Batman Arkham Asylum

Batman Arkham Asylum

17.10.2013 21:35:58

German

Der folgende Beitrag wurde von mir in den offiziellen Foren von Eidos verfasst (Benutzername:
Geistertanz) und auch (in mühseliger Kleinstarbeit) selber entdeckt. Ich habe leider nicht die
Zeit das ganze zu übersetzen, aber da ich bei fast jedem Spiel erstmal bei euch vorbeischaue,
wollte ich euch zumindest auch den bis jetzt einzigen Cheat zu Batman:AA nicht vorenthalten!


You can select where to start the game, by opening your "BmGame.ini" (in your
"Documents\Eidos\Batman Arkham Asylum\BmGame\Config" folder and changing the following line:

DebugLevelStarts=(Name="FE_NewGame", LevelNames="start batentry?Area=Max,Max_C0,Max_C0_Audio,Max_C0_CLigh
ts,Max_C0_FX,Max_C0_Lights,Max_C0_Static,Max_A1,Ma
x_A1_Audio,Max_A1_CH1,Max_A1_CLights,Max_A1_Fx,Max
_A1_Lights,Max_A1_Static,Max_IntroParty,Max_IntroA
udio?Flags=Chapter1_Start,gamestart,Batman_Abiliti
esScreenDisabled,Batman_EnvAnalysisDisabled,Batman
_RiddlesDisabled,Batman_RiddlerChallengesDisabled?
Start=BeginGame?Movie=101_Batmobile_Intro?StreamMo vie")

This controls the game behavior, once you selct "new game".

Mark the line with a semicolon ( ; ), so the game will skip it during loading and add the
following line directly underneath it:

DebugLevelStarts=(Name="FE_NewGame",
LevelNames="startbatentry?Area=Overworld,Overworld_A1,Overworld_A1_Audio,Overworld_A1_CLights,O
verworld_A1_FX,Overworld_A1_Lights,Overworld_A1_Static,Overworld_A1_Tunnel")

Using the above method you will only get an empty area. If you want to jump into the action,
you have to use flags at the end of the line.

Example:
DebugLevelStarts=(Name="FE_NewGame",
LevelNames="startbatentry?Area=Overworld,Overworld_A1,Overworld_A1_Audio,Overworld_A1_CLights,O
verworld_A1_FX,Overworld_A1_Lights,Overworld_A1_Static,Overworld_A1_Tunnel?Flags=Chapter2_Start
,Unlocked_Health1,Unlocked_Health2,Unlocked_Health3,Unlocked_Health4")

Here are the working flags I found so far. (I will delete the second post at the bottom of this
page.) And finally I got the BatClaw to work! Yay!

Chapter[Add 1-7 here]_Start - necessary to get enemy spawns (The tutorial is Chapter 1, Chapter
2 is Arkham Island, etc.)

Unlocked_Health1 - Health upgrade 1 (log into WayneTech once)
Unlocked_Health2 - Health upgrade 2 (log into WayneTech once)
Unlocked_Health3 - Health upgrade 3 (log into WayneTech once)
Unlocked_Health4 - Health upgrade 4 (log into WayneTech once)

Equip_HarpoonGunLv2 - Get BatClaw (requires restart from checkpoint)
Equip_LineLauncher - Get Line Launcher (requires restart from checkpoint)
Equip_ExplosiveGoo - Get Explosive Gel (requires restart from checkpoint)
Equip_Resonator2 - Get Electric lockpick (requires restart from checkpoint)

Upgrades and moves that aren't specially mentioned (sometimes required, like LedgeGrab - I
marked required ones for later levels with an asteric *). These usually require you to log into
WayneTech (TAB and then 1) at least once:

Unlocked_BatarangStunTime
Unlocked_BatarangTarget2
Unlocked_BatarangTarget3
Unlocked_ExplodeSolo
Unlocked_ProximityMine
Unlocked_SonicBatarang
Unlocked_SonicBatarangExp
Unlocked_ResonatorRange
Unlocked_ResonatorEasy
Unlocked_BatarangSteer
Unlocked_AnytimeTd
Unlocked_FloorGrateTd*
Unlocked_GlassSmashTd*
Unlocked_HangAttackTd*
Unlocked_CombatThrow
Unlocked_QuickTakedown
Unlocked_DoublePowerCombo
Unlocked_LedgeGrab*
Unlocked_ComboBatarang
Unlocked_ComboBoost


German

Von Geistertanz, a.k.a. Gidion The Dread


English


By Geistertanz, a.k.a. Gidion The Dread
 
Comments:
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