R-Type Delta

R-Type Delta

16.10.2013 09:33:20
~B

¸rRRRRRRRRr. -=================================================·
rRRRRRRRRRRR. ·------------= FAQ / Walkthrough =-------------·
RRR´ `RRR | ©stefan påhlsson 1999 |
RRR ¸rRRRr | stifu@sade.com |
RRR ¸rrRRr´ | http://surf.to/stifu |
RRR ·RRRr´ | |
RRR 'rrrr. | Copyright (C) IREM SOFTWARE ENGINEERING INC. |
RRR `RRRr. | All Rights Reserved. |
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RRR `Rrr` ·-----------------------------------------------·
`·´ `'´ -==== T Y P E ====== D E L T A ===========- |
-===============================================================·
v0.3

v0.1ß 992807
v0.2ß 992907 - Wrote half of the contacts *phew*.
v0.3 993107 - added ascii head.
- fixed up general faults.
- added cheat section *yuck*.

Writen by Stifu (stifu@sade.com) (http://surf.to/stifu)

All rights reserved. No altering of the content in
this document is allowed. May be distrubuted freely
as long as no charge is taken and proper credit given.

Thanks to IREM (http://www.irem.co.jp)

---[General Info]---

- R-TYPE delta
- Shoot em up
- Playstation only

- Released - November '98 US
- 14th May '99 EU

- Released in areas - Japan
- Europa
- Australia
- North America

---[ Game ]---

Check the manual or look around in the options
for controller setup and stuff im not going
in to deep on that.

Buttons -
Circle/R2 - Rapid fire, hold this one
and the probe weapon will
fire constantly.
Square - Single fire, hold this one
to charge up.
X - releases probe

Triangle - Fire delta weapon (what else)

L1/l2 - Changes the speed of the ship
(4 levels are available)
TIPS -
the first upgrade is the same no matter what
color you take. the probe comes flying in from
the middle left, and for every new upgrade your
probe raises one level to a maximum of lv3. The
probe changes form, for every new level it grows
bigger. The little meter in the bottom left corner
(either procentage or graphical) indicates how
charged your delta weapon is, the meter charges
when the probe is in contact with something hostile
(but not when the probe shooting at something).

Note! - I will not cover anything about the missiles
because i havn't found any use for them yet
just use them for shooting or something.


---[ Ships ]---

R9aII [ delta ]
The classic R9 is the all round ship from
the previous games in a new version,
it has a slow but powerful charge attack,
probe can shoot when free.

Charge - Plasma

probe - [ standard ]

probe Weapons -

Blue lv2 - bouncing blue laser (bounces in
all directions, even backwards).
lv3 - bigger, bluer and more powerful.

Red lv2 - laser shots in blue and red
lv3 - Sinus formed wave in blue and red.

Yellow lv2 - 45° fire, crawls along walls, very
powerful.
lv3 - N/A

Delta weapon: Electric chock

-

RX [ albatross ]
The RX is the most silly looking ship in
the game, with its pink hood, but it has
the coolest weapons. Moving back or forward
will open or close the probs tentacles
(lv2-3only). The probe shoots from the end
of the tentacles so when the tentacles are
closed together the ray is more concentrated
and when they are apart the shoot covers
a much bigger area. The probe is homing
and shooting when free so the delta weapon
is charged slowly with this ship.

Charge - Lightning

Probe - [tentacles when attached, homing when
free, shoots double shots on lv2
and tripple on lv3]

Probe Weapons -

Blue lv2 - Two thin lasers can home in
on strong enemies.
lv3 - Bigger version of lv2.

Red lv2 - A ray of purple laser.
lv3 - Open, a big ray of laser about 1/4
of the screen, (very cool). Closed,
a concentrated laser.

Yellow lv2 - Two yellow tentacle arms
lv3 - Same as lv2

Delta weapon: Time disruptor

-

R13 [ cerberus ]
This is the coolest looking ship in the game
and my personal favorite, the probe is very
useful, you can shoot it at strong enemies
and it will stick to them until they either
die or get out of sight (very useful on bosses)
and because of that your delta weapon charges
pretty fast. Holding the circle button will reel
out the energy string. The lightning charge is
great too. It's strong, fast and can home.

Charge - Lightning

Probe - [Claw when attached, Claw with energy
line attached to the ship when free.
can not shoot when free but the energy
string can take out enemies and protect
you from some kinds of enemy fire]

Probe Weapons -

Blue lv2 - Shoots thin blue laser ahead
can home and dive 45°.
lv3 - bigger then lv2.

Red lv2 - Red laser.
lv3 - thick red laser, leaves a destructive
trail when you move up and down.

Yellow lv2 - thin yellow beam, moves from down
to up in a circular motion
lv3 - same as lv2 but leaves a trail.

Delta weapon - Chock wave


---[ Strategy ]---

Contact 1 - [the city]

General - If you ever want to finish the game
you should be able to finish this level
with your eyes blinded, just shoot ahead.

MiniBoss 1 - [mecha man]
[ Gains ]
This creep is easier then chewing
water. Send your probe in him and
go as low you can (you can't die by
ground impact)

MiniBoss 2 - [big flashy ship]
With the R13 just put your probe
in the back and fly to the upper
right and send the probe into him,
press and hold the square button and
move to the left side while dodging
his shots when you get in line with
him facing right just release the
square button and see him fly away.
With any other ship he is a bit tuffer
but still no sweat... right?

MiniBoss 3 - [worm driller]
[ Contright ]
The purple thing in its middle is
the week spot, you don't have to kill
it to proceed. With the R9 pick up
the yellow weapon and chill until he
starts to circle around you, then
hold the circle button and the yellow
fire will circle within him and destroy
him. With the R13 try to shoot your
claw into the purple area and it will
stick there until he leaves the screen,
repeat.

Boss - [ship with big afterburners]
[ Moritz-G ]
Stand clear of his oversized afterburner
and you should be ok. release your
probe into him and fire off a delta
and he should be history.


Contact 2 - [Water Base]

General - This stage is partly taking place under water,
when you dive the music changes into a more
mellow tune, very nice. This stage has only one
real hard passage; near the end. You will have to
pass by a very narrow passage under water while
dodging about a hundred monsters. the key is to
use your probe as much as possible so you can
unleash a delta when its getting too crowded.
put your probe in the front for the first passage
then go up and zap some bees and get the blue
upgrade, then wait until the screen has scrolled
all most all the way to the right and you are
feeling quite corned and you will see that the
monsters will stop to appear underneath.

Boss - [Big ship guy and his friend big larva guy]
These guys really love each other and big ship
guy likes to take larva guy up and hug him,
when they do that the chance are that you could
get squished if you are on the wrong side of
the screen, so be careful which side you are on,
and always place the probe facing the boss.
There are four power up robots right before the
boss, take the yellow upgrade last with all
ships. With the R13, shoot the probe under the
arm when big ship guy stretches down to grab
his friend. This way the probe will get stuck
between them both and cause much damage, do
this a few times and at least big ship guy will
die. They both get real cranky if the other
die, so watch out.


Contact 2 - [snowy landscape]

General - throughout this stage you will be either in
front of, under or over a big mecha. He is
a big guy and plays the part of both the boss,
the mini boss and the general enemy, so watch out.
don't get scared of his huge aperance, try to
take out his primary offense as soon as possible.

Part 1 - [the chase]
The mecha will shoot straight out with some
sort of cluster bomb, not really hard to
avoid but it gets difficult when you have
to both fight enemies and dodge big fire
clusters. You will get a red upgrade in
the beginning of the stage, wait until he
shoots his big blue ray. When he retracts
his ray canon and switches back to the cluster
shooter, you can sneak up and fire your
probe into his cannon (works best with the
R13) this way your delta will load up and
soon enough you will be quit the pestering
cluster cannon.

Part 2 - [underneath]
after a while the mecha will fill up more
and more of the screen, and after he steps
over a few red blocks on the ground its time
to fly in under him. When you see three gray
robots appearing on the right hand side you
know its time. Place yourself on the ground
close to the red block on the ground and put
your speed to 4. When the mecha takes a big
step over the red block simply fly in under
him. this is the hardest part of the stage.
make sure your probe is in the front when
you fly in under him. try to evade the three
green guys who comes in from the back they
will be crushed by his feet anyways and if
they aren't they will be easy to kill after a
short while. So there is no need in letting
your probe go for their sake. Right above you
an afterburner should be located, that is your
primary focus of attention for the moment.
release everything you have on it and put your
speed down to 3. if you don't manage to destroy
the afterburner it will start to fire at you
and thus you must hide. The only place you can
hide in is located right under the afterburner
and it is as small as the ship so be very
careful. A thing will come out from the left
with two red beams under it, don't worry these
are only sensors, if you come in contact with
them it will stop and shoot some blue plasma
its not very difficult to avoid. after a while
the back foot will become visible and you will
have to sneak out under it, it might seem
impossible, and I sure didn't make it the 5 first
times, but it can be done, just work out a good
timing.

Part 3 - [back and up]
There will constantly drop red bolt like things
from above which the mecha itself shoots off.
the little orb placed above you is ideal for an
umbrella and can be found just when you reach the
top of the mecha.

PreBoss - [wall of many guns]
With the R13 shoot your probe into the
guns and avoid the spining blue things
with your flashes and extend as much wire
as you can because it blocks the blue spinning
shots. with the RX try to keep the red upgrade
till this point because it covers a huge area.
the probe can not block the fire clusters!

Boss - [heart of mecha]
The main strategy with this boss is fairly
simple, just look for the first red beams
they display how he will shoot, stand clear
of them and you should be out of harms way
when he fires, use speed 3 or even 2.
fire the probe into him and load up your delta.
When the first part is dead a big purple area
will open up beneath you and the same red
beam will scan about. This time it shoots a
shot that covers 1/3 of the screen, its a
menace if you have the R9 because you will
have to load up your charge to full all the
time to be able to do any damage at all.
but with the RX and the R13 is no sweat just
stay out of harms way and never stop to fire.

---[ cheats / Tips ]---
- After three hours of playing you will have
nine credits instead of the usual five.

- Press left, right, up, down, right, left, up, down
and either square, circle, X or triangle
- Circle - yellow upgrade
- Square - red upgrade
- X - Blue upgrade
- triangle - 100% delta


Till next time -
For future updates i have planed the following things:

- Cheats
- Contact 4 - 7 strategy
- Details on the last ship
- The notes and Wallpaper descriptions
- Minor corrections
- More specific individual ship strategies

------------------------------------- Rtyped-FAQ.txt v0.3 ----------



 
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