Unnkulian Unventure 2

Unnkulian Unventure 2

07.10.2013 09:00:46
A Walkthrough for Unnkulian Unventure II

The goal of the game is not revealed until the very end of the game,
so you'll have to solve it and read the rather lengthy finale to know
exactly what that goal is. You start out with the Figurine of Duhda
and the x-ray specs, both of which you'll need later. Begin by going
NW and getting the knife. Go SE, E to the Picnic Area and get the
went stones that are on the went board. Go W, SE, S, SE to the
Abandoned Shack in a Clearing and get the bottle of purple liquid.
Enter the Shack and get the CheezSlippers*. Go E to Behind the
Shack and search the log pile to get the silver bullet. Go W, NW, N,
NW, E, E so you are At the Big Oak and "Get in tire." Go E, E, E and
enjoy the ride across the river. Go E, NW, N to the Dawg Rock on
the East Side of the River, go U, and drop all so you can go U to get
to the top. Go W and D so you are In a Cubby in Dawg Rock. Go S, S,
W, W and get the Glo-Stick. Then E, E, NE, S, S, S, E and get the
Spam Kee. W, N, N, W, S, S, W, N and give the spam kee to the
alligator. Go N, W, S to the Alligator's Den and get the egg. N, E, S,
E, N, N, N to get back to the Cubby. Go U then W across the Bridge
and get the flint. When you get to the Top of Dawg Rock West get
the recipe book. Go E all the way back, D, D, S, SE, W, S to the On
the East Bank of the River and get the can of kerosene. Go N, E, S
to Looking Down Well and get the bucket. Go N, E, S to the Rotting
Tree, pour the kerosene on the log, "Hit Flint with Knife," put the
bucket in the fire, and put the egg in the bucket. Go N, N, N, NE, N
to the Retreat and give the cooked egg to the monk. Rub Duhda,
enter the Cottage and get the erasers. Go back S, S, SW, SW, SE, W,
S to the On the East Bank of the River, sit on the rock, and type
"zot." Go S, SE, E to Behind the Abandoned Shack, pour kerosene
on logs, and hit knife with flint. You can now drop the flint, knife,
and kerosene.
Go down the stairs and the north seven times to the Machine
Room and get the labcoat. Go south until you get to the Kitchen and
move the oven. Go N and get the acmid from the Quiet Lounge and
go N, N to the Laundry Room. Put the acmid in the dryer slot, kick
the dryer, put the coat in the washer, put the soap flakes in the
washer, put the coin in the washer slot, put the coat in the dryer,
and get the coat. Get the clothespin. Go S, U, W, S to Outside the
Outhouse, "Put pin on nose," and enter shack to get the gold watch.
Go N, E, D, W, W to the Metal Room. Drink the purple liquid. Wear
the coat. Wear the x-ray specs. Put pin on nose. Open the door.
Pound erasers and go West. Wait until one of the researchers enters
the room to the West and then go west. Get the disk, Cheezspecs*,
vaporizer, PuzzleCube, paper clip, and the flask of yellowish goop.
Enter the Transmorgifier and examine yourself. Keep on doing this
until you are in the form of a giant gorilla. You'll need to remain this
way for the rest of the game so don't worry about it. Go west four
times and north to the Junk Rooms and get the soda can and the
newspaper. Go N to the Machine Room and then E to the Monolith
Room and put the disk in the slot. Go E, E to the Terminal Room
and 'Type "acme"'. 'Type "trustme"'. 'Type "prototypes"'. 'Type
"newinfo"'. The goal of the game is to make this scope and then look
through it in the right place. Go W, W back to the Monolith Room
and look in compartment. Get the cake. Drink the yellow goop
(syntheplast according to the label). Now you can drop the flask, the
figurine, the x-ray specs, the bottle, the erasers, the coat, and the
clothespin.
You now need to get the anchor from the Boat Wreck (SE, S
of At the Big Oak), bring it back to the Leap of Faith, and drop it on
the dragon. This is the only thing that will knock him out and only as
a gorilla can you carry it. Once the dragon is asleep, go D, W to Trolls
and Tribulations. N and give the cake to the Saturnine Troll and get
the mirror. Go S, S to the Holy Troll and give him the cube. Put
recipe book on table. You now should have the trollish book. N, W
and give the gold watch to the troll at the Troll Booth. Get out of the
Troll Tunnels by going W, N, W, SW, W, U from the Troll Booth to
arrive at the kitchen. FYI, the computer printout contains the
password for the computer terminal ("trustme").
Go N nine times then E to the Monolith Room and look
behind the monolith. S, U to Behind the Waterfall where you will
find the gold bar. Eat the Cheezspecs*. Look through the clear lens
and it should tell you that on the bookmark in the trollish book is the
word "snorgumfert." Put the gold bar in the bucket (i.e. you must
be carrying all seven objects and can do so this way or as a gorilla; it's
ok to solve the game as a gorilla). Now you should have all seven
items from the newinfo list: tinted lens, paper clip ("thin piece of
wire"), soda can ("metal cylinder"), went stones ("many stones of
equal size"), bullet ("a piece of silver"), a bar of solid gold, and the
mirror provides the "image of a follower of Duhda." So,
snorgumfert and get the scope.
Go to the Courtyard, wear the slippers, and roll the
newspaper. Go East and then "Put slippers in vaporizer," and "Hit
dog with newspaper." Don't dawdle here or you'll get killed by the
dog. Go to the Acme CEO's Office and "Look through scope."
And that's it.

Red Herring and Non-Essential Items:
Cheezbee, "Search grass" in the Grassy Field
Teddy bear, "Look under bed" in Abandoned Shack
Magnetic Went Boar, Picnic Area
Chewing Gum, Hangout in the maze
No Trespassing Sign, Clearing in the Woods
Ruler, Cottage after getting by the monk
Bowl of Cake Mix, In the oven in the Kitchen
Test tube, Junk Room #1 (Where #1 is the most southern)
Lead bar, Junk Room #2
Penguin Squeeze Toy, Junk Room #5
Candy Bar, Outside Outhouse
Klein Bottle, Prototypes Room
Girlie Magazine, Prototypes Room
Tube of Glue, Prototypes Room
Map, Inside the tire At the Big Oak
Metal Key, Under the Grate (Use it to unlock the grate)
Dragon-B-Gone Pellets, CEO's Office. No, you can't get it.
Blob of shiny plastic, What you get if you burn the Outhouse

All the fruit (apple, banana, pear, orange, pomegranate, and mango)
as well as the candy bar is edible. You'll need to eat at least once or
twice during the game (the first time is at 300 moves). For
interesting and fun things show anything and everything to Robert
Abernathy, the adventure game wizard. He provides useful
information about almost every object.

Kevin Bolduan
October 20, 1991
ksbolduan@amherst or bolduan_ke@catlin or
kevin@m2xenix.psg.com

 
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