Wu Tang Shaolin Style

Wu Tang Shaolin Style

14.10.2013 18:10:05
~B
Wu-Tang: Shaolin Style - Gza FAQ/Guide/Move List Version 0.3
Wu-Tang: Shaolin Style for PSX

By Dan GC (Guardian Cloud)

When Made: 12/01/99 07:50 PM PT
Last Updated: 12/21/99 06:15 PM PT
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Designed for, at least, IE 3 or NN 3 at 640x480
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Wu-Tang: Shaolin Style was...
Created by: Paradox Entertainment
Licensed by: Activision
Published by: Activision
Released: November 10, 1999

Okay, if you have any comments, questions, corrections, or any other
things you can add to this, E-mail them to
_________________
Table of Contents
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1. Updates
2. What is Wu-Tang: Shaolin Style, anyway? (General Details)
3. Legend
4. Move List
1. Standing
2. Dash
3. Crouching
4. Grabs
5. Wake-Up Attacks
6. Launchers
7. My Okay Juggles
5. Strategy, Hints, and Tips
6. Moves' Damage
7. Using Gza & Against Gza
8. Gza Info
- Gza Character Profile
9. Basics (Basic Moves available to all characters)
10. Frequently Asked Questions
11. Special Thanks
12. Author Information

Copyright Disclaimer:

Unpublished Work Copyright (c) 1999 Dan GC

This FAQ is for private and personal use only. It may only be
reproduced electronically, and if placed on a Web Page or Site, may be
altered as long as this Disclaimer and the above Copyright Notice
appears in full. This FAQ is not to be used for profitable/promotional
purposes; this includes being used by publishers of magazines, guides,
book, etc. or being incorporated into magazines, etc. in ANY way without
Full Authorization from me and any cohorts I may have.
Wu-Tang: Shaolin Style is copyright (c) Paradox Entertainment and
Activision 1999.
This FAQ was created and is owned by me, Dan GC
All Copyrights and Trademarks are acknowledged that are not
specifically mentioned in this FAQ. Please give credit where it is due.

If you would like to print these document, save it as a Text Document
on your Hard Drive first, then open WordPad (if you have it), then
change the font to a more suitable one, such as Times New Roman with the
size of 10, take out unnecessary things, then print it afterwards.

This FAQ can be found at:
________________________________________________________________________
GameFAQs www.gamefaqs.com
________________________________________________________________________
Part 1: Updates
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Version 0.3 12/21/99:
Put in the Parental Lockout Code in the 'Frequently Asked Questions'
section. See my Expert FAQ or Secrets FAQ for details on it.

Version 0.2 12/12/99:
I haven't done much, since I covered about everything there is, so I
just added two things to the Special Thanks section. But I did add a
new 'Moves' Damage' section. Similar to the 'Move Analysis' section of
my Raekwon and Method Man, as well as my Ehrgeiz character guides,
Guides, this section lists the damage for each move, but it doesn't have
a move analysis.
I was also asked another question by some people about my high scores
and stuff. Check that out in the Frequently Asked Questions section. It
seems I'm not getting any mail relating to stuff I need, I just get
people asking me for the Parental Lockout Code, secrets, or telling me
how excellent I have done with these FAQs, even telling me things that
are already in my FAQs as well.

Version 0.1 12/01/99:
First version
________________________________________________________________________
Part 2: What's Wu-Tang: Shaolin Style? (General Details)
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Now, I don't know everything about this game, or even individual
characters. If you want to know, I'm still trying to find out all of
Gza's moves, I'm missing quite a few. If you want to help with it,
then just E-mail me.
Okay, this game is a [up to] four-player fighting game. It's based on
the fighting engine of Thrill Kill, which was being made quite a while
back. Each character has their own unique strengths and weaknesses.
There are a lot of secrets to get, and to get those secrets, you have to
play through the Story Mode with every single character and get all of
the Chambers (36 of them).
This guide is just for one character: Gza.
________________________________________________________________________
Part 3: Legend
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Controls:

UL U UR Up-Left Up Up-Right
\ | /
L -- N -- R Left Neutral Right
/ | \
DL D DR Down-Left Down Down-Right

CR Crouch
BL Block
P1 Punch 1
P2 Punch 2
X Kick 1
O Kick 2
F Forward
D Down
B Back
U Up
Dash tap in any direction twice (F, D, B, or U)
@ unofficial name (I made it up)
# then (move on to different move, same as -->)
ODB Ol' Dirty Bastard (the character)
OTG Off the ground
[] Square (or Box, as some people call it)
/\ Triangle
(rA) Rising Attack: a rising attack is an attack done when rising
from crouch (check out the Basics section for more)

Default 1 Button Setup Default 2 Button Setup
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Punch 1 [] (Square) Punch 1 [] (Square)
Punch 2 /\ (Triangle) Punch 2 X
Kick 1 X Kick 1 /\ (Triangle)
Kick 2 O Kick 2 O
Crouch L2 Crouch L1
Block L1 Block L2

Default 3 Button Setup Default 4 Button Setup
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Punch 1 [] (Square) Punch 1 [] (Square)
Punch 2 /\ (Triangle) Punch 2 X
Kick 1 X Kick 1 /\ (Triangle)
Kick 2 O Kick 2 O
Crouch R2 Crouch R1
Block R1 Block R2

My Custom Button Setup Custom Button Setup*
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Punch 1 [] (Square) Punch 1
Punch 2 /\ (Triangle) Punch 2
Kick 1 X Kick 1
Kick 2 O Kick 2
Crouch L1 Crouch
Block R1 Block

*Unknown, you set up the buttons yourself. You push Select to edit the
buttons, push the buttons in the order you want it. The button assigned
to whatever command is in the order it appears (Punch 1 first, then
Punch 2, etc.). So if you wanted my Custom Button Setup, then after
pushing Select, you push these buttons in the following order:
[], /\, X, O, L1, R1. I hope that helped you.
________________________________________________________________________
Part 4: Move List
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Name Input
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4.1: Standing
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Hook P1
Hook-Backhand P1, P1
Elbow F+P1
Elbow-Knee F+P1, K2
Glow Punch B, F+P1
Mid Lunge D, F+P1
Elbow Drop D, F, D+P1
Pimp Slap P2
Rising Chain Upper@ (rA) rising P2
Pimp Slap-Ho Down P2, P1+P2
Overhead Smash B, F+P2
Uppercut Backhand B, F+P2
Deathfist D, F+P2
Overhand Chains D, F, D+P2
Angle Hook Kick K1
Angle Hook Combo K1, K1
Angle Hook-Low K1, K2
Angle Hook-Low-Front K1, K2, K2
Angle Hook-Low-Side K1, K2, K1
Stagger Kick F+K1
Cheap Sweep B, F+K1
Cheap Sweep-Up Combo B, F+K1, P2, P2
French Kick K2
French Kick Combo K2, K2
Super Knee F+K2
Multi Kicks B, F+K2
Power Axe D, F+K2
Aggressive Taunt K1+P2
Counter High@ (high attacks) P1+P2
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4.2: Dashing
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Dash Chain Attack F, F, F+P2
Best Double Kicks Dash+K1
Forward Roll B, B, F+K1
Slide Feint Uppercut B, B, F+K1, P2
Safe Slide F, F, F+K1
Dash-Hook@ Dash+P1
Dash-Pimp Slap@ Dash+P2
Dash-French Kick@ Dash+K2
_______________________________________________
4.3: Crouching (must be crouching)
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Crouch Hook P1
Low Headbutt P2
Scoot Kick K1
Low Swing Kick K2
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4.4: Grabs
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Maul Display Swap K2+P1
Handstand Kick Throw K1+P1
Ogre Slams Throw K2+P2
Swinger Throw B, F+K1+P1
Behind Throw@ (behind) any grab command
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4.5: Wake-Up Attacks
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Chain Upper Launch@ P1 or P2
Low Sweep@ K1 or K2
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4.6: High Launchers
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Elbow-Knee F+P1, K2
Uppercut Backhand B, F+P2
Slide Feint Uppercut B, B, F+K1, P2
Super Knee F+K2
_______________________________________________
4.7: My Okay Juggles
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As it says in the name above, these are "My Okay Juggles," which
means these aren't my BEST juggles, but the average Joe Schmoe Gza
juggles. I would like to list my best ones, but...I'm not going to
spread my secrets over the world. You might not be able to execute them
anyway, since they require some good timing and stuff. Sorry about this.

1. F+P1, K2, #F+P1, K2, #F+P1, K2, #B, F+K1, P2, P2
2. F+P1, K2, #F+P1, K2, #F+P1, K2, #D, F, D+P2, #D, F, D+P2
3. B, F+P2, #P1, P1, #P1, P1, #P1, P1, #P1, P1, #CR+K1, #rising P2,
#P1, P1, #P1, P1, #CR+K1, #rising P2
4. B, F+P2, #B, F+P2, #F+P1, K2, #F+P1, K2, #D, F, D+P2, #D, F, D+P2
________________________________________________________________________
Part 5: Strategy, Hints, and Tips
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Basic Strategy:
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If you're playing against someone who can do Tech Rolls really easily,
which can be done really easily anyway, then OTG combos usually don't
work on people like them.
Now, you'll need some basic knowledge of this game. You can find some
of it in the Basics section of this FAQ. You will also need some basic
survival tips. If you want to learn the hard way, which I had to, then
you'll play through Story Mode and find out yourself, if not, I'll tell
you some tips.

- Evasion: you'll need to avoid enemy attacks, especially when they
jump you, as well as Raged and/or cheap enemies
- Defense: you'll need to block a lot, especially when you're getting
jumped or fighting against a Raged enemy; block until they're open
then attack them with something quick and strong that'll knock them
down
- Offense: you'll need to attack a lot as well, but be careful with
what attacks you use, don't risk doing a high-powered, slow move that
would leave you open for a wide period of time, otherwise you can get
killed; also, if you fight against someone who just keeps on blocking
forever, keep doing really, really quick attacks (quick start up and
recovery) and just do that forever, if that doesn't work...
- Throwing: throw them, if you're fighting against someone who just
loves to block and waits for an opportunity to attack, then just
throw them while they're blocking, that'll teach 'em
- Sneaking Up: if you're on a team, try sneaking up behind an enemy and
attack/throw them to give an opportunity for your partner(s) to
attack

Survival Tips:
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If you really want some survival tips, they're above. To have
individual survival tips for each character, just play through Story
Mode with each character. You'll learn what it takes to survive with
the character you are using. I can't really help you out here, except
with Gza. But they can be described above and throughout the Story
Mode Walkthrough.

Mix-Ups and Juggles:
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Mix-Ups...what the freak is that!? Well, if you read one of my Ehrgeiz
Character Guides, you'd know what it is. A mix-up...is exactly what it
is, a mix-up. You have some moves that you trade off between that have
different start up and recovery times that might trick your opponent
into doing something you can attack them. You "mix" between them and you
should be able to attack your opponent if you use it correctly.
As for juggling, Gza is pretty good, and you should be able
to think of some your own and if you think it's worthy/good enough, send
it to me and I'll think about it. If I already know it, then I won't
list it, maybe I will. It depends on what I feel like doing.
________________________________________________________________________
|Story Mode Walkthrough:|
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__ _____________ _______________________________________________________
|Staten Island| Stages
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Courtyard:
There are three enemies here, two with one life, and the other with
two lives, while you get four lives. The enemies are Suang Dao, Wuji,
and Shrui Shan (he has two lives). Suang Dao is Rza's rival; Wuji:
Gza; Shrui Shan: ODB.
Try shaking off two of the guys and keep one of them isolated with you
so you can beat that guy up (try to make it a guy with one life). Once
that guy's dead, go after the other one life guy. After he's dead, then
you're only left with the last guy. It should be really easy. Just
juggle your way to his death. If during anytime of the battle your Rage
Meter is full, use it ASAP and kill them off.

Bonus Area - Courtyard:
Your enemy is Juwen Long (U-God's rival). He has three lives while
you are given four. This shouldn't be too hard. Just keep juggling his
sorry @$$ until he dies.

Under the Bridge:
Your enemy is Chang Dao Fu (Method Man's rival). She and you have
three lives each. For a beginner, this could be difficult, but just try
juggling her to her death.

Chinese Barge:
Your enemy is Wudi So (Inspectah Deck's rival). In this stage, you
will be given a random partner (from the Wu-Tang Clan). Wudi So has
four lives, while you have three and your partner has two. It
shouldn't be too hard since there are two of you guys, and only one
of him. Keep him isolated and just keep attacking.

Bonus Area - Barge:
Your enemies are Shrui Shan and Nan Wang. Shrui Shan is the rival
of ODB, Nan Wang: Raekwon. You will have a random partner (from the
Wu-Tang Clan). You and your partner will each have two lives, while
your opponents have three lives each. You take care of one of the
enemies while your partner gets the other. Try getting rid of one of
your opponent's lives, then attack the other opponent for a while until
your original opponent comes back. Once you have a full Rage meter, use
it and kill these enemies quickly.
__ _________ ___________________________________________________________
|Chinatown| Stages
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Warehouse:
Your enemies are Jin Gang and Wuji. Jin Gang is Ghostface Killah's
rival while Wuji is Gza's rival. Jin Gang has two lives, Wuji one, and
you three.

Bonus Area - Warehouse 1:
Your opponent is Wuji (Gza's rival). He has two lives while you have
three. It shouldn't be hard, since you have an advantage. Get rid of him
just by juggling him to death.

Bonus Area - Warehouse 2:
Your opponents are Wudi So (Inspectah Deck's rival) and Shrui Shan
ODB's rival). You will be given a random partner (from the Wu-Tang Clan
of course) and you must kill ten of your opponents total. You and your
partner each have three lives. This might be pretty difficult if you
aren't good enough. But really, you just have to beat on one guy until
he dies, then help out your partner to kill the guy he's fighting. Once
you have a full Rage meter, activate it and go on a killing rampage. You
should be able to kill at least three guys while Raged. Then it's pretty
simple then.

Chinatown Square:
Your enemy is Nan Wang, Raekwon's rival. You each have three lives.
Watch out for him, he's pretty tough, alright. But he isn't too hard.
Just juggle him in the corner and it should be over just like that.
Activate your Rage meter as soon as you get it and it'll be even easier.

Bonus Area - Chinatown:
Your enemy is Jin Gang (Ghostface Killah's rival). He has three lives
while you have two. You will have two random partners (from the Wu-Tang
Clan, of course, I can stop saying this now, I hope) that have one life
each. Jin Gang's Rage meter fills up really quickly, and if he does one
Jackhammer throw, you'll die, as well as your partners if it's done on
them. Keep on attacking him, and juggle him as much as possible. Once
you have a full Rage meter, use it. Your partners aren't always so
smart, so you'll have to take on Jin Gang by yourself sometimes and it
isn't funny. But with teamwork (or just some really good juggles), Jin
will be dead...eventually.

Chinatown Sewers:
Your enemies are Suang Dao (Rza's rival) and Chang Dao Fu (Method
Man's rival). You have to protect a random partner from the two enemies.
All participants in this battle have one life each. Block/evade a lot,
but try not to go towards your friend, otherwise they'll attack him when
they get close. If you can, push your opponent into a corner, get away,
and fight the opponents. This should be a pretty easy battle. Once your
Rage meter is full, use it, and it'll be really easy to kill your
opponents.

Airport Hangar:
There will be an infinite number of Gan Wuyin (Masta Killa's rival),
but only three on the screen at a time. They have no power, so they die
after one hit, but they just keep on coming. You are given four lives.
You have to survive this stage for two minutes. This isn't a really easy
stage. You have to block a lot, but don't let them get too close because
they'll throw. You have to evade, too. Block, and when there's an
opening, attack. You can also evade and then do a dashing attack towards
an opponent. There are many things you can do to survive, but what
matters is...can you take it?
Try to keep dashing away for a really long time, but when one of the
guys gets too close, try doing one or two attacks and dashing away
again. If you can survive for at least 40 seconds per life, then this
will be a pretty easy stage.
__ _____ _______________________________________________________________
|China| Stages
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Chinese Courtyard:
Your enemies are...well, it depends on who you're using, but there's
three of them. All three of the enemies are the same character, but they
are the rival of the character you are using. Two of them have one life
each, while the other has two lives. You are given three lives. This is
a really frustrating stage, especially when you seem powerless and you
can't beat them.
Trust me, 'You Can Do It If You Really Try'. Well, you have to evade
quite often and get a quick attack in once in a while on one of the
enemies. Try attacking one of the one-life guys, since once they die,
there will be less guys left to fight. Once/if you have a full Rage
meter, use it, and wreak havoc! This is probably the only "easy" way to
win, even though it still isn't easy. But once you beat this stage, on
to The Forgotten Temple.

The Forgotten Temple:
You will fight Hei-Mudan, except there are three of her!? You are
given five lives, while two of the Hei-Mudans have two lives, while the
other only has one life. Try killing the one with one life first. Block
and evade as much as possible, getting in a few quick hits in there once
in a while until you have a full Rage meter. Use your Rage and get rid
of these enemies. Shouldn't be too hard, you're given an equal number of
lives as all three of them combined.

Shaolin Temple:
Lei-Gong is your enemy, and he supposedly has the power to use the
weather. But if he did, you'd be dead in one hit. You and he both have
six lives. Okay, he is a really cheap character and loves ducking. If
you don't have the right move to hit him with, this is really hard. Do
not block for long, otherwise, he'll grab you, which he just loves to
do. He also has some funky attacks like levitating near the top of the
ceiling and going down slowly and doing a flying sidekick or a smashing
headbutt from the top. He has some really cheap attacks. Be careful,
this might take you a while.
The easiest way to defeat him is to just stand there in a neutral
position. Once you see an opening, do one of the juggles the character
you are using has, or just keep doing the same launcher, it should be
able to hit at least four times if you use the right launcher. Then
back up and stand there again. Just keep doing this until he dies.
Once your Rage meter is full, use it and just try to kill him, it
could be the only way for some characters. Before you can proceed on to
the next stage, you must have 35 Chambers (you get the 35th Chamber by
beating this stage). Otherwise, you'll beat Lei-Gong and you won't have
access to the next stage. You can then get the other Chambers then come
back, but you have to fight Lei-Gong again, so I wouldn't risk it if
Lei-Gong is really difficult for you.

Inner Sanctum:
The last stage. Mong Zhu's your opponent. Both of you guys have nine
lives. And he's a really quick character, but I don't think he's as
cheap as Lei-Gong. This is where all of your skills you've learned on
this quest comes in handy. Block and evade is the key, and once he
activates his Rage, watch out, just evade as long as possible. Block
until you see an opening, then attack and keep him away. It's gonna be a
long battle, unless you use your Rage meter once you can and kill as
many of his lives you can.
The easiest way to defeat him is to just stand there in a neutral
position. Once you see an opening, do one of the juggles the character
you are using has, or just keep doing the same launcher, it should be
able to hit at least four times if you use the right launcher. Then
back up and stand there again. Just keep doing this until he dies.
________________________________________________________________________
Getting the Chambers:
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In this mini-section, after the listing of the chamber will be what to
do to get that chamber.

Chamber # What to do to get Chamber
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Chamber 1 Go to the first stage (Courtyard)
Chamber 2 Go to and beat the Bonus Area - Courtyard stage
Chamber 3 Beat any two stages consecutively (no continuing)
Chamber 4 Execute a four-hit combo
Chamber 5 Go to and beat the Under the Bridge stage
Chamber 6 Beat any four stages consecutively (no continuing)
Chamber 7 Execute a five-hit combo
Chamber 8 Execute a six-hit combo
Chamber 9 Execute a Swap Grab (Punch 1 + Kick 2)
Chamber 10 Execute a seven-hit combo
Chamber 11 Execute an eight-hit combo
Chamber 12 Execute a nine-hit combo
Chamber 13 Execute four throws during a match
Chamber 14 Finish the enemy with Punch 2 (must have second fatality)
Chamber 15 Kill three enemies while Raged
Chamber 16 Block five moves consecutively
Chamber 17 Go to and beat the Bonus Area - Barge stage
Chamber 18 Keep away from all enemies for 15 seconds
Chamber 19 Used the Rage Meter
Chamber 20 Go to and beat the Bonus Area - Warehouse 1 stage
Chamber 21 Execute a Tech Roll
Chamber 22 Go to and beat the Bonus Area - Warehouse 2 stage
Chamber 23 Go to and beat the Bonus Area - Chinatown stage
Chamber 24 Go to and beat the Chinatown Sewers stage
Chamber 25 Execute a 10-hit combo
Chamber 26 Go to and beat the Airport Hangar stage
Chamber 27 Beat a stage without dying (losing a life)
Chamber 28 Finish the enemy with Kick 1 (must have third fatality)
Chamber 29 Beat any six stages consecutively (no continuing)
Chamber 30 Beat any eight stages consecutively (no continuing)
Chamber 31 Go to and beat The Forgotten Temple stage
Chamber 32 Go to and beat the Shaolin Temple stage
Chamber 33 Beat any 10 stages consecutively (no continuing)
Chamber 34 Finish the enemy with Kick 2 (must have fourth fatality)
Chamber 35 Killed an enemy('s life) without losing any energy
Chamber 36 Defeat Mong Zhu (Inner Sanctum)
________________________________________________________________________
Secrets with Gza:
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Chambers Set What's Unlocked
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Blue Gza's Second Fatality
Red Gza's Rival, Wuji
Green Gza's Third Fatality
Yellow Original Character Concept Art (Gza and Wuji)
Purple Super Turbo Mode
Magenta Secret Character Outfit (Gza)
Orange Mong Zhu's Third Fatality
Blue-Purple Gza's Fourth Fatality
Dark Green Original Character Concept Art
Grey Hei-Mudan
Mustard Yellow FMV Viewer
________________________________________________________________________
Part 6: Moves' Damage
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In this section, I shall give the damage for each hit of each move in
its corresponding order.
Damage may vary depending on position of your character and your
opponent. The damage of each move is based on normal damage, no Rage,
and done with the opponent trapped against the wall. Number of hits may
vary as well if not done with the opponent trapped against the wall.

Name and Input |Damage

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
6.1 Standing

Hook: P1 |6
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Hook-Backhand: P1, P1 |6, 6
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Elbow: F+P1 |7
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Elbow-Knee: F+P1, K2 |7, 8
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Glow Punch: B, F+P1 |10
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Mid Lunge: D, F+P1 |7
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Elbow Drop: D, F, D+P1 |11
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Pimp Slap: P2 |8
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Rising Chain Upper@ (rA): rising P2 |8
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Pimp Slap-Ho Down: P2, P1+P2 |8, 14
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Overhead Smash: B, F+P2 |14
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Uppercut Backhand: B, F+P2 |12
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Deathfist: D, F+P2 |21-37 (can charge)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Overhand Chains: D, F, D+P2 |3 each hit (up to 7)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Angle Hook Kick: K1 |7
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Angle Hook Combo: K1, K1 |7, 8
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Angle Hook-Low: K1, K2 |7, 2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Angle Hook-Low-Front: K1, K2, K2 |7, 2, 9
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Angle Hook-Low-Side: K1, K2, K1 |7, 2, 8
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Stagger Kick: F+K1 |8
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Cheap Sweep: B, F+K1 |6
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Cheap Sweep-Up Combo: B, F+K1, P2, P2 |6, 8, 3 each hit (up
to seven hits)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
French Kick: K2 |8
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
French Kick Combo: K2, K2 |8, 9
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Super Knee: F+K2 |8
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Multi Kicks: B, F+K2 |8, 8
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Power Axe: D, F+K2 |12
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Aggressive Taunt: K1+P2 |5
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Counter High@ (high attacks): P1+P2 |20
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
6.2: Dashing

Dash Chain Attack: F, F, F+P2 |10
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Best Double Kicks: Dash+K1 |12, 12
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Forward Roll: B, B, F+K1 |5
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Slide Feint Uppercut: B, B, F+K1, P2 |5, 12
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Safe Slide: F, F, F+K1 |9
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Dash-Hook@: Dash+P1 |6
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Dash-Pimp Slap@: Dash+P2 |8
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Dash-French Kick@: Dash+K2 |8
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
6.3: Crouching (must be crouching)

Crouch Hook: P1 |6
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Low Headbutt: P2 |7
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Scoot Kick: K1 |6
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Low Swing Kick: K2 |8
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
6.4: Grabs

Maul Display Swap: K2+P1 |N/A
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Handstand Kick Throw: K1+P1 |25
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Ogre Slams Throw: K2+P2 |28
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Swinger Throw: B, F+K1+P1 |N/A
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Behind Throw@ (behind): any grab command |55
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
6.5: Wake-Up Attacks

Chain Upper Launch@: P1 or P2 |7
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Low Sweep@: K1 or K2 |10
________________________________________________________________________
Part 7: Using Gza & Against Gza
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________
|Using Gza:|
¯¯¯¯¯¯¯¯¯¯
Interesting. Gza has a lot of dashing attacks so you can use it to
confuse your opponent and hit them with it. He also has some easy
execution combos.
_____________________
|Close-Range Fighting:|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Follow the standing P1 with:
============================
1. P1
2. P1 (delay)
3. F+P1 (to F+P1 links)
4. D, F+P2 (charge a little to cause your opponent to hesitate)
5. B, F+P2 (to B, F+P2 juggles)
6. Dashing attack (mix-up with all of them)
7. Crouch+P1, P2, K1, or K2
8. Grab
______________________
|Medium-Range Fighting:|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Follow the standing P2 with:
============================
1. P2
2. P2 (delay)
3. D, F+P2 (charge a little to cause your opponent to hesitate)
4. B, F+P2 (to B, F+P2 juggles)
5. Dashing attack (mix-up with all of them)
6. Crouch+P1, P2, K2, or K2
7. Dash and Grab
____________________
|Long-Range Fighting:|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Gza doesn't have many long-range attacks, with the exception of the
usage of his liquid sword. Some of them are predictable, so if you're
going to use them, then use them at a medium/long-range distance.
This way, if your opponent blocks it, you'll be safe from harm, unless
you're using a high attack and they just crouch and counter. Just do
not use it too often.
__________________
|Crouching Attacks:|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
His CR+K1 works well against standing/grounded opponents while CR+P1
works against crouching opponents. After you hit the opponent, try
doing a rising attack.
_______________________________
|Countering Opponent's Mistakes:|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you're at medium-range with Gza, you can use the standing P2 or
B, F+P2 to hit your opponent. If you're at long-range, do one of the
dashing attacks (launchers included). You can mix-up with the dashing
attacks and get a surprise hit on your opponent. Use the Counter if
necessary.
______________
|Miscellaneous:|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
His dash attacks vary quite a lot. You can use them to your advantage
as well as the range of his attacks. You're pretty safe being at a
distance, just use the dashing attacks to close up the distance or wait
for your opponent to come to your and do a medium/long-range attack. You
can even crouch to avoid their attack (if it's a high level attack) and
counter.

Gza has three attacks that stun the opponent shortly. They are:

1. P2, P1+P2
2. B, F, P2
3. K1+P2

For the first move, the second hit stuns them. For the second one, it
is the same hit as the last hit of the first move. The third move is his
taunt. It has a slow start up.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____________
|Against Gza:|
¯¯¯¯¯¯¯¯¯¯¯¯
Watch out for his dashing attacks and evade them if you can. If not,
take a risk and get into a Counter stance, if you're hit, then you
probably would have been hit if you tried to block it. If he juggles
you, Tech Roll. He might wait for you to rush in, so be prepared and
evade suddenly.
________________________________________________________________________
Part 8: Gza Info
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________________________________________
- Gza Character Profile
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Name Gza
A.K.A.'s The Genius
Story:
Born and raised in Staten Island, NY, Gza is the oldest and a founding
member of the Wu-Tang Clan along with his cousins Rza and ODB. In
addition to the Wu-Tang Clan CD's that Gza has appeared on, he has
released two solo titles including 'Liquid Swords' where he became
recognized for his liquid-like flow and the lyrical sharpnes of a
Wu-Tang sword. Like a sword, the tongue is a also a powerful weapon.
Inspired by the uniqueness of this concept, Gza carries a specially
desgined sword-like blade custom fit to a microphone to wage war on the
enemy. His fighting style is well balanced with a good mix of throws,
combos, and distance moves. In special sequences, Gza demonstrates the
tremendous power of the liquid sword to completely obliterate his
opponent.
________________________________________________________________________
Part 9: Basics
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you don't know how to move, block, crouch, and/or attack, then you
need some common sense and/or knowledge. Well, here are some basic stuff
you can do.

Dash:
To dash, push in any direction twice on the D-Pad/Joystick

Tech Roll:
When you are knocked into the air, right before your body lands on the
ground push the [Block] button (you can hold it if you wish)

Blocking:
If you stand in a neutral position, you will automatically block high
and middle attacks. To block low attacks, you must crouch and hold block.
You can also just hold block as a backup, but sometimes its better to
stand neutrally.

Flip Up:
When you are on the ground, push the [Block] button and you'll flip
up.

Activate Rage Meter:
When your Rage Meter (the red power bar under the green one) is full,
push all attack buttons simultaneously, damage you do is now doubled.

Roll:
When you are on the ground, you can roll in four different directions.
Which direction you roll is relative to the camera angle, so when you
push Up, it might be a forward/back roll or a side roll. The same thing
with the other directions.

Wake-Up Attacks:
When you are on the ground, you can push one of the attack buttons to
get up and attack.

Rising Attacks:
To do a rising attack, you must be crouching. Let go of the crouch
button and right after letting go, push an attack button, that is a
rising attack. But only some attacks differ when it's a rising attack.

Juggling:
The opponent can only be launched three times, including the original
launcher. So you can only relaunch twice during a juggle, then there's
an opportunity to do an OTG anytime during the juggle.

Miscellaneous Stuff:
For moves that require you to push a direction (L, R, U, or D), you
can change the direction of each movement to its opposite (L with R,
U with D) and do the move like that and it'll still come out normally.
Also, if you hit the opponent while they are on the ground, the damage
they take is reduced a lot.
________________________________________________________________________
Part 10: Frequently Asked Questions
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1. What is your best record with any character for each type of record?
___________
|Story Mode:|
¯¯¯¯¯¯¯¯¯¯¯
Character Rank Streak Continues Time Chambers Got
¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯
Raekwon Abbot 16 none 00:17:10 ALL
____________
|Time Attack:|
¯¯¯¯¯¯¯¯¯¯¯¯
Character Time Defeated Stages Chambers Received
¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Raekwon 00:17:10:35 ALL ALL

The other records don't matter. I played through all of the stages,
never continued, never played the same stage more than once, and got all
of the chambers. I wonder what I'd get if I skipped all of the bonus
stages...for Time Attack.

2. What's the Parental Lockout Code?
The Parental Lockout Code is...

/\ O X X [] /\ O []

If you think I copied PRevolution's FAQ, I didn't. I bought this game
the day after it came out. Be forewarned, if you already have secrets
for the game without the Parental Lockout Code, then you can't have the
Memory Card with your file in Slot 1, otherwise it would load that data
and you'd never get a chance to put the code in. If you put the code
in, then you'll be losing the stuff you earned. It's on you.

These paragraphs below are of my previous response.

Sorry, I'm not going to tell you. If you don't have
the instruction manual, then it could mean you got the game illegally,
even if you didn't, so I'm not going to tell you. I want to respect what
Paradox Entertainment did, and that's not distributing the code to
whoever doesn't have the manual. It wouldn't be fair to people who had
to get the instruction manual. If you got a burn of this game, well,
that's just how it is for you, isn't it?
Actually, if you want the code, check out the GameFAQs Message Board.

3. What are some of your "best" juggles?
Like I said before, I'm not going to tell my secrets to the whole
world. I did that once with Ehrgeiz, and I'm not going to do it again.

Have any questions or if you can help me answer any questions that
need confirmation, then E-mail them to lbdangc@aol.com
________________________________________________________________________
Part 11: Special Thanks
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Paradox Entertainment:
Making this game

Queen Ruby Holdings:
Help making this game

Activision:
Publishing and help making this game

Kao Megura:
His old disclaimer which I'm using
________________________________________________________________________
Part 12: Author Information
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Name: Dan GC
E-mail: LB Dan GC@aol.com
Web page: http://i.am/dan_gc
Under Construction
ICQ: None

"You're funny. But keep it up and you'll just piss me off." ~ Fei

Don't plaigarize! It's bad! And always give credit where it's due!
________________________________________________________________________
Unpublished Work Copyright (c) 1999 Dan GC
________________________________________________________________________
END

 
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