Das große X steht für den Level. Öffnet diese Datei mit einem Notepad oder Editor und scrollt
nach ganz unten. Bei RUs gebt ihr eine große Zahl an. Aber nicht übertreiben sonst geht es ins
Minus oder bleibt bei Null. Speichern und fertig. Die Mission neu starten (geht nicht mit
Spielständen).
Zwei Dinge zur Warnung:
1. Der Computer bekommt auch dieselbe Geldmenge. 2. Je mehr Einheiten ihr ins nächste Level
mitnehmt, umso stärker ist der Gegner, da er dynamisch an eure Flotte gekoppelt ist.
oder noch erweitert:
Wenn ihr die Datei persistx.lua im Homeworld2\bin\profiles\profile1\campaign\ascension\ -
Verzeichnis editiert, müsst ihr da wo die Schiffsnamen auftauchen einfach mal folgendes
eingeben:
{
tactic = 0,
type = "Hgn_MotherShip",
subsystems = {
{
index = 0,
name = "HGN_MS_PRODUCTION_FIGHTER",
},
{
index = 0,
name = "HGN_MS_PRODUCTION_CORVETTE",
},
{
index = 0,
name = "HGN_MS_PRODUCTION_FRIGATE",
},
{
index = 0,
name = "HGN_MS_PRODUCTION_CAPSHIP",
},
{
index = 0,
name = "HGN_MS_MODULE_PLATFORMCONTROL",
},
{
index = 0,
name = "HGN_MS_MODULE_RESEARCH",
},
{
index = 0,
name = "HGN_MS_MODULE_RESEARCHADVANCED",
},
{
index = 0,
name = "HGN_MS_MODULE_FIRECONTROL",
},
{
index = 0,
name = "HGN_MS_SENSORS_ADVANCEDARRAY",
},
{
index = 0,
name = "HGN_MS_PRODUCTION_CORVETTEMOVER",
},
{
index = 0,
name = "HGN_MS_INNATE_ENGINE",
},
{
index = 0,
name = "HGN_MS_INNATE_RESOURCE",
},
},
buildjobs = {
},
size = 1,
shiphold = {
},
name = "",
teamColourHandle = 48,
hotkey = 4096,
},
-------------Mutterschiff (Vaiger)
{
tactic = 0,
type = "vgr_mothership",
subsystems = {
{
index = 0,
name = "VGR_MS_PRODUCTION_FIGHTER",
},
{
index = 0,
name = "VGR_MS_PRODUCTION_CORVETTE",
},
{
index = 0,
name = "VGR_MS_PRODUCTION_FRIGATE",
},
{
index = 0,
name = "VGR_MS_PRODUCTION_CAPSHIP",
},
{
index = 0,
name = "VGR_MS_MODULE_PLATFORMCONTROL",
},
{
index = 0,
name = "VGR_MS_MODULE_RESEARCH",
},
{
index = 0,
name = "VGR_MS_MODULE_RESEARCHADVANCED",
},
{
index = 0,
name = "VGR_MS_SENSORS_ADVANCEDARRAY",
},
{
index = 0,
name = "VGR_MS_MODULE_FIRECONTROL",
},
{
index = 0,
name = "VGR_MS_PRODUCTION_CORVETTEMOVER",
},
{
index = 0,
name = "VGR_MS_INNATE_ENGINE",
},
{
index = 0,
name = "VGR_MS_INNATE_RESOURCE",
},
},
buildjobs = {
},
size = 1,
shiphold = {
},
name = "vgr_mothership",
teamColourHandle = 6,
hotkey = 0,
},
-------------Raumdock
{
tactic = 0,
type = "Hgn_Shipyard",
subsystems = {
{
index = 0,
name = "HGN_MS_PRODUCTION_FIGHTER",
},
{
index = 0,
name = "HGN_MS_PRODUCTION_CORVETTE",
},
{
index = 0,
name = "HGN_MS_PRODUCTION_FRIGATE",
},
{
index = 0,
name = "HGN_SY_PRODUCTION_CAPSHIP",
},
{
index = 0,
name = "HGN_MS_MODULE_FIRECONTROL",
},
{
index = 0,
name = "HGN_MS_MODULE_RESEARCHADVANCED",
},
{
index = 0,
name = "HGN_MS_MODULE_RESEARCH",
},
{
index = 0,
name = "HGN_MS_MODULE_PLATFORMCONTROL",
},
{
index = 0,
name = "HGN_MS_SENSORS_ADVANCEDARRAY",
},
{
index = 0,
name = "HGN_SY_INNATE_ENGINE",
},
{
index = 0,
name = "HGN_SY_INNATE_RESOURCE",
},
},
buildjobs = {
},
size = 1,
shiphold = {
},
name = "",
teamColourHandle = 26,
hotkey = 0,
},
------------Raumdock (Vaiger)
{
tactic = 0,
type = "vgr_Shipyard",
subsystems = {
{
index = 0,
name = "VGR_MS_PRODUCTION_FIGHTER",
},
{
index = 0,
name = "VGR_MS_PRODUCTION_CORVETTE",
},
{
index = 0,
name = "VGR_MS_PRODUCTION_FRIGATE",
},
{
index = 0,
name = "VGR_SY_PRODUCTION_CAPSHIP",
},
{
index = 0,
name = "VGR_MS_MODULE_PLATFORMCONTROL",
},
{
index = 0,
name = "VGR_MS_MODULE_RESEARCH",
},
{
index = 0,
name = "VGR_SY_MODULE_RESEARCHADVANCED",
},
{
index = 0,
name = "VGR_MS_SENSORS_ADVANCEDARRAY",
},
{
index = 0,
name = "VGR_MS_MODULE_FIRECONTROL",
},
{
index = 0,
name = "VGR_MS_PRODUCTION_CORVETTEMOVER",
},
{
index = 0,
name = "VGR_SY_INNATE_ENGINE",
},
{
index = 0,
name = "VGR_SY_INNATE_RESOURCE",
},
},
buildjobs = {
},
size = 1,
shiphold = {
},
name = "vgr_mothership",
teamColourHandle = 6,
hotkey = 0,
},
------------Raumdock Elohim
{
tactic = 0,
type = "Hgn_Shipyard_Elohim",
subsystems = {
{
index = 0,
name = "HGN_MS_PRODUCTION_FIGHTER",
},
{
index = 0,
name = "HGN_MS_PRODUCTION_CORVETTE",
},
{
index = 0,
name = "HGN_MS_PRODUCTION_FRIGATE",
},
{
index = 0,
name = "HGN_SY_PRODUCTION_CAPSHIP",
},
{
index = 0,
name = "HGN_MS_MODULE_RESEARCH",
},
{
index = 0,
name = "HGN_MS_MODULE_RESEARCHADVANCED",
},
{
index = 0,
name = "HGN_MS_MODULE_PLATFORMCONTROL",
},
{
index = 0,
name = "HGN_MS_MODULE_FIRECONTROL",
},
{
index = 0,
name = "HGN_MS_SENSORS_ADVANCEDARRAY",
},
{
index = 0,
name = "HGN_SY_INNATE_ENGINE",
},
{
index = 0,
name = "HGN_SY_INNATE_RESOURCE",
},
},
buildjobs = {
},
size = 1,
shiphold = {
},
name = "Hgn_Shipyard",
teamColourHandle = 23,
hotkey = 67108864,
},