Shadow of the Comet

Shadow of the Comet

17.10.2013 06:23:07
SHADOW OF THE COMET (SOLVE)
---------------------------

FIRST DAY

After you get to your lodgings use responses 1, 1. In your room, read
Boleskine's diary and the telegram. Look in the dresser drawer and
your trunk. Go to the General Store and talk to clerk, answer 1. Go
to Town Hall, side door and examine small statue. Go to records room,
and talk to Juggs (twice), respond 1, 2. Walk to table at right of
room and examine register. Talk to Juggs again: 2, 1. Return to Town
Hall, side door. After Juggs leaves, look in all cabinets, getting the
magnifying glass. Go to fishery by the docks. Get rope ladder on left
side of building. Enter fishery. Talk to Hambleton: 1. Go to the park.
Talk to police (twice). Defend the gypsies. Go to Jugg's home and
examine the rifle. Use magnifying glass with rifle. Go to study and
talk to Jugg: 3. Go to woods and get three branches and a creeper. Go
to your room. Open trunk and get drawing and map. Get cotton and
surgical spirt from dresser. Use cotton on spirit. Go to writing desk
and use drawing. Get rubbed drawing. Use the map. Move hand with arrow
key to the Searcher and mark it. Go to the pharmacy entrance and talk
to Myer. Go to the tavern and talk to Cobble. Enter tavern and go to
the bar. Talk to the bartender twice. When Tyler enters, use
responses: 2, 2. When the window breaks, go outside. Pick up bat on
right. Use bat with Hambleton boys (go to Drugstore). Return to your
room. Open trunk and get camera, tripod, lantern and lens. Go to Town
Hall and talk to Matthews (go to bridge). Cross the bridge. Use set of
photo plates. Make tripod by using the three branches and creeper. Use
camera. Take three pictures. Go to the next screen on the right of
your screen. Note the cat. Follow the cat and look for passage. Enter
the passage and quickly use right arrow key. Get parchment. Use arrow
keys to run back to town fast.

DAY TWO

Get prescription and read it. Read parchment. Go to pharmacy and give
prescription to doctor. Go to the supply room and take chemicals. Get
Metol, Hydroquinone, Sodium Thiosulphate and Potash Metabisulfite.
Walk to the back of the room to turn on the light. Go to the
developing trays and use exposed platesand chemicals. Look developed
plates. Go to Jugg' house and follow monk into General Store. Get key
on counter near cash register. Use key on Jugg's house and enter. In
the first room, get the statue of the baby. In the second room, look
in small cabinet and, get statue of young man. In third room, look at
butterfly case on right, and get statue of the old man. Go to study,
get "Youth" book from bookcase and replace it with the statue of the
baby. Get "Old Man and the Sea" and replace it with statue of the old
man. Get "Invisible Man" and replace it with statue of young man. (If
you picked up any other titles, replace them.) Look at left side of
carpet and get key. Enter library and talk to Juggs. Use the parchment
on Juggs. Get message from desk. Get Necronomicon. Use key on
Necronomicon. Read Necronomicon. Use Necronomicon again. Look at the
books on shelves. DO NOT USE THE MAP TO RETURN TO YOUR ROOM. DO NOT
READ MESSAGE UNTIL YOU RETURN TO YOUR ROOM. The only safe route back
to your room is through the Town Square and past the pharmacy. In your
room look at message. Go to post office, and talk to Ms. Gilcrest: 1.
Go through back door and talk to Mr. Underhouse. Outside the Post
Office, talk to Ms. Pickott twice: 1. Go to General Store and buy
brooch,locket and more photoplates. Return to Peckott and use brooch
on her and then use the locket. Examine the bible, taking note of page
numbers. Go to Mayor's Office in The Town Hall front entrance. Talk to
mr. Swig: 2, 3, 1. Go to upstairs to office. Look painting. Look safe.
Enter 345. Get diary and cigar case. Look cigar case. Look deposit
note. Look diary and return to safe when done. Go to the Post Office.
Give deposit note to ms. Gilcrest. Leave Post Office and open parcel.
Go to the well and go behind it to change clothes. Go to the right to
the lighthouse. When you get close to Tyler's men, they greet you.
Mumble the answer, "....Grumph...." Open gate, look at lighthouse. Go
up stairs and to the right and change clothes. Use rope ladder by
windows. Look at sun dial. Get wings. Look other opening and get
candle. Use candle. Use magnifying glass on candle. Move glass with
arrow key over candle to light it. Use candle on wings, use wings.
Walk to crystal ball. Talk to woman. Talk to Bishop in front of
pharmacy: 1, 1. Talk to him again, get key. Go to cemetery. Explore
cemetery. Get rope and bar. Enter crypt. Use bar on gate. Use rope
on opening. Climb down rope. Go east and get skull. West, west,
(avoid bat), west (avoid spikes by staying to sides of room), go
north and get skull. Return to rope and go north. Use both skulls on
pedestals. Go north avoiding pit. Go west and south. Avoiding spiders,
Walk over hidden floor panel. It is in the middle toward the bottom of
your screen. North, west. In the room with the tiles, step once on
each one. DO NOT STEP ON A TILE MORE THAN ONCE. North, east. Get the
first and second statues. Put the first statue in the niche where you
got the second one, and vice versa. North, west. Go: east, east, east,
south, south, avoid the pit. South, avoiding spiders. South, avoiding
bat. East, activating floor panel. Return to the last hidden pit room.
Go east, south, east, south and south. Walk around the hole until
hidden door appears, then go west. Activate floor panel. Go east,
north, north, north. Save. Step once on each slab to trigger the gate.
Go north, west, north. Read each plaque (left to right). Walk around
table 3 times. Go east. Save. Go north. Take all four statues. Run
away!!! Save in each room. Run back to the entrance. Climb the rope.
Look at the painting on the left wall. Look at the drawing. Talk to
mrs. Webster. Go to Tyler's house. When Tyler approaches, use first
statue. Say, IAE YOG THU SOT. Walk to revealed symbol and use first
statue again. Go to Arlington's barn. Use second statue. Say, RLA GNA
HAS TEP. Clib rope to symbol. Use second statue again. Go to
Coldstone's (walking to west side of house before using statue). Use
third statue. Say NGH HLU KHU WIG. Walk to symbol and use statue. Go
to General Store entrance. Get rotten fish from garbage. Walk to
middle of screen and use fish. Go to Hambleton house by way of
Bishop's place. Use cat on dog. Use arrow keys to run, east, north,
west, south, south. Enter Hambleton ruin. Get compass card from left
drawer. Get lantern. Use compass card on ship's wheel. Go up and use
lantern on fireplace. Go up and look at desk along south wall twice.
Get handle and use on telescope. Look southernmost lever. Use lever.
Use ball on wall painting. Look books and read "Magic Rites". Go up
and use fourth statue. Say THO NYA CHT TUR. Get caught and, when about
to be stabbed, use statue again. Save. Use arrow keys to leave house
fast. Save after each room.

DAY THREE

Go to Cobble and use response: 1. Look at message. At Lodge entrance,
talk to ms. Pickott: 1. Go to Underhouse in Post Office. When
policeman enters, give response: 1, 1. Go to the fishery. Talk to
Bishop. Get the stick. Use stick on door. Use brooch in inventory. Use
pin on padlock. Look at Curtis. Look fireplace until you uncover the
bow. Look table. Look at floor panels in lower left of room, until you
get the arrow. Go to clearing in forest where the stump is. Use
feather on the stump.

NATAWANGA'S QUIZ

1: Mic-Macs
2: Yog Suthoth
3: 1834
4: Star
5: Dagon

Go to the well and look at it. Go east and throw pot of paint into
water. Go east and get empty can and can of acid. DO NOT PICK UP ANY
OTHER CAN!!! Go east and get two flints. Save. Go toward the middle
of the screen toward the right, and use the empty can until you get
naphtha. Go south and use can of naphtha. Use flints. Use bow. Get
turquoise, aquamarine and butterfly. Use empty can on naphtha again
to fill it up. Use turquoise on Natawanga's ring. Go to the docks.
Save. Talk to Bishop: 2, 3, 3, 2. Walk to boat. Get emerald and ruby.
Look stone carving. Columns are up and down. Rows are side to side.
Move third column down twice. Move second column down once. Move third
row left twice. Use ruby on statue. Put the aquamarine in active
inventory. Go to the pentacle that is carved in the raised stone near
the bottom center of the screen. Use the aquamarine when the monster
appears. Get back in boat. Save. Enter cavern. Wait until all the
creatures are temporarily off-screen. Go up as far as you can go and
then move to the left. Save. In the next room steer clear of the
monsters. The exit is at the top center of the blue cavern. Use can of
acid on center of room. Get diamond. Use emerald on Boleskine's ring.
Save. Use Boleskine's and Natawanga's rings. Go south, east. Go east
and look at hidden opening in the northeast part of room. Use tripod.
Use set of photo plates. Use camera. Use butterfly (twice). Use
magnifying glass. Use lantern. Save. Use plates. Get fragment of
comet. Use aquamarine on blue spot. Use diamond on green spot. Use
comet fragment on white spot. Use flints on red spot.

 
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