Shadow of Memories

Shadow of Memories

13.10.2013 23:06:26
~B
THIS DOCUMENT IS COPYRIGHT 2001 SHANE NOLAN
Shadow of Memories Walkthrough by Oreo :
========================================
1.Disclaimer
2.Controls
3.Characters
4.Items
5.Buildings
6.Locations of E.U.s
7.Man & Woman
8.Walkthrough
9.EX Mode
10.Extras
11.Special Thanks

1.Disclaimer:
============
Shadow of Memories and all of the characters,items,buildings and the
town of Lebensbraum.This walkthrough is copyright of me Oreo who you can
e-mail me at eikee2001@yahoo.co.uk.
I am doing this Walkthrough/FAQ with my own free will and no-one is
making me do it.I am not being paid to do this I am just doing it to
pass time.Also I got the information on the characters at
www.shadowofmemories.com
By the way there are two Ending sets:
Ending Set 1: Endings A,B1,B2,C
Ending Set 2: Endings D,E
Ending Set 3: Endings EX 1,EX 2
History:
31/08/01 + 20:13:51=Finished parts 1,2,3 & 4!!!!
02/09/01 + 15:28:06=Starting Prologue.
06/10/01 + 11:53:08=After a LONG break I'm continuing.
12/10/01 + 20:37:54=Done totally.
19/10/01 + 23:06:39=FINAL VERSION
2.Controls:
===========
D-pad = move
L3 = move
X button = action
Triangle = check map
Square = items
Circle = cancel
R1(inside a building) = first-person view
R1(outside) = change camera-view
L1,L2,R2 = move camera left,right

3.Characters:
=============
Shadow of Memories takes place in a small German town called Lebensbraum
during March of the year 2001.Here are some of the characters you will
meet.

Eike Kusch
GENDER:Male
EYES:Green
HAIR:Blonde
AGE:22
Eike Kusch is the character that we play in the game he is a intelligent
man who must use the DIGIPAD and some help from a mysterious being named
Homunculus.Although he trusts Homunculus he still thinks that there is
something evil about him.During his journey he will meet more strange
characters that will affect his fate.

Dana
GENDER:Female
EYES:Blue
HAIR:Blonde
AGE:19
Dana is a shy and nieve waitress working at the Caf‚ Sonne in the small
town of Lebensbraum.She seems to have a crush on Eike and likes to talk
to new people.Although she is very mature for her age she cant seem to
help being self-centred sometimes.She has no friends or family and
thinks nobody would notice if she disappeared.She lives in a world that
she feels she does not belong in.

Homunculus
GENDER:Unknown
EYES:Red
HAIR:Black
AGE:Unknown
Very little is known about Homunculus other then that he is a mysterious
genie that has the power to defy time and gives a bit of that power to
Eike in the form of the DIGIPAD.Suggesting from his clothes and his
earring he probably originates from the Middle East.
Although he may seem nice he is in fact evil seeming as he has no
emotion.

The Fortune-teller
Nothing is known about this mysterious being except that she resides in
the Former Alchemists House and helps Eike with his journey whenever she
can.

Margarete Wagner
GENDER:Female
EYES:Brown
HAIR:Brown
AGE:19
An intelligent daughter of a famous alchemists who lives in the town
during the 1500's.She is a nieve young woman who seems to have a crush
on Eike but has a hard time covering it up.When she learns about Eikes
world and what the people are like,she finds herself drawn towards
it.She wants to see it rather than staying in a world where she spends
her whole day doing chores and taking care of her mother.She often is
pestered by her little brother Hugo.

Hugo Wagner
GENDER:Male
EYES:Blue
HAIR:Blonde
AGE:12
Margaret's younger brother and the son of Helena and Wolfgang Wagner.
He is a young mild-mannered boy who is very curious and is one of the
few people that believe Eike has a time machine.He loves his mother and
yet thinks that his father is concerned about his work more than them.He
dreams one day to build a time machine like Eike's.What did is the
saying:"Curiosity killed the cat".

Dr. Wolfgang Wagner
GENDER:Male
EYES:Brown
HAIR:Blonde
AGE:46
The well-renounced Dr.Wagner resides in the Alchemists House and spends
most of his time in the basement,working on top-secret potions in order
to prevent his wife Helena from dying.When this fails he decides to
start new a dangerous experiment which draws the attention of his son
Hugo and his daughter Margarete.

Eckart Brum
GENDER:Male
EYES:Brown
HAIR:Brown
AGE:46
Eckart is the owner of the local museum which holds several pieces of
art belonging to some local artists and photographers.Although he is
alone(due to his wife's death twenty years ago),his cat has just had
many kittens which can be seen playing or lying down all over the
place.His daughter has gone missing(the same day his wife was killed)and
he still longs for her to come back.He seems to be hiding a dark secret
from Eike.

Miriam Brum
GENDER:Female
EYES:Blue
HAIR:Blonde
AGE:22
This is Eckarts deceased wife who was killed while walking down Haupstr
on a cold day in 1980,while carrying her new-born daughter home.In
chapter 6 you can prevent her from being killed yet still you cannot
save her child for some strange reason.When you do save her you will be
able to meet her again later in the game.Doing this will increase your
percentages in chapters 6&7.

Albert Brum
GENDER:Male
EYES:Brown
HAIR:Brown
AGE:38
Albert is Eckarts great-grandfather who lives in the 1900s and lives in
the Mansion.With his wife recently deceased he can't decide what to do
with his house and wonders if he should sell it.He lives with his
daughter Sibylla who looks after his younger son.He is a gentleman who
is a friend with everyone in the village.It is only through Eikes
actions that he thinks that turning it into a museum or library.

Sibylla Brum
GENDER:Female
EYES:Blue
HAIR:Blonde
AGE:8
Albert's youngest child who meets up with Eike during the game.She is
very mature for her age seeming as she has to mind her younger brother
due to the absence of her mother she is always bored and wants to play
and make the most of her childhood.She is very nice and helps out Eike
whenever she can.She seems to love kittens....

Oleg Franssen
GENDER:Male
EYES:Brown
HAIR:Brown
AGE:47
A burnt-out film-maker who meets up with Eike that give him a little bit
of inspiration.He comes from the Franssen family who are known for there
creative talent which include painting,photography,watch-making etc.He
seems to be having a mid-life crisis which is preventing him from
reaching any goals.You will often find him brainstorming or drowning in
his own self-pity.

4.Items:
========
I have here all the items in this game listed alphabetically.To make the
game more realistic,turn off both item and door indicator on the option
screen.

ALCHEMY BOOK:
This is obtained after meeting Eckart in the Brum Museum in chapter 3.It
contains information about alchemy and people such as Dr.Wagner and
Homunculus.You'll will find it useful and informative.

ANTIQUE COMB:
This precious item is given to you by Margarete in chapter 5 for talking
to her.It has some strange effects on Eckart and Miriam Brum

BEANBAGS & JUGGLER SUIT:
These useless items are found in chapter 4 after talking to Sybilla.You
can use the beanbags if you plan to do ending 6 of chapter 4 in the
square.That suit reminds me of someone that I've seen.....

CELLPHONE:
This item doesn't have much use in the game but can come in handy
sometimes.Sometimes you'll receive phone-calls from some
friends.Although you cannot call anyone yourself you can use it to scare
anyone living in the 1580's.

CHOCOLATE CAKE:
This is found in the Marie's Bakery in chapter 3.you can give to
Margarete in chapters 5-8 and then go to 1980 and get another one in
Marie's Bakery and give to her again except this time it will be called
a Margarete.The cut-scenes associated with this item give you absolutely
no percentages.

DIGIPAD:
The time-travelling device given to Eike from Homunculus.It can be used
in order to prevent Eikes death.You can only use the Digipad only on
three conditions
1.If it starts blinking green
2.If something has happened that is related to your death
3.If you have energy units.

ENERGY UNITS:
These are found all over Lebensbraum and are needed to power your
Digipad.There are at least five energy units in each timelines.Every
time you use the Digipad one energy unit is used.Later on I will list
all of the energy units.Eike can hold up to 9 energy units at a time.

EXPERIEMENT NOTES:
This is found in Dr.Wagners Labratory in chapter 8 and can only be
obtained when doing Ending D,and even then you cant do much with it.

FRYING PAN:
This item may seem useless at first but it can save your life.You can
find it in chapters 1,3 and 4.Its very light and is thick and made of
iron.To get it you must first get hold of the Scribners Egg and then
give it to the bartender.

KITTEN:
This item is found in chapter 5,6,8.It is given to you by Eckart after
talking to Sibylla.Although it does not raise your percentages you can
give to Sibylla,so that it will have kittens and then they will have
kittens and all the way at the end of the repetition is the same cat
that Eckart gives you!

LABRATORY KEY:
This handy piece of equipment gives you access to Dr.Wagners basement
labratory.It is found inside the Alchemists House on the ground near the
basement floor.

LADDER:
A ladder found in chapter 2 in order to reach the Medallion at the door
to the Lords Manor

LETTER:
A short memo to Dana from her boss.It is found at the door of the Caf‚
Sonne in chapter 8 when doing Ending D.

LIBRARY BOOK:
Contains vital information on poisons,especially the Sea Hare Poison.It
is found in the Brum Library in chapter 5.

LIGHTER:
Another item that has no use.The only thing you can do with this is
scare the townspeople of 1580's.

MAPS:
There are two maps of Lebensbraum in this game.The map you start out
with is a map of the town during the 20th and 21st century.The second
one is found inside(or outside)the City Hall.It is a map of the town
from 1500.

MEAT:
Strangely enough there are two pieces of meat in the game although you
need only one.The first one is found in the Butcher's in 1902.The second
one is found in the Butcher's during the 1580's.

MEDALLION:
This medallion has the Squire's Crest and will make anyone you want talk
to you and help you in your journey.

NEW ROPE:
This rope is very strong and firm and is found in the Mansion Tower in
1902.This can also get you more percentages in chapter 7.

NOTEBOOK:
Eike carries this around and whenever something important or weird
happens he writes it down on his notebook.This is the best place to look
if you are stuck in the game.

OLD PHOTOGRAPH:
This very old photograph is found inside the Alchemy Book in chapter
4.It has Albert and Sibylla Brum with a strange looking man....

OLD ROPE:
A very firm rope that looks very old.Although it may seem useless it
gives you a lot of percentages in chapter 7.It is found in the Mansion
Tower in all timelines.

PHILOSOPHERS STONE:
The mysterious philosophers stone has some secret that involves
Homunculus and Dr.Wagner.It looks almost like ruby.During the Middle
Ages it was thought to have the power to change ordinary metals into
gold.

PHOTO SHOP SIGN:
This old sign is found in chapter 4 hanging off its place at the Photo
Shop Franssen during 1902.It is very light and is made of iron surely it
could be a thick iron plate.Although it may seem useless it can actually
save your life,but you can only use it at a certain time.

POCKET WATCH:
This antique item is given to you by Oleg in chapter 6.To gain extra
percentages in chapters 7+8,heres what to do.In chptr.7 shoe it to the
bartender in the present.When you start chaptr.8 shoe to Eckart when
doing Ending set 1 and Ending set 2.Any other cut-scenes associated with
this item do not increase your percentage.

POSTCARD:
You start the game with this item which has a painting by a local,famous
painter named Karl Franssen,who lived in the 1500's

SCRIBNERS EGG:
This item is found in chapter 1 and is given to you by the juggler.It
has a weird note inside:''To Eike.Please get something like a thick iron
plate.''Although mysterious it does come in handy.The bartender does
seem to collect egg-shaped things,and you can give it to him in chapters
1,3 and 4.

SEA HARE ANTIDOTE:
This is a lifesaving item tat will cure poison from the female se
hare.Its ingredients are derived from the male sea hare.It is found in
the Alchemists House in chapter 5 after some researching.

TOWER KEY:
This item will let you have unlimited access to the Mansion Tower,in all
timelines(except the 1580's).You can get it in the Mansion,1902 in
chapter 7.

5.Buildings:
============
1580-1584
Building Open Found
ALCHEMISTS HOUSE All the time West
BUTCHER During the day East
ARTELIER During the day East
BAKERY During the day East
CHURCH During the day North
CITY HALL During the day Centre

1902-2001
Building Open Found
CAF SONNE 1:00 - 6:00 West
CHURCH 5:00 - 8:00 North
CITY HALL 1:00 - 4:00 Centre
ANTIQUE SHOP EULE 5:00 - 8:00 East
BAR ZUM EI 7:00 - 03:00 North-West
BUTCHERS All day West(1902)
BRUM MUSEUM 5:00 - 10:30 South-East
FORMER ALCHEMISTS HOUSE 2:00 - 06:00 West
BAKERY 5:00 - 7:00 West
PHOTO SHOP FRANSSEN Never West

5.Location of Energy Units:
===========================
THE PRESENT DAY 2001
1 - Opposite the Former Alchemists House.
2 - In the Carpark opposite Photo Shop Franssen.
3 - You'll find under the arch on Ruckagrastr.
4 - In front of the South Gate near the Brum Museum/Libary.
5 - In the intersection of a small,narrow alley at Newustandstr leading
to Haupstr.
BONUS:Inside the Bar Zum Ei in chapter 1

THE MIDDLE AGES 1580-1584
1 - Behind the well beside the Alchemists House.
2 - Go to where the Bar Zum Ei is and look for the unit on a bench.
3 - You'll find another one at the entrance to the Church.
4 - Found in-between the wheels of a wheelbarrow,in a small alley to the
left of the Atelier.
5 - At a small stable opposite the Atelier.
BONUS:Inside the Church on an alter in chapters 6&7
BONUS:Inside the Basement Labratrory.

THE COLD DAYS 1979-1980
1 - Behind the well inbetween the Caf‚ Sonne and the Former Alchemists
House
2 - In front of a small gate in-between the Church and Bar Zum Ei.
3 - In a small alley to the right of Marie's Bakery.
4 - When going down Rudolfstr you'll find this on a small set of steps
past Photo Shop Franssen.
5 - You'll find this next a tree in the park at the bottom of Haupstr.

THE BEGINING OF A NEW CENTURY 1902
1 - In the hallway of the Mansion
2 - Beside an advertisment stand near the South Gate.
3 - In front of the North Gate.
4 - Next to a tree beside the bar Zum Ei.
5 - You'll find this next to the staircase opposite the Caf‚ Sonne.

7.Man & Woman:
==============
In every chapter there is a man and a woman both in coats(and are
holding a suitcase),are desperetly looking for each other(probly running
away to get married.who knows).Here I have listed their location.

PROLOUGE & CHAPTER 1(In the past):
Man:Oppisite the Bar Zum Ei,where Kinchenstr starts.
Woman:In the Marketplatz,oppisite the teenage girl.

CHAPTER 3:
Man:Found to the left of the arch on Ruckagasterstr
Woman:She is standing at the entrance of the Antique Shop Eule.

CHAPTER 4:
Man:Standing next to the arch on Haupstr,next to the small park.
Woman:She is found at the flowerbed at the top of Haupstr,next to the
Church and Bar Zum Ei.

CHAPTER 5:
Man:He is found at the North Gate.
Woman:She is found at the Alchemists House.

CHAPTER 7:
Man:He's standing at the gate in-between the Church and Bar Zum Ei.
Woman:She's atanding at the clock near the South Gate.

TIPS!!!!
--------
In the Prologue and chapters 1,2,3,4,5,7&8 talk to the fortune-teller
twice after visiting her.Choose both 'No.Nothig' and 'What was the time
you predicted again' in order to get tons of percentages.Do what i tell
you about dying also to get percentages.Experiement.On chapter 1 two
major decisions effect your percentage on chptr.4.Save two games where
you dont get the egg and 4 where you do.Leave all 6 Epilogues on the
LOAD/SAVE screen so at the end you can view them easily.Pick up ENERGY
UNITS.during the game there are "diverting points".Basically this is a
point in the game that will effect later parts of the game.It may also
mean that it is something that will give you extra percentages and will
also be have to be done once(in some cases).Also if you look up at the
top-right side of the Digipad screen it will show the time,date and year
of the timezone you wish to go to.
Chapter 1+5+6 have two endings.
Chapter 4+8 have six endings.
Chapter 7 has four endings.

8.WALKTHROUGH

Prologue 2:30 98%
====================
After you are killed and brought back to life a cut-scene will introduce
you to Homunculus.When the DIGIPAD is thrown onto the ground,pick it up
and then first choose that you don't understand and then choose
'yes'.Then when you regain control go through the door.You'll then wake
up inside a Caf‚.When you are outside try to open the door and then run
up to the dog.Now check your map and go to the Former Alchemists
House.Inside you'll meet the Fortune-teller who will tell you that the
fated hour is 2:30 and you have until then to try and deflect your
death.

DIVERTING POINT #1:
First of all stay in the presnt and keep talking to people until you
die.Two cut-scenes will follow.Then when you are brought back to life do
this again in order to get more percentages.Mainly because Eike will
awake in the Caf‚ while being more calmer.

When your DIGIPAD starts glowing,use it.Go back about half an hour
ago.Now you need to get 3 people to meet you in the square.
first visit the Fortune-teller for another cut-scene and look for an old
woman wearing an orange jumper who is walking near the Former Alchemists
House.Head towards the Caf‚ Sonne and talk to the little girl and go
inside the Caf‚.Talk to the man eating spaghetti and show him your
CELLPHONE and your DIGIPAD.Talk to whoever you want to except the man
who is sleeping(Because it is you!!)or it is GAME OVER.Go outside and
look for the girls mother who can be found walking around the Bar Zum
Ei.Head into the City Hall and talk to the secretary to get the OLD
MAP.Return to the present and go to the square,talk to the three people
and run up to the Juggler.

9.Chapter 1 3:00 100%
========================
When you regain control go talk to the Fortune-teller and after a short
cut-scene talk to her two more times.Exit the building and walk up to
the dog beside the Caf‚.Then talk to the teenage girl in the Square and
head towards the juggler.Go to the Bar Zum Ei.It seems the place is on
fire.Talk to everyone especially the young boy crying.Say that its too
dangerous.

DIVERTING POINT #2:
To do endings 1-4 on chapter 4 run to the juggler to get the SCRIBNER
EGG and then talk to the boy again and say that you will go inside.To do
endings 5,6 forget about the egg and go inside the bar.
Check chapter 4 for information.

When you are inside you will die of suffication and will be brought back
to life.To do ending 1 try to open the door and also try to go
downstairs.Keep doing this until you die.When you regain control inside
the burning bar use the DIGIPAD straight away and when you appear
outside.Go around the Bar Zum Ei.Hey didn't I see him earlier
on...Return to the present.

DIVERTING POINT #3:
When you enter the bar wait until it is 2:45.Use the DIGIPAD and you
will end up inside the bar.Go outside,but Eike will remember that there
should be someone in here so go downstairs and you will meet the
bartender.After that cut-scene go back downstairs to give the SCRIBNERS
EGG to him and he will give you the FRYING PAN.Exit the building and
visit the Fortune-teller.Return to the present and the first matrix-
esque scenes

Chapter 2 3:30 100%
======================
When you start out you meet Dana from the Caf‚.After a small chat Eike
will get stabbed in the back.When you regain control talk to the man
outside the Caf‚ twice.Run up to the nearby dog and visit the
fortunteller and wait till it is 2:30(Remember don't go near the
square).When you regain control again,go to the square.After the earlier
cut-scene repeats itself try to run away from Dana.Then wait a while for
her to talk some more.Now keep doing this until you die.Repeat this
process 3 or 4 times.Use the DIGIPAD and you'll find yourself in the
1500's

After a long cut-scene you will regain control.Try to run away from the
townspeople and take out the DIGIPAD.Then scare the people with your
CELLPHONE.Margarete will introduce herself to you.Return to the present
when you regain control and you will die.After talking to Dana go to the
1500's but this time use the LIGHTER to scare the townspeople away.After
being introduced to Margarete(again)follow her to the Alchemists
House.Inside a cut-scene will show Eike meeting both Hugo and
Helena.When this is over get the LADDER that is leaning on the Butchers
and go to the square to talk to the man planting the tree.Talk to him
twice and show him the SCRIBNERS EGG and the LIGHTER.Now go to the gate
in front of the Lords Manor and talk to the peasant boy twice.Give him
the POSTCARD and when inside use the LADDER to reach the MEDALLION.after
you have it go to the man planting the tree and show him the
MEDALLION.Now you are given the choice to put either a statue of Eike or
a flowerbed where the tree was.Return to the present to finish this
chapter.

Chapter 3 5:50 100%
======================
After getting a phonecall from Mr.Eckart,visit the Fortunteller.After
that is done basically go talk everyone you can and die without going
near the Museum(by the way at 5:17 you should get another phonecall).

DIVERTING POINT#4
This can only be done if you have the egg.
When you regain control give the SCRIBNERS EGG to the bartender.When he
has it visit him again.

Go into the Musuem.When inside try to back outiside and go through the
double doors and go up the stairs.From here go into the door oppisite
the staircase and you'll meet Eckart.He'll give you the ALCHEMY BOOK.Try
to go back inside and then try to go down the stairs.Eike should say
that he might as well look at some paintings.Go into one of the doors in
the halway to look at least one painting,then go downstairs to meet
Homunculus.Seems he has been following you for a while.Next you'll come
to a point where you can choose either "Excuse me" or "show me proof".
Choose both(on different files)and you will be transported to 1979.
After meeting a young Mr.Eckart you will realise that there is no ENERGY
UNITS.Pick up all five and return to the present.

Chapter 4 8:00 100%
======================
There are six endings to this chapter and they each have to do with your
decision in chapter 1.

THE FRYING PAN:
This can only be done after getting the FRYING PAN in chapter 1.
At the start of this chapter don't use the FRYING PAN.Instead die and
when you regain control travel to a different timeline and return to the
present.Die again but when you regain control go visit the fortunteller
and the bartender.Then go to a different timeline again and return to
the present but this time use the FRYING PAN.

THE FRYING PAN & THE JUGGLER:
This can only be done if you got the FRING PAN in chapter 3.
Like the earlier one die at the start of this chapter,but when you
regain control go to 1902.When you arrive here go straight to the Brum
Museum to Alfred.Talk to him and a long cut-scene will follow.After a
LONG chat with Sibylla and when you take part in a photo shot,you'll
regain control.When you do try to open the door and return to the
present.Use the FRYING PAN and Eike will notice something very strange
in the photo.

THE PHOTO SHOP SIGN & THE JUGGLER:
To do this you must keep the egg till this chapter.
After dying go to the Bar Zum Ei.Talk to the man eatting spaghetti.
As before show him your DIGIPAD and CELLPHONE.Go downstairs and give the
bartender the egg.Go back down to him again and exit the building.Don't
use the FRYING PAN,die instead.
When you regain control go to 1902 talk to Alfred.After the cut-scenes
go to the Photo Shop Franssen and pick up the PHOTO SHOP SIGN.Go back to
the Museum and talk Sibylla.Return to the present and use the PHOTO SHOP
SIGN.

THE PHOTO SHOP SIGN 2:
To do this you must also keep the egg until this chapter.
When regaining control after you die go straight to 1902 and talk to
Alfred.When you regain control get the PHOTO SHOP SIGN and return to the
present.Use the sign.Doing this will get you 8% in this chapter and 5% in
the next.

THE PHOTO SHOP 3:
To do this don't bother getting the egg at all.
When you regain control after dying go straight to the Bar Zum Ei and
talk to the bartender.Go to 1902 and talk to Alfred.When you regain
control get the PHOTO SHOP SIGN from the shop and go back and talk to
Sibylla.Return to the present and use the sign.

THE JUGGLER:
Repeat the last ending but when you regain control after talking to
Sibylla pick up the SCRIBNERS EGG on the chair.Eike will then be
transported to earlier in the square.First run up to one of the
dogs,visit the fortunteller and try to enter the Caf‚ Sonne.Go to the
square and use the BEANBAGS.After another scene you will back in 1902,so
when you regain control return to the present and use the FRYINGPAN.

Chapter 5 10:30 100%
=====================
There are two endings to this chapter.Half-way through you will come to
an important decision.(I)=after doing ending 1 in chaptr.4(II)=any other
endings
(I)
You start out the chapter hungry and decide to get something to eat in the
bar.First head towards the Former Alchemists House and visit the
fortunteller.Go into the bar and the bartender will remind you about his
offer of a free meal.After a quick read through the ALCHEMY BOOK your food
is tainted and you go on and eat.After meeting Homunculus you die.When you
regain control go back into the bar 3 times.Go to 1902 and talk to
Alfred.After the long cut-scenes talk to him again and tell him to change
the house into a library.Go to 1584 to find yourself in front of
Margarete's house which has now exploded."Talk"to the dog and get the MEAT
from the Butchers.Give it to the dog and enter the house.Try to open the
door to the basement and pick up the LABORATORY KEY.Go to the present and
enter the Brum Library.Enter the white double doors and pick up the LIBRARY
BOOK on the shelf.Then travel to 1582 and go inside Margarete's house.Go
downstairs to meet Dr.Wagner.Then go upstairs and you'll meet Margarete
again.After a long chat you are given a decision.
Choose "I think your my ancestor" twice:Endings A,B1,B2 or C
Choose "No..nothing" twice:Endings D or E
When you have the ANTIQUE COMB and the SEA HARE ANTIDOTE return to the
present and use the antidote.
(II)
After dying go to 1902.Talk to Alfred and first tell him to make the
house a museum and then a library.Talk to the photographer and then go
to 1584.Do the same as before here but when you get the key go to
1582.When you get there go to the square to see Hugo being bullied.Go to
Margarete's house and after talking to her father,talk to him 3 more
times.Go upstairs and a new cut-scene will follow.After you are given a
choice.Return to the present and go to the library and get pick up the
book.Go back to Margarete and she'll give the antidote.Return to the
present but don't use the antidote,die instead.Then do it all over
again!!

Chapter 6 11:30 100%
=======================
Remember!Do part(II)while doing ending set 1 or ending B1.

After you are run over by a car you will find yourself in the place that
you got killed,warp to 1980.You will be given a series of choices while
talking to Oleg.
(I)
1.What type of film it should be:"Meditating Man"or"Science Fiction"
2.What should the plot be:"Solve a murder" or "Take over the world"
3.What else:"Love Story" or "Thriller spin".
First choose "Meditating Man" and return to the present.You'll die but
you will get more percentages.Then choose "Science Fiction" and "Take
over the world" for even more percentages.There are two movies that you
can finish with and they both give you more percentages.
They are "Science Fiction" + "Solve a murder" + "Love Story"
And "Science Fiction" + "Solve a murder" + "Thriller spin"
Oleg will now give you the POCKET WATCH.Keep this for %'s in later
chapters.
(II)
Also you can save Mr.Eckarts wife by doing this.After talking to Oleg
walk down Haupstr.After hearing a gunshot you should see Miriam on the
ground.When you regain control go to before the incident and you are
given two choices.Choose both of them on different files(Because you
need to do this twice to get 100% on chapter 7)for extra %'s.
Run down the streets again for another cut-scene.This time you are
blamed for her death.When you regain control try to run away and return
to the present before it is GAME OVER.You will meet Homunculus while in
the wormhole.
In the present return straight away to 1980.When you regain control
after another cut-scene run after Miriam and stay behind her or else
you'll have to start all over again.First she takes a turn up
Neuwstanderstr.and takes another turn before the Caf‚ Sonne,before
running down Haupstr.again.When you have saved return to the present.

Chapter 7 1:30 100%
======================
When inside the Tower go up the flight of stairs past the rope and walk
to the edge to be killed again.There are many cut-scenes to follow.If
you don't want percentages go to number .

1.When you regain control go to the night before and try to open the
door into the Tower.Then travel to 1902 and you will appear inside the
house when the old picture was taken go into the sitting room and pick
up the TOWER KEY and then travel to the night before.Go inside the Tower
and go up the stairs avoiding the rope.Press X at the railing and Eike
will decide to get a rope.Go downstairs and pick up the OLD ROPE and use
it in the railing.Go to 1902 and go into the tower in this timeline.Get
the NEW ROPE and go back to the night before.Use the rope on the railing
at the top of the Tower and return to the present.Go to the top of the
Tower and DON'T go near the rope or touch the X button.

2.Repeat part 1 but after getting the key go to 1980.Take the OLD ROPE
inside the Tower and use it on the railing.Go back to 1902 get the rope
in this timezone and go back to 1980.Use the NEW ROPE on the railing and
return to the present.Go quickly to the Bar Zum Ei and after two cut-
scenes there(involving the POCKET WATCH)go outside and then back
inside.Visit the fortuneteller and run back to the tower and hold on to
the OLD ROPE.

3.Repeat part 1 but when you have the key go the night before and get
the rope there.Go back to 1902 and use the OLD ROPE on the railing.Then
use the NEW ROPE on the railing and return to the present,go to the top
of the Tower but this time don't touch either the rope or the railing.

4.Repeat number 1 except when you have the key wait about 5 minutes and
go outside into the Tower.Get the rope,go to the night before and tie
the rope to the railing.Then return to the present go upststairs and
hold onto the rope.

There are four endings
1.Tell Margarete your suspicions in chapter.5
2.Don't tell her anything in chapter.5
3.Tell her your suspicionds in chptr.5 and save Miriam in chaptr.6
4.Say nothing in chptr.5 and save Miriam in chptr.6

Chapter 8 4:30 100%
======================
The last chapter has about 6 endings.To do A,B1,B2,C you must tell
Margarete that you think your her descendant.

NB:To get 100% straight away when the chapter starts go in to
Mr.Eckart show him the POCKET WATCH and talk to him when doing both
ending sets.

(A)
Go into Mr.Eckarts office a cut-scene will show him talking about
Oleg.Talk to him again and the visit the fortunteller.Go to 1584 and
walk straight to the Artelier to find Dana to get the PHILOSOPHERS
STONE.She has decided to stay here so go to Margaretes house.Go to the
basement and you will give the PHILOSOPHERS STONE to him.Go outside and
try to go back inside.Warp ten days into the future.Go down into the
basement.After finding the time machine.Return to the present to get a
phonecall.Go to the square and after talking to the killer go 1980 and
walk down Haupstr.Go to the small park and you will meet Homunculus to
find out the truth behind Dana and Margarete.No go to the present and
visit the fortunteller.Enjoy the Epilouge.

(B1)
When the chapter starts go to 1584 and instead of going to Dana visit
Dr.Wagner first and then Dana for more %'s.Follow everything that you
did in ending A,but when you regain control after talking to Hugo in the
square go find Homunculus in 1980.After those cut-scenes are over return
to the present but go back to Hugo.

(B2)
After talking to Hugo in the square visit the fortunteller and then
return to Hugo.

(C)
After talking to Hugo in the square go to 1584(Something is happening to
Hugo in this time)Go down into the basement.After two cut-scenes return
to the present.

(D)
Similer to A,B,C.When you meet Dana you will be given a choice.Tell her
to stay in that time.After talking to Hugo in the square,go to 1584 and
in the basement burn the LABORTORY NOTES.Return to the present.

(E)
When you reach Dana in 1584 tell her to come back with you.At first she
won't go so go to the Caf‚ Sonne in the present and pick up the LETTER
on the ground.Return to 1584 and talk to her(she's at the left side of
the City Hall).When she says that she'll go play with her mind a
little.First press the O button.The talk to her and try to bring her to
the wrong timeline eg.1902.Bring her to the present and then return to
1584 and do everything as you did for the other endings.After meeting
Hugo in the square go to 1584 and talk to Margarete who is in the
basement.Play with her mind also and then bring her to the present.Now
watch the ending.

9.EX Mode 100%
===============
Because I have not finished EX Mode totally I will write it when I do.
Ex Mode is basically a special prolouge.When you have endings A,C,D,E
and one of the B endings done it is accesible.When you wake up in the
dark room at the start choose "Am I dead again" and "Oh,Homunculus".
Choose "Am I dead" and "Who's there" to have a normal game.There are two
endings.

EX 1:
-----
When you wake a new cut-scene will show Eike inside the Caf‚,searching
for the PHILOSOPHERS STONE.When you regain control visit the Fortune-
teller and she tells you to find the stone and use it in your own way.Go
outside and go visit the juggler in the square.Head to the Bar Zum
Ei.Talk to Hugo and choose not to go inside.Visit the juggler again and
return to the bar,talk to Hugo and go inside.Eike will remember that he
forgot the PHILOSOPHERS STONE and will die.When you wake up the Caf‚ go
straight to the fortune-teller and then to the bar.Talk to Hugo and
choose not to go inside.Then go back to the Caf‚ to get the PHILOSOPHERS
STONE.Wait till 2:30 and die for another cut-scene
When you regain control visit the Fortune-teller and then go straight to
the bar.Talk to Hugo again,choose not to go inside and visit Dana in the
Caf‚.She will give you the LIGHTER and the PHILOSOPHERS STONE.Go back to
the bar and go inside.When you regain control press the O button and try
to open the door and also try to go downstairs.Use the DIGIPAD to travel
to 1580.You will meet Margarete once again being given out to as
before.Try to run away and take out the DIGIPAD.Next take out your
CELLPHONE to scare them away.When you regain control go into Margaretes
house for a long ending.

EX 2:
-----
The same as before but when you reach 1580 use the LIGHTER instead and
when you regain control return to the present and wait till you die for
a different ending.

10.Extras:
==========
To get the first Movie get one ending.Get three endings for the second
Movie.When you get 100% in all chapters I heard that at the start screen
it shows a picture of Dana and Margarete.When you finish the extra
ending you will get the third Movie.

11.Special Thanks:
==================
I'd first of all would like to thank my mom who bought this.
Also Curty for giving me information(when I was previously known as
Homer the Great)
I'd like to thank Konami for making the game.
and
Neoseekers www.neoseeker.com
Gamefaq's www.gamefaqs.com
playstation.net www.psxcodez.com


 
Комментарии:
Ваш комментарий сохранен!!!
The Captcha element applies the Captcha validation, which uses reCaptcha's anti-bot service to reduce spam submissions.

GameShark

17.Октябрь 2013
FAQ/Lösung

13.Октябрь 2013
 
Популярное
04.Март 2019
30.Декабрь 2013
25.Сентябрь 2015
07.Июль 2015
07.Апрель 2014
24.Июль 2014
11.Июнь 2014
19.Февраль 2014
27.Май 2015