Enchantor, The

Enchantor, The

14.10.2013 13:39:44
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* *
* HOW TO SOLVE: *
* *
* --- THE ENCHANTOR --- *
* *
* PRESENTED BY: NEABBS *
* *
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TYPE ANYTHING THAT IS ENCLOSED IN
QUOTES, NOTHING ELSE!

(SEPARATE COMMANDS ARE SEPARATED BY
A -)

THE ANSWERS:

"NE-N-OPEN OVEN-GET BREAD,JUG AND
LANTERN-S-E-SE-NE-DRINK WATER-GET
WATER-SW-SE-SW-SW-S-READ SCROLL-NE-
NE-E-E-GNUSTO FWEEP-MEMORIZE FWEEP-
FWEEP GATE-E"

YOU ARE NOW IN THE CASTLE. WHEN THE
PROGRAM SAYS THAT YOUR THROAT IS DRY,
THEN DRINK WATER. WHEN IT SAYS THAT
YOUR STOMACH IS GRUMBLING, EAT BREAD.

"READ BOOK-MEMORIZE FROTZ-FROTZ LAN
TERN-S-S-E-S-OPEN DOOR-N-READ
WRITING-REMOVE BLOCK-E-GET SCROLL-
READ SCROLL-GNUSTO EXEX-W-S-U-DROP
ALL-E-GET LIGHTED PORTRAIT-GET
SCROLL-W-GET ALL-READ SCROLL-GNUSTO
OZMOO-N-N-E-MEMORIZE OZMOO-E-OZMOO
ME-"(WAIT TWO TURNS..IE. TAKE INVEN-
TORY TWICE)"-D-OPEN SOUTH DOOR-S-GET
ALL-N-W-W-S-CUT ROPE WITH DAGGER-
OPEN BOX-GET SCROLL-READ SCROLL-
MELBOR ME-S-W-U-SIT ON BED-SLEEP"

WHEN YOU SLEEP, YOU WILL HAVE A
DREAM ABOUT THE BED YOU ARE SLEEP-
ING ON. ALL DREAMS ARE HINTS! ALSO,
FROM NOW ON, ANYTIME THE PROGRAM
TELLS YOU THAT YOU ARE TIRED, THEN
SLEEP.(YES, RIGHT ON THE FLOOR!)
THE REASON YOU HAVE TO SLEEP ON THE
BED IS SO YOU CAN HAVE THIS CERTAIN
DREAM. NOW, ON WITH THE ADVENTURE.

"STAND UP-EXAMINE BEDPOST-PUSH
BUTTON-GET SCROLL-READ SCROLL-GNUSTO
VAXUM-D-E-E-E-S-SE-MEMORIZE NITFOL-
NITFOL TURTLE-MEMORIZE EXEX-EXEX
TURTLE-TURTLE,FOLLOW ME-NW-N-E-U-
TURTLE,SE,GET SCROLL,NW-GET SCROLL-
TURTLE,STAY-D-W-N-N-N-N-EXAMINE
ASHES-FOLLOW TRACK-REACH IN HOLE-
READ SCROLL-N-MEMORIZE FWEEP-FWEEP
GATE-N-GET SCROLL-READ CRUMPLED
SCROLL-S-W-W-W-W-W-U-GET EGG-
MEMORIZE FWEEP-FWEEP EGG-DROP EGG-
GET SCROLL-READ SHREDDED SCROLL-
KREBF SHREDDED SCROLL-D-MEMORIZE
VAXUM-E"

YOU WILL NOW BE IN ONE OF FOUR
MIRROR ROOMS. WAIT IN ANY ONE
UNTIL YOU SEE AN ADVENTURER FROM
ZORK I ON THE OTHER SIDE OF THE
MIRROR. WHEN YOU SEE HIM:

"ZIFMIA ADVENTURER-VAXUM ADVENTURER-
SHOW DAGGER TO ADVENTURER-" (GO EAST
UNTIL YOU GET TO A ROOM WITH
MONSTERS GUARDING A DOOR) "-POINT AT
DOOR-N-DROP ALL BUT BREAD,JUG AND
LANTERN-GET MAP AND PENCIL-S-CLOSE
DOOR-W-W-W-W-W-W-S-S-W-W-W-NW-NE-
FILL JUG-SW-SE-E-E-E-S-S-E-S-D"

THIS IS THE SECOND TO LAST PART OF
THE ADVENTURE. AT THIS POINT YOU
ARE IN A VERY WEIRD KIND OF ROOM!
REMEMBER THE MAP YOU PICKED UP? READ
IT NOW. THE MAP IS THE MAP TO THE
TRANSLUCENT CORRIDORS. IF YOU CON-
NECT TWO OF THE LETTERS (IE.'CONNECT
B AND J") THEN YOU WILL ACTUALLY
MAKE A CORRIDOR! NOW, WHAT YOU ARE
GOING TO DO IS RELEASE ULTIMATE EVIL
FROM ITS LAIR AND ERASE CERTAIN
SO YOU TRAP HIM IN ANOTHER PART OF
THE TRANSLUCENT CORRIDORS. YOU WANT
TO DO THIS BECAUSE THE SCROLL THAT
YOU NEED TO KILL KRILL WITH IS IN
HIS LAIR! OK THIS IS HOW YOU DO IT:

"S-E-NE-SE-CONNECT F AND P-SW-SW-GET
SCROLL-ERASE B AND R-ERASE V AND M-
NE-NW-NW-CONNECT B AND J-W-READ
POWERFUL SCROLL-U-U-E-E-N-N-N-N-N-E-
OPEN DOOR-N-DROP MAP AND PENCIL-GET
ALL BUT MAP AND PENCIL-S-W-S-S-E-E"

NOW TRY GOING UP THE STAIRS. YOU CAN
CLIMB THEM BUT YOU CAN'T REACH THE
TOP! THIS STAIRWAY IS THE LAST
PUZZLE YOU NEED TO SOLVE BEFORE YOU
KILL KRILL.

"MEMORIZE VAXUM-KULCAD STAIR-READ
ORNATE SCROLL-IZYUK ME-E-GONDAR
DRAGON-VAXUM BEING-GUNCHO KRILL"

THAT'S IT!!!

 
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