I. Version History
II. Introduction
III. Game Basics
IV. Walkthrough
V. Credits
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I. VERSION HISTORY
===============================================================================
-Version 0.1:
FAQ started
Finished the Introduction and Game Basics sections
Finished the Finding the Magic Mirror branch of the Walkthrough
-Version 0.5:
Finished the Finding the Magic Chest branch
Finished the Walkthrough section
Finished the items and Enemies lists
-Version 1.0:
Finished the Easter Eggs list
Finished the Credits section
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II. INTRODUCTION
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The original King's Quest was designed by Roberta Williams and released
in 1984. Many feel that this is the game that truly pioneered graphics-
based adventure gaming on the PC. Its popularity has earned it at least
seven sequels, as well as a few remakes. The first of which was done
buy Sierra sometime in 1990. Unfortunately nobody cared about the game
anymore, and it didn't sell well at all.
This is where Anonymous Game Developer Interactive comes in. This group
of talented developers took it upon themselves to recreate the classic
King's Quest to give the adventure genre fans something worthwhile. It
was released on August 7th, 2001. An additional voice pack add-on was
released on September 1st, 2001, and later on, a music pack, adding
even more professionalism to the remake. They have done this completely
nonprofit, and with a very small development team. That being said,
they have done an excellent job. So good, in fact, that I decided to
write my third FAQ on it. Even though there maybe already two guides, I
figured a third one can't hurt. Besides, maybe people while like the
format of this one better.
Visit their website at http://www.agdinteractive.com/ to download their
remake of Kings Quest (for free) as well as their other projects.
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III. GAME BASICS
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Icons
-----
The game relies on a point-and-click system for controls. There are
also a number of icons at the top of the screen for your use. Figuring
out what each does isn't difficult at all, but I'll make a short list
anyway.
-Walk Icon: Point this icon in the spot that you wish to walk to and
click. Graham will walk to whichever point you clicked on.
-Eye icon: Use this to study objects and get a view on your
surroundings. Clicking on objects or areas will give you a short
description of whatever you clicked on.
-Hand Icon: Use this icon if you want to interact with an
object/surrounding. This allows you to pick up items or knock on doors.
-Talk Icon: Using this icon starts dialogue with Graham and other
characters.
-Inventory: Click on the satchel to view all of the items you are
currently carrying.
-Options: Within this are menus to tweak the game settings
-Question Mark: This gives you a brief tutorial of the controls and
keyboard shortcuts.
Points
------
Once you start playing you'll notice the point number in the top right
corner of the screen. Almost every action in the game has a positive or
negative point factor tacked onto it. The maximum number of points is
158, so ideally you should be able to play through the game the correct
way and get a perfect score. Using this guide will show you how to do
that.
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IV. WALKTHROUGH
===============================================================================
The Story
---------
You are Sir Graham, one of the noblest knights in all of Daventry. King
Edward the Benevolent is very sick and fears that he has not much time
left to live. But he still longs to see Daventry return to its former
glorious state. He calls in Graham to retrieve three lost treasures: a
future-telling Magic Mirror, a Magic Chest that is forever full of
gold, and a Magic Shield that can protect it's user from all attacks.
King Edward tells Graham that once he has collected all of these
treasures, he will become the new King of Daventry.
For your reference, here is a link to a map of Daventry made by the
creators of the game. This will make finding areas easier.
Unlike the original version, you must find the treasures in a set order
in this remake. The first one is the Magic Mirror. As soon as you are
outside the castle and gain control of Graham head west twice. Make
sure you don't wander down into the moat, or else the moat monsters ill
eat you. Walk behind the small rock in this area and push it out of the
way (+2 points). Make sure you're behind it when you do this, otherwise
it will roll right on top of you and kill you. Under it will be a
dagger, take it (+5 points). Be careful not to click on any spot while
you have the dagger equipped. This will make Graham throw it away and
lose 5 points.
Go one screen to the north to find the large Oak Tree. Use the Hand
Icon to climb up the large oak tree (+2 points). Once you've reached
the next screen carefully walk to the end of the branch and grab the
Golden Egg (+6 points). I say carefully walk because the slightest
misstep will cause Graham to fall out of the tree. Luckily this won't
kill you.
When you have gotten the egg and are back at the base of the tree, head
south and west. This will take you to the edge of the Serene Lake. Pick
up the stones on the ground (+1 point). Then go north but watch out in
this screen because sometimes the Wolf will appear. If he catches you
you're dead, so if you see him run out of the area. When the coast is
clear go east twice. You'll be in one half of the Carrot Gardens, go
north. Here you'll meet a small elf. Talk to him to receive the Magic
Ring (+3 points). This ring can make you invisible for a short period
of time.
Now it's time to find the Old Well. Go south once and west twice to
come across it. You can climb down the well two ways: by sitting in the
bucket and lowering yourself down, or by turning the crank and climbing
down the lowered rope afterwards. Either way gives you +2 points.
You'll also need the bucket attached to the rope. You can get it by
cutting the rope with the dagger while you're standing beside the well,
or cutting the rope when you've lowered yourself down into the well.
Again, either way gets you +2 points.
When you have the bucket, click the water at the bottom of the well to
dive underneath the surface (+4 points). Swim over to the top-left
corner to reach the other side and dry land. While you're here, use
your bucket on the water to fill it (+2 points). You can drink this
water, but it will cost you those 2 points. Now head west into the
dragon's chamber (+1 point). You can either throw your dagger at him to
kill him (+3 points) or splash your bucket of water on him to douse his
fire-breath and to fill the chamber with smoke (+5 points). When the
dragon is gone, swipe the Magic Mirror (+8 points). Now use the western
exit to leave the cave (+2 points).
Finding the Magic Chest
-----------------------
You'll probably have noticed that you didn't even use the pebbles, egg
or Magic Ring I told you to get. You'll use those later on, I just told
you to get them now because you were close to the area. You'll also
notice that if you're following the route in this guide, this game goes
by pretty fast. But that's because I'm here telling you what to do. If
you didn't have this guide and were just going at it with no
instruction, it would have taken you hours to get that Magic Mirror.
Because there is no inclination of what you're supposed to do next in
the game. Who would have thought to look under that rock for the
dagger, or to cut the bucket from the well? Not me. But maybe those who
played the original version already know all of this
Anyway, back to the game. Now you'll need to get the Magic Chest. From
the cave you just exited, go east and then north to find the
Gingerbread House. Use your Hand Icon on the house to eat some of it
(+2 points). Open the door by using the Hand Icon on it twice and go
inside. Walk into the bedroom and take the note off the table (+1
point). Then wait there for the witch to enter. Make sure she does not
see you, or else she will capture you. Wait for her to step onto the
stool near the cauldron and walk behind her. Then use your Hand icon on
her to push her into the cauldron (+7 points). Open the nearby cabinets
(+2 points) and grab the cheese (+2 points).
Read the note you took from her table (+2 points). Leave the house and
go west once and south twice. Make note of this Goat Pen. Head west
once, and with any luck a Fairy Godmother will appear and give you a
spell that will protect you. This may not happen all the time, though.
Whether she does or doesn't head west into the Carrot Garden and pick a
carrot (+2 points). Eat it and lose two points (but you can always pick
another one). Now go back to the pen and open it. Give your carrot to
the goat (+5 points) to make him follow you. Make sure the goat is
behind you, and after you've left the open don't walk back into it or
you'll lose 5 points. With the goat following you, go south, west, and
south twice. Try to cross the land bridge here and by stopped by a
troll. Let the goat take care of the troll by knocking him off the
bridge (+4 points). Now there are a few alternative ways to get past
this part. I described the only way that will actually gain you points;
the others will make you lose them. But for the guide's sake, here's
the other ways you could have gotten past the troll. You could have
given him the golden egg (-6 points), the closed pouch (-3 points), the
opened pouch (-6 points), the walnut (-3 points), the Magic Mirror (-8
points), the Magic Ring (-3 points), the Magic Chest (-8 points), the
scepter (-6 points), or the Magic Shield (-8 points). Giving him any
item that deducts 8 points from you score also means you can never beat
the game. You'll notice that a few of those items you don't even have
yet. That's because there are some parts that you can do in any order,
so you could differ your path through the game from what I describe and
come up with a few extra items before you need them. But you could have
only given him items if you didn't have the goat with you.
Walk west across the bridge and talk to the gnome. He'll ask you to
guess his name. If you don't guess his name right three times, he will
give you a key (+3 points). If you do want to guess his name correctly,
type Ifnkovhgroghprm into the prompt (+9 points). He'll give you some
beans as a prize, but don't eat them (-4 points). The difference
between getting the beans or keys is the number of points and the path
needed to be taken to reach the clouds.
If you got the beans head east twice, and plant the beans in the
fertile soil to make a beanstalk grow (+2 points). Climb all the way up
to the top to reach cloudland (+2 points). Climbing is pretty tough
since you can fall off so easily, but after a few tries you'll get the
hang of it. Once you've reached the clouds, go east.
Head east, south, and east twice to find a screen with two trees; the
tree on the right has a hole at the base. Walk up to it and use your
Hand Icon to retrieve the slingshot from the hole (+2 points). Now go
north and west to encounter the giant, who will chase you. You can use
your slingshot to kill him (+3 points), or tire him out be either using
the Magic Ring on yourself (to make yourself invisible) or by
outrunning him around the screen. Putting him to sleep by either way
gets you 7 points. Grab the Magic Chest he drops (+8 points). Walk back
east and enter the cave cut into the rock. Follow the treacherous paths
inside to reach a door that will bring you back down to Daventry.
Now if you got the key from the gnome instead of the beans, from the
gnome's house head east five times and south twice to reach the
Mountain Door. Use your key on this door to unlock an alternate path to
the clouds (+2 points). Traverse the winding trails and exit through a
cave. From there go south once to find the screen with two trees; the
tree on the right has a hole at the base. Walk up to it and use your
Hand Icon to retrieve the slingshot from the hole (+2 points). Now go
north and west to encounter the giant, who will chase you. You can use
your slingshot to kill him (+3 points), or tire him out be either using
the Magic Ring on yourself (to make yourself invisible) or by
outrunning him around the screen. Putting him to sleep by either way
gets you 7 points. Grab the Magic Chest he drops (+8 points). Then head
back down to solid ground via the cave that you explored before.
So, basically, after you get to the clouds you can follow the same
process you would have had you had gotten the beans from the gnome.
Both paths to the clouds have their dangers, be it falling off the
beanstalk or falling off the paths in the cave. This makes it so each
way is difficult in its own right.
Finding the Magic Shield
------------------------
Okay, last stretch of the game. From the Mountain Door, go south, west
three times, and south again. Inspect the stump in this area with the
Eye Icon to find a leather pouch inside (+ 1 point). Pick it up (+3
points) and open it to find that it is filled with diamonds (+3
points).
No go east three times and then south three times to find the Walnut
Tree. Pick up one of the walnuts around the base of the tree here (+3
points). Then go to your inventory and open it with the Hand Icon to
discover that the nut inside is pure gold (+3 points)!
Now go east once and pick up the bowl near the tree (+3 points). Read
the inscription on the bottom (+1 point). Then head west to the Walnut
Tree again and then north twice. Going west from here will bring you to
the back end of the Woodcutter's Cottage. Go one screen to the west to
find the front side. Go through the door. The family who lives here has
no food. Use your Hand Icon on your bowl to fill it with stew (+2
points). Don't eat the stew yourself, or else you'll lose 2 points.
Give that full bowl to the woodcutter so he can feed his wife with it
(+3 points). Before you leave, take the fiddle from the table (+3
points). There are a few other things you can do here, but that way is
the best. Here's what else you could have done. You could have given
him the carrot (-2 points), the golden egg (-6 points), the pouch (-3
points), the walnut (-6 points), or the scepter (-6 points).
Go outside of the cottage and head north three times. Then go west
three times to find the Clover Patch. Use the Hand Icon to pick a four-
leaf clover (+2 points). Now head east twice, you're now back at the
cave entrance. Wait behind the small rock a little to the left of the
center of the screen for a large condor to fly by. When it gets low,
use your Hand Icon to jump up and grab onto its talons (+3 points).
When it drops you, go west and pick the mushroom you see there (+1
point). Go back to the screen with the large hole and jump down. Head
south and west to meet a large rat, but don't get too close to him or
he'll kill you. Give him your piece of cheese (+2 points). Giving him
the chess is the only option that would have gained you points. The
other items you could have given him were the golden egg (-6 points),
leather pouch (-3 points), walnut (-3 points), Magic Mirror (-8
points), Magic Ring (-3 points), or the Magic Chest (-8 points).
Go through the door he was standing in front of to see two leprechaun
guards. Play your fiddle for them to make them dance themselves into
oblivion (+3 points). But you won't have to even do this if you have
the four-leaf clover in your possession. If you have that, they'll
disappear as soon as they get close to you. Head west into the main
chamber and if you haven't played the fiddle yet, do so here to get rid
of the leprechauns. After they are gone, pick up the scepter (+6
points) and the Magic Shield (+8 points).
Now go west and eat the mushroom while standing near the small hole (+3
points). This will shrink you down and allow you to scurry through.
When you're back outside go north twice and then west five times, this
will bring you back to the castle. Open the gates to get 3 points and
to complete the game!
Watch the little cut scene that follows and you'll have completed
King's Quest I. Hopefully Graham is happy with ruling over Daventry
with its population of, what, ten people? You can check your score,
too, but you really don't get anything even if you got the perfect
score.
Item List
---------
Below is a list, in alphabetical order, of all the items that Graham
will interact with in the game.
-Beans
These are magic beans and are giving to you if you correctly guess the
name of the gnome. You can eat these beans, but doing so costs you 4
points and you won't be able to ever beat the game. What these beans
are meant for is to be planted to grow into a beanstalk.
-Bowl
This is an important item that can be found lying in the woods two
screens north from the western part of the carrot garden. Inscribed on
the bottom of the bowl is a magical saying that, when repeated,
automatically fills the bowl with stew.
-Bucket
This bucket can be filled with water at any lake or stream. Head three
screens east and one screen north from the castle to reach the well.
Using the dagger, Graham will cut the rope and add the bucket to his
inventory. You can fill it with water and splash some of the other
characters, an ability that will come in useful during the game.
-Carrot
Picking one of these will give you to points, and eating them will take
away the same number. You can only carry one at a time, but you can
always pick them from the carrot garden which is north of the castle
and east of the oak tree. Since it's not required for you to eat this
yourself, other characters in the game will need to.
-Cheese
If you've stumbled upon the witch's house, you can find this in her
cupboard. Like the carrot, these are not included in the game for
Graham's consumption, but for other characters instead.
-Dagger
This is found under the rock two screens left of the castle. Roll the
rock the wrong way and you will be crushed. The dagger cannot be used
to kill most enemies, but it can cut ropes and be thrown. Be careful
about throwing it, though, since you can throw it carelessly by
clicking any spot of the screen while you have it out. If you throw it,
not only will you lose the dagger itself, but 5 points as well.
-Fiddle
Get this from the Woodcutter's Cottage after giving his wife something
to help her. Using this item will make Graham play a little music, but
this is only useful later on when you find some people who are very
moved by the sound of music.
-Four-Leaf Clover
The legend says that these bring luck, and in the game this holds true.
Even the leprechauns respect the holder of this item. You can pick one
of these from the Clover Patch.
-Golden Egg
Scale the large Oak Tree and walk across the highest branch to find
this treasure. Luckily falling out of the tree won't kill you since the
drop isn't so far. This I very good news since you'll fall out so
easily.
-Golden Walnut
Check the base of the Walnut Tree to find this ordinary looking nut.
Open up to discover the gold inside. Like the Golden Egg, this isn't an
important quest item, but it can be used to appease other characters.
-Key
Get this from the gnome if you fail to correctly guess his name. Use it
to unlock the Mountain Door and gain access to an alternative, but
still dangerous, path to cloudland.
-Leather Pouch
Find this item inside the stump north of the Clear Lake. Make sure you
look inside the stump before you get this. You can open to it find that
is filled with diamonds. It can be used to bride certain characters.
-Magic Chest
This chest is filled with gold, and always will be. To get it, you need
to travel to cloudland and get it from the lumbering giant there.
-Magic Mirror
This treasure of Daventry can look into the future. It is protected by
a large dragon in the caves underneath the old well.
-Magic Ring
This is an optional item given to you by an elf at the lake north of
the western part of the Carrot Gardens. Using the ring will turn you
invisible. This can help you sneak past enemies. The invisibility lasts
until you touch water, or fall, or until the magic power runs out,
which is roughly one minute of usage. If you lose up all of the magic
power, the ring will disappear but since it was optional in the first
place you will not lose any points over its disappearance.
-Magic Shield
This shield protects the user from all harm. The only problem is, once
you get this item from the leprechaun king's throne room, the game is
basically over so there is no harm to be protected from.
-Mushroom
This is an important item that will only become available later in the
game. After the condor drops you off near the large hole, head west to
find this mushroom. Using it will shrink you down and allow you to
escape the leprechaun throne room.
-Note
This scrap of paper is found on the small table next to the witch's
bed. It is a clue regarding the gnome's name.
-Pebbles
Throw these if you like, but you won't be able to do any damage with
them. To do that you'll need the slingshot. Graham can carry five
pebbles at a time and won't lose any points for tossing them about. He
can get more at the Serene Lake.
-Protection Spell
This spell is given to players by the Fairy Godmother, but only
sometimes. When it is given to you, you have about one minute to ward
off any enemies. This means any enemy in the game (except the rat and
moat monsters) that could do harm to you will be unable to kill you
while the spell is in use. The downside to this is that you do not get
to choose when it is activated. As soon as the Godmother speaks to you,
it is in effect.
-Scepter
Using your fiddle in the leprechaun throne room will make the king drop
this before heading out. You can use it to bribe someone, but there may
not be anybody left to bribe by the time you have it.
-Slingshot
Find this in one of the trees in cloudland. You can use it to kill the
giant; one of the ways to get him to drop the Magic Chest. You need
pebbles to be able to fire it.
Enemies
-------
Throughout Daventry there a re a umber of enemies who will pop up, some
unexpected and some note. Usually all you can do in these situations is
run away.
-Dwarf
He can't hurt you, but he'll chase right after you and steal some of
your items. If you're lucky he won't nab anything important. There are
a few locations that he will show up: the dark forest east of the
Witch's Gingerbread House, the clearing north of the Walnut Tree, the
area south of where you found the dagger, and in the paths through the
mountain that lead you to cloudland. If you use the magic Ring while he
is coming at you, he will not be able to steal anything. He also tends
to not show up if you have the goat with you.
-Ogre
This slow moving monster will crush your head. He shows up in the same
areas as the dwarf, just minus the paths through the mountain. Using
the Magic Ring can fool him, but he'll still linger on the screen until
you leave or the power fades. He'll also not show himself if you have
the goat with you.
-Sorcerer
This is another slow moving enemy who also happens to show up in the
same areas as the ogre. Like the dwarf, he can't directly kill you. All
he can do is shuffle towards you and cast a spell that freezes you for
about twenty seconds. In this time you are vulnerable to other
creatures that might how up, but the chances of encountering two at the
same time is slim. Using the Magic Ring has no effect, since he's a
sorcerer and can see through your magic, but the goat will repel him.
-Wolf
Be wary of the screen east of the Old Well. Sometimes the wolf might
appear here, and he is probably the monster you least want to
encounter. He is very fast, and will kill you even if you have the
Magic Ring and/or the goat.
Easter Eggs
-----------
The designers added in a number of Easter Eggs, although I haven't seen
all of them.
-Use your Eye Icon to look at the smoke coming out of the cauldron in
the Gingerbread House. A monster's face will appear.
-Use the talk Icon to click on yourself repeatedly. There is a 1:15
chance that Graham will make a reference to King's Quest 5 with the "I
wish I had an owl to keep me company" line.
-Put on the Magic Ring and talk to one of the guards posted outside the
castle. The dialogue that follows depends on which guard you talked to.
-Repeatedly read the note you took from the Gingerbread House. There is
a 1:15 chance that a different message will appear on it.
-After you get the Magic Mirror, put on the Magic Ring and use the
Mirror on Graham.
-Go to the screen where you found the pouch in the stump and use the
Eye Icon on the nearby bush.
-Use the Hand Icon to knock on the Mountain Door. This is probably the
rarest Easter Egg in the game and will probably never happen for most.
You can repeatedly try for it by leaving the screen and coming back to
knock again.
-If you have the voice pack installed, go underneath the water inside
the well and listen to Graham's voice when you try to quit the game.
-Go two screens east of the castle to find the Beautiful Lake. Click
the Eye icon on the rock at the base of the tree there.
-The sound effect accompanying Graham eating the mushroom is the one
from Super Mario Brothers.
-Get the goat to follow you and lead him to the screen west of the
Clover Patch. Use the carrot on Graham here, but save your game before
you do it and make sure you're standing pretty much in the center of
the screen.
-Use a food item on the troll when he confronts you at one of the
bridges. There is a 1:4 chance that a hidden message will appear.
===============================================================================
V. CREDITS
===============================================================================
Of course the characters and the original game are copyrighted to
Roberta Williams and Sierra Entertainment. But credit for the remake
used as the subject for this guide goes to the great people of
Anonymous Game Developer Interactive. Thanks go out to them for
excellently recreating the game and for having helpful guidelines on
their website.
And the actual writing of this FAQ and the manner in which the
information is presented is copyrighted to me. Do whatever you want
with it; just make sure you ask before you try to use it for public
showing or whatever else you're not supposed to do with it.
This guide can be found on
www.gamefaqs.com
And make sure to visit AGDI's site at
http://www.agdinteractive.com/
To find downloads of their games, information, and FAQs of their own!