Escape from Monkey Island

Escape From Monkey Island

15.10.2013 14:49:32
~B

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Escape From Monkey Island (PS2) v2.5 FAQ/Walkthrough

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Welcome to my Escape From Monkey Island for the Playstation 2! Although you
CAN use the PC versions of the FAQ/Walkthrough for this game, there are SOME
differences, and this FAQ/Walkthrough will also address those.

I have played the Monkey Island series of games from their beginnings on the
PC - if you haven't played any other of the MI games, I suggest you do -
they are (in my opinion) just as funny as Escape From Monkey Island...not to
mention the fact that many jokes in the MI4 will make MUCH more sense if you
have played the previous games. The game is still funny, but it adds an
extra punch to have played previous installments.

I am always open to suggestions, ideas, and so forth, and am usually in a
pretty good mood, so feel free to email these (plus any criticsims, which
you hopefully won't have too many of) to juventus_FSU@hotmail.com. I will
try to answer any question you may have about the game as well and I do try
to answer any and all email I get. Sometimes I'm really good about it,
other days not so good =)

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Table of Contents
-------------------
(1) Copyright Information
(2) Version History
(3) Controls
(4) Characters
(5) Prologue & Act I
(6) Act II
(7) Act III
(8) Act III+
(9) How to Insult Like A Pro
(10) Monkey Kombat - Flawless Victory
(11) Items & Their Location
(12) Have you tried...
(13) Credits, Thanks, and Contact Information


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(1) Copyright Information
=============================================================================

Escape From Monkey Island, and all of the names, places, etc. are
copyrighted trademarks of LucasArts Entertainment Company LLC. This
FAQ/Walkthrough is also copyrighted and may not be reproduce in whole or in
part without the
WRITTEN consent of Brian D. Wall (the author).

Places this FAQ/Walkthrough is legally posted:

www.gamefaqs.com (Gamefaqs)
www.cheatcc.com (Cheat Code Central)
www.neoseeker.com (Neoseeker)
www.cheatsforplaystation2.com (Cheats For Playstation 2)
www.psxcodez.com (Playstation Cheat.net)

If you find it anywhere else, please let me know!


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(2) Version History
=============================================================================

v2.5 - added a characters section, updated copyright information,

v2.0 - added the Monkey Kombat section, fixed some major formatting issues

v1.5 - the first update to the Walkthru - added two buttons I managed to
miss, added Act II, added Act III, more items, added to the "things to try"
section, and split Act III and Act III+ up the way I should have to begin
with

v1.0 - the original version, the first version, the start of a great
adventure (well, not really, but it sounded good at the time)


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(3) Controls
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Usually when adventure games are translated onto a console, the controls are
ackward. Thankfully, the good people at Lucas Arts managed to avoid this
problem and have kept the controls simple and intuitive.

Triangle Button: Use an object on the screen or talk to a person. Also,
when in the inventory screen, will allow you to combine
items.

Circle Button: Look at an object

X Button: Use action highlighted on the bottom of the screen

Square Button: Pick up and item or put an item away

L1 Button: Skip dialogue (real handy for parts you have to repeat!)

L2 Button: Bring up inventory management screen

R1 Button: Scroll up through dialog choices/actions

R2 Button: Scroll down through dialog choices/actions

Left Analog: Move Guybrush, when pushed in, leave room quickly

Right Analog: Move through dialog/action choices, when pushed in same as X
button

Start Button: Pauses the games, gives you access to options, and lets you
save your game

Select Button: Skip cut scenes


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(4) Characters
=============================================================================

In this section you can find all of the characters from Escape From Monkey
Island - from the major players to the bit actors. If you find some sort of
error or omission, let me know and I'll fix it in the next update. Please
note the characters are in alphabetical order, and not order of appearence!

Admiral Casaba
--------------
About as intelligent as a Casaba Melon, he will fire cannon balls at groups
of three or more pirates. He can also blow up rocks...

Bait Shop Owner
---------------
An interesting fellow with apparently no sense of smell. One day he may
learn that termites don't really belong in a bait shop.

Bank Manager
------------
"'Ol Moneybags" himself - he is pleasent until his money comes up missing.
Then the real Bank Manager comes out.

Brittany
--------
A bank teller with an annoying habit of giggling a lot - she wants to break
into show business (personally, I feel they are poking a little fun at a
singer with the same name, but that's just my opinion).

Carla
-----
The former sword master of Melee Island(TM). A reluctant crewmember who is
almost as much fun to talk to when she is drunk as the Drunken sailor.

Castaneda
---------
A chess player with a fleeting attention span.

Charles L. Charles
------------------
Alter ego of LeChuck, this slimy (yet intelligent) politician should scare
you more than LeChuck does!

Deadeye Dave
------------
An appropriate name, considerind Dave is blind. He does, however, have a
killer sense of smell and a killer filing system!

Diving Judges
-------------
One's cranky, one's old, and one's still back in the 60's. If you want to
win the diving contest, you will need to get these guys on your sides.

Drunken Sailor
--------------
He's drunk. He's a sailor. He has a balloon.

Elaine Marley-Threepwood
------------------------
The pants-wearer in this little pirate family, and everybody knows it. She
has not only been declared dead, but deemed nuts for thinking Charles L.
Charles is LeChuck (but WE know the truth!)

Freddie
-------
The proprietor of the House of Sticks. He will help you find the right
walking stick for your needs.

George
------
A dart thrower with impecable aim - hey, doesn't the balloon look like a
good target??

Guybrush Threepwood
-------------------
Our hero. Our savior. Be very afraid. Guybrush has thwarted LeChuck three
times while trying to become a mighty pirate - can he do it a fourth time??

Harbor Mistress
---------------
A...large woman. A by the books person, she won't give you a ship without
proper authorization by someone with authority. That pretty much leaves out
Guybrush!

Hellbeard The Puppeteer
-----------------------
A man with deep psychological issues - he will only communicate through
puppets. For a little mean fun, try mentioning the Ultimate Insult to him!

Herman Toothrot
---------------
Yet another odd bird who seems to have lost his memory. Help him get it
back, and you will find out a Marley family secret!

Hugo
----
A pirate turned perfume salesman. Hopefully he was a better pirate (seeing
as how you just kind of "appropriate" a bottle of cologne.

Ignatius Cheese
---------------
Owner of the SCUMM Bar and heckuva navigator. Likes to take the scenic
route if it is available!

Inspector Canard
----------------
A rather intelligent, if suspicious, man. You need to prove to him you are
an innocent man.

Jojo Jr.
--------
Look a talking monkey! Son of Jojo and master of Monkey Kombat. He has
something you need, but you must prove your worthiness first!

Jolly Pirate
------------
Charicature artist at Planet Threepwood, he will draw your picture for free
- just answer a few questions first...

Jumbeaux LaFeet
---------------
Son of Tiny LaFeet, he is trying to rectify his father's image after what
the marketing department of Ozzie Mandrill made it more "family friendly".
Has two parrots, he just can't remember which is which.

LeChuck
-------
Our hero's nemesis, he has a knack for surviving. Under the guise of
Charles L. Charles, he his now running for governor of Melee Island(TM).
Not only does he have his eyes on Elaine, he has a whole religion (well, at
least one church) based on him.

LUA Bar Chef
------------
A French chef making sushi? That's...original. Will fanatically defend his
kitchen and boat track. Likes wax paintings.

Lua Bar Waitress
----------------
Brutally honest and doesn't like pirates. What else can you say about her?

Marco De Pollo
--------------
Discoverer of trade routes to China in...oh, wait. He is actually the plank
diving champion of Jambalya Island(TM) and likes himself a lot.

Meathook
--------
Another character from way back, Meathook has a fear of parrots and does a
mean tattoo trick. Also is an accomplished wax painter.

Miss Rivers
-----------
Goal in life is to rid the world of pirates. She reminds me of a few nuns I
had as teachers in high school (you think I'm kidding, don't you?). Also
has an uncanny resemblance to the trippy "Poltergeist" spiritualist.

Mungle
------
He tries. He wants to become a non-pirate, but can't quite get it. Miss
Rivers understands this, but fails him none-the-less.

Murray
------
He's evil, he's a skull, he's MURRAY! He has been given the task of being
the bouncer and announcer for Planet Threepwood. Still making evil plans.

Ned
---
The second of the pair of dart throwers. can't say much else.

Otis
----
Scared of you, thanks to Monkey Island(TM). Your third creman has an
uncanny knack of winding up in jail.

Ozzie Mandrill
--------------
In league with LeChuck, he is buying up everything he can in the tri-island
area and making it "family-friendly", the fiend! Possibly related to Steve
Erwin (aka The Crocodile Hunter), but this is unconfirmed.

Pegnose Pete
------------
The true thief of the Lucre Island(TM) bank, he is deathly afraid of ducks.

Planet Threepwood Waitress ("Elayne")
-------------------------------------
A cheap knock off of our hero's wife (I mean, she can't even spell her
name right!!)

Santiago
--------
A single-minded man when it comes to chess! But he does have a crush
on Brittany...

SCUMM Bar Bartender
-------------------
A likeable fellow - he really wants to join your crew too - sadly, his boss
won't let him.

Stan the Salesman
-----------------
Returning once again, this time as a time-share salesman. Unfortunately, he
is incredibly annoying (even more so than usual!)

Starbuccaneer's Counter Clerk
-----------------------------
Whiney and annoying - and his coffee stinks ;)

Three Lawyers
-------------
A law-suit happy bunch - they'll sue whoever you want...as long as they
are rich!

Timmy The Monkey
----------------
TIM-MAY! The MON-KAY! He likes bananas, and will follow you anywhere
for one!

Tony Biboulda
-------------
The man throwing rocks at your house - he's union though, so he has to take
a break and will do so if you can get him a snack to eat!

Tourist
-------
He knows a lot about Tiny LaFeet, but can get a tad long winded at
times!

Voodoo Lady
-----------
A perpetual figure in the Monkey Island series, she is back on Melee
Island(TM), and will once again help Guybrush along the way!

Yangja
------
She tries to renounce her pirate-y ways, but has a serious attitude problem!

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(5) Prologue & Act I - Things to Do On Melee Island(TM) When You're Dead
=============================================================================

Prologue:
---------

Pirates intent on doing mean and nasty things have attacked Guybrush and
Elaine's ship. We find our hero tied to the mast. To the right, you will
notice a lit brazier. Move to the right so you are facing the coals and use
the brazier (when I say something should be "used" it means to use the
triangle button). Highlight "Look at coals" and press the square button.
Guybrush will start juggling a piece of hot coal with his feet - perhaps a
Nike or Adidas contract is in the works? Quickly turn to the left,
highlight "Kick red hot chunk o' coal at loaded cannon" and press the X
button. The coal should light the cannon and sink the other ship with an
amazing quickness. Having gained the advantage, Elaine and her crew get the
best of enemy crew. Congratulations! You've solved the FIRST puzzle (don't
get TOO excited).


Act I - Things To Do On Melee Island(TM) When You're Dead
---------------------------------------------------------

Melee Island(TM)
----------------
Not quite the reception we were expecting, is it? And who the heck is this
guy with the catapult?? Obviously, we need to stop him from flinging
boulders at the mansion! Fortunately, he seems to have a less than thorough
knowledge of the catapult, so let's go look around a little bit. Walk away
>from the catapult and follow the path east towards the wall. Walk through
the archway and follow the wall until you are at the Melee Island(TM) map.
Go to the harbour (all the way on the east side of the island). There isn't
much you can do here at this point except take the POPPED INNER TUBE. Head
back to the Melee Island(TM) map and go to the town. The first building you
see is the Scumm Bar. Go inside. Before talking to anyone, look around the
bar a bit. How nice, they've given the drunken sailor a balloon for his
birthday! For a little fun (and for those who have been through college, a
little nostalgia perhaps? I know it was for me) try talking to the drunken
sailor. You won't learn a whole lot, but it is fun nonetheless. Walk to
the let side of the bar and talk to the crusty sailor. You will learn he is
the owner of the SCUMM bar and that he is named Ignatius Cheese. Also, some
Australian guy is trying to buy the bar, and he is a master insulter. Ask
him about Insult Arm Wrestling Then ask him to join your crew. Choose to
challenge him at insult arm wrestling. This is relatively easy, but if you
are having trouble, see the section entitled "How To Insult Like A Pro".
Once you have won, go and talk to the dart players (either one will work).
Aks them about the number of holes in the wall and they will claim to never
miss a shot. Challenge them to hit the balloon we saw earlier. The drunken
sailor will be startled, then pass out. Go back to his table and take the
BOWL OF JERKY PRETZELS.

Head to the left and you will be at the Melee Island(TM) Town Hall. Go and
talk to the two pirates standing outside of it. Keep insisting you know
them, and eventually they will break down and tell you who they are - it's
Carla (aka the Swordmaster from MI I) and Otis (the jailbird from MI 1).
Ask them to join your crew, and promise them cushy government jobs.

Time to save the mansion! Head back to the mansion and the catapult. Head
towards the mansion and you will see a funny looking cactus. Use the POPPED
INNER TUBE with the funny looking cactus. Head back to the catapult and
offer the man some pretzels. Move next to the catapult and tinker with the
catapult controls. The operator will get mad and have to recalibrate the
controls with the funny looking cactus. The rock will come flying back at
the catapult and destroy it (well, knock it backwards - the fall off the
cliff is what really destroys it =) ).
Ok, the mansion is no longer under siege!!

After another conversation with Elaine and the other candidate for island
governor, enter your mansion. Move to the right side by the desk (left side
of the window). Now take the CUSHY GOVERNMENT JOB CONTRACT FORM. Move over
to the table Elaine is at and take the GOVERNMENT JOB CONTRACT FORM. Give
both forms to Elaine to be signed - Carla wants SIGNED contracts, remember?
Head back to city hall. Give the now signed CUSHY GOVERNMENT JOB CONTRACT
FORM to Otis and Carla. All right! You have a crew! Now if only you had a
ship!

Go to the island map and head back to the harbor. Talk to the harbor
mistress and tell her you are comandeering a boat. She will tell you that
you don't have the proper authority. Head back to the Marley Mansion and
explain the situation to Elaine. She will give you the MELEE ISLAND(TM)
GUBERNATORIAL SYMBOL. Head back to the harbor. Use the MELEE ISLAND(TM)
GUBERNATORIAL SYMBOL with the Harbor Mistress and she will take you to your
ship. Yes! You have a ship! But...it's pink. The other pirates are going
to have a field day with this. Well not in the game, but in real life, they
probably would. Oh well - on to Lucre Island(TM)!


Lucre Island(TM)
----------------
Ok, not the greatest navigator in the world, but Mr. Cheese got you there.
First things first, go see the lawyers (Side Note: For anyone who has
played the Monkey Island series, groups of three people that you need help
>from are a common thread). They will give you a letter, go ahead and read
it. It is from Elaine's grandfather - apparently he has some gifts for you
two. Head to the Lucre Island(TM) bank. There is another person in line -
apparently he is from Australia and is having problems. Wait a
minute...Australia...hmmmm... Anyways, after Ozzie Mandrill has left, talk
to Brittany the Bank Teller and tell her you would like to remove some items
>from your safety deposit box. The Bank President will take you to he vault
and give you the safe deposit chest. While you are in the vault, the bank
will be robbed by Guybrush. HEY! That's not Guybrush, you're Guybrush!
Obviously we will have to sort this out. First, pick up everything in the
vault - the OLD SWORD, the SMALL SEA SPONGE, the MEDIUM SEA SPONGE, the
LARGE SEA SPONGE, the HANDKERCHIEF. Look in the safe deposit box and take
the MUSIC BOX and the BOTTLE OF FINE GROG. Go over to the bank vault door
and use the OLD SWORD with the bottom hinge. Then use the BROKEN SWORD with
the crack that is now in the door. This will widen the crack. Use the
SMALL SEA SPONGE with the crack. Pour the BOTTLE OF FINE GROG on the SMALL
SEA SPONGE. Repeat this for the MEDIUM & LARGE SEA SPONGES. And the door
will come right off the hinges. (Another side note: IMHO, the logic of the
inspector is flawed - how could you blow the hinges off the vault from the
inside if you were outside the vault robbing the bank?? Oh well.)

It is time to clear your ,eh-hem, good name. Of course, you can't leave the
island as you are under "house arrest". You will have to accomplish three
things in order to satisfy Inspector Canard that you are not the guilty
party: (1) find the real thief, (2) Prove the real thief was at the scene of
the crime, and (3) find the booty. Let's go!


Finding the Real Thief
----------------------
Before you leave the jail, walk over to the iron maiden and pick up the
CHICKEN GREASE. Make your way over to the "Scents and Sensibilities" stand
and pick up the COLOGNE. Walk just to the left of the stand and pick up the
EMPTY SPRITZER BOTTLE. While you are in this part of town, head to the
House of Sticks. Watch the short cut scene of Ozzie Mandrill buying a
replacement stick. Walk over to where he was and pick up the WOOD SHAVINGS.
Head back in the direction of the Hall of Justice. While you are here,
use the EMPTY SPRITZER BOTTLE on the fountain. The EMPTY SPRITZER BOTTLE is
now called the HOME-MADE PERFUME. Walk to the right and you will find the
Bait Shop. Hey - a duck! Pick up the DUCK. Now go into the Bait Shop.
Stinky! Talk to the shop owner about the no nosed pirate thief to learn
about where he is and how infamous he is (he is so famous he's IN-famous, to
quote a movie). Use the HOME-MADE PERFUME on the free bait - thankfully you
are a pirate, not a perfume-scent creator! Leave the bait shop and head to
the Lucre Island(TM) map. Head towards the Mystes O' Tyme and use the
HOME-MADE PERFUME on the puddle. Go back to the map and take the path to
the foreboding mansion. Near the fountain (and somewhat hard to see) is the
FLOWER. Go ahead and take it, then combine FLOWER and the WOOD SHAVINGS
with the HOME-MADE PERFUME. Make your way to the town and head left to
enter the screen with the Bank. Walk over to the man hole cover and use the
BROKEN SWORD on the MANHOLE COVER. Pick up the MANHOLE COVER. This will be
used later, but it is convenient to get it now. Head left one more screen
and you will be at the Palace of Prostheses, go ahead and enter the store.
Talk to Dave, then spritz him with the HOME-MADE PERFUME. He will tell you
the real name of Pegnose Pete - it is different for every game. Dave will
even tell you he has the directions to get to his house...you just need to
figure out how to use the filing controls.

Each symbol is a substitute for a section of the alphabet:

Rabbit: A through D
Palm Tree: E through H
Pumpkin: I through M
Monkey: N through S
Banana: T through Z

In my case, Pegnose Pete's real name is Yahootie P. Everywhere. So the
order of the symbols would be Banana, Monkey, Palm Tree. It's not too hard
to figure out.

When you have the correct symbols, press the button and you will get the
file for Pegnose Pete with the directions through the Mystes O' Tyme.
Although you can take the file with you, it is easier to write down the
directions. The directions, like the name, is different in each game. When
you have everything written down, leave the shop. Walk down near the docks
and you will find two pirates playing chess. If you talk to the fat pirate
with no attention span, you will find out the skinny one has a crush on
Brittany (the now ex-bank teller). Wait until the fat pirate picks up a
piece and then distract him (it isn't hard to tell which phrase to pick!).
The fat pirate will get annoyed with skinny one. Now talk to the skinny
priate. When he picks a piece up, use the phrase that has Brittany in it.
The pirates will start fighting and swatting chess pieces around. Take the
CLOCK. Head towards the Mystes 'O Tyme.

This next bit can be somewhat confusing. Place the CLOCK on the raft (this
isn't the confusing part! ;) ) Now use the raft. You should see a clock in
the lower left hand corner. Match the time on the clock to your directions
your wrote down and head in the corresponding direction. Do this until you
encounter yourself at a gate. Yes, you heard me. This is the somewhat
confusing part. You are the nearer of the two Guybrushes. Remember (or
better yet write it down) what Guybrush says to you, and the order of the
items he gives to you. Once AGAIN, this is random (at least the number you
are thinking of is). Keep following the directions - eventually you will
run into yourself again, only now you are the FURTHER of the two Guybrushes.
This is a good place to save, by the way, as if you screw up you will be
back at the beginning again. Do everything in the same order as the first
time you ran into yourself, and say the exact same things, otherwise, you
will be sucked into a time vortex and be put back at the beginning of the
swamp. Once you have made it through this surreal part of the game, keep
following the directions until you get to Pegnose Pete's. Move towards the
house, and you will overhear Pegnose Pete and Ozzie Mandrill talking about a
plan. Time to capture the real thief! Use the TIN OF CHICKEN GREASE on the
doormat. Walk back over to the window and use the DUCK on the window. Pete
will come screaming out of the house, slip on the grease and fall into the
cage on the dock. One task down, two to go!


Proving The Real Thief Was At The Scene Of The Crime
----------------------------------------------------
Remember the MANHOLE COVER? Go ahead and look at it. Remember the names on
it - which are, of course, random. Now go to the Prostheses shop and talk
to Dave about getting a free Prostheses. He will tell you a story, and you
must supply the names. After succesfully doing this, you will receive the
PROSTHETIC SKIN. While you are here, let's get a prosthetic hand. Use the
music box on Dave, and while the words (Music Playing) appear in the lower
left of the screen, quickly walk to the barrel by the door, look at it, and
take the WOODEN PROSTHETIC HAND. If the music stops, you will have to try
again. Leave the shop and go back to the bank. Use the PROSTHETIC SKIN
with the manhole - all right! A trampoline! Use the now covered manhole
and you will bounce into the open window of the bank. Once you are inside
the bank, walk down the ladder towards the table in the lower left corner.
Take the SCUPPERWARE. Walk to the left side of the counter and use the
pull-chain. Climb back up the ladder and walk towards the left side of the
balcony. Look at the light fixture and you will see a weird shadow on the
wall and Guybrush will find a prosthetic nose. Inspector Canard will come
in and take the nose. You have now proved he was at the scene of the crime.

Watch the short cut scene of Elaine having problems with the election on
Melee Island(TM). How can you match good times and free grog??


Finding the Booty
-----------------
Leave the bank and head towards the bait shop. Pick up some BAIT. Combine
the SCUPPERWARE and the BAIT. Now move towards the termite circus in the
lower right corner and use the WOODEN PROSTHETIC HAND on the termite circus.
Leave the store and go to the Lucre Island(TM) map. Go to the foreboding
mansion and go inside - why, it's Ozzie Mandrill and a lot of stuffed
animals! When you are done talking to Ozzie (you can challenge him to insult
sword fighting, but you'll lose), use the COLOGNE on one of the stuffed
animals - it doesn't matter which one. Ozzie will get mad and break his
walking stick. Go back to town and go to the House of Sticks. Walk over to
the rack of sticks near the "Choosing the Right Walking Stick" sign and you
will find Mr. Mandrill's cane. Use the TERMITE INFESTED PROSTHETIC HAND
with Mr. Mandrill's cane. You will see a trail of sawdust. Go back to
Ozzie's mansion and accuse him of plotting against you with Pegnose Pete.
You can answer whatever you like when he asks you what the booty looks like.
Mandrill will leave, conveniently leaving a trail of sawdust behind him.
Follow the trail through the woods and you will see Ozzie show up from
behind a hill of sand (and get a Looney Tunes phrase as well!). Walk around
behind the hill after Ozzie leaves and you will find a hidden passage. Walk
to the front of the table and use the button. Hey it's the missing loot and
the Marley Heirlooms! Leave the secret room. Walk near the deep water and
dive into it. Wow - it is really dark. Wait until you see some glowing
fish on the screen and open the SCUPPERWARE - VIOLA! You have a lantern
(aka GLOWING SCUPPERWARE). Walk to the left a bit and you will find a
secret door - enter the door. Pick up the MARLEY FAMILY HEIRLOOMS, and a
screw will fall onto the ground. Pick up the ITTY-BITTY BRASS SCREW and
leave the cave. Walk up the hille to the right and leave the water. Head
back to town and the Hall of Justice. Show inspector Canard the MARLEY
FAMILY HEIRLOOMS. He is still not convinced. Finally, show him the
ITTY-BITTY BRASS SCREW. Watch the cut scene of Pegnose getting his nose put
on (along with a bad O.J. Simpson joke) and his subsequent escape. You will
then head back to Melee Island(TM).

You will then see a movie of Guybrush badly inflating what happened on Lucre
Island(TM). Suddenly, Elaine's opponent will show up and reveal himself
as....THE DEMON ZOMBIE GHOST PIRATE LECHUCK! (evil music).

Congrats! You have finished Act I - Things To Do On Melee Island(TM) When
You're Dead


========================================================================
(6) Act II - Enter The Manatee
========================================================================

Melee Island(TM)
---------------
Act II starts with you and Elaine chatting in the Mansion. Ask her all of
the questions presented to you. Take Elaine's suggestion and go visit the
Voodoo Lady. Her house is on the first screen of the town after the mansion
(the one with the clock). Enter the International House of Mojo. Walk to
the hand in the middle of the floor and pull the finger. Follow all of the
dialog options to learn about the Ultimate Insult and Grandpa Marley's
wedding gifts. When you ask her about the gifts, you will receive the
EARRINGS, the NECKLACE, and the PEN ON CHAIN. After talking to your heart's
content, leave the International House of Mojo and go to the Melee
Island(TM) map. Go to the house just right of the mansion on the map - this
is Meathook's house. Talk to Meathook about all of the candles. When you
are finished talking to him, take the PAINT BRUSH from the bucket he showed
you. Head towards the harbor. Approach the Grog machine and look at the
change return slot, then take the QUARTER. Use the Quarter in the Grog
Machine. It gets jammed, so kick the grog machine, punch it, shake it, then
yell at it until the machine spits out a whole pile of grog. Pick up a CAN
OF GROG. Go back to town and go to the SCUMM Bar. Oh no! It isn't the
SCUMM Bar anymore!! It is now the family wholesome Lua Bar. Go ahead and
enter the Lua Bar. Look at the table just to the left of the door and take
the CHOPSTICKS. Order food from the waitress (it doesn't matter what, but
you get the Flaming Scuttlefish). After you have talked to the waitress, a
flaming ship will float by you. When it reaches the totem pool on the right
and is heading left, use the PAINT BRUSH with the boat mechanism. If you
have timed it right, the boat will be under the landscape painting on the
wall. The French cook will come running out to see what the matter is -
when he does, make a dash for the kitchen. Find the canal steam generator
(it is in the lower right and is somewhat hard to find) and use the CAN OF
GROG with it. The painting will melt, the cook will be upset and give it to
you. You now have the BLUE PAINTING. What's this? It is really a water
color map of the tri-island area! Head to the harbor and go to the Dainty
Lady. Use the EARRINGS with the figurehead. Woah! The figurehead is alive
- but she is far from pleasent. Now use the NECKLACE on the figurehead.
After being insulted repeatedly, use the BLUE PAINTING on the figure head
and she will draw you a picture of the ultimate insult - spewing insults and
sarcasm all the while. Next stop - Jambalya Island(TM). Before you leave,
however, Elaine shows up and takes the MELEE ISLAND(TM) GUBERNATORIAL
SYMBOL.


Jambalya Island(TM)
-------------------
There are three parts to the Ultimate Insult - (1) The Silver Monkey Head,
(2) A Bronze Hat, and (3) A Golden Man


Getting the Silver Monkey Head
------------------------------
The first thing we need to do is get the silver monkey head. Head into town
and go to the first building on the right - StarBuccaneer's Coffee. Time to
practice the pirating ways...sort of. walk up the tourist in the loud
purple shirt and look at her shopping bag. You will notice a mug, so get
the STARBUCCANEER'S LOGO MUG from the bag. Next, go to the left side of the
counter and get yourself a free sample of mini bagels - apparently, they
taste pretty bad (*EDITORIAL* - (1) I find it amusing that the game is
poking fun at an over-priced coffee shop that has bad coffee to begin with
(2) I have a friend who owns a coffee shop chain who would be proud and (3)
I wonder how many hoops Lucas Arts Legal Department made the creators go
through so they wouldn't get sued...ok back to the game). You now have the
JUICY WAD OF CHEWED UP BAGEL CHUNKS WITH SCHMEAR WHIZ(TM). Now Go to the
Jambalya Island(TM) map and go to the gaudy house. Hey hey! It's Stan. He
is horribly annoying in this game versus previous games, so talk to him as
little as possible. Go to his desk, however, and take a TIME SHARE
BROCHURE. Walk to the left of the door and take the JAR OF GLUE. Go back
to town and head to the Micro Groggery. Walk to the Menacing Mechanical
Manatee and use the JAR OF GLUE with it. Talk to Carla if you wish, and ask
the bartender about the thing with the saddle. Ask him what it is here for,
then tell him you wish to try riding it. After a rather amusing cut scene,
you will get off the Manatee and receive the PLANET THREEPWOOD COUPON.

Head over to Planet Threepwood. It's another old friend - Murray the Evil
Skull! He is apparently now the greeter/bouncer for Planet Threepwood.
Talk to him if you want and then enter the restaurant. Just to the right of
the door is today's menu. Read it, then talk to the waitress, Elayne.
Place your order (it doesn't matter what you get) and get a drink. Sit
down, then talk to the Jolly Pirate. Ask for a free pirate caricature,
answer his questions, and you will receive the MONKEY MUG CARICATURE. Use
the JAR OF GLUE on the MONKEY MUG CARICATURE. Then stick it to the
STARBUCCANEER'S LOGO MUG. Ta-da! You have the first part of the Ultimate
Insult!


Getting A Bronze Hat
--------------------
Return to the Micro Groggery and request some grog. The bartender will ID
you, then give you the WIMPY GROG (just strong enough to affect a skinny
parrot!). Leave the bar and go look at the statue in the center of town -
hmmm...it seems to have been vandalized. Talk to the tourist with the
nasally voice (the only one by the statue) to learn more about the statue
and Tiny Lafeet. When you are finished talking to the tourist, go to the
docks and next to the Dainty Lady is a community rowboat - use it. Row
around the north side of the island on the left. As you are passing the
ship in between the islands, you will be fired upon by a grade 'A' nimrod,
Admiral Casaba (or Ricardo Luigi Pierre M'Benga Chang Nehru O'Hara Casaba
the Third). Don't bother talking to him and continue heading towards the
island on the right, Knuttin Atoll.

It is time to learn! Head towards the brightish building in the back - it's
a school. Talk to the nice lady and ask her about the school. Then tell
her you are tired of being a pirate. Now your Transmogrification can begin!
After a small break, you will be given your final exam. No matter what
you are asked, answer with the most violent answer you are able to. You
will fail so badly, you will be given the DUNCE CAP. Once you have failed
your exam and are kicked out of school, look to the right, see that fire
alarm? Pull it. Miss Rivers will run out of the school. Quickly go in the
school and over to the chest. Take the WHISTLE. Get back to the beach and
go check out the puppet show. Talk to Li'l LeChuck - tell him you think
you've heard of him, then tell him he died over 80 years ago. Finally,
question him about where he's been. The other puppet - Li'l Guybrush - will
tell you that Casaba will fire on three or more pirates talking in a group.
Ask to speak to the puppeteer. Leave the puppeteer alone, then show him
BLUE PAINTING. He will scream in terror, throw the puppets on the ground,
and run. Pick up LI'L GUYBRUSH & LI'L LECHUCK.

Walk to the beach on the east side of the island. Talk to the metabolically
challenged pirate. You will find out his father was Tiny LaFeet and that he
stole the hat from the statue. He then tells you he buried under one of the
rocks, but can't remember which one. Walk one screen to the right - now
begins perhaps the most annoying part of this game (in my opinion, this is
worse than Monkey Kombat...although I liked Monkey Kombat personally).

Use the whistle to call the parrots. Use the WIMPY GROG with only ONE of
the parrots. Now ask it a question to find out if it lies or tells the
truth. I happened to give it to the lying parrot. The rock the hat is
under is random, so here is the general pattern to follow:

1) Use the WHISTLE (now called the PARROT CALL)
2) Ask one of the parrots if the hat is buried under this rock
3) If it is the truth teller and says no, wait for the parrots to land
again
and find out which direction you should go (make sure you get the truth
telling parrot!)

If it is the truth teller and says yes, go to the next section

If it is the liar and says yes, wait for the parrots to land again and
find out which direction you should go (make sure you get the truth
telling parrot!)

If it is the liar and says no, go to the next section

(An easy way to know which parrot is which is to do this - whichever parrot
can't sit still is drunk on grog. So for me, the liar was tottering back
and forth - always ask the truth telling parrot the question to make this go
quicker!)

Once you have found the correct rock, use LI'L GUYBRUSH & LI'L LECHUCK to
get Admiral Casaba to fire on you with the cannon. Casaba will miss you
completely, but blow the boulder up for you, leaving a big hole. At the
bottom of the hole is the BRONZE HAT! Combine the BRONZE HAT and the
MONKEY MUG. Only one more piece to go!


Getting A Golden Man
--------------------
Get yourself back to Jambalaya Island(TM). Head to the left side of the
island and watch the self-proclaimed world's best plank diver, Marco de
Pollo. After talking to this chicken (pollo=chicken in spanish...ok ok it
was a bad joke) - make sure you ask him about how to enter the competition -
head to the left to talk to the judges and find out how to get certified.
After a somewhat...painful sounding certification process, you will receive
the DIVING CERTIFICATE. Head back to where Marco de Pollo is. See the baby
seal oil on the table? You can't pick it up, but use the JUICY WAD OF
CHEWED UP BAGEL CHUNKS WITH SCHMEAR WHIZ(TM) with it. Notice the seagull?
Now it's time to compete for that golden man! Talk to Marco de Pollo and
tell him you are ready to dive against him. Hmmmm....that didn't go so
well, did it? Go and talk to the judges about how to beat Marco De Pollo.
The grouchy judge has been paid off, the wise old judge didn't like how big
of a splash you made, and the hippie judge tells you to mimic Marco de
Pollo. Essentially, do the exact same moves. In order to do that, remember
the order of moves Marco de Pollo does - a direction corresponds to each
move:

Alpha Monkey: left
Keelhaul: up
Rum Barrel: down
Spinning Swordsman: right

So (once again, something is random in this game) in my case Marco did a
Keelhaul, Alpha Monkey, Keelhaul - up, left, up. It doesn't matter how fast
you press the buttons, as long as you get all three in before you hit the
water. To please the middle judge, you need to be more aerodynamic - wear
the DUNCE CAP. The grouchy judge apparently has an expensive red headed
wife, kids, and dog to take care of. Look at the TIME SHARE BROCHURE. Wait
a minute - didn't the judge just say his wife was red-headed? Show him the
brochure and you can blackmail him into giving you a better score.

Ok, it's time to challenge the great Marco de Pollo again. Before you dive
this time, wear the DUNCE CAP. Copy his dive exactly and you will tie his
score. In the tie break round, you can make up any dive you want (it really
doesn't matter). When Marco de Pollo goes, he puts the baby seal oil in his
hair...and is suddenly the best seagull attractant in the tri-island area.
He will get horrible scores, be scarred for life, and even Guybrush can mock
him - with some assistance from the "crowd" (how low can you get??).

All Right! You have all three parts of the Ultimate Insult! If only you
had some idea as to how to use it! You will see a cut-scene of Elaine being
taunted by LeChuck (and looking crazy in the process). Elaine loses the
election, Guybrush gets the Ultimate Insult taken, and is banished to *GASP*
Monkey Island(TM)! It is their darkest hour...


========================================================================
(7) Act III - Escape From Monkey Island(TM)
========================================================================

We all knew it would happen sooner or later - we're back on Monkey Islan
(TM). You start Act III washed up on the beach with Timmy the Monkey with
nothing to your name. Near the path to the island map is a note. Read it
(hmmm, who do we know with the initials H.T.?), then take the NOTE then go
to the island map. Just north of where you start is a cluttered clearing
and campsite - go ahead and visit it. Read the note, then take the NOTE.
On the left side of the shack is the COCONUT - pick ut up. Now talk to the
man just to the left of the fire - it's Herman Toothrot!! Only...he has no
idea that is who he is. Apparently he has lost his memory. Herman isn't
much help right now, so lets move on.

Go to the Monkey Island(TM) map and head towards the vista point. Hmmm,
some rocks and some canals - pick up a rock from the pile. This isn't too
hard if you just get the timing right. Pick up a rock, throw it in the
right canal. Now quickly pick up another rock. You will see the first rock
you threw hit a branch - as soon as it does that, throw the rock you have
into the middle canal. Quickly pick up a third rock. As soon as the second
rock hits a branch, throw the rock into the left canal. Quickly pick up
ANOTEHR rock. Finally, when the third rock hits a branch, throw the rock
into the left canal. If you timed it right, a boulder will go flying and
land in a bunch of lava, creating a pool. If you don't see this happen,
just try it again - timing is of the utmost importance!

Get yourself back to the island map and hike down to the canyon (just north
and east of the campsite). All the way to the right, leaning against the
cactus is the BANANA PICKER (note: I'm not sure about the PC version, but
on the PS2 version, it is EXTREMELY hard to see - just get by the cactus and
you should be ok).

Head towards the castle in the cliff. You will see a short scene of a
monkey throwing a bottle onto one of the islands in the lava field.
Remember which island! Head inside the castle and you will find yourself in
a VERY creepy looking place. Turn around and use the BANANA PICKER to get
the SHIELDS. Go across the bridge and you will meet Father Allegro
Rasputin, who just happens to be a ghost. Talk to him about the stream of
lava flowing through the church, and eventually you will be able to try the
lava plunge. As soon as you are at the bottom of the lava-fall, get the
banana picker ready. Go to the right of the top middle island and use the
BANANA PICKER to get the MILK BOTTLE. If you miss it, just keep pressing
right and you can go back around for another try (you need to press right to
get past the boulder as well). If you mess up, you can always ride it
again. Once you have the milk bottle, make your way towards the pool you
created with the boulder. Walk up the ramp to the lone palm tree. Push the
tree, and you will create a bridge to get to the other side of the lava
flow. Walk to the Monkey Island(TM) map.

Go back to the beach you started on and use the BANANA PICKER on the bananas
until you get a BUNCH OF BANANAS. Now offer poor Timmy a banana and he will
start to follow you. Quickly make your way to the canyon. If Timmy stops
following you, simply offer him another banana. Go into the mine and walk
as far back as you can until you see the big metal door. (Note: If this is
the first time you have entered the mine, Herman will come in and say "hi".
This will cause you to lose Timmy. Just go outside the mine and offer him
another banana) At the big metal door, open the vent and use the BUNCH OF
BANANAS with it. After Timmy enters the vent, close it (you big mean
person!). Now use the BUNCH OF BANANAS with the portal and Timmy will
activate the switch that opens the door. Enter the tube and walk around the
left side of the machinery until you see "Look At Weedwhipper" as an option.
Use the BANANA PICKER to get the WEED WHIPPER (is the banana picker great
or WHAT??). There isn't much else you can do here, so go ahead back to the
map.

Go back to the lava field and cross the tree you pushed over. Go over to
the patch of weeds and use the WEED WHIPPER on them. You will eventually
pull out so many weeds that the lava will drain into the mine and the
machinery you were just at, activating it. It's time to go meet the
majority of the residents on Monkey Island(TM) - the monkeys.

Cross the stone bridge at the lava field and make your way towards the
Monkey Village on the map. You will meet Jojo, Jr. the talking monkey. Ask
him about his hat, and you will learn about a "noble" sport - Monkey Kombat.
Ask him about it, and you will learn the basics of Monkey Kombat,
including the 'Monkey See Monkey Do' method. For a much more in depth
coverage of Monkey Kombat, see the section entitled "Monkey Kombat -
Flawless Victory", or see the FAQ at www.gamefaqs.com entitled "Monkey
Kombat FAQ" by David Moore (it was designed for the PC, so there may be some
differences, but I'm assuming the basics have not changed). ANYHOW, walk to
the left and use the SHIELDS - the musically inclined monkey will get
excited and take the SHIELDS. He will drop the ACCORDIAN - pick it up.

Leave the village and find the walking monkey on the map - this is how you
learn Monkey Kombat. Again, since the sounds to change positions and the
weaknesses are different for each game, I'm only going to say that the four
sounds and their buttons are:

Triangle - Ack
Circle - Oop
X - Eek
Square - Chee

As you win more fights, you will encounter different monkeys - starting with
timid, then smelly monkeys, then the strapping monkey, and finally the
brawny monkey. After you have defeated the brawny monkey, Guybrush will
mention he is ready to take on Jojo Jr. Again, all the real in depth
information about Monkey Kombat can be found later on in this Walkthrough,
or just talk to Jojo Jr. again. One thing you want to make sure and do is
to get a draw (copy your opponent's move) three times - it will give you a
big clue as to the end of the game (*mysterious music playing*)

Before you go and challenge Jojo Jr., lets go help Herman get his memory
back! Make your way back to the campsite. First, throw the COCONUT at him.
He will remember a things a little bit. Now fling the MILK BOTTLE at him.
Herman will remember you now. Finally, wonk Herman with the ACCORDIAN. His
memory will be completely back!! He'll remember EVERYTHING - including
where he left his pants. Watch the cut scene with a lot of whale-staggering
news. Make sure to talk to him and you will get the MELEE ISLAND(TM)
GUBERNATORIAL SEAL.

Having learned the shocking secrets of "Herman's" past, it is time to go
beat Jojo Jr. Make your way back to the Monkey Village and challenge him.
It may take a try or two, but if you wrote everything down like I suggested,
you should be able to beat him (also assuming, that you know the different
moves and so forth from fighting the other monkeys). You prize for beating
Jojo Jr. is the BRONZE HAT. If you are close to winning, he will seemingly
throw the fight by tying you towards the end of the fight. Don't throw your
notes away just yet though...

One more stop to make before we can get off of Monkey Island(TM). Head to
the giant Monkey head on the east side of the island. Walk up to the head
and use the BRONZE HAT with the monkey head...hmm...a giant Ultimate Insult!
Next, use the highly useful BANANA PICKER with the monkey nose. Walk
inside the mouth and you will find yourself in a control room. In the left
center of the room is a prominent slot. Use the MELEE ISLAND(TM)
GUBERNATORIAL SEAL with the prominant slot. Watch the cutscene - congrats,
you have gotten yourself off of Monkey Island(TM)!!


========================================================================
(8) Act III+ - Guybrush Kicks Unusually Large Butt
========================================================================

The final act will start with you (inside the giant monkey) on a small
island next to three antennas. Walk to the right of the small antenna and
pick up the REALLY BIG PLANK. Use the REALLY BIG PLANK with the small
tower. Climb the small tower, then jump on the REALLY BIG PLANK. After a
few jumps you will find yourself at the top of the large tower. Pull the
excessively large switch. After another cutscene, you will find yourself in
Monkey Kombat with the giant LeChuck Statue.

Now, remember I suggested getting three draws? Did you do it? If you had,
you would notice the monkey POUNDS its head. Notice Ozzie Mandrill sitting
on the LeChuck Statue's head? Get three Draws, and I bet he would get hurt.
So get three Draws. After a final cutscene, you will have won the game!

See? That wasn't so hard.


========================================================================
(9) How To Insult Like A Pro
========================================================================

Note: These can also be found in the instruction book that comes with the
game!

---------------------------------------------------------------
| Insult | Response |
---------------------------------------------------------------
|Today, by myself, twelve | From the size of your gut, |
|people I've beaten! | I'd guess they were eaten! |
---------------------------------------------------------------
|I've got muscles in places | It's too bad none of them |
|you've never even heard of! | are in your arms! |
---------------------------------------------------------------
|Give up now, or I'll crush | I would if it stop |
|you like a grape! | your WINE-ing! |
---------------------------------------------------------------
|My 98-year-old grandmother | Yeah, but we both got better |
|has bigger arms than you! | bladder control than you! |
---------------------------------------------------------------
|I'm going to put your | Why, are you studying to |
|arm in a sling! | be a nurse? |
---------------------------------------------------------------
|My stupefying strength | I'm surprised you can |
|will shatter your ulna into | count that high! |
|a million pieces! | |
---------------------------------------------------------------
|Hey, look over there! | Yeah, yeah, I know, |
| | a three-headed monkey. |
---------------------------------------------------------------
|Your knuckles I'll grind | I thought the bean dip |
|to a splintery paste | had a strange taste! |
---------------------------------------------------------------


========================================================================
(10) Monkey Kombat - Flawless Victory
========================================================================

Ok, well it's not really flawless, but using the ideas and methods below
will ensure that you get through Monkey Kombat as painlessly as possible.
To most people, Monkey Kombat was the most annoying aspect of this game.
Personally, I liked it. The absolute, must do thing is to keep everything
written down!! Since it changes from game to game, this is essential to be
successful at Monkey Kombat. Once you have it written down and organized,
it becomes surprisingly simple.


Basic Training
--------------

The basics of Monkey Kombat are pretty simple.

(1) There are five different positions - Anxious Ape, Bobbing Baboon,
Charging Chimp, Drunken Monkey, and Gimpy Gibbon.

(2) There are four differnet monkey words - Ack, Chee, Eek, and Oop

(3) Each position has 4 different combinations of 3 monkey words to to move
to the other positions. However, the combination of words is different
for each position. For example to move from Anxious Ape to Bobbing
Baboon, the combination might be Ack Chee Oop. But the combination of
words to move from Drunken Monkey to Bobbing Baboon might be Chee Eek
Oop.

(4) In the example above, Ack Chee Oop changes you from the Anxious Ape to
Bobbing Baboon. Ack Chee Oop is also the combination to change you from
Bobbing Baboon to Anxious Ape.

(5) Repeating any of the monkey words 3 times will maintain your current
position.

(6) Each of these positions loses to two other positions. For example,
Anxious Ape may lose to Charging Chimp and Drunken Monkey. This is
random from game to game.

(7) For each of the two positions in the example from (5) one will be
stronger than the other (and again, this is random each game).

(8) You start Monkey Kombat (as does your opponent) with a certain number of
"banana points" (i.e. hit points). Each time you lose, you lose some
points. As you progress through the different monkies, bot you and your
opponent get more banana points.

(9) If you and your opponent both have the same position, it is considered a
draw. Three draws by one person (whoever has the position second) will
end Monkey Kombat. A draw will allow you to recover a banana point or
two.


Winning Monkey Kombat Through the Use of Tables
-----------------------------------------------

Note: These tables are based on the ones created by David Moore in his FAQ,
"Monkey Kombat" posted on www.gamefaqs.com and are used with his permission.

Perhaps the most frustrating part of Monkey Kombat is (a) the randomness and
(b) trying to keep all of the information straight. The key to winning is
to WRITE IT ALL DOWN. Since you do not have a time limit within which to
change positions, take your time to check your notes and get the right
position.

I found the easiest way to stay organized was to use the tables from the FAQ
"Monkey Kombat" by David Moore. There are two tables: A Positions Table to
keep track of the the monkey words you need to use, and a Winning Positions
table to keep track of which positions beat each of the 5 stances in Monkey
Kombat.

Positions Table

END WITH

|-----------|-----------|-----------|-----------|-----------|
| APE | BABOON | CHIMP | MONKEY | GIBBON
|
S |------------|-----------|-----------|-----------|-----------|-----------|
T | APE | ********* | | | | |
A |------------|-----------|-----------|-----------|-----------|-----------|
R | BABOON | | ********* | | | |
T |------------|-----------|-----------|-----------|-----------|-----------|
| CHIMP | | | ********* | |
|
W |------------|-----------|-----------|-----------|-----------|-----------|
I | MONKEY | | | | ********* | |
T |------------|-----------|-----------|-----------|-----------|-----------|
H | GIBBON | | | | | ********* |

|------------|-----------|-----------|-----------|-----------|-----------|


Winning Positions Table

|----------------|----------------|----------------|
| Your Position | Beaten By #1 | Beaten By #2 |
|----------------|----------------|----------------|
| APE | | |
|----------------|----------------|----------------|
| BABOON | | |
|----------------|----------------|----------------|
| CHIMP | | |
|----------------|----------------|----------------|
| MONKEY | | |
|----------------|----------------|----------------|
| GIBBON | | |
|----------------|----------------|----------------|


Talk about organized (everybody thank David!)! Let's use an example. Let's
say to change from Anxious Ape to Bobbing Baboon is Ack Che Oop. Find Ape
in the "Start With" Column and follow the row it is in over to Baboon. Fill
in "Ack Che Oop". Since Ack Che Oop changes you from Ape to Baboon AND
Baboon to Ape, find Baboon in the "Start With" Column, and trace over in the
row to Ape and fill in "Ack Che Oop" as well.

END WITH

|-----------|-----------|-----------|-----------|-----------|
| APE | BABOON | CHIMP | MONKEY | GIBBON
|
S |------------|-----------|-----------|-----------|-----------|-----------|
T | APE | ********* |Ack Che Oop| | | |
A |------------|-----------|-----------|-----------|-----------|-----------|
R | BABOON |Ack Che Oop| ********* | | | |
T |------------|-----------|-----------|-----------|-----------|-----------|
| CHIMP | | | ********* | |
|
W |------------|-----------|-----------|-----------|-----------|-----------|
I | MONKEY | | | | ********* | |
T |------------|-----------|-----------|-----------|-----------|-----------|
H | GIBBON | | | | | ********* |

|------------|-----------|-----------|-----------|-----------|-----------|

To continue the example, lets say after you have changed to a Baboon (in the
game =) ) you get the crap kicked out of you by your opponents position, the
Chimp. You would fill in the "Winning Positions Table" like this:

|----------------|----------------|----------------|
| Your Position | Beaten By #1 | Beaten By #2 |
|----------------|----------------|----------------|
| APE | | |
|----------------|----------------|----------------|
| BABOON | CHIMP | |
|----------------|----------------|----------------|
| CHIMP | | |
|----------------|----------------|----------------|
| MONKEY | | |
|----------------|----------------|----------------|
| GIBBON | | |
|----------------|----------------|----------------|

Simple, isn't it? Just keep fighting until you have the tables filled in!


Winning Strategies & Parting Thoughts
-------------------------------------

There are several things to keep in mind when you are getting through the
section in Monkey Kombat that will keep your from going insane (or, in my
case, more insane =) ):

-You won't win too much to begin with. You should use the first couple of
battles to learn new combination of words to get to new positions.

-If you remembered to talk to Jojo Jr. as much as you could about Monkey
Kombat, not only will you learn the basics, you will learn the "Monkey See,
Monkey Do" strategy. Basically, mimic your opponent to learn new positions.
This works extrememly well, especially as you move past the timid monkey
level. You will also have learned your first position.

-Once again WRITE IT ALL DOWN. Use whatever method works for you. For me,
the tables I found in David Moore's FAQ (also posted on www.gamefaqs.com
made things about 1000% easier. If they don't work for you, don't use 'em!

-You do not necessarily need every position to beat Jojo, Jr. But it helps
to have as many of them as you have the patience to learn.

-When you have beaten Jojo Jr., don't throw your notes away. You will be
needing them again.

-In the words of a great book, "Don't Panic"

Monkey Kombat really isn't as hard/frustrating as many people might make you
think. I read some reviews before I actually bought the game and was a
little hesitant because people were freaking out about this Monkey Kombat
thing. The key is to stay organized and write everything down. If you
don't, you will have a hard time getting through it.


========================================================================
(11) Items & Their Location
========================================================================

The following is a complete list of items in the game as I have solved it.
They are listed in the order I found them, so it may seem a little
unorganized.

Popped Inner Tube
-----------------
Found: Harbor
Used With/For: When used with the cactus at Marlet Mansion, stops the
catapulting of rocks at your house

Bowl of Jerky Pretzels
----------------------
Found: SCUMM Bar
Used With/For: Give them to the catapult operator to get him to take a
break...and so you can "adjust" the catapult.

Cushy Government Job Contract Form
----------------------------------
Found: Marley Mansion
Used With/For: After Elaine has signed it, give it to Carla and Otis so
they
will join your crew.

Government Job Contract Form
----------------------------
Found: Marley Mansion
Used With/For: I haven't found a use - I think it is for comedy
relief/confusion with Carla's request - has anyone found a
use for it?

Melee Island(TM) Gubernatorial Symbol
-------------------------------------
Found: Elaine gives it to you at Marley Mansion
Used With/For: Not only to get a ship, it is the mysterious 4th part of the
Ultimate Insult!

Old Sword
---------
Found: Lucre Island(TM) Bank vault
Used With/For: To pry the bank vault door open a little and to pry the
manhole cover up outside the bank

Small Sea Sponge
----------------
Found: Lucre Island(TM) Bank vault
Used With/For: To pry the bank vault door open even more

Medium Sea Sponge
-----------------
Found: Lucre Island(TM) Bank vault
Used With/For: To pry the bank vault door open even wider

Large Sea Sponge
----------------
Found: Lucre Island(TM) Bank vault
Used With/For: Blow the bank vault door right off!

Handkerchief
------------
Found: Lucre Island(TM) Bank vault
Used With/For: To give you a clue about who actually committed the robbery

Music Box
---------
Found: Lucre Island(TM) bank vault/safe deposit box
Used With/For: "Confuses" Protheses shop owner so you can, um, borrow the
artificial hand

Bottle of Fine Grog
-------------------
Found: Lucre Island(TM) bank vault/safe deposit box
Used With/For: Widens the sea sponges to help you get the bank vault door
open

Tin of Chicken Grease
---------------------
Found: Lucre Island(TM) Hall of Justice
Used With/For: Used on Pegnose Pete's doormat to make him slip

Cologne
-------
Found: Scents and Sensibilities stand on Lucre Island(TM)
Used With/For: Sprayed on Ozzie Mandrill's stuffed animal to make him break
his cane

Empty Spritzer Bottle
---------------------
Found: Next to Scents and Sensibilities stand
Use With/For: Combined with other ingredients, make your own scent for
finding Pegnose Pete

Wood Shavings
-------------
Found: In the House of Sticks on Lucre Island(TM)
Used With/For: One of the ingredients for your own unique perfume

Home-Made Perfume
-----------------
Found: Not actually found, but created by using several items together
Used With/For: Used with the Prostheses' shop owner to help find Pegnose
Pete

Duck
----
Found: Outside the bait shop on Lucre Island(TM)
Used With/For: Scared Pegnose Pete out of his house

Flower
------
Found: Outside the foreboding mansion (aka Ozzie Mandrill's house)
Used With/For: One of the ingredients for your own unique perfume

Manhole Cover
-------------
Found: Outside the Lucre Island(TM) Bank
Used With/For: Names on the cover are to complete the story DeadEye Dave
tells you to get the prosthetic skin.

Clock
-----
Found: By pirates playing chess on Lucre Island(TM)
Use With/For: Navigating through the Mystes 'O Tyme

Prosthetic Skin
---------------
Found: Given to you by Deadeye Dave in the Prostheses shop
Use With/For: Use with manhole to get into the bank

Wooden Prosthetic Hand
----------------------
Found: In the prostheses store (where else?)
Use With/For: Use it to get termites

Scupperware
-----------
Found: Inside the Lucre Island(TM) Bank
Use With/For: Capture a glowing fish to use it as a lantern when finding
the
missing booty on Lucre Island(TM)

Bait
----
Found: In the bait shop (duhhhh...)
Use With/For: Combine it with the scupperware to attract a glowing fish

Marley Family Heirlooms
-----------------------
Found: Inside Pegnose Pete's secret booty cave
Use With/For: Clear Guybrush of robbing the bank and to learn about the
Ultimate Insult

Itty-bitty Screw
----------------
Found: Inside Pegnose Pete's secret booty cave
Use With/For: Clear Guybrush of robbing the bank

Earrings
--------
Found: One of the wedding gifts, you get it at the voodoo lady's
Use With/For: Use them on the figurehead of the Dainty Lady

Necklace
--------
Found: One of the wedding gifts, you get it at the voodoo lady's
Use With/For: Use them on the figurehead of the Dainty Lady

Pen on Chain
------------
Found: One of the wedding gifts, you get it at the voodoo lady's
Use With/For: Use them on the figurehead of the Dainty Lady

Paint Brush
-----------
Found: At Meathook's house after you ask him about the candles
Use With/For: Use it at the Lua bar to stop the ships

Quarter
-------
Found: In the Grog Machine change return slot at the Harbor
Use With/For: To get a can of grog at the machine

Can of Grog
-----------
Found: At the harbor
Use With/For: Used in the steam machine at the Lua Bar

Blue Painting
-------------
Found: At the Lua Bar
Use With/For: Give it to the figurehead of the Dainty Lady to learn how to
put the Ultimate insult together

Starbuccaneer's Logo Mug
------------------------
Found: At Starbuccaneer's Coffee on Jambalya Island(TM)
Use With/For: Use it with the glue and your picture to swap mugs at the
Planet Threepwood

Juicy Wad of Chewed Up Bagel Chunks and Schmear Whiz
----------------------------------------------------
Found: The result of eating a mini-bagel from Starbuccaneers
Used With/For: Use it to make Marco de Pollo real attractive to seagulls

Time Share Brochure
-------------------
Found: At the gaudy house (aka Stan's) on Jambalya Island(TM)
Use With/For: Use it to keep the judge honest in the diving competition.

Planet Threepwood Coupon
------------------------
Found: At the Microgroggery, you get it for riding the manatee
successfully.
Use With/For: To get a meal and the mug at Planet Threepwood.

Monkey Mug Caricature
---------------------
Found: Get it at Planet Threepwood from the jolly pirate.
Use With/For: Combine it with the jar of glue and the starbuccaneer's logo
mug so you can switch it with the mug at Planet Threepwood.

Wimpy Grog
----------
Found: Ask for a drink at the Micro Groggery
Use With/For: Use it with one of the parrots on Knuttin Atoll to find out
which is the liar and which is the truth teller.

Dunce Cap
---------
Found: Fail the final exam at the Pirate Transmogrification School on
Knuttin Atoll
Use With/For: Wear it during the diving contest to make the old judge happy
and give you a 10

Whistle
-------
Found: In the Pirate Transmogrification School in the chest
Use With/For: To call the two parrots when you are looking for the bronze
hat.

Li'l Guybrush & Li'l LeChuck
----------------------------
Found: At the puppet show on Knuttin Atoll
Use With/For: Once you have found the correct rock, gets Admiral Casaba to
blow it up for you!

Bronze Hat
----------
Found: Under a random boulder on Knuttin Atoll
Use With/For: One of the three pieces to the Ultimate Insult

Diving Certificate
------------------
Found: The judges give it to you at the diving competition on Jambalya
Island(TM)
Use With/For: Show it to Marco de Pollo to compete against him

Golden Man
----------
Found: Win it in the diving competition
Use With/For: The "final" piece of the Ultimate Insult

Note (from beach)
-----------------
Found: On the beach you start at on Monkey Island(TM)
Use With/For: I have no idea.

Note
----
Found: Cluttered clearing on Monkey Island(TM)
Use With/For: ??? Does anybody know?

Coconut
-------
Found: Campsite on Monkey Island(TM)
Use With/For: Hit Herman Toothrot with it to help him get his memory back

Banana Picker
-------------
Found: In the canyon on Monkey Island(TM)
Use With/For: To pick bananas, and to generally reach things that would
normally be out of reach

Shields
-------
Found: Inside the church devoted to LeChuck on Monkey Island(TM)
Use With/For: Use them to get the monkey playing the accordian to drop the
accordian

Milk Bottle
-----------
Found: On an island in the lava field
Use With/For: Throw it at Herman Toothrot to help him get his memory back

Bunch of Bananas
----------------
Found: The beach on Monkey Island(TM)
Use With/For: To get Timmy the Monkey to follow you

Weed Whipper
------------
Found: Inside the mine on Monkey Island(TM)
Use With/For: To whip the weeds at the lava field (did you think you were
going to use it for something else?!?!)

Accordian
---------
Found: In the Monkey Village
Use With/For: Whack Herman Toothrot with it to help get his memory back

Really Big Plank
----------------
Found: On the small nameless island in Act III+
Use With/For: To get to the top of the large tower


========================================================================
(12) Have You Tried...
========================================================================

-In the "wide-view" of the mansion (the one in which you can see all of the
different shrubbery, walk to the left side of the screen near the cliff.
You can actually make Guybrush jump off the cliff...until he changes his
mind.

-If you keep pestering Meathook about that thing he does, you will get him
to do the tattoo trick from Monkey Island I

-If you choose the last response when Marco de Pollo asks who you are, you
will get an incredibly good Sean Connery/James Bond voice out of Guybrush

-If you change in the tent at the diving competition 13 times, Murray the
Evil Skull will attack your foot and you will give him a swift kick

-Let the end credits play through without skipping past them - you will get
an epilogue movie

========================================================================
(13) Credits, Thanks, and Contact Information
========================================================================

Thank you to LucasArts for continuing this fine series of games through the
years

Thanks to them and Sony for making a Play Station 2 version

Thanks to David Moore for allowing me to use his tables (in a modified way)
in this FAQ/Walkthrough

Thanks to GameFAQs, Cheatcode Central, and Neoseeker for posting this
FAQ/Walkthrough

If you would like to contact me, you may do so at juventus_FSU@hotmail.com










 
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