Warlords 3 - Darlords Rising

Warlords 3 - Darlords Rising

14.10.2013 13:23:29

German


Warlords 3 - Darklords Rising
==============================

Hex-Liste für PGS-Files
------------------------

offset 0 1 2 3 4 5 6 7 8 9 A B C D E F
------------------------------------------------------------------------
00000000 : 0X 00 0X 0X XX XX 00 0X 00 00 XX XX XX XX XX XX
-0 : Stack-Größe : 4-8
-2 : Söldner ja/nein : 1/0
-3 : Artefakte verkaufen ja/nein : 1/0
-4/5 : Gold : FFFF=65535
-7 : Manafarbe : 00=kein ,01=weiß ,02=grau ,03=schwarz
-A/B : max. Mana : FFFE=-257 (man hat kein Mana , aber 2570 Picks mehr!)
-C/D : Startmana : FFFE=-257 (man hat 540 Picks mehr)
-E/F : die ersten 2 Buchstaben des Auswahlnamens (zB. Gnolle)

00000010 : XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX 01
-0-E : der Rest des Auswahlnamens
-F : irgendein Trenner (konnte nichts darüber herausfinden)

00000020 : A0 89 34 39 E7 16 01 00 00 00 00 00 00 00 XX XX
-0-D : Rest des Trenners
-E/F : Anfang des Namens der 1.Einheit

00000030 : XX XX XX XX XX XX 00 XX XX XX XX XX XX XX XX 00
-0-5 : Ende Name 1.Einheit
-6 : Trenner
-7-E : Name 2.Einheit
-F : Trenner

00000040 : XX XX XX XX XX XX XX XX 00 XX XX XX XX XX XX XX
-0-7 : Name 3.Einheit
-8 : Trenner
-A-F : Anfang Name 4.Einheit

00000050 : XX 00 XX XX XX XX XX XX XX XX 00 XX XX XX XX XX
-0 : Ende Name 4.Einheit
-1 : Trenner
-2-9 : Name 5.Einheit
-A : Trenner
-B-F : Anfang Name 6.Einheit

00000060 : XX XX XX 00 XX XX XX XX XX XX XX XX 00 XX XX XX
-0-2 : Ende Name 6.Einheit
-3 : Trenner
-4-B : Name 7.Einheit
-C : Trenner
-D-F : Anfang Name 8.Einheit

00000070 : XX XX XX XX XX 00 XX XX XX XX XX XX XX XX 00 XX
-0-4 : Ende Name 8.Einheit
-5 : Trenner
-6-D : Name 1.Verbündeter
-E : Trenner
-F : Anfang Name 2.Verbündeter

00000080 : XX XX XX XX XX XX XX 00 XX XX XX XX XX XX XX XX
-0-6 : Ende Name 2.Verbündeter
-7 : Trenner
-8-F : Name 3.Verbündeter

00000090 : 00 XX XX XX XX XX XX XX XX 00 XX XX XX XX XX XX
-0 : Trenner
-1-8 : Name 4.Verbündeter
-9 : Trenner
-A-F : Anfang Name 1.Söldner

000000A0 : XX XX 00 XX XX XX XX XX XX XX XX 00 XX XX XX XX
-0-1 : Ende Name 1.Söldner
-2 : Trenner
-3-A : Name 2.Söldner
-B : Trenner
-C-F : Anfang Name 3.Söldner

000000B0 : XX XX XX XX 78 XX XX XX XX XX XX XX XX 00 XX XX
-0-3 : Ende Name 3.Söldner
-4 : Trenner
-5-C : Name Schiff
-D : Trenner
-E/F : Anfang Name 1.Heldentyp

000000C0 : XX XX XX XX XX XX 00 XX XX XX XX XX XX XX XX 00
-0-5 : Ende Name 1.Heldentyp
-6 : Trenner
-7-E : Name 2.Heldentyp
F : Trenner

000000D0 : XX XX XX XX XX XX XX XX 28 XX XX XX XX XX XX XX
-0-7 : Name 3.Heldentyp
-8 : Trenner
-9-F : Name 4.Heldentyp

000000E0 : 00 00 00 00
-0-3 : Ende des Files



Wirklich interessant für Manipulationen ist aber nur das Offset 00000000 :
- Hier kann man sich 32000 Goldstücke als Startkapital besorgen (Hex 4/5
auf FF FF) - Wenn man auf Magie verzichten kann , lohnt es sich Hex 7 auf
01 und Hex A/B und C/D jeweils auf FF FE einzustellen . Man hat dann
bei max.Mana und Startmana jeweils -257 stehen , was einem insgesamt
3100 !! zusätzliche Picks für Truppen einbringt .


Alle anderen Änderungen an den anderen Offsets merkt das Programm und
vergibt die jeweiligen Picks dafür und nutzt das File nicht , wenn über
2000 Picks verbraucht werden .

- by Tobias 'Tobi-Wan' Wohllebe -
twohlleb@gym-oedeme.net


English


Warlords 3


I use GameHack, Magic Trainer Creator and a Hex editor in this cheat.


I already use GH for updating my gold to 32k (see bottom), but you
can find money cheat in the GnO vault. I wanted to create a powerful
flying army of Pegasi, so hex edit PEGASI.ARM in the ARMY folder


99: 09 - Strength (max 9)
9A: 32 - Moves (max 50)
9B: 04 - Hits (max 4)
9C: 01 - Turns (to complete)
9D: 01 - Upkeep costs (keep low)
9E: 09 - View (max 9)
DE: 09 - Extra vs City (max 9)
E0: 28 23 - Production cost 9000gp (drops to 900gp later)
E5: 09 - Morale


I choose Pegasi because they can fly and are perfect horses for my
heroes. Other parties usually create Knight Lords or Reavers, but the
latter is only available in the later chapters. They won't start an
expensive Pegasi production now and I don't have a money shortage.


Every turn you will create a Pegasi for every castle you own and each
turn they will conquer a castle. Place 3 super Pegasi on a castle and
it's invincible. Vectoring will save time, but will also remove
all armies from your castles. So do it only if you're sure the others
won't pay you a visit. They usually do this to castles near water
with ships!


To defeat other enemy armies faster you could hex edit other ARMY
files and change the Strength-Moves-Hits-Turns to 01-01-01-05. They
will produce every 5 turns a weak army and you will finish most
chapters within 10 turns. If you encounter enemy Pegasi, they need to
be defeated by 1 extra Pegasi as they are super too.


The GameHack addresses:


4D1D12: 10 - Level (max 10)
50639C-5063AA: Moves on icon units 1-8 (can't edit)
5063AC-5063BA: Strength on icon units 1-8 (can't edit)
+506598: 32000 - Gold (max 32k, but 32000 has room for more income)
+521BD0: Ascii name of hero
521BE0: 400 - Experience Points (enough for level 8-9)
521BE4: 09 - Leadership
521BF4: 09 - Morale
521C04: 09 - Fear
+521C82: Ability Points


The (+) addresses are important. Search the memory for the 'name'
address using MTC, offset in GH to get the right 'ability' address
and increase it to 80. Increase every skill and change Leadership,
Morale and Fear to 9.


There is much more to get here, but I started with a Paladin and
every chaper only my 2 Warriors joined me. A Wizard or a Priest might
have given me more insight to spells like Bravery, Fear, Fortify,
Phantom Steed, etc.


One last word: If you conquer too many neutral castles the other
parties get upset as they can't expand. To finish a chapter you can
always conquer them all.


Frenchie (twix@westbrabant.net)

 
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