Broken Sword

Broken Sword

17.10.2013 03:54:43

~B
Broken Sword
The Shadow of the Templars

Solution provided by Elena Kopanou and Dionisis Kopanos

Important Notes
Broken Sword is very well designed and rich in plot graphic adventure
game which will give you more than 20 pleasant hours of playing. However
before reading the solution make sure you read this paragraph. During the
game I encountered a lot of software problems: autoplay would not start the
game, a vesa compatible was not always found and every time a switch between
the first and the second cd-rom was needed the cd player would open so
abruptly that windows 95 aborted the game and sometimes even the whole
system stopped responding and I had to reboot. The gameplay is very easy
and enjoyable: a magnifying glass will appear everytime you can talk to
somebody or examine something. The right mouse button examines everything:
from Nico's appearance to how a machine operates. Finally the image of
two gears will appear everytime you can operate something.
When you are talking to someone the screen will be divided in three
zones. In the upper zone your inventory will be open all the time in order
to offer, show or combine items. The middle zone is your usual interactive
window and finally the bottom zone is where the topics available for
discussion appear. Click every topic as many times are needed for it to
disappear completely or you may loose important piece of information. When I
mention a topic for discussion that is not active yet in your screen don't
panic. It will certainly appear after some time while you are talking about
something relevant. Sometimes an answer from you is needed : thunbs up means
yes and thumbs down no. Don't forget to save often not only because of the
software problems I mentioned before but for the fear of getting yourself
killed due to a wrong answer or approach to a puzzle as well.
Playing the game for a second and third time I decided to approach some
topics, riddles and discussions differently. I was surprised to find out
that there were many alternatives provided by Revolution making the game
fun to play again and again. So if you get stuck at some point and what I
suggest cannot apply to your situation (due to a different approach you made
before) don't get discouraged. Hints are available all the time. Nicole
sometimes makes a suggestion as what to do next provided you ask her (try
calling her). The other characters are as willing to help you too. Click on
every single thing available in your screen, relevant or not. You may not
find out anything useful but it will make the game more enjoyable. Have fun.

Starting
An explosion leaves you outside the cafe. Look at the bottom of the lamp
and you'll find a newspaper. Pick it up and go inside the cafe. Examine the
dead man and then the girl. It doesn't matter how you respond to her
questions (fist down for no and fist up for yes). If you want to give her
a drink (it's not necessary though) use the bottle on the bar. Interrogate
her about every single topic active at the bottom of your screen. Leave and
go outside. Try to go left (in the direction of the telephone booth). A
policeman will draw a gun at you. Answer their questions any way you like.
If you mention the clown the waitress will deny any knowledge of him. If you
don't, she will inform them about the clown's suspicious behaviour. Go
outside again and introduce yourself to Nicole Collard, the young
photographer who is taking pictures.(You may skip this part for now and
follow a different approach : later on the game when you are all done with
the cafe site you can go and ask sergeant Moue about her. He will be very
happy to provide you with her telephone number). Go towards the worker
again. Talk to him and before starting to ask questions show him Rosso's
card. He will mistake you for a policeman and be a little more cooperative.
Ask him about the active topics. Give him the newspaper and he will leave
his site to place a horse race bet. Go by his tent and search inside his
tool box. You'll get yourself a sewer tool. Go back to the cafe and then
across the square right where you saw the clown heading. Use the sewer tool
on the sewer lid and go down. Pick up the red thing in front of you. It's
a clown's false nose which indicates that you are on the right trail. Go
straight ahead and in the next screen pick up the tissue and the cloth. Go
up the ladder. You'll find an ex-military man yelling at you. Show Rosso's
card once more to deceive him. Interrogate him about every subject available.
Show him the cloth you found and he will mention a suit he found. A similar
discussion topic will appear. Ask him about it and he will give you a new
lead. When you are done talking to him you'll find yourself outside in the
street again. (If you didn't introduce yourself to Nicole before now is the
time to talk to Moue about her). Use the box next to where the worker used
to stand. It's a telephone. You must have two telephone numbers available
by now : Nicole Collard and Totryx. Call Nicole and she will give you her
address. A new site will appear on your map called Rue Jarry. Go there.

Rue Jarry : Nico's apartment
You'll find yourself talking to Nico. Show her the cloth you found in the
sewers. She will give you a photo of the killer. Ask her about it. Show her
the clown's false nose. She will notice something inside it. A new site will
be added to your map. Try all the conversation topics available. You will
find out that the dead man's name was Plantard and the background story of
two similar killings. Use her phone by clicking on the telephone topic and
call Todryx. He is not very co-operative but after talking to him he will
offer to help you if you tell him the killer's name. Leave Nico's apartment
and go to La Risee Du Monde.

La Rissee Du Monde
This is the costume shop where the false nose was bought by the killer
clown. Talk to the shop owner. Ask him about the clown : too many clown
costumes were hired. Try showing him the photo Nico gave you. It sure
helped. Show the photo once more: you just got the killer's name 'Khan'.
You also found out that he will be killing again dressed as a pixie. Show
him the tissue. Leave the place. The shop owner will give you a hand buzzer.
Go back to Nico's apartment.

Rue Jarry : Nico's apartment
Talk about the clown, Khan. Use Nico's phone and call Todryx. He will
help you and give you a new clue. Hotel Ubu is added to your map. Leave
the apartment and visit the Hotel.

Hotel Ubu
You won't find out anything from the guys outside so there's no need to
talk to them. Go inside. Talk to the receptionist. Ask him about the clown,
Plantard and Khan. Show him the picture. No matter how hard you try he won't
tell Khan's real name. Notice the keys on the board on the wall. Try to pick
them up. Talk to the man reading the paper. Ask about Plantard and the clown.
Show him Khan's picture. Ask about Khan. Talk to the woman playing the piano.
Ask about Khan, herself (keep repeating this topic 3 or 4 times and she will
tell you about Moerlin). Show her Khan's photo. Bingo: Khan's real name is
Moerlin. Ask her again about Khan and you'll find out that he put documents
in the hotel's safe. Try now the keys topic. She will offer to help you get
the keys. While the receptionist is retrieving her jewellery from the safe
get the keys from the board and go upstairs. Try the doors. You have the keys
for the first room and Khan is staying next door as Todryx told you. Use the
keys on the first door to get inside. You won't find anything in the closet.
Open the window and step outside on the ledge. Walk to the right to get into
Khan's room. Open the drawer: there is nothing inside it. Pick up the
briefcase by the bed: it's empty. Now you know that the documents in the
safe are probably what you are after of. Search the bed: once more you find
nothing. Leave the room using the door. Moerlin is coming. You'll hide
inside the closet and after Moerlin leaves go search the pair of trousers
he left on the bed. You'll find an id pass with his name on it and a
matchbook. Leave the room using the door. Go down to the receptionist and
talk to him. He will refuse to give you the documents Moerlin put in the
safe even though you have his id pass. Perhaps the Lady playing the piano
can prove herself useful once more. Show her Moerlin's pass and she will
take over. If you show her the manuscript she will advise you to hide it. If
you try to leave the Hotel the two gangsters outside will search you, take
the manuscript and then kill you. Go upstairs again. Open room 21 using the
keys on the door. Step on the ledge again and throw the manuscript to the
alley. Go inside the room, leave through the door, go downstairs and leave
the hotel. Those two gangsters will search you but won't find anything on
you. Go to the left side of the Hotel where the alley is and pick up the
manuscript. Go to Nicole's apartment.

Rue Jarry : Nico's apartment
You will examine the manuscript and find out the story behind the
Templars. Show Nicole the matchbook. Ask her about the briefcase and the
manuscript. Nicole will advise you to visit her friend Andre Lobinau who is
able to help you. The museum he is working in will be added to your map. Ask
her about the four figures. Each one is a clue which will prove itself
useful in time. Leave the apartment and go to the museum.

Musee Crune
Talk to the guard. He will tell you Lobinau is not there at the moment.
Ask about the manuscript and the Templars. Check all the exhibits one by one
and check frequently with the guard. He is no good in history. Finally check
the tripod. You'll find out it was discovered in Ireland. Ireland is added
to your map. Leave the museum and go back to Nicole's apartment.

Rue Jarry : Nico's apartment
Nicole will tell you more about Lobinau and Ireland. You will also learn
about professor Peagram who is conducting a dig in the castle connected to
the Templars. Ask about Peagram and then leave. Choose the airport site from
your map and then Ireland.

Ireland
Talk to the boy outside the pub. Introduce yourself either way you want.
Ask about the clown, Peagram, the Castle and after that ask about the ghost
and the dig. Go inside the pub. Talk to the man wearing glasses. Offer him
a drink and ask about the dig, Peagram and the castle. Ask about the gem.
Show him the photo. Go talk to the old man in the right side of the screen.
Offer him a drink and ask about the castle, Peagram and the ghost. Abort the
conversation. Notice that every time he takes a sip from his drink he leaves
something on the table in front of him. Pick it up. It's a string and you
never know when it may come handy. Go talk to the fat man at the left corner
of the bar stool. He is Mr O'Brien. Ask him about the Castle and Peagram.
Ask him about the tripod. Ask about the ghost, the gem and the owner of the
pub. Tell him you are not a reporter (they don't seem to like them). Talk to
the man who has his back turned to you. Ask him about the Castle, Peagram
and the dig. Ask about the gem. Offer him a drink and then ask about Sean
Fitzerald. You will now know for sure that Sean Fitzerald (the man wearing
the glasses) worked at the dig although he denied it. Talk to Fitz again and
ask him about the dig. Talk to the landlord. Tell him you need a vacancy.
Ask about the Castle, the clown, Peagram (it doesn't matter what your answer
will be) and finally ask about Fitz. Go outside and talk to Maguire. Ask
about the gem and the dig (you'll find out that Fitz was given a box by
Peagram). Ask about Fitz. Go once more inside the pub and talk to Fitz. Ask
about the dig, Peagram, the package and then Marquet. You really pulled his
leg cause he will rush outside and a few seconds later Maguire will burst
in to inform you about a car accident. Go outside to check it out. Maguire
will tell you what happened and you should notice that the lid was broken by
the car. The pixie hit as expected. Ask Maguire about Fitz. It's only
logical to assume that the box fell down the grate. You must gain access to
the pub's cellar. Use the fuse box that is now uncovered. You just messed
up with the beer pump. Go inside and ask the landlord to fetch you a drink.
Show him Moerlin's card. Use the wire on the washing machine plug. The
machine will start operating again and the pub owner will ask you to fix the
pump in the cellar as well. Go downstairs and you'll find a lever. Use it
once. It probably released the lock that gave you a hard time outside the
pub. Go again outside the pub and Moerlin will make his appearance. Lift the
trapdoor. Go inside the pub and then down to the cellar. Look around you. You
will find a torch and a package containing the gem. Go upstairs, pass
Maguire and follow the trail to the castle. You'll find Fitz's uncle sitting
in front of a heystack. Talk to him. Ask about his book, the castle. Ask
about the Templars, Peagram, the Ferrari and then Fitz. He will leave to
seek out for Fitz and ask you to guard the heystack. Use the haystack to
climb up the castle's wall and the sewer tool in the hole to your left. Now
you can climb further up and go inside the castle. You'll find a nasty goat.
It took me about an hour of trying to get past it. You must head towards the
ladder. Billy will knock you down and just as he is retrieving to his
original position use the pole in the left side of the screen. You'll jump
there and use the pole trapping Billy. Go down the ladder now. On the desk
you'll find some plaster of Paris. Pick it up. In front of the altar a
little statue is standing. Try to pick it up and it will fall on the ground.
Move it once more and you will notice five holes. Use them. Use the plaster
on them. Now you need some water. Go back to the pub cellar. As you enter
the pub you should notice a towel in front of the man sitting with his back
turned to you. Pick it up when he lifts his hand to drink his beer. Go
downstairs and use the faucet. Use the towel twice on the running water. Go
back to the altar and use the towel on the plaster. Pick up the plaster and
fit it at the left of the altar. Go inside. You'll see a tapestry writing
Montfaucon on it. Next thing you know you'll find yourself in Nico's
apartment. Leave her apartment and visit Andre.

Musee Crune
Talk to Andre. Ask him about Montfaucon, Peagram (you'll learn he was
connected to the other victims) and the Templars. Talk to him about Nicole
and then leave. Go to the police station.

Poste de Police
Talk to Moue. Ask him about Plantard, Marquet (he will provide you with
a new lead and a new site on your map) and then about the two gangsters. Ask
about Khan and Rosso. Ask Rosso about his Psyco-investigating methods,
Marquet, the Templars, Khan Peagram, gangsters and Plantard. Leave the
police station and head for the hospital.

Hospital
Go inside. Talk to the receptionist and ask about Marquet (answer no).
Show her Moerlin's id pass. Ask about the clown, the gangsters and the nurse.
Go down the corridor. Talk to the man with the vacuum cleaner. Pull out the
plug by the water cooler and then open the red door. Go down the ward in
front of you dressed as a doctor. Talk to the patients as the nurse instructs
you. When you are done with them head for Marquet's room. The patient in the
first bed won't let you anywhere near it unless you take his blood pressure.
However as hard as you may try you don't qualify to do it. Go back to the
reception desk and talk to the old doctor. He will mistake you for another
doctor he's been expecting and assign you to take care of his nephew Bunny.
Go back to Marquet's room. Bunny will follow you. Hand him the pressure
gauge and talk to him. Instruct him to the first patient and he will take
over. You may now visit Marquet. Watch the video.

Rue Jarry : Nico's apartment
Talk to Nicole about the Templars, Marquet and the Hashashasin. Go to
Andre.

Musee Crune
Ask Andre about Lui de Bele, the Hashashasin and the Templars. Next to
the window you can see a window mechanism. When the guard is not paying any
attention to you, use the mechanism. He will go there to close the window
again. Just then hurry to operate the sarcophagus. You will hide inside it
and the museum will close. When the night falls the two gangsters will come
to steal the tripod. Use the totem when the two goons appear. The totem will
fall breaking the glass case protecting the tripod and setting off the
alarm. At the same time you will fall unconscious and a pantomime cat will
enter the room from the roof and steal the tripod. Next day you will find
yourself at Nico's apartment explaining her what happened the night before.
Guess who was the cat woman. She will hand you the tripod, inform you about
Andre and the manuscript. Hurry there. At the museum talk to Andre and ask
him about the manuscript until the topic disappears. You have a new clue. Go
to the airport and then choose Villa de Vasconcellos.

Villa de Vasconcellos
Talk to the gardener. He is determined not to let you see the Countess
de Vasconcellos. Tell him that she didn't won the lottery. You should try to
distract him. Since he seems so occupied in watering the garden go mess up
with his hose. At the left hand side of the house you can see a window where
the hose comes out. Attach the pressure gauge on it. When he leaves go
inside the house. In front of you by the armour you can see an iron gate. Go
there to upset the dogs to and right after that use the armour to hide behind
it. It worked. Time to go upstairs to visit the Countess. Talk to her about
the Templars. Ask about the chess. Examine the altar. On removing the Bible
you find something interesting. Examine the pattern. Talk to the Countess.
Ask again about the Templars and then the chess board. Ask about the chess
figures. Ask about the Templars again (it will help you understand the
background story if you haven't read the game manual). When Lopez arrives
you will find yourself facing a chess puzzle. A piece of cake for those of
you who know how to play chess. For the rest of you here is what you have to
do: the middle column of the chess board is moveable and you can see three
white figures in the following order the horse(up), the king(middle) and the
officer(down). You must move those three figures in the middle column and
put them in such an order that the red won't threaten you. Put your king
between the two red horses(square no4 counting from the top) and place your
officer on the first square(up). Finally place your horse on the 3rd square.
Check mate on the red. This way you will recover a grail and find yourself
once more in Nico's apartment. It looks like Nico is jealous. Leave and go
to Montfaucon.

Montfaucon
You can find there a policeman, a crowd and a juggler. Ask about himself.
It's obvious that you don't qualify for a juggler. Talk to the policeman. Ask
about the juggler, the red nose. What he tells you should give you an idea
what to do next. Go talk again to the juggler and try to juggle once more.
The juggler seems raged. You got rid of the crowd and the officer. You can
now lift up the sewer lid and go downstairs. On the right wall, by the boat,
there are three inscriptions. Examine all three of them and then use the
sewer key on them. The first one is hollow. Examine it once more. Go on the
boat and use the handle (a friend of mine was unable to use the handle so he
demolished the door by using once more the sewer tool on it). Pick up the
chain and attach it on the wall you demolished. Use again the handle of the
mechanism on the boat. There goes the door. Enter now the passage you
revealed. If you go down the stairs you simply get killed since you bumped
into the conspirators. Try instead to spy on them by using the small shiny
crack on the rock. They seem to have problems of their own. When the first
part of the conversation is over spy them once more. This time you will see
them leaving and by then you'll know for sure you have to follow Klausner's
trail in Syria, but where exactly should you go? Since they left you can go
down the stairs. Examine the circle. Use the stump in the centre. Put the
tripod on the stump and after that the gem on top of it. Marib is what you
get and Nico will enlighten you on that. Leave and go to the airport.
Destination Marib.

Marib
Talk to the boy who looks like aladin. You're in for a surprise. Ask him
about the stand and then the Templars and himself. Ask about the knight.
When you're done talking show him the red bell you got from the juggler. Show
the ball to him once more since he got so excited the first time. He offers
to do something for you as a trade for the ball. Keep this in mind cause it
might prove useful in the process. Talk to the tourist man. His name is
Duane Henderson and ask him about himself, his wife Pearl, the bull, the
woman with the mirror, the Templars, the knight with the crystal ball and
finally Nejo. Talk to Pearl now. Ask about herself and to her poem, Duane,
the Templars, Nejo and the medieval wieving. You are aware of her desire to
find some artefact really old. Go on the right of the screen all the way to
the end up into the door by the kebab stand. There is a man selling carpets.
One carpet in the middle looks familiar. It's the pattern on the matchbook.
Show it to the man who sells the carpets and you'll gain access to club
Alamut. You'll find a rather untalkative bartender and a taxi driver. Talk
to Ultar the taxi driver. Ask him about the bartender, Nejo, the Templars
and Duane and Pearl. Try the door in the right. It's locked and examine the
spit bucket and read the note on the door. Talk to Ultar again. Show him the
photo of Khan. Ask about bulls head hill. Answer yes(you definitely want to
visit the place). Ask about the note on the door. It's time you discovered
the brush. Use the door once more. Go down to the market. Examine the kebab
stand. You'll out find out that he is using the toilet brush for brushing
his kebabs. It's time you asked Nejo a favour. Ask about Duane and Pearl,
Ultar, the man selling the kebabs and offer him again the ball. Ask what the
phrase he told you means. Go try it with Arthur. Talk to him and tell him
what Nejo told you to. I think you saw that coming. Go again down the market
and directly to Nejo. He used you as a diversion to steal the brush. Go to
the Alamut club and offer the brush to the bartender. He will give you the
toilet keys. It's only logical to explore the toilet. Use the keys on the
locked door. Use the toilet booth and the flush. Use the roller toilet
dispenser and get the towel. Leave the toilet. Go to the market again.
Nejo's playing with the ball. Did you notice the cat in the stand before?
It's not what you call cute. Try to pet her and when it jumps on the self
hurry and ring the bell. Nejo's father will appear. Pick up from the ground
the broken statue. Didn't Pearl mention that she wanted something old? Use
the tissue with the greasepaint on it and then offer it to Pearl. She will
tell you to talk to Duane. By doing so you'll sell him the statue and gain
50 bucks. Go to Alamut Club and just talk to Ultar about Bull's head then
pay Ultar to get you there. You may even find out what you said to Arthur
means. Bad luck seems to be your middle name. The taxi (if you can call it
that way) needs repair. Offer the towel to Ultar.

Bull's Head Hill
Go to the tree and pick up a branch. Attach the half towel you have on
it and use what you just created on the hole in the ground in the right side
of the screen. Use this handmade ladder to go down to Bull's head. In the
upper left corner you'll find a hole. Stick your hand in it and then use the
metal ring. Go inside the cave. Walk to the left and you'll find Klausner's
body and you'll get trapped inside the cave. Search Klausner and you'll get
hold of the lens mentioned before. Examine the idol in Klausner's right
side. Now the picture on the left. It must be Britain. By then you must hear
the door mechanism operate. You won't give Khan the lens play it no matter
which way you choose to respond (bad or good). IN NO CASE choose to die like
a dog cause you'll die. Tell Khan you'll die like a man and shake hands with
him using the hand buzzer. While he is lying down don't hesitate to jump
from cliff. It will save your life. Don't go for his gun or you'll get
killed.

Rue Jarry : Nico's apartment
Show her the lens and then pay a visit to Montfaucon site.

Montfaucon
Go inside the church. You'll see a priest there. Talk to him about
himself, the Templars and the stained glass window. Show him the grail and
when he offers to polish it accept his offer. While he is doing so check the
statue and operate the script it is holding. You'll see a frame from the
stained window. Use now the lens on the scroll only this time you'll see the
image of a Knight Templar burning at the stake and a date. Talk to the
priest again. He will tell you that the coat of armour on the grail matches
one on the tombs. Ask about the stained window again. Examine the second
tomb in front of the rear wall. You have discovered the resting place of Don
Carlos and in addition to that you have something new to go on investigating
about. Go visit Andre.

Musee Crune
You'll learn more about Ceasar's Latin phrase you read on the cave wall
by talking to Andre. Ask about Baphomet. He will tell you about a digging site
in Paris. Visit the Site de Baphomet

Site de Baphomet
Talk to the worker. You can talk about himself, the Templars and the
dig but he won't be of great help. On your right you can see an open iron
gate. Go in there and talk to the man guarding the door. Ask about himself
and the Templars. You know for sure he won't let you in. This means that you
must obtain the key to the dig and send the guard away for a while. Try the
locked toilet door and then talk to the guard. Ask him about the toilet and
he will give you the keys. Use the keys on the door to get in. On the sink
there is a bar of soap. Pick it up after examining the sink. Use the keys on
the soap to make an impression of the key. Use the plaster on the soap. Use
the soap on the sink. You now have a substitute key to the real one however
it looks and feels like plaster. The greasepaint won't help you this time.
Go to the guard and give him the keys. Go outside to use the paint in the
bucket by the painter. He won't let you to. Go downstairs again and use the
phone to call Nicole. She will agree to distract the painter so go and fetch
him. Talk to him and tell him he has a phone call. While he is away use the
key on the bucket. It looks like the real one but it still feels like
plaster. Go to the guard downstairs. On his left there is a thermostat.
Examine it and talk to the guard about it. Ask for the toilet keys again.
Use the thermostat to turn the heating off and the guard will have to wear
his gloves. Use the keys on the locked toilet door and when you get inside
use your key on his keys. Go outside, give the keys to the guard and then
call Nicole once more, only this time she will offer to distract the guard.
You will go outside and when the guard and the painter start fighting rush
downstairs. Use the key on the excavation door. Examine the pattern in front
of the Baphomet's idol. Do you remember the icon of a woman looking inside a
mirror but saw the reflection of three hideous faces? Try the chalice on the
pattern. You'll see the image of a church. Leave Nico's apartment and go to
the airport. Choose Spain.

Villa de Vasconcellos
This time Lopez will be a lot friendlier. With Lopez on your side go
upstairs to se the Countess. Talk to her about the chalice and herself. She
can help you with the biblical references but you must first obtain a Bible.
There was one inside the tomb in the garden. Before going to the garden look
inside the utility room for something useful. You'll find a mirror there.
Pick it up and go to the tomb. Get the Bible. While you are still inside the
tomb get the rod and use it to close the window. In the centre of the
ceiling a yellow candle is hanging. To lit it get the rod, use the
greasepainted tissue on it and then use the rod on the candles by the altar.
Lit the candle now by using the rod on it. It will burn for a few minutes
revealing some sort of key. Go back to the Countess and talk to her. Give
her the Bible and she will match the quotations you memorised with the
religious references inside the Bible. Show her the key you found by burning
down the candle. Go talk to Lopez. Ask him about the well and then how to
find it. He will point at a hazel tree but if you examine it you won't find
any Y shaped branches on it. Go to the left side of the house where you
messed up with the watering hose the last time you visited Spain. By the
window you can see a hazel tree. Use it to get the Y shaped stick you where
looking for. Go back to Lopez and give him the stick. Watch what happens.
In the right side of the well there is a lion's head. Examine it, then use
it twice but hurry away from the door or you'll get killed. Examine what was
behind the lion door. It's too dark. If you go upstairs and talk to Lopez he
will tell you that he doesn't have batteries for the torch but he will give
you a hint as well:"light spreads in straight lines". Go down the well again
and use the mirror on the well's wall by the rope. Use the key on the door
and then go in. You just found the kids and the missing chess figure. You'll
return to Nico's apartment.

Rue Jarry: Nicole's apartment
Andre is there as well. It's your turn to get jealous. After a short
discussion with Nico and Andre you will decide to visit Bannockburn in
Britain. You will travel by train and Nico will escort you this time.

Inside The Train
You are sitting by Nicole and an old lady is sitting opp´sed to you. Talk
to Nicole since the Discussion zone is available. Talk to her once more when
you are done for the first time and you will flirt with her (since I didn't
try to skip this part to see what happens in the end the second time I played
the game, I suggest that you don't either). Talk to the old woman if you
want. You won't find out anything useful. Leave your compartment (you'll
have to try it twice since the ticket collector will appear on your first
attempt to do so) and walk left all the way. Keep walking until One of the
gangsters appear and blocks your way. Head back to your compartment to inform
Nicole about their presence but you'll see she is missing. So is the old
lady. Get inside the compartment in the middle where the two drunk guys are.
Talk to the one that is not sleeping but he won't be of much help. Mention
Nicole and then Operate their window. This time he will help you to climb
outside and then onto the roof. Don't go left or you'll get electrocuted. Go
right instead and when you reach the next vagon use the ladder to climb
inside it. The situation looks nasty. Someone is pointing a gun at Nicole and
Khan. Use the emergency break to make him loose his balance and then you'll
find yourself talking to Khan. You'll find out the truth about the neo-
Templars. Hurry outside in the same way you came in. Nicole will ask you to
help her and you'll take advantage of her situation in a way. Don't worry she
won't mind. Walk inside the ruins of the church. It's the same one you saw in
the reflection of the pattern that stood in front of the Baphomet idol.
Search the ground by the left wall in front of the window and you'll find a
lot of useless things: a plastic pen top, a clay-pipe, an old coin and a cog.
Use the wooden machine on your right hand side. It's divided in two operable
parts. Use the one which is closer to Nicole. You now have a handle in your
inventory and use the same machine part to get a second cog. Put the cog in
the eyes of the statue which is just behind Nicole. Put the second cog in the
other eye as well. Now put the handle in it's mouth. Enter the door you just
opened. I won't describe to you what happens from now on afraid that you may
read this part by mistake and spoil all your fun. Go down the door on your
right. You'll see a video and realise what I meant about spoiling the fun.
Use the torch. Watch the final video. I hope that you won't mind if I tell
you that the good guys always get the girl in THE END.

I hope I helped you enjoy this game. For questions, suggestions or
alternative solution to riddles send email to me at hkopa@acropolis.net

 
Comments:
Je reactie is bewaard !!!
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