G-Nome

G-Nome

16.10.2013 16:11:51
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# -- osvrevad --

===============================================================================
G-Nome
Vehicle FAQ
by: Dark Vortex (Quan Jin)
darkvortex0012000@yahoo.com
Version 1.2
===============================================================================

This guide may be found on the following sites:

[http://www.gamefaqs.com]--------------------------------------------[GameFAQs]
[http://www.gamespot.com]--------------------------------------------[GameSpot]
[http://faqs.ign.com]------------------------------------------------[IGN FAQs]
[http://www.neoseeker.com]------------------------------------------[Neoseeker]
[http://www.dlh.net]--------------------------------------[Dirty Little Helper]
[http://www.cheats.de]----------------------------------------------[Cheats.de]
[http://www.supercheats.com]--------------------------------------[SuperCheats]
[http://www.honestgamers.com]------------------------------------[HonestGamers]

This guide is copyright (c)2003-2006 Quan Jin

===============================================================================
---- Table of Contents ----
===============================================================================

1. Introduction...............................................[1000]
2. FAQ........................................................[2000]
3. HAWC List..................................................[3000]
3.1. The Darken........................................[3100]
3.2. The Union.........................................[3200]
3.3. The Merc..........................................[3300]
3.4. The Scorp.........................................[3400]
4. Version History............................................[4000]
5. Legal Disclaimers..........................................[5000]
6. Credits and Closing........................................[6000]

To find a section quickly, press Ctrl-F and type in either the name
of the section along with its content number (ie. 1., 2., 3., etc.)
OR you can use the codes on the far right. Simply type in the
brackets with the code number to get a jump.

===============================================================================
---- 1. Introduction ---- [1000]
===============================================================================

I bet not too many of you have ever heard of the game producers, 7th Level let
alone, probably there best contribution, G-Nome. Apparently, this particular
company never really became known or popular.

G-Nome is a mech-based shooter taking place in a world of conflict. The humans
(Union) has discovered that one of their immediate enemies known as the Scorp
is producing a creature based off the human G-Nome. These creatures are
supposedly extremely dangerous and predicted to be used offensively against
the humans. You of course, are the only one who can put a stop to this.

This is a Vehicles FAQ in which I will describe the various vehicles as well
as providing various strategies for them. Since none of the other FAQs have
that much in-depth information on these HAWCs. I do hope you find this guide
helpful.

-- THIS IS NOT A MANUAL OR WALKTHROUGH! PLEASE DO NOT EMAIL ME ASKING FOR --
-- CONTROLS OR TIPS ON DEFEATING THE LEVELS. THIS FAQ DOES NOT SERVE THAT! --

===============================================================================
---- 2. FAQ ---- [2000]
===============================================================================

+-----------------------------------------------------------------------------+

[Q] What exactly does HAWC stand for?

[A] A simple question. Luckily, I have it memorized. Heavy-Armor-Weapon-
Chassis which fits it perfectly.

+-----------------------------------------------------------------------------+

[Q] Is there anyone on network play anymore?

[A] Apparently not. I checked out the listings and there really wasn't
too much going on in network play. I suppose it was a little lively
when G-Nome did first come out but it seems to have lost a bit of
its luster.

+-----------------------------------------------------------------------------+

[Q] How many levels are there?

[A] There are 24 levels in all. Each one is very detailed though so don't
worry about shortness.

+-----------------------------------------------------------------------------+

[Q] I can't get past level [insert level name here]!

[A] I suggest checking out the other walkthroughs. I've read through them
and they seem fine.

+-----------------------------------------------------------------------------+

[Q] Do you have any cheat codes?

[A] Keep in mind that this is NOT a cheat guide. If you're looking for
codes, why don't you check out the GameFAQs cheats section? Why do
you think it's there if no one is going to use it.

+-----------------------------------------------------------------------------+

===============================================================================
---- 3. HAWC List ---- [3000]
===============================================================================

Well, here we are. The actual content of this guide. I have split up the
various races for easier reference.

Before I continue however, I would like to make something clear before anyone
starts emailing me. The weaponry listed for the HAWCs is the standard set.
Obviously, in campaign, you might have different sets.

-------------------------------------------------------------------------------
3.1. The Darken [3100]
-------------------------------------------------------------------------------

The Darken are a primitive group of rather dwarven people. They have a low
number of different HAWCs and they aren't terribly effective.

Darken Sentry HAWC ~
------------------

Class: Bipedal Anti-Personnel
Nickname: Talon
Max Speed: 75 kph
Shield Strength: 60
Energy Reservoir: 1000
Height: 6.3 m.
Weight: 18 tons

Weaponry:
2 Swivel/Pitch CHUM missile racks (50 count)
2 Swivel/Pitch RUPP lasers

The Darken Sentry HAWC isn't the fastest, most heavily armed, or
greatest HAWC I've ever played with but it does well. Armed with
two RUPP laser cannons and two heavy CHUM rocket pods, the Darken
Sentry HAWC can be pretty terrifying. It's not terribly fast either.
But I do have to admit, the "Talon" does look pretty sweet from the
outside.

Really, my only strategy would be keep moving. You also should take
advantage of the swiveling torso when making your passes. Fire
lasers first to bring down shields and take them down with a
combination of the rocket pods as well as the lasers. When your
energy is low, avoid firing the lasers too rapidly or else you'll
lose it which you need for your shields.

You can always try to run away. Many HAWCs can't catch up to the
Sentry HAWC but try not to especially when you're facing something
like an Airborne Insurgance Platform.

Darken Tactical Defense HAWC ~
----------------------------

Class: Bipedal Anti-Personnel
Nickname: Stalker
Max Speed: 67.5 kph
Shield Strength: 50
Energy Reservoir: 1500
Height: 7.9 m.
Weight: 23 tons

Weaponry:
2 Swivel/Pitch HOMP11 lasers
2 Swivel/Pitch DASY guns (200 count)

Despite the fact that Darken Tactical Defense HAWC looks SWEET, it
isn't that great of a HAWC. It has low shields and isn't terribly
fast either. However, it can recharge its shields fairly quickly
with its large energy generator but believe me, it still won't get
too far.

The "Stalker" is armed with two laser cannons and two anti-personnel
machine gun. When these two arnaments are used correctly, you can
take down an enemy HAWC much more efficiently. Both are fairly
powerful. Use the HOMP11 long-range laser to take down enemy shields
quickly and then switch to the DASY rounds to shred away at the
opponent. With no shields to deflect the rounds, the HAWC will fall
to its feet.

Darken Airborne Insurgance Platform ~
-----------------------------------

Class: Hovercraft
Nickname: Vulture
Max Speed: 95 kph
Shield Strength: 25
Energy Reservoir: 1600
Height: 2.9 m.
Weight: 3.4 tons

Weaponry:
1 Swivel/Pitch WART pulse laser
1 Swivel/Pitch DASY gun

The Darken Airborne Insurgance Platform is a strange looking
hovercraft indeed. In fact, I can barely tell the front from the
back. It has weak shield strength but its energy resevoir easily
makes up for that. Darken's fastest vehicle no doubt.

When you're riding a hovercraft HAWC, the only way you can survive is
if you keep moving. The turret can rotate all the way around 360 so
you should be able to get a shot while avoiding your opponents fire.
If you really suck at hitting your foe even with the swivel turret,
press the "W" key to activate auto-tracking which does the aiming for
you. Just remember you can not get hit rapidly unless you have a
death wish.

Darken Armored Support Vehicle ~
------------------------------

Class: Treaded Assault
Nickname: Boulder
Max Speed: 68 kph
Shield Strength: 35
Energy Reservoir: 1300
Height: 3.8 m.
Weight: 6.2 tons

Weaponry:
1 Swivel/Pitch CHUM missile launcher (30 count)
1 Swivel/Pitch DASY gun (400 count)

Pretty awesome looking tank here. It for some reason, itreminds me of
a Sphinx. Anyway, the Darken Armored Support Vehicle doesn't have
very good shields which is kind of strange considering the fact
that it is a tank. It's energy generator is pretty effective though
and can recharge its shields quickly anyway.

Like the hovercraft, the "Boulder" also has a full 360 degree turret
which gives you a perfect view of the war-zone. The combination of
CHUM rockets and the common DASY anti-personnel gun allows you to be
able to cover both infantry and other HAWCs. I would suggest using
the same strategy as the "Vulture" which is basically moving around
constantly and firing upon your opponent by moving your turret to
aim.

-------------------------------------------------------------------------------
3.2. The Union [3200]
-------------------------------------------------------------------------------

The Union are simply the humans of this game. Of course, they are a bit more
technological than the other races. Their HAWCs have variety with some being
slow but extremely powerful and others fast but weak.

Union Sentry HAWC ~
-----------------

Class: Bipedal Anti-Personnel
Nickname: Prowler
Max Speed: 70 kph
Shield Strength: 35
Energy Reservoir: 1600
Height: 6.8 m.
Weight: 19 tons

Weaponry:
2 Swivel/Pitch FLECH guns (200 count)
2 Swivel/Pitch FIL30 lasers

This strange HAWC doesn't have a torso but its cockpit hangs from
its legs giving it an "M" pattern. Nevertheless, the Union Sentry
HAWC is a nice alternative from the other HAWCs. Its fast, and has
a good energy reservoir.

Since the cockpit is hanging from the legs, how do you think the
cockpit and twist with no torso? That might be a bit tough but the
Union Sentry HAWC is so versatile, you might not even need to. Just
run around and you should have the immediate advantage. Again, the
weapon combination should be the laser cannons first and then the
Flechette Gun.

Union Tactical Defense HAWC ~
---------------------------

Class: Bipedal Anti-Armor Defense
Nickname: Rampage
Max Speed: 60 kph
Shield Strength: 36
Energy Reservoir: 1200
Height: 7.5 m.
Weight: 24.1 tons

Weaponry:
2 Swivel/Pitch P2MEC laser cannons
2 Swivel/Pitch TCREAP guns (150 count)
1 TCROCK rocket rack (10 count)
1 SAG5T rocket rack (26 count)

The "Rampage" has a wide variety of weapons which you can choose for
the situation. The P2MEC plasma cannon is a powerful shield killer
but its rate of fire is slow especially if you're moving fast.
The TCREAP works more like a anti-infantry weapon but it is effective
against HAWCs whose shields have already taken a beating. Now, there
are two different rockets racks. The latter (SAG5T) is a guided
missile which follows the target if you fire it close to it. The
other (TCROCK), simply melts armor. I swear, it is powerful.

Although it wasn't made for this, you can still use the "run around
the target" strategy. The Union Tactical Defense HAWC has enough
speed for it to be effective. Due to the Union Tactical Defense
HAWC's swiveling torso, it makes for a great strafer when you need
it. If you don't feel like doing that, you can just attack head-on
ONLY if you have one or two foes to destroy. Also, keep your eye on
your TCROCK count. Don't waste them as you might need them later on.

Union Heavy Assault HAWC ~
------------------------

Class: Multipedial Assault
Nickname: Lion
Max Speed: 90 kph
Shield Strength: 90
Energy Reservoir: 2200
Height: 14.7 m.
Weight: 57 tons

Weaponry:
2 Swivel/Pitch P2MEC laser cannons
2 Swivel/Pitch TCREAP guns (1500 count)
1 Swivel/Pitch TCROCK rocket rack (50 count)
1 Swivel/Pitch VISOM missile rack (30 count)

The Union Heavy Assault HAWC is similar to the Union Tactical Defense
HAWC in weaponry but with its armor and energy generator, they simply
cannot be compared. With its armor, shield, strength, and firepower,
the "Lion" HAWC can easily fight a small war on its own.

There's really no need to try to use any evasive maneuvers. After
all, a HAWC of this size won't get too far trying to do those. The
best approach would be to stand around in one area and shoot at every
opponent that comes at you. However, even with the Union Heavy
Assault HAWC's incredible shield and armor, you have to watch out for
damage. The "Lion's" arnaments are very powerful. The VISOM missile
is not something you'd see everyday however. You have the ability to
guide it with the arrow keys which helps in destroying faraway
targets. Watch your count though, don't waste them all!

Union Airborne Insurgance Platform ~
----------------------------------

Class: Hovercraft
Nickname: Rapier
Max Speed: 100 kph
Shield Strength: 20
Energy Reservoir: 1900
Height: 2.7 m.
Weight: 3 tons

Weaponry:
1 Swivel/Pitch ARCM laser cannon
1 Swivel/Pitch TCREAP gun (220 count)

The Union Airborne Insurgance Platform is not much different than the
other hovercrafts. It's fast, quick, and makes a great scout. It's
arnaments are fairly weak but the key is speed.

When you're being challenged, you can take the "run around enemy"
strategy which works for the "Rapier" due to it's 360 degree rotating
turret. However, when up against a lot of opposition, it might be
best to run and find a more suitable HAWC for the battle. After all,
you can outrun almost anything.

Union Armored Support Vehicle ~
-----------------------------

Class: Treaded Assault
Nickname: Titan
Max Speed: 72 kph
Shield Strength: 30
Energy Reservoir: 800
Height: 3.1 m.
Weight: 7 tons

Weaponry:
1 Swivel/Pitch TCROCK rocket launcher
2 Swivel/Pitch TCREAP guns (800 count)

The Union Armored Support Vehicle doesn't look that high-tech (it
looks like a friggin' 1941 Sherman tank) but that apparently doesn't
make that great of a difference. Shields and energy reservoir are
fairly low but the armor is what counts. The "Titan" can take a nice
beating before it goes down.

However, even with it's durable hull, you'll have to watch your
shield and energy meter. You never know when you will need it. Since
the Union Armored Support Vehicle has a good base speed, you have a
good advantage in battle. Not only can you avoid enemy fire MUCH
more easily, but you can run away when you you must. The "Titan" can
beat many others speed-wise but be sure you CAN outrun the enemy.
Some HAWCs are still faster than 72 kph.

-------------------------------------------------------------------------------
3.3. The Merc [3300]
-------------------------------------------------------------------------------

The Bendian Mercenaries are a group of outcasts who have come together and
formed a fairly large civilization. There HAWCs are armed very well and they
do hold responsible for developing some extremely powerful weapons.

The Merc HAWCs use stolen weapons. The majority of them are fast and they do
hold very powerful weapons. However, every one of their HAWCs does NOT hold
an auto-ejection capability which can be life threatening at times.

Merc Sentry HAWC ~
----------------

Class: Bipedal Anti-Personnel
Nickname: Ogre
Max Speed: 85 kph
Shield Strength: 22
Energy Reservoir: 1100
Height: 6.9 m.
Weight: 17.9 tons

Weaponry:
2 Swivel/Pitch RAID laser cannons
1 Swivel/Pitch CHUM rocket launcher (25 count)

I just love the shade of blue on this HAWC. It gives it that
"mercenary" look don't you think? Anyway, the Merc Sentry HAWC sure
looks fairly intimidating but in fact, it isn't that great of a
HAWC.

For starters, The "Ogre" doesn't have a very good weapon scheme.
It doesn't hold any form of machine guns or other projectile weapon
that uses the brass. That disability automatically gives the Merc
Sentry HAWC a lot lower effectiveness rating against other infantry.
The CHUM rockets would take care of them but you only have a limited
number. Luckily, you won't be forced to use this HAWC that much in
the campaign.

Merc Tactical Defense HAWC ~
--------------------------

Class: Bipedal Anti-Personnel
Nickname: Minotaur
Max Speed: 72 kph
Shield Strength: 50
Energy Reservoir: 1700
Height: 9.5 m.
Weight: 26 tons

Weaponry:
1 Swivel/Pitch RAID laser cannon
2 Swivel/Pitch DASY guns (300 count)
2 Swivel/Pitch SAG5T missile racks (40 count)

This HAWC sure looks badass! The Merc Tactical Defense HAWC is a
weapon on all four (or in this case, two) being effective against
infantry, other HAWCs, and buildings.

The "Minotaur" doesn't have a swiveling turret or cockpit which kind
of limits your ability to fight. However, if you use strategy while
fighting, you'll still usually do well. First of all, you shouldn't
stay near your enemy. When you find a suitable opponent, charge
towards them with your single RAID laser ablaze. Just before you
crash into your foe, immediately start backing up and rapidly fire
away with guns and missiles. Usually, you can kill an enemy with two
or three of these.

Merc Cruiser HAWC ~
-----------------

Class: Multipedal Cruiser
Nickname: WidowMaker
Max Speed: 45 kph
Shield Strength: 40
Energy Reservoir: 1000
Height: 12.4 m.
Weight: 22.3 tons

Weaponry:
2 Swivel/Pitch FLECH guns (150 count)
1 Swivel/Pitch GAUS20 laser cannon

This strangely framed HAWC is the only HAWC which holds the GAUS20
cannon which is basically a slightly weaker knockoff of the weapon
that every Meson Guard Tower holds. It's a devastating laser blast
which takes down shields and rips away at armor rapidly. Obviously,
you'd want to grab hold of the Merc Cruiser HAWC whenever you
possibly can.

Because of its many legs, the "WidowMaker" obviously can't travel
too fast. And when it does walk, the cockpit shakes quite a bit.
This is especially annoying when trying to twist or turn the HAWC the
other way to avoid weaponry fire or something similar. The laser
cannon is a powerful shield-killer but it should be used in
conjunction with the flechette gun to rip apart at both shield and
armor.

Also, you should DEFINITELY not try to run from battle with the
Merc Cruiser HAWC. The enemy will usually be able to catch up with
you and then you'll probably be dead meat. It's just common sense.

Merc Heavy Assault HAWC ~
-----------------------

Class: Multipedal Assault
Nickname: Venom
Max Speed: 31.5 kph
Shield Strength: 70
Energy Reservoir: 1800
Height: 7.9 m.
Weight: 27.3 tons

Weaponry:
2 Swivel/Pitch RUPP laser cannons
2 Swivel/Pitch zWASP guns (500 count)
1 PUG missile rack (20 count)
1 VISOM missile rack (10 count)

The Merc Heavy Assault HAWC resembles a spider in my opinion. Well,
maybe that's where its nickname came from. Anyway, this is a good
overall HAWC with no real weaknesses except for its speed which is
pretty horrendous.

Although the "Venom" is terribly slow, it makes up for that with its
armor as well as its shields which is probably one of the highest
points overall. Yep, the Merc Heavy Assault HAWC can take a great
load of punishment. It's even fitted with a VISOM missile rack
(stolen from the Union of course) which you can guide. RUPP laser
cannons plus the Scorp zWASP machine guns make a great combo.

Merc Airborne Insurgance Platform ~
---------------------------------

Class: Hovercraft
Nickname: Razor
Max Speed: 103.5 kph
Shield Strength: 18
Energy Reservoir: 1400
Height: 3.7 m.
Weight: 4.3 tons

Weaponry:
1 Swivel/Pitch TAR12 laser cannon
1 Swivel/Pitch TCREAP gun (100 count)
1 Swivel/Pitch DASY gun (110 count)

The Merc version of the Airborne Insurgance Platform (hovercraft) is
undoubtably the single fastest HAWC there is putting all the other
hovercrafts to shame. Also, it's the most heavily armed of the
hovercrafts. The Merc Airborne Insurgance Platform is the
"definitive" hovercraft no doubt.

I've given this strategy before and I'll post it here yet again.
When using this HAWC, simply defeat your enemies by flying around
them in circles while rotating your turret to target them as you
avoid their weapon fire. Because the "Razor" is that much more
armed than other hovercrafts, you'll find your blood feud much
easier.

Merc Armored Support Vehicle ~
----------------------------

Class: Treaded Assault
Nickname: Legionnaire
Max Speed: 90 kph
Shield Strength: 25
Energy Reservoir: 1200
Height: 4.1 m.
Weight: 12 tons

Weaponry:
1 Swivel/Pitch CHUM missile launcher (40 count)
1 Swivel/Pitch FLECH gun (500 count)

This HAWC seems to have a rather close resemblence to the Merc
Airborne Insurgance Platform. I have even mistaken the two at one
point... well make that two. ;)

Anyway, here's your standard tank. Well, it is good in armor, and
overall weaponry but it's also one of the fastest tanks as well.
To beat enemies, simply ride around them and twist your turret to
fire. It might seem silly but it's effective and annoys your opponent
(considering they're carbon-based) greatly. Well, at least it's the
strategy that the AI uses so I'm happy with that. :)

-------------------------------------------------------------------------------
3.4. The Scorp [3400]
-------------------------------------------------------------------------------

The Scorp are one of the more powerful organizations around. They are rather
aggressive foes who won't hesitate to die for their cause. Apparently, they
are the ones to hold responsible for the development of the G-Nome.

Scorp Sentry HAWC ~
-----------------

Class: Bipedal Anti-Personnel
Nickname: Jinx
Max Speed: 56.25 kph
Shield Strength: 42
Energy Reservoir: 800
Height: 6.3 m.
Weight: 17.2 tons

Weaponry:
2 Pitch CETI laser cannons
2 Pitch zWASP guns (200 count)
1 SREM missile rack (20 count)

Now this HAWC looks just plain awesome. The Scorp Sentry HAWC is
mediocre in almost every category. Medium speed, medium shield,
medium weaponry power, etc. Still, it's a good all around HAWC.

There's no swiveling turret or anything of the like on the "Jinx,"
I hate to disappoint you. I don't have much for strategy. I guess
the best you can do is charge and then back up immediately guns
ablaze. Watch your shields though.

Scorp Tactical Defense HAWC ~
---------------------------

Class: Bipedal Anti-Personnel
Nickname: Predator
Max Speed: 54 kph
Shield Strength: 48
Energy Reservoir: 1700
Height: 8.9 m.
Weight: 20.7 tons

Weaponry:
2 Pitch RAID laser cannons
2 Pitch zWASP guns (500 count)
1 HSSO missile launcher (15 count)

Man, this is one ugly HAWC. Then again, it's pretty effective in
battle so I guess you can make that information irrelevant.

One thing I like about the Scorp Tactical Defense HAWC is its ability
to take on a variety of purposes or jobs. It can be used as a direct
assault HAWC, anti-infantry HAWC, or even cannon fodder. Anyway, the
"Predator" doesn't have a swiveling turret which limits your
advantage in battle. However, when faced without a swiveling weapon,
you can always use the charge strategy. It's always effective for me.
;)

Scorp Heavy Assault HAWC ~
------------------------

Class: Multipedal Cruiser
Nickname: Scorpion
Max Speed: 30 kph
Shield Strength: 72
Energy Reservoir: 1900
Height: 8.6 m.
Weight: 36.4 tons

Weaponry:
2 Swivel/Pitch zWASP guns (1000 count)
2 Swivel/Pitch LRIP laser cannons
1 HSSO missile rack (10 count)
1 SREM missile rack (30 count)
1 VISOM rocket launcher (20 count)

Ah, you notice there are three different rockets. If you understand G-Nome, you
should be aware of the fact that each HAWC can only carry four DIFFERENT
weapons. Well, I don't know the full explanation but the missiles you are
armed with is simply randomized (in network play at least). Don't ask me why,
I'm just describing it for you.

The Scorp Heavy Assault HAWC is slow, no question. I guess it must be all those
legs. I still don't see the point of more than two legs, what's wrong with
having two legs, or even wheels. It sure will make you run a lot faster.
Anyway, the "Scorpion" does have a slightly swiveling turret but it doesn't go
around that far so you might do better with a direct assault. When you have
the VISOM rockets, you'll automatically have an advantage over the same HAWC
without the VISOM rockets so consider yourself lucky if you pick one up
carrying them.

Scorp Airborne Insurgance Platform ~
----------------------------------

Class: Hovercraft
Nickname: Wasp
Max Speed: 90 kph
Shield Strength: 24
Energy Reservoir: 1500
Height: 3.7 m.
Weight: 4.1 tons

Weaponry:
1 Swivel/Pitch TAR12 laser cannon
1 Swivel/Pitch zWASP gun (200 count)

I don't know why I'm bringing this up but I just have to say, the
Scorp have terrible aesthetic taste. This is the ugliest of all the
HAWCs. I'm not kidding.

The TAR12 laser cannon isn't that effective of a laser. Others are
much more effective but it will do in your HAWC killing. Overall, I
think the Scorp version of the Airborne Insurgance Platform is pretty
much the worst. Its weapons are weak, its shields are weak (well,
that's standard for all of them), its speed is mediocre (compared to
the others), etc. Again, use the turret to fire at your opponent
while avoiding fire.

Scorp Armored Support Vehicle ~
-----------------------------

Class: Treaded Assault
Nickname: Stinger
Max Speed: 64 kph
Shield Strength: 24
Energy Reservoir: 1200
Height: 4.2 m.
Weight: 8.9 tons

Weaponry:
1 Swivel/Pitch SREM missile launcher (20 count)
1 Swivel/Pitch UNKPA missile launcher (10 count)
2 Swivel/Pitch zWASP guns (800 count)

Here's a mediocre tank. Its weapons are good, its shields are fine,
but it's probably the slowest tank. Luckily, it's one of the more
heavily armed tanks out there.

I don't have much to say. The only strategy I could possibly give for
this HAWC would be to ride around your foe and fire upon them by
rotating the turret. Yeah yeah, I know, I've given this strategy for
almost all the tanks and hovercrafts but there's not much you can do
with a tank like the "Stinger." If you try any other approach, you'll
probably get yourself killed.

===============================================================================
---- 4. Version History ---- [4000]
===============================================================================

Version 1.0 - The first version of this guide. Everything is basically
complete. Don't expect more updates unless I have some major
information to add or I decide to go through a format change.
(37 KB)

Version 1.1 - Added http://www.honestgamers.com to the site listings. (37 KB)

Version 1.2 - Updated Legal Information.

===============================================================================
---- 5. Legal Disclaimers ---- [5000]
===============================================================================

This FAQ is the property of its author, Quan Jin. All rights reserved.

Any stealing, selling for profit or altering of this document without the
author's expressed consent is strictly prohibited. You may download this file
for personal and private use only.

G-Nome is a registered trademark of 7th Level. The author (Quan Jin) is not
affiliated with 7th Level in any way or form. All other trademarks are the
property of their respective owners.

===============================================================================
---- 6. Credits and Closing ---- [6000]
===============================================================================

Hey, what do you know? The FAQ is officially over. There's not much here to say
except enjoy the rest of G-Nome and of course, start worshipping the following.

-------------------------------------------------------------------------------

GameFAQs - The largest FAQ archive on the net. Thanks to CJayC for accepting
this piece of work. They haven't failed us yet.

7th Level - Although your games don't have that much of a crowd, I still loved
this. Thank you for creating this awesome piece.

The FCSB - They didn't help too much but what can I say, where would I be
without a few of them? Major props to these great board members who
are also prized FAQ writers. Some examples being; Crazyreyn, Psycho
Penguin, Gbness, Karpah, SinirothX, Meowthnum1, Joni Philips, War
Doc, Merca, and last but definitely not least, Gobicamel1. You all
rock!

osvrevad - The creator of the wonderful ASCII you see at the beginning of this
guide. If you want some ASCII for yourself, contact him at
omohasiosrevad@hotmail.com or AIM: nahuwe. I'm sure he'll be happy
to make it for you.

===============================================================================
____ __ _ __ __
/ __ \____ ______/ /__ | | / /___ _____/ /____ _ __
/ / / / __ `/ ___/ //_/ | | / / __ \/ ___/ __/ _ \| |/_/
/ /_/ / /_/ / / / ,< | |/ / /_/ / / / /_/ __/> <
/_____/\__,_/_/ /_/|_| |___/\____/_/ \__/\___/_/|_|

-=Game On Forever=-
 
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