STAR WARS: KNIGHTS OF THE OLD REPUBLIC II - THE SITH LORDS
(PC version) WARP CODES
v1.00 2005-02-
(c)2005 Barry Scott Will
The "warp" Cheat
----------------
One of the console commands you can use in Knights of the Old Republic II
is "warp". This command instantly transports you to a specific area.
In order to use a console command (cheat), you have to edit the
swkotor2.ini file in your main SWKotOR2 directory. Make a copy of the file
first in case something goes wrong. Open the file in a text editor (such as
Notepad) and scroll down to the section that begins [Game Options].
Somewhere in this section, add the line
EnableCheats=1
Enter the line exactly like that (the option is case-sensitive), then save
your .ini file. When you play the game, you enter a cheat by pressing the
backtick (`) key. On US English keyboards, this is the key just to the left
of the numeral 1 (one).
NOTE: On non-US keyboards, a different key may be required. If finding and
pressing backtick does not seem to work, try whatever key is directly left
of the number 1 (one).
In KotOR2, the console for entering cheats is NOT visible. You have to type
blind. After typing the cheat, press ENTER. If nothing happens, try again,
and type slowly and carefully. The commands themselves are case sensitive,
so make sure CAPS LOCK is off and you are typing the command correctly. To
warp to a different area, after pressing backtick, type:
warp xxxxxx
Where "xxxxxx" is the code from the list below. You will be instantly
transported to the new area.
Cautions
--------
This cheat should only be used in a dire emergency as it can seriously mess
up your game. Scripts that are supposed to run will not run and variables
will not be set and your entire game could be ruined. You can also use this
cheat for fun: jump around and get screen captures of area maps (using the
"revealmap" cheat); practice swoop racing without going through the track
manager and paying for track use; practice the turret minigame; etc. Using
a cheat will cause your savegames to have a "Cheat Used" stamp placed on
them.
Warp Codes
----------
Enter these codes after "warp " in the console to be instantly transported
to the listed area. The area code is not case-sensitive; i.e. 101per,
101Per, and 101PER all work.
Code Area
------ ------------------------------------------------------
001EBO Prologue - Ebon Hawk Interior
002EBO Prologue - Ebon Hawk Exterior Hull
003EBO Ebon Hawk - Interior
004EBO Ebon Hawk - Interior - Red Eclipse Slayer Invasion [1]
005EBO Ebon Hawk - Escape from Peragus [2]
006EBO Ebon Hawk - Interior (Unused?)
007EBO Ebon Hawk - Interior (Unused?)
101PER Peragus - Administration Level
102PER Peragus - Mining Tunnels
103PER Peragus - Fuel Depot
104PER Peragus - Asteroid Exterior
105PER Peragus - Dormitories
106PER Peragus - Hangar Bay
107PER Peragus - Turret Minigame [2]
151HAR Harbinger - Command Deck
152HAR Harbinger - Crew Quarters
153HAR Harbinger - Engine Deck
154HAR Harbinger - Command Deck (used for cutscenes)
201TEL Citadel Station - Dock Module
202TEL Citadel Station - Entertainment
203TEL Citadel Station - Residential 082 East
204TEL Citadel Station - Residential 082 West
205TEL Citadel Station - Cutscene with Carth Onasi [3]
207TEL Citadel Station - Cantina
208TEL Citadel Station - Bumani Exchange Corp.
209TEL Citadel Station - Czerka Offices
211TEL Citadel Station - Swoop Track [4]
220TEL Citadel Station - Suburban
221TEL Citadel Station - Suburban
222TEL Citadel Station - Entertainment Module 081
231TEL Telos - Restoration Zone [5]
232TEL Telos - Underground Base
233TEL Telos - Czerka Site
261TEL Telos - Polar Plateau
262TEL Telos - Secret Academy
301NAR Nar Shadaa - Refugee Landing Pad
302NAR Nar Shadaa - Refugee Quad
303NAR Nar Shadaa - Docks
304NAR Nar Shadaa - Jekk'Jekk Tarr
305NAR Nar Shadaa - Jekk'Jekk Tarr Tunnels
306NAR Nar Shadaa - Entertainment Promenade
351NAR Nar Shadaa - Goto's Yacht
352NAR Nar Shadaa - Goto Cutscene [6]
371NAR Nar Shadaa - Swoop Track [4]
401DXN Dxun - Jungle Landing
402DXN Dxun - Jungle
403DXN Dxun - Mandalorian Ruins
404DXN Dxun - Mandalorian Cache
410DXN Dxun - Jungle Tomb
411DXN Dxun - Sith Tomb
421DXN Dxun - Turret Minigame [2]
501OND Onderon - Iziz Spaceport
502OND Onderon - Iziz Merchant Quarter
503OND Onderon - Iziz Cantina
504OND Onderon - Sky Ramp
505OND Onderon - Turret Minigame [2]
506OND Onderon - Royal Palace
510OND Onderon - Swoop Track [4]
511OND Onderon - Iziz Merchant Quarter Invasion [7]
512OND Onderon - Iziz Western Square
601DAN Dantooine - Khoonda Plains
602DAN Dantooine - Khoonda
603DAN Dantooine - Khoonda Plains Cutscenes [8]
604DAN Dantooine - Crystal Cave
605DAN Dantooine - Enclave Courtyard
610DAN Dantooine - Enclave Sublevel
650DAN Dantooine - Rebuilt Jedi Enclave
701KOR Korriban - Valley of the Dark Lords
702KOR Korriban - Sith Academy
710KOR Korriban - Shyrack Cave
711KOR Korriban - Secret Tomb
851NIH Ravager - Command Deck
852NIH Ravager - Bridge
853NIH Ravager - Nihilus/Visas Cutscene
901MAL Malachor V - Surface
902MAL Malachor V - Depths
903MAL Malachor V - Trayus Academy
904MAL Malachor V - Trayus Core
905MAL Malachor V - Trayus Crescent
906MAL Malachor V - Trayus Proving Grounds
907MAL Malachor V - Kreia/Sion Cutscene
950COR Ebon Hawk - Escape From Telos Cutscene [9]
NOTES:
[1] Warping into this area will leave you without companions. Not a good
thing unless you just want to test your toughness.
[2] Warping into a turret minigame may cause the game to hang when the
minigame is complete.
[3] Warping into this area does nothing except trigger a cutscene on
Citadel Station with Carth Onasi. You then travel to Malachor V.
[4] You can warp into a swoop track and race. Afterwards, you'll find
yourself in front of the track manager; however, your race time won't be
recorded. Use this for practicing swoop racing without paying any money.
[5] Warping into the Telos Restoration Zone prior to having entered it
normally will cause the game to hang in the cutscene and your only option
is to ALT-F4 to force the game to close.
[6] You'll see a plot-exposition cutscene that normally occurs the first
time you travel to Nar Shadaa and then end up on the Refugee Landing Pad.
[7] This is the Iziz Merchant Quarter after you have landed your
Mandalorian War Basilisk in the middle of the street.
[8] This is actually an amusing area to visit. This is the are used to show
cutscenes when you are helping/sabotaging the defense against the
mercenaries. There's a computer console that allows you to play all the
mini-movies and you can wander around and see how the developers set up the
movies.
[9] This is the scene aboard Ebon Hawk after you leave Atris' Secret
Academy the first time.