F1 2002

F1 2002

18.10.2013 03:23:07
~B
F1 2002: UNLOCKABLES GUIDE

by

Wolf Feather/Jamie Stafford
FEATHER7@IX.NETCOM.COM




Initial Version Completed: October 23, 2002
FINAL VERSION Completed: November 16, 2002

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ACCOLADE: The F1 2002: Unlockables Guide was deemed Best In-
depth Guide of the Day on the FAQ Contributors Message Board
at GameFAQs.com for October 24, 2002 :-)

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CONTENTS
Spacing and Length
Permissions
Introduction
Overview
Quick Race: Overtaking Onslaught
Quick Race: Quick Race Season
Bonus Challenges
Domination
Event Options
New Concerns
Contact

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SPACING AND LENGTH
For optimum readability, this driving guide should be
viewed/printed using a monowidth font, such as Courier.
Check for appropriate font setting by making sure the numbers
and letters below line up:

1234567890123456789012345678901234567890123456789012
ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz

This guide is 8 pages long in the Macintosh version of
Microsoft Word 98 using single-spaced Courier 12 font.

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PERMISSIONS
This guide may ONLY be posted on FeatherGuides, GameFAQs.com,
PSXCodez.com, F1Gamers, Cheatcc.com, Absolute-
PlayStation.com, InsidePS2Games.com, RedCoupe, gamesover.com,
CheatPlanet.com, The Cheat Empire, a2zweblinks.com, Gameguru,
GameReactors.com, cheatingplanet.com, vgstrategies.com,
CheatHeaven, IGN, hellzgate, Games Domain, RobsGaming.com,
ps2fantasy.com, and neoseeker.com.

Permission is granted to download and print one copy of this
game guide for personal use.

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INTRODUCTION
At long last, I have FINALLY acquired all Gold Medals for all
the EA Sports Cards for all eleven teams in F1 2002. This
guide presents the unlockable features of the game for
accomplishing this feat (which took me three months to
complete). This information is specifically being made
available through this separate guide so that those who do
not wish to see it in my other relevant guides for F1 2002
will not see it.

Note that this guide DOES NOT cover unlocking the race venues
in standard Quick Race Mode, as those can be unlocked without
ever attaining a single medal for any of the EA Sports Cards.
For this information, please see my F1 2002: Driving Guide.

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OVERVIEW
Here is a brief synopsis of each of the unlockable features
in F1 2002. Details are given in subsequent sections of this
guide. (Again, this guide DOES NOT cover unlocking the race
venues in standard Quick Race Mode, as those can be unlocked
without ever attaining a single medal for any of the EA
Sports Cards. For this information, please see my F1 2002:
Driving Guide.)

New Quick Race modes
- Overtaking Onslaught: Keep passing cars within the time
period indicated to continue playing
- Quick Race Season: Essentially a Full Championship but
using Quick Race parameters

New Challenges
- Two bonus challenges for both Basic and Advanced

New Event options
- Ability to choose time of day for each race
- Ability to choose 2001 grid positions

New Event
- Domination: The player MUST win every event in the
season (essentially the "sequel" to the Ferrari
Milestone Card)

New concerns
- Failures to the player's car

Unfortunately, it appears that the rumor about unlocking
gold-plated cars is simply a rumor :-(

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QUICK RACE: OVERTAKING ONSLAUGHT
In standard Quick Race (four-lap racing) format, the player
will automatically start at P22. In addition to the normal
on-screen information, there in a countdown timer in the
upper-left corner of the screen; before the timer expires,
the player must pass a competitor. Each time another car has
been passed, the timer is reset.

The player CANNOT be passed by anyone at any time (only one
pixel can cost the race) or else the race will immediately
end in failure. Once the player achieves P1, the timer will
expire, but since there are no more cars to be passed, the
race continues on as normal... unless a competitor can get
one pixel ahead of the player's car.

It is important to remember that since this is within Quick
Race Mode, the difficulty level is inherently set to Easy and
cannot be changed. Therefore, the only reason a player
should lose in Overtaking Onslaught is due to a momentary
lapse of concentration (loud noise outside, etc.) or getting
into an accident (in which case the player will either be
passed, or will be too far behind the next car ahead to make
the next required pass before the time on the countdown clock
expires).

While it may a first seem that - after all the months spent
attempting to acquire all the EA Sports Cards at Gold Medal
level - the player will have picked up A LOT of skill in the
game, Quick Race: Overtaking Onslaught is still incredibly
difficult. Again, only one pixel means the difference
between maintaining position and being passed. This is
especially important to remember at those circuits whose
first turn is incredibly tight and where the traffic really
bunches up together, such as the La Source hairpin at Spa-
Francorchamps. For example, the player may pass numerous
cars on corner entry by using the outside racing line, but at
least one of those cars taking the inside racing line will
likely get 'ahead' by a single pixel. Similarly, taking the
inside racing line at La Source is often counter-productive
because the cars on the inside racing line are obviously
moving slower than the cars taking the outside racing line
since the inside racing line is inherently a tighter, sharper
turn.

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QUICK RACE: QUICK RACE SEASON
Quick Race Season is essentially a Full Championship using
standard Quick Race parameters. Therefore, the player should
ALWAYS be able to win each race.

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BONUS CHALLENGES
Four bonus Challenges are available once the EA Sports Cards
have ALL been acquired at Gold Medal level for ALL teams. As
with the other Challenges, there are Bronze, Silver, and Gold
Medal levels for each of the Bonus Challenges.

Basic Challenges
- Bonus 1: The player must pass a given competitor before the
end of a lap during the Monaco Grand Prix.
- Bonus 2: From a standing start at the Spanish Grand Prix,
the player must survive an opening-lap incident
and get to the entrance of Repsol (Turn 4) within
the allotted time.

Advanced Challenges
- Bonus 1: In the space of 2-2/3 laps at Monaco, the player
must both pass a given competitor (as before) AND
finish in the points (P6 or better). It is highly
likely that the player will finish P1.
- Bonus 2: In this two-lap race at Catalunya, the player must
both clear the opening-lap incident (as before)
AND finish in the points (P6 or better). It is
highly likely that the player will finish P1.

Unfortunately, for bonus Challenges unlocked by accomplishing
such a massive feat as attaining ALL EA Sports Cards for ALL
teams at Gold Medal level, these bonus Challenges are
incredibly %^$%#^&*$@# easy, and DO NOT rely upon any skills
the player may have acquired in the quest for all Gold Medals
for all the EA Sports Cards :-(

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DOMINATION
Domination was included in F1 2001 as an unlockable feature,
and it has made an unexpected return in F1 2002 due to the
need to unlock this game mode. (Domination was available in
F1 2001 by first completing the various Challenges in that
game.)

Domination has just one rule: Win EVERY race of the season.
The easiest way to accomplish this feat is to use Normal
Handling on Easy difficulty in dry weather conditions with no
tire wear and with FIA Rules deactivated. The fastest way to
accomplish this feat is to use four-lap races without
qualifying (or only by qualifying at those race venues where
the player feels uncomfortable with the chances of moving
from P22 to P1 within four laps).

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EVENT OPTIONS
Attaining ALL Gold Medals for ALL EA Sports Cards for ALL
teams unlocks a few new race options.

Time of Day: Events can be held at dawn, at midday,
or at dusk. (Nighttime races are not
possible, as the F1 venues do not have
appropriate lighting.) Before ALL the
EA Sports Cards are attained at Gold
Medal level, all races are held at
midday by default. Choosing to hold
events at dawn or dusk will obviously
change the lighting situation for the
events, and the change is just enough
that the circuits will 'feel' different,
and may also slightly disorient the
player. Unfortunately, there is no
'real-time' light changes in terms of
the position of the sun :-(

2001 Grid Positions: Activating the 2001 Grid Positions will
eliminate Qualifying from each Grand
Prix weekend. Practice and Warm-up are
still available, but Qualifying will
obviously not be necessary. For those
who wish to reenact their favorite races
from the 2001 season, this can be a good
event option to enable :-) For those
drivers who first joined F1 in the 2002
season, they are placed in the slots
occupied by the drivers they replaced;
for example, McLaren's Kimi Raikkonen
is slotted in Mika Hakkinen's 2001
starting positions. Toyota obviously
did not exist in F1 racing in 2001, so
Toyota takes the positions held by Prost
in the 2001 season, with Alan McNish
taking the spots of Prost's Tomas Enge,
and Toyota's Mika Salo taking the grid
positions held by Heinz-Harald Frentzen
in the 2001 season.

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NEW CONCERNS
Only once ALL the EA Sports Cards have been attained at Gold
Medal level for ALL teams will the player need to become
concerned with suffering mechanical failures. Extended
periods of high engine revs (i.e., long periods of running at
top-end speed) tends to cause engine damage. Therefore,
speed/throttle management will now be an important part of
racing. For example, at Monza, engine trouble tends to occur
just before the Goodyear Chicane and just before the Curva
Parabolica.

Engine trouble is a two-step process. Step One is a big
plume of bluish smoke coming from the rear of the car; this
almost certainly indicates a massive spewage of oil. The
player then has approximately 1-1/3 laps to limp to Pit Lane
to have the crew fix the problem. If the player keeps
powering along the circuit normally at full throttle, then
Step Two is almost certain to occur well before the car can
make it back to Pit Lane.

Step Two is a total engine explosion. F1 2002 shows this as
a lot of grayish smoke spewing from the rear of the car (when
other cars' engines expire in the player's view, this is what
is seen). The throttle no longer has any effect, so the
player can only coast at best (unless speared from behind by
someone else). Once the car has come to a complete stop for
approximately two seconds, the race will automatically end,
showing the player as 'DNF' ('Did Not Finish').

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CONTACT
For rants, raves, etc., contact me at FEATHER7@IX.NETCOM.COM;
also, if you have enjoyed this guide and feel that it has
been helpful to you, I would certainly appreciate a small
donation via PayPal (http://www.paypal.com/) using the above
e-mail address.

To find the latest version of this and all my other
PSX/PS2/DC/Mac game guides, visit FeatherGuides at
http://feathersites.angelcities.com/

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=======================================================================
Wolf Feather Jamie Stafford
=======================================================================
Just as there are many parts needed to make a human a human, there's a
remarkable number of things needed to make an individual what they are.
- Major Kusanagi, _Ghost in the Shell_
=======================================================================
What isn't remembered never happened. - _Serial Experiments Lain_
=======================================================================



 
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