King of Fighters '99: Dream Match

King of Fighters '99: Dream Match

17.10.2013 12:54:11
____________________________________
/ ___________________________________\
/ / |_ _|| |_| || ___| __/\__ __/\__ The King of __/\__ __/\__
\ \ | | | _ || __| \----/ \----/ F-I-G-H-T-E-R-S \----/ \----/
\_\ |_| |_| |_||____| |/\| |/\| Dream Match '99 |/\| |/\|
_____
|\ /| |\ |\ |\ / _/_/\ __
| | /// | | |/\ | | / / \ \ /##\
| | /// | | | /\ |/| | | \_\ _____ |#/\#\
| |/// | | |/ \ | | | | /#####\ __|#|__
| /< | | | \|/| |/| _____ |#|_|#| \#####/
| |\/\ |/| | |\/ / | | | |__/ /\ \#####/ |#| _ ____ ____
|/| \ \ | | | | \/ | |/| / / |#| /#/ /####\ /####\
| | \ \ |/| | | \ | \ \___/ / |#| /$/ /$/ \$\/$/ \$\
|/| \_\ |_| |/| |/| \_/_/_/ \:\__/:/\:\__/:/
_________________________________________________________ \====/ \====/
| _____________________________________________________ | /-/ /-/
| |___ |_| | | _ ___ _ ___ | | / / / /
| ___| _ ___ | |__ _| |_ / _ \ | |.-. / __\ | | / / / /
| | | | / _ \ | \ |_ _| | __/ | _._| \__ \ | | /_/ /_/
|_| |_| \__ | |_||_| |_| \___/ |_| \___/ | | __/\__ __/\__ __/\__
____________/ / ______________________________________| | \----/ \----/ \----/
\____________/ |________________________________________| |/\| |/\| |/\|
| _ \| _ \| __|/ _ \| | | |/ _ \|_ _|/ __\| | |
||_||| /| _| | || \/ | | \/ || | | | ||__ | |
| /| | \| || | || || | | || || | | | | \ /| | |

| D- | Faust's Dreamcast FAQs.
| -R | http://users.technonet.com/~kmfdm
| E- | kmfdm@technonet.com
| -A |
| M- | THE KING OF FIGHTERS DREAM MATCH 1999
| -C | FAQ, Move, and Secret List
| A- |
| -S | Version 0.96
| T- | 7/14/99

So much to do... just so so so much to do... I have about
50 different e-mails I have to assemble bits of info from
to add to this FAQ, I have so many translations left it is
unbelivable, combo lists are on the way, and on top of all
that I don't even have all the moves up yet... I'm literally
working about 4 hours a day on this FAQ and this is all I
have to show for it. ;)

Faq History:
7/14/99 - Version 0.96
More of the same, and some
corrections.

7/10/99 - Version 0.95
More of the same... small
reformatting of the notable move and
combo descriptions.

7/08/99 - Version 0.94
This update adds the english move
names for a large number of moves,
some courtesy of Jenz, and some my
own translations. Also, I have added
a lot of moves and corrected typos.

7/05/99 - Version 0.91
After a brief break from updating
this FAQ over the 4th of July
weekend, I'm back and hope to get
everything up over the next week
or so. As for additions to this
version, I've added some move
descriptions, fixed a few errors
and even more. I've gotta give a
Special Thanks to everyone who
has contributed to this FAQ, and
has helped make it by far my most
succesful! :)

6/30/99 - Version 0.9
More of the same, plus removed
R-2 Credits(due to the fact the
R-2/99 relationship is worthless
so the credits no longer apply.)

6/28/99 - Version 0.8
Just did more of the same.

6/27/99 - Version 0.7
Added moves, moves descriptions,
fixed typos, and did tons of
other subtle things.

6/26/99 - Version 0.6
Added some move descriptions.

6/25/99 - Version 0.5
Added move names. Added all the
characters moves in the book.
Corrected a few errors regarding
Extra Mode.

6/24/99 - Version 0.4
About 15 or so character moves up.
Some basic info in Introduction and
Basics sections. Secret character
code.


====================================================================================
___________________
[ ]
[ Table of Contents ]
[___________________]

Part 1 - Introduction & Notes
This is just a quick introduction to the FAQ, a review
of it by me, etc.


Part 2 - Basics
Game basics such as the difference between Extra and
Advanced modes.


Part 3 - Characters & Moves
"EX" = "Extra" or secret version of the character.

Kyo Kusanagi - Benimaru Nikaido - Goro Daimon
Terry Bogard - Andy Bogard - Joe Higashi
Ryo Sakazaki - Robert Garcia - Yuri Sakazaki
Leona - Ralf - Clark
Athena Asamiya - Sie Kensou - Chin Gensai
Chizuru Kagura - Mai Shiranui - King
Kim Kaphwan - Chang Koehan - Choi Bounge
Ryuji Yamazaki - Blue Mary - Billy Kane
Yashiro Nanakase - Shermie - Chris
Iori Yagami - Mature - Vice
Heidern - Takuma Sakazaki - Saishu Kusanagi
Heavy D! - Lucky Glauber - Brian Battler
Rugal
Shingo Yabuki
"EX" Kyo
"EX" Terry - "EX" Andy - "EX" Joe
"EX" Ryo - "EX" Robert - "EX" Yuri
"EX" Mai
"EX" Billy
Orochi Yashiro - Orochi Shermie - Orochi Chris
Omega Rugal


Part 4 - Secrets & Codes
Secret Characters
Secret Stages
Getting the "Visuals"
Second Survival Mode
Easy Way to get the Visuals


Part 5 - King of Fighters R-2
Skills gained from the characters, and
various info.


Part 6 - Credits


====================================================================================
PART 1 - INTRODUCTION
_ _ ___ ___ ___ ___ _ _ ___ ___ _ ___ _
| ||\| ||_ _|| _ \/ _ \| _ \| | |/ __\|_ _|| |/ _ \|\| |
| || | | | | /||_||||_||| | |||__ | | | |||_||| |
|_||_|\| |_| |_|_\___/|___/\___/\___/ |_| |_|\___/|_|\|

Welcome to my King of Fighters '99 FAQ! I hope to load this FAQ
full of info on the game, from the basics of play to the most
complicated of moves. This game is simply awesome and I plan to
make this and its "companion" King of Fighters R-2 FAQ a force
to be reckoned with! ;)

|-----REVIEW-----
|Overall - 10/10
| To put it simply, this game is perfect. Everything about
| it has been honed over uncountable installments of this
| classic series, and this is the climax of all SNK's great
| work.
|
|Music - 10/10
| The music is awesome. Every one of the dozens of
| characters actually has their own theme! There is music
| to fit all tastes. Take for example Billy Kane's
| industrial/techno, KMFDM-ish music compared to Blue
| Mary's jazz theme. And with the near four dozen characters
| there is bound to be at least song you like!
|
|Graphics- 10/10
| The character sprites are simply amazing. Tons of
| bright, vibrant colors and smooth animation that far
| surpass even the game's arcade counterparts! I have
| seen comparison screen shots of '99 and the arcade '98
| side by side and the difference is astounding. The
| fluidness of the animation frames is great. The frame
| rate is garunteed to be the best you've seen in a 2d
| fighter except maybe the DC version of Marvel vs.
| Capcom.
|
|Control - 9/10
| The control is also a feat to behold. For those
| of you who think that only Capcom can make a decent
| fighting engine... you are dead wrong. The control is
| extremely fluid, and beats the crap out of previous
| SNK fighters.
|----------------

====================================================================================
PART 3 - BASICS

!! More info coming to this section soon !!

-----Extra Vs. Advanced Mode-----
There are some important differences between the two modes, and
the one you choose will ultimately affect the outcome of the
battle. Most of you will want to use Advanced mode.

Advantages/Disadvantages of Extra:
(+) In Extra mode you can build up your Power meter,
without actually having to fight.
(+) You can use infinite Desperation moves when low
in life.
(+) If your bar is Maxed and you are low in life it
is the same as "Power MAX" so you can do your
Super Desperation Moves.
(-) You can only "store" one Desperation move at a
time.
(-) Once fully charged, you have a limited time to
use your Desperation move or else you have to
recharge.

Advantages/Disadvantages of Advanced:
(+) You don't have to leave yourself open to earn
your Desperation Move.
(+) You can "store" multiple Desperation moves.
(+) You can use "Power MAX" without being low in
life.
(-) May take a while to get your Power Gauge up
depending on how the fight goes.

-----Power MAX-----
To activate "Power MAX" you have to be in Advanced mode and
press all four of the attack buttons. This will take up one
level of your Power Gauge. What this does, is your
Desperation moves will do more damage, and will usually look
much more extravagant(called Super Desperation Moves).
Unfortunatly, you have a limited time to pull off the move,
before you go back to normal. This is a great technique for
any beginner to master the use and timing of. Note that in
Extra mode you can only do Super Desperation Moves when you
are low and life and your Power Gauge is up.

-----Strong Attack-----
You can do a "Strong Attack" by pressing both HP and HK at
the same time. This is generally a move such as a drop kick
or shoulder charge, or just a large punch, that can be used
to do damage like a normal move. Thought I would mention it
for those of you who have never played a King of Fighters
game before and can't read the Japanese Instructions. :)

-----Dodging & Rolling-----
Depending on whether you choose "Advanced" or "Extra you get
a different evasion technique you can use by pressing both
LK and LP at the same time. Extra gives you a dodge, that
allows you side step an attack. Advanced gives a roll, that
you can use to get by moves, get behind an opponent, etc.
I am admittedly not very good with these techniques, so if
you feel you can elaborate more on them, please send me an
e-mail.

====================================================================================
PART 3 - CHARACTERS & MOVES

More details and such about the moves coming later. There are
tons of characters in this game and it will take me some time
to get everything up.

I now have everything up from the book, as well as all the
moves for every character that was also in King of Fighters
R-2. I am currently working on adding the moves unlisted in
the book, and descriptions for the various moves.

NOTE: It will take me a while to translate the move names in
Kanji, as the text is so small in the book because of
the number of characters they didn't add the little
Hiragana notes above the Kanji characters.

========== KEY ======================================================
UB = Up & Back U = Up UF = Up Forward P = Any Punch
B = Back F = Forward K = Any Kick
DB = Down & Back D = Down DF = Down & Forward * = Desperation Move
=====================================================================

+----------------------------------------------------------------+
| (MOVE NAME) (COMMAND MOTION) |
| === |
| [ MOVE DESCRIPTION, note not all moves have this yet. Also, ] |
| [ know that for now these descriptions will be basic. ] |
+----------------------------------------------------------------+

=====================================================================

+----------------------------------------------------------------+
| _ _ _ _ ___ |
| | | /\ ' // _ \ Kyo |
| | < \ / ||_|| Kusanagi |
| |_|_\ |_| \___/ |
| |
+----------------------------------------------------------------+
| Burning Demon F,D,DF+P |
| === |
| [ This move is an anti-air attack. Kyo will spin upwards ] |
| [ and do fire damage. ] |
|----------------------------------------------------------------|
| R.E.D. Kick B,D,DB+K |
|----------------------------------------------------------------|
| Positive Harp Moon F,DF,D,DB,B+K |
| === |
| [ Kyo will run across the screen and attempt to grab your ] |
| [ opponent. If blocked there is no damage. ] |
|----------------------------------------------------------------|
| Reformation Type 75 D,DF,F+K |
| === |
| [ Kyo kicks forward and up a little bit. You can repeat the ] |
| [ move up to three times to do more kicks. ] |
|----------------------------------------------------------------|
| Wild Bite / |
| Poison Bite D,DF,F+P |
| === |
| [ When using HP Kyo will do a single flaming punch forward. ] |
| [ When using LP, you can repeat the move up to three times ] |
| [ and you will do a three flaming punch combo. ] |
| [ The follow up to the HP version is "F,DF,D,DB,B+HP" then ] |
| [ "D,DF,F+HP". ] |
|----------------------------------------------------------------|
| Shiki Nue Tumi D,DB,B+P |
|----------------------------------------------------------------|
| * Big Enemy Killing Serpent D,DB,B,DB,D,DF,F+P |
|----------------------------------------------------------------|
| * Secret Final Battle "Version 0" D,DF,F,D,DF,F+P |
|----------------------------------------------------------------|
|== Notable Attacks =============================================|
| |
| Hatsu Gane (Close)F or B+HP |
| - Standard Throw. |
| Issetsu Seoi Nage (Close)F or B+HK |
| - Standard Throw. |
| |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| ___ ___ _ _ ____ ___ ___ _ _ |
| | _ \| __||\| || || |/ _ \| _ \| | | Benimaru |
| | _ \| _| | || || \/ || || /| | | Nikaido |
| |___/|___||_|\||_||_||_||_|_||_|_\___/ |
| |
+----------------------------------------------------------------+
| Lightning Fist D,DF,F+P |
| === |
| [ A punch forward surrounded by lightning. LP will punch ] |
| [ straight, and HP will punch upwards. This move can also ] |
| [ be done in the air. ] |
|----------------------------------------------------------------|
| One-handed Vaccum Kick D,DB,B+P |
| === |
| [ A great move, Benimaru spins on his hand kicking. If it ] |
| [ hits it will combo the rest of the hits almost every ] |
| [ time. ] |
|----------------------------------------------------------------|
| ??? Corridor (Close)F,DF,D,DB,B,F+P |
| === |
| [ Standard style throw move where he shocks the opponent. ] |
|----------------------------------------------------------------|
| ??? F,DF,D,DB,B+K |
| === |
| [ A triple kick combo. The third kick is a lightning kick ] |
| [ up into the air like the Super Lightning Kick. ] |
|----------------------------------------------------------------|
| ??? D,DF,F+K |
|----------------------------------------------------------------|
| ??? (In Air)D+HK |
|----------------------------------------------------------------|
| Super Lightning Kick F,D,DF+K |
|----------------------------------------------------------------|
| * ??? D,DF,F,D,DF,F+P |
|----------------------------------------------------------------|
| * Electro Trigger (Close)F,DF,D,DB,B,F,DF,D,DB,B+P |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| ___ ___ ___ ___ |
| / _\/ _ \| _ \/ _ \ Goro |
| | | \||_||| /||_|| Daimon |
| \___/\___/|_|_\___/ |
| |
+----------------------------------------------------------------+
| ??? F,D,DF+P |
|----------------------------------------------------------------|
| ??? (Close)F,DF,D,DB,B,F+P |
|----------------------------------------------------------------|
| ??? F,DF,D,DB,B,F+K |
|----------------------------------------------------------------|
| ??? (Close)F,D,DF+K |
|----------------------------------------------------------------|
| ??? D,DF,F+K |
|----------------------------------------------------------------|
| ??? D,DB,B+K |
|----------------------------------------------------------------|
| * ??? (Close)F,DF,D,DB,B,F,DF,D,DB,B+P |
|----------------------------------------------------------------|
| * ??? (Close)B,DB,D,DF,F,B,DB,D,DF,F+K |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| ___ ___ ___ ___ _ _ |
| |_ _|| __|| _ \| _ \ ' / Terry |
| | | | _| | /| / \ / Bogard |
| |_| |___||_|_\|_|_\ |_| |
| |
+----------------------------------------------------------------+
| Burn Knuckle D,DB,B+P |
| === |
| [ This move goes straight across the screen. LP will simply ] |
| [ make it go very short, whereas HP will make it go near ] |
| [ all the way across. ] |
|----------------------------------------------------------------|
| Power Wave D,DF,F+P |
| === |
| [ In this version of Terry, the Power Wave is a medium ] |
| [ range projectile. ] |
|----------------------------------------------------------------|
| Crack Shoot D,DB,B+K |
|----------------------------------------------------------------|
| Rising Tackle F,D,DF+P |
| === |
| [ Terry's main anti-air attack. This combos easily when it ] |
| [ hits but really doesn't do much damage comparatively. ] |
|----------------------------------------------------------------|
| Power Dunk F,D,DF+K |
| === |
| [ Terry jumps upwards then comes down with a punch. A ] |
| [ great move, but kind of worthless for Terry as he has ] |
| [ other moves that will work better for whatever you could ] |
| [ use it for. Use the Rising Tackle for anti-air instead. ] |
|----------------------------------------------------------------|
| Power Charge B,DB,D,DF,F+K |
| === |
| [ A quick short shoulder charge. Good move, even if it ] |
| [ looks kinda pathetic. ] |
|----------------------------------------------------------------|
| * Power Geyser D,DB,B,DB,F+P |
| === |
| [ Terry hits the ground shooting up a large column of fire ] |
| [ or somethin'. Whatever it is matters little. The SDM ] |
| [ version will make three geysers in rapid succession going ] |
| [ forward, so it will work long range. ] |
|----------------------------------------------------------------|
| * High Angle Geyser D,DF,F,D,DF,F+K |
| === |
| [ Starts like the Power Dunk, with the Power Geyser at the ] |
| [ end of it. ] |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| ___ _ ___ _ _ |
| / _ \|\| || _ \ ' / Andy |
| | || |||_|| \ / Bogard |
| |_|_||_|\||___/ |_| |
| |
+----------------------------------------------------------------+
| Shadow Kill Fist DB,F+P |
| === |
| [ A very quick charge shoulder charge. Do "D,DF,F+P" as a ] |
| [ follow up. ] |
|----------------------------------------------------------------|
| Soaring Fist D,DB,B+P |
| === |
| [ Short range "fire blast" from Andy's hand. Use it to keep ] |
| [ the enemy back if they are trying to get close to you to ] |
| [ throw, or combo, or whatever else they want to do to you. ] |
|----------------------------------------------------------------|
| Dam Breaker Punch (Close)B,DB,D,DF,F+P |
| === |
| [ Works as a standard throw, where Andy will do a series of ] |
| [ punches. Almost anything can be comboed after this move, ] |
| [ and I will have the best of the follow-ups as soon as ] |
| [ possible. ] |
|----------------------------------------------------------------|
| Rising Dragon Snap F,D,DF+P |
| === |
| [ This is Andy's standard anti-air. Just the usual anti-air ] |
| [ style attack upwards. Good damage and combos well. ] |
|----------------------------------------------------------------|
| * Super Tearing Snap D,DB,B,DB,D,DF,F+K |
|----------------------------------------------------------------|
| * Soaring Meteor Fist D,DF,F,D,DF,F+P |
| === |
| [ DM version of the Soaring Fist. The SDM one will do three ] |
| [ "fire blasts" from his hands in a row. ] |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| _ ___ ___ |
| | |/ _ \| __| Joe |
| |\| |||_||| _| Higashi |
| \___/\___/|___| |
| |
+----------------------------------------------------------------+
| Hurricane Upper B,DB,D,DF,F+P |
| === |
| [ A medium range projectile. Using LP will shoot one ] |
| [ tornado, and using HP will shoot two tornados. ] |
|----------------------------------------------------------------|
| Tiger Kick F,D,DF+K |
| === |
| [ Like most, Joe has an anti-air attack and this is it. It ] |
| [ does a knee attack upwards, that will do two hits. ] |
|----------------------------------------------------------------|
| Gold Kakato D,DB,B+K |
| === |
| [ An upwards flip kick, that will knock the opponent out of ] |
| [ a lot of things. The LK will go a short distance, HK will ] |
| [ go a long distance. ] |
|----------------------------------------------------------------|
| Split Bomb Fist P(Repeatedly) |
| === |
| [ This does a rapid punch combo. While doing this, press ] |
| [ "D,DF,F" and a punch button to do a move out of it. ] |
| [ "D,DF,F+LP" will do a downward punch that will hit the ] |
| [ opponent if they are blocking low, and "D,DF,F+HP" will ] |
| [ do a short flying kick out of the combo. ] |
|----------------------------------------------------------------|
| ??? B,DB,D,DF,F+K |
| === |
| [ A flying kick across the screen. LK makes it go short, HK ] |
| [ will go about 90% of the way across. ] |
|----------------------------------------------------------------|
| * Screw Upper D,DF,F,D,DF,F+P |
| === |
| [ Joe creates a huge hurricane that reaches to the top of ] |
| [ the screen. The SDM version also shoots the hurricane ] |
| [ forward. ] |
|----------------------------------------------------------------|
| * Split Bomb Hurricane Tiger Kakato D,DF,F,DF,D,DB,B+P |
| === |
| [ This move will do a large series of hits, that he will ] |
| [ continue to do regardless if you catch the enemy or not. ] |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| ___ _ _ ___ |
| | _ \ ' // _ \ Ryo |
| | / \ / ||_|| Sakazaki |
| |_|_\ |_| \___/ |
| |
+----------------------------------------------------------------+
| Ko Ora Ken D,DF,F+P |
|----------------------------------------------------------------|
| Ko Hou F,D,DF+P |
|----------------------------------------------------------------|
| Hi En Shitsu Buu Kyaku F,DF,D,DB,B+K |
|----------------------------------------------------------------|
| Muu Ko Rai Jin Gou D,DB,B+P |
|----------------------------------------------------------------|
| Muu Ko Rai Jin Setsu D,DF,F+K |
|----------------------------------------------------------------|
| * Ryuu Ko Ran Bu D,DF,F,DF,D,DB,B+P |
|----------------------------------------------------------------|
| * Ha Ou Shou Kou Ken F,B,DB,D,DF,F+P |
|----------------------------------------------------------------|
| * Ten chi Ha Ou Ken D,DF,F,D,DF,F+P |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| ___ ___ ___ ___ ___ ___ |
| | _ \/ _ \| _ \| __|| _ \|_ _| Robert |
| | /||_||| _ \| _| | / | | Garcia |
| |_|_\___/|___/|___||_|_\ |_| |
| |
+----------------------------------------------------------------+
| ??? D,DF,F+P |
|----------------------------------------------------------------|
| ??? F,DF,D,DB,B+K |
|----------------------------------------------------------------|
| ??? F,D,DF+K |
|----------------------------------------------------------------|
| Kyokugenryu Kick Dance (Close)B,DB,D,DF,F+K |
|----------------------------------------------------------------|
| * ??? D,DF,F,DF,D,DB,B+P |
|----------------------------------------------------------------|
| * ??? F,B,DB,D,DF,F+P |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| _ _ _ _ ___ _ |
| \ ' /| | || _ \| | Yuri |
| \ / | | || /| | Sakazaki |
| |_| \___/|_|_\|_| |
| |
+----------------------------------------------------------------+
| Ko Ou Ken D,DF,F+P |
|----------------------------------------------------------------|
| Rai Ou Ken D,DF,F+K |
|----------------------------------------------------------------|
| Yuri Chou Knuckle D,DB,B+P |
|----------------------------------------------------------------|
| Yuri Chou Mawa Shi Ge Ri D,DB,B+K |
|----------------------------------------------------------------|
| Chou Upper F,D,DF+P |
|----------------------------------------------------------------|
| * Hi En Hou Ou Kyaku D,DF,F,DF,D,DB,B+K |
|----------------------------------------------------------------|
| * Ha Ou Shou Kou Ken F,B,DB,D,DF,F+P |
|----------------------------------------------------------------|
| * Hi En Retsu Kou D,DF,F,D,DF,F+P |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| _ ___ ___ _ ___ |
| | | | __|/ _ \|\| |/ _ \ Leona |
| | |_ | _| ||_||| || | |
| |___||___|\___/|_|\||_|_| |
| |
+----------------------------------------------------------------+
| Moon Slasher Charge D,U+P |
| === |
| [ This is a great move. It will form a brief "slash" around ] |
| [ Leona blocking projectiles and doing good damage. It can ] |
| [ be used as an anti-air attack as well. ] |
|----------------------------------------------------------------|
| X Calibur Charge D,U+K |
| === |
| [ Leona will jump up and towards your opponent, and if she ] |
| [ catches them, she will do good damage. Great as a ] |
| [ surprise attack and to hit an opponent while they are ] |
| [ using a projectile, as she will usually go over the ] |
| [ projectile and grab them. ] |
|----------------------------------------------------------------|
| Grand Saber Charge B,F+K |
| === |
| [ Leona dash forward and slashes. The follow up to this ] |
| [ move is an upward slash. To do it you must do the HK ] |
| [ version and then press F+HK when you hit them. ] |
|----------------------------------------------------------------|
| Baltic Launcher Charge B,F+P |
| === |
| [ If you use LP, Leona will stay in place and a green ball ] |
| [ that will combo damage easily appears in front of her. ] |
| [ You can still be sweeped though, so if you are close to ] |
| [ the opponent and fear sweeping use HP as she will jump ] |
| [ forward slightly, preventing sweeping, but opening her up ] |
| [ to other attacks. ] |
|----------------------------------------------------------------|
| Ice Slasher D,DB,B+P |
| === |
| [ This move functions like a boomerang. It is slow to start ] |
| [ and come out of, but will usually keep the opponent down ] |
| [ long enough for you to recover. ] |
|----------------------------------------------------------------|
| Earring Grenade D,DB,B+K |
| === |
| [ Leona will remove her earring and throw it like a ] |
| [ grenade. Using LK will give it a low arc, and using HK ] |
| [ will give it a higher arc. No matter which Kick you use ] |
| [ if it goes across the screen it will hit low. The delay ] |
| [ before the move makes this move hard to use in the middle ] |
| [ of a fight. ] |
|----------------------------------------------------------------|
| * V Slash (In Air)D,DF,F,DF,D,DB,B+P |
| === |
| [ Leona drops forward and down, and does a "V-shaped" ] |
| [ slash(hence the name). As it comes from the air, this ] |
| [ move is good to add a little variation into your offense ] |
| [ so your opponent won't have to not worry about DMs when ] |
| [ you are jumping. ] |
|----------------------------------------------------------------|
| * Revolver Spark D,DB,B,DB,D,DF,F+K |
| === |
| [ With this DM, Leona will run forward and grab your enemy ] |
| [ and shove what appears to be a stick of dynamite in their ] |
| [ chest. Great damage, but no block damage. The SDM version ] |
| [ of this move is extremely lethal, and is the only time ] |
| [ you can see Orochi Leona in this game. Also, the SDM ] |
| [ version will run through almost every attack I've seen ] |
| [ thrown at it, and does a good 55-65% or so damage! ] |
|----------------------------------------------------------------|
| * Gravity Storm D,DF,F,D,DF,F+P |
| === |
| [ Leona does several (very) short range kicks, and if one ] |
| [ connects she will enter into a series of attacks. The SDM ] |
| [ version will do more opening kicks so you get a better ] |
| [ chance to connect, and it does more damage as usual. ] |
|----------------------------------------------------------------|
|== Notable Attacks =============================================|
| |
| Overhead Kick F+LK |
| - This is a good move as it will hit ducking opponents even |
| when they are blocking if you are close enough. |
| |
|----------------------------------------------------------------|
|== Notable Combos ==============================================|
| |
| Grand Saber into Moon Slash |
| - A simple combo to pull off and does some good damage for |
| its ease. Simply do the LK version of the Grand Saber and |
| start charging Down for the Moon Slash, wait a second for |
| the opponent to start falling from the peak of being |
| knocked upwards then "complete" the Moon Slash(either |
| strength). |
| |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| ___ ___ _ ___ |
| | _ \/ _ \| | | __| Ralf |
| | /| || |_ | _| |
| |_|_\|_|_||___||_| |
| |
+----------------------------------------------------------------+
| Gatling Attack Charge B,F+P |
| === |
| [ Punch combo ending in an uppercut. Not a particulary good ] |
| [ move compared to his others but can still be extremely ] |
| [ useful. ] |
|----------------------------------------------------------------|
| Kyuukouka Bakuden Punch Charge D,U+P |
| (or) (In Air)D,DF,F+P |
| === |
| [ Ralf launches doward for an explosive attack. The charge ] |
| [ version will jump into the air for an anti air attack at ] |
| [ beginning and the in air motion version will just do the ] |
| [ launching downward part. Depending on how you hit the ] |
| [ enemy you can even do low damage hitting them when they ] |
| [ are blocking high! ] |
|----------------------------------------------------------------|
| Super Argentine Back Breaker (Close)B,DB,D,DF,F+K |
| === |
| [ Standard throw style move. Ralf throws them up into the ] |
| [ air and then breaks their back over his knee. ] |
|----------------------------------------------------------------|
| Ralf Kick Charge B,F+K |
| === |
| [ Ralf launches across the screen spiraling. This move will ] |
| [ go through almost anything, including "energy shields" ] |
| [ like Athena's. ] |
|----------------------------------------------------------------|
| Vulcan Punch P(Repeatedly) |
| === |
| [ A rapid punc aimed slightly upwards. Great damage and ] |
| [ good hit area which can easily knock attackers out of the ] |
| [ air. ] |
|----------------------------------------------------------------|
| * Bari Bari Vulcan Punch D,DF,F,DF,D,DB,B+P |
| === |
| [ Essentially a DM version of the Gatling Attack. ] |
|----------------------------------------------------------------|
| * ??? Vulcan Punch D,DB,B,DB,D,DF,F+K |
| === |
| [ A running throw. If you connect Ralf will grab them and ] |
| [ start pounding on the opponent over and over. ] |
|----------------------------------------------------------------|
| * Galactica Phantom(?) D,DF,F,D,DF,F+P |
| === |
| [ A large damage attack, Ralf charges then lets loose a ] |
| [ long-range punch. Great move. Large delay but is ] |
| [ unblockable and does massive damage! The only thing that ] |
| [ can knock him out of the "charge position" are sweeps, ] |
| [ throws, and air attacks. You can even beat on him with a ] |
| [ DM and not knock him down! Use this move wisely though, ] |
| [ as any experienced player will easily avoid it and turn ] |
| [ it to their advantage. ] |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| ___ _ ___ ___ _ _ |
| / __\| | / _ \| _ \| | / Clark |
| ||__ | |_ | || /| < |
| \___/|___||_|_||_|_\|_|_\ |
| |
+----------------------------------------------------------------+
| Napalm Strecher F,D,DF+P |
| === |
| [ Clark jumps up and can grab the opponent out of the air. ] |
| [ Right before you hit the ground do "D,DF,F+P" and he will ] |
| [ do an elbow drop follow up. ] |
|----------------------------------------------------------------|
| Rolling Cradle B,DB,D,DF,F+LP |
|----------------------------------------------------------------|
| Frankenstiener F,D,DF+LK |
|----------------------------------------------------------------|
| Super Argentine Back Breaker (Close)B,DB,D,DF,F+K |
|----------------------------------------------------------------|
| ??? P(Repeatedly) |
|----------------------------------------------------------------|
| * Ultra Argentine Back Breaker (Close)(F,DF,D,DB,B)[x2]+P |
|----------------------------------------------------------------|
| * Running Three (B,DB,D,DF,F)[x2]+K |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| ___ ___ _ _ ___ _ ___ |
| / _ \|_ _|| | || __||\| |/ _ \ Athena |
| | | | | | || _| | || | Asamiya |
| |_|_| |_| |_|_||___||_|\||_|_| |
| |
+----------------------------------------------------------------+
| Psycho Ball Attack D,DB,B+P |
| === |
| [ This is a standard projectile attack. ] |
|----------------------------------------------------------------|
| Phoenix Arrow (In Air)D,DB,B+K |
| === |
| [ Athena is covered in "fire" and dives down toward the ] |
| [ ground. The HK version will do a sweeping kick after it ] |
| [ lands. ] |
|----------------------------------------------------------------|
| V Psycho Reflector D,DB,B+K |
| === |
| [ This move can be used as either a close range attack, or ] |
| [ to reflect an opponents projectiles back at them. Using ] |
| [ LK the move comes out a lot faster, but is smaller range, ] |
| [ whereas HK has a better range but has a slightly longer ] |
| [ delay. Use LK to reflect projectiles, and HK if you plan ] |
| [ to do damage is what it boils down to. ] |
|----------------------------------------------------------------|
| Psycho Sword F,D,DF+P |
| === |
| [ This is Athena's anti-air attack. She raises straight up. ] |
| [ It can also be done in air, and will go through most ] |
| [ other mid-air attacks. ] |
|----------------------------------------------------------------|
| Psychic Teleport D,DF,F+K |
| === |
| [ Athena will do a "dashing teleport" across the screen. I ] |
| [ haven't really found much of a use for this move as I ] |
| [ have never been a teleporting kind of guy. ] |
|----------------------------------------------------------------|
| Super Psychic Throw (Close)B,DB,D,DF,F+P |
| === |
| [ This works as a standard "throw" move in style, just with ] |
| [ a bit of graphical difference. It can be followed up with ] |
| [ several attacks, such as the Psycho Ball or Psycho Sword ] |
| [ as well. ] |
|----------------------------------------------------------------|
| * Shining Crystal Bit F,DF,D,DB,B,F,DF,D,DB,B+P |
| === |
| [ This move does extremely heavy damage, and can be done in ] |
| [ air. Once in the move do the motion "D,DB,B+P" to launch ] |
| [ an energy ball. Holding "P" will delay it going off. ] |
| [ Using LP will make the energy ball go straight foward and ] |
| [ HP will make the ball do a curve upwards to take out ] |
| [ someone who is jumping. ] |
|----------------------------------------------------------------|
| * Phoenix Fang Arrow (In Air)D,DF,F,D,DF,F+K |
| === |
| [ A DM version of the Phoenix Arrow. Before diving down ] |
| [ herself she will first throw some energy balls towards ] |
| [ the ground. ] |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| ___ _ ___ |
| / __\| || __| Sie |
| \__ \| || _| Kensou |
| \___/|_||___| |
| |
+----------------------------------------------------------------+
| Super Ball Snap D,DB,B+P |
| === |
| [ Standard projectile. HP version moves extremely fast. ] |
|----------------------------------------------------------------|
| Dragon Jaw-Breaker B,D,DB+K |
|----------------------------------------------------------------|
| ??? (In Air)D,DB,B+P |
| === |
| [ Sie dives down "slashing". A small delay afterwards so ] |
| [ make sure you use it at opportune times, as a blocking ] |
| [ opponent will have time to counter. ] |
|----------------------------------------------------------------|
| Dragon Gang Strike (Close)F,D,DF+P(P Repeatedly) |
|----------------------------------------------------------------|
| ??? B,DB,D,DF,F+P |
|----------------------------------------------------------------|
| * Shinryuu Tenbu Kyaku D,DF,F,DF,D,DB,B+LK |
|----------------------------------------------------------------|
| * Shinryuu Seioh Rekkyaku D,DF,F,DF,D,DB,B+HK |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| ___ _ _ _ _ |
| / __\| | || ||\| | Chin |
| ||__ | || || | Gensai |
| \___/|_|_||_||_|\| |
| |
+----------------------------------------------------------------+
| ??? D,DB,B+P |
|----------------------------------------------------------------|
| ??? F,D,DF+P |
|----------------------------------------------------------------|
| ??? B,DB,D,DF,F+K |
|----------------------------------------------------------------|
| ??? D,D+K |
|----------------------------------------------------------------|
| * ??? D,DF,F,D,DF,F+P |
|----------------------------------------------------------------|
| * ??? D,DF,F,DF,D,DB,B+P |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| ___ _ _ _ ___ _ _ ___ _ _ |
| / __\| | || ||_ /| | || _ \| | | Chizuru |
| ||__ | || | / / | | || /| | | Kagura |
| \___/|_|_||_|/___|\___/|_|_\___/ |
| |
+----------------------------------------------------------------+
| ??? F,D,DF+P |
| === |
| [ Her main anti-air attack. She stands on the ground and ] |
| [ sends a mirage into the air with her arms spinning The HP ] |
| [ version will make the "real" Chizuru the one that goes ] |
| [ into the air, and the LP button will make the Chizuru ] |
| [ that stays on the ground the "real" one. ] |
|----------------------------------------------------------------|
| ??? F,DF,D,DB,B+P or K |
| === |
| [ This move will make her(or a fake her depending on the ] |
| [ button you use) run across the screen and attack. Using ] |
| [ the K buttons will do a lower attack, and using the P ] |
| [ buttons will do an uppercut attack. ] |
|----------------------------------------------------------------|
| ??? D,DF,F+P |
| === |
| [ A great move that combos well. The LP version is very ] |
| [ quick and just does the final downward hit of the HP ] |
| [ version, and should be used like you would a normal ] |
| [ attack. The HP version will make her spin her arms some ] |
| [ first. |
|----------------------------------------------------------------|
| ??? D,D+P or K |
|----------------------------------------------------------------|
| * ??? D,DB,B,DB,D,DF,F+P |
|----------------------------------------------------------------|
| * ??? D,DF,F,D,DF,F+K |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| ____ ___ _ |
| | |/ _ \| | Mai |
| | \/ || || | Shiranui |
| |_||_||_|_||_| |
| |
+----------------------------------------------------------------+
| Butterfly Flower Fan D,DF,F+P |
| === |
| [ Standard projectile attack. Mai throws her fan across the ] |
| [ screen. ] |
|----------------------------------------------------------------|
| Dancing Dragon Blaze D,DB,B+P |
| === |
| [ This is a great move, with practically no delays before ] |
| [ or after! Mai will spin, throwing fire behind her as she ] |
| [ does. It has a moderate range, and will go through a lot ] |
| [ of things. Consider it more an extremely fast short range ] |
| [ projectile. ] |
|----------------------------------------------------------------|
| Flying Squirrel Dance (In Air)D,DB,B+P |
| (or) Charge D,U+P(Hold then Release) |
| === |
| [ This is an interesting move, as it can be pulled off two ] |
| [ different ways. Do the "In Air" version whenever to pull ] |
| [ the move off at the spur of the moment. The alternate ] |
| [ way to do it works a little differently. Charge Down, ] |
| [ then press Up and Punch, and hold down Punch. When you ] |
| [ want to dive down, release Punch. This can get you at ] |
| [ certain angles better than jumping alone. ] |
|----------------------------------------------------------------|
| Soaring Dragon Blaze F,D,DF+K |
| === |
| [ Mai just has one great move after another. This does an ] |
| [ upward fire attack, that works a lot like the Dancing ] |
| [ Dragon Blaze just vertical and with a longer delay ] |
| [ afterwards. This is Mai's all-purpose anti-air attack. ] |
|----------------------------------------------------------------|
| Deadly Ninja Bees B,DB,D,DF,F+K |
| === |
| [ Essentially Mai's trademark move. She rolls forward for ] |
| [ about 3 or 4 comboing hits. A good move if you can catch ] |
| [ a person with it, but its delay afterwards leaves you ] |
| [ wide open for almost any move the opponent wants to do. ] |
|----------------------------------------------------------------|
| White Heron Dance F,D,DF+P |
| === |
| [ Mai will spin with her fans out. This has a good range, ] |
| [ and does good combo damage. It has a slight delay after, ] |
| [ so be aware of that. ] |
|----------------------------------------------------------------|
| * Super Deadly Ninja Bees D,DB,B,DB,D,DF,F+K |
| === |
| [ Works exactly like the Deadly Ninja Bees move, just ] |
| [ flaming and more powerful. ] |
|----------------------------------------------------------------|
| * Phoenix Dance D,DB,B,D,DB,B+P |
|----------------------------------------------------------------|
| * Swan Dance D,DF,F,D,DF,F+P |
| === |
| [ Mai throws three fans in rapid succession. Great damage ] |
| [ works a lot better than most DM Projectiles due to the ] |
| [ fact it has three chances to hit. ] |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| _ _ _ _ ___ |
| | | /| ||\| |/ _\ King |
| | < | || || | \ |
| |_|_\|_||_|\|\___/ |
| |
+----------------------------------------------------------------+
| Venom Strike D,DF,F+P |
| === |
| [ Standard projectile, but lower. It doesn't hit low(I ] |
| [ think, I'll have to check), it is just positioned lower ] |
| [ on the screen. ] |
|----------------------------------------------------------------|
| Double Strike D,DF,F,D,DF,F+P |
| === |
| [ Same as the Venom Strike, but two fireballs. ] |
|----------------------------------------------------------------|
| Tornado Kick F,DF,D,DB,B+K |
|----------------------------------------------------------------|
| Mirage Kick F,DF,D,DB,B+P |
| === |
| [ King runs forward a short distance and then does a quick ] |
| [ series of kicks. ] |
|----------------------------------------------------------------|
| Surprise Rose F,D,DF+P |
|----------------------------------------------------------------|
| * Illusion Dance D,DF,F,DF,D,DB,B+K |
|----------------------------------------------------------------|
| * Silent Flash D,DB,B,D,DB,B+K |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| _ _ _ ____ |
| | | /| || | Kim |
| | < | || \/ | Kaphwan |
| |_|_\|_||_||_| |
| |
+----------------------------------------------------------------+
| ??? Charge D,U+K |
|----------------------------------------------------------------|
| ??? D,DB,B+K |
|----------------------------------------------------------------|
| ??? Charge D,U+P |
|----------------------------------------------------------------|
| ??? D,DB,B+P |
|----------------------------------------------------------------|
| * ??? D,DB,B,DB,F+K |
|----------------------------------------------------------------|
| * ??? (In Air)D,DF,F,DF,D,DB,B+K |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| ___ _ _ ___ _ ___ |
| / __\| | |/ _ \|\| |/ _\ Chang |
| ||__ | || || || | \ Koehan |
| \___/|_|_||_|_||_|\|\___/ |
| |
+----------------------------------------------------------------+
| ??? Charge B,F+P |
|----------------------------------------------------------------|
| ??? Charge D,U+K |
|----------------------------------------------------------------|
| ??? (Close)F,DF,D,DB,B,F+P |
|----------------------------------------------------------------|
| ??? P(Repeatedly) |
|----------------------------------------------------------------|
| * ??? D,DF,F,DF,D,DB,B+P |
|----------------------------------------------------------------|
| * ??? D,DF,F,D,DF,F+P |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| ___ _ _ ___ _ |
| / __\| | |/ _ \| | Choi |
| ||__ | |||_||| | Bounge |
| \___/|_|_|\___/|_| |
| |
+----------------------------------------------------------------+
| ??? Charge D,U+P |
|----------------------------------------------------------------|
| ??? Charge D,U+K |
|----------------------------------------------------------------|
| ??? Charge B,F+P |
|----------------------------------------------------------------|
| ??? D,DB,B+P |
|----------------------------------------------------------------|
| * ??? (F,DF,D,DB,B)[x2]+P |
|----------------------------------------------------------------|
| * ??? D,DF,F,DF,D,DB,B+K |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| ___ _ _ _ _ _ _ |
| | _ \ ' /| | | | || | Ryuji |
| | / \ / | | ||\| || | Yamazaki |
| |_|_\ |_| \___/\___/|_| |
| |
+----------------------------------------------------------------+
| Hebi Tsuka I D,DB,B+P or LK |
| === |
| [ This is a great move. After doing the motion and button, ] |
| [ you can hold it for as long as you want to wait for your ] |
| [ opponent. LK will do a medium heighth attack, LP will do ] |
| [ a high attack, and HP will do a low attack. Pressing HK ] |
| [ while holding the move will allow you to immediatly ] |
| [ cancel it. ] |
|----------------------------------------------------------------|
| Sadomazo B,DB,D,DF,F+K |
| === |
| [ This is my favorite move in the game. Ryuji will bend ] |
| [ over and more or less taunt the opponent, and if he is ] |
| [ attacked while doing this he will counter. Very few moves ] |
| [ will go through this, sweeps and throws being about the ] |
| [ only sure thing. And as there is practically no delay it ] |
| [ can also easily be used against pros who may have already ] |
| [ commited themself to another move. ] |
|----------------------------------------------------------------|
| Sabaki No Oikuchi F,D,DF+P |
| === |
| [ A combo attack with a knife. HP will do a longer combo. ] |
|----------------------------------------------------------------|
| ??? (Close)F,DF,D,DB,B,F+P |
|----------------------------------------------------------------|
| Bai Gae Shi D,DF,F+P |
|----------------------------------------------------------------|
| * Glauchen D,DF,F,D,DF,F+P |
|----------------------------------------------------------------|
| * Drill (Close)(F,DF,D,DB,B)[x2]+P(Repeatedly) |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| ____ ___ ___ _ _ |
| | |/ _ \| _ \ ' / Blue |
| | \/ || || / \ / Mary |
| |_||_||_|_||_|_\ |_| |
| |
+----------------------------------------------------------------+
| Mary Spider D,DF,F+P |
| === |
| [ Mary jumps forward(LP=short distance/high arc,HP=long ] |
| [ distance/lower arc) and grabs the opponent. This move is ] |
| [ unblockable. ] |
|----------------------------------------------------------------|
| Street Slicer Charge B,F+K |
| === |
| [ Mary does a quick slide forward. If you hit quickly do ] |
| [ a "D,DF,F+K" motion and she will do a leg breaker ] |
| [ afterwards, and eliminating an otherwise dangerous delay! ] |
|----------------------------------------------------------------|
| Vertical Arrow F,D,DF+K |
| === |
| [ A decent anti-air attack, but she can be knocked out of ] |
| [ it a lot easier than most character's anti-air attacks. ] |
| [ I personally just use it in close range combos. After you ] |
| [ get the move on them, repeat the "F,D,DF+K" motion and ] |
| [ she will do a neck snap. ] |
|----------------------------------------------------------------|
| Back Drop Real (Close)F,DF,D,DB,BF+P |
|----------------------------------------------------------------|
| Spinfall D,DF,F+K |
|----------------------------------------------------------------|
| * Mary Typhoon (Close)(F,DF,D,DB,B)[x2]+K |
|----------------------------------------------------------------|
| * Mary Splash Rose D,DF,F,DF,D,DB,B+P |
| === |
| [ Mary quickly runs toward the opponent, and if catches ] |
| [ will continue to, uh, "run back and forth throught them" ] |
| [ until she finally does some finishing attacks. The SDM ] |
| [ version is slightly longer, faster, and does more damage. ] |
|----------------------------------------------------------------|
| * Mary Dynamite Swing D,DF,F,D,DF,F+K |
| === |
| [ She will jump upwards and forward a little to attempt to ] |
| [ grab the opponent similar to the way the Vertical Arrow ] |
| [ works. Then, she will spin around the opponent and ] |
| [ finally throw them. ] |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| ___ _ _ _ _ _ |
| | _ \| || | | | \ ' / Billy |
| | _ \| || |_ | |_ \ / Kane |
| |___/|_||___||___| |_| |
| |
+----------------------------------------------------------------+
| ??? B,DB,D,DF,F+P |
| === |
| [ A long range attack with his cane. Do a "D,DF,F+P" motion ] |
| [ afterwards and it will set the opponent on fire for extra ] |
| [ damage. This is the move I use most with Billy, so learn ] |
| [ to use it and it can serve you well. :) ] |
|----------------------------------------------------------------|
| ??? F,D,DF+K |
| === |
| [ Billy launches himself up off the screen and then comes ] |
| [ down doing damage. A good move, but do not rely on it too ] |
| [ much. It has very specialized uses, such as jumping over ] |
| [ "super fireballs" like Takuma's and the Kaiser Wave from ] |
| [ Rugal. ] |
|----------------------------------------------------------------|
| ??? F,D,DF+P |
| === |
| [ Like most, Billy too has an anti-air attack. Also like ] |
| [ most, it is an upward attack riminescent of the Dragon ] |
| [ Punch in Street Fighter games(except with a big stick). ] |
|----------------------------------------------------------------|
| ??? D,DB,B+LK |
| === |
| [ This move is a counter. This particular version is used ] |
| [ against air attacks. Be careful though, as unlike some ] |
| [ counters, this tends only to catch normal attacks, with ] |
| [ special moves going through it almost everytime. ] |
|----------------------------------------------------------------|
| ??? D,DB,B+HK |
| === |
| [ This is the anti-ground version of the above move. This ] |
| [ is a great move for catching sweeps as well as high ] |
| [ attacks. ] |
|----------------------------------------------------------------|
| ??? P(Repeatedly) |
| === |
| [ As usual for one of the "P Repeatedly" moves, this is a ] |
| [ rapidly done attack, in this case with Billy's cane. LP ] |
| [ will make him spin the cane around himself, which is good ] |
| [ for comboing for LOTS of damage when you catch the enemy ] |
| [ in the corner. HP will make him poke forward with his ] |
| [ cane rapidly, if you want a little range. This is a good ] |
| [ move to keep the opponent back a little. ] |
|----------------------------------------------------------------|
| * ??? D,DF,F,DF,D,DB,B+P |
| === |
| [ Billy spins his cane around creating fire, then launches ] |
| [ a large spinning fireball. I personally find the ] |
| [ projectile part of this move rather useless, and use it ] |
| [ when people try to teleport or roll behind me, to catch ] |
| [ them in the spinning fire and do some major damage. ] |
|----------------------------------------------------------------|
| * ??? D,DF,F,D,DF,F+P |
| === |
| [ Billy somehow gets a large bundle of canes and swings ] |
| [ them upward then slams them against the ground. The SDM ] |
| [ version will make him hit the ground three times. This ] |
| [ is a good move to knock people out of air attacks with, ] |
| [ as if they are on the ground they will see it coming and ] |
| [ probably have time to block. ] |
|----------------------------------------------------------------|
|== Notable Attacks =============================================|
| |
| Fish Toss (Close)F+HP |
| - Standard Throw. Press HP repeatedly for more damage. |
| Overhead Slam (Close)F+HK |
| - Standard Throw. |
| Mid-Thrust F+LP |
| - A "2-in-1" attack, Billy does a spin kick type attack, |
| using his cane as well. If the cane hits, the kick part |
| will combo. |
| Hell Drop F+LK |
| - Billy will push himself forward and off the ground with |
| his cane, doing a kick. This move can be used to hit the |
| opponent if they try to sweep. |
| |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| _ _ ___ ___ _ _ _ ___ ___ |
| \ ' // _ \/ __\| | || || _ \/ _ \ Yashiro |
| \ / | |\__ \| || || /||_|| Nanakase |
| |_| |_|_|\___/|_|_||_||_|_\___/ |
| |
+----------------------------------------------------------------+
| Missile Might Bash F,DF,D,DB,B+P |
|----------------------------------------------------------------|
| Upper Duel F,D,DF+P |
|----------------------------------------------------------------|
| Sledge Hammer D,DB,B+K |
|----------------------------------------------------------------|
| Jet Counter B,DB,D,DF,F+P |
|----------------------------------------------------------------|
| * Marion Bash Stream D,DB,B,DB,D,DF,F+P |
|----------------------------------------------------------------|
| * Final Impact D,DF,F,D,DF,F+A or B |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| ___ _ _ ___ ___ ____ _ ___ |
| / __\| | || __|| _ \| || || __| Shermie |
| \__ \| || _| | /| \/ || || _| |
| \___/|_|_||___||_|_\|_||_||_||___| |
| |
+----------------------------------------------------------------+
| Shermie Spiral (Close)B,DB,D,DF,F+P |
|----------------------------------------------------------------|
| Shermie Whip D,DB,B+P |
|----------------------------------------------------------------|
| Shermie Shot B,DB,D,DF,F+K |
|----------------------------------------------------------------|
| Axel Spin Kick D,DB,B+K |
|----------------------------------------------------------------|
| * Shermie Flash (Close)F,DF,D,DB,B,F,DF,D,DB,B+P |
|----------------------------------------------------------------|
| * Shermie Carnivel (Close)B,DB,D,DF,F,B,DB,D,DF,F+P |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| ___ _ _ ___ _ ___ |
| / __\| | || _ \| |/ __\ Chris |
| ||__ | || /| |\__ \ |
| \___/|_|_||_|_\|_|\___/ |
| |
+----------------------------------------------------------------+
| Slide Touch D,DF,F+P |
|----------------------------------------------------------------|
| Hunting Air F,D,DF+K |
|----------------------------------------------------------------|
| Shooting Dancer - Thurst F,DF,D,DB,B+P |
|----------------------------------------------------------------|
| Shooting Dancer - Step F,DF,D,DB,B+K |
|----------------------------------------------------------------|
| Gliding Stomp (In Air)D,DF,F+K |
|----------------------------------------------------------------|
| * Chain Slide Touch D,DF,F,D,DF,F+P |
|----------------------------------------------------------------|
| * Twister Driver D,DB,B,D,DB,B+K |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| _ ___ ___ _ |
| | |/ _ \| _ \| | Iori |
| | |||_||| /| | Yagami |
| |_|\___/|_|_\|_| |
| |
+----------------------------------------------------------------+
| Hyaku Shiki Oni Ya Ki F,D,DF+P |
|----------------------------------------------------------------|
| Ni Hyaku Juu Ni Shiki Koto Tsuki In F,DF,D,DB,B+K |
|----------------------------------------------------------------|
| Hyaku Hachi Shiki Yami Bara I D,DF,F+P |
|----------------------------------------------------------------|
| Kuzu Kaze (Close)F,DF,D,DB,B,F+P |
|----------------------------------------------------------------|
| * Kin Sen Nihyaku Juuichi Shiki Yawotome D,DF,F,DF,D,DB,B+P |
|----------------------------------------------------------------|
| * Ura Hyaku Hachi Shiki Ya Saka Zuki D,DB,B,DB,D,DF,F+P |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| ____ ___ ___ _ _ ___ ___ |
| | |/ _ \|_ _|| | || _ \| __| Mature |
| | \/ || | | | | | || /| _| |
| |_||_||_|_| |_| \___/|_|_\|___| |
| |
+----------------------------------------------------------------+
| Metal Massacre D,DB,B+K |
| === |
| [ Mature just runs forward with a single slash. If there is ] |
| [ more to this move, I don't know as I haven't really ] |
| [ tried. ] |
|----------------------------------------------------------------|
| Dispair D,DF,F+P |
| === |
| [ Mature will do a flip up and forward with a slash. This ] |
| [ is a mediocre move, and should only be used for very ] |
| [ specific purposes. ] |
|----------------------------------------------------------------|
| Decide B,DB,D,DF,F+K |
|----------------------------------------------------------------|
| Ebony Tears D,DF,F,DF,D,DB,B+P |
| === |
| [ Kind of an elaborate motion for a standard projectile, ] |
| [ but that is understandable as this move covers a large ] |
| [ area of the screen and is easy to take out jumpers with. ] |
|----------------------------------------------------------------|
| Death Claws D,DB,B+P |
| === |
| [ The first hit of this does an upward slash, and while it ] |
| [ can be used to knock people out of the air, it is better ] |
| [ left for ground attacks. You can repeat the motion up to ] |
| [ two more times, and she will do two slashes towards the ] |
| [ ground. Also, this move fills your Power Meter fast and ] |
| [ can be used to keep your opponent back against the wall ] |
| [ as each hit will push them backwards. ] |
|----------------------------------------------------------------|
| ??? F,D,DF+P |
|----------------------------------------------------------------|
| * Heaven's Gate D,DB,B,DB,D,DF,F+K |
|----------------------------------------------------------------|
| * Nocturnal Lights D,DF,F,D,DF,F+P |
| === |
| [ Mature runs forward does a series of slashs, like a combo ] |
| [ of the Metal Massacre, and her move whose name I don't ] |
| [ know that is "D,DB,B+P". ] |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| _ _ _ ___ ___ |
| \ \/ /| |/ __\| __| Vice |
| \ / | |||__ | _| |
| \/ |_|\___/|___| |
| |
+----------------------------------------------------------------+
| Outrage D,DB,B+K |
| === |
| [ Rapid kicks. Can be done in air. Using HK will make her ] |
| [ forward first. ] |
|----------------------------------------------------------------|
| Gore Fest (Close)F,DF,D,DB,B,F+P |
| === |
| [ One of Vice's many throws. She grabs the opponent and ] |
| [ runs with them and throws them into the air. ] |
|----------------------------------------------------------------|
| Blackened (Close)B,DB,D,DF,F+P |
| === |
| [ Works as a standard throw move. Vice will do a series of ] |
| [ Power Bombs. Cool move. The follow up is "D,DF,F+P" for ] |
| [ the extra Power Bomb. ] |
|----------------------------------------------------------------|
| Mayhem D,DB,B+P |
| === |
| [ This move is just a quick shoulder charge. Works great ] |
| [ as it comes out of nowhere. When you hit them quickly do ] |
| [ "D,DF,F+P" to do a follow-up Power Bomb for extra damage! ] |
|----------------------------------------------------------------|
| * Negative Gain (Close)(F,DF,D,DB,B)[x2]+K |
| === |
| [ Kind of a worthless move in my opinion. Works as a throw ] |
| [ but does none of the usual high damage associated with ] |
| [ close range throw DMs. It does have it's time and place ] |
| [ but it is one of the most worthless DMs in the game as ] |
| [ far as I'm concerned. ] |
|----------------------------------------------------------------|
| * Withering Surface D,DF,F,D,DF,F+P |
| === |
| [ Vice will jump forward and grab the opponent for a series ] |
| [ of Power Bombs. LP will make her jump shorter but higher, ] |
| [ and HP will make her jump further and lower. Try to grab ] |
| [ someone landing after coming out of the air for best ] |
| [ results with this move, as any experienced player can get ] |
| [ easily dodge it otherwise. Still a great move though. ] |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| _ _ ___ _ ___ ___ ___ _ |
| | | || __|| || _ \| __|| _ \|\| | Heidern |
| | || _| | |||_||| _| | /| | |
| |_|_||___||_||___/|___||_|_\|_|\| |
| |
+----------------------------------------------------------------+
| Cross Cutter Charge B,F+P |
| === |
| [ Standard projectile that is a little higher and talled ] |
| [ than most. ] |
|----------------------------------------------------------------|
| Moon Slasher Charge D,U+P |
| === |
| [ This is the same as Leona's move. It will form a brief ] |
| [ "slash" around Heidern blocking projectiles and doing ] |
| [ good damage. It can be used as an anti-air attack as ] |
| [ well. ] |
|----------------------------------------------------------------|
| Neck Rolling Charge D,U+K |
| === |
| [ Heidern jumps high upwards and forward towards the ] |
| [ opponent and grabs them, then spins around their neck. ] |
| [ This move will grab an opponent through almost everything ] |
| [ including a lot of air moves(unlike Leona's similar move ] |
| [ it goes high enough to get over some mid air attacks). ] |
|----------------------------------------------------------------|
| Storm Bringer (Close)F,DF,D,DB,B+P |
| === |
| [ If you grab your opponent with this move, you will drain ] |
| [ your opponent's life and give it to yourself! ] |
|----------------------------------------------------------------|
| * Final Bringer D,DF,F,D,DF,F+P |
|----------------------------------------------------------------|
| * Heidern End D,DB,B,DB,D,DF,F+K |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| ___ ___ _ _ _ _ ____ ___ |
| |_ _|/ _ \| | /| | || |/ _ \ Takuma |
| | | | || < | | || \/ || | Sakazaki |
| |_| |_|_||_|_\___/|_||_||_|_| |
| |
+----------------------------------------------------------------+
| ??? D,DF,F+P |
|----------------------------------------------------------------|
| ??? F,B,F+P |
|----------------------------------------------------------------|
| ??? F,B,DB,D,DF,F+P |
|----------------------------------------------------------------|
| ??? D,DB,B+P |
|----------------------------------------------------------------|
| * ??? D,DF,F,DF,D,DB,B+P |
|----------------------------------------------------------------|
| * ??? (Close)D,DF,F,D,DF,F+P |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| ___ ___ _ ___ _ _ _ _ |
| / __\/ _ \| |/ __\| | || | | Saishu |
| \__ \| || |\__ \| || | | Kusanagi |
| \___/|_|_||_|\___/|_|_|\___/ |
| |
+----------------------------------------------------------------+
| Hyaku Hochi Shiki Yami Bora I D,DF,F+P |
|----------------------------------------------------------------|
| Hyaku Shiki Oni Ya Ki F,D,DF+P |
|----------------------------------------------------------------|
| Yon Hyaku Ni Juu Nana Shiki Kamu Kakari F,DF,D,DB,B+K |
|----------------------------------------------------------------|
| Hyaku Juu Shiki Nani Gurama F,D,DF+K |
|----------------------------------------------------------------|
| ??? D,DB,B+P |
|----------------------------------------------------------------|
| * Ura Hyaku Hachi Shiki Oro Chi Nagi D,DB,B,DB,D,DF,F+P |
|----------------------------------------------------------------|
| * Sen Hyaku Ni Juu Nana Shiki Tsu Mu Kari D,DF,F,D,DF,F+P |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| _ _ ___ ___ _ _ _ _ ___ _ |
| | | || __|/ _ \ \/ /\ ' / | _ \ | | Heavy D! |
| | || _| | | \ / \ / ||_|| |_| |
| |_|_||___||_|_| \/ |_| |___/ |_| |
| |
+----------------------------------------------------------------+
| R.S.D. D,DF,F+P |
|----------------------------------------------------------------|
| Blast Upper D,DF,F+K |
|----------------------------------------------------------------|
| Soul Flower D,DB,B+K |
|----------------------------------------------------------------|
| Ducking Combonation D,DB,B+P |
|----------------------------------------------------------------|
| * D. Crazy D,DB,B,DB,D,DF,F+P |
|----------------------------------------------------------------|
| * D. Magnum D,DF,F,D,DF,F+P |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| _ _ _ ___ _ _ _ _ |
| | | | | |/ __\| | /\ ' / Lucky |
| | |_ | | |||__ | < \ / Glauber |
| |___|\___/\___/|_|_\ |_| |
| |
+----------------------------------------------------------------+
| Death Bound D,DF,F+P |
|----------------------------------------------------------------|
| Lucky Vision D,DF,F+K |
|----------------------------------------------------------------|
| Cyclone Break D,DB,B+K |
|----------------------------------------------------------------|
| Death Ball F,D,DF+K |
|----------------------------------------------------------------|
| * Hell Bound D,DF,F,D,DF,F+P |
|----------------------------------------------------------------|
| * Lucky Driver D,DF,F,D,DF,F+K |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| ___ ___ _ ___ _ |
| | _ \| _ \| |/ _ \|\| | Brian |
| | _ \| /| || || | Battler |
| |___/|_|_\|_||_|_||_|\| |
| |
+----------------------------------------------------------------+
| Brian Tornado B,DB,D,DF,F+P |
|----------------------------------------------------------------|
| Hyper Tackle B,DB,D,DF,F+K |
|----------------------------------------------------------------|
| Brian Hammer D,DB,B+P |
|----------------------------------------------------------------|
| Rocket Tackle F,D,DF,K |
|----------------------------------------------------------------|
| * Big-bang Tackle D,DF,F,D,DF,F+K |
|----------------------------------------------------------------|
| * American Super Nova D,DF,F,D,DF,F+P |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| ___ _ _ ___ ___ _ |
| | _ \| | |/ _\/ _ \| | Rugal |
| | /| | || | \| || |_ |
| |_|_\___/\___/|_|_||___| |
| |
+----------------------------------------------------------------+
| Kaiser Wave F,B,DB,D,DF,F+P |
|----------------------------------------------------------------|
| Genocide Cutter F,D,DF+K |
|----------------------------------------------------------------|
| Dark Barrier D,DF,F+K |
|----------------------------------------------------------------|
| God Breath F,DF,D,DB,B+P |
|----------------------------------------------------------------|
| * Gigantic Pressure D,DF,F,DF,D,DB,B+P |
|----------------------------------------------------------------|
| * Dead-end Screamer D,DF,F,D,DF,F+K |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| ___ _ _ _ _ ___ ___ |
| / __\| | || ||\| |/ _\/ _ \ Shingo |
| \__ \| || || || | \||_|| Yabuki |
| \___/|_|_||_||_|\|\___/\___/ |
| |
+----------------------------------------------------------------+
| Hyaku Shiki Oni Ya Ki Mi Kan Sei F,D,DF+P |
|----------------------------------------------------------------|
| Hyaku Juu Uyon Shiki Ara Ka Mi Mi Kan Sei/ |
| Hyaku Juu Go Shiki Doku Ga Mi Mi Kan Sei D,DF,F+P |
|----------------------------------------------------------------|
| Hyaku Ichi Shiki Oboro Guruma Mi Kan Sei D,DB,B+K |
|----------------------------------------------------------------|
| Shingo Kick B,DB,D,DF,F+K |
|----------------------------------------------------------------|
| * Ge Shiki Ka Ke Hou Rin D,DF,F,D,DF,F+P |
|----------------------------------------------------------------|
| * Burning Shingo D,DB,B,DB,D,DF,F+P |
+----------------------------------------------------------------+

-----Secret Characters-----

+----------------------------------------------------------------+
| _ _ _ _ ___ |
| | | /\ ' // _ \ Kyo |
| | < \ / ||_|| Kusanagi |
| |_|_\ |_| \___/ (from KoF'94) |
| |
+----------------------------------------------------------------+
| Burning Demon F,D,DF+P |
| === |
| [ This move is an anti-air attack. Kyo will spin upwards ] |
| [ and do fire damage. ] |
|----------------------------------------------------------------|
| ??? B,D,DB+K |
|----------------------------------------------------------------|
| Positive Harp Moon F,DF,D,DB,B+K |
| === |
| [ Kyo will run across the screen and attempt to grab your ] |
| [ opponent. If blocked there is no damage. ] |
|----------------------------------------------------------------|
| Reformation Type 75 D,DF,F+K |
| === |
| [ Kyo kicks forward and up a little bit. You can repeat the ] |
| [ move up to three times to do more kicks. ] |
|----------------------------------------------------------------|
| ??? D,DF,F+P |
|----------------------------------------------------------------|
| * Big Enemy Killing Serpent D,DB,B,DB,D,DF,F+P |
|----------------------------------------------------------------|
|== Notable Attacks =============================================|
| |
| Hatsu Gane (Close)F or B+HP |
| - Standard Throw. |
| Issetsu Seoi Nage (Close)F or B+HK |
| - Standard Throw. |
| |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| ___ ___ ___ ___ _ _ |
| |_ _|| __|| _ \| _ \ ' / Terry |
| | | | _| | /| / \ / Bogard |
| |_| |___||_|_\|_|_\ |_| (from Real Bout 2) |
| |
+----------------------------------------------------------------+
| Power Wave D,DF,F+P |
|----------------------------------------------------------------|
| Burn Knuckle D,DB,B+P |
|----------------------------------------------------------------|
| Rising Tackle Charge D,U+P |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| ___ _ ___ _ _ |
| / _ \|\| || _ \ ' / Andy |
| | || |||_|| \ / Bogard |
| |_|_||_|\||___/ |_| (from Real Bout 2) |
| |
+----------------------------------------------------------------+
| Coming Soon. |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| _ ___ ___ |
| | |/ _ \| __| Joe |
| |\| |||_||| _| Higashi |
| \___/\___/|___| (from Real Bout 2) |
| |
+----------------------------------------------------------------+
| Coming Soon. |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| ___ _ _ ___ |
| | _ \ ' // _ \ Ryo |
| | / \ / ||_|| Sakazaki |
| |_|_\ |_| \___/ (from Art of Fighting/KoF '94) |
| |
+----------------------------------------------------------------+
| Coming Soon. |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| ___ ___ ___ ___ ___ ___ |
| | _ \/ _ \| _ \| __|| _ \|_ _| Robert |
| | /||_||| _ \| _| | / | | Garcia |
| |_|_\___/|___/|___||_|_\ |_| (from AoF/KoF '94) |
| |
+----------------------------------------------------------------+
| Coming Soon. |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| _ _ _ _ ___ _ |
| \ ' /| | || _ \| | Yuri |
| \ / | | || /| | Sakazaki |
| |_| \___/|_|_\|_| (from Art of Fighting/KoF '94) |
| |
+----------------------------------------------------------------+
| ??? D,DB,B+P |
|----------------------------------------------------------------|
| ??? D,DF,F+P |
| === |
| [ Standard fire ball projectile move. Not really much to ] |
| [ say about it. ] |
|----------------------------------------------------------------|
| ??? D,DF,F+K |
| === |
| [ She jumps into the air and throws a fire ball at the ] |
| [ ground. ] |
|----------------------------------------------------------------|
| ??? F,DF,D,DB,B+K |
| === |
| [ Yuri runs forward and grabs the opponent and starts ] |
| [ slapping them. Works like all other long-range/running ] |
| [ throws. ] |
|----------------------------------------------------------------|
| * ??? F,B,DB,D,DF,F+P |
| === |
| [ A very large fire ball projectile... same as a lot of ] |
| [ other people have. ] |
|----------------------------------------------------------------|
| * ??? D,DF,F,D,DF,F+P |
|----------------------------------------------------------------|
| * ??? D,DF,F,DF,D,DB,B+K |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| ____ ___ _ |
| | |/ _ \| | Mai |
| | \/ || || | Shiranui |
| |_||_||_|_||_| (from Real Bout 2) |
| |
+----------------------------------------------------------------+
| Butterfly Flower Fan D,DF,F+P |
| === |
| [ Standard projectile attack. Mai throws her fan across the ] |
| [ screen. ] |
|----------------------------------------------------------------|
| Dancing Dragon Blaze D,DB,B+P |
| === |
| [ This is a great move, with practically no delays before ] |
| [ or after! Mai will spin, throwing fire behind her as she ] |
| [ does. It has a moderate range, and will go through a lot ] |
| [ of things. Consider it more an extremely fast short range ] |
| [ projectile. ] |
|----------------------------------------------------------------|
| Flying Squirrel Dance (In Air)D,DB,B+P |
| (or) Charge D,U+P(Hold then Release) |
| === |
| [ This is an interesting move, as it can be pulled off two ] |
| [ different ways. Do the "In Air" version whenever to pull ] |
| [ the move off at the spur of the moment. The alternate ] |
| [ way to do it works a little differently. Charge Down, ] |
| [ then press Up and Punch, and hold down Punch. When you ] |
| [ want to dive down, release Punch. This can get you at ] |
| [ certain angles better than jumping alone. ] |
|----------------------------------------------------------------|
| Fan Slash D,DB,B+K |
| === |
| [ Mai slashes with her fan in a large arc. This move can be ] |
| [ used as an anti-air attack or to combo into the Dancing ] |
| [ Dragon Blaze. ] |
|----------------------------------------------------------------|
| Deadly Ninja Bees B,DB,D,DF,F+K |
| === |
| [ Essentially Mai's trademark move. She rolls forward for ] |
| [ about 3 or 4 comboing hits. A good move if you can catch ] |
| [ a person with it, but its delay afterwards leaves you ] |
| [ wide open for almost any move the opponent wants to do. ] |
|----------------------------------------------------------------|
| * Super Deadly Ninja Bees D,DB,B,DB,D,DF,F+K |
| === |
| [ Works exactly like the Deadly Ninja Bees move, just ] |
| [ flaming and more powerful. ] |
|----------------------------------------------------------------|
| * Hana Arashi D,DF,F,D,DF,F+P |
| === |
| [ Mai runs forward and spins her fan in a large circle, and ] |
| [ then goes straight up. There is a delay after the move is ] |
| [ done, so be careful if you miss. ] |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| ___ _ _ _ _ _ |
| | _ \| || | | | \ ' / Billy |
| | _ \| || |_ | |_ \ / Kane |
| |___/|_||___||___| |_| (from Real Bout 2) |
| |
+----------------------------------------------------------------+
| ??? B,DB,D,DF,F+P |
| === |
| [ A long range attack with his cane. Do a "D,DF,F+P" motion ] |
| [ afterwards and it will set the opponent on fire for extra ] |
| [ damage. This is the move I use most with Billy, so learn ] |
| [ to use it and it can serve you well. :) ] |
|----------------------------------------------------------------|
| ??? F,D,DF+K |
| === |
| [ Billy launches himself up off the screen and then comes ] |
| [ down doing damage. A good move, but do not rely on it too ] |
| [ much. It has very specialized uses, such as jumping over ] |
| [ "super fireballs" like Takuma's and the Kaiser Wave from ] |
| [ Rugal. ] |
|----------------------------------------------------------------|
| ??? D,DB,B+P |
| === |
| [ This version of Billy's anti-air attack. He jabs his cane ] |
| [ into the air, more or less the same way as his ] |
| [ "B,DB,D,DF,F+P" move works(only no "D,DF,F+P" follow-up). ] |
|----------------------------------------------------------------|
| ??? P(Repeatedly) |
| === |
| [ As usual for one of the "P Repeatedly" moves, this is a ] |
| [ rapidly done attack, in this case with Billy's cane. LP ] |
| [ will make him spin the cane around himself, which is good ] |
| [ for comboing for LOTS of damage when you catch the enemy ] |
| [ in the corner. HP will make him poke forward with his ] |
| [ cane rapidly, if you want a little range. This is a good ] |
| [ move to keep the opponent back a little. ] |
|----------------------------------------------------------------|
| * ??? D,DF,F,DF,D,DB,B+P |
| === |
| [ Billy spins his cane around creating fire, then launches ] |
| [ a large spinning fireball. I personally find the ] |
| [ projectile part of this move rather useless, and use it ] |
| [ when people try to teleport or roll behind me, to catch ] |
| [ them in the spinning fire and do some major damage. ] |
|----------------------------------------------------------------|
| * ??? D,DF,F,D,DF,F+P |
| === |
| [ Billy spins his cane around creating fire, then hits the ] |
| [ ground in front of him making a pillar of fire. ] |
| [ Essentially this move is used for the same purpose I use ] |
| [ the above DM, but as it is meant for this purpose it has ] |
| [ a larger range. ] |
|----------------------------------------------------------------|
|== Notable Attacks =============================================|
| |
| Fish Toss (Close)F+HP |
| - Standard Throw. Press HP repeatedly for more damage. |
| Overhead Slam (Close)F+HK |
| - Standard Throw. |
| Mid-Thrust F+LP |
| - A "2-in-1" attack, Billy does a spin kick type attack, |
| using his cane as well. If the cane hits, the kick part |
| will combo. |
| Hell Drop F+LK |
| - Billy will push himself forward and off the ground with |
| his cane, doing a kick. This move can be used to hit the |
| opponent if they try to sweep. |
| |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| ___ _ _ ___ ___ _ _ _ ___ ___ |
| / _ \ \ ' // _ \/ __\| | || || _ \/ _ \ Orochi |
| ||_|| _ \ / | |\__ \| || || /||_|| Yashiro |
| \___/|_| |_| |_|_|\___/|_|_||_||_|_\___/ |
| |
+----------------------------------------------------------------+
| ??? (Close)B,DB,D,DF,F+P |
| === |
| [ Standard throw style move. He will grab the opponent and ] |
| [ throw them by their head. ] |
|----------------------------------------------------------------|
| ??? B,DB,D,DF,F+K |
| === |
| [ A running throw. Yashiro will run forward and attempt to ] |
| [ catch the opponent then does a German Suplex type ] |
| [ manuever on them. ] |
|----------------------------------------------------------------|
| ??? D,DB,B+P |
| === |
| [ Yashiro jumps and grabs, and if he hits will jump behind ] |
| [ the opponent and they will be dizzied for a brief second. ] |
| [ I am unaware if there is a follow-up to this move or not, ] |
| [ but as is it seems pretty useless. ] |
|----------------------------------------------------------------|
| ??? (Close)F,DF,D,DB,B,F+P |
| === |
| [ Standard throw style move. Yashiro will grab the opponent ] |
| [ with what looks like his normal close range uppercut then ] |
| [ slams then into the ground back and forth. ] |
|----------------------------------------------------------------|
| * ??? D,DF,F,D,DF,F+P |
| === |
| [ This has got to be one of the coolest looking moves in ] |
| [ the game! However, looks aren't everything and this is a ] |
| [ very mediocre DM. Yashiro will place his hand on the ] |
| [ ground and start "drawing in power" and then will shoot a ] |
| [ beam across the screen. Decent damage but you can see it ] |
| [ coming from a mile away(to use an old saying). ] |
|----------------------------------------------------------------|
| * ??? D,DF,F,D,DF,F+K |
| === |
| [ He will jump toward the opponent like in his "D,DB,B+P" ] |
| [ move then combo several throws on them. The SDM version ] |
| [ is simply longer and does more damage. ] |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| ___ ___ _ _ ___ ___ ____ _ ___ |
| / _ \ / __\| | || __|| _ \| || || __| Orochi |
| ||_|| _ \__ \| || _| | /| \/ || || _| Shermie |
| \___/|_|\___/|_|_||___||_|_\|_||_||_||___| |
| |
+----------------------------------------------------------------+
| ??? D,DB,B+P |
|----------------------------------------------------------------|
| ??? D,DB,B+K |
|----------------------------------------------------------------|
| ??? (In Air)D,DF,F+K |
| === |
| [ Shermie will flip forward(jumping higher in the process) ] |
| [ and a lightning "barrier" will form around the bottom of ] |
| [ her feet and will go through most any move. Unfourtunatly ] |
| [ because of the height the flip part takes you to it takes ] |
| [ away quite a bit from a great move. I suggest hopping ] |
| [ backwards(B,B) and then doing the move while in the air. ] |
| [ This keeps you low due to it is just a hop, but still ] |
| [ allows you to do the move as it counts you as "in air". ] |
|----------------------------------------------------------------|
| ??? B,DB,D,DF,F+K or P |
| === |
| [ This is a cool move. Shermie will blow a kiss and ] |
| [ depending on the button you use a lightning ball will ] |
| [ appear at different locations on screen. It goes in this ] |
| [ order from closest to farthest: LP, LK, HP, HK. The LP ] |
| [ version will appear right in front of Shermie, and the HK ] |
| [ version will appear about a "character width" away from ] |
| [ the far side of the screen. Good damage on this move too. ] |
|----------------------------------------------------------------|
| * ??? D,DF,F,D,DF,F+P |
| === |
| [ This is a large lightning punch similar to Benimaru's DM. ] |
| [ The SDM version covers a larger area and does more ] |
| [ damage. ] |
|----------------------------------------------------------------|
| * ??? D,DF,F,D,DF,F+K |
| === |
| [ Shermie is surrounded by lightning and fly across the ] |
| [ screen feet first like an arrow. The SDM version will ] |
| [ make two "lightning clones"(for lack of a better term) go ] |
| [ across the screen with her, covering more area and doing ] |
| [ significantly more damage. If you do this move at all, I ] |
| [ suggest only doing the SDM version as it does make a huge ] |
| [ difference for this move(at least for me). ] |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| ___ ___ _ _ ___ _ ___ |
| / _ \ / __\| | || _ \| |/ __\ Orochi |
| ||_|| _ ||__ | || /| |\__ \ Chris |
| \___/|_|\___/|_|_||_|_\|_|\___/ |
| |
+----------------------------------------------------------------+
| ??? D,DF,F+P |
|----------------------------------------------------------------|
| ??? D,DB,B+P |
|----------------------------------------------------------------|
| ??? F,D,DF+P |
|----------------------------------------------------------------|
| ??? (Close)B,DB,D,DF,F+K |
|----------------------------------------------------------------|
| * ??? D,DF,F,D,DF,F+P |
|----------------------------------------------------------------|
| * ??? D,DB,B,DB,D,DF,F+P |
+----------------------------------------------------------------+

+----------------------------------------------------------------+
| ___ ___ _ _ ___ ___ _ |
| / _ \ | _ \| | |/ _\/ _ \| | Omega |
| ||_|| _ | /| | || | \| || |_ Rugal |
| \___/|_||_|_\___/\___/|_|_||___| |
| |
+----------------------------------------------------------------+
| ??? D,DF,F+P |
| === |
| [ An electrical barrier appears around Rugal, which is then ] |
| [ thrown off as a projectile. If you hold down "P" the ] |
| [ barrier will stay around him longer protecting him. This ] |
| [ move can also be done in the air! ] |
|----------------------------------------------------------------|
| Genocide Cutter F,D,DF+K |
|----------------------------------------------------------------|
| God Press Modify D,DB,B+P |
|----------------------------------------------------------------|
| Dark Crystal Reflector D,DF,F+K |
|----------------------------------------------------------------|
| * Demon Press D,DF,F,DF,D,DB,B+P |
|----------------------------------------------------------------|
| * ??? D,DF,F,D,DF,F+P |
|----------------------------------------------------------------|
| * Death Press D,DF,F,D,DF,F+K |
+----------------------------------------------------------------+

====================================================================================
PART 4 - SECRETS & CODES
___ ___ ___ ___ ___ ___ ___
/ __\| __|/ __\| _ \| __||_ _|/ __\
\__ \| _| ||__ | /| _| | | \__ \
\___/|___|\___/|_|_\|___| |_| \___/

-----SECRET CHARACTERS-----
To play as the alternate version of some characters, hold down
"Start" while selecting the secret character's normal counterpart.
Characters with secret versions of them include:

Kyo Kusanagi(from KoF '94)
Terry Bogard(from Real Bout 2)
Andy Bogard(from Real Bout 2)
Joe Higashi(from Real Bout 2)
Ryo Sakazaki(from Art of Fighting/KoF '94)
Robert Garcia(from Art of Fighting/KoF '94)
Yuri Sakazaki(from Art of Fighting/KoF '94)
Mai Shiranui(from Real Bout 2)
Billy Kane(from Real Bout 2)
Orochi Yashiro
Orochi Shermie
Orochi Chris
Omega Rugal

-----SECRET STAGES-----
Similar to the characters, some stages even have their own special
versions. Just hold down "Start" while selecting certain stages.

-----EXTRA SURVIVAL MODE-----
Hold down "Start" and press "A" over Survival Mode. To do this you
may have to beat it once normally first. You will know if you are in
the alternate survival mode if you fight characters alone instead of
as teams.

-----EARNING THE "VISUALS"-----
Through fighting you can earn points with which you can view "Visuals"
which are just a series of pictures. This option can be found under
"Neo Geo Pocket", just go to upload and select Point Plus to get credit
for your points you have earned. Then, go to download and you can look
at the different pictures you have enough points to view.

Note the following. Each character can only get 100 points max. In other
words, to get every picture, you must master all the characters.

The following is not set in stone, but this is what I THINK is the
number of points you get for various things:
Win - 1 point
DM Finish - 1 point
Perfect - 3 points
Beat Omega Rugal - 5 points
Under 10 Seconds - 20 points
The Rugal one I am *really* unsure about, but when I got a perfect with
a DM finish on him with Orochi Yashiro I suddenly had 10 points, instead
of the 5 I would normally earn from that. Again I will say it though,
these numbers may not be correct. There is a page that gives the numbers
on SNK Japan's site, and that is where I got the under 10 seconds one,
but I may have mistranslated. I will test it out before the next update.

-----EASY WAY TO GET THE VISUALS-----
Not really a secret, but something worth mentioning. The amount of points
you get in no way relies upon the game's settings. In other words you can
turn your Power Meter to MAX, the difficulty to easy, and then rack up the
points with no problems whatsoever! ;)

====================================================================================
PART 5 - KING OF FIGHTERS R-2
_ _ ___ ___ __
| |/ / ___ | __| | _ \ _ /_ \
| < / _ \| _| | /|_| / /
|_|\_\___/|_| |_|_\ /___|

Well, I don't have the NGP-DC Link Cable personally, but I thought I
would go ahead and lay out the relation between R-2 and '99 based on
what various friends have told me.

Right off let me say, it seems to be commonly thought you can upload
your Making Mode character from R-2... well you can not. Sucks
doesn't it?

The only thing that you can do via the link is upload points from R-2
to get the visuals...

Frankly, I have no idea why SNK would include something as worthless as
this for something they have hyped as much as the NGP-DC relationship.

---Added on 7/08/99---
New info has come up on this that was told to me about a week ago but I
forgot to update here.

You can also download special skills to your Making Mode character
from '99 characters you have 100 points with. The skills each character
gives is as follows:

CHARACTER | SKILL
------------------+-------------
Kyo Kusanagi | Hot Blo
Benimaru Nikaido | Sher1
Goro Daimon | Pro Pow
Terry Bogard | Legend
Andy Bogard | Mai 1
Joe Higashi | Anger 1
Ryo Sakazaki | Gored
Robert Garcia | Ryo1
Yuri Sakazaki | Peace1
Leona | Iori1
Ralf | ???
Clark | Thrower
Athena Asamiya | Lullaby
Sie Kensou | Athen1
Chin Gensai | Tantrum
Chizuru Kagura | Healing
Mai Shiranui | ???
King | ???
Kim Kaphwan | Burn 1
Chang Koehan | Fetters
Choi Bounge | Leona1
Ryuji Yamazaki | Guil1
Blue Mary | Kasu1
Billy Kane | ???
Yashiro Nanakase | Mad Bop
Shermie | 12000
Chris | Evilflu
Iori Yagami | Hype1
Mature | Sai1
Vice | Chris1
Heidern | Rugal1
Takuma Sakazaki | Yuri1
Saishu Kusanagi | ???
Heavy D! | ???
Lucky Glauber | ???
Brian Battler | ???
Rugal | Bitter
Shingo Yabuki | Kyo1

All this info comes from Mehdi Malekzandi. Check out his FAQ
on KoFR-2 for the most complete english skills list on the
internet!! :)

====================================================================================
PART 6 - CREDITS
___ ___ ___ ___ ___ ___ __
/ __\| _ \| __|| \|_ _||_ _|/ _\
||__ | /| _| | | | | | | | \_ \
\___/|_|_\|___||___/|___| |_| \__/


FAQ Author: Faust
Feel free to e-mail me for whatever reason! :)

Demonicus - Tons of stuff... He is more of a
co-author than simply a contributor so
I put him up here with my name.(I'm
getting a little arrogant, aren't I?) ;)

-----------------------------------------------------------
ADDITIONAL CREDITS
-----------------------------------------------------------

Jenz (jenzcollection@hotmail.com) -
*Tons* of stuff! Move names, new
moves, typos, and more!

Mehdi Malekzandi -
Various info, mostly about the
KoFR-2 connection info, and the
skill download stuff. All of
the skills come from his FAQ w/
permission.

Kamui(Adeats@austintx.net) -
Several Move Names. Correction on
Kyo's "D,DF,F+HP" Poison Bite move.

Richard Xiong (rickyxiong@hotmail.com) -
Move lists for alternate versions
of Ryo and Terry.

Matt(PumaTwins@home.com) -
Name for Yuri's Chou Upper, and
reminding me of Leona's D,DB,B+K
move.

Shawn.G(oldskoolfunk@hotmail.com) -
Games alternate versions of
characters are from. Several
moves I didn't have listed.

Yves-Christopher Pincemin(y.pincemin@student.canberra.edu.au) -
Games alternate versions of
characters are from.

plast@hotmail.com -
Info on obtaining the Artwork("Visuals").

CHOUJIN - OVERFIEND(choujin@hotmail.com) -
Several Moves, and Move Names.

Razorclaw X(spiceoflife@hotmail.com) -
Move Name, and informations on
one of Leona's and one of
Mature's moves.

-----------------------------------------------------------

 
Комментарии:
Ваш комментарий сохранен!!!
The Captcha element applies the Captcha validation, which uses reCaptcha's anti-bot service to reduce spam submissions.

Tips für King of Fighters '99: Dream Match
Cheats

17.Октябрь 2013
Englische Moves für King of Fighters '99: Dream Match
engl.FAQ/Moves

17.Октябрь 2013
 
Популярное
07.Апрель 2014
07.Июль 2015
25.Сентябрь 2015
30.Декабрь 2013
27.Май 2015
19.Февраль 2014
11.Июнь 2014
24.Июль 2014
04.Март 2019