Final Fantasy Tactics

Final Fantasy Tactics

13.10.2013 09:27:39
Dancer Guide
~B

Final Fantasy Tactics
Dancer Guide
Version 1.7
by Lucas "Strangevision" Gardner

Use of this faq and all its contents is permitted as long as you notify
me at strangevision@hotmail.com and give me credit for my own work.
Changing or altering this faq in any way is prohibited.

=================
Revision History
=================

v1.2 overall polish of the faq. Added Q&A section plus more reccomended
abilities.

v1.3 polished. Added more abilities plus refined some of my
reccomendations. Added another q&a.

v1.4 polished. Added Ryozan Silk Weapon. Fixed Q&A #3. Updated credits
list.

v1.5 polished. Added an entire new section (VI.)

v1.6 polished. Added an entire new section (VII.)

v1.7 added a new entry for (VII.)

Table of Contents

I. Introduction
II. Q & A
III. Move List (all rated * to *****)
A. Action Abilities
B. Reaction Abilities
C. Move abilities
IV. Suggested Equipment and Abilities
V. Battle Tactics
VI. Don't Mock Me!
VII. Deadly Suggestions
VIII. Closing
IX. Credits

=======================================

I. Introduction

Welcome I hope you enjoy this guide to probably the best job class of
Final Fantasy Tactics . The Dancer is restricted to females which you
sent down the warrior path. Sending a male down the wizard path will
eventually open the bard class to you (shudder) . The prerequisites for
the dancer are a level four geomancer and level four lancer. The dancer
disturbs enemies with her beguiling.....dances! Causing status
abnormalities and strength handicaps, the dancer can tear up the
battlefield.

II. Q & A

1. Why the Dancer?

A dancer is a mix of a knight class, oracle class, and the calculator
class. Well maybe I should put it like this: The dancer is a mixture of
power,status inflictions, and the ability to hit all enemies on the
screen. And better yet she uses no MP. Think twice before you send all
the women down the wizard path. Be sure to choose someone with high
brave points in making a dancer.

2. The battles are taking forever ......

Yes, I know. The dancer takes her time and slowly but surely destroys
her opponents. If it is too slow for your liking I have found Knights
and Geomancers make good Dancers plus have high attack power. Archers
and Monks make awful Dancers. (Note: Dance will be the secondary ability
for the situations above if you did not know) .

3. Cashmere is fairly weak. Where can I find a better cloth?

Ryozan Silk can be acquired only by poaching an enemy called Tiamant
(Hydra Class). The armor secret clothes is located on the sixth floor of
the Deep Dungeon (you might have to go down there to find a Tiamant as
well) . Good Luck!

4. How many dancers do you reccommend?

I have four but honestly two is all you need. Even one is a great
addition since dancers are not very easy to acquire.

5. Does Haste speed up the time it takes for a Dancer to use her skill?

No. Raising its speed or casting Haste has no effect. Magic Attack Up
and accessories like a Bracer have no effects on a Dancer's moves
either. Brave points are the only thing to raise the damage of a
Dancer's skills. The speed of her skills will never change *unless* you
change her job class.


6. Can you list the pros and cons of a dancer?

Certainly!

=====
Pros
=====

Great abilities
Good attack power
Can hit all enemies on screen
No MP required
Great movement skills
Better than a bard (yet so is a squire....)

=====
Cons
=====

Low defense
Low evade%
Some skills miss too often

III. Move List

==================
Action abilities
==================

** - Witch Hunt
Jp needed - 100
Speed - 17

Witch hunt is one of the fastest abilities but also the lamest of
abilities. Witch hunt siphons MP from your enemy but it does so in such
small quantities this spell is not worth it. It works pretty good
against summoners because they may need all their MP to cast a single
spell.

*** - Wiznaibus
JP needed - 100
Speed - 17

Wiznaibus is a risky dance. It causes HP damage but does so in very
small amounts. It is great if you have 2 dancers dancing Wiznaibus
simultaneously. Otherwise, don't bother. A nice trick is if you let
Ramza constantly cast Cheer Up on the dancers until they have 100 brave.

***** - Slow Dance
Jp needed - 100
Speed - 13

Slow Dance is definitely one of my favorite abilities. It lowers all
enemies speed and is fast as well. Mix this one with Nameless dance and
you should have no problems in any situation. Plus this gives a speed
demon like Orlandu the chance to do some powerful damage. If you have
two dancers use this and gain some major experience points.

**** - Polka Polka
Jp needed - 100
Speed - 13

Polka Polka is a great ability. It is exactly like Slow Dance except it
decreases strength instead of speed. If you are up against Knights or
Archers this will save you.

**** - Disillusion
Jp needed - 100
Speed - 10

This skill is exactly like Polka Polka except it decreases magic power.
Although this is a bit slower than Polka Polka, chances are that
Summoners and pesky Time Mages are more of a threat that Knights and
Monks. Combine this with Polka Polka if you have 2 dancers.

***** - Nameless Dance
Jp needed - 100
Speed - 10

This is definitely one of the best skills in the game. This is what
makes the Dancer what she is. It causes random status abnormalities on
all enemies. If you only have one Dancer this is the skill for you. By
the time you are done with the battle most of your enemies will be
sleeping,silenced,confused, and poisoned frogs. Have fun!

* - Last Dance
Jp needed - 100
Speed - 5

This so-called ultimate dance really isn't what it should be. In theory
it sounds great. It lowers your enemies CT count to 0 causing them to
lose their turn. Easy victory,right? Not exactly. If it hits it is great
but it almost always misses. Couple that with its slow speed and you
have one awful skill.

===================
Reaction Abilities
===================

**** - A Save
Jp needed - 550

The most expensive reaction ability for a Dancer is A Save. When hit by
any attack you automatically raise your strength. While not so great for
a Dancer, this ability is great for ninjas and knights.

*** - Brave Up
Jp needed - 500

While this ability is not as good as A Save, this ability does raise
your strength slightly by raising your brave points. Again, not
reccomended for Dancers.

===================
Movement Abilities
===================

*** - Jump+3
Jp needed - 1000

I know some of you are thinking "Only 3 stars! I love this ability."
Well, I am not saying this ability is bad in any way but since the path
of becoming a Dancer requires you to be a Lancer, you should have
learned Ignore Height which is a much better skill.

***** - Fly
Jp needed - 1200

This is the ability I have equipped on all four of my Dancers. Fly
allows you to move over or across any obstacle(walls of castles, etc.)
which is a great run away maneuver if the enemy gets too close. Until
you learn Fly, Ignore Height or Teleport are a good substitutions.

=======================================================================

IV. Suggested Abilities and equipment

Abilities can be crucial for a dancer, since she is not the best melee
attacker. Here is a look at my 4 dancer's abilities.....

Command Ability : Dance (default)
2nd Command Ability: Steal (thief) , Time Magic (Time Mage)
Reaction Ability: Abandon (ninja), Sunken State (Ninja)
Support Ability: Equip Armor (knight), Defense Up (Oracle)
Movement Ability: Fly (dancer), Ignore Height (Lancer)

....and her equipment

Weapon: Ryozan Silk (cloth), Cashmere (cloth), Air Knife (No H Bags)
Headgear: Crystal Helmet, Thief Hat
Armor: Reflect Mail (auto-reflect), Black Costume
Accessory: Salty Rage (always protect and shell), Angel Ring

This is my reccomendations but if you find a more powerful cloth,for
example, don't hesitate to equip it. If you do not have the accessory
Salty Rage, substitute that for the Angel Ring or Germinas Boots
(availible in shops). Also H Bag weapons may be powerful but are useless
to a Dancer. They miss often and no character class, in my opinion,
should ever equip a bag of any sort.

As far my choice for abilities, I really do not think it gets any
better. I chose the steal ability for safety reasons. If an enemy gets
to close use the ability Steal Heart to charm them or you could steal
their weapon making them powerless. Let your own style of playing
influence you, however. Equip Armor gives you a HP bonus and Abandon
increases your evasion property by a ton making surviving even the
strongest blade swipe a cinch. The same goes for Sunken State as well.

=======================================================================

V. Battle Tactics

Below I list suggested battle formations with 4 dancers. If you are
wandering what to do with Ramza make him a Samurai with a bard secondary
ability(by no means should you make him a bard!!). Have him cast
Kiyomori on Dancers who have no Salty Rage accessory and then either
attack or sing a song of your choice. If you attack with Ramza, equip
him with the 2-sword support ability. On these lists D1,D2, etc. stands
for Dancer 1 and Dancer 2, etc. Tough, huh?

When fighting wildlife......

D1: Polka Polka
D2: Slow Dance
D3: Nameless Dance
D4: Wiznaibus

When Knights come your way ......

D1: Polka Polka
D2: Slow Dance
D3: Nameless Dance
D4: Last Dance or Slow Dance

When wizards cast their spells......

D1: Disillusion
D2: Disillusion
D3: Witch Hunt (mainly for summoners)
D4: Nameless Dance

When all join forces.....

D1: Nameless Dance
D2: Nameless Dance
D3: Slow Dance
D4: Wiznaibus, Polka Polka, or Slow Dance

Boss Fights......

D1: Wiznaibus
D2: Wiznaibus
D3: Wiznaibus
Orlandu and Ramza

For the boss of the game I reccomend 3 dancers stand 2 panels away from
it and hit it with their cloths and for Orlandu to hit it with Holy
Explosion or Lightning Stab. Ramza should cast Kiyomori and attack twice
with two Kikuichimojis. Give him a Bracer as well.

=======================================================================

VI. Don't Mock Me!

Okay, I have been informed many times about using Mimes in conjunction
with Dancers. With this mixture Dancers will surely hit the enemies
repeatedly with their moves and prove more effective. Let's look at
these scenarios.

Scenario#1 :

Enemies at a distance. You have two Dancers and two Mimes. A Dancer
performs Nameless Dance and it is repeated twice by the Mimes. Your
other Dancer performs Wiznaibus and it is also repeated twice.

Total of Dances: 6
Scenario Grade: A+

Scenario#2:

Enemies Close. Too close. Dancers attack with Ryozan Silk and punish the
attackers. Mimes helplessly are attacked at the side. Mimes fall.

Deaths: 2
Scenario Grade: F

You see? I still stick with 4 normal Dancers with 100 Brave Points. The
Mime path is also a great way to go as well. Take your pick. Choose
wisely.

=======================================================================

VII. Deadly Suggestions

Look over the following Dancer ability suggestions if you want to be
unstoppable and crush your opponents. Some of you may have a suggestion
as well. Just e-mail me and I will post it for you. Full credit will be
given.

1. Dancing Through Time Written by: Strangevision
Command Ability: Dance (default)
2nd Command Ability: Time Magic (Time Mage)
Reaction Ability: Critical Quick
Support Ability: Two Hands (Samurai)
Movement Ability: Float

Explanation: With this you can float 1H over water or lava and begin
dancing. No physical attackers will harm because of this you but
wizards, etc. will. With Time Magic, you can cast reflect and remain
virtually invincible against all magic. The Wiznaibus dance would be
ideal for this situation.

2. You Can't Hurt What You Can't See! Written by: Janet Mccann
Command Ability: Dance
Reaction Ability: Sunken State

Explanation: Give a dancer the ability Sunken State. Start Wiznaibus,
then get hit. You can wait an infinite number of times, having your
dances still affect and slowly draining your enemies, and never turn
visible! Add four more dancers for even more fun!

More coming soon. E-mail some suggestions!

=======================================================================


VIII. Closing

I hope you enjoyed my strategy on the Dancer job class. If you have any
tips,corrections,questions,etc. e-mail me at strangevision@hotmail.com
and I will give you a written reply within 2 days or less. Thank you!

IX. Credits

1. Squaresoft for such a great game.

2. In game tutorials, even though they often put me to sleep.

3. Phillip for his many contributions and insights.

4. www.gamefaqs.com for its abundance of helpful material.

5. Rubyheart and Zop for their information involving Ryozan Silk.

6. Janet McCann for sending in a Deadly Suggestion (VII.)


Copyright 2001 Lucas Gardner



















 
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