Gothic 2 - Die Nacht des Raben

Gothic 2 - Die Nacht des Raben

16.10.2013 08:39:42
Quickstart Guide for Gothic II: Night of the Raven, also known as Gothic II
Gold.

Written by: The optimizer, Copyright 2005-6, all rights reserved.
E-mail questions to: theoptimizer2@hotmail.com
Published: September 2006 (originally in December 2005)
Version: 1.15 (Final)

Game platform: PC
Release date: 2005 (English) (2003 in German)
Publisher: JoWood Productions Software AG


ABOUT THIS GUIDE
----------------
Both Gothic II (G2) and Gothic II: Night of the Raven (G2NotR) are great
games partly because they are quite challenging without being overly
complex. But their difficulty can also be a major turn-off, and it can be
confusing to know which quests should be done in what order. It was for me,
anyway, and a guide such as this would have been appreciated, also since G2
and G2NotR are such high freedom, non-linear games. And I found G2NotR to
be even more difficult than G2, with more key decisions needing to be made,
especially for training skills. Thus I'm writing this what-I-call
quickstart guide to get your character off to a fast start so that the game
will be more enjoyable.

Your character will become very strong and be using an extremely good weapon
faster than you’d thought possible. I will focus on suggesting an order of
events - which quests to do, where to go, etc. – to help deal with the vast
number of quests. My method is to get the easiest XPs first, building-up
skill as much as possible before taking on the more difficult enemies. I
also try to do the game in as little real-time and game time as possible.
This is not a full walkthrough of all the quests, since those can be found
already, however all pertinent information will be given, including chest
combos. So this quickstart guide is actually a kind of walkthrough for how
to optimise the beginning part of the game. I’ve played G2 for about 100
hrs, and G2NotR for about 250 hrs.

This guide should be useful for newbie’s as well as people who have played
before. Most of this guide is useful for all three character lines if close
combat weapons is your thing. Halfway through the guide, I focus on the
Militia and Mercenary lines, but this is also useful for Mages that also
want 2H sword skill, since there are no Mage-specific quests after Chapter
1, to the best of my knowledge. If you prefer to train DEX and use ranged
weapons, this guide will be of slightly less use.


LEGAL
-----
You may reproduce this guide after getting consent of the author, and you
must then give credit to the author on the posted site.


VERSION
-------
1.05: Made many smaller optimization changes up to page 16. Added more
detail about the Jharkendar quests page 17-19 (A4 size paper).
1.07: Made important changes on pages 16-17 about having to kill Dexter and
read his letter, before being able to join the Water Mages. There is also a
note about a “lose gold” bug. Made other small but good changes elsewhere.
1.10: Made many small changes about Jharkendar quests on pages 18-19.
1.11: Made a few final touches.
1.12: Updated the Thieves Guild on page 17; added more detail about
Jharkendar quests (Quarhodron) on page 21.
1.15: Final version. Made several small changes.


CONTENTS
--------
1.0 Overview of goals and philosophy
2.0 The quickstart guide
2.1 Quests galore
2.2 Exploring the countryside
2.3 Joining a faction
2.4 Jharkendar, the Add-on world
3.0 Most useful general tips
4.0 Training and levelling up
5.0 How to install the English patch over the German version of NotR


1.0 Overview of goals and philosophy
------------------------------------
This overview outlines the game path I suggest so that you "ramp-up" the
power of your character as quickly as possible, getting the easier XPs first
and getting the best weapons possible very quickly, in order to maximise the
fun and minimize the need to re-load. I believe offence (STR) should be
ramped-up first, so that you can use a good sword ASAP, and deal more damage
to the smart enemies. I prefer 2-Handed swords because of their superior
reach (30+ percent more, allowing you to clip the enemies from a safe
distance) and superior damage (comparing the best Chapter 2 weapons, the 2H
Dragonslicer does 46% more damage than the 1H Orc Slayer), but you could
choose the 1H instead (then you can save training your STR skill by 30
points compared to this guide’s recommendation, theoretically saving 6
levels, to be able to use a very good 1-Hander). I think the close combat
weapons are very adequate. They have always served me well against all
enemy types, and I never use ranged (although maybe I should someday?). DEX
training is saved until much later in the game since you get the most points
for pick pocketing (if you want to) in Ch5 and 6. The pick locks skill is
learned relatively late, because you don’t need it in the beginning of the
game, but you do need it for the add-on world (to get stone tablets from
chests). In terms of training skills, I believe the fastest way to ramp-up
is:

1 Train STR to 22 (to use of Rod’s 2H sword for first part of the game)
2 Learn skin animals (selling skins gets lots of cash)
3 Train 2H to 34% (to get Cord’s approval for joining the Merc’s)
4 Train STR to 66 or so (at least 60, so you can use the Dragonslicer 2H
sword in early Chapter 2)
5 Learn how to make the Elixir of Strength potion, collect all Dragonroots
6 Learn Ancient Language levels 1-2 (then read the STR and life tablets)
7 Instigate the start of Ch2 (to get Zuris’ STR potion and Lutero’s book).
Now you can use the Heavy 2-Hander sword!
8 Learn Ancient Language level 3 (read the life III tablets)
9 Learn picklocks skill
10 Start improving your 2H skill (eventually get it to 64% or so)
11 Learn how to make the Elixir of Life potion
12 Train STR even more, up to 200!

The main goals for ramping-up your character, why, and what you need to
achieve them are:
-Leather armour - for increased protection - need 250 gold (gp)
-Get blessed by Daron the Fire Mage - increase HPs by 85 - need 1000 gp
-Pray at shrine each day - increase HPs - need 50 gp/day
-Rod's 2 Hander - excellent weapon at start - need 2 levels (base 22 STR,
plus ring + belt)
-Thieves quests - results in +10 STR amulet - need to properly complete 3
quests OR: Forget the thieves quests and buy the amulet from Erol for 1000
gp.
-Train 2H skill to 34% - adequate melee skill for the game beginning, and
can complete Cord’s quest.
-Complete a huge number of quests around Khorinis City, then around the
Farms, followed by exploration of the countryside.
-Get a Light 2-Hander and Paladin’s 2-Hander – good starting weapons – need
STR 75 & 80 and 750 gp
-Train base STR to at least 63 - to be able to use better weapons, including
the Dragonslicer 2H sword in mid Ch2
-After STR is trained to 63, pray at a Statue of Innos for STR, eat 2
Thekla's stews, eat 25 apples, get STR potion from ship, get STR tip from
Erol - increase STR by 8+. I also recommend training STR one more level.
-Learn how to make the Elixir of Strength – increase STR by 27 – need 9
Dragon roots and 2 more levels
-Get an Orchish War sword – good mid-game weapon – kill an Orc Elite (by
Akil’s)
-Join a faction - to get better armour – save your game first
-Instigate Chapter 2 - to get STR potion from Zuris and 2-Handed sword bonus
book from Lutero - talk to Lord Hagen; need 6000 gold
-Learn language levels 1-3 – can read stone tablets – need 3 more levels
-Learn pick locks – so you can get the stone tablets that are in chests
-Go to the castle in valley of Mines – get better armour and belt of +10 STR
-Get all STR tablets from the Jharkendar add-on world – to increase STR,
which is more damage, to at least 160
-Get the Dragonslicer 2H sword just before getting 160 STR, then use it!
Even though your 2H skill might be only 39%, I reckon you are now
unstoppable and ready to kick some serious butt!
-Train 2H up to 64% or so - to improve damage – need level 25
-Collect and read the 2H stone tablets – increases 2H by 20%
-Train STR even more, or start DEX training:
-Optional: if you want to pickpocket, train DEX to 34 – to be able to
eventually reach 120 DEX, enough to pickpocket everyone – need 3 more levels
-Consume all DEX potions, eat Goblin berries, read DEX stone tablets
-Learn pick pocketing – you get good XPs when pick pocketing in Ch4 or Ch5 –
need 1 more level

This routine will enable the use the following 2-Handed weapons:
-Rod’s 2-Hander (Ch 1 day2, level 3)
-Rough 2-Hander (Ch1, day4 09:00, level 9, 6.5 hrs real-time)
-Light 2-Hander (Ch1, day4 16:00, level 10, 7 hrs real-time)
-Paladin’s 2-Hander (Ch1, day4, 23:00, level 11, 7.5 hrs real-time)
-Orcish War sword (Ch1, day6 18:00, level 14, 11 hrs real-time)
-Heavy 2-Hander (Ch2, day8 04:30, 15 hrs real-time) Now you’re kickin’ butt!
-Scimitar/Cutlass (Ch2, day11, about 21 hrs real-time)
-And finally the awesome Dragonslicer (Ch2, day13, about 24 hrs real-time!)


2.0 The quickstart guide
------------------------
This is not a complete walkthrough, just a guide to get you off in the right
direction, and to enable you to ramp-up the power of your character ASAP.
There are detailed walkthroughs for each quest and for the entire game at
gamefaqs, among other places. I recommend that you download from the
Internet a good map showing the location of herbs and tablets, for example
from:
http://worldofgothic.com/gothic2/ or http://www.worldofgothic.com/
http://mondgesaenge.de/G2ADB/ or http://www.mondgesaenge.de/PORTAL/

I will use the following abbreviations:
(Q) = get a quest (sometimes you must exhaust all dialog options!)
(f.) = finalize a quest (usually by conversing with a NPC)
NPC = non-player character
XPs = experience points
LPs = learning points
gp = gold pieces
STR = strength, DEX = dexterity, 2H = 2-handed sword skill
STR 54 (72) = base strength level is 54, but total strength is 72 including
wearable items such as rings, belt and amulet.
40/30/130 = damage/strength required to use/range (or reach) of the sword
Lev/lev = level
d1, 18:30 = day 1, time (I will use the 24 hr clock system)


2.1 Quests galore
-----------------
You should complete many relatively basic quests in the beginning before
exploring the countryside.

Xardas' Tower – so it begins!
Talk to Xardas and get your first quest. Run to the far bookstand and read
it just after talking with Xardas. Get the stone tablet from his table, and
then talk to Xardas about the tablet for XPs. Read the second bookstand.
Leave the room and press the button on the right side of the fireplace to
access the chest in Xardas' room. Loot the upstairs of the tower and read
the bookstands. Jump down from the top floor, and go around the back of the
tower for more loot. Go back in the tower and loot the first floor. Wear
the +5 STR belt. Equip the Heavy branch.

Road from Xardas to Lobart's Farm
Leave the path and loot around the backside of the lake. Optionally, loot
the cave area beside the lake. You don't need to go into the valley below,
and don’t have time right now. Loot the ledge area to the right of
Cavalorn. Return to the path, and continue down to the single bandit (Q).
Go back up the path to Cavalorn (Q Ring of Water; get wolf knife; go kill
the bandits). Get the Spiked club and letter from the bandit. Equip the
club.

Lobart's Farm – small tasks
Walk down the path and talk to Maleth (Q, f.) at Lobart’s Farm. Pick 20
turnips from field. Get 2 satchels of gold from the barn and 1 from the
stone circle. Get also the Healing Root and Goblin Berry just past the
stone circle. Talk to Lobart (Q, f.). Go to Hilda (f., Q). Talk to Vino
(give wine). Go to Canthar (buy pan). Give pan to Hilda. Buy the clothes
from Lobart for 30 gp. Go down to near the city gates. Meet Greg and give
him the clothes.

Getting in the city – run, climb and jump
This way into the city nets you 500 XPs, but I advise you to go quickly (so
that you can converse with Daron the Fire Mage before 20:10 to get 85 XPs!).
When facing the city gates (ideally no later than 16:45), turn to the left,
and run though the forest area, past the Bloodflies, Wolves, Shadowbeast and
Orc, then turn right and keep running until the Orc stops chasing you. You
will have to run past a rock wall on your left. Go back to the "start" of
the rock wall, get the loot by the big rock, and then climb up the narrow
sloped section of the rock wall near its start. Walk along the top of the
wall all the way, and carefully jump down to the hut and beach. You made it
in!

Khorinis – welcome to the city
Loot the first couple beach huts and at the end of the pier if you have
time, including 2 old coins (next to the cliff). Go through the rock
“tunnel” and go left onto the beach. Talk to Farim (Q), leave the beach and
jump up on the nearby ledge and talk to Martin, then return to Farim again
(f.). Walk along the dockside into the harbour area of Khorinis and talk to
Lares for 500 XP (he's standing overlooking the harbour). Ideally, it
should be no later than 18:40. Continue down the harbour, up a ramp to a
grassy area. Climb around some of the harbour building roofs and get the
loot (including honey), including a couple satchels of gold. Go back to the
grassy area and go up the stairs. Get the gold satchel on the barrel. Walk
around the Barracks, down the stairs, walk through town, take a right
through the "building tunnel" and go back down towards the harbour. Go into
the first house on the left, and borrow 200 gold from Lehmar.

Khorinis – meeting up with Pablo
Note: if one of the guards in the mid-town area, Pablo, asks you about
bandits, just deny it. (You save much money later by doing so.)

Khorinis - mid town – getting 85 HPs
Go back up to the mid town area (where the merchants are), and talk to
Thorben (Q) who is likely sitting on a bench, just over form the blacksmith
Harad, who is likely hammering away. Quickly go one building down the
street and cross over to Matteo the merchant, and sell nearly all your stuff
(exceptions include equipped items, potions, and the honey!) including your
herbs/plants (you can buy them back later!) so that you have at least 1050
gold. Keep up the pace! Don't forget to empty the gold satchels by
clicking on them in your inventory. Now, go back through the "building
tunnel" and go slightly right to Vatras the priest, ask for his blessing,
and get healed. Now go to the left of Vatras, into the city marketplace, and
find Daron the Fire Mage, but you must do this before 20:10, before he
retires in his house (right by the marketplace). If it’s later than that,
you might be able to get his attention by stepping in the house so that he
steps closer to the door as he gets mad at you. Then talk to him from the
doorway. Anyway, get Daron’s blessing, then get blessed 20 additional times
at 50 gold each, to get an additional 85 HPs, a milestone! You also get 1
LP, some XPs and 2 mana points. Now you should be at Level 2, so TRAIN 2H
to 28% (keep the extra LPs till later) with Wulfgar in the Barracks (must be
done before 21:00).

Getting the leather armour (Barracks/Militia)
If you don't have 250 gold for the armour from Matteo, there is a gold
satchel in the militia area in the smith’s room. The smith’s room also has
weapons to be taken (do this after 21:00). Now go buy the leather armour
from Matteo the Merchant. You are now armoured to take on some enemies!

Khorinis mid town – get some quests
Get the quest from Matteo, and then talk to Gritta in the house by Thorben.
Read the bookstand in her house. Finalize Thorben's quest. Go back to
Matteo (f.) and pay him the 100 gp if you have it, otherwise wait till
later. Go back to Gritta (f.) for a bottle of wine. With your leather
armour on, go to the city gate (the south gate) and go out, then in, letting
the guards talk to you (this is so the east gate guards will let you in
again). Talk to Lothar (Q). Go back though the "tunnel," talk to
Constantino in the small room in the “tunnel” (Q). Talk to Vatras (f.x2;
Qx2), give him the letter, and get 2 more quests (missing people; bandits
weapons) by pretty much exhausting all “add-on” conversation topics. Take
the wisp and sell it for 240 gp. Don’t give him the stone tablet! Talk to
Abuyin by the tobacco pipes (near the barracks) and pay for a prophecy. (If
it's too late, you can find Abuyin in the hotel, which is just around the
corner from his tobacco pipes). Even though there is much more to do in the
city, I recommend to leave town through the east city gate (by the Barracks
and marketplace) in order to get a much better weapon.

Road to Akil's Farm - time for some action!
Leave through the east gate, and kill the first wolf (I usually take cover
behind the stump as I swing). Now don’t explore too much yet – we’ll do
that later when stronger. Right now, we must get to the Tavern before 6:00
(6 am). Keep to the left area (in with the trees), which rises slightly.
You can loot the first part of the cave. Jump up once you are at the top of
the incline above the cave entrance, climbing up to a flat and narrow area.
Pick up the rings and stuff lying around the skeleton bones. Wear the +3
STR ring. Follow the ledge, which ends with 2 rats. Keep going straight,
following the road, and talk to Akil near the pathway to his farm house.
Only talk to him once – we’ll be back later to help him! You can also get
the Goblin Berry by the tree at the back of Akil’s house.

Onward to the Tavern
Follow the road upwards towards a small bridge. Instead of crossing, turn
left just before the bridge, go through the trees, and then jump down. Once
down on the “lower” road, kill the Molerats and gather all the loot by the
broken wagon, and loot the nearby cave. Continue up the road to the Tavern.

Tavern – bottom’s up
The time now must be between 22:00 and 06:00 or so, when Rukhar is sitting
outside the Tavern on the bench. Talk to Rukhar (Q) about the drinking
game, make a bet, go into the Tavern, empty his chest and put a bottle of
water in. There is water on the tavern tables, if needed. We’ll be back!

Pray near the Tavern
Take the first road that you passed just before getting to the tavern (“to
monastery”). Kill a rat near the Statue of Innos, and then stand in front of
the Statue of Innos. Now pray for 50 gold, and get the +2 HPs and a complete
heal (save the +1 STR until after training STR to at least 64).

Road to Onar’s Farm – run!
Now we want to get to the Mercenary’s area unscathed. Turn right when
leaving from the Tavern, and then turn left at the next road (“to
landowner”), which leads to Onar’s Farm. Near the intersection are two
trees with a Goblin berry near them. Run all the way down the path past the
lake (we’ll be stronger and have a good weapon very soon, so don’t bother
fighting the creatures). Run past the guys at the cabin/outpost by
following the edge of the lake. Get the Dragon root from the stump behind
the cabin. Walk North across the field, toward the stone circle, and
collect the herbs there. Walk past the circle and talk to Balthasar (Q, f.
bandits) with his sheep. Now walk back towards the stone circle and then
turn to the left, and keep walking until you are in Onar’s Farm. Talk to
Sentenza, the bully standing on the road at the entrance to Onar’s, only if
you have 50 gold (otherwise just avoid him and Raoul for now by entering the
camp a bit North).

Onar’s Farm (Mercenary camp) – time to train
By now you will be at level 3. TRAIN STR to 22 with Torlof, the guy at the
entrance to the large house, which gives you 30 STR with your ring and belt
on. If he’s not outside, he is in the house up the right ramp.

Talk to Lee (Q, water mages) who is in the house. Sell your two old coins to
Wasili (also in the house). Next, we need a good starting weapon from Rod,
who is either sleeping in the big house, or standing outside near the smith.
Challenge him that you can handle his sword (need 30 STR), take his sword,
and then beat him up. Don’t return the sword yet. Now you have an excellent
early 2H sword, Rod’s 2-Hander (40/30/130), which is a milestone! You will
be getting a lot of mileage from his weapon. Talk to Torlof (2x Q) about
joining.

Near Onar's Farm – gathering loot
Loot inside and around the small “chapel” and graveyard “church” buildings
located just North of Onar’s, and get the old stone tablet. Two buttons on
either side of the inside of the church will move the tomb. Go down and get
the King’s Sorrel in an enclave to the left at the bottom of the “stairs.”
Now get out of there.

Meet Pepe the Sheppard just South of Onar’s. Fight the Young wolves at the
nearby camp, loot the camp, and then talk to Pepe again (f, Q). Just north
of Pepe is a rock outcrop near two Field raiders. At the base of the
outcrop is some treasure. Leave Onar’s Farm taking the road back to the
Tavern. (Note for those who have played before: do not go to the bandit
camp yet! You will get more points from Greg by waiting.)

If you are feeling saucy, you can actually fight Dar, the smoking guy, while
you are here. The trick is to whack him, then let him chase you to the
nearby burnt-out buildings (near the windmill), specifically the first one
where the back wall is low enough to jump over. As he is chasing you (don’t
let him get too close or too far behind you), run to the back wall and jump
over it. Turn quickly, and focus on Dar as he’s running up to the wall.
Then start swinging you weapon which is able to hit him through (or just
over) the wall, but Dar is unable to retaliate! If he runs away to the
left, just stand at the corner of the low wall, save the game, and then
reload to get him running back at you. Eventually you will knock him down,
then take his possessions, then talk to Cipher (Q, f.) who is either near
Torlof, or in the bunk area of the Mercs. It now should be no later than d2
12:00.

Near the Tavern – Erol’s tablets
Run back towards the Tavern, still avoiding fights. After coming up the hill
just before the Tavern, take the road to the right. Talk to Dragomir (Q) at
the camp just up the road. Loot the camp. (Note: you now have enough skins
to finalize Bosper’s quest!) Go back towards the Tavern, past the Statue of
Innos, and then continue down the path (“to monastery”) until reaching a
small temple (with Isgaroth) to your left. Get the old stone tablet. Now
backtrack to the Tavern, and then go down towards the Khorinis city gate.
Talk with Erol by tavern, and give him your 3 stone tablets. (Note: don’t
get his STR bonus yet!) You get more XPs this way than by returning them to
Vatras, and he now has good wares to offer later on.

Erol’s amulet – a choice to make
You can buy for 1000 gp an amulet of +10 STR from Erol, or wait to get it
for free from the Thieves’ later on. If you sell most of our stuff (not the
King’s sorrel) at the Tavern, you should have over 1000 gp. You can always
buy back your herbs and things later. Erol will walk to his cabin/outpost
down by the lake as you sell your loot. Then run back down the hill to the
cabin and buy an excellent amulet of STR +10 from him! A milestone indeed!

Khorinis mid town
Return to town and get healed by Vatras. Talk to Zuris (in the Marketplace)
about potions and herbs.

Around Khorinis – Orc’s weapon
Go slightly to the left of the city gate, to the end of the ditch and get
the Dragonroot herb, as well as one of each herb found on Constantino’s
list. Following the wall and just around the corner is a cave. Kill the rat
in the cave, and grab the Orc weapon on the ground (you don’t need to clear
the cave).

Khorinis mid town – train 2H
Talk to Constantino (f. herbs), Harad (f. give weapon, f. get approval), and
Canthar (Q). Talk to Sarah in the Marketplace (plant letter, buy +20 HP
ring for only 200 gold and equip it!). TRAIN 2H to 34% (first to 29%, then
5 more to 34%; save the other LPs till later) with Wulfgar. Talk to Andre
and fink on Sarah. Finalize with Canthar.

Khorinis harbour - brawling
Go down to the harbour pub, and fight Moe. Go into the Pub and talk to
Khardif about work, then Nagur (Q). I recommend doing Nagur’s quest ASAP,
since you must wait 24hrs for him to finalize it once you give him the
package. Talk to Alrik (Q) in the pub or behind the warehouse building (just
below the Barracks).

Khorinis mid town
Now talk with Baltram (Q), who is either in the Marketplace, near Abuyin’s
or in the hotel. Leave town through the east gate (other quests could be
done, but we want to get the package from Akil returned to Nagur ASAP).

Path to Akil’s Farm – big brawl
Talk to Mike, who is standing just outside the east city gate, and tell him
about the Mercenaries on Akil’s farm. He will clear the path up to the
farm, giving you the XPs. Get the King’s Sorrel near the stump when the
road takes a left turn. Watch the battle at Akil’s or try to get the last
hit in for easy XPs. No matter what, grab Engardo’s Rough 2-Hander sword
from the ground before anyone else picks it up – that is your next weapon.
Now talk to Akil (f., get package, missing people), Randolph (Q – drinking
game) and Mike (f.). Now run up to the Tavern and talk to Rukhar (Q).

Erol - a choice to make
If you haven’t done so already, I recommend that you sell nearly everything
with Orlan so you have 1000 gp to buy the STR amulet from Erol, who is now
located at the cabin/outpost just down the road. Buying the amulet now
saves you from having to wait to get one from the Thieves. But it’s your
choice.

It’s likely time to Pray day3 for 2 HPs. At any rate, return to Randolph
(Q). The drinking game will conclude at midnight tomorrow.

Next, follow the path going down from Akil’s Farm (west) and keep to the
left near the rock cliff. Go slightly forward into the forest, and there
will be a bandit cave. Kill the bandits, the get the fish from the chest in
the cave. Click on the fish in your inventory, and read the stinking note by
clicking on it. Now return back to the East gate.

Khorinis harbour – delivery done
Firstly, give the package from Akil’s to Nagur in the Harbour pub (should be
able to do this by 03:00 day3). I recommend doing this task ASAP because
you have to wait about 24 hrs before he pays you for the shipment.

Khorinis mid town – fight Valentino
Now is probably a good time to join a merchant, and I recommend Bosper (Q,
LEARN SKIN ANIMALS, f., get approval) since you will get much money for
selling skins to him. You are forced to learn how to skin animals, though.

Before 3:30 (am), visit Ignaz the alchemist. He is located down the hill
behind Matteo’s store. Get Ignaz’s quest and he gives you an oblivion spell
scroll. Before 4:10, stand by the barrel near the back corner of Bosper’s
shop. This is where you will beat-up the hated Valentino. He leaves
Coragon’s pub at 4:00, so be ready. Also select the oblivion spell in you
inventory and right click on it (it’s now “number 4”). Beat Valentino (no
one should notice if you are in the correct spot behind Bosper’s), loot his
body, then press the “4” key, then use the spell on Valentino just after he
stands up (by pressing the “focus” key (shift) and the action key “up
arrow”). Check that no one saw you by going out, then back in through the
city gates. If all is OK, they will not say “..thieves like you..” when you
approach. Now go tell Regis (he’s in the pub) that you beat up Valentino,
and then talk with Coragon (f.). Also finalize the quest with Ignaz. And,
if the time is between 5:00 and approx. 6:30, go to the barracks and get a
1H bonus from Wulfgar.

Talk to then Jora (Q), then Rengaru, who are at the marketplace, or in the
hotel sleeping. Chase Rengaru around the Barracks, and let him off the hook
by saying “..get lost..” in the end. (Note: I recommend being on the good
side of the Thieves so that the thieves don’t try to kill you when you
eventually meet them, which is a major bonus because they are very good
fighters. To do that, don’t turn-in Halvor, Canthar, Rengaru or Nagur to
Andre at the Barracks.) Go back to Jora (f., get Alrik’s sword for free).
Also talk to Hakon (f., missing).

Khorinis – many quests
There are a lot of small tasks that now need completing, which could help
you kill time while you are waiting to meet the Thieves:
-Talk to Alwin (Q), beat-up the hammering guy Fellan (best to do before
08:00), talk to him, and then talk to Alwin (f.). Note: if others see you
do that, beat them up too. Then pay the small fine at Andre in the
Barracks, and all is well again!
-Go near Lehmar and the smoker Meldor, and fight them by letting them chase
you towards Alwin’s sheep pen. Run quickly around the sheep pen fence, and
focus on them as they approach, then start swinging. It’s a tough fight,
but you can do it. Loot Lehmar’s body and read his ledger (the book). Talk
to Thorben about Lehmar’s ledger. Buy it back from him. Now, go through
the “tunnel” and go straight into the pub and talk to Coragon about the
ledger, and get his quest. From him, you get his special beer – drink it
now for extra HPs! Buy back the ledger, go to the hotel, and give it to
Hanna. She gives you a bag. Open it, and there’s a “small key” in it (to
be used later).
-Talk to Jack (Q), Lares (Quest about relief, get ring), Garvell (Q,
missing), Kardiff (missing), and then Bromor (missing).
-Talk to Halvor (Give him the fishy letter, cut him a deal, and get his free
fish). You’ve now completed the 3 quests that will allow you to be on the
Thieves good side, which gets you more XPs than by not being on their side
(I think).
-Talk to Martin (Q) and Farim (at the dockside down towards the ship).
-Jump into the water at the harbour at swim up the coast to the “first
beach.” Meet Skip (Q), and then go back to Baltram in the Marketplace (or
hotel).
-Fight Alrik (and even his 3 buddies) between 12:00 and 17:00. Then return
his sword.
-Talk to Vatras (f., missing).
-Talk to Rangar and get info from him by giving him 3 pints of beer. Then
talk to Garvell and tell him the news.
-Now return to Skip, and finally back to Baltram (f.) That sure wastes a
lot of time!
-With your aquamarine ring on, talk to Baltram (Q - Lares relief).
-You might be able to sneak Marie’s golden plate now (you don’t need the
sneak skill to get it). It’s in a chest in the barracks near the fireplace.
-Pay any fines with Andre before doing the next quest or leaving the city
gates.
-Go hunting with Bartok, who normally stands near Abuyin’s tobacco pipes or
near the marketplace. You can optimize the hunting trip by drawing-in the
snappers (by the city wall in the “corner”) toward Bartok at the start of
the hunt, and you can beat him up as he is fighting the Orc in the last
battle (300 XPs!). Just start hitting him as soon as he stops to fight the
Orc. You can also clear-out the rest of that area of forest.
-Go back to Cavalorn (f.). Go back to the cave near the pond by Xardas’
tower and go all the way down into the valley and meet Lester. Clear the
area.
-On your way back consider beating-up the four farmers at Lobart’s farm.
-Lastly in the harbour, go to the warehouse (the last building on the
waterfront just before the ramp to the Barracks), beat up the guard, take
his key, and then loot the chests (package for Cipher). It’s a tough fight,
but you can do it if you start from on the top of the boxes, and swing like
mad!
-Make honey tobacco (at Constantino’s alchemist bench together with a flask)
and sell it to Abuyin. Also make a dark mushroom and a swampweed tobacco.

Khorinis harbour - admission into the Thieves guild
I recommend meeting the thieves later in the game, since I recommended
buying the +10 STR amulet from Erol. Thus, you don’t really need to visit
the thieves now. What you should do is finalize the quest with Nagur, talk
to Kardiff, and then meet Attile (for 300 XPs) who gives you the key to the
Thieves’ guild. Meet Atille behind Halvor’s fish shop and beat him with no
consequence. If you really want to go to the thieves, see the tips on the
third last page of this guide.

Preparing to leave Khorinis
Many quests are now done, and it’s nearly time to leave the city for a
while:
-Sell your loot in town. You could easily have 3000 - 3500 gp now.
-Buy apples if you haven’t already, from Regis and Coragon.
-Very important: buy an Elixir of Speed from Ignaz (for later use).

Akil’s Farm – bickering boys
Leave town by the East gate by the marketplace. The time should be around
day4 06:00 and 6-1/2 hours of real-time have passed. Go to Akils’ farm and
talk to Egill and Ehnem (Q). Try to get the last blow in for some easy XPs.
You can beat them and Akil with no consequence.

Near the Tavern
Buy the Light 2-Hander from Orlan at the Tavern (for later use) but don’t
talk to Greg yet! If the drinking game is over, make sure that Randolph (f.)
does not go on a rampage and clear the Blood flies just to the south of the
Tavern. Next, run to the cabin by the lake. Buy the Elixer of Life for 1500
gp from Erol (f.).

Onar’s Farm – finalizing quests and training STR
Give the weed tobacco to Dar. Give the package to Cipher (f.) for 300 XPs.
Return the golden plate to Maria (up the left ramp in the house) for 200
XPs, if you stole it from the Militia in Khorinis. Buy the 2 apples from
Elena. Talk to Cord (Q, f.)

Now you likely are ready to train STR with Torlof. TRAIN STR to 34 (first
to 29, then to 34) giving you a total of 52 STR with the belt, ring and
amulet on. From now on, all your learning points will go towards STR until
reaching a base level of at least 60 (I recommend 66), at which time you
don’t need to train STR anymore, and can begin eating and drinking STR
enhancing things, as well as praying for STR once a day. You will be at
base 63 STR at level 11 (seems so far away!). Just come back to Torlof for
training whenever you have LPs. Needless to say, don’t join a Faction until
you’ve reached your STR target level because Torlof only trains Merceneries
and non-faction members. Switch over to the Rough 2-Hander (stats are
60/70/130) as soon as you reach STR of 70 (base STR of 52), then the Light
2-Hander at 75 (75/75/110), and finally the Paladin’s 2-Hander at 80
(80/80/110). These are my weapons of choice because of the good reach. And
they do the job quite well! (Note: if you’d rather use 1-Handers – and I
don’t since they are less fun – you only actually need to train your STR to
34, since the bonuses in Ch2 will eventually give you 134+ STR, and 130 is
enough for the best 1H weapon, the Orc Slayer.) You want to time your game
so that you have the Light 2-Hander just when STR reaches 75 (it’s located
in a cave at the NE part of the map, or can be bought at the Tavern, which
you likely have done already), and then the Paladin’s 2-Hander at STR of 80
(located in a cave just South of the Tavern, by a graveyard).

Onar’s Farm – fighting the Merc’s
Now it’s time to get sneaky. The way to easily beat-up the Merc’s for XPs is
to whack one of them, then let them chase you to the burnt-out building just
north of the camp. Then you jump over the lower wall of building 1, turn
quickly, and then swing wildly at them when they are in focus (like I
described above with Dar). This trick should allow you to get to level 11 on
day 4, and thus you can pray for STR already on day 4, too! If you skip this
sneaky way of beating the Mercs, you will have to get the approximately 8000
XPs from somewhere else, which will take at least 1-1/4 hrs of real time.

Other things to do at the Merc’s include:
-Beat-up Bullco, then talk to Thekla (Q) and get a stew (save it for later).
-Complete Thekla’s quest by visiting Sagitta (Q) when you need healing. If
you need healing, clear the Blood flies and Wolves from behind Sekob’s farm
(start by the campfire), clearing a route straight back and then slightly to
the right to Sagitta’s cave. Watch out for the nearly impossible Wargs.
Her chest combo’s are R: RLLR, L: LLRR. Note: I’ll give chest combo’s in
case you did decide to learn pick-locks already.
-Return the package to Thelka (300 XPs) and get another stew.
-Talk to Pepe (f. Bullco quest).
-Talk to Lee about the Circle of Water, then annoy Cord before fighting him
by asking him about the Ring of Water, then about his weapon and armour.
-Buy the Heavy 2-Hander sword from Khaled before fighting him (he loses his
inventory; you will use the sword later on).
-Return Rod’s sword (f.) when you’re able to use the Rough 2-Hander.
-On the path just before Onar’s is a mercenary (Fester). Just south of him
is a rock outcrop with a small cave with 3 Field raiders. Kill the Field
raiders, then talk to Fester (Q). Accept his hunting quest. Beat up Fester
after you reach the end of the cave together. Make sure you get the Elixer
of Dexterity from the cave (don’t use it yet, though!).
-Don’t forget Buster and his friend at the “outpost” cabin by the small lake
towards the Tavern. Try to get a tree between you and the Merc for
protection while fighting. Talk to Buster after fighting him (f.).
-When you have beat-up all the Merc’s, finalize Jarvis’s quest.

You can of course also mix-in other quests if you’re bored of beating-up the
Merc’s, which are described next.

Sekob’s Farm – the bully
Meet Bronko on the road (pay 5 gold), talk to Till who is sawing (Q, ask for
50 gold), beat-up Bronco, talk to him, and then talk to Till again (f.).

Behind Sekob’s Farm (just North of Onar’s Farm)
Clear around Sagitta’s cave, using her to heal. Fight the Bandits to the
right after leaving Sagitta’s cave. Chest combo’s are R: RRLRL, L: LRR.
Get the 2 letters (read them both!) and get Bromor’s golden bowl.

Tavern – meeting Greg again
Clear the creatures up to the Tavern and around the Tavern. Get the
Paladin’s 2-Hander from a cave just south of the Tavern, by a graveyard.
Talk to Greg and follow him down to the cave. Clear the cave, and dig the
“X.” Talk to Greg (f.), then swim out onto the island in the lake, and dig
the next “X.”

After training STR to over 60 at level 11
This is indeed a milestone! As soon as your STR is trained to over 60 (to
exactly 63 if you have followed my advice until now), you’re ready to start
praying each day for STR at a Statue of Innos. This should occur on day 4,
or day 5. Don’t worry if you haven’t rushed through the game like I did!
Eat the 2 Thekla’s stews, eat 25 apples if you have them for +1 STR, and get
Erol’s +1 STR tip. I also recommend using the next level (12) also for
training STR. Do so before your STR reaches 87, while 1 STR point still
costs only 3 LPs, since training cost increases when your level is 90.

^>From Onar’s Farm up to Bengar’s Farm
After training STR if possible, walk around the rock outcrop by Fester and
fight the new Field raiders. Pick-up the tablets and fight all the way to
the Lurkers near a very small pond. Keep left and go into a small clearing
with Scavengers. Fight the bandits and talk to Elvrich in the tent (Q, f.,
then tell him to go back to the city). The chest combo’s are: R: LLRRRL, L:
LRLRRL. Near the tent, by some trees, is an “X” which needs digging-up.

Go up the stairs to the “high pastures” where the Bengar’s Farm is located.
There is an “X” up here near the pond with a waterfall, and another behind
Bengar’s barn. Talk to Bengar (Q, f. missing) then fight the 2 Militia
(tough fight – try to use a tree for protection). Talk to Bengar (f.).
Exhaust all conversation topics and hopefully you can command him that
Balthasar is to use the pasture. The game never allows me to do so, however,
so I end up having to visit Bengar at a later time.

High pastures – snorting creature
You can now clear the area around Bengar’s. To the left of the small pond
is a “snorting creature” which is impossible to kill unless you lure it to
the large stump by the Statue of Innos, using the stump for protection.
After killing it, go west to the Gaan (f.) who is standing near the entrance
to the Pass. Get also the stone tablet on the barrel.

South of Onar’s Farm – trolls!
Leave Bengar’s. Take the stairs and keep to the right. Go through the
crevasse and meet Grom (Q - give him a ham, milk, and bread) south of Onar’s
Farm. Grom’s chest combos are LRRL and LRLRL. Kill the 2 Trolls (using the
trick mentioned on the next page) and get the King’s sorrel and tablet.
Also get the Dragonroot on the stump near Grom. Beat him up for 300 XPs.

Behind Onar’s Farm – goblin cave
Go up the hill from Grom and keep right. Clear the cave full of Goblins.
The front chest combo is LRRLLL, and in the rear: R: LRRLL, L: RLRRLR.

Onar’s farm – don’t join yet
Speak with Torlof (f.). At this point you are ready to join the Mercenaries
with Lee, but I recommend completing much, much more of the game before
joining a faction, and save you game just before doing so. This way you can
reload the save game and play the different factions.

Sekob’s/Bengar’s Farm – beating-up farmers
You might have noticed that it’s possible to beat-up Sekob’s and Bengar’s
farmers with no consequence. The advantage is you with get at least 2000
XPs and about 9 apples. The trick is to hit them once, let them “settle
down”, then repeat until they fall. You should now be able to eat 25 more
apples (second time), for +1 STR.

Finalize Greg (f.) at the crossroads. If necessary, talk to Balthasar once
more. Talk again to Bengar, and then tell Balthasar he may go to Bengar’s
pastures (f.).


2.2 Exploring the country side
------------------------------
An incredible number of quests are now finished and you are ready to face
the wilderness with your decent weapon and decent amount of HPs! The next
goal is to learn how to brew Elixirs of strength (need 21 LPs). We will
also collect tablets, King’s sorrels and Dragonroots, which I may or may not
explicitly mention, so keep a look out. Also, don’t forget to Pray for
strength each day.

^>From Onar’s/Sekob’s to the Black Troll/Grimbald
Go north from the farm areas. When looking at Sagitta’s cave, go towards
left and veer upwards to the road. Turn right, and clear the road to the
top of the hill. Get the Dragonroot on the rock at the top of the hill in
the gravel area. Continue along the road (avoid the pyramid/ruins area –
we’ll be back!) until you see a lake. Turn right and get the tablet in the
grass/tree area. Continue through a rock arch. Turn right and clear the
cave. At the end of the cave is a King’s sorrel. After that, walk up the
incline. Get the weapon embedded on the bridge post. Cross the bridge and
carefully kill the Snappers (while standing on the bridge). Keep right and
get the Goblin berry and tablets. Get the Aloe plant that looks like a
Dragonroot, just before the Black troll. Kill the Black troll. Here’s the
trick: notice there is so much space between his body and arm that you can
fit through. Run towards him and go to his backside while his arms are
raised. Take some whacks as he’s turning. Just before he’s finished
turning, run between his arm and body, go behind his back and take some more
whacks while he turns again. You can usually get 3 hits in before you need
to run around him. Eventually he will fall for 1000 XPs!

^>From Grimbald to the Sun Circle
Continue along to Grimbald, who is grateful the troll is dead. Continue
straight along a path that eventually slopes downward into a thickly
forested area with a stone circle, the Sun Circle. There lies Dragomir’s
crossbow. Just north of the circle is a life tablet. Now backtrack to
Grimbald.

Near Grimbald
Turn right and go down the slope. Slightly further is a cave that starts
with a rat. Go back towards the pyramid/ruins.

Choice to make
You should be at or near level 14 now, with 20 LPs to learn to brew the
Elixir of Strength potion, and 1 LP to learn how to make potions. If you
have the LPs, continue with this guide. If you need more XPs, I suggest to
do the following now:
-Clear the cave behind the big Pyramid (not tough).
-Visit Dexter and kill the Bandits south of Onar’s farm (see tricks on how
to do it below).
-Finalize several quests in Khorinis (see also below for details).
-There is an island to the west of Khorinis, but the beasts are tough!

Pyramids
I don’t recommend fighting the creatures in this area yet, but there are
tablets at the tops of the pyramids.

Back to Sagitta
On your way back to Sagitta’s, go over the hill just across from the exit
path by the small pyramid. Go up the hill, turn right, continue, then turn
left and jump down the various levels. You will eventually be beside the
river. Collect the potions and stone tablet. Return to Sagitta (f., give
Aloe) and LEARN BREW POTIONS, the first level of healing potions for 1 LP.

Back to Khorinis
Return Dragomir’s X-bow (near the Tavern). Buy-back the Dragonroot/King’s
sorrel you might have sold earlier to Orlan at the Tavern. Consider buying a
+30hp ring from Isgaroth (near Monastery) for 1300 gp. Now you should be
nearing level 14, and are thus nearly ready to learn how to make STR
potions! You now need to collect the last 3 Dragonroots and eventually have
a total of 9 King’s sorrels. You need an Elixir of Speed from Ignaz (or
sneak one from the bottom level of the ship) to do this.

Khorinis City – finalizing quests and raiding the ship
Buy any Dragonroots/King’s sorrels you might have sold to Matteo, and the
ones given to Constantino. Now you can learn the Elixir of Strength from
Constantino! Make and drink 6 of them! Finalize quests by talking to
Vatras, Thorben, Bromor, and Martin. Now I recommend you sneak onto the
Paladin’s ship by climbing the crane, and jumping down. Try to land on the
side (rail) of the ship to save HPs. Then run into the ships lower area,
sneak the Elixir of Strength and Speed, sneak the Molerat grease, and run
out of there ASAP! You might need to use the speed potion, but it shouldn’t
be necessary. Ignaz also sells one Elixir of Speed. Talk to Vatras (f.).

Sneaking the last 3 Dragonroots
You need an Elixir of Speed for this. Go to Akil’s farm, and carefully
follow the path (veer right) to the stone circle (get the 2 King’s sorrels –
one at the circle, one at the base of a nearby tree - and the stone tablet
on the ground, and kill the 2 Goblins). Grab the Dragonroot from a tree
bottom (just down the road from the circle near the rock outcrop). Nearby is
a small cave with a locked gate. Use the Molerat grease on the winch (400
XPs!).

Next, drink the Speed potion, then run across the North part of the map and
into the forest to quickly grab the Dragonroot on the tree at eye level
(between 2 rock outcrops). Creatures will chase you, so you need to know
exactly where to run to, otherwise you will be killed. Sneak the final
Dragonroot from the backside of the Lighthouse. (Now you have collected all
the Dragonroots, but they are not all in your inventory. Don’t forget that
Constantino has one, and that you may have sold one to a merchant earlier.)
Don’t attempt to fight the bandits yet, though. There is also a King’s
sorrel in the area, above the Shadowbeast’s cave near the Lighthouse. You
are still in “speed” mode, so run back to Akil’s farm, but watch out for any
Wargs following you!

Getting the Orcish Warsword
Walk down the path towards the bandit’s cave. Just down the path (veer
left), to the north, is an Orc Elite with an Orcish Warsword, which I
recommend getting. To kill the Orc, let him chase you, run around behind a
large tree stump, and then bring him down since he can’t get around the
large stump! Now go back to Khorinis, make the final 3 Elixirs of Strength,
and use the Orcish Warsword (stats 100/120/140!) after perhaps 11 hrs of
real-time, with 122 STR! This is indeed a milestone!

Khorinis City
Visit Fernando (f.) in jail at the barracks.

Thieves Guild - optional
You could now go to the Thieves Guild if you want to. The only thing to do
there right now is: kill the rats near the entrance and get a quest from
Cassia.

Harbour blitz
I now recommend beating-up everyone in the harbour. You don’t get penalized,
but you will get at least 4000 easy XPs, and at least 16 apples! Afterwards,
you might have 25 more apples for your third +1 STR bonus. If you need a
couple more apples, just beat-up some upper town people, and pay the penalty
at Andre. Do not take the swampweed away from the guy in front of the
Brothel! Lastly, beat-up Peck (top floor of the Brothel), take his key to
the tower near Thorben/Gritta, and release Joe. Pay your fine with Andre.

Lighthouse bandits
Don’t forget to pray for STR each day. Now walk back to the lighthouse, and
attempt to beat-up the bandits (very tough!). Running inside to the stairs
might help. Leave the lighthouse and walk straight up the road until you
meet Niclas. You can beat him up. There’s also a King’s sorrel at the top of
the hill. Return to Khorinis and talk to Jack in the harbour (f.).


The next goal is to learn Ancient Language levels 1-2, and then start
Chapter 2 immediately so that you can get the Elixir of STR from Zuris,
thereby allowing your STR to reach 135, which enables the use of the Heavy
2-Hander! I suggest next:
-Clear the small cave just north of town (where you got the Orc weapon).
-Get the STR I tablet from the cave in the valley just west of Khorinis.
Kill the Wargs in the valley by using a stump or fallen tree as protection.
-Kill the Orc in the cave near the east city gate. Use the teleport stone.
-Fight the bandits on the bridge near the Tavern (chest combo RLLRRRL).
-Clear the ledge that is through the trees near those bandits. There is
also a small cave with a chest (combo RLLRRL).
-Consider buying the +30 HP ring from Isgaroth by the Monastery.
-Beat-up Dragomir.

South of Onar’s Farm
If you do not have 15 LPs, visit the Bandits south of Onar’s farm to get
more XPs. See section below.

The Tavern teleporter
When you have or nearly have 15 LPs to Learn the Ancient Language (there are
about 2500 XPs around the pyramid), talk to Orlan in the Tavern about the
teleport stones (wear the aquamarine ring). Then use the teleport stone
which is in a small cave just south of the Tavern.

Welcome to the Water Mages! Now learn Ancient Language levels 1-2 from
Myxir! Talk to Saturas (Q) and Riordian (f.). Collect the tablets in this
area. The cave near the pyramid also has a Life I tablet. You should now
have 7 Life I, 3 Life II, and 2 STR I tablets to read now. I had 439 HP at
level 16 at this point, including the +30 ring from Isgaroth!

Now get the STR II tablet behind Onar’s (guarded by a skeleton near a rock),
which should raise STR to 132!


2.3 Joining a Faction
---------------------
Now you are ready to join a faction, if you want to! Save the game before
doing so. I usually choose the Militia, but this time I will try the
Mercenaries. You will be kicking butt no matter which faction you choose!

To join the Mercenaries, talk to Lee, then Onar, then Maria, then Onar
again, and finally Lee again. Next talk to Raoul (Q – give Black Troll
hide) for 500 XPs. Beat him to get the hide back. Now go back to Khorinis.

If you want to join the Militia, go to Khorinis and talk with Andre at the
barracks. Do a few basic quests (one at the Brothel, one at Lobart’s), and
then report back to him.

Khorinis City – starting Chapter 2
After joining, go talk to Lord Hagen in the Upper town and give him the
letter. While up there, take the apple from the first house, and give your
homemade mushroom tobacco to the Gardener.

The next goals are to get the STR elixir from Zuris, and the +5 percent
sword skill book from Lutero in the Upper town. These guys are accessible
only from 08:00 til about 20:00, so you might need to sleep to let time
pass. To do after instigating Ch2:
-Talk to Lord Hagen about the Valley of Mines.
-Tell the news to Garvell.
-Buy oblivion spells from Ignaz (you could do this later).
-Talk to Vatras (Q, f.).
-Buy-back the hide of a Black troll if you sold it to Bosper and haven’t
done the quest with Raoul.
-Get a prophecy from Abuyin.
-Get the STR potion from Zuris. Buy also the sleep spell, some potions, red
drops pepper (for a quest much later in Ch2), and the Stars book (read it)
also for a Ch3 quest.
-You can now use the Heavy 2-hander sword (stats 135/135/130)! This is
indeed a milestone! I used about 15 hours real-time to this point. The
rest of this guide is not as detailed since you are now able to really
dominate.
-Buy the oblivion spells, the sleep spells, and the Double Blocks book from
Lutero (Q) in the upper town. Read the book now for +5 percent 2H skill!
(Note: you could save this until later, but I prefer to use the extra skill
percentage NOW, rather than waiting many real-time hours.)

Getting XPs to be able to learn the Ancient Language level 3
The next goals are to learn the Ancient Language level 3, followed by
learning to picklocks (or vice versa, but picklocks skill is not needed
until going to Jharkendar). The suggested next steps are:
-Clear the creatures on the ledge area near Cavalorn (back up near Xardas).
-Clear the Northeast cliff area to the east of the Lighthouse.
-Visit the Water Mages and learn the language level 3 from Myxir, allowing
you to read the Life III tablets!
-Clear around the pyramids if not already done.
-Buy the Sorrel from Sagitta. Buy also potions.
-Activate the stone circle by Sekob’s farm by pressing the 3 buttons.
-For Militia/Paladins: Give the Troll hide to Raoul for 500 XPs. Beat him
up and take-back the hide.
-For Mercenaries: Talk to Torlof (Q), beat-up Sekob, return to Torlof (f.)
and buy a better Merc armour from Lee for 500 gp.
-Clear out behind Onar’s farm, including the cave of Goblins if not already
done.

The Bandits and Dexter
It’s time to visit the Bandits (on the cliff above Grom), otherwise you
can’t join the Water Mages. Talk to Dexter (f.) but don’t fight him. To
get the most XPs possible by killing the bandits, I recommend climbing to
the roof of the cabin (near the entrance to the bandits), then draw a bow or
X-bow and point it at a bandit. This should get them mad, and eventually
they will try to kill you. Also, Greg will appear. Fortunately, they
aren’t all able to climb to the roof at once, and Greg also has trouble
killing them, so you can end-up getting 2100 XPs here. Get the letter from
Dexter and read it. VERY IMPORTANT BUG REPORT: When the bandits are all
killed, I have found that my gold sometimes disappears, and I believe it is
Greg that accidentally takes it. Therefore, let him try to pick-up gold and
weapons from dead Bandits BEFORE talking to him again (f.). Save often here
and keep an eye on your gold. Lastly, clear the nearby small cave system,
but avoid the skeleton’s cave for now!

On the way back to Khorinis, talk to Isgaroth (Q) by the Monastery. Buy the
sleep spells.

Khorinis City – finishing-off the Thieves Guild
You should have enough LPs to LEARN PICKLOCKS from Thorben (10 LP, 200 gp).
Optionally, but recommended, go to the Thieves Guild once you have learned
Picklocks. Go to the first room in the sewers of the Thieves Guild. Open the
chest (combo RRLLR) which has Coragon’s silver and Bosper’s bow. If you
haven’t met Cassia and gotten her quest, do so now. Now is also a good time
to kill Jesper, but don’t kill Ramirez. There is a lot of loot in the
Thieves’ chests, also.

I recommend doing Cassia’s quest sneakily: just go to Constantino’s, open
the chest (combo LRRLR), beat him if he bothers you (but do NOT take his
inventory so that his inventory is restored when Ch3 starts), and take the
ring. Return it to Cassia. She does have another quest for you (Gold
chalices) but I think that quest takes too much effort for a mere 600 XPs. I
recommend beating Cassia now, for 500 XPs. Don’t touch Ramirez, though,
since you can give him a Sextant later in Ch2 for some XPs.

Return the bow and silver (drink Coragon’s special brew for +3 HPs!). Pay
your 50 gp fine at Andre.

Optionally, clear the island to the West of the harbour (while there, get
the Statue of Innos and return it to Edda, who is behind Ignaz’s store).
The combo of the Island chests is RLLRRRL. You could also visit the third
beach up the coast, which has a chest RLLRRLLLRRR. You can also finalize
with Skip for 100 XPs.

Joining the Ring of Water
To join the Ring of Water, you must talk to Vatras and finalize the missing
people quest (he gives a Ring of Water). As said above, to do that you must
have read the letter Dexter the bandit has. Also finalize Vatras’ Isgaroth
quest - choose the Sorrel as the reward!

Next, talk to Lares (f., talk about Mages, return his ring). Lares tells you
about a meeting in the Tavern, so go there and then talk with Orlan (f.) and
attend the meeting. Talk to Lares (f.) once everyone has gathered. You are
rewarded with slightly better armour (50/50 protection). Now you can decide
to either continue the Mages quests, or take a side trip to the Valley of
Mines. Keep in mind that crossing to the add-on world Jharkendar takes
minimum 36 hours and you start in Jharkendar at noon, so to optimise that
you want to cross over just before midnight. Also, crossing to the Valley of
Mines seems to reset the clock back to midnight (0:00). At either rate, I
recommend going to the Valley of Mines:

-Go to the Castle in Valley of Mines to buy the +10 STR belt from Sengrath,
and Sleep scrolls. Take the “short-cut” path (through the tunnels) rather
than fighting the Orcs (very difficult, will do later!). The first chest
combo is LRRL; the second is RLRL. The third chest (by the bridge in
Valley) has combo RLR. Get the Rune stone near the two Field raiders.
-Once at the Valley of Mines, walk down the path and talk with Jergan (Q).
You can beat him up for 500 XPs.
-Run to the castle! Fighting the very tough Orcs now is not recommended!
-Buy the +10 STR belt from Sengrath.
-Talk with Milten (Q) and get the Rune stone from upstairs.
-In the castle, talk to Garond (Q, pay 1000 gp). Get the map from his chest,
combo RLLLLRL. In the rooms above Garond, get the key on the table in the
first room up the left ramp. Then use the key on the third door down the
hall. Get the Bloodfly Venom scroll and read it (necessary for later in
Ch2).
-Talk to the prison guard Gerald and free Gorn.
-Buy the Militia armour from Engor for 2500 gp, if you joined the Militia.
He’s in the other building across from Garond.
-Optionally, beat-up the Men-at-arms on the upper levels of the castle
walls.
-In the Valley of Mines, get also the easy-to-access Life I tablet, and try
to get the Life II (tough – surrounded by Orcs! – just run!).
-Talk to Oric (f.) who comes downstairs at 8:00.
-Train 2H skill if you level-up.

I recommend minimizing the fighting and time spent in Valley of Mines for
now (leave at 11:00 at the very latest), although it’s tempting, and instead
go get beefed-up some more in Jharkendar. Also, Orc’s are very tough and
will waste your time with re-loading.

Back at Khorinis:
Allow about 14 hrs for the following steps, preparing for Jharkendar. You
can’t cross to Jharkendar without first getting a letter from Vatras.
-You could get the Life III tablet from the cave near the Bandits camp south
of Onar’s farm. But those Skeletons are tough fighters! A trick is to click
the door open, then press “1” (your sword) about 0.5 or 1 second later. This
cracks the door open just a bit, but enough to fight!
-Go to Khorinis city and talk with Vatras (f. – he gives a letter).
-Go talk with Lares (Harbour) and go to the Water Mages.
-On your way to the Mages, you could try to kill the 2 Shadowbeasts that are
in a cave near the small river.
-The combo of the large pyramid is RLLRRRL. The 1H Orc Slayer is here. The
small pyramid chest combo is LRLRLR.
-With your Ring of Water on, talk to Saturas (need letter from Vatras).
-Talk to Nefarius (Q) and get the key from Merdarion.
-Get the amulet pieces from the stone circles, so the Water mages can make
the key to the Add-on world. You should already have 2 amulet pieces; the
last one is at the stone circle back at Lobart’s farm.
-Teleport back to Khorinis. The chest near the teleporter is LRRLRRL.
-Go to the stone circle back at Lobart’s farm. Talk to Cavalorn, press the
3 buttons, talk to Cavalorn again, and then go to Lord Hagen.
-Talk to Cavalorn again (f.), who is now sitting near Vatras.
-Return to Nefarius at the Mages. The ring making ceremony should now start
(takes about 1 hour altogether including walking time).
-Talk to Merdarion (f.).
-Talk to Nefarius when the Mages are gathered and waiting to make the ring.
-Get the ring from Saturas, return to the portal, and open it if you dare!
Place the key in a small slot (click on it) just on the left side of the
portal door.


2.4 Jharkendar, the Add-on world
--------------------------------
Go to Jharkendar and focus on getting the STR tablets ASAP. Your goal is 145
STR. Fight the creatures, which are relatively easy since you now have the
Heavy 2-Hander. I’m not writing much detail about the Jharkendar quests
since they seemed pretty straight forward, and your character is very
beefed-up so nothing will get in your way! Also, not all quests are noted
here, either, but the vast majority are.

-You start by talking to Saturas (4x Q). Talk then to Nefarius (Q) and
return to Saturas (f., Q).
-Make sure you are wearing the +3 STR ring, and not the Ring of Water!
-Buy a map and potions from Chronos.
-Get the Elixir of life potion by digging in a cave located in the swamp
(near the stairs) to the east of the pyramid/temple.
-Lance’s body is in the swamp near that cave. It’s tempting to clear the
swamp, but don’t yet!
-William’s body is in a broken hut back towards the pyramid.
-Lance and William each have an apple on them.
-Talk to Saturas (f.).
-Talk to Merdarion (Q - focus stones). Position the first focus stone on the
pedestal inside the temple, and then return to Merdarion (f., get new
stone).
-Meet Alligator Jack to the west of the temple (Q). While doing the quest,
take a detour to the southwest down the canyon. In a large “cave” is a
Troll and near him is a chest with a STR I tablet (combo RRLL).
-If you dare, get the Life III tablet from the chest (combo LLRRLR) in a
cave with two Skeletons. It’s just south of the Troll.
-You could talk to Eremit the hermit at the small cabin nearby (Q, f.).
Beat him for extra XPs.
-While in the area, place the focus stone on the canyon pedestal, then talk
to Merdarion, then Saturas (Q), and then Riordian.
-Don’t forget to Pray for STR and train 2H skill with Rod at the Merc’s.
-Run back to find Alligator Jack waiting for you, hopefully just down the
path from where you left him. Worst case is that he continues down the path
to the Pirates, turns right, and is standing by a small pond.
-On the way to the Pirates, talk to Malcom (don’t’ beat him up).
-Eventually you will end your quest with Alligator Jack, which allows you to
talk to Henry at the entrance to the Pirates (Q).
-Fight the bandits at the tower (they have one apple on them), and then talk
to Henry again (f.) and pay to enter the camp.
-Optional, but recommended: beat-up Henry and take his Scimitar/Cutlass
(145/145/130). He never seems to want to train my 2H skill, even after
getting Pirates armour, so you may as well beat him now. Once you can use
this weapon, you are already basically unstoppable!
-Just down the valley from the pond, on the right side, is a cave with an X.
Here you can dig-up Francis’ book to return to him once in the camp.

Welcome to the Pirates camp! There are several small quests to do:
-Talk to Skip about Greg (Q, f.).
-Give a bottle of Grog to the pirate by the fire.
-Talk to Garett about Greg (Q).
-Talk to Morgan (f., Q).
-Clear the creatures from the North beach if you got the quest from Morgan.
-Talk to Samual in the small cave and buy Grog so that you have 20 bottles.
-Finalize with Morgan. Give the grog to Skip (f.).
-Go to Francis sitting by the raised hut and give him his book for the key
to Greg’s hut. Or beat-up Francis, and take the key by force for 300 XPs!
-Loot Greg’s hut (combo LRRLLL). Meet the angry, tough-guy Greg (receive
Pirate’s armour (55/55), Q).
-Hunt the Razors. Ask Brandon, Skip, Matt, and another pirate by the hut to
join you. Note: the razors do re-generate for this quest, so you could
clear the valley first by yourself.
-The temple at the end of the valley has a chest with STR III and Life III
tablets (combo RRLRLRL). Leave the rest of the temple for later, though,
before your party leaves you.
-Clear-out the Orc’s (chest LRRLLL) and then finish off the valley. The
last mine/cave has chest combo RLLRRL.
-Optionally, beat-up your party if you can (try doing so around the ramp
into the last mine).
-Dig up the nearby ‘X’ (cross the land bridge and go a little way into the
tunnel) and get a 2H tablet.
-Finish the temple at the end of the valley. Read the lecterns for XPs.
-Place the focus stone in the cave near the lake by the Pirates camp.
Teleport to Merdarion (get new stone). Talk to Riordian about the Orcs (f.).
-Teleport back, talk to Greg (f.) and get the Bandit armour from Bones!

Leave the camp and go to where you originally met Malcom. Climb up onto a
rock ledge, and you should see Owen sitting near a camp fire. Talk to him
(Q), jump down the hole at the back of his cave, and swim up to find
Malcom’s body with a 2H III stone tablet. Continue swimming out of there,
into a small lake. Climb up the rocks at the west edge of the lake and find
a small cave. Loot the bodies of Angus and Hank. Now run back up to Owen
(f.), and also to Morgan at the Pirate camp (f.). Talk to Bill (near the
camp fire) and get a quest. You could now also venture to the beach south
of the Pirate’s, but avoid the Fire Lizards! There is an X on the beach
with a compass to be returned to Garett (f.).

You are getting beefed-up now, so a couple general notes:
-Get the Dragonslicer 2H sword from Khorinis, just before getting your STR
to 160. It’s located in a cave between the Sun circle and Grimbald.
-Consider learning TAKE STINGER (1 LP) from Grimbald while you’re there. Do
not beat him up until later in Ch3.
-TRAIN your 2H skill up to 64 percent, then read the 2H stone tablets.
Eventually train your 2H up to 90 percent if you want, which is the maximum
for Ch2. I believe 90pct means that you will strike with maximum damage 9
out of 10 times. Not bad odds.
-Pray for STR each day still!

Preparing for the Bandit camp – swamp-time
I recommend minimizing the fighting in the swamp area, because you will be
stronger a bit later-on. You do need to now go to a temple/estate in the
south part of the swamp and get a green tablet from a chest. Get the King’s
Sorrel by the entrance to the estate. Now, put on your Bandit armour!

To the Bandit camp
It’s now time to wear the Bandit armour and go to the Bandits and do more
quests. Talk to Franco (Q)and then Ramon. Give the green tablet to Franco
(f., Q). Now go Northwest to Logan, and kill some Swampsharks. Talk to him
again (f.) You could now kill him for XPs! Return to Franco, and now you’re
forced to fight him! Finally talk to Ramon again. You’re in!

Firstly, buy the +5 STR Ring from Huno. Talk to the guy making stew for +1
STR. Make the Hammer snaps for the cook for +1 STR (go to the alchemist
Samual in the Pirate camp to make it for you). You should be able to use the
Dragonslicer now! It’s probably the best weapon in the game, and you can
finish the game with it.

Talk to Lucia, and buy apples from Fisk. Talk also to spaced-out Fortuno
(Q), read the recipe from his chest, and make him a Green novice (f.). He’s
still spaced-out, though, and Miguel can help you with that. He’s just
outside the camp. Make the potion for Fortuno, note that you must have first
read the Stinger scroll from the Castle in the Valley of Mines. Give
Fortuno all the swampweed you have for 10 XPs each.

The toughest quest at the Bandit’s is from Esteban. Talk to the following
to solve it: Esteban, Lennar, Senyan (fight him), Emilio (speak all
topics), Finn (assassination../Estaban wants..), Huno (../I want../First..),
Snaf, Fisk (upstairs from Snaf), Esteban (kill him), then Fisk (f.).

Next, go up the stairs to Thorus (Q), and then talk with Finn, Lennar and
Emilio (f.), and Thorus again (f.). You’re in! Place the focus stone.

Taking a break from the Bandit’s
You can return to the small cave by Logan and tell Tom that Esteban is now
dead. You can also finalize some quests by talking to Greg and Saturas.
Don’t forget to head back to Khorinis to Pray for STR. Do remember to change
your armour, though!

Another fun thing to do is to get easy XPs by selling your old coins to
Wasili at Onar’s farm. Do this in the evening or before 08:00 while he is
alone in the room. You can use the Sleep spell on him, beat him, and take
the coins back, and re-sell. You can also draw your weapon, let him chase
you outside away from other poeple, beat him up, take the coins, use the
Oblivion spell, take the coins back, and re-sell. You should have 18
Oblivion spell scrolls and 10 Sleep spells, which means obtaining several
levels with this trick!

Bandit’s mine
Talk with Scatty (Q) in the Bandit’s mine, and give him a beer (f.). Collect
the old coins down in the mine. Talk with Garaz (Q) about the Crawlers and
Bloodwyn. Clear the Crawlers, talk to Garaz (f.) then kill Bloodwyn and take
his head! Report back to Garaz (f.) and kill him for XPs.

Getting into Raven’s temple – Quarhodron quest
Now you can enter Raven’s temple and get some good armour from a chest. You
will also see a short video scene when you approach the locked doors. Report
the news to Saturas and Myxir (Q). He gives you a tricky quest (the Temple
Chambers), which is necessary to enter Raven’s temple. The location of
Quarhodron’s cave is to the west of where you originally met Alligator Jack.
Walk through the rock arch and take a left at the hair pin turn. Now walk
down the steep path around a couple of hair pin turns into the canyon, then
walk up a "ramp" into a kind of cave area or hollowed-out cliff/rock. (Note
that this cave area is before you reach the cabin.) In here is a Troll and
some Goblins. At the end of the cave area is a small temple and it is here
you summon Quarhodron. The answers to his questions are: Guardian,
warrior, priests, warrior, scholar, healers, and then "I don't know."

Talk to Myxir (f.) and also Saturas and Riordian (f.).

Raven’s temple – at last
There is a King’s Sorrel in the room with many Raven’s guard, in Raven’s
temple. Now, go to the locked door, click on it and it should open. You will
find a STR III tablet in a chest deeper in the temple.

Raven's temple challenges
In the starting area down the stairs, push three buttons in this order:
left-most, right-most, middle. A door should open.

In the second chamber, navigate the floor tiles/grid without falling down
the trapped floor. Enter through the right arch, go slightly forward, turn
left 90 degrees, walk as far as you can, turn right 90 degs, walk a little
ways forward, turn 90 degs right, walk as far as you can, turn 90 degs left,
and finally walk through the right exit arch.

In the third chamber, take the door on the right. This passage connects to
Raven's chamber. You will be able to destroy Raven with just 3 hits!

Free the slaves
While you’re at the upper Bandit area, do the Free the Slaves quest. Talk to
the guard in the mine (Q), and then go talk once more with Thorus. Go back
into the mine and down the tunnel to the slaves. Beat them for XPs. Talk to
the guard and then to the slave Patrick (f.). The slaves are free and will
run away! Now is a good time to kill all who is in the mine. It’s best done
by starting with Crimson.

Finishing-off Jharkendar
It’s not too critical what is done next. At this point I had 747 hp, 175
STR, 90pct 2H skill and level 31. You can now clear the map at your leisure,
and get the last 2 2H skill tablets. But I now recommend:

-Teleport back to Saturas and finalize several quests for 2700 XPs! Do not,
however, give him the claw of Beliar yet. Instead, first show it to Xardas
for 300 XPs, and then return it to Saturas for 2000 XPs.
-Talk to Riordian and finalize 2 times.
-Clear the southern canyons. At the end of the canyon is a temple with a 2H
II tablet in a chest. The right chest combo is LR, the left combo is LR.
-Jump across the canyon from up high where the Goblins were, landing on the
broken bridge. Over here is a 2H I tablet and 2 old coins. The locked chest
has combo RRLRRRLL. To get back is tricky. The only way I could get back is
by drinking a speed potion (there should be one over there), running to the
extreme edge of the broken bridge, and landing just barely on the other
side.
-After you jump back, there is a cave if you follow the ledge after the
broken bridge with chest combo LLLRRR. There is an apple here.
-Clear the swamp. Kill Juan in the cave in the far east.
-Talk to Huno (f.) at the Bandit’s. Kill all the guards in the upper area,
unless you want to pickpocket them later. Go into the kitchen area and kill
the chef. All the other bandit’s will come running, and provide you with
many XPs! Don’t kill Fisk, since he has 5 apples at the start of each
chapter.
-The only useful item in the chests (other than Fortuno’s chest) at the
bandits is a speed potion in a hut just before Fisk’s stand.
-Clear north of the Bandit’s. The first chest by the X has combo RLLR. In
the tunnel to the right is a chest with LRRLR. The 2 chests in the cave have
(right) RLRRLR, and (left) LLRRRL. The last chest has LRRLR.
-At the Pirates camp, talk to Bill (f.) about Juan, and talk to Greg (f.f.).
-Fight all Pirates for good XPs, unless you want to pickpocket them later!
-You should have 25 apples more to eat, by now.

And that’s it for Jharkendar! There are more creatures in Chapter 4.

Back to Khorinis
Don’t forget to switch your armour again. Talk with Vatras (f., f.) and
Saturas (f.). Finalize also with Andre, Garvell, and Lares (f., give ring
back). Give the Sextant to Ramirez at the Thieves Guild. Then beat him up!

You can finalize also with Akil (beat Telbor & Tomak), and Bengar. Use LPs
up to train STR even more, up to max 200 with Erol!!! But believe it or not,
future battles with Orc’s and Lizard Men will still be tough! Now you could
clear the entire Khorinis map now, but I recommend clearing the Valley of
Mines first. Go to the Pass by Bengar’s and clear those Orcs!

Back to the Valley of Mines
I could go on and on, but I have only a couple notes regarding the rest of
the game as this guide has definitely served its purpose.
-Go to Valley of Mines and do Garond’s quest. While there, kill as many or
as few Orcs as you want. If you don’t kill some Orcs now, there will be a
ridiculous number of them in Chapter 3!
-Instigate Ch3 by crossing back into Khorinis with the letter from Garond.
-Get the Dragonroot from Sagitta, the Sorrel from Constantino, and make a
strength potion!
-Talk to Bennet (Q), then Lord Hagen, then Cornelious (get his diary and
read it), and then Lord Hagen (f.) to free Bennet. You are now a Knight and
get great armour! If you are a Merc, go to Bennet at Onar’s farm and he will
give you great armour and make you a Dragon Hunter!
-Optional: When you’re ready, TRAIN DEX to 34, then eat the Goblin berries
and read the tablets. Eventually, including the DEX boosting amulet, belt
and rings, you will have 120 DEX, enough to pickpocket anyone.
-Optional: LEARN Pickpocketing. Pickpocket everyone during Ch4 and 5.
-For info, there are new creatures to be killed in Jharkendar in Ch4.

And that’s how I think you optimally ramp-up your character as fast as
possible! I hope this Quickstart guide has helped your game!


Good luck,

The Optimizer


::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Khorinis – harbour (getting into the Thieves guild)
Here are my old notes about meeting and joining the thieves guild. You can
actually skip all this if you decided to buy the +10 STR amulet from Erol.
You can learn sneaking from the Pirates, and lock picking from several
people including Thorben.

Once 24 hrs has passed since giving the package to Nagur, talk to him in the
pub (f.) and then talk to the bartender Kardiff. He tells you of someone
that wants to meet you behind Halvor’s fish store. Go there, meet Attila
(get key, and even fight him with no consequence or perhaps a 50 gp fine),
then tak a short swim to the Thieves hideout. It’s just to the right of the
ramp in the harbour area. Once there, click on the door to get in.

Take the first left and kill the rats. Follow the sewer around until you
meet Jesper. Follow him to Cassia (join thieves, get quest). LEARN
PICKLOCKS for 10 LPs from Ramirez and LEARN SNEAK for 5 LPs from Jesper.
Now kill Jesper (it’s a tough fight – run away, drink some potions, then
attack again) and take his key (rusty door key). Leave Cassia’s room, go
right, then right again and use the key on the wooden door. Inside is a
chest with some goodies, including a DEX potion (don’t drink until much
later!) and the awesome +10 STR amulet (wear it now!). The chest combo is
RRRLRRRLRLRLRRLLLRRL. The chest combo’s for the last room in the thieves
area are: back R: LLLR, back L: RRRLLR, front: LRRRLL. The combo for
Cassia’s chest is LRLLRR.

Now go back to the entrance of the thieves. The first room with the rats
has a chest with combo RRLLR and contains Bosper’s bow and Coragon’s silver
inside. Return Bosper’s bow. Steal Constantino’s ring (chest combo LRRLR).
Return Coragons silver and drink more of his special brew for extra HPs!

On your way back to the Thieves hideout, enter the house beside the pub on
the harbour front, sneak (change to “sneak mode” by pressing “X”) a map form
the chest (combo LLRRLR), and then return to Cassia (f., Q).


3.0 Most useful general tips
----------------------------
I think these are some of the most useful things to know about the game:
-Try to get a stump or tree between you and difficult enemies - enemies
sometimes have trouble getting around them.
-I believe damage done to enemies with swords is more or less = (weapon
damage)+(your STR)-(enemy’s armour rating), modified by your weapon skill
percentage, so it should be obvious to train-up your STR ASAP!
-Ramp-up skills (STR) to enable the usage of the best weapons before
improving skills that enable you to use the weapon well (2H).
-Stay away from the tough enemies early in the game - you will get enough
XPs from reasonable enemies and quests. And you will aquire more suitable
weapons and armour to defeat the tough enemies/creatures later.
-You will have more than enough gold in the game, so you don't need to pick-
up every herb in sight.
-You can beat-up all the people in the harbour area, and the farmers at/on
Bengar's/Sekob's fields without consequence for thousands of XPs and many
apples.
-You can beat-up all the Merceneries at Onar's farm for thousands of XPs
without consequence, except for Cord (must talk about Ring of Water first).
Get them to chase you to the burned-out buildings near the windmill. Jump
over the short wall of building 1, turn quickly, and attack them as they
approach the wall. You can hit them through/over the short wall without
them retaliating.
-Consume stat-boosting potions, stone tablets, etc, after first training the
stat up. I.e. train STR to 60+ before reading the tablets, drinking potions,
etc.
-It's sometimes import to exhaust all conversation topics to make sure you
get all the quests (especially Vatras to get the Bandit weapon quest, and
Lares to get the Relief quest).
-If you get stuck between two rocks or in a crack, press CTRL then ALT then
F8 to get jumped out of there!


4.0 Training and levelling up
-----------------------------
I think you should ramp-up strength first, to have the most fun in the game.
But you also need certain misc. skills. Then ramp-up the 2H weapon skill.

Level Typical day What to train
01 Day1 2H (to 20)
02 Day1 2H (to 28 only)
03 Day1 STR with Torlof to 22
04 Day2,1300 2H (+1, then +5 to 34%); SKIN ANIMALS from Bosper (5 LP)
05 Day2,2100 STR (+2, then +5) to 29 STR
06 Day3,0200 STR (+5 first, then rest) to 38 STR
07 Day3,1300 STR
08 Day3,2230 STR
09 Day4,0900 STR – use Rough 2-Hander!
10 Day4,1530 STR
11 Day4,2200 STR to 63. Now eat stews, apples, Erol tip, Pray for STR.
12 Day5,1500 STR
13 Day6,0300 Learn Brew heal potion level 1 (1 LP)
14 Day6,1500 ELIXER OF STRENGTH (from Constantino; make 9!) (20 LP)
15-7 Day6,2030 ANCIENT LANG level 1, 2 and 3 on Day7, 2330.(5/10/15 LP)
18 Day8,2000 PICKLOCKS from Thorben (10 LP)
19 2H
20 2H
21 2H
22 2H
23 2H to 64. Now read the 2H tablets, to max 84.
24 2H (+3 pct), and Take Stinger (1 LP)
25 2H (+3 pct) – 90 pct is more than enough!
26 Healing potions level 2-3 (8 LP)

Next, learn the Elixir of Life potion. Then make 6 Elixers of Life for 120
extra HPs! After that, you can continue training STR up to 200 with Erol!
You should start training DEX near then end of Ch4 if you want to be able to
pickpocket people in Ch5. You need to train DEX to about 34 (though 31
might be enough?), then consume the goblin berries, drink the potions and
read the stone tablets. You will then have at least 120 DEX when wearing
the amulet, belt and rings.


5.0 How to install the English patch over the German version of NotR
--------------------------------------------------------------------
In case you bought the German version of the add-on, do the following:

1 Install your preferred English version of G2: 1.31 UK or 1.32 US.

2 Copy the German Gothic 2 executable, gothic2_130_de.exe, to the directory
of the English version of G2 (see below), then launch it not with double
click, but from the command line, in this way:

gothic2_130_de.exe /X

This allows you to extract from the installation archive only the files you
need. In this case, only the file: gothic2.exe, which is to be copied into
the folder gothic2/system, replacing the existing gothic2.exe.

***It might not be easy to find that file, and the 2 files below. Try
http://worldofgothic.com/gothic2/ or do a Google search for that file.

3 Install the addon from the CD-ROM to the English G2 directory. Point to
the gothic2 directory.

4 Apply the addon patch 2.6, g2ADDON-2_6.exe, from the gothic2 directory.

5 Apply the translation mod, g2att-g2notr_v1.0.exe, from the gothic2
directory. Point to the gothic2 directory.

6 Run the GothicStarter.exe program from the System subfolder. Once
started, you can choose if you want to run the original German Gothic II Die
Nacht des Raben game, the G2aTT-DNdR ETM, or any other Gothic II mod you
have installed.


Good luck!

The optimizer


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