Bahmut Lagoon

Bahmut Lagoon

15.10.2013 19:35:19
~B
Welcome To a Guide to Bahmut Lagoon. . . the Japanese never-made-it-here-but-
should-have SQUARE Video game

Written By: Kefka the Dark One
A small little guide to the Area surroundings in Bahamut Lagoon.


Part 1: Page 40-41 in the manual.

(from the top of Page 40 down) Area conditions changing and hazards.

1)ground
Description: all sorts of kinds.... Brown, blue, carpets, glass, etc..
Hazard: nope
Changeable: no
Used against enemies: no
Quick reference: That itself is your playing field. Where you can move
around, when you are in your turn and you highlight
the first option* (* some times change) the
highlighted part is where you character can walk for
this round.

2)Spikes
Description: Cone shaped things sticking outta the ground.
Hazard: Yes, if your rest your team on there, will cause damage, it
WALK upon no.
Changeable: Yes, when in doubt give it a Lighting taste! that'll break
em!
Used against enemies: Yes, often the heroes might put them in a
situation that there's no way to avoid stepping
on them.

Quick Ref: Stay clear of them when resting your party, also try not to
be a square away from them, for your Dragon might land on
them...ouch....

3) Treasure Box
description: a Purple box, that well looks like a Chest

Hazard: Sometimes, a few times enemies will hide gas, spikes, etc.
Watch out.
Changeable: Yes when opened, no other time.
Used against enemies: no.

Quick ref.: The way to open them is to get your Character to stand and
rest on them. But as I said beware.

4)Grass
Description: Green Not High grass (high isn't in pic, often looks like
a Forest. you will know it when you see it.

Hazard: low grass: No / high grass: sometimes
Changeable: LG: NO / HG: Yes, when set ablaze
Used against enemies: LG: no / HG: Hehe yes.

Quick ref.: Low grass is just a foreground stuff, harmless. High
grass or Forests can be set on Fire by any fire Like
spell, when resting on the flames you will loose HP big
time, also your enemies will too....trick them onto grass
then set it ablaze, bahamut Dragon is good at that since
he has Long range attacks.

5)Bridge
Description: A light brown bridge, wooden / there are other types too.
Hazard: YES!!!! especially if your characters are on it while a Thunder
spell hits it.

Changeable: yeah, drop it and the bridge is "out"
Used against enemies: Hehehe Oh yes..... thunder thunder! hehe...
Quick Ref.: There are many kinds bridges, careful when trowing
Lightning spells around, if you hit a bridge with YOUR
characters and its over a Pit or something high, you lose
em. . . however if you hit a bridge with your enemies they
go plummeting...Hahaha

6)Sand / desert
Description: Sandy yellow ground.
hazard: yes if you stay in the desert for to many rounds.
Changeable: No I don't think so...
Used against enemies: yes and you as well.

Quick ref.: Thank goodness you only fight a desert battle once, after
about 10 rounds of you and your enemies, their HP starts
to fall, you take damage. Well at least you don't suffer
alone, then enemies do too...give em hell!!

7) Roads
Description: While kinda not to detailed while lines on grass or etc.
Hazards: Naw.
Changeable: Yes, set a lighting or Fire spell I think.
Used against enemies: No
Quick ref.: Useless but fun to break up~!

8)Dams
Description: Kinda like locks that keep water out of brown sectors.
White colored.

Hazard: Yes
Changeable: yes
Used against enemies: Mwa'hahah yes
Quick ref.: in one battle you will see more then 80% of your enemies
in a brown sector, if you come up to the top and have a
character rest on the Dam, it will break ands spew water
on the victims below!!! just watch out for your characters.

9)Water
Description: blue liquid that moves just a little.
Hazard: Yes, if drop unto it.
Changeable: Yes, by casting an Ice spell upon water I will freeze
Used against enemies: yes, the characters might create
bridges and also block them.

Quick reference: The stuff is mostly there to form bridges to cross, or
to drop ya enemies.

10)Shallow Water
Description: water that has a few rocks sticking out, often near fallen
bridges.

Hazard: Not really.
Changeable: sometimes, cast Ice
Used against enemies: No.

Quick Ref.: just there when a bridge falls. Sometimes it can be Iced,
other times not.

>From this point on its the top of page 41 and down.

11) Ice
Description: Blue and white frozen water.
Hazard: only if your on it and they cast a Fire spell. ewww
water.

Changeable: yes, cast fire
Used against enemies: Maybe, fire fire hehehe

Quick Ref.: You can use the iced water as a Trap to lure enemies to a
watery grave, or you can use it as a bridge, cast ice and
you will be able to cross water.

12)Mountain
Description: Brown and lumpy also cant cross it.
Hazard: not really, just blocks you.
Changeable: yes, cast that old thunder spell! Used against enemy:
you can heard them to a closed off section then have the
dragons eat em alive!

Quick ref.: The mountains are passable, if you thunder them to kingdom
cum! in one level a clever way to avoid most attacks
(discovered this myself after being beaten 13 times) is to
have you groups split in 2, both with Lightning using
attacks and burrow your way through. to the top then hit
the boss!

13)Ripped Mountain side.
Description: looks like it was leveled by a bulldozer. brown looking.
hazard: No way
Changeable: no
Used against enemies: you can do short cuts to them, or they can come
to you.

Quick ref.: this is how the ground looks after you Bolt it one good!!

14)Lava holes
Description: holes that are red.
hazard: YES!!!
changeable: I don't know...I never tried it...try casting Water or
lighting on it. I think water will burn it out.

Used against enemies: Yes
Quick ref.: These are like the fires in the forest, it will give both
you and your enemies and dragons a hot foot.

15)Holes...
Description: looks like Lava holes...minus the brown
Hazard: ???? I don't think so.
Changeable: almost everything will fall to a Lightning spell!
Used against enemy: blocks.
Quick ref.: I think these thinks act like blockers.

16)Burned and out grass
Description: baron and brown after your fire burns out.
Hazard: no
Changeable: no
Used against enemy: no
Quick ref.: just more special effects....cool

17)Land's end
Description: the end of the island, kinda like in Sonic 3, the pics of
the floating island the edge.
Hazard: No
Changeable: no
used against enemy: they cant escape.
Quick ref.: Really another good Fx, but it will also block you and your
enemies. Don't worry you cant fall off.

18)Walls
Description: white castle like walls.
Hazard: No, just blocks
Changeable: Hehehe Yes....
Used against enemies: No
Quick ref.: One of my fav hobbies is to cast Lightning spells. and
crumble the walls. Once broken your enemies sacred area
is breached. Give 'em hell BL people!!!!!!

19)Town squares/ healing places
Description: like a fountain in the middle of a road. white, also most
of time looks like a small tower, often enemies are at
rest on them...you'll realize why soon....

Hazard: Yes and no..
Changeable: yes, good old lightning spells.
Used against enemies: yes and no
Quick ref.: wondering why the Yes and no's right? well its a
healer...it heals you when you rest your group on it...but
also heals the enemies that rest on it...many a battle was
lost to my because of that damn healing shit.

20)Cannons
Description: bronze colored Cannon.
hazard: Come on....what do you think!?
Changeable: yes....LOVE THAT LIGHTNING SPELL!!!
Used against enemies: they are controlling it!!

Quick ref.: ok...this is the first of the traps....if you are at least
from 1 to 4 blocks in front of it. When your party
rest....your most likely for it to attack you. Hit it
with Lighting before it gets a chance.

21)Castle
Description: white domain.
Hazard: not a chance
Changeable: Mwa'hahahahha kill those humans!! LIGHTNING THEM GOOD!!!!
Used against enemies: No
Quick ref.: I'm not a violent person am I? same as the healers
and walls.

22)Broken healing tower:
Description: a white tower that's crumbled.
Hazard: not any more....not even something that will help you.
Changeable: To late....
Used against enemies: Nope....
Quick ref.: you with a lightning spell just fried a place where you can
heal your wounds. (also your enemies) way to go.....

23)Puddles of ooze

Description: Green and dark, I'm not sure if that's the pic of it...to
small to tell but if it isn't its just land. lets say
its that ooze...this info will help. Also ooze found in
caves also in upper ground forest like places.

Hazard: Yes! POISON!
Changeable: yes....
Used against enemies: Yes...but for poison eaters it heals em.
Quick ref.: believe me you don't want to get into that slime. Best way
to deal with water like that is to....no not Ice (I tried
that once never worked, I stumbled across the answer) but
to cast a CURE!!! that's right CURE or HEAL! and the water
changes. you can walk on it.

24)Poison 2 (see Puddle of ooze)

25)Sky
Description: Blue and white.
Hazard: No.
Changeable: not really.
Used against enemies: no
Quick ref.: More FX...they show off so much...

26)'endless' pits
Description: Black and near edges
Hazard: yes
Changeable: no
Used against enemies: yes
Quick ref.: well the only way fall or drop someone is to break a
bridge....


27)Burning forest
Description: Parts of land ablazing...
hazard: YES!
Changeable: yes cast an Ice spell on it.
Used against enemies: yes
Quick ref.: HOT FOOT HOT FOOT!!! both you and enemies and
Dragons...cool off with an Ice spell.

28)slightly sizzling burned out fire.
Description: brownish area with little flicks of fiery light.
Hazard: ??
Changeable: Ice
Used against enemies: ??
Quick ref.: I've never came across it...just watch it and tell me!

29)Statues
Description: varies....gargoyles and wall planted statues or busts...
Hazard: YES!!
Changeable: Good old Lightning!
Used against enemies: no
Quick ref.: they are like the cannons.... also...that's why you must be
aware of your surroundings... there also a nasty little
secret where the gargoyles....well I can't spoil it...just
beware...

30) . . .
Description: Anything with the ". . . " on it instead of Kanji
(Japanese)

hazard: Sometimes
Changeable: sometimes
Used against enemies: sometimes
Quick ref.: its just about anything...from some hidden enemies to just
background...

31)Hidden pits and trap doors (not in book)
Description: looks like alot of things....Different colored carpets
with a long line in the middle, anything within eye shot
of a switch.
Hazard: YES
Changeable: Yes
Used against enemies: Yes
Quick ref.: like the Bridges....often instead you must throw a switch
to open it...

32) Switched (not in book)
Description: look like anything switchable.
Hazard: yes if your characters are on a pit fall your about to open
Changeable: yes after pressing
Used against enemies: yeah if they are on a pit.
Quick ref.: you used them like you do a Treasure chest...rest party on
it.


c. 1996-1997 by Kefka. No part of this FAQ may be rewritten without permission from the author. You can do want you desire, but give credit where credit is
due. If you want to distribute, fine. However, it has to be in its entirety.
This FAQ is FREE ($0) so no profit will be advised.

EOF

 
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