Armored Core 2: Another Age

Armored Core 2: Another Age

14.10.2013 16:29:54
~B

Armored Core 2: Another Age
In-depth AC Speed FAQ
Version: 1.2
By: 'Collider'
E Mail me at: ColliderMKII@Hotmail.com
Or for help on the spot, (AOL) instant message me: ColliderAC2

-Legal Junk-
This is my work, And my work only. I worked hard on this information
to help YOU. If you wish to use it on another web site ask me first.
If you want to print this out for personal use, Go ahead. But this
FAQ is not to be reproduced in any way, shape, or form. It is for private
use only. bla bla bla....


--Contents--

A: Misc. leg info and booster info
I: Lightweight humanoid
II. Midweight humanoid
III. Heavy Weight humanoid
IV. Reverse Joint legs
V. Quad legs
VI. Tank legs
VII. Hover legs
VIII. Boosters

B: SPEEDS
I. Ground and Air speeds

C: Tested, And proven AC's

D: Q & A

E: Thanks and Credits

F: Version updates
********************
A. Misc. Information
********************
Legs are basically what makes your AC's speed. If you choose heavy
legs, Like the ZLN-XA1/FA for example, You're most likely not going
to get the max, Or even close to it. The lighter the legs, The lower
the weight capacity. The lower the weight capacity, The faster the
AC. An AC with light load capacity, and heavy legs might be able to
make top speeds....But its very unlikely you will achieve this and
still keep armor, And power. This FAQ will hopefully help you decide
how to go about jamming speed into an AC, And still have the armor,
and power you are aiming for.

I. Lightweights
Lightweight Humanoid legs are basic legs with sacrificed AP and
defense in replace for speed. There are 4 lightweight legs in this
leg class.

ZLN-EKI/SRRT - These are the lightest of the Humanoid legs. With a
max carrying capacity of 4010, They are the fastest of the Humanoid
legs.

ELN-701 - These lightweight legs are utter crap, But I will still test
them. These lightweight legs have the 2nd highest load capacity of
the Lightweights, But with them come terrible defense and AP along with
high energy drain. With these legs quipped you don't go more then 10
kilometers faster then the same AC build on different midweight legs.

ZLN-WA02/SS - The best pair of Humanoid Lightweights in my opinion.
These have a good weight capacity of 4400, and with good speed. They
get about 10 kilometers slower then the ZLN-EKI/SRRT, But with better
defense, AP, and higher load capacity, That more then suffices.

ELN-070 - These are more like midweights then lightweights. With 5118
as their max weight capacity, Once that is filled you only go 5
kilometers faster then light midweights.

II. Midweights
Midweights are, What I refer to as the 'Jack of all trades' AC leg
class. While they don't excel in any one way, You can make them do
certain things. Like you can equip light parts, and excel with speed,
Or you can arm them to the teeth and make them mobile AC's with heavy
weight weaponry. There is a variety of things to do with midweights.

ZLN-ZZO/TP - These are the legs that the game give to you. Now, Even
I usually throw them away for the over all better ELN-02A or ZLN-XA2/FF,
But these do have their own advantages. They are the fastest pair of
midweights, Have okay AP and defense, And low energy drain. They are
a good pair despite the down sides.

ZLN-XA1/FA - These high weight capacity legs can hole up to 5442 weight
points, and still keep good speed, despite the fact that they are the
slowest of the midweight leg class. They have all right defense and
AP, low energy drain, And are all around decent legs if you can't fit
your AC on a lighter pair, Yet don't want to go up to heavy weights.

ELN-2002AT - Heavy shell defense, Moderate speed, good AP and over all
defense. These midwieghts are mainly for those lightweight AC's that
wont fit on a light pair of legs and if you want high defense.

ELN-02A - Great pair of midweights. I use them on almost all of my
designs. They are pretty well armored, Have decent AP and defense,
and over all best speed for its 5205 weight capacity.

ZLN-XA2/FF - Excellent pair of midweight legs. These have good weight
capacity, And great armor. High defense and AP, But higher energy drain.
Small price to pay since they are fast too.

ELN-025LD - These legs were a disappointment. They are said to have
high defense, But its only 100 more then any other pair of legs and
these are slow. In order to get their slightly higher defensive points,
They have slightly lower AP then a standard pair. These are the second
slowest of the Midweight legs.

III. Heavy Weight Humanoid
Heavy Weight legs in this class are used to get okay speed, With
high defense and armor points, along with high load capacity.

ZLN-2A/GR - This pair of heavy weights is said to have energy defense,
But they don't. All the other pair have 100 lower at max. I don't
see any thing good in this pair of heavy weight legs.

ELN-STVM - This pair is by far the best pair. It has the highest load
capacity as far as the heavy weight humanoid leg class goes, And the
second highest defense. Its down side is that its the heaviest and
the slowest of the heavy weights.

ZLN-9001/A - This is another pair that shouldn't be used. They don't
have the highest defense, And they are of the slowest. This pair is
beaten out by all of the other heavy weight humanoid legs.

ZLN-01/BARREL - This pair is the fastest of the heavy weights, Has high
AP and defense, An over all good pair.

IV. Reverse Joint


VIII. Boosters
Boosters are self explanatory, They make your AC move, Only some
make an AC move faster. This time around they got the booster stats
right. In Armored Core 2 there was a major flaw I pointed out. The
ZBT-H4/T booster not only drained less and weighed less, But it boosted
faster then the ZBT-GEX/3000 and the ZBT-Z1/ARTERE. This time, They
have fixed the speeds and booster effectiveness. Here is a run down
on the boosters.

EBT-GE - The first boosters that the garage give you. They are junk,
But they at least get the starter AC going. Max speed of 251 KPH (In
the air).

EBT-GE2100 - They are a step up from the EBT-GE, But are still junk.
Their max speed is 273 (In the air) so they are better then the starters,
But not by much.

ZBT-H4/T - The godly booster from AC2 is toned down. With a max air
speed of 360, Its a large step up from the first 2 boosters.

EBT-V55 - These boosters, Once again, Not that great. Better then
nothing, but still junk. Their max air speed is 295.

ZBT-Z1/ARTERE - These are the best boosters if your AC has low draining
parts. These are the boosters that get the max air speed of 404. They
weigh considerably more then all the others, and drain more, So they
are best suggested for low draining AC's, Or AC's without an energy
weapon as its only, Or back up weapon.

ZBT-GEX/3000 - These are the second best boosters. They get a max air
speed of 379, don't drain allot, And weigh less then the ZBT-Z1/ARTERE.

EBT-GR4300 - Another pair of junk boosters. These are simply the
slowest boosters made. Max air speed of 251, with low drain. Thats
the only thing good about them, Low drain.


**********
B. Speeds
**********
This section will cover air and ground speed. Here is the catch in
making an AC as fast as possible, And special thanks to Gelgoog IX for
pin pointing this number: As long as your AC IN TOTAL weighs equal
to, Or less then 4798 WP, It will get the max air speed possible for
the boosters equipped.

---------------------------
Here are the top speeds for each booster, Ground and air.

Booster: Ground Speed: Air Speed:

EBT-GR4300 314.4 251.5
EBT-GE 314.4 251.5
EBT-GE2100 342.0 273.6
EBT-V55 369.5 295.6
ZBT-H4/T 450.7 360.6
ZBT-GEX/3000 474.3 379.4
ZBT-Z1/ARTERE 505.8 404.6

Legs with Built in boosters:

ZLC-M2/PIKE ???.? ???.?
ELC-MLK0303 ???.? ???.?
ELC-DISI ???.? ???.?
ELC-HTT0808 ???.? ???.?
ELC-C04T/CYOR ???.? ???.?
ZLR-K196/RJ 484.8 231.2
ZLR-EE/STOL 511.0 235.6
ZLR-MOC200/FG 524.1 226.3
ZLR-ZIO/MATRIX 524.1 249.1
ZLR-TI/BUD 550.3 263.3
ZLR-ARROW 576.5 275.8

A really good thanks goes to Gelgoog for covering the hover legs.
Although tank legs were not possible to get since none of them, Even
with the lightest equipment, Would not meet the 4799 WP limit for
fastest speed.

***************
C: Speed Losses
***************
Thanks to over 2 hours of work with Nosferatu over AIM, I have found
the speed loss pattern. I only did it with air speeds, So here is a
summery:
For every 3 WP over you will lose .2 KPH off your speed. The pattern
is like this:

2
2
1
2
2

I bet your still confused. I was too. Below is a list of AC's starting
with the AC that gets the 4798 WP for 404.6. Follow the loss of speed
with the WP gained.

*********
TEST AC'S
*********

AC Name: Callista
AC Weight: 4798
AC Speed: 404.6
Creator: Gelgoog IX
Head: ZHD-2000/SV
Core: ECL-ONE
Arms: ZAN-303/S
Legs: ALN-EKI/SRRT
Booster: ZBT-Z1/ARTERE
FCS: VERTEX-750/W
Generator: GR-XR/15000
Radiator: RGB-CM6
Inside: --
Extension: BEX-AA00
Back R: --
Back L: EWM-S608
Arm R: --
Arm L: LS-MOONLIGHT


AC Name: Test 99
AC Weight: 4799
AC Speed: 404.5
Creator: Nosferatu
Head: ZHD-2000/SV
Core: ECL-ONE
Arms: EAN-02-BG
Legs: ZLN-EKI/SRRT
Booster: ZBT-Z1/ARTERE
FCS: VERTEX-750/W
Generator: HOY-B1000
Radiator: RGB-CM6
Inside:--
Extension:--
Back R:--
Back L: EWM-S608
Arm R:--
Arm L:ELS-7880

AC Name: Unit Zero
AC Weight: 4800
AC Speed:404.5
Creator: Collider
Head: EHD-WACS
Core: ECL-ONE
Arms: ZAN-303/S
Legs: ALN-EKI/SRRT
Booster: ZBT-Z1/ARTERE
FCS: VERTEX-750/W
Generator: HOY-B999
Radiator: RGB-CM6
Inside: --
Extension: --
Back R: --
Back L: EWM-S608
Arm R: --
Arm L: LS-MOONLIGHT

AC Name: Unit 01
AC Weight: 4801
AC Speed: 404.4
Creator: Collider
Head: EGD-WACS
Core: ECL-ONE
Arms: ZAN-303/S
Legs: LZN-EKI/SRRT
Booster: ZBT-Z1/ARTERE
FCS: LODD-BLAZER
Generator: HOY-B999
Radiator: RGB-CM6
Inside: INW-DEC-D0A
Extension: ZEX-RS/HOUND
Back R:--
Back L:--
Arm R:--
Arm L: LS-MOONLIGHT

AC Name: Unit 02
AC Weight: 4802
AC Speed: 404.3
Creator: Collider
Head: ZHD-GE/OHR
Core: ECL-ONE
Arms: EAN-02-BG
Legs: ZLN-EKI/SRRT
Booster: ZBT-Z1/ARTERE
FCS: LODD-8
Generator: HOY-B1000
Radiator: RRX-COT-1550
Inside:--
Extension:--
Back R:--
Back L:--
Arm R:--
Arm L: LS-MOONLIGHT

AC Name: Unit 03
AC Weight: 4803
AC Speed: 404.3
Creator: Collider
Head: ZHD-2000/SV
Core: ECL-ONE
Arms: ZAN-303/S
Legs: ZLN-EKI/SRRT
Booster: ZBT-Z1/ARTERE
FCS: LODD-8
Generator: HOY-B999
Radiator: RGB-CM6
Inside: INW-DEC-D0A
Extension:--
Back R:--
Back L: EWM-S612
Arm R: EWG-HG-ART
Arm L: ELS-3443

AC Name: Unit 04
AC Weight: 4804
AC Speed: 404.2
Creator: Collider
Head: EHD-NIGHTEYE
Core: ECL-ONE
Arms: ZAN-303/S
Legs: ZLN-EKI/SRRT
Booster: ZBT-Z1/ARTERE
FCS: LODD-8
Generator: HOY-B1000
Radiator: RGB-CM6
Inside:--
Extension: BES-AA00
Back R:--
Back L: EWM-S612
Arm R:--
Arm L: ELS-3443

AC Name: Unit 05
AC Weight: 4805
AC Speed: 404.1
Creator: Nosferatu
Head: ZHD-2000/SV
Core: ECL-ONE
Arms: EAN-02-BG
Legs: ZLN-EKI/SRRT
Booster: ZBT-Z1/ARTERE
FCS: DOX-125
Generator: HOY-B1000
Radiator: RGB-CM6
Inside:--
Extension:--
Back R:--
Back L: EWM-S612
Arm R:--
Arm L: ELS-3443

AC Name: Unit 06
AC Weight: 4806
AC Speed: 404.1
Creator: Collider
Head: EHD-NIGHTEYE
Core: ECL-ONE
Arms: ZAN-303/S
Legs: ZLN-EKI/SRRT
Booster: ZBT-Z1/ARTERE
FCS: DOX-ALM
Generator: HOY-B1000
Radiator: RGB-CM6
Inside:--
Extension: BES-AA00
Back R:--
Back L: EWM-S612
Arm R:--
Arm L: ELS-3443

AC Name: Unit 07
AC Weight: 4807
AC Speed: 404.0
Creator: Nosferatu
Head: ZHD-GE/OHR
Core: ZCL-XA/2
Arms: ZAN-303/S
Legs: ZLN-EKI/SRRT
Booster: ZBT-Z1/ARTERE
FCS: LODD-8
Generator: HOY-B1000
Radiator: RGB-CM6
Inside:--
Extension:--
Back R:--
Back L: EWM-NAP-02
Arm R:--
Arm L: ELS-7880

AC Name: Unit 08
AC Weight: 4808
AC Speed: 403.9
Creator: Nosferatu
Head: ZHD-2000/SV
Core: ECL-ONE
Arms: EAN-02-BG
Legs: ZLN-EKI/SRRT
Booster: ZBT-Z1/ARTERE
FCS: DOX-PG2
Generator: HOY-B999
Radiator: RPS-MER/SA
Inside:--
Extension:--
Back R:--
Back L: EWM-NAP-02
Arm R:--
Arm L: ELS-7880

AC Name: Unit 09
AC Weight: 4809
AC Speed: 403.8
Creator: Nosferatu
Head: ZHD-GE/OHR
Core: ZCL-XA/2
Arms: ZAN-303/S
Legs: ZLN-EKI/SRRT
Booster: ZBT-Z1/ARTERE
FCS: DOX-ALM
Generator: HOY-B1000
Radiator: RGB-CM6
Inside:--
Extension:--
Back R:--
Back L: EWM-NAP-02
Arm R:--
Arm L: ELS-7880

AC Name: Unit 10
AC Weight: 4810
AC Speed: 403.8
Creator: Collider
Head: ZHD-AG/TURRET
Core: ECL-ONE
Arms: EAN-02-BG
Legs: ZLN-EKI/SRRT
Booster: ZBT-Z1/ARTERE
FCS: VERTEX-124/EE
Generator: HOY-B1000
Radiator: RGB-CM6
Inside:--
Extension:--
Back R:--
Back L: EWM-NAP-02
Arm R:--
Arm L: ZLS-400/SL

********
D: Q & A
********
When I first made this faq and had it posted, There were some questions
that people had. Here, I will post question, and the answer as best
as i can.

Whackamole asks:
Q: Is loss linear with gained WPs (once you are over the minimum)?
e.g. your speed drops Y for adding X WP to your current total, no matter what. Start
at 4800 or 8800, add the same X, and slow down by the same Y.

A: I have just answered that in V. 1.2

Q: Is loss constant across all boosters (maybe to some absolute minimum)?
e.g. The craptastic GE3400 boosters slow down (lol) by Y when X wieght
is added to the test AC. So do the Artere and H4/T and all other
boosters.

A: When i was first trying to cover how much WP was lost by adding a
cannon like the GN44, I found that the lower boosters like the GE would
only lose 14 KPH, while the artere would lose 22. I am still testing
this too, Since now i have a better test AC, I should be able to find
this out pretty soon.

*UPDATE* Boosters each have a set speed, And lose speed all the same.
Guess i was wrong about that, But to clarify: Higher grade boosters
do not lose more speed then lower class.

Mechwarrior15 asks:

Q: are OBs affected by boosters or not. I am pretty sure its just the
core but not 100%?

A: I have narrowed down the starting point of OB speed loss between
7300 WP total, And 1400 WP total. Some where in between the loss in
speed will begin. This is as exact of an answer as i can give on that
subject of OB speeds. Each core has a max speed, And that speed starts
to drop between a total of 7300 and 7400 WP. The booster has no effect
on the OB.

*********************
E: Thanks and Credits
*********************

Special thanks: To the people at the AC2:AA that helped me out with
leg run downs (I will add your names in a later version, along with
the info you provided, I kinda lost that stuff). Special thanks to
Gelgoog, Because he could have done this faq long before I could have,
And he provided me with vital information that changed the way I was
going on this. Thanks again man. Also a thanks goes to Nosferatu who
helped build AC designs to specific WP's. He helped for over 2 hours
over AIM, And it really paid off. Thanks.

*******************
F Version Updates:
*******************

This FAQ will be finished in a later version:
Update will include finalized leg run down, and tank/internal booster
testing.

(1/25/02)Version 1.0: Basic faq. First draft

(1/27/02)Version 1.1: After being posted, I noticed typos galore. I
Fixed those.

(3/2/02)Version 1.2: Figured out exact KPH losses for each WP, and
listed that AC's that the data was figured out with.

The most recent version of this faq will always be found at Gamefaqs.com.
This faq is also posted at:
www.PSXcodez.com
www.neoseeker.com



 
Комментарии:
Ваш комментарий сохранен!!!
The Captcha element applies the Captcha validation, which uses reCaptcha's anti-bot service to reduce spam submissions.

GameShark

17.Октябрь 2013
Cheats

17.Октябрь 2013
In-depth AC Speed FAQ
FAQ/Lösung

14.Октябрь 2013
FAQ/Lösung

16.Октябрь 2013
FAQ/Lösung

13.Октябрь 2013
FAQ/Lösung

15.Октябрь 2013
FAQ/Lösung

16.Октябрь 2013
 
Популярное
04.Март 2019
30.Декабрь 2013
25.Сентябрь 2015
07.Июль 2015
07.Апрель 2014
24.Июль 2014
11.Июнь 2014
27.Май 2015
19.Февраль 2014