German
Der folgende Beitrag wurde von mir in den offiziellen Foren von Eidos verfasst (Benutzername:
Geistertanz) und auch (in mühseliger Kleinstarbeit) selber entdeckt. Ich habe leider nicht die
Zeit das ganze zu übersetzen, aber da ich bei fast jedem Spiel erstmal bei euch vorbeischaue,
wollte ich euch zumindest auch den bis jetzt einzigen Cheat zu Batman:AA nicht vorenthalten!
You can select where to start the game, by opening your "BmGame.ini" (in your
"Documents\Eidos\Batman Arkham Asylum\BmGame\Config" folder and changing the following line:
Here are the working flags I found so far. (I will delete the second post at the bottom of this
page.) And finally I got the BatClaw to work! Yay!
Chapter[Add 1-7 here]_Start - necessary to get enemy spawns (The tutorial is Chapter 1, Chapter
2 is Arkham Island, etc.)
Unlocked_Health1 - Health upgrade 1 (log into WayneTech once)
Unlocked_Health2 - Health upgrade 2 (log into WayneTech once)
Unlocked_Health3 - Health upgrade 3 (log into WayneTech once)
Unlocked_Health4 - Health upgrade 4 (log into WayneTech once)
Equip_HarpoonGunLv2 - Get BatClaw (requires restart from checkpoint)
Equip_LineLauncher - Get Line Launcher (requires restart from checkpoint)
Equip_ExplosiveGoo - Get Explosive Gel (requires restart from checkpoint)
Equip_Resonator2 - Get Electric lockpick (requires restart from checkpoint)
Upgrades and moves that aren't specially mentioned (sometimes required, like LedgeGrab - I
marked required ones for later levels with an asteric *). These usually require you to log into
WayneTech (TAB and then 1) at least once: