Duck Tales

Duck Tales

18.10.2013 07:56:59
TABLE OF CONTENTS

Special Message........................2
Safety Precautions.....................3
Getting Started........................5
Controlling Uncle Scrooge..............6
Controller.............................8
Ducktales Story........................9
The Cockpit Instrument Panel..........10
The Control Room......................11
Items and Bonuses.....................12
Helpful Characters....................14
Hints And Treasures of Each Land......16
Hints/Scoring/Memo....................18

A SPECIAL MESSAGE FROM CAPTAIN COMMANDO

Thank you for selecting exciting and fun-filled DUCKTALES...one of our
exclusive family of computer/home video games from Capcom's Captain Commando
"Challenge Series."

DUCKTALES, created by CAPCOM . . . premier world-wide ardace game
designer...features colorful state-of-the-art high resolution graphics.

Licensed for play on the Nintendo Entertainment System

*Official Nintendo Seal of Quality*
This official seal is your assurance that Nintendo has reviewed this product
and that it has met our standards for excellence in workmanship, reliability
and entertainment value. Always look for this seal when buying games and
accessories to ensure complete compatibility with your Nintendo
Entertainment System.

SAFETY PRECAUTIONS

Please take time to read the important instructions in this booklet.
Observing the step-by-step instructions and complying with the warnings will
be your personal guarantee to greater game satisfaction over a long period
of time.

1. Avoid subjecting this high precision GAME PAK to extreme temperature
variences. Store at room temperature.

2. Do avoid touching terminal connectors. Keep clean by inserting GAME PAK
into protective storage case.

3. Never attempt to disassemble your GAME PAK.

4. Use of thinners solvents, benzene, alcohol, and other strong cleaning
agents can damage the GAME PAK.

5. For best results, play the game at a distance away from you television set.

6. Pause for 10-20 minutes after 2 hours or more of continuous game playing.
This will extend the performance of your GAME PAK.


DUCKTALES


GETTING STARTED

1. Insert the Ducktales GAME PAK and turn on your Nintendo machine. The
Title page will appear. At this point, you may choose the difficulty level.
By pressing the control pad left or right, you can choose either Easy,
Normal, or Difficult. To begin the game, press the Start button.

2. The LAND SELECT screen will appear. This screen shows Uncle Scrooge at
the helm of his control console in Duckberg. Here you can choose in which of
the five treasure areas to begin your adventure. Use the control pad to move
the glowing ball to the land of your choice, and press the A button to start
your quest.

CONTROLLING UNCLE SCROOGE

The controls for Uncle Scrooge are simple, but true mastery will take both
practice and skill.

Pushing RIGHT and LEFT on the controller moves Uncle Scrooge right and left.
This works even when he is jumping or falling. REMEMBER THIS! It is a very
important feature.

UP and DOWN are used for climbing up and down ropes, chains, and vines. Any
time the pad is pushed UP and Uncle Scrooge is over a rope, chain, or other
climbing surface, he will immediately start climbing.

The A button is used for jumping. There are two types of jumps that Uncle
Scrooge can do. The first is a regular jump. The longer you hold down the A
button, the higher he can jump. If Uncle Scrooge is holding still on a vine
or chain when you try to jump, he will fall. Pushing UP while he is falling
will stop the fall.

The second type of jump that Uncle Scrooge can do is the Pogo-Jump. This is
a way he can travel over dangerous ground, and repel certain enemies. This
move can be tricky. To Pogo-Jump, press the control pad down, press the A
button, (the jump button) and while Uncle Scrooge is in midair, press the B
button. You MUST press the B button before he lands, or the Pogo-jump will
not work. Uncle Scrooge will continue to pogo as long as you hold down the B
button. You can use the control pad to direct Uncle Scrooge while he is
Pogo-jumping. It is sometimes possible to make him swing his cane while he's
jumping.

The Pogo-jump is one of the ways that Uncle Scrooge can open treasure chests
and remove rocks from his path. The other way is by "swinging" his cane. To
make Uncle Scrooge swing his cane at an object, push RIGHT or LEFT on the
control pad, (depending on which side the object is on) and press the B
button. If there is no treasure within the object, Uncle Scrooge will just
shake with the impact of the swing.

The Start button is used for pausing the game and reviewing the special
items that Uncle Scrooge picked up during his adventure.

One final note: When Uncle Scrooge is damaged, he is invulnerable for a
second or two. Take advantage of this time to get past tough opponents.

CONTROLLER

Names of Controller Parts and Operating Instructions

Controller #1 - Moves Uncle Scrooge
Button A: Jumps.
Button B: Continues Pogo-jump nd swings cane.

DUCKTALES STORY

Uncle Scrooge is a world class millionaire and a lover of adventure. His
goal this time is to obtain the five lost treasures that were scattered
throughout the world. He is off on his adventure with the help of Huey,
Dewey, Louie and Webby. They will travel with him through the jungles of the
Amazon, the snow topped peaks of the Himalayas, the haunted house in
Transylvania, the subterranean mines of Africa, and to the surface of the
Moon. How many of the lost treasures will you be able to find?

THE COCKPIT INSTRUMENT PANEL

During each adventure, an instrument panel appears above the gameplay area.
This will show the current status of Uncle Scrooge's progress in each land.
The various cockpit indicators are as follows:

1. Hit Points: When damage is done by the enemies, etc., the color changes
from red to yellow. When all When all turn yellow, one player is out.

2. Land Money: Money collected for that land. When the player is out, this
figure goes back to zero.

3. No. of Players: When there are no more players, the game is over.

4. Total Amount: When the Land Money is brought back to the Control Room it
is added to the total of the game.

5. Time: When the time indicates zero, one player is out.
---
THE CONTROL ROOM

The game starts at this Control Room. You can start the Game at any of the
five lands that are offered. You cannot choose a land that you have
previously cleared.

When you come in cantact with Launchpad, (who is standing within the various
lands) he will ask you if you wish to return to the Control Room or not. If
you choose "yes" you will return to the control room temporarily. Once
there, you can put the money you collected into the safe, (Total Money
Score). Launchpad can only be used once in each land.

ITEMS AND BONUSES

These are some of the various items that will assist Uncle Scrooge in his
search for the five treasures.

Diamonds: Small Diamond - worth $2,000
Large Diamond - worth $10,000

Red Diamond: Worth $50,000

Magic Coin: For a period of time, it will make Uncle Scrooge
invulnerable.

Ice Cream: Restores one Hit Point to Uncle Scrooge.

Cake: All of Uncle Scrooge's Hit Points are recovered.

Scrooge Doll: Another Scrooge is added to the Number of Players.

Skeleton Key: This is the key that will allow you to enter the
African Mines.

U.F.O. Key: This will be needed on the U.F.O.

Remote Controller: Once you take this, you can call for Gizmoduck on
the Moon.

HELPFUL CHARACTERS

These are some of the friends of Uncle Scrooge that will assist him in his
search for the five treasures:

Huey, Dewey, Louie, and Webby - They give Uncle Scrooge hints in the
different lands.

Bubba Duck - He gives a special treasure to Uncle Scrooge.

Mrs. Beakly - She made some wonderful treats for Uncle Scrooge.

Gizmo-Duck - If you can find the remote control on the Moon, Uncle Scrooge
can summon
Gizmo-Duck to assist him.

Launchpad - This famous pilot will fly Uncle Scrooge out of each land and
back to the Control Room in Duckberg. He will also give Uncle Scrooge a
convenient ride (from time to time).

HINTS AND TREASURES OF EACH LAND

THE AMAZON: Uncle Scrooge must search through the ruins of the Incan Empire.
There are many traps here, and caution is necessary! The treasure in this
land is the Sceptre of the Incan King.

TRANSYLVANIA: Uncle Scrooge has to contend with the monsters of a very
haunted house. Listen to Huey's message to find the boss' room. The mirrors
in this spooky abode can transport you to other parts of the house. The
treasure of this land is the Coin of the Lost Realm.

THE AFRICAN MINES: Uncle Scrooge must obtain the skeleton key from a
different land to venture into the underground mines. Look for treasures
here in the wildest of hiding places! The treasure in this land is the Giant
Diamond of the Inner Earth.

THE HIMALAYAS: Uncle Scrooge has to be very careful where he steps around
here. If he hops in the snow, he can get stuck, and the ice is very
slippery. The treasure in this land is the Crown of Genghis Khan.

THE MOON: Uncle Scrooge must find the remote control for Gizmo-Duck in this
land. Gizmo-Duck can help him find the entrance to the Moon Boss' room. The
treasure in this land is the Green Cheese of Longevity.

THE LAST BATTLE: Once all five treasures have been obtained by Uncle
Scrooge, he must contend with the strongest boss of all!

GENERAL HINTS FOR ALL LANDS: When in doubt, jump about. Many of the various
treasures have have been scattered in the most incredible of hiding places.
You must Pogo-Jump across spiked logs. You can also Pogo-Jump on top of
characters that are in mid-air.


This manual has been transcribed by ddavis01@kepler.poly.edu.
Transcription copyright June 7th, 1997. Thanks, and enjoy.
 
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