superman God-Mode für aktuellen Spieler
teamsuperman God-Mode für das ganze Team
shadow Aktueller Spieler wird unsichtbar
teamshadow Ganzes Team wird unsichtbar
ammo Unbegrenzt viel Munition
refill Inventar auffüllen
autowin Gewinne Mission
chickenrun Granaten werden zu Hühnern
run Schneller laufen
teleport x y z Beamt euch zum Koordinatenpunkt x y z
god Besondere Wirkung
boom Bildschirm wackelt
ToggleAI KI ein- oder ausschalten
quit Ghost Recon beenden
rock Übernimm die Basen der Feinde
extremepaintball Paintball Mode
ToggleShowPerfCounters Performance-Anzeige ein- oder ausschalten
ToggleShowFrameRate Framerate-Anzeige ein- oder ausschalten
ToggleShowTotalStats Statistiken ein- oder ausschalten
ToggleShowLevelStats Levelstatistiken ein- oder ausschalten
ToggleShowActorStats Spielerstatistiken ein- oder ausschalten
ToggleShowInterfaceStats Interface Statistiken ein- oder ausschalten
ToggleShowEffectsStats Auswirkungsstatistiken ein- oder ausschalten
ToggleShowTextureMemoryStats Texturspeicherstatistiken ein- oder ausschalten
ToggleShowSystemMemoryStats Systemspeicherstatistiken ein- oder ausschalten
(Ich habe diese nicht probiert und kann zu ihrer Funktion nichts sagen,
aber wer Englisch kann ist klar im Vorteil ;-)
---
Wer Munitionsprobleme hat, sollte sich mal in den Ordnern Mods\Origmiss\Equip
oder \Actor begeben, da stehen alle Einstellungen zu den Waffen und
Teammitgliedern und lassen sich ganz einfach ändern. Dieser Trick funktioniert
mit der Demo ganz prima.
Wenn man mit dem Scharfschützen schießen möchte ohne nach jedem Schuss
nachladen zu müssen, dann muss man sich sich auf den Boden legen und die
Funktion "um die Ecke spähen" benutzen. Das funktioniert allerdings nur mit
der ersten Version.
To bring up console hit the Enter key on the num pad.
Up and down arrow keys list previous commands.
Page up and Page down scroll the history.
Console Functions
-----------------
LoadGame [filename] - Loads the game from the given file
SaveGame [filename] - Saves the game to the given file
JournalRecordStart [filename] - Starts recording the game to the given file
JournalRecordStop - Stops recording
JournalPlayStart [filename] - Starts playing the specified recording
JournalPlayStop - Stops playing the recording
Shadow - Toggles invisibility
Superman - Toggles invincibility
FarPlane [distance] - Sets the far clipping plane
ForestLODDist [distance] - Sets LOD change distance for Forests
toggleAI - turns AI on and off
report - for debug build, goes through all the ai and reports what behaviors they are doing
togglePlayerInvis - makes it so the player doesn't show up in ai threat lists
timeFactor F - clock speed multiplied by F
playerRunSpeed F - player run speed multiplier (ai run speed not affected)
run - toggles between playerrunspeed 10 and playerrunspeed 1
autowin - advances game to the after action review
quit - quits app
teleport [x y z] - teleports the avatar to the location if it's valid. uses "mark" position (see below) if no arguments.
badtree [radius] - finds trees that are too close to each other or an obstacle wall. radius defaults to the character collision radius plus some slop. dumps info to error_out, so it will be in the log file on a release build. puts flames at the location of the bad trees
cover name radius n -- will display up to n cover points within "radius" of character "name". if the character's name has any spaces in it, replace them with "_".
findcover x y z [radius] -- prints cover point found for the players position relative to a threat at x y z to the debug log, radius is optional
loc -- prints the players location to the debug log
names [radius] -- turns on a text display of character's names, out to a radius (optional, default is 10 meters)
aiinfo -- adds what the ai is doing to the string shown by the names command
airoe -- like aiinfo, but puts the movement and combat roes over their heads
hidecorpse -- toggles name display for corpses (also have to have names on to see them)
"path [x0 y0 z0] [x1 y1 z1]" -- tries to generate a path from 0 to 1. if 1 is not specified, tries to generate a path from 0 to the avatar's position. if 0 and 1 are not specified, tries to generate a path from a "mark" position (see below) to the avatar's position. with no arguments, will try to use mark2 and mark. if the arguments to the command are wrong, an alarm sound is played. if a path is successfully generated, a voice says, "yes". if not, a voice says, "we're short on time, let's move out."
"mark" -- stores the avatar's position for later use with the path command
"mark2" -- stores the avatar's position for later use with the path command
"trail" -- shows the safepoints generated by fireteam leaders as flames
aimerror [horizontal vertical] -- sets the range of horizontal and vertical error (in meters) of the aim location. with no arguments, prints format and current value to the debug log. you should generally use this to make them inaccurate. default .15 and 0.05.
miss [min] -- sets the minimum horizontal and vertical error (in meters) of the aim location. with no arguments, prints format and current value to the debug log. default 0.
ToggleShowPerfCounters - toggles off/on all performance counters. ( Note this will turn off/on everything )
perf - exactly like "ToggleShowPerfCounters", but easier to remember and to type
ToggleShowFrameRate - toggles off/on frame rate counters.
ToggleShowTotalStats - toggles off/on totals stats.
ToggleShowLevelStats - toggles off/on level stats.
ToggleShowActorStats - toggles off/on actor stats.
ToggleShowInterfaceStats - toggles off/on interface stats.
ToggleShowEffectsStats - toggles off/on effects stats.
ToggleShowTextureMemoryStats - toggles off/on texture memory stats
ToggleShowSystemMemoryStats - toggles off/on system memory stats. (Note:this only includes the memory for the vertex array, face array, vertex buffers, and index buffers. )
- Command map debug commands -
magic8ball - shows all of the enemies on the CM
obstacles - shows all of the obstacle walls, transition lines and collision cylinders
cmbackground - toggles the background bitmap in the command map
cmcover - toggles showing all of the cover points on the command map
cmbehavior - shows the names and what the actors are currently doing
nwmsgdump - toggles network messaging display/logging
res640 - change to 640x480 resolution
res800 - change to 800x600 resolution
res1024 - change to 1024x768 resolution
res1152 - change to 1152x864 resolution
res1280 - change to 1280x1024 resolution
res1600 - change to 1600x1200 resolution
ammo - toggle unlimited ammo for all firearms
refill - replenishes the avatar's entire inventory
kit [filename] - changes the avatar's kit
unlockhero - unlocks the next hero character in the campaign
tracers - toggles display of tracers on human weapons
For Debugging
tracer [scale] [speed] [red] [green] [blue] [alpha]
humantracer [scale] [speed] [red] [green] [blue] [alpha]
[scale] scales tracer from base size.
[speed] changes speed
[red][green][blue][alpha] color values must be from 0 - 255
NOTE: possible uses
tracer 1.0 changes scale only
tracer 1.0 100.0 changes scale and speed
tracer 1.0 100.0 255 0 0 255 changes scale, speed, and color
(There are many others, but only these seem currently functional)