Lost Eden

Lost Eden

17.10.2013 16:25:02


English

LOST EDEN
by Cryo

solution (C) Copyright 1995 Veikko Danilas

PART I - The Secret

Greetings, noble Adam, prince of Mo. I am your humble
servant, trying to advise you on your difficult quest to
regain lost glory of Mashaar.
First you should talk to Thugg to find out about
messenger Eloi. Go to king Gregor's throne room and have a
pleasant conversation with your father and the messenger.
Alas, Chamaar has fallen into the hands of bloody tyrans.
Examine frescos, all three of them, and learn about your
great and notorious ancestors. Now, m'lord, Eloi wanted to
speak with you in your room so head there. He gives you a
way stone. You also learn about female Dina who is waiting
for you just outside the citadel. It would not do to keep a
lady waiting so meet her at the side entrance. Her father is
dying and you should pay him a visit, before it's too late.
Don't steal old man's knife. Listen what wise Tau has to say
and get a shell from him. If you should have a problems from
now on, you can always communicate with him thru the shell.
After he passes away get a knife of Graa from the bedside
table. Now you can return to the Mo. Monk used to be a
friend of Tau so you should tell grave news about Tau's
death to him.
Talk with Monk until you get a talisman from him. Look at
the tablet on the table. Now it's about time to visit royal
executioner. Unfortunately you can't make out what poor
fellow tries to communicate. Back out to Dina and give
talisman to her so she can enter dreaded room. Talk with
Jabber the executioner and get a gift from him. This gift,
m'lord, is actually a key that could unlock mysteries of the
citadels. Go to the Monk's chamber and take a closer look at
your ancestors. One teeth seems to be missing and your
highness has a teeth from Jabber. Try to put that teeth into
mummy's mouth. So the secret passage is revealed. Muster all
your courage and dive to the subterran tunnels. Wait ! Isn't
it the dreaded Moorkong bellowing in the darkness beyond ?
It might be dangerous but I advice you to go ahead. There is
a skeleton guarding your path. Use the teeth on him and he
grumbles to the dust. Open door and boldly step inside.
Well, some things seem bigger than they really is. Take a
prism from ol' Moorkong or rather from his remains. There is
another set of frescoes here. Studying them can reveal the
secret of the architect and Graa. Accept a gift of flute
from Dina, o New Architect. Monk would be interested in
prism so go back to his room and present what you have found
to him. You can see beyond the surface of the tablet,
m'lord, if you use prism on it. Now you have personal
communication channel with your greatest enemy. With this
evil fiend threatening to storm the final haven you have no
real choice but you must try to ride your world from his
dreaded presence. Only problem is, you have to convince king
Gregor that such is a case. Monk can help with convincing
your father. With all those people at your side you shall
finally win over your father's trust and are ready to travel
beyond the sheltering walls of Mo. It's very dangerous and
not befitting to the member of the royal family to travel
around in hostile environment. So you should stop at the
gate and take Thugg with you as a personal guard. Finally
you are ready to meet you destiny.

PART ][ - Building the Citadels

People at Chamaar need your immediate attention so you
should guide your little party to the recent battlefield.
There you are introduced to the charming Mungo. Wander
around aimlessly and Thugg will find an apple. You shall
discover that Thugg has quite a remarkable nose for apples
and alike. Find the chorrians and win Chong to your side.
Now you have to find a shaded forest and get some mushrooms
from there. Beware of the poisoned ones, m'lord. If you
should accidentally get a poisoned mushroom feed it to
Thugg, he's got quite a remarkable food digesting system. If
you have a good mushroom in your possession try to find a
herd of brontosaurus. They are good builders so your
highness should befriend them with offering some mushrooms.
Now you are all set to begin the actual building process so
play that magical flute and so man and dinosaur will work
together once more. It would be good to have some help while
moving from valley to valley so find a herd of apatosaurus
and play the flute for them. Music can be powerful allay.
It's time to move on to the north to Uluru, and who knows,
maybe chorrians will express they're gratitude by giving you
a gift of moon stone.
In Uluru try to find the cave of ulele people. It lies
in the north-eastern side of the valley. Go through the
usual process of mushrooms, brontosaurus and flute. Accept
the gift of the tablet. It won't do to hurt your host's
feelings by refusing his gift.
Travel back to Chamaar and find a lake. Mosasaurus
lives in lake but before wasting an apple make sure (by
peeking below the surface) that you are standing in the
right spot. If you are satisfied that this is the right
place throw an apple to the lake. If denizen of the lake
does not appear, leave valley for a moment and talk to the
Thugg and he shall find another apple for you. Mosasaurus
says that tyrans here are afraid of the Eye in the Storm.
Eloi brings a news of velociraptors in Uluru so your
highness should pay then a visit.
Uluru: Talk to volociraptors and try to befriend them.
Alas, those brave warriors are reluctant to stand at your
side. Wonder how are things going in Chamaar ? You should
lead your subjects back to Chamaar.
Seems that everything is not going well here, however.
Tyrans are trying to storm construction site and
brontosaurus are too frightened to build anymore. Well,
seems that you are lost that battle but war is on. So you
need to find another herd of brontosaurus and make another
fortress to defy the enemy. As you can't do anything more
here, go to Uluru.
Find the local Mosasaurus and learn about the Sky
Hammer. Ulan should talk about the valley to the east so
lead your party to Koto.
Find a cave in the north-west part of the valley and
get the sun stone. There are also some rather interesting
paintings on the wall. Wander around until you find the
local humans - Kobu tribe. Kommala thinks that ulele people
might know more about velociraptors. Your highness could use
that knowledge so you should head for the Uluru, checking
only with local mosasaurus and learning about Fire in the
Clouds. I would advice against building citadel here as yet
as Kommala seems to be a little reluctant.
In Uluru talk to Keeper and ask about velociraptors.
Keeper gives an object of power to your valiant party and
gives you a quest of finding three masks. So you need a gold
to win velociraptors to your side. Gold can often be found
in wet places so check around the lakes and seas. It's
really about time to do something in Chamaar or your other
fortress shall fall also.
Give some gold to velociraptors in Chamaar and they
also require an object of power. Eye in the storm should be
quite sufficient. Now that you know how to ally
velociraptors you can convince Kommala in Koto.
Make a fortress for Kobu people and Kommala will reward
you with the Mask of Bonding. You should return that mask to
it's rightful owners in Uluru.
Keepers gives you a choice between two items of power.
I strongly advice to take hand-shaped object (Sky Hammer).
Now give some gold and the Sky Hammer to local velociraptors
and return to keeper for another object of power. This
object is useful in Koto so travel there.
Pay to velociraptor mercenaries and give them the Fire
in the Clouds. Upon leaving the valley you shall be informed
about difficult to reach valley of Despair. Narrim, lord of
the aquasaurus could be of some help so you should take a
journey to his cave.
Narrim does not have faith in you m'lord until you show
him Graa's knife. And so the time for fighting has arrived.
Lead your valiant party thru the hidden pass and mount a
giant battle against the tyrans. Alas, Mongo shall go down
in the battle. Speak with tamnians and Tahloomi and let him
rename that vally to valley of Tamara. Local Mosasaurus can
inform you about Within and Without and brontosaurus can
help you to build a citadel in this godforsaken place. Fugg
shall give you a Bag of Earth as a gift.
You might hear about Cantura and dangerous Sea of Peril,
however Way Stone is missing so you can't cross the sea.
Wait a minute, you have a Way Stone, give it to Tahloomi !
And so the journey begins over the shallow waves of the Sea
of Peril.
In cantura you shall discover startling secret of
Kahloomi/Eve. Go to the Castra cave in north-western side of
the valley and talk with charming Cabuka. You just can't
argue with this man and there seems to be but one way to
release Eve - to give Dina to this monster. Use Eloi to get
back to Tamara.
Dina stands at the lake and dreams about her lost mate.
Go to her and look thru the
tablet (use tablet on yourself) so she can also learn about
cruel fate that has befallen on Mungo. Now she will come
with you to Cantura.
Give Dina to the denizens of the cave and build a
fortress into this valley with the help of the brontosaurus.
Inquire mosasaurus about the power objects and learn about
the Eye of the Cyclone. Pay a visit to Dina and receive a
Mask of Birth. Now Magus will ask some questions:
Life giving master : give Sun Stone
Shadow mistress : give Sun Stone
Infant-bearing mother of all : Bag of Earth
In return for your wisdom you shall receive another tablet
from Magus. Talking with Eve shall reveal her new skills at
rallying triceratops to your cause. Go to Chamaar m'lord.
It has come to our attention that triceratops like
empty nests. Find a nest from the forest. If it's not empty
give it to your royal bodyguard Thugg and he will reduce the
net according to your needs. Offer your gift of friendship
(nest) to trisceratops and Eve will sing to them. Now you
have wise allays. Head for Uluru m'lord.
Here you have honor of returning jet another mask to
it's rightful inheritance. I'd advice to select a skull from
the objects of power. Track down trisceratops in this valley
also and give net to them. Fly to Tamara.
You can ally Tamara's volociraptors and go back to
Ulura and take the final object of power. This object can be
used in Canture to send local volociraptors against the
tyrant army. Visit Dina to spend some time and you can begin
your routine with Trisceratops.
There are also trisceratops in Tamara that need to be
rallied and don't forget trisceratops in Koto. Now Eloi will
bring you grave news about your father, king Gregor.
I can see that your sorrow is overwhelming but still I'd
suggest you take a sight-seeing tour thru all the valleys
and look at all the citadels before you return within the
walls of Mo. Because it's your final chance to see how the
great citadels are built. After your uneventful trip head
for the citadel of Mo.
Alas, the messenger was not mistaken. The King is gone.
You as his rightful heir should inherit his hunting horn.
Get it from the throne room. Ask Monk about funeral
arrangements and set for a sad journey to the embalmers
cave.
Marinda explains that you need a volunteer to wield the
Blade of the Transcendence and that you are not befitting. I
would suggest myself to do that task but I'm pretty tired of
typing this walkthru and I might do a fatal mistake. You
have to find another person to help your father's heart
escape it's mortal cage. Maybe you could find someone from
Mo, m'lord ?
Executioner seems befitting for this task and your
highness should pay him a visit. Poor fellow wants to have
your hunting horn. I hope you do realize that hunting is a
barbaric lifestyle and have no difficulty in giving up the
horn for this upstanding subject of yours. Jabber is soon
set up, with some help from the Monk of course.
Travel back to the embalmers and present your
"volunteer" to Marinda. After the ceremony you shall acquire
yet another of those masks. She has very powerful weapons
but she is willing to share them only with the rightful heir
to throne. Don't misunderstand me, my king, I have no doubt
in your heritage but we need to convince Marinda.
You shall now fulfill the holy task of taking your
fathers mummy to it's final resting place amongst your
honored dead ancestors. You shall hear about lone queen at
north who is defying the tyrans.
Journey to Uluru and give final mask to Keeper and you
shall receive the ultimate object of power - necklace of
Olas Acha.
Your highness should pay a visit to the northern queen
who lives in the north-east corner of Shandoyra. Shazia
turns out to be quite a close relative of yours and you
really need that sword of hers. To impress your royal sister
you need to find a herd of brontosaurus and start another
fortress and so she gives up the Golden Sword of Machaar.
You are finally officially king.
Fly back to the embalmers and show your sign of power
(sword). She finally gives up her deadly weapons. You need
to distribute weapons between your party. I'd suggest giving
Rolling Thunder to Thugg, he can beat it with sufficient
force. Chant of Bells seems to befitting your wise counselor
Monk and that leaves you with the Angry Gods.
So armored lead your party back to sister's new home
lands and seek out all the tyrants (there is three or more
groups of them) and use the Angry Gods near the evil fiends.
Get a tablet from your sister.

PART ]I[ - Banishing of Evil

Now it's time for you to learn the path oh the golden
sword. Return to the citadel of Mo and talk with Shazia the
proud about the path. She leads you to throne room frescos
and here you can ask her to reveal another dark passage.
Wander around for a while and if you seem to be lost ask
directions from your sister. You could also ask from Monk,
but he does not know this maze and will surely mislead. If
all goes well then you shall find the Egg of Destiny and by
giving it to Eloi clean his name for generations to come.
Walk back to throne room and keep asking your sister for
directions. Next point of interest is the White Arch.
Pterodactyls offer a tablet for services granted to
them. Your highness might also heard about the deadly root
with quite an interesting properties. It seems that you have
to go to Cantura to fetch the root. Dina is only too glad to
supply you with one. Return to the Great White Arc for only
there can you eat that root.
I would recommend against eating poisoned things but I
know that you would not listen to reasonable counsel. Alas,
you are dead. Find the Father of All Dinosaurs and show the
tablet to him and he shall tell you what you need to know
and restore your fading life-force. So, my king, you are all
set to fight the final fiend. Moorkus Rex himself must fall
before the day is over.
Fly to Moorkus Rex's cave and leave companions waiting.
Do not confront Moorkus at once or you will surely perish.
Walk to the right and get the final side of the Cube. Go to
Moorkus Rex and shatter his illusion forever.
Victory at last. Now the final matter that requires
your attention before we part. Break the Egg of Destiny. It
reveals sad truth, but truth nonetheless.
And now, my valiant liege, I shall depart and go to
much needed sleep. Farewell my king. Maybe we'll meet in
the sequel (if any).

30. july.1995 03:46

(C) Copyright 1995 Veikko Danilas

I hereby grant permission to copy this walkthru for
NONCOMMERCIAL use.

This walkthru is dedicated to the Spoiler's Centre gaming
site on the internet
http://www.et.ee/spoiler/

and
to the fantastic graphics-sound wizards at Cryo

my e-mail: Veikko.Danilas@et.ee

German

LOST EDEN

Vorbemerkung:

Das Spiel ist im wesentlichen so leicht, daß es sich fast von selbst löst.
Meist wird man durch das, was die Charaktere so zu sagen haben, wirklich
mit der Nase auf die Lösung gestoßen. Dennoch gibt es einige Rätsel, die
nicht ganz so offensichtlich zu knacken sind. Hier nun meine Tips, mit
deren Hilfe jeder in der Lage sein sollte, den Fiesling Moorkus Rex in
die ewigen Jagdgründe zu schicken.


Wichtiger Hinweis: es kann immer mal wieder passieren, daß man eines mehr
oder weniger grausamen Todes stirbt; daher ist es unbedingt nötig,
regelmäßig und häufig den Spielstand abzuspeichern. Zwar stehen dafür nur
drei Speicherplätze zur Verfügung, aber das ist auch nicht weiter schlimm.
Bei mir hat es sich bewährt, die Plätze in der Reihenfolge 1,2,3,1,2,3,1,2,
3 zu belegen, denn dann hat man immer drei aufeinanderfolgende aktuelle
Spielstände und kommt auch in ganz verfahreren Situationen locker weiter.
Noch etwas: Dies ist keine lückenlose Komplettlösung; ich habe mich hier
darauf beschränkt, Probleme und Rätsel anzusprechen, die ich für besonders
knifflig oder zumindest bedenkenswert halte. Alles andere dürfte für jeden
leicht selbst zu lösen sein. Aber im Notfall nicht gleich verzweifeln: es
gibt ja noch Taus Muschel, die Adam weiterhilft...

Tips & Lösungen:

Die Zitadelle von Mo:
-------------------------------
Dina wird Adam erst dann in die Kammer des zungenlosen (und deshalb so
schwer verständlichen) Henkers Jabber begleiten, wenn man ihr den
mutverleihenden Talisman gibt. Jabbers Geschenk, ein uralter Zahn, öffnet
den Geheimgang zum Gewölbe unter Mo, wenn man den Zahn in das Gebiß der
Mumie in Monks Arbeitszimmer einsetzt. Unten gelangt man zu einem Skelett,
bei dem man genauso verfährt. Auf dem Boden des Gewölbes liegt ein
Glasprisma, das unbedingt benötigt wird: es muß zusammen mit der weißen
Platte in Monks Zimmer eingesetzt werden.

In den diversen Tälern:
----------------------------------
Jedes Tal muß Bildschirm für Bildschirm erforscht werden. Allgemein
erfordert der Zitadellenbau dabei folgende Schritte:
1) Der humanoide Siedlerstamm muß gefunden werden.
2) Brontosaurier müsseb mit einem Pilz und Flötenmusik zum Zitadellenbau
überredet werden.
3) Der Wassersaurier muß gefragt werden, welcher Gegenstand die
Tyrannosaurier vertreibt.
4) Dieser magische Gegenstand muß beschafft werden.
5) Die Velociraptoren müssen für den Kampf gegen die Tyrannosaurier
engagiert werden.
6) Die Triceratopse müssen irgendwann dazu bewegt werden, beim Bau
mitzuhelfen.


- Beim Durchstreifen der Täler: oft speichern! Immer wieder trifft man auf
eine Horde Tyrannosaurier, und dann heißt es nur noch: Abhauen, solange
es noch geht - wenn man nicht ohnehin sofort gefressen wird!

- Pilze und Vogelnester befinden sich in Waldgebieten (grüne Flächen auf
der Übersichtskarte). Am besten immer einen Vorrat an beidem bereithalten.
Zur Beachtung: nur die großen, dicken Pilze sind genießbar, die schmalen
sind giftig und sollten weder weitergegeben noch verzehrt werden.

- Die Äpfel für die Wassersaurier bekommt man von Thugg, sobald man ihn
anspricht!

- Bevor man einen Apfel ins Wasser wirft, erst nachsehen, ob sich in
diesem Bildschirm überhaupt ein Wassersaurier befindet, sonst ist das
schöne Obst sinnlos vergeudet.

- Gold für die Velociraptoren gibt es am Wasser zu finden - man muß
allerdings erst mit seinen Begleitern darüber reden.

- Die magischen Artefakte bekommt man erst im Tal von Uluru, und zwar von
den Einwohnern, den Ulele; aber auch nur im Austausch gegen deren
verlorengegangene Kultmasken.

- Diese Masken wiederum sind leicht zu bekommen: man findet sie entweder
beim Durchsuchen der Täler oder erhält sie von den Stämmen der anderen
Täler als Dank für die in ihrem Tal errichtete Zitadelle.

- Sobald man den Velociraptoren Gold und den magischen Gegenstand gegeben
hat, werden diese die Tyrannosaurier für immer aus dem jeweiligen Tal
vertreiben.

- Wenn Dina sich auf die Suche nach dem verschwundenen Mungo gemacht hat,
man sie aber braucht, um Eve aus der Geiselnahme der Castra auszulösen,
findet man sie im jeweiligen Tal an einem Ufer des Sees. Sie kann nur zum
Mitkommen bewegt werden, wenn man mit ihr in die weiße Tafel blickt.

- Leider können die Triceratopse erst relativ spät zur Mitarbeit
überredet werden. Überhaupt sind diese ziemlich schwierige Zeitgenossen.
Zwar fressen sie für ihr Leben gerne Vogelnester, aber sie damit zu
ködern reicht nicht aus. Helfen kann hier nur noch Eve mit einem Lied,
das sie während ihrer "Geiselhaft" bei den Castra gelernt hat.

- Zwischenzeitlich wird Adams Vater, König Gregor, das Zeitliche segen;
also ab nach Mo, sobald uns Eloi darauf hinweist. Es ist unumgänglich,
Gregors Leichnam für die Ewigkeit zu konservieren. Dazu muß Adam mit
seiner Gruppe zum Stamm der Einbalsamierer reisen, um dort zu erfahren,
daß noch jemand gefunden werden muß, der den grauenhaftesten Teil der
Zeremonie vollzieht: Jabber ist die Lösung unseres Problems. Er wird
sich auch (gerne?) bereit erklären, zu helfen, wenn wir ihm dafür
Gregors Jagdhorn geben.

- Erinnern wir uns: Die Tyrannosaurier im Tal von Shandovra konnten mit
dem Zauberamulett nicht besiegt werden. Nun, für diesen Fall halten die
Einbalsamierer ganz besonders mächtige Musikinstrumente (Trommel,
Glocke, Horn) für denjenigen bereit, der ihnen das goldene Schwert von
Mashaar präsentiert. An dieses Schwert kommt Adam, sobald er die
Brontosaurier in Shandovra überredet hat, mit dem Bau der Zitadelle zu
beginnen.

- Nun kommt es darauf an, die Musikinstrumente vor ihrem Einsatz auf die
richtigen Personen zu verteilen. Auch wenn Monk einen anderen Vorschlag
macht, so ist doch die einzige Kombination, die funktioniert, die
folgende:
Trommel -> Thugg
Glocke -> Monk
Horn -> Adam

WARNUNG! Fast jeder Versuch, die Instrumente anders verteilt zu spielen,
führt zum Tod durch Verspeisen. Daher vor dem "Konzert" abspeichern!

- Irgendwann später wird sich die Gruppe in einem schaurig-düsteren
Labyrinth in der Zitadelle von Mo wiederfinden. Hier hindurch zu gehen,
ist überhaupt kein Problem. Ganz nach Lust und Laune frage man entweder
Adams Schwester oder Monk; beide werden den richtigen Weg weisen.

- Nachdem das Ei zur weißen Burg der Flugsaurier gebracht worden ist,
dürfte Adam im Besitz von fünf weißen Tafeln sein. Jetzt auf zum Finale,
auf zu Moorkus Rex' Unterschlupf. Dort zuerst nach rechts gehen und die
letzte Tafel aufnehmen. Dann noch die Treppe hinauf zum Obertyrann...

...und Adam hat es geschafft! Er hat Moorkus Rex besiegt und ist nun
souveräner Herrscher von Mashaar! Abschließend folgt noch der mit vielen
Gesprächen garnierte Ausklang des Adventures.

Ralf Bohne

 
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