

-Orca

7. SILENT HILL: PLAY NOVEL
--------------------------

The mysterious version of Silent Hill. Little amount of people know about
this
game. It is Silent Hill on the GameBoy Advance. What? But the GameBoy
Advance is
only capable of Mode 7 effects! How can a fully polygonal game be possible?
Simple. It isn't a fully polygonal game. It is a Play Novel. It is a game
with
still images that uses text to convey its story, like a novel you play with.
Play Novel.

The game is Silent Hill in a novel. It is the same game, story-wise. But it
seems to reveal more elements of the game itself. Unfortunately, cannot read
the game since it is only in Japan (hence the Japanese language(s). Anyone
with
a translation, please e-mail me (CVXFREAK) for MAJOR credit in this FAQ.

8. FREQUENTLY ASKED QUESTIONS
-----------------------------

QUESTION
--------
Where is Silent Hill?

ANSWER
------
Probably in America, given that the Civil War and natives had an impact in
the
history.

QUESTION
--------
Is there a way to get to Lakeside, Central or Old Silent Hill in Silent Hill
2?

ANSWER
------
I really wish they included those areas in SH2, but unfortunately they are
not.

QUESTION
--------
So is Maria real or a replica of Mary?

ANSWER
------
She is created by Samael to haunt James, so she can be a replica of Mary, if
you
will.

QUESTION
--------
Is Silent Hill 2: Restless Dreams coming out for GameCube?

ANSWER
------
I highly doubt it, but perhaps putting the Resident Evil series exclusively
on
GameCube may change some people's minds.

QUESTION
--------
When does Silent Hill 3 come out?

ANSWER
------
If they wanted a sequel, expect it at the end of 2002 all the way up to mid
2003. I really want a sequel, given that Silent Hill and Silent Hill 2:
Restless
Dreams are now one of my favorite series.

QUESTION (for CVXFREAK, personally)
-----------------------------------
Why do you hate Silent Hill 2 (PS2), but seem to like Silent Hill 2:
Restless
Dreams (XBOX)?

ANSWER
------
Some reason or another, the PS2 version wasn't too enjoying. But the XBOX
version, probably because of the extra ending and the extra scenario, made
me
respect the game even more.

QUESTION
--------
Why did you write this Plot Analysis when President Evil wrote one already?

ANSWER
------
Ask Orca... I am just helping him out with this.

For anymore questions, please e-mail me, CVXFREAK, at
ReBioHazard6587X@hotmail.com. And please don't e-mail
me saying thank you. Consider yourself welcome.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

9. CONCLUSION
-------------


CREDITS (Orca782)
-----------------
Gustav Davidson: Dictionary of Angels
Gamefaqs: Cool site
Konami: Very ambiguous game.
President Evil: Some material in my guide, and his idea of a plot guide.
CVXFREAK: For co-authoring this

CREDITS (CVXFREAK)
------------------
Konami for making Silent Hill and Silent Hill 2: Restless Dreams. Those are
good
games.
CJayC: For hosting this document.
President Evil: For loads of information. Sorry if Orca's file seems
redundant.
Orca782: For letting me co-author this.

---
End document.










 
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