Elder Scrolls 3 - Morrowind

Elder Scrolls 3 - Morrowind

16.10.2013 19:19:12
House Telvanni Guide
The Elder Scrolls III: Morrowind

==========================
| HOUSE TELVANNI GUIDE |
==========================
v.1.3

By Ursil aka Erin Bell
minstrel75@hotmail.com
(c) Erin Bell, 2002,2003
This document may appear only on gamefaqs.com, DLH.net, morrowindfiles.com and
neoseeker.com. It may not be reproduced anywhere else, in part or in full, for
profit or otherwise, without first obtaining my permission.

UPDATE INFORMATION:
Version 1 - July 9, 2002: First version submitted. I hope to have all quests
and stronghold information completed within the next two days, and an update to
the ranks section.

Version 1.1 - July 15, 2002: Updates made to all areas. Quests, ranks, and
stronghold information is now complete.

Version 1.2 - July 29, 2002: Thanks to several emails, I now have a complete
list of the locations of the books required to complete Baladas' first quest.
Also, new information on how to get a Silver Staff of Peace if you reach the
Fast Eddie quest but no longer have the one Aryon gave you. I've also included
how to get around the bug in the unpatched version of Morrowind that won't let
you advance beyond the rank of Master. (See section 4.5.10). Also, an update to
the Dren/House Hlaalu glitch, which makes it possible to remain a member of
both Great Houses without problems on the Telvanni side. (See section 4.5.8).

Version 1.3 - March 29, 2003: Finally got off my butt and made the few final
corrections and additions based on emails from people, who have all been
acknowledged in the body of the guide where applicable. Also, thanks to Darth
Executor for pointing out the non-violent ways to obtain the special artifacts
from the NPCs. Since the trickle of emails has seemed to have dried up, I now
consider this guide to be complete.

CONTENTS:
1. About the House

2. Joining House Telvanni
2.1 Location
2.2 Skills
2.3 Spells Needed
2.4 Spells Recommended
2.5 Ranks and Advancement

3. Chores from the Mouths
3.1 Arara Uvulas Chores
3.1.1 Sload Soap Delivery
3.1.2 Staff of the Silver Dawn
3.2 Felissa Ulessen Chores
3.2.1 Therana's Skirt
3.2.2 Abebaal Eggmine Rebellion
3.3 Galos Mathendis Chores
3.3.1 Deliver note to Divayth Fyr
3.3.2 Cure Blight potions
3.3.3 Daedra skin
3.4 Mallam Ryon Chores
3.4.1 Baladas' 3 questions
3.4.2 Dwemer Blueprints
3.5 Raven Omayn Chores
3.5.1 Muck delivery
3.5.2 Black Jinx ring

4. Chores from the Wizards
4.1 Baladas Demnevanni
4.1.1 Three Dwemer Books
4.1.2 Ring of Dahrk Mezalf
4.2 Mistress Therana
4.2.1 Auriel's Bow (aka ash yam bow)
4.3 Mistress Dratha
4.3.1 Amulet of Flesh Made Whole
4.4 Master Neloth
4.4.1 Robe of the Drake's Pride
4.5 Master Aryon
4.5.1 Becoming a Mouth
4.5.2 Cure Blighted Queen
4.5.3 Rudimentary Spells
4.5.4 Odirniran
4.5.5 Redoran Councillors
4.5.6 Shishi
4.5.7 Becoming a Master (Fast Eddie)
4.5.8 Hlaalu Stronghold
4.5.9 Redoran Stronghold
4.5.10 The Final Promotions: Magister and Archmagister. The advancement bug.
Defeating Gothren.

5. Fast Eddie's Chores
5.1 Ring of Equity
5.2 Amulet of Unity

6.Building a Stronghold
6.1 Stage One
6.2 Stage Two
6.3 Stage Three

==================
1. ABOUT THE HOUSE
==================
Telvanni is the most xenophobic, isolationist, treacherous and arcane Great
House in Morrowind. Its powerbase is in the exotic far east coast of
Vvardenfell, where Imperial influence is felt the least and Outlanders are
still viewed with deep suspicion and sometimes even open hostility. Telvanni
caters to mages, scholars, and anyone who isn't afraid of a little
backstabbing. This is only to be expected from a House run by wizards who live
in trees, whose personalities range from somewhat eccentric to homicidally
insane. Telvanni is a subtle and challenging House, which offers great rewards
to its members.

House Telvanni's structure is a little unorthodox compared to the other two
Great Houses, Redoran and Hlaalu. The Council is run by wizards who reside in
the many towers of Vvardenfell (Tel Vos, Tel Branora, Tel Fyr, Tel Aruhn, Tel
Naga). However, these wizards, being an arrogant bunch, can't be bothered to
actually physically come to the Council Hall and participate in meetings.
Rather, they sponsor a protege, called a Mouth, who sits in Council for them
and communicates their messages.

By the way: If you become the Archmagister of Telvanni before completing the
Fourth Trial of the main quest (becoming Hortator of each Great House) Aryon
will automatically make you Hortator of Telvanni and you won't have to talk to
any of the other councillors. Yay!

=========================
2. JOINING HOUSE TELVANNI
=========================

2.1 LOCATION
To join House Telvanni you must travel to the Telvanni Council Hall in the city
of Sadrith Mora and speak to one of the Mouths.

2.2 SKILLS
The primary skills recognized for House Telvanni are Mysticism, Conjuration,
Illusion, Alteration, Destruction, and Enchant. I would also recommend learning
the spells listed below, as they will aid you in completing House quests.

2.3 SPELLS NEEDED
Fireball/Greater Fireball/Firestorm - You must learn this spell to complete one
of Master Aryon's chores.

Levitate/Great Levitate/Wild Levitate -- Most wizards' towers and chambers are
deliberately difficult to reach to keep out the "peasants". Some chambers and
doors can only be reached by levitating up to them (or using a potion).
Levitation is also one of the basic wizard spells you have to know for Master
Aryon.

Recall -- This is another of the basic wizard spells Master Aryon asks that you
learn. Note: If you complete Felissa Ulessen's first quest, she will teach you
this spell. (See section 3.2.1)

2.4 SPELLS RECOMMENDED
Calm Humanoid -- Useful when dealing with crazy Therana.

Divine and Almsivi Intervention -- These are good for quick travel to the
western half of Vvardenfell. For example, if you cast Almsivi Intervention from
Sadrith Mora, you will be taken to Ald'ruhn.

Open 100% -- Some wizards, notably Divayth Fyr in Tel Fyr, have some powerful
artifacts lying around that you can take when you visit them on quests. Well,
not lying around exactly...that's where this spell comes in.

Water Walking -- A few of the areas you'll need to reach, such as Tel Fyr, are
accessible by water but don't have a boat service. Using this spell is faster
than levitating or swimming across.

2.5 RANKS AND ADVANCEMENT
Ranks: Needed for Advancement:
Hireling WILL 30, INT 30
Retainer WILL 30, INT 30, 1 skill at 10
Oathman WILL 30, INT 30, 1 skill at 20
Lawman WILL 30, INT 30, 1 skill at 30, 2 skills at 5
Mouth WILL 30, INT 30, 1 skill at 40, 2 skills at 10, patron
Spellwright WILL 31, INT 31, 1 skill at 50, 2 skills at 15
Wizard WILL 32, INT 32, 1 skill at 60, 2 skills at 20, stronghold
Master WILL 33, INT 33, 1 skill at 70, 2 skills at 25, mouth
Magister WILL 34, INT 34, 1 skill at 80, 2 skills at 30
Archmagister WILL 35, INT 35, 1 skill at 90, 2 skills at 35

You will be able to advance to the rank of Lawman by performing chores for the
Mouths and making sure your primary skills and stats are at the appropriate
levels. To become a Mouth, you must get a wizard to sponsor you to the council.
More on this in section 4.1.1. To become a Master, you must sponsor a Mouth of
your own. More on this in section 4.1.7. Once you reach the rank of Master, you
will get the assignment to take out your Hlaalu and Redoran counterparts. Once
you have done that, you will be eligible for promotion to Magister and from
there you can challenge Gothren to become Archmagister. More on this in section
4.1.10.

=========================
3. CHORES FROM THE MOUTHS
=========================

3.1 ARARA UVULAS
3.1.1 SLOAD SOAP DELIVERY
Arara asks you to bring her 5 portions of sload soap. You can buy the soap from
Andil, the apothecary in Sadrith Mora.
Reward:
Nothing

3.1.2 STAFF OF THE SILVER DAWN
Arara asks you to acquire the Staff of the Silver Dawn and tells you she
believes someone at the Sadrith Mora Mages Guild has it. Go to the Mages Guild
in Wolverine Hall (it is in the same tower as the Imperial Shrine, one level
above). Once there, talk to Arielle Phiencel, who will sell the staff for 300
drakes. Bring the staff back to Arara for a nice reward.
Reward:
Glass jinxblade (paralyze for 10 seconds on touch; worth 6500)
Blinding spell

---------------------------------------------
3.2 FELISSA ULESSEN
3.2.1 THERANA'S SKIRT
Felissa gives you a skirt and tells you to deliver it to Therana in Tel
Branora. She warns you that her mistress can be difficult, and gives you a
scroll of Almsivi Intervention incase things get ugly. You can take a boat from
Sadrith Mora to Tel Branora, and Therana's chamber can be reached by levitating
to the upper level of the tower. When you talk about the skirt to Therana, she
will react with paranoia saying something to the effect of "how do I know it's
not cursed? Why don't you put it on first!" However if you put it on she will
become offended that you are wearing her skirt, and will attack. Killing her
probably isn't a good idea, so there is something better you can do. If you
speak to the Khajit slave in the chamber, you can tell the slave to put on the
skirt and Therana will attack and kill the slave instead. You can then talk to
Therana again and she will give you a message to take back to Felissa. If you
don't want the slave to die, you can cast a Calm Humanoid spell on Therana
after giving the slave the skirt, so she will stop attacking and you can speak
to her to get the message for Felissa.
Reward:
Mark and recall spells

3.2.2 ABEBAAL EGGMINE REBELLION
Therana's workers at the Abebaal Eggmine have revolted and Felissa wants you to
suppress the slave rebellion before it spreads to other holdings. The eggmine
is on the large island northwest of Tel Branora; the door is on the northern
side of the island facing the coast. As you enter the mine, you will notice
slaves running free who tell you to speak to their leader Eleedal-Lai. You will
find this Argonian in one of the passages. Since we know from the previous
quest that Therana is a crazy old hag who kills people over skirts, we can
sympathize with this poor slave of hers and might as well listen to his
grievances. He says Therana is demanding impossibly large amounts of eggs, and
that she is not even using the eggs to eat, but is decorating her house with
them (!?). Eleedal-Lai asks you to find the key to free the slaves' bracers so
they can escape. He says there are two keys, one somewhere in the mine and the
other in Tel Branora. The Tel Branora key is held by Mistress Therana herself;
you'll have to pickpocket it from her. However I didn't bother with Tel Branora
since the mine is quite small and the second key is easy to find. Upon entering
the mine, walk forward hugging the wall to the left as it goes around a corner.
You will reach a dead-end wall with a circle of kwama egg sacks in front of it.
Look up and to the left and you will see a ledge. Levitate to the ledge and
follow the tunnel to the queen's chamber. The key is in a crate there. When you
have given the key to Eleedal-Lai, return to Felissa and tell him that the
slaves have escaped. He will teach you Command Create and Command Humanoid
spells so you can "be more forceful with the slaves next time."

There are two other possible outcomes to the quest: If you kill the leader,
Eleedal-Lai, Felissa will reward you with a ring of firestorm. If you kill
every single slave in the mine, you will get a ring of toxic cloud.

---------------------------------------------
3.3 GALOS MATHENDIS
3.3.1 DELIVER NOTE TO DIVAYTH FYR
Galos asks you to deliver a note to Divayth Fyr in Tel Fyr. Since there is no
transportation into Tel Fyr, Galos gives you 4 potions of water-walking, 4
potions of swift-swim and 7 potions of restore health. Not bad! Tel Fyr is
southwest of Sadrith Mora and can easily be reached by
levitation/swimming/waterwalking. Upon arriving, enter the door to Onyx Hall.
Divayth's chamber is located on the upper level, which can be reached by
turning right at the Onyx Hall entrance and going through the door to the Hall
of Fyr. Look up when you enter the hall and you will see a shaft which you can
levitate up. Divayth is in one of these chambers. In another chamber, you will
find a closet with 100 lock level. Unlock this to find the "Cuirass of
Saviour's Hide", a light armor worth 150k which has Resist Magic 60% as a
constant effect. There are more cool items in the chests in Divayth Fyr's
chamber. When you deliver the note to Divayth, he will ask you to wait while he
writes a response, then give you a note to take back to Galos in Sadrith Mora.
Reward:
500 drakes

3.3.2 CURE BLIGHT POTIONS
Galos asks you to deliver 3 cure blight potions to Andil in Tel Vos. Home-made
potions are not acceptable. Anis Seloth is an apothecary in Sadrith Mora
located very near the Council Hall. She has 2 potions of cure blight. If you
want 24 hours she will restock her items and you can buy the third one. To get
to Tel Vos, take a ship to Tel Mora, then to Vos. Tel Vos is a large
stronghold-type building to the northwest. Levitate up to the Services Tower
and go through the trapdoor. Go down the stairs and Andil will be the High Elf
on your left. Deliver the potions to Andil and he will give you 3 Quality
Restore Health and 3 Quality Restore Fatigue potions in return. Then report
back to Galos.
Reward:
500 drakes

3.3.3 DAEDRA SKIN
Next, Galos asks you to deliver a daedra skin to Master Aryon. The daedra skin
is an alchemy ingredient so you can buy it from Anis Seloth, the apothecary in
Sadrith Mora. Deliver the skin to Aryon in Tel Vos and he will give you 300
drakes and teach you a Paralyzation spell.

---------------------------------------------
3.4 MALLAM RYON
3.4.1 BALADAS' 3 QUESTIONS
Mallam asks you to travel to Gnisis and speak with the wizard Baladas who lives
in the tower there (it's called Arvs-Drelen). If you already completed the
Imperial Legion quests in Gnisis, or Trebonius' first quest for the Mages
Guild, then you should already be familiar with Baladas. The three questions
are all concerning the Dwemer, and I think Baladas' answer will depend on
whether you have taken the Egg of Time, Hanging Gardens and Divine Metaphysics
to him. Even if Baladas doesn't know the information however, Mallam will still
be satisfied as long as you ask all three questions.
Reward:
3 Messenger scrolls (summon scamp)
(NOTE: if Baladas doesn't answer all three questions you won't get the scrolls
as a reward but you will get a reputation increase.)

3.4.2 DWEMER BLUEPRINTS
You must journey to the Nchuleft ruins and bring Mallam back any Dwemer
blueprints you find. Nchuleft is southwest of Vos near the Ghostgate. The
blueprints are in a chamber down the stairs and to the left of the entrance.
NOTE: while here, you can find a copy of the "Chronicles of Nchuleft", which is
one of the books that Baladas asks you to find for him before he will join the
Council.
Reward:
Gothren's Cephalopod Helm (bound helm 120 secs when used, summon daedra when
used)

---------------------------------------------
3.5 RAVEN OMAYN
3.5.1 MUCK DELIVERY
Raven wants you to bring her 5 portions of muck to use for potions. Buy the
muck from Andil the apothecary in Sadrith Mora, and bring them to Raven.
Reward:
300 drakes
Healing spell

3.5.2 BLACK JINX RING
Raven's patron desires the Black Jinx ring, and Raven asks you to bring it to
her. She believes it is somewhere in Sadrith Mora. If you ask around you will
be told that the ring belongs to the Morag Tong, who happen to have a guildhall
in the northeast part of the town. Go to the guild and speak to Alven Salas,
who will admit that he has the ring and challenge you to a duel for it. If you
kill him you can take the ring from his body. You could probably also
pickpocket it from him, which might be a better solution although I haven't yet
found any repercussions for killing him. Also, if you happen to be the
Grandmaster of the Morag Tong, he will just hand the ring over to you. (Thanks
to Timothy Reese and Ryan for this info). Take the ring back to Raven.
Reward:
Demoralize creature spell
Demoralize human spell

==========================
4. CHORES FROM THE WIZARDS
==========================
When the Mouths run out of quests for you, they suggest that you speak directly
to their patron wizards, who may have more chores for you. Master Neloth and
Mistresses Dratha and Therana will give you quests to retrieve powerful items
and since these quests do not affect your advancement in the House, you can
choose to keep the items for yourself rather than complete the quest. Master
Aryon becomes your patron wizard, and the quests you do for him ARE needed to
advance. The following section describes those quests.

4.1 BALADAS DEMNEVANNI
Baladas is a Telvanni wizard who forfeited a spot on the Council and lives in
isolation in the wizard tower Arvs-Drelen in Gnisis. Your first quest for
Master Aryon is to convince Baladas to join the Telvanni Council. Baladas is
reluctant to join the Council, but agrees to join if you do a few chores for
him.

4.1.1 THREE DWEMER BOOKS
Baladas wants three books: Antecedents of Dwemer Law, Chronicles of Nchuleft,
and Nehunak's Fire and Faith.

MANY THANKS TO VISHNU FOR SENDING ME THE COMPLETE LIST OF BOOK LOCATIONS, AND
TO VARIOUS OTHER PEOPLE FOR SPECIFIC LOCATIONS (THEY ARE MENTIONED BELOW):

//Antecedents of Dwemer Law//
Copy #1: Ald'ruhn, Arobar Manor (under-skar). It is being used by Ethes Evos, a
Seneschal, who will make you a copy for 300 drakes. Or you can just steal the
original, which is on a table in a room in the Private Quarters of the manor.
Copy #2: Ald'ruhn, Ramoran Manor, Private Quarters
Copy #3: Ald'ruhn, Cienne Sintieve: Alchemist
Copy #3: Galom Daeus, Entry
Copy #5: Gnisis, Temple
Copy #6: Holamayan Monastery
Copy #7: Omani Manor
Copy #8: Rethan Manor, Berenda's House. Rethan Manor is the Hlaalu stronghold.
It is located south of Balmora along the Odai River on the west bank.
Copy #9: Tureynulal, Kagrenac's Library
Copy #10: Vivec, Foreign Quarter, Jobasha's Rare Books. [courtesy of Kyle
Dunlap]
Copy #11: Vivec, Redoran Treasury
Copy #12: Vivec, Redoran Records
Copy #13: Vivec, Temple District, Hall of Justice, Office of the Watch
[courtesy of Popefish]
Copy #14: Vivec, Hlaalu Records
Copy #15: Vivec, Temple District, High Fane
Copy #16: Vivec, Temple District, Hall of Justice Secret Library
Copy #17: Vivec, Temple District, Hall of Wisdom, Library

//Chronicles of Nchuleft//
Copy #1: Balmora, Dorisa Darvel's bookstore.
Copy #2: Holamayan Monastery
Copy #3: Molag Mar, Vasesius Viciulus: Trader
Copy #4: Nechluft Ruins. Nechluft is southwest of Vos near the Ghostgate. You
can see it on the paper map that came with the game. Upon entering the mine,
take the first right, then you will be forced to turn left due to a wall, then
turn right into a large room. The book is on a shelf.
Copy #5: Sulipund, on a shelf on the right side of the upper floor [directions
courtesy of Popefish]
Copy #6: Tureynulal, Kagrenac's Library
Copy #7: Vivec, Foreign Quarter, Jobasha's Rare Books.
Copy #8: Vivec, Redoran Records
Copy #9: Vivec, Temple District, Hall of Justice, Office of the Watch
Copy #10: Vivec, Temple District, Hall of Justice Secret Library
Copy #11: Vivec, Temple District, Hall of Wisdom, Library [there are several
copies here. Thanks to SDY for pointing this out]

//Fire and Faith//
Copy #1: Balmora, Dorisa Darvel's bookstore.
Copy #2: Caldera, Verick Gemain: Trader
Copy #3: Holamayan Monastery
Copy #4: Mababi
Copy #5: Tureynulal, Kagrenac's Library
Copy #6: Shishara
Copy #7: Vivec, Hall of Justice Secret Library
Copy #8: Vivec, Hall of Wisdom, Library

Vishnu's comments:
****
So analyzing these locations one can see that there are three locations with
all three necessary books: Vivec, Hall of Justice Secret Library; Holamayan
Monastery; Tureynulal, Kagrenac's Library. My advice is to go to the Secret
Library in Vivec. Searching through all those books may take a little while,
but it will be far quicker than travelling to either Kagrenac's Library (found
East-Northeast of Dagoth Ur inside the Ghostgate) or Holamayan Monastery (found
in the southeast of that large island found going directly north from the
Shrine of Azura).

Note: The secret library to which I referred is not the normal library. It can
be found by going into the Office of the Watch on the top floor of the Hall of
Justice. Under the rug on the ground is a trap door. Go through there and
through the door to enter the secret library which may contain every book, I
haven't checked. Anyways, I hope all this was helpful.

-Vishnu
****

When you bring the books to Baladas, he will give you some "trinkets" for
completing his chores.
Reward:
Ondusi's Key (ring with open 50% on touch)
Amulet of Admonition (paralyze 30 secs on target, frost damage 1-2
pts for 30 secs on target)
Second Barrier Belt (shield 10 pts for 30 secs)
Surefeet (shoes with Fortify Acrobatics 6 pts constant effect)

At this point Baladas may agree to join the Council if you ask him. Or, you can
perform another chore.

4.1.2 RING OF DAHRK MEZALF
Baladas wants this ring, which is located in the ruins of Bthungthumz. Take the
silt strider from Gnisis to Maar Gan, then enter the foyoda Bani-Dad north of
the town. Follow the foyoda northwest past the entrance to Shishi, and the
ruins should soon appear on your right. The entrance to the ruins is through a
door under the bridge. There are many spectres in Bthungthumz, and one of them
holds the ring. Keep killing spectres and advancing through the ruins; one of
the spectres will have the ring and you can take it from its "corpse". Go back
to the entrance of the ruins and Cast Almsivi Intervention if you have it to
get back to Gnisis quickly, and take the ring to Baladas. (Note: If you cast
Almsivi inside the ruins where the ring drops, you will end up in Balmora.
Thanks to Casey Visco for pointing this out.)
Reward:
Ring of Lightning Storm (shock damage 2-40 pts for 10 secs on touch)
Shock Centurion servant. This thing will follow you around like a servant,
which is pretty cool, except that you can't fast-travel with it

---------------------------------------------
4.2 MISTRESS THERANA
Once you have completed all of Mouth Felissa's quests, she will tentatively
suggest that you speak to her patron Therana in Tel Branora for more chores.
4.2.1 AURIEL'S BOW (aka ash yam bow)
Therana wants the bow that smells of ash yams. This bow is held by Ralyn
Othraval, a Buoyant Armiger who you can find at the top level of the Tower of
Dusk in Ghostgate. Not surprisingly, Ralyn is not enthusiastic about parting
with his bow and you must take it from him. Either kill him, or cast a Damage
Weapon spell on him until it breaks, whereupon you can pickpocket the bow off
of him. Ariel's Bow has 2-50 attack and is worth 30k. (Ralyn also carries
another neat weapon, the Gavel of the Ordinator, a mace that drains health).
There are a few possible outcomes to this quest.
1. Keep the bow for yourself, if you prefer ranged weapons. It is one of the
best bows in the game.
2. Give the bow to Therana but don't take the gift she offers you. She will
give you 11111 drakes.
3. Give the bow to Therana and accept her gift. She will reward you with an
enchanted DAEDRIC CUIRASS AND GREAVES with constant effect of Feather!

---------------------------------------------
4.3 MISTRESS DRATHA
Dratha lives in the tower of Tel Mora. She hates men, however she will still
give you chores regardless of what sex you are.
4.3.1 AMULET OF FLESH MADE WHOLE
Dratha asks you to retrieve this amulet, which is currently being worn by a
guard in Tel Naga named Berengeval. Berengeval is in the General Quarters area
of the tower, on the upper level (you must levitate from the lower level of the
general quarters. You will see an opening to the upper level just outside of
the bedrooms where you enter). Berengeval will refuse to give you the amulet,
so you must either kill him for it, or pickpocket it. The amulet itself has
several useful enchantments: cure poison, common disease and blight disease,
and restore agility, strength, endurance and personality for 5-15 points. I
would definitely suggest keeping this item, since Dratha's idea of a reward is
an almost useless amulet of Spell Absorption that only lasts for 5 seconds.

---------------------------------------------
4.4 MASTER NELOTH
Neloth's tower is in Tel Naga in Sadrith Mora.
4.4.1 ROBE OF THE DRAKE'S PRIDE
Since Neloth is such a wise and powerful wizard, he feels that he deserves to
wear the Robe of the Drake's Pride. Much more so than the current owner, Senise
Thindo. He therefore asks you to take the robe from her and bring it to him.
Senise is a servant to Archmagister Gothren at Tel Aruhn, and you can find her
in the Living Quarters of his tower. She is wearing the Robe and is adamant
that it is not for sale, so unfortunately the only way to get it is to kill her
(or, again, pickpocket it.) The robe is quite powerful. It has 3 spells at
constant effect: Fortify Intelligence 10 pts, Resist Fire 25%, and Reflect 25%.
It's too bad the robe itself is so ugly looking. Anyway, if you take the robe
to Neloth the stingy creep only gives you TEN DRAKES for it. So, I would
suggest keeping it.

---------------------------------------------
4.5 MASTER ARYON
If you are at the rank of Lawman and try to advance, you will be told that you
must find a patron before you can achieve the rank of Mouth. Galos Mathendis,
Mouth for Master Aryon, mentions that his Master may be interested in
sponsoring you. If you travel to Tel Vos and speak with Aryon, he will say that
he will sponsor you if you can convince Baladas in Gnisis to join the Telvanni
Council.

4.5.1 BECOMING A MOUTH
To convince Baladas to join, you must perform chores for him (see the Baladas
section). Once you have accomplished this, return to Master Aryon who will make
you his Mouth.
Reward:
Silver Staff of Peace (paralyze 10 secs)
*******KEEP THIS STAFF, DON'T DROP IT OR SELL IT. IT IS IMPORTANT LATER
ON!!!*******

4.5.2 CURE BLIGHTED QUEEN
The queen in the Mudan-Mul eggmine has Blight disease and Aryon asks you to
cure her. He will offer to teach you a cure blight on target spell.
Alternatively, you can purchase cure blight potions from Hetman Abelmawia in
Gnisis. The mine is just west of Tel Vos, and it isn't too difficult to locate
the queen and cast the spell on her. Your journal will be updated when you have
successfully cured her.
Reward:
"Breathing Water" book (+1 to Alteration when read)

4.5.3 RUDIMENTARY SPELLS
Aryon will insist that as a student of his, you must have knowledge of several
rudimentary spells. He asks that you learn a spell of Recall, a spell of
flying, and a spell of fire damage. Spells that you have created yourself are
not sufficient. Levitate, Great Levitate and Wild Levitate are all acceptable
flying spells, and Aryon suggests Fireball, Greater Fireball or Firestorm for
the fire damage. If you don't already have them, these spells can be purchased
from Telvanni Trainers or Mages Guild members (Heem-La at the Ald'ruhn mages
guild, for example, sells Greater Fireball and Wild Levitate).
Reward:
"Art of War Magic" book (+1 to Destruction when read)

4.5.4 ODIRNIRAN
A member of House Telvanni, Milyn Faram, is under attack from House Hlaalu
mercenaries. Aryon asks you to travel to Odirniran to help Milyn turn back the
attack. Odirniran is in the Azura's Coast region, west of the Shrine of Azura.
If you travel south along the coast from the Dwemer ruin Nchurdamz, you will
see a large dome coming out of the ground. This is Odirniran, and the entrance
to it is built into some rocks just west of this dome. On the ground floor you
will encounter some hostile Hlaalu. Be sure to kill Remasa Othril, the leader.
Then go and tell Milyn the danger is over. You'll find him at the top of the
tower. He will thank you and offer to share the results of his research with
you. (NOTE: If you select to hear his research, he still won't tell you. I
think this is a bug of some kind.)
Reward:
Nothing

4.5.5 REDORAN COUNCILLORS
Your next task is to play diplomat to the Redoran councillors at Ald'ruhn.
Aryon wants to end an unfair monopoly held by the Mages Guild which allows them
to teach spells to non-members, and Aryon thinks that he can end the monopoly
with the support of at least three Redoran councillors. He suggests that you
try to speak with Athyn Sarethi first, since he is the most open-minded. If you
use an Almisivi intervention spell at this point, you should end up in Ald'ruhn
and can look for Athyn Sarethi in the Sarethi manor under the skar-shell. After
speaking with him, you can speak to any of the councillors about "appeal to
fairness" and they will support your proposal. Convince at least three of them
to satisfy Aryon. (Garisa Llethri, Miner Arobar and Hlaren Ramoran would be the
best choices, since their manors are conveniently accessed from the main
under-skar area.)
Reward:
Aryon's Dominator (gloves with Command Creature and Command Humanoid 15
levels 120 secs)

4.5.6 SHISHI
More trouble with a rival House, this time Redoran. Faves Andes is under attack
and you must travel to Shishi to assist. Shishi is north of Maar Gan. If you
follow the Foyoda Bani-dad northwest, the entrance will appear directly in
front of you. Work your way up to the tower, passing many dead bodies along the
way. It looks like the Redorans have been quite successful so far. You will be
confronted by three heavily armoured Redorans who put up much more of a fight
than the Hlaalu mercenaries in Odirniran did. Be sure to kill at least one of
the soldiers: the one named Brerema Selas. When you reach the top of the tower
you will find it deserted. (The closet here contains extravagant clothing that
can be taken and used for enchanting.) Touch the Breton Skull on the table and
a secret trapdoor will be revealed down in the lower chamber, if you go back
down the stairs, where the alter used to be. This will take you to Faves'
secret chamber. Speak with Faves and he will thank you and reward you with the
"Lunar Lorkhan" book (+1 Alteration when read) and "A Hypothetical Treachery"
(+1 Destruction when read). Then travel back to Tel Vos and report to Aryon.
Reward:
Silver Staff of War (fire, frost and shock damage 5-11 points each)

4.5.7 FAST EDDIE
You are now ready to be promoted to Master, and need to find a Mouth of your
own. Aryon tells you there is a promising Telvanni somewhere in Balmora, and if
you ask around at the Telvanni Council Hall in Sadrith Mora one of the Mouths
will tell you that his name is Fast Eddie. In Balmora, Fast Eddie's house is
the topmost house on the west side of the river. It's actually labelled "Itan's
House". Talk to Eddie about becoming a Mouth and give him your Silver Staff of
Peace (the one you received from Aryon when you became his Mouth). He will
agree and leave for Sadrith Mora. Return to Aryon and he will promote you to
Master. Eddie is now your Mouth, and will perform several chores for you. A
description of these chores can be found in section 5.
Reward:
Aryon's Helper (glove with Summon Flame, Frost and Storm Atronachs for 120,
90, and 60 seconds)

For those of you who no longer have the Silver Staff of Peace that Aryon gave
you, don't despair. There are several NPCs in the game who carry a Silver Staff
of Peace. You can go steal it from them, or kill them and take it seeing as
none of them are essential to the main quest. The NPCs are:
Galar Rothan: Sadrith Mora, Telvanni Council House, Interior
Crulius Pontanian: Moonmoth Legion Fort, Interior
Eldrilu Dalen: Vos, Vos Chapel
Alenus Vendu: Tel Vos, Services Tower
Uvele Berendas: Indarys Manor, Berendas' House
Dileno Iloran: Vivec, High Fane

4.5.8 HLAALU STRONGHOLD
The stakes are getting higher...Aryon asks you to murder the Hlaalu noble
Raynasa Rethan, who is the owner of the Hlaalu Stronghold named Rethan Manor.
Rethan Manor is located in the Odai Plateau, which is south of Balmora. From
Balmora, travel south along the Odai River. (The river should be on your left;
don't cross any bridges). You will pass a small camp of egg miners, then after
walking a bit further the stronghold will appear on your right. Raynasa is on
the top floor of Rethan Manor. The two Hlaalu in the room below shouldn't
bother you, since Raynasa attacks you first.
Reward:
Nothing
***NOTE: if you took advantage of the game bug to become a member of House
Hlaalu by talking to Duke Dren, Raynasa won't be in the stronghold and you
won't be able to complete the quest. To get around this, open the console by
hitting the ~ key next to the 1, and type the following command [code courtesy
of beestmaster and Emperor Gesthal]:
placeatpc "Raynasa Rethan",1,1,1

4.5.9 REDORAN STRONGHOLD
Next, Aryon wants you to travel to the Redoran stronghold and kill the owner
Banden Indarys. The Redoran Stronghold is called Bal Isra, and it is on the
road between Ald'ruhn and Maar Gan on the left. It is marked on the paper map
that came with the game. Banden is behind a door in the main building and will
attack you on sight.
Reward:
Nothing

4.5.10 THE FINAL PROMOTIONS: MAGISTER AND ARCHMAGISTER
Once you have slain Raynasa Rethan and Banden Indarys, Aryon is finally willing
to declare you Magister of House Telvanni. If you speak to him about
"advancement" at this stage, he will say that by choosing the title of Magister
you have foresworn any chances of advancing further in the house (or something
like that.) At this point you can choose to remain a Master forever, or accept
the title of Magister. Ask Aryon about "Magister" to accept the promotion and
he will tell you to challenge Archmagister Gothren for leadership of the
Telvanni. Gothren's tower is on the island of Tel'Aruhn. His chamber is in the
Upper Tower, which is on the Upper Terrace and must be reached by levitation.
Go up the stairs and you will see Gothren and his two dremora guards. This will
not be an easy fight. Gothren casts many powerful spells, including
paralyzation, and heals himself. Once you defeat him, speak to Aryon one last
time and he will recognize you as the new Archmagister of House Telvanni.

THE ADVANCEMENT BUG
Those playing the unpatched version of Morrowind may encounter a bug that won't
let you advance beyond the rank of Master. Below is a Q & A that I copied with
permission from the Bullhonkie Morrowind faq at www.bullhonkie.com/morrowind

****
This seems to be a bug that has affected a fair share of people. What happens
is that it is possible to go from the Wizard to Master rank after finishing the
necessary tasks. However at this point you are not told that if you choose to
advance to the rank of Master, you give up the ability to advance to the rank
of Magister. To make sure this doesn't happen, you need to complete all of the
requirements for the rank of Magister before you ask about advancement.

If you've found yourself stuck in this predicament but still want to advance to
rank Magister, you can use the console to lower your rank back to Wizard. Then
speak to Aryon to activate the text to become Magister. To lower your rank,
type this into the console:
Player->PCLowerRank "Telvanni"
****
Note: you activate the console by typing ~ which the key to the left of the
number 1 across the top of the keyboard.

STRATEGIES TO DEFEAT GOTHREN
1.Taunt him into attacking you. If you attack him first, the merchants on the
lower level will likely run up to assist, which amounts to more people to
fight.
2.Complete the Telvanni quests to obtain the Robe of Drake's Pride, Ring of
Equity, and Amulet of Unity, and equip these items during the fight. They
provide resistance, absorption and reflection of spells and will help to offset
Gothren's powerful magic.
3.Learn and use a resist-paralysis spell. Gothren's paralysis spell can be
deadly, especially with two dremora guards beating on you as well.
4.Make an enchanted weapon with destructive magic damage. My weapon of choice
is a Daedric shortsword that does about 50 pts of fire damage with each hit.
Use a high-level soul (Gold Saint or Ascended Sleeper) to give the item a high
charge. Short-swords or tantos, although they have a lower enchant capacity,
are good in this situation because they swing faster so you can get more
destructive hits in a shorter amount of time.
5.Bring as many healing potions as you can carry and use them! Potions that
increase your maximum health, such as Fortify Health, are also useful.

==========================
5. FAST EDDIE'S CHORES
==========================
Once Eddie has set himself up in the Council Hall as your Mouth, you can give
him chores.

5.1 RING OF EQUITY
Eddie tells you of Master Neloth's Ring of Equity, and offers to find it for
you if you provide him with a key to Tel Naga. Many people in the tower have
keys including Drodos Galen, Vanel Serven, Faldon, Berengeval and Neloth
himself. Bring Eddie the key and he will leave on the quest. In about a week
you'll get a journal message saying he has found the ring.
Reward:
Ring of Equity (spell absorption 100 pts and reflect 70% for 30 secs)

5.2 AMULET OF UNITY
Eddie knows the whereabouts of another magical item, the Amulet of Unity. For
this mission, he needs 5 Standard Potions of Invisibility. Unfortunately
merchants don't usually restock this potion, so you'll have to buy one from
several different sellers. Visit alchemists and mages guilds to stock up on the
potions. In Sadrith Mora you can buy from Anis Seloth the alchemist and
Aranger, one of the venders near the docks. Ajira of the Balmora mages guild
and Anarenen of the Ald'ruhn mages guild also sell them. Nalcarya of White
Haven, whose alchemist's shop is in the northwestern section of Balmora will
also sell you one. Bring the potions to Eddie and after about a week and a half
he will return with the amulet.
Reward:
Amulet of Unity (fortify intelligence and willpower 10 pts for 120 secs,
fortify alteration, conjuration, illusion, mysticism and restoration 5 points
for 120 secs)

============================
6. BUILDING A STRONGHOLD
============================
Once you have reached the rank of Spellwright, Aryon will not advance you to
Wizard until you have built a stronghold. The Telvanni in charge of stronghold
construction is Llunela Hleran, so you must speak to her. Llunela is located in
a somewhat inconvenient area of the Telvanni Council House. You reach her by
going to the Chambers, then down the tunnels to the Hermitage, where she has a
small camp close to the water level (go down the ramps until you see her).

6.1 STAGE ONE
To begin construction on a stronghold, you must have two strong souls (i.e.
atronach, golden saint or winged twilight) and construction papers from Duke
Vedam Dren.

Llunela gives you two soul gems to trap the souls with, so if you have Summon
Creature spells, or already happen to possess high level souls you could easily
take care of the first part. If not, Daedric shrines are a prime hunting-ground
for high-level souls.

Duke Vedam Dren (brother of that twerp Orvas Dren of the Dren Plantation) can
be found at Ebonheart in the Grand Council Chamber. Conveniently, there is a
boat from Sadrith Mora to Ebonheart. Ask him about the construction papers and
he will agree to issue them if you promise to do things for the good of his
people, or something like that. Wasn't really paying attention at this point,
just wanted my HOUSE!!

*********
An interesting game glitch can happen here, which allows you to be a member of
two Great Houses simultaneously. If you have killed Orvas Dren by this point,
you can ask the Duke about the Comonna Tong and he will make you the
Grandmaster of House Hlaalu!! This happened to me. Sure enough, when I checked
my faction listing, I was listed in both Telvanni and Hlaalu. My rank in Hlaalu
was only Lawman though, not Grandmaster, and I found that the Hlaalu people
would now give me Hlaalu quests to complete. Neat as this is, it will cause a
major problem later in the game because you will be sent to kill the owner of
the Hlaalu Stronghold, Raynasa Rethan, who won't be there because YOU are the
owner of the Hlaalu Stronghold. For a tip on how to get around this, see
section 4.5.8.
*********

Anyway, take the papers and souls back to Llunela and she will begin
construction on your house. Within a few weeks you will get a message in your
journal saying you should check back with her about your stronghold. When you
see her, she will mark the location of where the stronghold is being
constructed on the map and asks you to visit to make sure everything is going
smoothly. She also informs you that your new home is being built on top of the
grave of some guy named Uvirith. (Great...) Hence the name, Tel Uvirith. Travel
to Tel Uvirith and talk to the orc on the hill, whose name is Gashnak
gra-Mughol. She gives you a message to take back to Llunela saying that
construction on the tower is going smoothly. A rather pointless trek in my
opinion, but it's cool because you get to see your little baby tree starting to
grow into a house. When 1 more week has passed, you will get another journal
message saying that the first stage of your stronghold has been completed.

6.2 STAGE TWO
At stage one your stronghold is still a mere sapling in the ground. Talk to
Llunela again to behind the next phase of construction. She wants you to
investigate the Dwemer ruins, Mzachend, to the northwest of your stronghold and
bring her back any schematics you find. These ruins are quite small so finding
the schematics is not a challenge. Just make sure you enter the ruins to the
northwest of the stronghold, NOT the nearby ruins to the southwest. Take them
to her, and pay the construction fee of 5000 drakes, and stage 2 will begin and
be completed in about a week.

You can actually enter the stronghold now, and there is a shelf and table and
two beds. There is also a chest for storage, that already contains Master and
Grandmaster alchemy equipment. Outside the tower are the houses of Arelas the
spellmaker and Menas the potion merchant.

6.3 STAGE THREE
This stage can begin when you have achieved the rank of Master. Talk to Llunela
again, who wants you to explore yet more ruins to find her the book "Secrets of
Dwemer Animunculi." The ruins are called Galom Daeus, and they are southwest of
your stronghold. Travel south to the lava river and follow it west. When it
ends, there will be more lava in front of you, and the ruins are on the other
side of that lava. The ruins are overrun with vampires, so be careful. You will
find the book in the Dwemer Observatory.

After you give the book to Llunela and wait a few weeks, your stronghold will
be complete. The final stronghold has both an Upper and Lower Tower, as well as
a small dungeon below (look carefully and you'll find a dead body there. Can
this be Uvirith??) The Upper Tower has added beds and drawers for storage. Two
more merchants will take up residence at the base of the tower: Hlendrisa
Seleth an enchanter and Omavel, a merchant who sells spells and potions. By far
the coolest thing about this stronghold is the presence of steam centurion
guards.


 
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