You can make the pig cops fly like the predator things by altering the 
game.con file.  All you have to do is copy the Troop Jetpack data. 
Just follow the instructions below and hopefully it should work.  Also I've 
noticed that when you change the .con file you have to start a new game as the 
saved games have there own .con file. 
 
************************************************************ 
 
action APIGJETPACK      30 1 5 1 1 
action APIGJETPACKILL   30 2 5 1 50 
move PIGJETPACKVELS 64 -84 
move PIGJETPACKILLVELS 192 -38 
ai AIPIGJETPACK    APIGJETPACK   PIGJETPACKVELS seekplayer 
 
// ***** INSERT THE ABOVE CODE ****** 
// ***** AND REPLACE THE state pigseekenemystate with the one below ***** 
 
 
state pigseekenemystate 
 
    ifcansee ifp phigher { ifceilingdistl 128 { } else ifactornotstayput ai 
AIPIGJETPACK break } 
    ifai AIPIGCHARGE 
    { 
        ifcansee ifpdistl 3084 
        { 
            ifnotmoving ai AIPIGSEEKENEMY 
            else ai AIPIGDIVING 
        } 
        break 
    } 
    else iffloordistl 32 
    { 
        ifpdistg 4096 { ifactornotstayput ai AIPIGCHARGE } 
        ifrnd 8 { ifbulletnear ai AIPIGDODGE } 
    } 
 
    ifrnd 128 ifcansee 
    { 
        ifai AIPIGDODGE { ifcount 32 ai AIPIGCHARGE break } 
        iffloordistl 32 
        { 
            ifpdistl 1024 ifp palive ifcanshoottarget 
                { ai AIPIGSHOOTENEMY break } 
            ifcount 48 { ifrnd 8 ifp palive ifcanshoottarget { ifrnd 192 ai 
AIPIGSHOOTENEMY else ai AIPIGDIVING break } } 
        } 
    } 
ends 
 
// ***** Insert the state pigjetpackstate as well ***** 
 
state pigjetpackstate 
    ifaction APIGJETPACKILL 
    { 
        ifcansee ifactioncount 2 
        { 
            resetactioncount 
            sound PIG_ATTACK 
            shoot SHOTGUN 
        } 
 
        ifp phigher ai AIPIGJETPACK 
        else ifinwater ai AIPIGJETPACK 
        ifcount 26 iffloordistl 32 ai AIPIGSEEKENEMY 
    } 
    else ifcount 48 ifcansee 
        { action APIGJETPACKILL move PIGJETPACKILLVELS seekplayer } 
ends 
 
// ***** And replace the actor PIGCOP with the code below **** 
 
actor PIGCOP PIGCOPSTRENGTH APIGSTAND fall 
    state checksquished 
    ifaction APIGSTAND ai AIPIGSEEKENEMY 
    else ifaction APIGDEAD 
    { 
        ifrespawn ifcount RESPAWNTIME 
            { spawn TRANSPORTERSTAR cstat 257 strength PIGCOPSTRENGTH ai 
AIPIGSEEKENEMY } 
        else { strength 0 ifhitweapon ifwasweapon RADIUSEXPLOSION { sound 
SQUISHED state standard_jibs state delete_enemy } break } 
    } 
    else ifai AIPIGDYING state pigdyingstate 
    else ifai AIPIGHIT { ifactioncount 3 ai AIPIGSEEKENEMY } 
    else ifai AIPIGSHRINK state pigshrinkstate 
    else 
    { 
        ifai AIPIGSEEKENEMY state pigseekenemystate 
        else ifai AIPIGJETPACK { state pigjetpackstate soundonce 
DUKE_JETPACK_IDLE } 
        else ifai AIPIGDODGE state pigseekenemystate 
        else ifai AIPIGSHOOTENEMY state pigshootenemystate 
        else ifai AIPIGFLEEENEMY state pigfleeenemystate 
        else ifai AIPIGDIVING state pigdivestate 
        else ifai AIPIGCHARGE state pigseekenemystate 
        ifhitweapon state checkpighitstate 
        ifrnd 1 
        { 
            ifrnd 32 soundonce PIG_ROAM 
            else ifrnd 64 soundonce PIG_ROAM2 
            else soundonce PIG_ROAM3 
        } 
    } 
 
/* 
 
		
		 
				  
				
				
				
			  	 
         
                   
				
				
				
				
					
					
		 
								
									
										 
 
  
     
      
      
          
         
				     
        Der ultimative DLH.Net-Leitfaden
        
 
        
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        Wie beendet man D3D mit DAMN I'M GOOD?
        
 
        
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        Wie editiere ich die CON-Datei
        
 
        
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