Mortal Kombat 3

Mortal Kombat 3

16.10.2013 05:07:13
~B
SNES MK3 FAQ
By Louis Cappitelli
v2.0

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----
INTRODUCTION
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----

I hated having to search on the net for hours to find what turned out
to be
just fragments of MK3 information. Then, if I wanted to reference a
special
move, I had to go searching through those fragments.

Well, I'm going to end that with this FAQ. I have compiled everything
so
that when you need a move or whatever, you know it will be here and
you'll
know you will be able to find it. So enjoy!

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AVAILABILITY
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----

I have not been able to get my internet software to upload anything.
So, for
now, you'll have to request it by e-mail at the address mentioned in
the
conclusion section.

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----
NOTES
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----

You may find some stuff missing (i.e. Story line). I did not include
this because the MK3 instruction manual tells it better than I.

Mercys do exactly what they say. For any character to perform it, on
the
third round hold the run button while pressing down twice and then
release
run.

To perform an Animality, you MUST do a Mercy FIRST.

For Babalities and Friendships to work, you can not use block on the
round
you intend to do it on.

Some abbreviations may be missing. In actuality, they are not. I just
felt
that some do not need an explanation.

I did not include endings or any backgrounds to the characters because
backgrounds are shown while MK3 is idle, and endings I believe should
be
found out by yourself. If I get an overwhelming response saying that
you
want endings, however, I will put them in the next version.

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KEY
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----

QCT = D,F
QCA = D,B
HCT = B,D,F
HCA = F,D,B
[]-() = Hold the button in brackets while performing the motions in
parenthesis, then release the button
(S) = Perform the motions just out of sweep range
(C) = Perform the motions right next to opponent
(F) = Perform the motions as far away from the opponent as the screen
will
let you
(ANY) = Perform the motions anywhere
... = Do it after the motions
JK = Jump kick
{}N = Perform the complex motions in the {}'s N number of times

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----
MOVES
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----

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----
Cyrax
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----

Close grenade: [LK]-(Bx2+HK)
Far grenade: [LK]-(Fx2+HK)
Net: Bx2+LK
Teleport: HCA+BL
Air throw: QCT+BL...LP
Fatality (ANY): Dx2,U,D+HP
Fatality (C): D,QCT,U+R
Animality (C): Ux2,Dx2
Friendship: Rx3+U
Babality: Fx2,B+HP
Stage: R,BL,R
Combo (30%): HPx2,HK,HP,HK,B+HK

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Jax
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----

Missile: B,F+HP
Missiles: Fx2,Bx2+HP
Grab: Fx2+LP
Air back breaker: BL
4X slam (in throw): HP
Earthquake: [LK]
Dash punch: Fx2+HK
Fatality (C): [BL]-(U,QCT+U)
Fatality (F): R,BL,Rx2+LK
Animality (C): [LP]-(Fx2,QCT)
Friendship: LK,Rx2+LK
Babality: Dx3+LK
Stage: QCT,D+LP
Combo (33%): HKx2,D+HP,HP,BL,LP,B+HP

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Kabal
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----

Spin: B,F+LK
Spark: Bx2+HP
Saw: Bx3+R
Fatality (S): Dx2,B,F+BL
Fatality (C): R,BLx3+HK
Animality (C): [HP]-(Fx2,QCT)
Friendship: R,LK,Rx2+U
Babality: Rx2+LK
Stage: BLx2+HK
Combo (45%): LKx2,HPx2,D+HP,JK,Bx2+HP

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Kano
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----

Knife: QCA+HP
Knife uppercut: QCT+HP
Cannonball: [LK]
Shake: QCT+LP
Air throw: BL
Fatality (C): [LP]-(HCA,QCT)
Fatality (S): LP,BLx2+HK
Animality (C): [HP]-(BLx3)
Friendship: LK,Rx2+HK
Babality: Fx2,Dx2+LK
Stage: Ux2,B+LK
Combo (37%): HPx2,D+LP,D+HP,JK,QCT+HP

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Kung Lao
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----

Hat: B,F+LP
Teleport: D,U
Air dive: U,D+HK
Spin: F,QCT+R
Fatality (ANY): R,BL,R,BL+D
Fatality (S): Fx2,HCT+HP
Animality (C): Rx4+BL
Friendship: R,LP,R+LK
Babality: QCT,F+HP
Stage: Dx2,Fx2+LK
Combo (34%): HP,LP,HP,LP,LK,HK,B+HK

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Liu Kang
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----

High fireball: Fx2+HP
Low fireball: Fx2+LP
Flying kick: Fx2+HK
Bicycle: [LK]
Fatality (ANY): Fx2,Dx2+LK
Fatality (ANY): U,D,Ux2,BL+R
Animality (S): Dx2,U
Friendship: Rx3,D+R
Babality: Dx3+HK
Stage: R,BLx2+LK
Combo (36%): HPx2,BL,LKx2,HK,LK

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Nightwolf
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----

Arrow: QCA+LP
Hatchet: QCT+HP
Shadow: Fx2+LK
Reflector: Bx3+HK
Fatality (C): Ux2,B,F+BL
Fatality (F): Bx2,D+HP
Animality (C): Fx2,Dx2
Friendship: Rx3+D
Babality: F,B,F,B+LP
Stage: Rx2+BL
Combo (41%): LK,HPx2,LP,{QCT+HP}2,HK

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Sektor
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----

Teleport: Fx2+LK
Missile: Fx2+LP
Heat seeker: HCA+HP
Fatality (S): LP,Rx2+BL
Fatality (F): Fx3,B+BL
Animality (C): Fx2,D,U
Friendship (F): Rx4+D
Babality: B,Dx3+HK
Stage: Rx3+D
Combo (26%): HPx2,HKx2,B+HK

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Shang Tsung
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----

Fireball: Bx2+HP
2 Fireballs: Bx2,F+HP
3 Fireballs: Bx2,Fx2+HP
Eruption: F,Bx2+LK
Morphs:
Cyrax: BLx3
Jax: Fx2,D+LP
Kabal: LP,BL+HK
Kano: B,F+BL
Kung Lao: Rx2,BL,R
Liu Kang: 360
Nightwolf: Ux3
Sektor: QCT,B+R
Sheeva: [LK]-(F,QCT)
Sindel: B,QCA+LK
Sonya: D+R+LP+BL
Stryker: Fx3+HK
Sub Zero: F,QCT+HP
Fatality (C): [LP]-(QCT,HCA)
Fatality (C): [LP]-(R,BL,R,BL)
Animality (S): [HP]-(Rx3)
Friendship: LK,Rx2+D
Babality: Rx3+LK
Stage: Ux2,B+LP
Combo (27%): LK,HPx2,LP,B+HK

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Sheeva
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----

Teleport: D,U
Stomp: B,QCA+HK
Fireball: QCT+HP
Fatality (C): F,Dx2,F+LP
Fatality (C): [HK]-(B,Fx2)
Animality (C): R,BLx4
Friendship: Fx2,QCT+HP
Babality: Dx3,B+HK
Stage: {QCT}2+LP
Combo (42%): HPx2,LP,HKx2,LK,B+HK

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Sindel
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----

Fireball: Fx2+LP
Air fireball: QCT+LK
Fly: Bx2,F+HK
Scream: Fx3+HP
Fatality (S): Rx2,BL,R,BL
Fatality (C): R,BLx2,R+BL
Animality (ANY): Fx2,U+HP
Friendship: Rx5+U
Babality: Rx3+U
Stage: Dx3+LP
Combo (40%): HK,HPx2,D+HP,JK,QCT+LK

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Smoke
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----

Harpoon: Bx2+LP
Teleport: Fx2+LK
Invisibility: Ux2+R
Air throw: BL
Fatality (F): Ux2,HCA
Fatality (S): [R+BL]-(Dx2,F,U)
Animality (S): D,Fx2+BL
Friendship (F): Rx3+HK
Babality: Dx2,Bx2+HK
Stage: Fx2,D+LK
Combo (24%): HPx2,LK,HK,LP

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Sonya
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----

Rings: QCT+LP
Leg grab: D+LP+BL
Square wave punch: F,B+HP
Bicycle kick: Bx2,D+HK
Fatality (F): [BL+R]-(Ux2,HCT)
Fatality (ANY): B,F,Dx2+R
Animality (C): [LP]-(B,F,QCT)
Friendship: B,F,HCT+R
Babality: Dx2,F+LK
Stage: Fx2,D+HP
Combo (31%): HKx2,HPx2,LP,B+HP

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Stryker
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----

High grenade: QCA+HP
Low grenade: QCA+LP
Baton trip: F,B+LP
Baton toss: Fx2+HK
Fatality (C): {QCT}2+BL
Fatality (F): Fx3+LK
Animality (S): Rx3+BL
Friendship: LP,Rx2+LP
Babality: QCT,F,B+HP
Stage: F,Ux2+HK
Combo (50%): LK,HPx2,LP,JK,{F,B+LP}1

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Sub Zero
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----

Freeze: QCT+LP
Ice shower: QCT+HP
Behind shower: QCT,B+HP
Front shower: QCA,F+HP
Ice replica: QCA+LP
Slide: B+LP+BL+LK
Fatality (C): BLx2,R,BL,R
Fatality (S): Bx2,QCA+R
Animality (C): F,Ux2
Friendship: LK,Rx2+U
Babality: D,Bx2+HK
Stage: HCT,F+HK
Combo (30%): HPx2,LP,LK,HK,B+HK

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----
Motaro
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----

Fireball: HCA+HP
Grab: Fx2+LP
Teleport: D,U

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----
Shao Kahn
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----

Dash: Fx2+LP
Uppercut: Fx2+HP
Fireball: Bx2,F+LP
Hammer: B,F+HP
Quote: Dx2+LK

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----
CODES
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----

Kool stuff: Ux2,Dx2,LEFT,RIGHT,A,B,A
Kooler stuff: SELECT,A,B,RIGHT,LEFT,Dx2,Ux2
Scott's menu: X,B,A,Y,U,LEFT,D,RIGHT,D
Random select: [U]-(START)
Tournament: [L+R]-(START)
Sound test: A,Y,B,X

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Kombat Kodes
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----

100-100 = No throwing
020-020 = No blocking
987-123 = No energy Bars
688-422 = Dark kombat
460-460 = Randper kombat (Changes characters every 10 seconds)
466-466 = Unlimited run
985-125 = Psycho kombat (Dark kombat, no blocking, and Randper)
642-468 = Galaga (A little space game you can play)
033-000 = Player 1 has 1/2 energy
000-033 = Player 2 has 1/2 energy
707-000 = Player 1 has 1/4 energy
000-707 = Player 2 has 1/4 energy
120-120 = Credits
012-012 = Health recovery
432-234 = Limited damage
221-557 = Roof uppercut
449-449 = Invisible fighters
191-191 = Hyper fighting
688-688 = Uppercut recovery
989-898 = Secret tournament
033-564 = Winner fights Shao Kahn
969-141 = Winner fights Motaro
205-205 = Winner fights Smoke
769-342 = Winner fights Noob Saibot
282-282 = "No Fear" message
123-926 = "No Knowledge that is not power" message
987-666 = "Hold Flippers" message

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CONCLUSION
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----

Well, that's about it. If you have any questions, just E-Mail me. Also,
if I
made any errors, PLEASE E-Mail me at the following address and let me
know:

goatboy1@ix.netcom.com

Thanks for reading!

 
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