01. Intro
02. How to earn this mission
03. Walkthrough
04. Legal Stuff
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01. INTRO
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Welcome to my guide for the hardest part of the whole resident evil
series - Tofu's mission. As this extra mission can only be obtained
by being a fairly good player (or cheating) I will assume that you
are capable of doing what I did to finish this game. There is a list
of the enemies in each room, don't worry if I say there's 4 zombies
and only tell you how to get past 3 - the other won't come into play.
You won't finish it first time but hopefully I can help you finish it
eventually. Good luck...
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02. HOW TO EARN THIS MISSION
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Complete 6 scenario's on the normal difficulty with A or B ranks and
save the completed game over the same slot each time.
E.g. Leon A, Claire B, Leon A, Claire B, Leon A and finally Claire B.
The only other condition is have Hunks mission unlocked before
starting scenario 5.
To unlock Hunk you need to complete an A and s B game both with A
ranks. You can have 2 attempts at this (scenarios 1 + 2 or scenarios
3 + 4).
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03. WALKTHROUGH
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Room 1 - Sewer
Enemies - none
You start off face(?) down in the water. After getting up you will
use the radio which will show you your rendezvous point. (the roof
where the chopper crashed at the start of B mission). Just go up the
stairs and through the door.
Room 2 - Chess plug room
Enemies - 5 Zombies
Knife the woman zombie so that she moves the get past and on to the
walkway. Stick to the left to get past another zombie then go right
to tempt the zombies by the door. Go back and stand on the left
corner of the walkway and wait for the 3 zombies to close in. When
they get close run to the wall and along it to the door.
Room 3 - L-passage
Enemies - 4 zombies
Stick to the right to get past a zombie then left to go past next
zombie. Tempt the last zombie to move then go past him on the side
that he leaves most open. Do not attempt to pass him when he's in his
starting position - you will pay for it.
Run straight down the tunnel to catch the first spider facing the
wall, go past him by running into its sack(?) then when it turns to
face you it will leave an opening. The second spider might be doing
the same thing, if not you should be able to get past easily at it
will be at the corner.
If you are poisoned here the restart - you won't finish the mission
if you carry on.
Run straight forward immediately and then round the corner to the
door. For some reason this works every time for me. Easy room.
Room 6 - Cells
Enemies - lots - not sure exactly
Run forward sticking to the right to avoid the zombies on the floor.
The next bit can be tricky. You need to lure the zombie to inside of
the corner then go round him on the outside. The zombie by the door
is quite easy to pass - he seems a bit slow.
Room 7 - Car park
Enemies - 3 Dogs
Run forward then do a little sidestep left or right before reaching
the cars to avoid the dog running straight at you. By sidestep I mean
press up and left/right to run diagonal then the other way to go back
to your original path. Head for the door.
Room 8 - Basement corridor
Enemies - Lots of crows
Just run, your heading for the stairs. First left if you didn't know.
Room 9 - Shutter corridor 1
Enemies - 3 dogs
Tricky room. You need to run past the dogs without using the knife
(this will attract the attention of all the dogs, then your dead).
Dogs can't really be tempted to one side as there a bit quick. Try
running up corridor on left the switch to right side just before
reaching dog. The other 2 dogs can be easily passed in the wide
section at the end.
Room 10 - East office
Enemies - 6/7 zombies
Run to the door on your right - you will have to beat the approaching
zombie to it. Then go past the office and you will notice a zombie
round the corner. Stand at the corner of the large table to tempt him
then go round him (you need surprisingly little room), round the
table and through the doors.
Room 11 - East corridor
Enemies - 6 zombies
Turn right and take one step, then face the way you were to start
with. As the zombies close in they will leave a space directly in
front of you. Don't let them close in too much. Run to the phones
along the wall (go right) and into the wide space at the bottom.
Stand in the corner near the vending machine and wait. The zombies
will stumble towards you but there's too much space for the to pose a
threat.
The last zombie stays next to the door. Lure him to the wider space
near the phones, then go round him.
Room 12 - Main entrance
Enemies - none
Catch your breathe before gong through the double doors on the
opposite side.
Room 13 - Waiting room
Enemies - 2 spiders
See that large round thing in the middle of the room? It separates
you and the first spider. Let him choose which way he wants to go
then go the other way. The second spider is round the corner. Run at
him to push him back while pressing X so that when you reach the door
you will exit. Obviously you have to be facing the door, but not
square on.
Room 14 - Licker corridor
Enemies - 3 super lickers
Run forward to get past the first one before he drops down the run to
the wall on your right. The licker round the corner goes to the
inside, you go round the outside. The third licker is unpredictable.
If he jumps he'll probably miss as you will be running round the
second one and they usually miss if your not going in a straight
line. It may just hiss or it may try to swipe your legs. It won't do
too much damage - just get out before it's mates gang up on you.
Room 15 - The most annoying place EVER
Enemies - 2 plants
I hate this room, there is just no way on Earth to get past these
things without a gun or being hit. My minimise-your-losses tactic is
to run down the corridor and straight at plant 1. Get close so he
doesn't spit but not close so he grabs you - you will know when the
distance is right as it will arch its back to hit you with its vines.
Step back at this point then charge and force the plant back. If your
lucky you may only need one push to get to the wide part where the
doors are. If not repeat the process until you can get away.
The next plant is round the corner. Wait just around the corner until
it spits then close in on it to that special distance. The idea is to
shove it back until you can go round the corner on the inside. Easier
than the other plant but not easy.
Run forward to avoid the spit the let the plant on the right grab
you. Smash the buttons to get him off quick the charge forward. You
might push him back enough to get round the corner. If not let it
grab again and repeat the smashing buttons and charging tactic. Once
round the corner run round the back of the plants and up the stairs.
Don't try the wait for them to arch their backs tactic as you will
get poisoned to death.
Room 17 - statue corridor (at last, an easy room)
Enemies - Mr X/Tyrant
Use blue herb now. Start to run down the corridor until you see the
Tyrant, return to the top of the stairs and run around him in the
wide area. Easy.
Room 18 - STARS Corridor
Enemies - 6 zombies
Not as hard as it sounds as all zombies are crawlers or just lye
there. Make your way to the end of the corridor, you should only take
1 bite at most.
Room 19 - T shaped corridor
Enemies - 3 super lickers
Turn left and go round the licker ending up facing the wall just to
the right of the corridor leading to the library. Wait for a licker
to jump attack down the corridor before going up to enter the
library.
Room 20 - The Library
Enemies - none
Take another breather before exiting to the 2nd floor of the main
entrance.
Room 21 - Wait for a long time room
Enemies - 2 plants (my favourite)
Wait in the circular wide space where you are until plant 1 gets
round to you (long time). Go round the plant at this point, should be
easy. Run up to the top and wait for plant 2 to reach the wide area
(where the emergency ladders are) and go round it here. Again this
should be no problem given the slow speed the plants turn at and the
wide space available. Head for the door.
Room 22 - Not for claustrophobics
Enemies - 7 zombies
Erm.... there's nowhere to run and you have no weapons worth using.
Stick to the right and keep throwing zombies off you and you should
get to the other end with just 2 bites. Seems a pointless room really
as there is absolutely nothing you can do.
Turn right and run forward to take a bite. Throw zombie off the run
along wall before going to other side of corridor to find the door.
Another stupid room.
No open space so you will take a punch, easy to get past with just 1
hit. Head for the door at the end.
Room 25 - Makeshift helipad
Enemies - none
Watch the short cut scene which is same as Hunks (but with Tofu
instead) before getting a badly translated message hinting at the
presence of another secret character. Left in from Hunks ending or is
there another reason to play this great game some more?
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04. LEGAL STUFF
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If you want to use this guide for anything other than your own
personal use then you will need permission from me. Contact me if you
want to use this guide on your website. I will probably agree to let
you use it. If you want to use this guide to make a profit, whatever
the language it is in, then contact me and I will decide if I will
let you use this.
I spent a lot of time writing this guide so I don't want anyone
ripping me off. Don't try and change some of it and call it yours
either cause I will recognize my own writing style a mile away.
The only sites allowed to use my guide or any part of it are:
Gamefaqs.com
Neoseekers.com
Psxcodez.com
And any site that I make myself, when I get around to it. If you see
this guide anywhere not mentioned then please tell me so that I can
sue them and live a life of luxury.