WEAPONS & GUNFIGHT GUIDE FOR MEDAL OF HONOR - ver. 1.20a
by ROliveira 05/25/2001
INDEX:
1 - Legal stuff (READ THIS, IT CHANGED!!)
2 - Intro
2.1 - About me
2.2 - History Review
2.3 - Future Add-ons
3 - About the game
4 - About the weapons
5 - Gunfight Tactics
6 - Acknowledgements
1 - Legal stuff
Medal of Honor and all related stuff are properties of
Electronic Arts. Resident Evil, Dino Crisis and all related
stuff are properties of Capcom. Any other trademarks not mentioned
here are still acknowledged. Everything else that isn't of my own
will be in "Acknowledgements".
If you think you have any credits, please e-mail me. I
sincerely apologize for anyone I forgot.
THIS GUIDE IS FREE FOR ALL PURPOSES. YOU CAN DO ANYTHING YOU
WANT WITH IT, EXCEPT FOR MAKING PROFIT - but I don't think you
can make profit with such a crap guide, anyway. :)
For those Game magazines (coughEGMcough) and Games centers
(coughGameCavecough) who have used stuff from GameFAQs to make money
with them, beware: YOU CANNOT USE ANYTHING FROM THIS FAQ. I did not
spend my time to give you any profit, direct or indirect. Access to
this FAQ must be 100% free: no passwords, charges, conditions, etc.
of any form.
To mirror this FAQ, let it 100% original, even the bugs, and
contact me FIRST, not after you put it... For now, it can ONLY be
found at:
GameFAQs (http://www.gamefaqs.com)
VGStrategies (http://vgstrategies.about.com)
Gamers Domain (http://www.gamersd.com)
PSX Codez (http://www.psxcodez.com)
Absolute PlayStation (http://www.absolute-playstation.com)
CheatStop (http://www.cheatstop.com)
My FAQs are only available for FREE, and only in the above mentioned
sites. If you got'em anyway or anywhere else, e-mail me ASAP!
NO USES (other than reading, i.e., in your own web site) ARE
ALLOWED. DO NOT ASK MY PERMISSION FOR POSTING IT ANYWHERE, THE ANSWER
IS NO. I'm really short of time. If this changes, you will know.
This document is best viewed with WordPad and/or simmilars,
640x480 or greater.
P.S.: I don't know everything. Don't blame ME if anything here
is wrong! If you have any add-ons, suggestions, etc., E-MAIL me at
renatohm99@yahoo.com
2 - Intro
2.1 - About me
I am Brazilian, male, hetero, born 08/19/1979. Please excuse the
errors, my English is very bad. This is my 4th FAQ.
Not as bad as I am playing Medal of Honor (MoH). I like
Goldeneye 007 for N64 very much, but MoH is, no doubt, much cooler
than Goldeneye (not for multiplayer).
I will not write a FAQ about the game for several reasons: 1) I
don't have a PSX, so I can only play in games centers, and not very
long (you know, short of money); 2) I can't, for this and other
reasons, make an FAQ with photos, and it is, in my humble opinion,
impossible to write a FAQ for this game w/out photos. But as I like
weapons very much, and know a little about them, I decided to write
this FAQ. There are also some tactics for gunfights. As gunfights
will be present in the entire game, this should help you a little. If
not, there are some facts about the weapons that you might find
interesting.
I think this guide is good for beginners, because I am a
beginner in the game also! :) But some good players might also
find something useful.
Search for walkthroughs and more complete FAQs in:
In these places you will also find FAQs for nearly every game that
exist, no wonder! :)
This is the best, coolest and more realistic 1st person, 3D
action game ever made for the PSX.
Say NO to drugs and to 007 - Tomorrow Never Dies :(
Say yes to Medal of Honor! :D
2.2 - History Review
0.00 - 02/02/2000 - First version, unreleased.
0.00a - 05/03/2000 - Unreleased, minor review.
1.00a - 05/19/2000 - Complete release.
1.01a - 08/28/2000 - Added links to Gamers Domain, PSX Codez and
Absolute PlayStation.
1.10a - 10/25/2000 - Minor changes, added link to CheatStop.
1.20a - 05/07/2001 - Some corrections, added more links. READ LEGAL
STUFF!!
3 - About the game
The years are 1944-1945, the final years of World War II.
You are Lt. Jimmy Patterson, a very skilled warrior, specialist
in sabotages. You are sent deeply into Germany, and your mission
is to difficult the German war effort. You are inserted in very
dangerous places, and have to accomplish your mission - and to
stay alive!!
Wow. That was the only thing I could say after the 1st time I
played this game. The Artificial Inteligence (AI) of the enemies is
fantastic, the scenarios very cool, the sound perfect, and also very
realistic. I was more impressed after my 1st play in this game than
after my 1st play in Goldeneye 007 for the N64.
Pity that the PSX doesn't have a controller such as the N64's.
If MoH could only have a more sophisticated control, it would be
more than perfect, specially for Multiplayer. The Multiplayer also
suffers with the stages - too small, mainly due to the PSX capability
and/or disc space.
But the feature I like more in this game is the availability of
weapons. You have several at your disposal, with a high degree of
reality. I have only seen such realistic details in weapons in the
Resident Evil (RE) series and in Dino Crisis, both from Capcom.
Well, let's cut the chat, OK? Let's go to business...
4 - About the weapons
You won't have any lasers, smart weapons, etc. - remember,
the history line is 1944-1945, almost 60 years ago! The weapons are
higly realistic, and their correct usage means the difference
between victory and defeat.
The weapons are very different, each one with its own pros
and cons. As there are several factors to evaluate, I will give
a small explanation of each one. The weapons are:
* Mag - the max amount of ammo the weapon carries in the magazine.
* Fire Mode - automatic, semiautomatic or manual. Automatic weapons
can fire in bursts, and semiauto weapons shoots faster
than manual reloading ones.
* Power - the amount of damage a head shot does (in multiplayer
mode). For the shotgun, the power diminishes as the enemy
is farther. For explosive weapons, the power diminishes as
the enemy is farther of the explosion fire blast. In both
cases, a close hit kills instantly. In normal game, a head
shot of any weapon (except shotgun at a distance) kills
your enemy instantly.
* Fire Rate - the amount of shots that can be fired in a given period
of time. Auto weapons are the best in this regard,
naturally. Manual weapons are the worst, semiauto in
the middle.
* Precision - the probability that a shot will hit in the aim point.
* Blast - for explosive weapons/shotgun, the size of the blast.
* Shot Speed - the speed of the projectile.
* Overall - overall ranking of the weapon.
Marks: they vary from 1 to 5 "stars", where:
* - it sucks
***** - it rocks
PISTOLS
* Colt .45 (Colt .45 silenced)
* Ammo - pistol
* Mag - 7
* Fire Mode - semiauto
* Power - ca. 1/6
* Fire Rate - **
* Precision - *****
* Shot Speed - ****
* Overall - ** (***)
This is the legendary Colt 1911A1, cal. .45 Auto, used by the
US in nearly every war of the 20th century, except those of the 1900s
(before its creation) and of the 1990s (it was replaced by the
Beretta M9/M10). In some stages, you can use a suppressed (often but
incorrectly called silenced) version. A bright pistol (sometimes with
a black sound suppressor - or, usual but wrong, silencer).
* PROS - good fire rate (for a semiauto);
- kingsize precision;
- stealthiness (silenced version).
* CONS - low mag capability;
- low power if doesn't hit the head
* Usage - to save ammo for other weapons (e.g.: eliminate lonely
enemies, destroy objects, etc.)
- when you don't have other options :(
- if you are careful, with a good cover and/or in narrow
places, you can eliminate severeal enemies (that's risky,
indeed)
- not against crouds, specially in open places
- not against enemies shooting at you, specially with SMGs
* Walther P38
* Ammo - pistol
* Mag - 8
* Fire Mode - semiauto
* Power - ca. 1/6
* Fire Rate - ***
* Precision - *****
* Shot Speed - ****
* Overall - ***
An excellent German pistol. The caliber of this beautiful
black pistol is the most widely used centerfire caliber in the
world - the 9 mm Luger, an excellent military caliber. Unfortunately,
the weapon is rare in the game, you can only have it in 3 stages:
"The Rooftops of Dachsmag", "Hunter's Den" and "Dive!". :(
* PROS - best fire rate of semiauto weapons
- kingsize precision
* CONS - low mag capability
- low power if doesn't hit the head
* Usage - to save ammo for other weapons (e.g.: eliminate lonely
enemies, destroy objects, etc.)
- when you don't have other options :(
- if you are careful, with a good cover and/or in narrow
places, you can eliminate severeal enemies (that's risky,
indeed)
- not against crouds, specially in open places
- not against enemies shooting at you, specially with SMGs
AUTOMATICS
* MP40
* Ammo - smg
* Mag - 30
* Fire Mode - auto
* Power - ca. 1/7
* Fire Rate - ***
* Precision - **
* Shot Speed - *****
* Overall - ****
One of the most famous and produced Sub-MachineGuns (SMGs) ever.
Descendant of the 1st SMG ever, the famed Bergmann MP18, the brighty
Bergmann MP40 shoots 9mm ammo.
* PROS - the largest mag of the game
- auto fire
* CONS - poor precision
- the worst fire rate of all automatics
- very low power, except in head shots
* Usage - against crouds, specially in open places
- against shhoting enemies
- against objects
- despair ;)
- not for precision shots
* Thompson
* Ammo - smg
* Mag - 20
* Fire Mode - auto
* Power - ca. 1/7
* Fire Rate - *****
* Precision - ***
* Shot Speed - *****
* Overall - *****
Possibly the most famous SMG ever, the Auto Ordnace Corp. (AOC)
Thompson M3 "Tommy Gun", is one of the very best weapons in the
game. A long weapon with wooden grips.
* PROS - the highest fire rate of the game
- cool noise
* CONS - very low power, except in head shots
- lower mag capability then the MP40
- the mag gets empty pretty fast if you aren't careful
* Usage - against crouds, specially in open places
- against shooting enemies
- agains objects
- despair ;)
- not for precision shots
* BAR
* Ammo - rifle/smg
* Mag - 20
* Fire Mode - auto
* Power - ca. 1/7
* Fire Rate - ****
* Precision - ***
* Shot Speed - *****
* Overall - *****
The Browning Automatic Rifle (BAR) was not produced in time and
number enough to be the US Army default. A long weapon with wooden
grips and bipod.
* PROS - it can use both rifle and smg ammo. This accounts for the
largest ammo availability in the game
- fair fire rate, bigger than the MP40 but smaller than the
Thompson, allows good firepower without wasting ammo
- extremely cool sound of fire and looks
* CONS - precision not that good
- lower mag capability then the MP40
- low power, except in head shots
* Usage - all time, all situations, except precision shots. Best
overall weapon of the game, mainly due to the highest
ammo availability possible
* MachineGun
* Ammo - N/A
* Mag - N/A
* Fire Mode - auto
* Power - ca. 1/7(?)
* Fire Rate - ****
* Precision - **
* Shot Speed - ****
* Overall - *****
This is one of the best weapons ever made, and it began the era
of portable MachineGuns (MGs) of our days. A bright weapon, fixed
in bunkers, vehicles, over sandbags, etc., in cal. 7mm Mauser. Sure
it looks like a Browning M2 .50 - but we are in Germany, so it's
probably a German rather than American weapon.
* PROS - infinite ammo
- fair fire rate, most like the BAR
- super cool sound and appearence when you shoot
* CONS - the worst precision of all weapons
- fixed mount, you cannot carry it with you
- limited field of view
- you can't move while you are using this gun, so you are
more vulnerable against grenades and rockets
* Usage - whenever you can put your hands in one. Fire to all
directions after you kill close enemies. This way, you can
eliminate distant enemies, saving lifebar, ammo and time
- not in open places, where you can't hit everyone. Beware
with rockets and grenades
SHOTGUN
* Ammo - shotgun shells
* Mag - 8
* Fire Mode - manual
* Power - varies, but can be full
* Fire Rate - *
* Blast - ***
* Shot Speed - ****
* Overall - ***
* PROS - extremely powerful at short range
- can hit 2 or more enemies with a single shot
- very cool appearence, sound and effects
* CONS - SLOW to fire
- uneffective at any range but up close
- low mag capability
* Usage - in narrow places, one enemy at a time
- against objects, but be careful: an explosion may hazard
you, as you need to be close for effectiveness
- not against crouds
- not in open places
RIFLES
* M1 Garand
* Ammo - rifle
* Mag - 8
* Fire Mode - semiauto
* Power - 1/4
* Fire Rate - ***
* Precision - ****
* Shot Speed - ***
* Overall - ****
One of the decisive factors of victory against the Wehrmacht
(German Army) was this .30 Sringfield (.30-06) cal. rifle. Being
semiauto, it was much faster than the German Mauser bolt-action
rifles, allowing heavier firepower. A long, dark rifle.
* PROS - fair fire rate
- excellent precision
- good power
* CONS - low mag capability
- no auto fire
* Usage - ambush situations
- to save ammo for SMGs
- precision shots
- not against crouds
- not in enemies shooting at you
- not in open places
* Springfield Sniper Rifle
* Ammo - rifle
* Mag - 5
* Fire Mode - manual
* Power - full
* Fire Rate - *
* Precision - *****
* Shot Speed - *****
* Overall - *****
A sniper, scoped Springfield .30-06 cal. rifle. Unfortunately,
it is hard to find... And, due to the low processing capability of
the PSX (compared to the N64 or Dreamcast), the scenarios are
"built" while you walk, so the Sniper Rifle sight doesn't have the
same effective range of its equivalent in the Goldeneye. *sob*
* PROS - the most precise weapon in the game
- the most powerful weapon at long range
- the coolest shoot sound of the game
- the fastest projectile of the game
* CONS - the worst fire rate of the game
- the smallest mag of the game
* Usage - precision long range shots againt lonely enemies
- to kill MG42 crew
- ambush situations
- NEVER against crouds
GRENADES
* US Grenade
* Ammo - grenade
* Mag - N/A
* Fire Mode - manual
* Power - explosive
* Fire Rate - *
* Blast - ***
* Shot Speed - *
* Overall - **
The old and faithful US green grenade.
* PROS - kills instantly if explodes near your enemy
* CONS - small blast
- can hazard you
* Usage - against lonely enemies
- against objects
- not against crouds in open places
- beware of multiple explosions
* German Grenade
* Ammo - grenade
* Mag - N/A
* Fire Mode - manual
* Power - explosive
* Fire Rate - *
* Blast - ****
* Shot Speed - *
* Overall - ***
Stielehantgranade, if I'm not wrong. A grenade with a long
handle.
* PROS - large blast
- kills instantly if explodes near your enemy
* CONS - can hazard you
* Usage - against lonely enemies.
- against objects
- not against crouds in open places
- beware of multiple explosions and large blast
BAZOOKA
* Ammo - rockets
* Mag - N/A
* Fire Mode - manual
* Power - explosive
* Fire Rate - **
* Blast - *****
* Shot Speed - **
* Overall - *****
The Bazooka was created by American scientists, as a response
against the fearsome German battle tanks Tiger and Panzer (panther,
read pantzer). An olive-green rocket launcher.
* PROS - the largest blast of all explosive weapons
- very long range
- very cool sight
* CONS - slow to fire
- slow projectiles
- may hazard you
* Usage - against crouds tight togheter
- against protected enemies (coughMG42cough)
- against smart enemies
- not close to walls (specially on your right)
- not too close from enemies
- beware with multiple explosions and HUGE blast
5 - Gunfight Tactics
A good hint to get skills in gunfights is to play another
1st person, 3D game. The best for videogames is Goldeneye, for the
N64. Commands look very much to MoH, but the enemies don't have such
a high AI. You need, of course, to move well and easily. You can also
train with a friend in the vs. mode. After that, and if you have
trouble in advanced stages, here go some hints.
The super-high AI of the enemies is a trouble, but can be used
at your advantage.
* Some enemies will seek hard cover to fight you. Shoot them
while they run. Some boxes may explode, so shoot the box until it
does.
* If you throw a grenade, some enemies will try to throw it
back. Launch a grenade, switch to a firearm and wait. If anyone
tries to throw the grenade back, shoot him. Don't bother if you do
not kill the enemy with the shot: the grenade will explode, killing
him and anyone nearby. If anyone tries to run away, shoot at will.
* Hide from behind a wall to kill your enemies. You'll be
harder to hit, but beware of grenades (you can hear them tossing
grenades at you).
* Kill your enemies from as far as possible. Ususally, where
you can only see one guy, there are more hidden, so you can have
more time to react.
* Avoid battles in open places, specially against crouds. You
will be a sitting duck.
* If you are hit and can't see your enemy, watch the lifebar. It
indicates the direction of the shoot.
* Lay on the ground only if you don't have a suitable hideout,
specially against SMGs.
* Aim the heads of your enemies. This will kill them much
faster. The exceptions are: MG42s and Panzerschrecks, unless if
they aren't shooting yet. But do not hit the helmet: you will only
take it out, requiring a 2nd shot to kill. Aim the neck or the
face.
* Don't get stopped too long, and get used to move with the
strafe buttons - and combine them with the normal d-pad.
* During a gunfight, press the reload/action button to reload
your weapon. BEFORE you run out of ammo, that is. If you press the
button during fire, the reload will happen as soon as you stop to
fire.
* Unlike Goldeneye, in this game it is worhty to loose time and
aim. The head, preferrably. But if you are using an Automatic,
remember that they have low precision. Aim in the torso area, and
some shots may hit the head.
* DO follow this order of importance when you fight 2 (or more)
enemies:
Grenade - Panzerschreck - MG42 - MP40 - Rifle - Pistol
If anyone tries to throw a grenade, hit him ASAP: the grenade may
kill several enemies, or make them run. Both cases make your life
a lot easier. Moreover, if you aren't careful, a grenade may kill
you immediately.
* Panzerschreck guys: Germany also developed a man-portable
rocket launcher during WWII, the Panzerschreck (Panther Terror).
Soldiers with Panzerschrecks are the most lethal enemies, because
they can kill you instantly and from a very long range. Eliminate
them ASAP. Against a Panzerschreck guy, walk toward him as you
shoot. This is a desperation move, because it is too risky: due to
the high AI, your enemies know that a close explosion may hazard
themselves as well, and they won't shoot if you are too close! In
stages with Panzerschreck guys, watch your back often, or ONE guy
may kill you before you can react (that hapenned to me some times!).
This is annoying, specially if you are near the end of the stage! :[
* Also, against a Panzerschreck guy, place yourself far away
and behind a low cover. As the shooter will lay (or bend) down before
he shoots, the rockets won't pass. They will blow in the cover,
killing him and/or other enemies nearby. This is risky though.
* Panzerschrecks reload slowly. The rocket is clearly visible,
because it has fire on its tail. Avoid the rocket and kill the guy
while he is reloading.
* Using the Bazooka, aim directly at your enemy only if he is
stopped. If he is moving, aim at a wall close to him or to the
ground. The sight of the Bazooka is more or less like the drawing
below: the point of aim is the vertical line (|). The huge blast
will kill him and any other enemies close immediately.
-----
\ | /
\ | /
\ /
* MG42 bunker: If an enemy gets his hands in one of these, you
are doom, so eliminate him from the safest position possible, or try
to ignore and get him from behind - most bunkers have secret
entrances, look for them!
* MP40 SMG: Enemies with this weapon are hard to beat in open
places, so try to hide and kill them from as far as possible, or
they will waste your lifebar quickly - specially if there are 2 or
more of them (I know what I'm talking about). :(
* Rifles: Enemies with rifles are not as dangerous as enemies
with SMGs, but they shoot with pinpoint accuracy and hard-hitting,
so beware.
* Pistols: the least dangerous enemies, but don't abuse,
because they shoot fast.
These tactics may also be used in Multiplayer. Aim the head,
don't get stopped too long and good luck!
6 - Acknowledgements
1 - Electronic Arts (www.ea.com)
This game rocks! Congratulations! EA is an old pal of
gameplayers, producer of several cool games: Desert, Jungle, Urban,
Soviet and Nuclear Strike; Road Rash, FIFA Soccer and several others.
Their games are always of a very high level.
2 - GameFAQs (www.gamefaqs.com)
VGStrategies (http://vgstrategies.about.com)
Gamers Domain (http://www.gamersd.com)
PSX Codez (http://www.psxcodez.com)
Absolute PlayStation (http://www.absolute-playstation.com)
CheatStop (http://www.cheatstop.com)
Well, you wouldn't be reading this FAQ without them! They
have tons of cool FAQs, just search! My FAQs are only available for
FREE, and only in the above mentioned sites. If you got'em anyway or
anywhere else, e-mail me ASAP!
3 - Local Games Centers
I don't have money to own a PSX, so I couldn't play MoH
without'em! Thanks to Virtual Games (arcades/videogames center) and
Lucky Video (videos/videogames center). Thanks to lots of games
centers all around.
4 - Anna Paula ( @}-`-,--- )
Who? My girlfriend! She gives me all the love support I need.
5 - Friends
Friends are some of the best things you may have in life!
Thanks to all those who helped me when I was a newbie, and those who
help me today, as an average player. Some names (no order in
particular): Fabio (owner of Virtual Games), Gaston, Robson, Jeffery,
Johnatan, Max, Ricardo, Marcos, Hugo, Norbert and Leandro.
I'm building a site about firearms and ammo, in Portuguese (our
official language, rather than Spanish), with my bud Marlon.
6 - You, the reader!
I hope I could help you! Thanks for your patience and
confidence to read this FAQ. If you wanna know more about
weapons, e-mail me. It will be my pleasure to give you any info I
can.
If you think your name should be listed here, please e-mail me.
Thanks for reading!
ROliveira
renatohm99@yahoo.com
This document Copyright 2000, 2001 by Renato Oliveira, solely