Dark Queen of the Krynn

Dark Queen of the Krynn

15.10.2013 22:00:31
Dark Queen of Krynn Adventurer's Journal

Table of Contents:

1. Introduction
2. Journal Entries
3. Legal Stuff.



1. Introduction

Throughout the late 80s and early 90s, SSI released a large series
of PC Role Playing Games using the Dungeons and Dragons licence. At
this time, games came in one of two formats: Big discs, and smaller
discs (ok, 5.25 and 3 1/2) In either case, disc space was limited,
and text took up quite a bit of it. This presented the developers
with a problem: How to make an RPG with a good story, without using
alot of text. The solution: Adventurer's Journals. Most of the games
in the series used this idea. The premise was simple: Whenever a
crucial event occured in the story that required more
descript presentation, the game would refer the player to the
Journal, which was a printed book that came with the game. With
this, it allowed the player to still get to read all the text
without using up alot of memory.

So why make this guide? Well, many people still want to
play these classice games, yet in many cases they do not have
the journals, and thus miss out on the stories in the games,
and in some cases, miss vital clues to progressing in the games.
Since most users will be playing these games on an emulated version
of DOS, I suggest you pring out this guide to make life easier for y
ou.

So, without further ado, here's the Journal for the 3rd Dragonlance
adventures game: The Dark Queen of Krynn.


2. The Journal.


Journal Entry 1
The Hag's Problem

"My name is Eshalla. Not long ago, I was shopping in the Imperial
City, just minding my own business. All of a sudden, I looked down
and saw this coin purse lying in the street. I innocently picked it
up and this brutish minotaur grabbed me by the arm and accused me of
stealing his purse! I broke free and called him an ugly cow-faced
spawn of a gnome. It was all I could do! He took this quite
personally, and roared in anger. He signaled to a mage who was in
attendance, and before I could run away.....poof! I am as you see me,
a withered hag, with bad teeth, and not a friend in the world."


Journal Entry 2
Dragonmen Justice

The elders of the dragonmen finish their council and the eldest
approaches you. "Your talk, no money. Zarketh, no guide. No money.
You talk, no money, truth talk?" His speech is hard to understand, but
Zarketh translates for you: "You may give witness, but you will get no
money in return. And they will not permit me to be guide, as I swore.
'Let the drylanders flounder and sink,' they say."


Journal Entry 3
The Guard's Tale

"Eons ago, before the minotaurs arrived on the shores of Kristophan
and claimed the city for their own, my wife and I were members of
royalty. The minotaurs forced us into slavery, and we labored each
day with barely enough food to survive.

"With our children starving, my beloved wife stole some crusts of
bread. An old cow caught her and we were both quickly sentenced to an
eternity of agony. My wife was locked in this cell, where each day
she perishes anew from hunger. I was condemned to stand guard at her
door, lest anyone try to rescue her from this misery. The only thing
that will break this spell is the Heart-Shaped Key, which will unlock
the door and unite us again. Alas, the key was hidden ages ago,
somewhere in the depths of the Tomb."


Journal Entry 4
Treachery

You awake with Baldrich's strange music still playing over and over in
your heads. All of your money is gone, as are several of your magical
items. Worst of all, the priceless dragon scale is nowhere to be
found.


Journal Entry 5
The Elevator

Looking up, you see jagged pipes and cracked walls as light trickles
out of dozens of hallways every ten feet up. Before you, where some
sort of intricate platform used to be, sits a huge, hot air bag
floating above a large basket. Two gnomes, dressed in jackets, caps
and white gloves, come to attention at your approach. They awkwardly
raise a hand to their foreheads and bid you greetings. Tas says
"They're kind of new at this." Other gnomes squeal, "More people to
test the new lift!"

The well dressed gnomes usher you in, then nervously climb in with
you. The other gnome swings a large pipe over from the wall and sets
the end under the bag floating over your heads. He yells, "Clear!"
and all of the gnomes fall to the floor of the basket just as hot
scalding steam gushes out, blasting you in the face. The bag rises,
and you bump and crash your way up the shaft.

You hear a voice below saying "................well, if they weren't
so tall.."


Journal Entry 6
Tasslehoff Burrfoot

"After the War of the Lance, I was bored and someone told me about the
marak kender, here on the Taladas. I was curious and made my way
over. There was this ship and such. But have you met the marak?
They- they're as uninteresting as life gets. They worry and complain
and it's hard to believe we're even related. Then a passing dragon
mentioned the old elves here in Tualtin. So I came to visit."


Journal Entry 7
Thenol King
"Many come to tell me that my alliance with the draconians is a
mistake. They rant how the draconians have some dark purpose that
will kill us all. Balderdash! The power of Thenol is on the rise, and
they will rush with us to glory. See how carefully they guard my own
person and Trandamere, my valued councilor, in Hawkbluff.

"These same people used to tell me that the priesthood of Hith was bad
for Thenol. And see how wrong they were. Since the Catacalysm, we
have been the most resourceful and adaptable of peoples. It is the
great Thenolian gift."


Journal Entry 8
Landed

You followed the monsters that landed ashore.
They killed and they burned, but also found friends.
In the men who bring fact to the dire Sharkmen's lore.


Journal Entry 9
Mirror

"We have something in common now, travelers. We are both among the
very few to have foiled the careful plans of Raistlin Majere. For
that you have my grudging respect, but no less hatred, of course.

"You think you have defeated me, but of course you are quite wrong.
You are mortals; do not dare to think more than mortal thoughts, lest
you join Raistlin.

"One day you will grow old, and weak, or foolish. Meanwhile my malice
goes on and on, growing stronger, deeper, more subtle. Which is why I
propose this bargain to you."


Journal Entry 10
Fastillion Speaks

"Hmmm, well then, I suppose it's a good thing you came after all.
There's evil at work in Thenol to the south, you know. Or I suppose
you don't know and that's why you're here, isn't it? Well, yes,
there's evil at work in Thenol, and Trandamere's probably behind it.
He's sworn to conquer all Taladas, actually. Never was such a nice
guy, that Trandamere. The draconians are up to no good, and Thenol's
involved, no doubt about it.

"The Hulderfolk might help. Probably would in fact. You can find
them to the east of Trilloman. But the price is high; the price is
always high. And you ought to go find the Oracle of Tengur in the
Tombs of Kristophan. You can't beat the Oracle for a good augury.
And that's what you need most likely, a good augury. I had the keys
to the inner chambers of the Tombs here somewhere."


Journal Entry 11
A Saddened Captain Daenor

"I kept my vow but slew Crysia in its keeping. My heart is heavy, for
she was all in Krynn that I had. Forgive me, friends, for there is no
greater torment than failure." The captain's eyes rise darkly. "Let
these draconians beware, for vengeance lurking within my heart!"


Journal Entry 12
Shards

JOURNAL ENTRY 12


No Journal Entry 13


Journal Entry 14
Shipwreck

"One of our number spied your ship in distress and summoned others.
We sped like arrows, but when we arrived the ship was already in
pieces. We pulled all the landfolk out, cast spells upon them, and
brought them to our city Naulidis. The ship's crew proved to be a
superstitious lot, ill-suited to life undersea, and so we sent them
back to Ansalon. 'Tis strange to me that they who spend their life on
the sea should be so fearful of what is underneath it, but so it is."


Journal Entry 15
Staff

In the Thenol state, find a staff
Wield its power, exert its might
Strike down the gnomes and hesitate not,
Steel your nerve, your task is right!


Journal Entry 16
Void

You stand upon a vast undulating plain. It seems featureless, but as
you look more closely, here and there, a bit of ruins juts above the
sand. Suddenly, on a wave of despair, all the lore you've ever heard
about the Abyss comes flooding back into your minds. You remember
hearing about how whole houses, ships, and cities, doomed by pride,
hate, or treachery, have been thrown into the Abyss. And how those
doomed to sojourn here, end up begging others for death, a boon that
is seldom granted. You recall hearing that the abishai, minions that
dwell here, maniacally claw each other to reach the Red Gate of
Wyrllish, where they are reincarnated as draconians. You remember the
immense price that the hero Huma made to banish Takhisis, creator of
all evil, to this loathsome plane. And finally you recall the folk
wisdom about the Abyss: "Easy to get into. Impossible to leave."


Journal Entry 17
Tremor

"You may think us cowards, but we are the noblest of creatures,
toiling under our Burden. Because we chose not to fight Takhisis'
battles for her during the Wars of the Lance, she struck a scale from
the chest of Kothar, our leader, and cursed away our confidence.
Since then, the leader of the red othlorx has had Kothar's blemish,
and our Burden shall remain until the scale is returned.

"But now the puny Thenolites invade our realm! If not for the Burden,
we would drive them back in fear and ruin!" Tremor lowers his head.
"It is not just. Baldranous and the other othlorx defend us, as is
only right, but the Burden is so great, we curse Takhisis every day!"
As Tremor turns away, you notice a scale missing from his chest.


Journal Entry 18
Air Shaft

The sounds echo so much they are barely recognizable. Noises of
machinery blend with the clash of weapons and the bellow of fire
creatures. Then the unmistakable shout of a kender taunting his foes
reverberates through the shaft. Tasslehoff Burrfoot is going into
combat!


Journal Entry 19
The Draconian's Scroll

"Commander Barath -

You are hereby granted leave to make any and all arrangements with the
Thenolian government necessary to acquire their full cooperation. Do
not concern yourself with the particulars of promises made, as we have
no intention of fulfilling them. Consider the Thenols a tool to be
used and discarded when no longer useful. Pass this information on as
necessary to subordinates, then destroy this message." At the bottom
of the scroll is an impressive seal.


Journal Entry 20
The Black Robed One

The hood falls to the shoulders of the black robed figure. The pale
mage smiles cruelly, "I see you have received my call. I am glad to
see you, my fine champions. I need your help in order to succeed with
my plan."

He casually waves a thin hand before you. Suddenly, your vision
begins to blur and you begin to feel dizzy. "My plan is to stop you
before you can interfere with Her Highness' plan. I see you will not
be a problem.... not a problem at all."

As you fall to your knees, you see the mage's face twist and stretch
into the hideous countenance of a draconian. As its coarse laughter
fills the chamber, everything goes black.


Journal Entry 21
The Great Oracle

"Centuries ago, a group of humans marched from Styrillia in search of
a home. Led by the great Kristophus, their trek brought them here,
where they began construction of a city. But soon, the Minotaurs
arrived from far off Ansalon and claimed this land for their own.

"Eragas the Brutish became the new emperor and at his side was the
human Oracle of Tengur. The Oracle led the emperor wisely in his
conquests, and for this, some have called him a traitor. That is a
lie! The Oracle used his position to win rights for the humans and the
other conquered races. In exchange for his wisdom, the Minotaurs
swore to enslave only a fraction of those whose lands they annexed.
This is a promise that is kept to this day.

"When he died, the Oracle's spirit was hidden somewhere within the
city walls, until it could be put to good use once again."


Journal Entry 22
The Truth

"Don't believe everything you hear," continues Lord Trandamere,
puffing on his pipe as he relaxes on the sofa. "Fastillion's had it in
for me since I booted him out of Thenol for counterfeiting coin of the
realm. He made himself a sizable fortune passing around fool's gold,
before we wised up to his tricks. Last I heard, he was hanging his
hat in a lighthouse up in the League someplace, mooning after some
mermaid doxy. Anyway, I could use your help, controlling those
dragonmen which are making life miserable for folks around here.
Interested?"


Journal Entry 23
The Sensitive Minotaur

"Superiority is clearly the right of all minotaurs. But, do not let
this great gift of work against you! How easy it is to belittle,
insult, or even trample our servants. It is indeed our right to do
so, but it may be in our favor to show occasional restraint.

"It is natural for other races to be resentful, or even to feel hatred
toward our their betters. These feelings may lead to inefficiency and
sloth. So next time, instead of flogging your human slave, try a
gentle reprimand, or even a kind word, like, 'I am not angry at you,
only at the result of your actions.' This will instill more confidence
in your slave, which may actually blossom into affection towards you.
Remember, 'a happy slave is a productive slave.'

"In these modern times, we must be more sensitive to the feelings of
those beneath us. It may be time to put behind that old adage; 'If
you weren't born with horns, you were born to be scorned.'"


Journal Entry 24
Anthela

"We had been holding off the Sharkmen for months. But then the
draconians came. They were well armed and organized, and the soon
killed all who resisted. When the fighting was over, they went north.
They said they would breed more draconians on the shores of the Lava
Sea. It is a dreadful prospect.

"After the draconians left, the Sharkman began forcing us to build
boats. Hundreds and hundreds of boats. I don't know why they want
the boats; it makes no sense. We might have thrown off the yoke of
the Sharkmen, but there are dragons in the woods to the north, and no
one dares to oppose them.

"You must not stay here! Go to the great gnome citadel of Aldinanachru
on the northwest of the Lava Sea. The gnomes are enemies to the
Minions of Hiteh. Perhaps they can stop the draconians. I love
Bai'or dearly, but what is the good of fighting Sharkmen if the
draconians will soon conquer the lands? Go now and warn the gnomes.
Do not incite the wrath of dragons to the north, or there may be no
one left when you return.....no one left in Bai'or."



JOURNAL ENTRY 25


Journal Entry 26
Some Relief

"And the gnomes really want to help, too. But the King said, 'Help is
completely out of the question at this point in time!'" Tas raises his
head and mimics the King. "'Our own situation is a parliament of
importance!'" Captain Daenor begins to smile and chuckle, then, as
Tasslehoff begins stumbling around the room wiggling his head and
crashing into things, Daenor bursts into hysterical laughter and says,
"The good gnome peoples do not appreciate this unwarranted
interruption in their daily schedules!"

All of the past weeks of worry and frustration pour out of Daenor in
waves of laughter.


Journal Entry 27
Grunschka's Oath

The she-dwarf grins crookedly, as she holds the glowing Grathanitch in
her hand. "My mother once told me, 'Every man for himself!' and my
time has come. The Dark Queen is dead, the draconians are all gone.
You don't need me anymore or this either."

The stone's power courses through the dwarf, filling her until she
begins to swell. "It's mine! I feel myself growing stronger, bigger.
Soon, I'll be unbeatable. I could be King of the World...I mean
Queen."


Journal Entry 28
Present

Find the realm where Tremor is lord.
Choose the right present to add to his hoard.


Journal Entry 29
Ritual Words

Limene: 'We will do that instantly.'
Bilbara: 'We politely but firmly decline.'
Shuwara: 'We block our ears to language of that sort.'
Holbani: 'Your humor is your greatest treasure.'
Gebene: 'We have peace in our hearts.'


Journal Entry 30
First Temple

The desolate valley is dominated by a towering pillar of
rock-Hawkbluff! Beneath the crag are assembled the shops, offices,
and other buildings that serve those who visit the abode of Lord
Trandamere. For miles now, there have been a constant stream of
zealous pilgrims traveling to the great Temple of Hith, high atop
Hawkbluff. And amongst them were rich and well-armed processions of
the Lords and Senators coming to consult with the influential
Trandamere. But all on the road give wide berth to the undead
legions. Led by Hith fanatics and necromancers, they patrol here and
all over Thenol.


Journal Entry 31
A Word of Warning

"Let's see, here is the village of Vinlans, and to the east are the
Sikoni Mountains. The vast forest to the east of that is the realm of
the Hulderfolk. As strangers to these lands, you must be wary of
them. Every thief might not be of the Hulderfolk, but every
Hulderfolk is a thief. They are renowned for stealing wagons from
moving caravans, horses from under riders, and even children from
their mother's bosom. Stay far away, else these boons I give you will
go for naught. You must use this key to enter the tombs of New Aurim
through the temple. Tell the priest that I have sent you and you have
come to receive a special blessing."


Journal Entry 32
The Hideous Cavern

The foul cavern is covered with mounds of filth, decay, and rotting
corpses. Some of these corpses are those of enormous spider and huge
bats. Others are of humanoid form. The stench is overwhelming. Torn
and rotting flesh is mixed with something even fouler. The only
illumination is a pale green light which comes from all around you.
By the light of this hideous glow, you suddenly see forms rising from
the mounds of filth.


Journal Entry 33
Talhook

"I woke. Everyone was gone. Something was wrong! I hid under the
bed. Soon some sea-devils came in. One was swimming around and
around the room, proclaiming to others where he would place his
possessions, when he came to rule. The others called him Lord Prince
Talhook. Then a sea dragon arrived! I could not understand his talk,
but Talhook could. 'You will get your eggs back when the elves are
under my command,' he said. 'Not before. Obey me, or I will cook your
progeny.' After the dragon left, the sea-devils all snickered."


Journal Entry 34
Friends

A dragon you'll meet, more mighty than all.
To stop its rampage, seek help from three friends:
The black robed, the winged ones, and also the small.


Journal Entry 35
Palace

The first thing you notice is that like the rest of New Aurim, the
Palace is decrepit. Pools of water stain what once were glossy marble
floors. Cracks web the fine stone walls. The smell of decay is
everywhere. But ahead you see something solid and new. The way is
barred by a guard station built of hard stone and gates of cold steel.


Journal Entry 36
A Letter From Trandamere

"It has come to my attention that the draconians being sent to their
encampment at Hawkbluff have not been arriving. Your report that
younger creatures are too willful for the Thenol Army is unacceptable.

"I have discussed this with Yanorak and he will accept all returned
draconians for discipline and indoctrination. In the interim, all of
your warehouses, taverns, and farms should be regularly patrolled to
collect these young draconian recruits and return them to the rear
door of the palace.

"In addition, you are to sign a squad of guards to escort each group
of draconians to Hawkbluff to prevent them from wandering off.
Hopefully this will greatly improve the size of draconian army."


Journal Entry 37
Advice

"Travel north, my friends, and soon you will come upon an ancient
lighthouse. For eons, the light has guided sailors through the
dangerous shoals of the Tiderun.

"Legend has it that the tower is deserted, except for whatever magic
keeps it glowing. But I know that there is a keeper, and his wisdom
is profound. Seek his aid and you will be richly rewarded. But be
warned, strangers are not welcome in the ancient tower, and reaching
its pinnacle may prove to be a dangerous task."


Journal Entry 38
Martha

Davik chatters incessantly through the grill of the locked door.
"Betray my Trandamere, will you? No you won't. No you won't. I'll
show you what happens to those who try to betray my Trandamere! I
built this place so I should know. I should. Yes, I should. Now
Martha here is very old, very nasty when she's hungry. And I dare say
it's been many years since she last ate. Yes, I dare say so. But
that won't be the case long now, will it be Martha dear? No, not long
at all. Not long at all. Ha ha! Ha ha! Ha ha! Ha ha ha ha ha!"


Journal Entry 39
Sensilan's Final Words

Choking back tears, Daenor cradles the old man's head. "Sensilan, my
old friend. It's all right now, it's almost over. Soon you'll be
right back at the town."

"Daenor, it gives me great pleasure to see your face again. But, it
is too late for me, I only have a few minutes left. Oteef and I tried
to escape, but we became lost in the labyrinth. I pray that he has
made it to freedom. Daenor, have you found Crysia?"

The Captain bows his head in grief. "Yes, we have found her. She is
with....them."

Sensilan clutches his hand. "Daenor, Crysia is caught in a powerful
charm spell. She will flee from you and fight on the side of evil."
The old man begins to cough violently. He wipes the blood from his
lips and continues, "When you find her, you must break the spell or
she will be lost forever."

The old man begins to cough again and then he is still. His head
slumps against Daenor's chest. The Captain begins to sob quietly.


Journal Entry 40
The Bard

Your first warning is the tinkling of silver bells. Then, who should
walk up but a fat, cheery bard, strumming a strident chord on a lyre.
"Hello! I am Balearic. Pleased to meet you! I was just going out to
look for work, but then I saw you. Perhaps I can entertain you? Oh,
you may wonder how a mere bard can survive this swamp. Well, I have
some small talent for soothing the ruffled beast." With this, he
strums another cacaphonous chord.


Journal Entry 41
Words

The bright key opens the double door to the crypt.
Within you will find some words you should heed.
Then find the Book that Amrocar wrote.
Within its pages, words you must read.


Journal Entry 42
The War Council

The king's advisors file into the room and take their seats at the
enormous table. King Telemandarklosminarus IV enters, wrapped from
head to toe in blankets. "It's fr-eep-freezing in here!" Suddenly, the
door bursts open and Baldric storms into the room. "Friends! I come
bearing grave news. The draconian army is even larger than we had
feared!"

Driven by this new information, the Council agrees to a threefold
plan. The elite corps of gnome warriors, the Company of the Dead,
will ride in the firefleets and attack the lower region of the Tower
of Flame. The gnome army, accompanied by Baldric, Tremor, and
Tasslehoff, will march on the draconian camp to the south. Meanwhile,
you will ride the windships and infiltrate the Tower from the top
balconies while the Dragons guarantee your safe entrance.

Just then, a gnome bursts into the room. "The clouds over the Lava Sea
have become the face of the dark goddess Erestem." There is no time to
lose, the Dark Queen has descended!


Journal Entry 43
Barber's Gossip

"Ah, your hair is long I see, but not as long as one of my recent
customers. You see, I cut the hair of Temple prisoners, those
prestigious enough to get a last audience with His Lordship
Trandamere. Just the other day, I gave Davik the 'royal treatment,'
so to speak. You don't know Davik? Why, he's the architect of the
Temple. Quite a celebrated man until he, well, you know. Every so
often, His Eminent Lordship forgets how to open a secret lock or where
a particular passage goes, and hauls Davik out of the dungeon to
demonstrate. Davik is a good customer; he sits still, and doesn't
talk much. Well, there you go, fresh as can be!"


Journal Entry 44
Glorius Thenol!

After our army crushed the remains of the Armach invaders were
surrounded at Neul, the famed Thenolite army successfully repulsed the
attack by the minotaur cows and their human toadies from across the
Drungar Frontier. Gathering the carrion of our enemies, our beloved
priests of Hith assembled a massive army of undead minotaurs and
humans. Together with specially trained servants of Hith, our forces
destroyed two ordines of the League overrun during our advance through
the Spindle Gap. With the minotaurs in retreat, our armies are again
victorious with the aid of Hith.

Peace is at hand, all give thanks to Hiddukul. You can help preserve
the peace with a prayer at the Hith Temple. If you're down on your
luck, ask for a special blessing. The Church of Hith is always
willing to help the less fortunate.


Journal Entry 45
Eric Strongbond

"Have you seen all the boats in our small harbor? To think that just a
few short months ago, Bai'or was an insignificant little village. Now
just look at us! Why, it makes a man proud to be part of something
like this. Soon we'll have a boat fro every man, woman, and child in
Bai'or, and the gods will reward us with great riches. It just goes
to show what can be accomplished when everyone pulls together and
works as a team!"


Journal Entry 46
Fastillion

"One of those opens the inner chambers of the Tombs. That should
help." He glances down at his models and seems lost in thought. Then
he looks up. "I did notice that you've been fighting beholders. I can
see the signs of it on your armor. There weren't supposed to be evil
things in my tower. The gorgons are supposed to keep them out. I bet
they were working with the beholders weren't they? Hmff. I really
should get around to training them. Oh well, time flies."


Journal Entry 47
The Mayor's Story

"Thank you, thank you, kind champions. Those monsters destroyed our
beautiful town and then herded us on board a ship like cattle. They
forced Aolan, a great sailor, to steer the ship, and to sail straight
across the ocean. We told them there was nothing there, that they
were mad. Then they struck us and told us not to ask questions.

"While the monsters were busy fighting among themselves, Aolan steered
the ship onto the rocks, hoping to give us a chance to escape. But
fate was cruel, the ship did not sink immediately. The monsters were
able to drag us ashore and into these accursed caves. As for Aolan,
they rewarded his brave act by slitting his throat. He died a hero.

"These monsters speak freely in front of us. They constantly complain
about not being able to complete their great journey to the other side
of the world. They say the Dark Queen will be very displeased with
them. I hope she strikes them all dead!"

"As for that wench, Crysia, I know her well. The traitor! They chose
her from among us, and soon we saw her caring and grooming these
disgusting monsters. Now they allow her to move around freely, as if
she were one of them. She deserves to be sent to the Abyss, where she
can spend eternity with her consorts."


Journal Entry 48
The Tavern Song

There was an old skeleton named Trey.
Who comes to life when they pray.
His handler cut down, while charging a town,
He bounces 'gainst their wall to this day.


Journal Entry 49
Tear Goodbye

You overhear his wife saying, "You're going to get yourself killed!
You've never even flown one of those stupid things before! How am I
supposed to raise our children without you?" Perkelanamord whispers,
"If I don't go, our children may never get the chance to grow up."

On that note, he abruptly turns and crashes headlong into the band
drummer, who falls over, thumping the tuba player in the stomach with
his mallet. With an echoing "Pphblaaaaat-oofff," the tuba falls
forward knocking the band leader senseless with a thud. The leader
falls, arms flailing for balance, and pokes the flutist in the eye
with his stick. Grimacing with pain, the woman bites off the end of
her flute and swallows it, gasping and wheezing for air. The marching
song suddenly turns into a hideous cacophony of groans, wheezes, and
thumps.

Perkelanamord hurries away muttering, "Oops, sorry, I didn't...
sorry," as his wife falls screaming to the ground, tears blubbering
down her round, little face.


Journal Entry 50
Instructions for Preparation of Black Pudding

Black pudding is considered a delicacy in the Fire Fleet, particularly
after several months on the Boiling Sea. As black pudding is a
ravenous carnivore, it first must be caught, before being prepared for
consumption. Pages 2,976,341 through 3,123,882 of Volume LXXIII of
Thrapskaddidlogrumpanaciouslaxzitinity's semi-authoritative study of
monster hunting, How People Try to Catch Monsters, contain some 8,647
methods for acquiring puddings. Many of these techniques are not
recommended, as they leave the black pudding in an inedible form.
Black pudding must be kept in secure ceramic containers prior to
cooking, to limit damage to culinary personnel.

Special long-handled asbestos ladles are ideal for transporting black
pudding from these containers to the deck of the vessel. They are
used also for cooking the black pudding. Black pudding is
traditionally cooked by immersion in boiling lava.
(Drikulomengrabaciflatorengulixfreibie, Navigating the Burning Sea,
page 323, column 77), although the breath of a cooperative red or gold
dragon may be substituted in a pinch. Four to five minutes of
immersion per pint of black pudding is a reasonable cooking time;
properly cooked black pudding will have a syrupy, gelatinous texture.
Extreme care must be taken not to serve undercooked black pudding;
catastrophic cases of indigestion may result from improper
preparation.

After removing the black pudding from the boiling lava, it must be set
aside for about three hours, until the coating of basalt has fully
congealed. After chipping off the basalt, the black pudding should be
seasoned liberally with celebdil, ground caradhras, and fanuidhol
seeds, then served hot. One quart of black pudding should serve two
to three gnomes, unless they are especially hungry. Leftover black
pudding may be served for several weeks, although its consistency will
suffer.


Journal Entry 51
The Foethumper

"The Foethumper is the weapon of a minoi warrior," says Benikobawoni,
"not as random or clumsy as a broadsword -- a complicated weapon for a
complex era."



JOURNAL ENTRY 52


Journal Entry 53
Caramon's Quest

"If you know where I can find Raistlin, please tell me. I must find
him, something has happened. Without his help Tika will die.
I......I couldn't go on without her, not after everything that has
happened. I'm sure you know where I can find my brother. You must
tell me!" Tears spring to the big man's eyes as he slowly unsheathes
his sword and steps toward you.


Journal Entry 54
The General

"It has been but a short time since you so valiantly helped us crush
the draconian army. Yet, such is the nature of these creatures, that
to sever the head from the beast only invites it to grow another. My
emissaries have reported that some draconian scum may have survived,
and we are again gathering to the south. We must know if this is
true. Every day we wait is foolhardy, for the danger may be growing.

"But, the good people of Palanthas deserve the hard-won peace they now
enjoy. From time to time, I still see the shadows of old fears
fleeting across their faces. I will not add to their troubles by
letting this unproven rumor reach their ears. That is why I implore
you, brave heroes, to hasten to Caergoth, and discover what truth
there is in these fearful reports."


Journal Entry 55
The Strange Dragon

"I am without hope. Sssuch a thing hasss never been done asss they
did to me. Cursssse them.

"In the Tower of Flame they made my egg, by the Ssstone of Grathanich.
They wanted a body for Eressstem. A perfect body for a god to enter
the world. Sssso the draconiansss made me.... but I wasss flawed, a
missstake, a failure. Yet the foolsss continue. They make othersss.
Finally they will sssuccsseed, and Ssshe will enter. Ssshe will
become invincible. Sssshe will rule Taladassss, and then Ssshe will
rule the world. Curssse them!"


Journal Entry 56
Fable of the Stone

"The god Reorx taught the smart gnomoi art of the fogue and machine,
pleased he be. He taught them to some humans and not pleased he be.
Stupid they were with their power so cursed they becamed into the
stupid minoi soon.

"But the god was good and gave a gift to King Aldinachru. A stone he
filled with the light and power of the big moon Luminari. The
Grathanich they were proud to own.

"Then, the bad god Hiteh tricked some little minoi into letting the
stone go. It drifted and burned, wreaked havoc to the west. So to
punish these minoi, it was made so they must follow the stone from
here to there. And there was the big island, far away, where one day
the minoi stopped to live under a mountain. Nevermind."


Journal Entry 57
The Rescue

The old woman's eyes light up. "You aren't monsters! You're people!
Oh, thank Paladine! I escaped from the monsters yesterday and fled
into these lower caves, hoping to find a way out. But the draconians
pale in comparison to the monsters that fill these caverns, and I was
afraid to go further. I found this wand and necklace on a body I
stumbled upon. With them I was able to send many of these foul
creatures back to the Abyss. If the draconians are no longer a
threat, I'm sure I can find my way to the mouth of the cave. There is
a small village not far from here, and I can take refuge there.
Farewell, my friends." She turns to leave, but then adds, "Oh, here,
why don't you take this." She removes the necklace and hands it to
you. "You certainly look like you can handle yourselves, but you may
be able to use this."


Journal Entry 58
Tas' Final Words

Tas grips your arm feebly. "This wasn't supposed to happen! I can't
die, I have too many things to do...places to go." The kender coughs
pitifully, and clutches his chest. "I always thought you could trust
gnomes....they're just so trustworthy. But....look, I .....I can see
Flint sitting under a tree, he's calling me.... Flint....I'm
coming...." The kender's frail body goes limp, and quickly grows cold.


Journal Entry 59
Captain's Story

"Hundreds of draconians invaded, pillaging the town and impounding the
entire fleet of ships. Only those who could steer the ships were
spared, everyone else either escaped or was slaughtered.

"Once they took what they wanted, a horde of blue dragons leveled the
buildings and incarcerated anyone trying to take refuge. The monsters
then sailed out to sea, leaving this village a charred ruin.

"I can wait no longer! I must set sail and follow the loathsome
beasts. My sister, Crysia, is among those kidnapped!"


Journal Entry 60
Greeting From a Hith Temple Servant

The man with a shaved head and loosely draped robes approaches you,
carrying a large pointed stick in one hand and a basket of flowers in
the other. "Hale ye travelers from afar, would ye care to donate to
the Church of Hiddukel in exchange for a special flower?"


Journal Entry 61
Tasslehoff Explains

"After you guys left, I had the best time with the elves. But once,
when we were playing hide-and-seek, I hid so well the elves could
never find me! Then I found my new friend. You'll like him, he's
looking for the draconians, too. He says we need the gnome armies and
windships to stop these draconians, but King Teleman-something or
other says he's much too busy to be worrying about dragons.

"You see, there are two different kinds of gnomes: the smart Gnomoi,
gnomes who do all the inventing and designing, and the fun Minoi
gnomes, like the onles in Ansalon, who get stuck doing all the work.
Well, the King says he doesn't want his people to be separated into
classes anymore, so he had all the gnomes just switch jobs. And, boy,
are things crazy in there! And dangerous too!

"Come on, I'll show you where the lift is, or, um.....was, I guess."


Journal Entry 62
Another

I see flames and an egg and a crack and a head,
Then another, and another, and another, and more.
She rises up, the Queen of the Dark,
She conquers and rules leaving only the dead.


Journal Entry 63
Amrocar's Book

"The book is a worthless text written one hundred years ago by the
wizard Amrocar. Obsessed with the mysteries of the ruins in
Blackwater Glade, it is filled with useless maps and such.

"It had lain undisturbed for scores of years, when suddenly one of our
most trusted librarians, Bovinus, was caught stealing it. A terrible
fight ensued. In the end, three of our guards lay dead, and the
librarian had disappeared along with the tome. "That is not all. I
just learned that Bovinus' body has been found in an alleyway with his
throat slit. But, who killed him, and where is the book now?"



JOURNAL ENTRY 64


Journal Entry 65
Rubble

Before you lies the smoldering ruins of Caergoth. Everything is
blasted and burned. Once sturdy buildings are sagging and melted;
their stone runs like candle wax. The sickening odor of burnt carrion
floats on the gentle breeze as vultures circle through the smoke.

Then you notice the fuming pots of acid in the streets. Draconians
have been here. The only consolation is that some of them paid for
this abomination with their lives.


Journal Entry 66
The Grathanich

You quickly retrieve the small oblong box from behind the mirror. The
box contains an oddly-shaped piece of gray stone, plain and unadorned,
yet seeming to pulsate with hidden power.

"The Grathanich!" gasps Tasslehoff, reaching out to the stone, "With
this artifact we can end the threat of the Dark Queen right here -- we
can unmake the race of draconians forever." He grasps the stone and
holds it up to the light. "But what fun would that be?" he continues
with a crooked grin. Before you can react, he drops the stone into a
pocket and scampers off into the darkness.


Journal Entry 67
Flamewalls

The walls of the Tower's inner core flare brightly, but there is no
heat. Whatever mighty spell formed these walls, holds the living
flame trapped inside. After a moment, you see shapes among the
dancing flames! You realize that the walls, ceiling, and floor swarm
with fire creatures, and that they are watching you.


Journal Entry 68
Othlorx

"Back during the War of the Lance, Takhisis called all her dragon
children to fight the forces of good. But here on Taladas, many evil
dragons refused her call. Furious, she cursed each kind of evil
dragon with a particular affliction.

"When the forces of Takhisis stole the eggs from the good dragons,
many traveled to Taladas to search for them. When it was discovered
that the eggs were on Ansalon being corrupted into draconians, many of
the good dragons returned to Ansalon to fight in the War of the Lance.
But not all thought it was wise to join in a human's war. Those who
stayed are shunned, quite unfairly, by the other good dragons. Over
time, we outcast dragons have learned to work together against common
dangers. We call ourselves 'othlorx.'"

3. Legal Stuff.

Over time, I plan to release all of the Journals onto GameFAQs to
make playing all these classic games easier for the masses.

Obviuosly, since 98% of this guide consists of the Adventurer's
Journal as packaged with the original game, which obviously was
NOT written by me, I feel I have on right to dictate as to who
may duplicate it and in what context, so basically, do with this
guide what you will, just remember that it is still Copyright to
SSI, so don't try to sell it.

Also, remeber that Dungeons and Dragons, Dragonlance, Dark
Queen of Krynn, and all other related items are Copyright to
their respective owners, whomever they may be.
 
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