Gabriel Knight

Gabriel Knight

11.10.2013 08:16:31

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P R E S E N T S

SOLUTION TO GABRIEL KNIGHT - Sins of the fathers
Version 1.0 / 1.0a

Released: Sat. Apr. 9 '94, 2:00am
(1 day after the leadsinger of Nirvana was found dead)


You can contact me at Inferno: +31-5496-76708
After Jun. 4 '94: +31-546-76708

Notes:
This game was fun to play, the riddles are excellent, and some cool
music too... Plus a good storyline! Yup, Sierra did it again!

On to the next....

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Playing notes:
Not everything needs to be done in the way I describe... Some things
can be done earlier, and some later... But what the heck... why should
you... ;-)

Also, this solution doesn't give all of the 342 points... 1 solution
gave me 326 points, while the other gave me 336 points... I think you
you can get more points by asking everybody about everything... But
who cares...

And now... Here it goes...


Day 1
-----
Problem:
St. George's Book Shop

Hint:
Every morning read the paper by the coffeepot for hints on things to do every
day. On the table you can find a magnifying glass and tweezers. On the top left
shelf of the bookshelves on the back wall you can find a book by "Heinz
Ritter". On the right top shelf of the bookshelves there is a book on Snakes.
Read both books. On the book shelf under the window you can find a
German/English dictionary. Open the cash register and get a gift certificate.
Use the "Question" icon on Grace, and ask her for messages. This will put the
Police Station and Grandma Knight's place on your map. Later in the day, you
will need to ask Grace to do some research on Malia Gedde. (This triggers the
end of the day.)

Problem:
Grandma Knight's house.

Hint:
Use the "Question" icon on Grandma Knight, and ask about "Family" and "Family
Members". This will put the cemetery on the French Quarters Map. Go to the
attic and take the sketchbook. Put the "operate" icon on the clock. You will
see a close-up of the clock. Move the hands to 3:00 with the move icon. Move
the outer circle until the dragon is at the top of the clock. Use "Operate" on
the windup key. This will open the bottom drawer of the clock. Take the photo
and letter. Open your inventory to look at the photo and read the letter.
Reading the letter adds "Heinz Ritter" in Grandma's topic and adds
"shattenjager" to Global topics. Go ask Grandma about Heinz Ritter.

Problem:
Jackson Square

Hint:
Go to the Northwest room of Jackson Square, and walk close to the mime. You
will notice he follows whoever walks closely to him. Get the mime to follow you
by walking up to him. It is somewhat difficult to make him follow you. Every
time someone walks close enough he will follow them, so avoid other people if
you can. Once you get him to follow you, go to the motorcycle cop. The mime
will make fun of the cop and the cop will chase him out of the picture. When
the cop is gone, use the "operate" icon on his motorcycle radio. This will give
you the "Crime Scene" on your greater New Orleans Map.

Problem:
Lake Pontchartrain

Hint:
Look at the veve marks on the ground. This will add "Patterns" to Mosely's
topic. Use the magnifying glass on the marks in the grass. The grass is on the
right side corner by the tree. This will give you a close-up of a snake scale.
Use the tweezers on the snake scale. This adds "snakes" to the topic menu. Use
the sketchbook on the pattern that surrounded the body. This puts "lake
pattern" in inventory. Take some clay by the waters edge.

Problem:
Police Station

Hint:
Ask the desk sergeant about Mosely. He will give you an envelope from Mosely.
Go into inventory and open the envelope to reveal a murder photo and Mosely's
graduation picture.

Problem:
Mosely's Office

Hint:
Ask Mosely about the patterns at the crime scene, this will put "Other
Patterns" in the topic menu. He will tell you about six other partial patterns.
Ask about them. This will let you know that Officer Franks has the "case file".
Go talk to Officer Franks and have her pull the case file for you.

Problem:
How can I get a copy of the Crime Scene file?

Hint:
Request another photo of Mosely with you for your book. Officer Franks will
come in to take the photo. At this point use the dialogue choice to leave the
room, (Hold on a sec while I go check my hair.) Once you leave, take the file
out of the in box at officer Franks desk, and make a photo copy. (This puts
veve copy in your inventory.) Then go back in for your picture with Mosely. If
you steal the file, officer Franks will no longer talk with you.

Problem:
Dixieland Drug Store

Hint:
Look at the sign. This adds "St. John's Eve" to the topic menu. Use the murder
photo on Willy, "the store owner," or ask about Voodoo Murders. This adds
"Cabrit Sans Cor" to the topic menu.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Day 2
-----
Problem:
St. George's Book Shop

Hint:
At the beginning of the day read your newspaper. At the end of the day, if you
were able to observe Madam Cazaunoux at the Dixieland Drug Store, use the
"Question" icon on Grace, and request research on Madam Cazaunoux.

Problem:
Police Station

Hint:
Use the "Question" icon on the desk sergeant and ask about Mosely. When he lets
you go in to see Mosely, change the temperature controls to 75 or hotter with
the operate icon.

Problem:
Mosely's Office.

Hint:
When you see Mosely use the "Question" icon on him and request some coffee.
Mosely will have his jacket off because it is so hot. When Mosely leaves, take
his badge from his jacket that is on the chair.

Problem:
Jackson Square

Hint:
At the North East section of Jackson Square watch the artist lose his picture.
Give your "gift certificate" that you found in your cash register to the hot
dog vendor. This will give you a hot dog in your inventory. Give the hot dog to
the young boy dancing. Use the talk icon on the boy and select from the dialog
choices a request for the drawing. The boy will retrieve the the drawing for
you. Return the drawing to the artist. Give the artist the six patterns that
you received from Mosely. Use the lake pattern on the artist. The artist will
then try to reconstruct the total picture for you.

Problem:
Gedde's Mansion

Hint:
Use the "Operate" icon on the door knocker. Use the "Question" icon on Malia
Gedde. Ask her about voodoo two times, ask her about "Lake Pontchartrain" then
flirt with her. You will need to flirt with her until she has you kicked out of
the house. You must get kicked out of the house to end the day.

Problem:
Voodoo Museum

Hint:
At the Voodoo Museum, ask Dr. John about voodoo. This adds "historical/current
voodoo" to the topic menu. Ask him about current voodoo until the messages
repeat. This adds "Moonbeam's" to the French Quarter Map. Ask about historical
voodoo until he tells you about Marie Laveau. This adds "Marie Laveau" to the
topic menu. Ask about Marie Laveau. This adds " St. Louis Cemetery" to the
topic menu.

Problem:
St. Louis Cemetery

Hint:
Ask the watchman at the cemetery about "Marie Laveau, until the messages
repeat. This adds "Other voodoo marked tombs" to the topic menu. Ask the
watchman about other voodoo tombs. Look at the Laveau tomb wall. Use the sketch
book on the crosses on the tomb. This adds "voodoo code 1" to inventory. You
must visit the Gedde tomb and have a confrontation with Malia Gedde.

Problem:
Moonbeam's House

Hint:
Ask Moonbeam about "voodoo, and St. John's Eve". This adds "animal masks" to
the topic menu. Ask about snakes to add "Grimwald" to the topic menu. Ask
Moonbeam about Grimwald and select the demonstration request. Moonbeam will
demonstrate her dancing with her snake "Grimwald". While she is dancing, go to
Grimwald's cage and take the snake skin. Take the coded voodoo message from
your inventory and Moonbeam will translate the codes for you. Compare the snake
scales in inventory by using the magnifying glass.

Problem:
Dixieland Drugstore

Hint:
At the Dixieland Drugstore watch Madame Cazaunoux. This adds "Cazaunoux", to
the topic menu. Ask Willy about "animal masks", then ask about "Willy Jr.".
Willy will tell you how much he wants for the Crocodile mask, ($100).

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Day 3
-----
Problem:
St. George's Book Shop

Hint:
Ask Grace for messages, and Ritter's phone number. Read the newspaper. This
adds "Tulane U" to the Greater New Orleans map. A neighboring shop owner will
come in to ask about buying your painting. Sell the painting to him for $100.
If you have the sketch from the artist, return later in the day and use the
"Question" icon on Grace. Ask her to do some research on the "pattern".

Problem:
Gabriel's Studio Room early on day 3

Hint:
Get the Hair Gel out of the medicine cabinet. Use the "Operate" icon on the
phone. Use the phone to call Cazaunoux's house, at 555-1280. At the end of your
conversation with the lady, you will hear the dog barking and she will call her
dog by name. Call the vet at 555-6170 from the phone book page. Tell the
assistant about dog dancing lessons. If you have Cazaunoux's address, you will
now have "Madam Cazaunoux's House" on the French Quarter Map. Later in the day
ask Grace two times for your messages. She will give you Ritter's phone number
Call Ritter in Germany at 49-09-324-3333.

Problem:
Dixieland Drug Store

Hint:
At the Dixieland Drug Store buy the Crocodile Mask for $100. Read the sign to
add "Gambling Oil" to your inventory.

Problem:
Jackson Square

Hint:
Go to the Northeast corner of Jackson Square and get the reconstructed veve
from the artist. Go to the Northwest portion of the park and watch the Fortune
Teller. She will start to dance. As she is dancing, touch her. She will drop
her veil. Take the veil and use the magnifying glass on the veil. Take the
scale with the tweezers. Give the veil back to the Fortune Teller and she will
read Gabe's fortune. Compare the snake scales in your inventory later.

Problem:
Mosely's office

Hint:
Watch the interview between Mosely and Crash.

Problem:
Tulane University

Hint:
Watch the lecture. This will put "Animal Masks" in the topic menu. In Hart's
office, ask him about "Cabrit Sans Cor". Show him the murder photo. This will
add "Black Voodoo" to the topic menu. Ask Hart about Black Voodoo and St.
John's Eve. Show Hart the pattern sketch that the artist made for you. He will
make a copy of it to aid you in your research.

Problem:
St. Louis Cathedral

Hint:
Enter the priest's Ready Room. Take the priest's collar and the priest's shirt.

Problem:
How do I get in to talk with Madam Cazaunoux?

Hint:
Use the Hair Gel, priest's collar and shirt. Madam Cazaunoux's will let you in
and will talk with you. You can find the Hair Gel in your medicine cabinet. The
priest's collar and shirt can be found at the church.

Problem:
Madam Cazaunoux's house

Hint:
Ask Madam Cazaunoux about "Cabrit Sans Cor". She will not talk about it unless
you already know what Cabrit Sans Cor stands for. Dr. Hart can explain it to
you. Select "Goat without horns" from the topic menu. This adds "human
sacrifice" to the menu. Ask her about human sacrifice. This adds "real voodoo
queens" to the menu. Ask her about real voodoo queens. This adds "secret voodoo
hounfour" to the global menu. Ask about the secret voodoo hounfour and she will
show you a snake bracelet. You will need to use the lake clay on the bracelet
to form a mold. If you don't get the bracelet mold the first time, try again.

Problem:
Napoleon House

Hint:
Ask the Bartender about "voodoo" and about "Bar Patrons" (twice). Ask about
"Sam and Voodoo". Talk to Sam. He won't talk to you unless you put "Gris Gris"
Gambling Oil on him. Answer him with the correct dialog responses. 1. Ever
wonder why Markus wins every time? 2. This is powerful Voodoo Oil. 3. This
Voodoo Oil could make a nun get lucky. Sam will win the chess game and will
tell you that he will help you any time you need a favor. If you have the snake
bracelet mold, give it to Sam and he will make a copy of the bracelet for you.

Problem:
Cemetary

Hint:
To end Day 3, you must go to the cemetary and visit the Gedde Tomb. You will
have a confrontation with Malia Gedde.

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Day 4
-----
Problem:
St. George's Book Shop

Hint:
Read the newspaper. Get the veve clippings from Grace. Ask Grace about the
veve. When you return later in the day ask for research on "Rada Drums".

Problem:
Napoleon House

Hint:
Get your new snake bracelet from Sam.

Problem:
Jackson Square

Hint:
Go to the "Overlook" on the French Quarter map. Click the "Operate" icon on the
binoculars and watch Jackson Square. Observe the drummer and another man
speaking to him. Go to Jackson Square and follow the man into the Cathedral.

Problem:
Cathedral

Hint:
Use the snake bracelet on Crash to make him talk. Ask Crash about the Drummer.
This adds "Rada Drums" to the topic menu. Ask Crash about "Voodoo Hounfour".
After Crash dies, look at him to get a close up. Use the "Open" icon on Crash's
shirt. This will reveal a snake tattoo. Use the sketchbook on Crash's tattoo.
This adds "tattoo tracing" to your inventory.

Problem:
Gabe's Studio

Hint:
Call Wolfgang.

Problem:
Why won't Day 4 end?

Hint:
Day 4 will not end if you haven't asked Grace about the veve, opened the clock
at Grandma's or had Moonbeam translate the voodoo code.

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Day 5
-----
Problem:
St. George's Book Shop

Hint:
Read the newspaper. Ask Grace to do "Research" on Rada Drums. Get the veve
clippings, Gunter's Journal and letter from Grace. Read the letter and journal
from Gunter Wolfgang.

Problem:
Voodoo Museum

Hint:
When you are attacked by the snake at the museum, turn on the electrical switch
by the door. The snake hates the sound of the fan and will leave. You must turn
the switch on immediately or you will die.

Problem:
St. George's Book Shop after visiting the Museum

Hint:
After you visit the museum, Grace will find a scale on your clothing. She will
deposit it in an ashtray on her desk. Take it with the tweezers. Compare all of
the snake scales. Two of the scales will look the same.

Problem:
Tulane University

Hint:
View the close-up of Hart. Take Hart's notes on his desk.

Problem:
St. Louis Cemetery

Hint:
Use your sketchbook on the cemetary tomb wall to get a new voodoo code. Use the
voodoo message on the voodoo codes that Moonbeam translated for you. There are
a some letters that Moonbeam did not recognize but if you read the message you
can tell what they are. Letters Y, U and M. Use the brick on the wall to leave
your own message on the wall. Leave the message: "DJ bring sekey madoule" in
code.

Problem:
Mosely's Office

Hint:
Use the "Question" icon on Mosely and ask him about reopening the case. To
convince him, show him the reconstructed veve, Hart's notes and the newspaper
article. Make sure you have matched the snake scales from the lake and the
museum by magnifying them in your inventory (they will appear as a single
inventory item). Show him the snake scales. All of this new evidence will cause
Mosely to reopen the case.

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Day 6
-----
Problem:
St. George's Book Shop

Hint:
Read your morning paper. Talk to Grace. Notice that someone has left you an
envelope at your door. Take the envelope and read the note inside. This will
give you a letter and key in your inventory. Use the tattoo tracing on Grace.
Tell Grace you are going to a party. Ask her if she is jealous. She will then
put the tattoo on you.

Problem:
Jackson Square

Hint:
Talk to the Beignet Vendor. Tell him to return to the police station as part of
his route. Use the Rada Drum book on the Drummer. This will allow you to
interpret and send drum messages. The first page of symbols are used for the
main part of the message. Choose "Call Conclave". Turn the page to the
available times. Choose "Tonight". The third page tells where. Choose "Swamp".
Once you have assembled your message, use the icon bar to select exit. If you
make a mistake you can go to the icon bar to erase it and try again. The entire
message should be: Call Conclave - Tonight - Swamp. This will put Bayou St.
John on your Greater New Orleans map.

Problem:
How do I enter Mosely's office if he is not there?

Hint:
Either wait for the desk sergeant to go out for Beignets or wait for him to
fall asleep. You may then enter Mosely's office.

Problem:
Mosely's office

Hint:
Use the "open" icon on his desk drawer and look in the drawer. Take the
tracking device.

Problem:
Voodoo Museum

Hint:
Go to the Voodoo Museum and place the tracking device in the "Sekey Madoul",
the little ritual coffin.

Problem:
Bayou St. John

Hint:
Make sure Grace gave you a tattoo and that you put the signal device in the
museum coffin. Make sure you left a message on the tomb in the cemetary to call
the gathering. Make sure to turn the tracker on. Use the tracker on Gabriel.
Note the tracker on the lower portion of your screen. Follow the signal until
you find the glow of the ceremonial fire. Use the crocodile mask on Gabe, and
enter the ritual circle. Choose the dialogue choices: "Damballah" and Ogoun
Badagris".

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Day 7
-----
Problem:
Gabriel's Studio

Hint:
Read the daily newspaper. Take the flashlight from the dresser. Use the
"Operate" icon on the phone to call Ritter. Ask about "Tetelo". This adds
"Talisman" to your topic choices. Ask about "Talisman". This adds "Tetelo's
Remains" to the topic menu. Ask about "Tetelo's Remains". This adds "Africa
Homeland" to the topic menu. Ask about "Africa Homeland". Later in the day,
when you've decided to visit Germany, use the "Operate" icon on the phone and
dial the travel agent's number. The number is on the phone page in your
inventory. The number is 585-1130. Select Germany as your destination. Use
Mosely's credit card to pay for your tickets. This puts "New Orleans
International Airport" on the Greater New Orleans Map.

Problem:
St. Louis Cemetery

Hint:
Use the "Operate" icon on the button under the plate on the Gedde tomb. Inside
the tomb, select the flashlight from your inventory. Double click on the
flashlight to turn it on. Use the "Open" icon on the veve Pattern drawer. You
will be knocked out. Once you wake up, open the drawer. You will get a close-up
of the drawer and see a wallet. Take the wallet. Open your inventory and use
the "Open" icon on the wallet. This will put the "Credit Card", in your
inventory. Use the "Operate" icon on the button on the wall to open the door of
the tomb.

Problem:
Wolfgang's Bedroom

Hint:
Use the "Look" icon on the Lintels on top of the carved doors, just below the
Lion's heads. This will add "Portal Poem" to the topic menu.

Problem:
Great Hall and Chapel

Hint:
Use the "Question" icon on Gerde and ask about the "Portal Poem". She will
translate the poem to English. After visiting the Chapel, ask her about the
"Chapel Panels". This will add "Initiation Ceremony" to the topic menu. Ask
Gerde about the Ceremony.

Problem:
How do I perform the Initiation Ceremony?

Hint:
In Wolfgang's Bedroom use the "Operate" icon on the windows to open them. Use
the "Operate" icon on the snow to wash your hands. Pickup the "scissors" and
use them on Gabriel. Take the "chamber pot". Use the "Open" icon on the Scroll
Case and take the "scroll". Go to the Great Hall and take the large "knife"
hanging on the stair case wall. Take the "salt" on the floor. Enter the Chapel
and put the chamber pot on the alter. Put salt in the chamber pot. Use the
knife on Gabriel. Use the "Operate" icon on the altar. With Gabriel kneeling in
front of the altar, use the scroll on Gabriel. Once you have completed the
Initiation Ceremony the day will end.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Day 8
-----
Problem:
Wolfgang's Bedroom

Hint:
When you wake up on day 8 you will see a key sitting on the chest by the bed.
Take this key and open the carved doors. This will lead into a secret library.

Problem:
The Secret Library

Hint:
Look at the center bookcase on the back wall. Take the "People's Republic"
book. Use the "Look" icon on the far right bookcase to find "The Primal Ones"
book. Look at the left wall bookcase for the "Ancient Roots of Africa" book.
Look at the far left bookcase for the "Sun Worshippers" book. Look at the lower
far right bookcase for the "Ancient Digs of Africa" book. Once you have located
and looked at all five books, the "Snake Mound Book" will appear in your
inventory.

Problem:
How do I travel to Africa?

Hint:
Use the "Snake Mound Book" on Gerde. Select "Use Mosely's Credit Card" in the
dialogue so Gerde will place some calls for you. This will put "Africa" on the
Global map. You will then proceed to Africa.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Day 9
-----
Problem:
Outer Snake Mound Rooms

Hint:
The cave room are connected in a circle like a clock. The rooms are numbered 1
- 12. Find the "Snake Rod" in the third room to the left from the entrance. The
entrance is room 6. Use the "Pick Up" icon on the "Snake Tiles" in each of the
12 rooms. There are a total of 12 tiles. You cannot take tiles 7 and 12. The
room with the face carved into the wall is room number 7. Each tile has a
number of snakes corresponding to the number of each room. Match each tile with
the correct tile spot. Once you have the tiles in place, go to room number 3.
Be sure to save your game. Use the Snake Rod on the Snake Tile. This wakes the
dead guards. You must run "clock wise" to room number 7 without getting caught.
In room number 6 you will be confronted by several guards. The only way past
them is to use the "Operate" icon on the vine hanging down in the middle. Gabe
will swing out and knock over one of the guards. In room 7, Wolfgang will
appear. He will hold off the guards while you use the "Snake Rod" on tile
number 7. This will operate the secret passage to the "Inner Snake Mound Room".

Problem:
Inner Snake Mound Room

Hint:
Look at the carvings around the bottom of the Snake Table. Look at the
indentations at the top of the table. Use the "Pick Up" icon on the "iron bars"
on the wall behind the table. Take both bars. Use the "Operate" or "Move" icon
on the bars to put them on the Snake Table. Go to the west side of the room and
use your "Knife" on the dead guard. Take his heart. You will not be able to
prevent Uncle Wolfgang being killed. Take the "Talisman" from inside the Snake
Table.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Day 10
-----
Problem:
St. George's Book Shop

Hint:
Take the newspaper. Take the note on Grace's desk. Read the note. You will find
that Grace has been kidnapped.

Problem:
Gabriel's Studio

Hint:
Ask about "Making a Plan". Ask about "Grace". Ask about the "Secret Voodoo
Hounfour". Return to the book shop.

Problem:
How do I enter the "Secret Voodoo Hounfour"?

Hint:
Go to St. Louis Cathedral and enter the far right confessional. Use the "Snake
Rod" on the "Knothole" on the back wall. Place the "Snake Rod" under the bench,
and place the "Signal Device" under the bench. Enter the Elevator Ante Chamber.

Problem:
Supply Room #7

Hint:
The Secret Hounfour is built in the shape of a clock. The Ceremonial Room is in
the center. Each of the rooms have a number over the door. Go to door #7. Use
the "Pick Up" icon on the "Mask and Robes" two times. You should then have two
sets of robes and masks.

Problem:
Cartel Business Room #4

Hint:
Use the "Look" icon on the desk. Take the "Record Book". Read the book. Note
the codes.

Problem:
Dr. John's Room #2

Hint:
Watch Dr. John praying to his gods. Notice the key hanging from the far wall.
Do not enter the room. Go to the Ceremonial room. Use the "Operate" icon on the
drums. Construct a message to call Dr. John. Select "Summon". Select the "next
book". Select "Brother Eagle" from this book. Select "Exit" from the icon bar.
Dr. John will leave his room. Go the hallway. Do not exit towards Room #2. You
have about 15 seconds to go to Dr. John's room, get the key and return to the
hallway before Dr. John returns.

Problem:
Money Room #1

Hint:
You need Dr. John's Key Card to enter this room. Once inside, use the "Pick Up"
icon on the "Stacks of Money" until you can carry no more.

Problem:
Disposal Room #11

Hint:
Use the key from Dr. John's room to enter. Once you are in the room just look
around.

Problem:
Guest Room #8

Hint:
Use the "Key" from Dr. John's room to open room #8, here you will find Grace.
Use the Talisman on Grace to revive her. Use the Mask and Robes on Mosely, then
on yourself.

Problem:
The Final Confrontation

Hint:
When Tetelo comes to sacrifice Grace, use the Talisman on Tetelo. Toss the the
Talisman to Mosely. Once Tetelo grabs Gabriel, use the "Pick Up" icon on the
"Stone Idol". The stone idol will appear under the ceremonial table. At this
point you have two options to end the game. First, betray Malia and use the
knife on her. Then you can either do nothing, or use the "Pick Up" icon on
Malia while she is hanging in the pit. Either choice will lead you to The End.

- - - THE END (phew!) - - -

 
Comments:
Je reactie is bewaard !!!
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