Morrowind

Morrowind

03.10.2013 21:31:31
Elder Scrolls III: Morrowind
Item Guide
By: vincent1126
Copyright 2006 Dexter Settles



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Table of Contents
===============================================================================
1. Introduction
2. Weapons
2.1 Long Blades
2.2 Short Blades
2.3 Axes
2.4 Spears
2.5 Blunt Weapons
2.6 Bows
2.7 Arrows and Bolts
2.8 Throwing Weapons
3. Armor
3.1 Light Armor
3.2 Medium Armor
3.3 Heavy Armor
4. Accessories
4.1 Amulets
4.2 Rings
5. Clothing
5.1 Belts
5.2 Gloves
5.3 Pants
5.4 Robes
5.5 Shirts
5.6 Shoes
5.7 Skirts
6. Miscellaneous
6.1 Alchemical Components
6.2 Alchemical Instruments
6.3 Potions
6.4 Misc
6.5 Soul Gems
6.6 Propylon Indices
7. Books, Scrolls, Letters, and other Literature
7.1 Books
7.2 Scrolls
7.3 Other Literature
8. Credit
9. Copyright
10. Contact Information
11. Version History

===============================================================================
1. Introduction
===============================================================================
This is my first guide, so I hope it's good. I decided to write this when I was
training. I went looking for an amulet or ring to raise my stats. When I looked,
to my surprise, there wasn't an FAQ on rings and that sort of thing. So, I
decided to make one. Then I thought, why limit it to just rings and amulets,
so I decided to do everything, and here it is.

===============================================================================
2. Weapons
===============================================================================
Key:
Name
Type: (What the type is. Example: Long Blade, One Handed)
Chop: (Whatever the value for the weapon is. Example: 1-15)
Slash: (What the value is.)
Thrust: (Same as above.)
Attack: (Marksman weapons will have attack instead of chop, slash, and thrust.)
Condition: (What the full condition is. Example 1800/1800)
Weight: (A number that tells the weight. Example: 40.0)
Value: (How much it's worth)
Effect: (If it is enchanted and has an effect, this is where the effect will
go)
Now, onto the list.

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2.1 Long Blades
===============================================================================
Adamantium Claymore
Type: Long Blade, Two Handed
Chop: 10-40
Slash: 10-40
Thrust: 10-30
Condition: 4000/4000
Weight: 50.0
Value: 10,000

Bloodskal
Type: Long Blade, One Handed
Chop: 12-25
Slash: 15-20
Thrust: 12-20
Condition: 800/800
Weight: 20.0
Value: 1000
Effect: Frost Damage 10-30 points (Cast When Strikes) (Charge: 80/80)

Chrysamere
Type: Long Blade, Two Handed
Chop: 5-70
Slash: 5-60
Thrust: 5-40
Condition: 6000/6000
Weight: 60.0
Value: 95,000
Effect: Resist Fire 5-20% for 30 seconds on Self, Restore Health 5-20 points on
Self, Reflect 5-20% for 30 seconds on Self (Cast When Used) (Charge: 1140/1140)

Clanbringer
Type: Long Blade, One Handed
Chop: 2-20
Slash: 6-17
Thrust: 6-17
Condition: 800/800
Weight: 20.0
Value: 1000
Effect: Rally Humanoid 10-20 points for 120 seconds in 20 feet on Target,
Sanctuary 1-5 points for 120 seconds on Self, Fortify Personality 1-5 points
for 120 seconds on Self (Cast When Used) (Charge: 315/315)

Daedric Claymore
Type: Long Blade, Two Handed
Chop: 1-60
Slash: 1-52
Thrust: 1-36
Condition: 5600/5600
Weight: 81.0
Value: 80,000

Daedric Crescent
Type: Long Blade, Two Handed
Chop: 15-40
Slash: 20-50
Thrust: 5-15
Condition: 5400/5400
Weight: 35.0
Value: 180,000
Effect: Disintegrate Armor 5-30 points, Paralyze for 10 seconds (Cast When
Strikes) (Charge: 250/250)

Daedric Dai-katana
Type: Long Blade, Two Handed
Chop: 1-60
Slash: 1-52
Thrust: 1-30
Condition: 7200/7200
Weight: 60.0
Value: 120,000

Daedric Katana
Type: Long Blade, One Handed
Chop: 3-44
Slash: 1-40
Thrust: 1-14
Condition: 4800/4800
Weight: 54.0
Value: 50,000

Daedric Longsword
Type: Long Blade, One Handed
Chop: 2-32
Slash: 1-44
Thrust: 4-40
Condition: 3200/3200
Weight: 60.0
Value: 40,000

Demon Katana
Type: Long Blade, One Handed
Chop: 3-20
Slash: 1-18
Thrust: 1-6
Condition: 1200/1200
Weight: 18.0
Value: 10,000
Effect: Bound Longsword for 60 seconds on Self (Cast When Used) (Charge: 30/30)

Devil Katana
Type: Long Blade, One Handed
Chop: 3-20
Slash: 1-18
Thrust: 1-6
Condition: 1200/1200
Weight: 18.0
Value: 253
Effect: Frost Shield 3 points for 10 seconds on Self, Bound Longsword for 60
seconds on Self (Cast When Used) (Charge: 30/30)

Dwarven Claymore
Type: Long Blade, Two Handed
Chop: 1-33
Slash: 1-29
Thrust: 1-20
Condition: 3500/3500
Weight: 27.0
Value: 1200

Ebony Broadsword
Type: Long Blade, One Handed
Chop: 4-26
Slash: 2-26
Thrust: 2-26
Condition: 1800/1800
Weight: 24.0
Value: 15,000

Ebony Longsword
Type: Long Blade, One Handed
Chop: 2-27
Slash: 1-37
Thrust: 4-34
Condition: 1600/1600
Weight: 40.0
Value: 20,000

Ebony Scimitar
Type: Long Blade, One Handed
Chop: 2-27
Slash: 1-43
Thrust: 3-34
Condition: 3000/3000
Weight: 40.0
Value: 15,000

Elberoth's Saber
Type: Long Blade, One Handed
Chop: 5-20
Slash: 4-18
Thrust: 1-5
Condition: 1050/1050
Weight: 15.0
Value: 48

Foeburner
Type: Long Blade, Two Handed
Chop: 2-14
Slash: 1-20
Thrust: 4-18
Condition: 3500/3500
Weight: 16.0
Value: 1400

Fury
Type: Long Blade, Two Handed
Chop: 1-27
Slash: 1-23
Thrust: 1-16
Condition: 1260/1260
Weight: 21.6
Value: 3200
Effect: Blind 20% on Self, Drain Heavy Armor 20 points on Self, Drain Medium
Armor 20 points on Self, Drain Light Armor 20 points on Self, Drain Unarmored
20 points on Self, Fortify Attack 20 points on Self (Constant Effect)

Glass Firesword
Type: Long Blade, One Handed
Chop: 2-24
Slash: 1-33
Thrust: 4-30
Condition: 640/640
Weight: 12.0
Value: 17,000
Effect: Fire Damage 5-11 points (Cast When Strikes) (Charge: 20/20)

Glass Frostsword
Type: Long Blade, One Handed
Chop: 2-24
Slash: 1-33
Thrust: 4-30
Condition: 640/640
Weight: 12.0
Value: 17,000
Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 10/10)

Glass Longsword
Type: Long Blade, One Handed
Chop: 2-24
Slash: 1-33
Thrust: 4-30
Condition: 480/480
Weight: 12.0
Value: 16,000

Glass Poisonsword
Type: Long Blade, One Handed
Chop: 2-24
Slash: 1-33
Thrust: 4-30
Condition: 640/640
Weight: 12.0
Value: 17,000
Effect: Poison 5-11 points (Cast When Strikes) (Charge: 40/40)

Glass Stormsword
Type: Long Blade, One Handed
Chop: 2-24
Slash: 1-33
Thrust: 4-30
Condition: 640/640
Weight: 12.0
Value: 17,000
Effect: Shock Damage 3-7 points (Cast When Strikes) (Charge: 20/20)

Her Ebony Scimitar
Type: Long Blade, One Handed
Chop: 2-27
Slash: 1-43
Thrust: 3-34
Condition: 3000/3000
Weight: 40.0
Value: 25,000
Effect: Frost Damage 15 points, Absorb Strength 10 points for for 50 seconds in
1 foot, Damage Strength 5 points in 1 foot, Damage Fatigue 50 points in 1 foot
(Cast When Strikes) (Charge: 660/660)

Hopesfire
Type: Long Blade, One Handed
Chop: 30-70
Slash: 50-55
Thrust: 10-30
Condition: 2000/2000
Weight: 15.0
Value: 150,000
Effect: Shock Damage 30 points in 1 foot (Cast When Strikes) (Charge: 100/100)

Ice Blade of the Monarch
Type: Long Blade, Two Handed
Chop: 5-50
Slash: 4-40
Thrust: 3-30
Condition: 6000/6000
Weight: 60.0
Value: 95,000
Effect: Frost Damage 10-40 points (Cast When Strikes) (Charge: 60/60)

Imperial Broadsword
Type: Long Blade, One Handed
Chop: 6-12
Slash: 4-12
Thrust: 4-12
Condition: 600/600
Weight: 12.0
Value: 60

Iron Broadsword
Type: Long Blade, One Handed
Chop: 4-12
Slash: 2-12
Thrust: 2-12
Condition: 600/600
Weight: 12.0
Value: 30

Iron Claymore
Type: Long Blade, Two Handed
Chop: 1-24
Slash: 1-21
Thrust: 1-14
Condition: 1400/1400
Weight: 27.0
Value: 80

Iron Longsword
Type: Long Blade, One Handed
Chop: 2-13
Slash: 1-18
Thrust: 4-16
Condition: 800/800
Weight: 20.0
Value: 40

Iron Shardslayer
Type: Long Blade, Two Handed
Chop: 1-24
Slash: 1-21
Thrust: 1-14
Condition: 1400/1400
Weight: 27.0
Value: 110
Effect: Frost Damage 1-4 points on Touch (Cast When Used) (Charge: 5/5)

Magebane
Type: Long Blade, Two Handed
Chop: 1-45
Slash: 1-39
Thrust: 1-27
Condition: 840/840
Weight: 16.2
Value: 32,000
Effect: Resist Magicka 20-40% for 10 seconds on Self (Cast When Used)
(Charge: 150/150)

Nordic Broadsword
Type: Long Blade, One Handed
Chop: 6-18
Slash: 2-18
Thrust: 2-18
Condition: 800/800
Weight: 15.0
Value: 95

Nordic Claymore
Type: Long Blade, Two Handed
Chop: 1-30
Slash: 1-25
Thrust: 1-18
Condition: 1600/1600
Weight: 30.0
Value: 180

Nordic Silver Claymore
Type: Long Blade, Two Handed
Chop: 6-35
Slash: 6-30
Thrust: 6-24
Condition: 2000/2000
Weight: 25.0
Value: 1000

Nordic Silver Longsword
Type: Long Blade, One Handed
Chop: 9-28
Slash: 9-20
Thrust: 9-20
Condition: 800/800
Weight: 20.0
Value: 1000

Odd Dwemer Weapon
Type: Long Blade, One Handed
Chop: 12-12
Slash: 15-15
Thrust: 15-15
Condition: 100/100
Weight: 35.0
Value: 600

Seasplitter
Type: Long Blade, One Handed
Chop: 2-20
Slash: 1-18
Thrust: 2-6
Condition: 700/700
Weight: 15.0
Value: 220
Effect: Demoralize Creature 1-10 points for 30 seconds (Cast When Strikes)
(Charge: 120/120)

Silver Claymore
Type: Long Blade, Two Handed
Chop: 1-27
Slash: 1-23
Thrust: 1-16
Condition: 1260/1260
Weight: 21.6
Value: 320

Silver Longsword
Type: Long Blade, One Handed
Chop: 2-14
Slash: 1-20
Thrust: 4-18
Condition: 640/640
Weight: 16.0
Value: 160

Silver Sword of Paralysis
Type: Long Blade, One Handed
Chop: 20-45
Slash: 12-25
Thrust: 8-20
Condition: 720/720
Weight: 16.0
Value: 900
Effect: Paralyze for 10 seconds (Cast When Strikes) (Charge: 20/20)

Stalhrim Longsword
Type: Long Blade, One Handed
Chop: 4-40
Slash: 4-55
Thrust: 5-50
Condition: 2500/2500
Weight: 70.0
Value: 65,000

Stalhrim Longsword of Flame
Type: Long Blade, One Handed
Chop: 4-50
Slash: 5-55
Thrust: 4-55
Condition: 2500/2500
Weight: 70.0
Value: 65,000
Effect: Fire Damage 5-10 points for 5 seconds, Weakness to Fire 50% for 5
seconds (Cast When Strikes) (Charge: 340/340)

Steel Broadsword
Type: Long Blade, One Handed
Chop: 4-14
Slash: 2-14
Thrust: 2-14
Condition: 900/900
Weight: 12.0
Value: 60

Steel Broadsword of Hewing
Type: Long Blade, One Handed
Chop: 4-14
Slash: 2-14
Thrust: 2-14
Condition: 900/900
Weight: 12.0
Value: 75
Effect: Fortify Long Blade 7 points for 30 seconds on Self (Cast When Used)
(Charge: 55/55)

Steel Claymore
Type: Long Blade, Two Handed
Chop: 1-27
Slash: 1-23
Thrust: 1-16
Condition: 2100/2100
Weight: 27.0
Value: 160

Steel Claymore of Hewing
Type: Long Blade, Two Handed
Chop: 1-27
Slash: 1-23
Thrust: 1-16
Condition: 2100/2100
Weight: 27.0
Value: 180
Effect: Fortify Long Blade 7 points for 30 seconds on Self (Cast When Used)
(Charge: 55/55)

Steel Dai-Katana
Type: Long Blade, Two Handed
Chop: 1-27
Slash: 1-23
Thrust: 1-14
Condition: 2700/2700
Weight: 20.0
Value: 240

Steel Firesword
Type: Long Blade, One Handed
Chop: 2-14
Slash: 1-20
Thrust: 4-18
Condition: 900/900
Weight: 20.0
Value: 105
Effect: Fire Damage 3-7 points (Cast When Strikes) (Charge: 10/10)

Steel Frostsword
Type: Long Blade, One Handed
Chop: 2-14
Slash: 1-20
Thrust: 4-18
Condition: 900/900
Weight: 20.0
Value: 105
Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 10/10)

Steel Katana
Type: Long Blade, One Handed
Chop: 3-20
Slash: 1-18
Thrust: 1-6
Condition: 1800/1800
Weight: 18.0
Value: 100

Steel Saber
Type: Long Blade, One Handed
Chop: 5-20
Slash: 4-18
Thrust: 1-5
Condition: 1050/1050
Weight: 15.0
Value: 48

Steel Shardscythe
Type: Long Blade, Two Handed
Chop: 1-27
Slash: 1-23
Thrust: 1-14
Condition: 1800/1800
Weight: 20.0
Value: 275
Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 10/10)

Steel Sparkscythe
Type: Long Blade, Two Handed
Chop: 1-27
Slash: 1-23
Thrust: 1-14
Condition: 1800/1800
Weight: 20.0
Value: 275
Effect: Shock Damage 3-7 points (Cast When Strikes) (Charge: 10/10)

Steel Vipersword
Type: Long Blade, One Handed
Chop: 2-14
Slash: 1-20
Thrust: 4-18
Condition: 900/900
Weight: 20.0
Value: 105
Effect: Poison 3-7 points (Cast When Strikes) (Charge: 20/20)

Stormfang
Type: Long Blade, Two Handed
Chop: 1-30
Slash: 1-25
Thrust: 1-18
Condition: 1600/1600
Weight: 30.0
Value: 10,000
Effect: Shock Damage 1-25 points (Cast When Strikes) (Charge: 70/70)

Sword of White Woe
Type: Long Blade, One Handed
Chop: 4-26
Slash: 2-26
Thrust: 2-26
Condition: 1800/1800
Weight: 24.0
Value: 17,000
Effect: Drain Health 1-10 points for 30 seconds (Cast When Strikes)
(Charge: 500/500)

Trueflame (No Flame)
Type: Long Blade, One Handed
Chop: 15-60
Slash: 30-40
Thrust: 3-30
Condition: 2000/2000
Weight: 20.0
Value: 15,000

Trueflame (With Flame)
Type: Long Blade, One Handed
Chop: 20-75
Slash: 45-60
Thrust: 4-40
Condition: 2000/2000
Weight: 20.0
Value: 150,000
Effect: Fire Damage 30 points in 1 foot (Cast When Strikes) (Charge: 100/100)

Umbra Sword
Type: Long Blade, Two Handed
Chop: 10-50
Slash: 10-45
Thrust: 10-40
Condition: 6500/6500
Weight: 40.0
Value: 110,000
Effect: Soultrap for 120 seconds on Target (Cast When Used) (Charge: 90/90)

===============================================================================
2.2 Short Blades
===============================================================================
Adamantium Jinkblade of Wounds
Type: Short Blade, One Handed
Chop: 7-15
Slash: 7-15
Thrust: 7-20
Condition: 900/900
Weight: 20.0
Value: 1500
Effect: Paralyze for 10 seconds, Poison 10 points for 10 seconds (Cast When
Strikes) (Charge: 90/90)

Adamantium Shortsword
Type: Short Blade, One Handed
Chop: 7-15
Slash: 7-15
Thrust: 7-20
Condition: 900/900
Weight: 20.0
Value: 1000

Black Hands Dagger
Type: Short Blade, One Handed
Chop: 9-20
Slash: 9-20
Thrust: 9-20
Condition: 1000/1000
Weight: 9.0
Value: 15,000
Effect: Absorb Health 10-25 points for 30 seconds, Blind 10-50% for 30 seconds
(Cast When Strikes) (Charge: 2550/2550)

Chitin Dagger
Type: Short Blade, One Handed
Chop: 3-3
Slash: 3-3
Thrust: 4-4
Condition: 380/380
Weight: 1.5
Value: 6

Chitin Shortsword
Type: Short Blade, One Handed
Chop: 3-7
Slash: 3-7
Thrust: 4-9
Condition: 540/540
Weight: 4.0
Value: 13

Cruel Shardsword
Type: Short Blade, One Handed
Chop: 5-10
Slash: 5-10
Thrust: 6-12
Condition: 600/600
Weight: 8.0
Value: 60
Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 10/10)

Cruel Sparkblade
Type: Short Blade, One Handed
Chop: 4-5
Slash: 4-5
Thrust: 5-5
Condition: 400/400
Weight: 3.0
Value: 15
Effect: Shock Damage 3-7 points (Cast When Strikes) (Charge: 20/20)

Cruel Sparksword
Type: Short Blade, One Handed
Chop: 5-10
Slash: 5-10
Thrust: 6-12
Condition: 600/600
Weight: 8.0
Value: 65
Effect: Shock Damage 3-7 points (Cast When Strikes) (Charge: 20/20)

Cruel Vipersword
Type: Short Blade, One Handed
Chop: 5-10
Slash: 5-10
Thrust: 6-12
Condition: 600/600
Weight: 8.0
Value: 60
Effect: Poison 3-7 points (Cast When Strikes) (Charge: 20/20)

Daedric Dagger
Type: Short Blade, One Handed
Chop: 8-12
Slash: 8-12
Thrust: 8-12
Condition: 700/700
Weight: 9.0
Value: 10,000

Daedric Shortsword
Type: Short Blade, One Handed
Chop: 10-26
Slash: 10-26
Thrust: 12-24
Condition: 1500/1500
Weight: 24.0
Value: 20,000

Daedric Tanto
Type: Short Blade, One Handed
Chop: 9-20
Slash: 9-20
Thrust: 9-20
Condition: 1100/1100
Weight: 12.0
Value: 14,000

Daedric Wakizashi
Type: Short Blade, One Handed
Chop: 10-30
Slash: 10-25
Thrust: 7-11
Condition: 1100/1100
Weight: 30.0
Value: 48,000

Dagger of Judgement
Type: Short Blade, One Handed
Chop: 3-3
Slash: 3-3
Thrust: 3-3
Condition: 400/400
Weight: 1.5
Value: 6
Effect: Damage Endurance 5-8 points, Damage Strength 5-8 points (Cast When
Strikes) (Charge: 50/50)

Dagger of Symmachus
Type: Short Blade, One Handed
Chop: 12-17
Slash: 13-16
Thrust: 13-13
Condition: 3000/3000
Weight: 1.4
Value: 20,000
Effect: Fortify Short Blade 10 points on Self, Fortify Endurance 10 points on
Self, Reflect 10% on Self (Constant Effect)

Dagoth Dagger
Type: Short Blade, One Handed
Chop: 4-7
Slash: 4-7
Thrust: 4-7
Condition: 400/400
Weight: 1.5
Value: 22
Effect: Absorb Fatigue 20 points for 30 seconds, Drain Fatiuge 20 points for 15
seconds (Cast When Strikes) (Charge: 1500/1500)

Demon Tanto
Type: Short Blade, One Handed
Chop: 5-6
Slash: 5-6
Thrust: 6-6
Condition: 500/500
Weight: 4.0
Value: 125
Effect: Bound Dagger for 60 seconds on Self (Cast When Used) (Charge: 30/30)

Devil Tanto
Type: Short Blade, One Handed
Chop: 5-6
Slash: 5-6
Thrust: 6-6
Condition: 500/500
Weight: 4.0
Value: 157
Effect: Fire Shield 1-10 points for 10 seconds on Self, Bound Dagger for 60
seconds on Self (Cast When Used) (Charge: 70/70)

Dire Flamesword
Type: Short Blade, One Handed
Chop: 5-10
Slash: 5-10
Thrust: 4-11
Condition: 600/600
Weight: 8.0
Value: 65
Effect: Fire Damage 5-11 points (Cast When Strikes) (Charge: 20/20)

Dire Shardblade
Type: Short Blade, One Handed
Chop: 4-8
Slash: 4-8
Thrust: 5-8
Condition: 400/400
Weight: 3.0
Value: 17
Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 10/10)

Dire Shardsword
Type: Short Blade, One Handed
Chop: 5-10
Slash: 5-10
Thrust: 6-12
Condition: 600/600
Weight: 8.0
Value: 65
Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 10/10)

Dire Sparkblade
Type: Short Blade, One Handed
Chop: 4-8
Slash: 4-8
Thrust: 5-8
Condition: 400/400
Weight: 3.0
Value: 17
Effect: Shock Damage 3-7 points (Cast When Strikes) (Charge: 20/20)

Dire Viperblade
Type: Short Blade, One Handed
Chop: 4-8
Slash: 4-8
Thrust: 5-8
Condition: 400/400
Weight: 3.0
Value: 17
Effect: Poison 5-11 points (Cast When Strikes) (Charge: 40/40)

Dire Vipersword
Type: Short Blade, One Handed
Chop: 5-10
Slash: 5-10
Thrust: 6-12
Condition: 600/600
Weight: 8.0
Value: 70
Effect: Poison 5-11 points (Cast When Strikes) (Charge: 40/40)

Droth Dagger
Type: Short Blade, One Handed
Chop: 4-7
Slash: 4-7
Thrust: 5-8
Condition: 500/500
Weight: 2.2
Value: 500

Dwarven Shortsword
Type: Short Blade, One Handed
Chop: 7-14
Slash: 7-14
Thrust: 8-15
Condition: 1050/1050
Weight: 8.0
Value: 300

Dwemer Jinksword
Type: Short Blade, One Handed
Chop: 7-12
Slash: 7-12
Thrust: 9-14
Condition: 1000/1000
Weight: 8.0
Value: 350
Effect: Paralyze for 10 seconds (Cast When Strikes) (Charge: 200/200)

Ebony Shortsword
Type: Short Blade, One Handed
Chop: 10-20
Slash: 10-22
Thrust: 15-25
Condition: 1200/1200
Weight: 16.0
Value: 10,000

Enamor
Type: Short Blade, One Handed
Chop: 7-12
Slash: 7-12
Thrust: 6-12
Condition: 400/400
Weight: 1.8
Value: 4000

Fiend Tanto
Type: Short Blade, One Handed
Chop: 5-6
Slash: 5-6
Thrust: 6-6
Condition: 500/500
Weight: 4.0
Value: 3000
Effect: Bound Dagger for 60 seconds on Self, Lightning Shield 3 points for 10
seconds on Self (Cast When Used) (Charge: 55/55)

Fireblade
Type: Short Blade, One Handed
Chop: 5-7
Slash: 5-7
Thrust: 6-9
Condition: 600/600
Weight: 8.0
Value: 25
Effect: Fire Damage 1-25 points (Cast When Strikes) (Charge: 50/50)

Fork of Horripilation
Type: Short Blade, One Handed
Chop: 1-2
Slash: 1-2
Thrust: 2-3
Condition: 400/400
Weight: 1.0
Value: 1
Effect: Drain Magicka 200 points on Self (Constant Effect)

Frostgore
Type: Short Blade, One Handed
Chop: 1-10
Slash: 1-15
Thrust: 13-24
Condition: 300/300
Weight: 10.0
Value: 100
Effect: Frost Damage 10-30 points for 3 seconds (Cast When Strikes)
(Charge: 75/75)

Glass Dagger
Type: Short Blade, One Handed
Chop: 6-15
Slash: 6-15
Thrust: 6-12
Condition: 300/300
Weight: 1.8
Value: 4000

Glass Jinkblade
Type: Short Blade, One Handed
Chop: 7-9
Slash: 7-9
Thrust: 6-9
Condition: 400/400
Weight: 1.8
Value: 6500
Effect: Paralyze for 10 seconds (Cast When Strikes) (Charge: 200/200)

Glass Netch Dagger
Type: Short Blade, One Handed
Chop: 7-9
Slash: 7-9
Thrust: 6-9
Condition: 400/400
Weight: 1.8
Value: 4900
Effect: Damage Health 3-6 points for 5 seconds (Cast When Strikes)
(Charge: 90/90)

Glass Stormblade
Type: Short Blade, One Handed
Chop: 7-9
Slash: 7-9
Thrust: 6-9
Condition: 400/400
Weight: 1.8
Value: 6500
Effect: Shock Damage 3-7 points (Cast When Strikes) (Charge: 20/20)

Goblin Sword
Type: Short Blade, One Handed
Chop: 10-35
Slash: 10-35
Thrust: 10-35
Condition: 250/250
Weight: 20.0
Value: 100

Imperial Netch Blade
Type: Short Blade, One Handed
Chop: 4-9
Slash: 4-9
Thrust: 5-11
Condition: 700/700
Weight: 9.0
Value: 45
Effect: Damage Health 3-6 points for 5 seconds (Cast When Strikes)
(Charge: 90/90)

Imperial Shortsword
Type: Short Blade, One Handed
Chop: 4-10
Slash: 4-10
Thrust: 6-10
Condition: 700/700
Weight: 9.0
Value: 30

Iron Dagger
Type: Short Blade, One Handed
Chop: 4-5
Slash: 4-5
Thrust: 5-5
Condition: 400/400
Weight: 3.0
Value: 1

Iron Shortsword
Type: Short Blade, One Handed
Chop: 4-9
Slash: 4-9
Thrust: 7-11
Condition: 600/600
Weight: 8.0
Value: 20

Iron Sparkblade
Type: Short Blade, One Handed
Chop: 4-9
Slash: 4-9
Thrust: 5-11
Condition: 600/600
Weight: 8.0
Value: 35
Effect: Shock Damage 1-4 points (Cast When Strikes) (Charge: 10/10)

Iron Spider Dagger
Type: Short Blade, One Handed
Chop: 4-5
Slash: 4-5
Thrust: 5-5
Condition: 500/500
Weight: 3.0
Value: 20
Effect: Damage Health 2-4 points for 3 seconds (Cast When Strikes)
(Charge: 40/40)

Iron Tanto
Type: Short Blade, One Handed
Chop: 5-6
Slash: 5-6
Thrust: 6-6
Condition: 500/500
Weight: 4.0
Value: 14

Iron Wakizashi
Type: Short Blade, One Handed
Chop: 7-12
Slash: 5-10
Thrust: 1-5
Condition: 500/500
Weight: 10.0
Value: 24

Iryon Dagger
Type: Short Blade, One Handed
Chop: 4-7
Slash: 4-7
Thrust: 5-8
Condition: 500/500
Weight: 2.2
Value: 500

Keening
Type: Short Blade, One Handed
Chop: 9-15
Slash: 9-15
Thrust: 9-18
Condition: 1300/1300
Weight: 9.0
Value: 400,000
Effect: Fortify Magicka 50 points on Self, Fortify Health 30 points on Self,
Fortify Attack 30 points on Self, Fortify Agility 20 points on Self, Fortify
Speed 20 points on Self (Constant Effect)

Last Wish
Type: Short Blade, One Handed
Chop: 7-12
Slash: 3-12
Thrust: 8-15
Condition: 1000/1000
Weight: 8.0
Value: 450
Effect: Poison 1-25 points (Cast When Strikes) (Charge: 60/60)

Nordic Silver Dagger
Type: Short Blade, One Handed
Chop: 5-10
Slash: 5-10
Thrust: 7-15
Condition: 550/550
Weight: 10.0
Value: 1000

Othril Dagger
Type: Short Blade, One Handed
Chop: 4-7
Slash: 4-7
Thrust: 5-8
Condition: 500/500
Weight: 2.2
Value: 500

Racerbeak
Type: Short Blade, One Handed
Chop: 3-4
Slash: 3-4
Thrust: 4-5
Condition: 500/500
Weight: 4.0
Value: 260
Effect: Poison 3-8 points, Weakness to Poison 10% for 2 seconds (Cast When
Strikes) (Charge: 40/40)

Rathalas Dagger
Type: Short Blade, One Handed
Chop: 4-7
Slash: 4-7
Thrust: 5-8
Condition: 500/500
Weight: 2.2
Value: 500

Rickling Lance
Type: Short Blade, One Handed
Chop: 1-10
Slash: 1-15
Thrust: 13-24
Condition: 300/300
Weight: 10.0
Value: 100

Saint's Black Sword
Type: Short Blade, One Handed
Chop: 10-17
Slash: 10-17
Thrust: 12-20
Condition: 1200/1200
Weight: 16.0
Value: 12,500
Effect: Restore Fatigue 1-10 points for 20 seconds on Self, Restore Health 10
points on Self (Cast When Used) (Charge: 40/40)

Severia's Imperial Shortsword
Type: Short Blade, One Handed
Chop: 4-10
Slash: 4-10
Thrust: 6-10
Condition: 700/700
Weight: 9.0
Value: 30
Effect: Rally Humanoid 1-10 points for 30 seconds in 10 feet on Touch, Fortify
Personality 1-10 points for 30 seconds on Self (Cast When Used) (Charge: 50/50)

Shimsil
Type: Short Blade, One Handed
Chop: 10-14
Slash: 10-14
Slash: 12-17
Condition: 900/900
Weight: 16.0
Value: 10,000
Effect: Fortify Sneak 5 points for 30 seconds on Self, Chameleon 10-30% for 30
seconds on Self (Cast When Used) (Charge: 190/190)

Silver Dagger
Type: Short Blade, One Handed
Chop: 4-5
Slash: 4-5
Thrust: 5-5
Condition: 400/400
Weight: 2.4
Value: 40

Silver Flameblade
Type: Short Blade, One Handed
Chop: 5-10
Slash: 5-10
Thrust: 6-12
Condition: 600/600
Weight: 6.0
Value: 120
Effect: Fire Damage 5-11 points (Cast When Strikes) (Charge: 20/20)

Silver Shortsword
Type: Short Blade, One Handed
Chop: 5-10
Slash: 5-10
Thrust: 7-10
Condition: 570/570
Weight: 6.0
Value: 80

Soscean's Shortsword
Type: Short Blade, One Handed
Chop: 10-20
Slash: 10-22
Thrust: 15-25
Condition: 1200/1200
Weight: 16.0
Value: 11,000
Effect: Disintigrate Armor 1-5 points (Cast When Strikes) (Charge: 10/10)

Soul Drinker
Type: Short Blade, One Handed
Chop: 8-12
Slash: 8-12
Thrust: 8-12
Condition: 700/700
Weight: 9.0
Value: 11,000
Effect: Soultrap for 30 seconds (Cast When Strikes) (Charge: 30/30)

Stalhrim Dagger
Type: Short Blade, One Handed
Chop: 10-16
Slash: 10-16
Thrust: 10-16
Condition: 800/800
Weight: 5.0
Value: 15,000

Steel Blade of Heaven
Type: Short Blade, One Handed
Chop: 4-5
Slash: 4-5
Thrust: 5-5
Condition: 400/400
Weight: 3.0
Value: 120
Effect: Levitate 50 points for 30 seconds on Self (Cast When Used)
(Charge: 1125/1125)

Steel Dagger
Type: Short Blade, One Handed
Chop: 4-5
Slash: 4-5
Thrust: 5-5
Condition: 450/450
Weight: 3.0
Value: 20

Steel Dagger of Swiftblade
Type: Short Blade, One Handed
Chop: 4-5
Slash: 4-5
Thrust: 5-5
Condition: 500/500
Weight: 3.0
Value: 33
Effect: Fortify Short Blade 7 points for 30 seconds on Self (Cast When Used)
(Charge: 55/55)

Steel Flameblade
Type: Short Blade, One Handed
Chop: 5-10
Slash: 5-10
Thrust: 6-12
Condition: 750/750
Weight: 8.0
Value: 55
Effect: Fire Damage 3-7 points (Cast When Strikes) (Charge: 10/10)

Steel Jinksword
Type: Short Blade, One Handed
Chop: 5-10
Slash: 5-12
Thrust: 6-12
Condition: 750/750
Weight: 8.0
Value: 70
Effect: Paralyze for 10 seconds (Cast When Strikes) (Charge: 200/200)

Steel Shortsword
Type: Short Blade, One Handed
Chop: 5-12
Slash: 5-12
Thrust: 7-12
Condition: 750/750
Weight: 8.0
Value: 40

Steel Spider Blade
Type: Short Blade, One Handed
Chop: 5-10
Slash: 5-10
Thrust: 6-12
Condition: 800/800
Weight: 8.0
Value: 55
Effect: Damage Health 2-4 points for 3 seconds (Cast When Strikes)
(Charge: 40/40)

Steel Tanto
Type: Short Blade, One Handed
Chop: 5-11
Slash: 5-11
Thrust: 6-11
Condition: 600/600
Weight: 4.0
Value: 28

Wild Sparkblade
Type: Short Blade, One Handed
Chop: 7-12
Slash: 7-12
Thrust: 6-12
Condition: 400/400
Weight: 1.8
Value: 4100
Effect: Shock Damage 1-20 points (Cast When Strikes) (Charge: 40/40)

Wild Sparksword
Type: Short Blade, One Handed
Chop: 7-12
Slash: 7-12
Thrust: 9-14
Condition: 1000/1000
Weight: 8.0
Value: 350
Effect: Shock Damage 1-20 points (Cast When Strikes) (Charge: 40/40)

Wild Viperblade
Type: Short Blade, One Handed
Chop: 7-12
Slash: 7-12
Thrust: 6-12
Condition: 400/400
Weight: 1.8
Value: 4100
Effect: Poison 1-20 points (Cast When Strikes) (Charge: 50/50)

Wild Vipersword
Type: Short Blade, One Handed
Chop: 7-12
Slash: 7-12
Thrust: 9-14
Condition: 1000/1000
Weight: 8.0
Value: 350
Effect: Poison 1-20 points (Cast When Strikes) (Charge: 50/50)

===============================================================================
2.3 Axes
===============================================================================
Adamantium Axe
Type: Axe, Two Handed
Chop: 1-60
Slash: 1-40
Thrust: 1-6
Condition: 3000/3000
Weight: 35.0
Value: 5000

Ancient Nordic Pick Axe
Type: Axe, One Handed
Chop: 1-20
Slash: 1-15
Thrust: 1-5
Condition: 300/300
Weight: 20.0
Value: 8000

Battle Axe of Wounds
Type: Axe, Two Handed
Chop: 1-35
Slash: 1-33
Thrust: 1-15
Condition: 3000/3000
Weight: 30.0
Value: 1130
Effect: Drain Health 1-10 points for 30 seconds (Cast When Strikes)
(Charge: 500/500)

Blood Axe
Type: Axe, Two Handed
Chop: 1-30
Slash: 1-30
Thrust: 1-4
Condition: 1200/1200
Weight: 30.0
Value: 60
Effect: Damage Strength 4 points for 30 seconds, Damage Health 4 points for 10
seconds (Cast When Strikes) (Charge: 960/960)

Chitin War Axe
Type: Axe, One Handed
Chop: 1-11
Slash: 1-6
Thrust: 1-2
Condition: 640/640
Weight: 12.0
Value: 19

Cleaver of St. Felms
Type: Axe, 0ne Handed
Chop: 1-37
Slash: 1-20
Thrust: 1-5
Condition: 2400/2400
Weight: 48.0
Value: 12,000
Effect: Feather 20 points, Drain Magicka 15 points (Cast When Strikes)
(Charge: 40/40)

Cloudcleaver
Type: Axe, Two Handed
Chop: 1-36
Slash: 1-27
Thrust: 1-4
Condition: 1800/1800
Weight: 30.0
Value: 1630
Effect: Shock Damage 1-25 points (Cast When Strikes) (Charge: 50/50)

Conoon Chodala's Axe
Type: Axe, One Handed
Chop: 1-33
Slash: 1-28
Thrust: 1-5
Condition: 640/640
Weight: 14.4
Value: 12,000
Effect: Fortify Attack 10 points for 30 seconds on Self (Cast When Used)
(Charge: 75/75)

Daedric Battle Axe
Type: Axe, Two Handed
Chop: 1-80
Slash: 1-60
Thrust: 1-8
Condition: 4800/4800
Weight: 90.0
Value: 50,000

Daedric War Axe
Type: Axe, One Handed
Chop: 1-44
Slash: 1-24
Thrust: 1-6
Condition: 3200/3200
Weight: 72.0
Value: 30,000

Dwarven Battle Axe
Type: Axe, Two Handed
Chop: 1-35
Slash: 1-33
Thrust: 1-15
Condition: 3000/3000
Weight: 30.0
Value: 750

Dwarven War Axe
Type: Axe, One Handed
Chop: 1-24
Slash: 1-13
Thrust: 1-3
Condition: 2000/2000
Weight: 24.0
Value: 450

Dwemer Pneuma-Trap
Type: Axe, Two Handed
Chop: 1-36
Slash: 1-34
Thrust: 1-16
Condition: 3000/3000
Weight: 25.0
Value: 1000
Effect: Soultrap for 30 seconds (Cast When Strikes) (Charge: 30/30)

Ebony War Axe
Type: Axe, One Handed
Chop: 1-37
Slash: 1-20
Thrust: 1-5
Condition: 2400/2400
Weight: 48.0
Value: 15,000

Elanande's War Axe
Type: Axe, One Handed
Chop: 1-37
Slash: 1-20
Thrust: 1-5
Condition: 2400/2400
Weight: 48.0
Value: 15,000
Effect: Drain Health 5 points (Cast When Strikes) (Charge: 10/10)

Fiend Battle Axe
Type: Axe, Two Handed
Chop: 1-36
Slash: 1-27
Thrust: 1-4
Condition: 1800/1800
Weight: 30.0
Value: 9000
Effect: Bound Battle Axe For 60 seconds on Self, Fire Shield 3 points for 10
seconds on Self (Cast When Used) (Charge: 55/55)

Firebite War Axe
Type: Axe, One Handed
Chop: 1-11
Slash: 1-6
Thrust: 1-2
Condition: 640/640
Weight: 12.0
Value: 25
Effect: Fire Damage 3-5 points (Cast When Strikes) (Charge: 10/10)

Glass War Axe
Type: Axe, One Handed
Chop: 1-33
Slash: 1-18
Thrust: 1-5
Condition: 640/640
Weight: 14.4
Value: 12,000

Huntsman Axe
Type: Axe, One Handed
Chop: 1-20
Slash: 1-15
Thrust: 1-3
Condition: 800/800
Weight: 24.0
Value: 100

Huntsman War Axe
Type: Axe, One Handed
Chop: 1-30
Slash: 1-20
Thrust: 1-5
Condition: 800/800
Weight: 32.0
Value: 125

Iron Battle Axe
Type: Axe, Two Handed
Chop: 1-32
Slash: 1-24
Thrust: 1-3
Condition: 1200/1200
Weight: 30.0
Value: 50

Iron War Axe
Type: Axe, One Handed
Chop: 1-18
Slash: 1-10
Thrust: 1-2
Condition: 800/800
Weight: 24.0
Value: 30

Karpal's Friend
Type: Axe, One Handed
Chop: 1-15
Slash: 1-8
Thrust: 1-6
Condition: 640/640
Weight: 16.0
Value: 190
Effect: Damage Fatigue 20 points for 3 seconds (Cast When Strikes)
(Charge: 120/120)

Last Rites
Type: Axe, Two Handed
Chop: 1-44
Slash: 1-33
Thrust: 1-4
Condition: 3000/3000
Weight: 30.0
Value: 950
Effect: Fire Damage 1-25 points (Cast When Strikes) (Charge: 50/50)

Miner's Pick
Type: Axe, Two Handed
Chop: 3-7
Slash: 2-3
Thrust: 1-3
Condition: 400/400
Weight: 20.0
Value: 8

Nordic Battle Axe
Type: Axe, Two Handed
Chop: 1-30
Slash: 1-30
Thrust: 1-4
Condition: 1200/1200
Weight: 30.0
Value: 60

Nordic Silver Axe
Type: Axe, One Handed
Chop: 1-35
Slash: 1-22
Thrust: 1-5
Condition: 2000/2000
Weight: 32.0
Value: 1000

Nordic Silver Battleaxe (Tharsten Heart-Fang's)
Type: Axe, Two Handed
Chop: 6-35
Slash: 6-35
Thrust: 1-5
Condition: 2000/2000
Weight: 30.0
Value: 120
Effect: Weakness to Frost 100% for 10 seconds, Frost Damage 30-50 points
(Cast When Strikes) (Charge: 1100/1100)

Nordic Silver Battle Axe
Type: Axe, Two Handed
Chop: 5-50
Slash: 6-35
Thrust: 1-5
Condition: 2000/2000
Weight: 30.0
Value: 1000

Orcish Battle Axe
Type: Axe, Two Handed
Chop: 17-28
Slash: 2-23
Thrust: 0-2
Condition: 2400/2400
Weight: 15.0
Value: 2,000

Silver Axe of Paralysis
Type: Axe, One Handed
Chop: 15-40
Slash: 10-20
Thrust: 5-10
Condition: 720/720
Weight: 19.2
Value: 850
Effect: Paralyze for 10 seconds (Cast When Strikes) (Charge: 20/20)

Silver Flameaxe
Type: Axe, One Handed
Chop: 1-20
Slash: 1-11
Thrust: 1-3
Condition: 720/720
Weight: 19.2
Value: 150
Effect: Fire Damage 3-7 points (Cast When Strikes) (Charge: 10/10)

Silver Viperaxe
Type: Axe, One Handed
Chop: 1-20
Slash: 1-11
Thrust: 1-3
Condition: 720/720
Weight: 19.2
Value: 150
Effect: Poison 3-7 points (Cast When Strikes) (Charge: 20/20)

Silver War Axe
Type: Axe, One Handed
Chop: 1-20
Slash: 1-11
Thrust: 1-3
Condition: 720/720
Weight: 19.2
Value: 120

Stalhrim War Axe
Type: Axe, One Handed
Chop: 1-40
Slash: 1-30
Thrust: 1-5
Condition: 2000/2000
Weight: 35.0
Value: 50,000

Steel Battle Axe
Type: Axe, Two Handed
Chop: 1-36
Slash: 1-27
Thrust: 1-4
Condition: 1800/1800
Weight: 30.0
Value: 100

Steel War Axe of Deep Biting
Type: Axe, One Handed
Chop: 1-20
Slash: 1-11
Thrust: 1-3
Condition: 1200/1200
Weight: 24.0
Value: 75
Effect: Fortify Axe 7 points for 30 seconds on Self (Cast When Used)
(Charge: 55/55)

War Axe of Airan Ammu
Type: Axe, One Handed
Chop: 1-33
Slash: 1-18
Thrust: 1-5
Condition: 640/640
Weight: 14.4
Value: 14,500
Effect: Fortify Strength 15-30 points for 15 seconds on Self (Cast When Used)
(Charge: 85/85)

War Axe of Wounds
Type: Axe, One Handed
Chop: 1-24
Slash: 1-13
Thrust: 1-3
Condition: 2000/2000
Weight: 24.0
Value: 475
Effect: Drain Health 1-10 points on Target (Cast When Used) (Charge: 10/10)

Wind of Ahaz
Type: Axe, One Handed
Chop: 1-11
Slash: 1-8
Thrust: 1-4
Condition: 640/640
Weight: 12.0
Value: 380
Effect: Chameleon 5% for 10 seconds, Blind 10% for 10 seconds (Cast When
Strikes) (Charge: 80/80)

===============================================================================
2.4 Spears
===============================================================================
Adamantium Spear
Type: Spear, Two Handed
Chop: 1-10
Slash: 1-10
Thrust: 10-30
Condition: 900/900
Weight: 25.0
Value: 5000

Blessed Spear
Type: Spear, Two Handed
Chop: 2-8
Slash: 2-8
Thrust: 5-32
Condition: 1200/1200
Weight: 28.0
Value: 10,000
Effect: Shield 30 points on Self, Fortify Spear 10 points on Self
(Constant Effect)

Chitin Spear
Type: Spear, Two Handed
Chop: 1-2
Slash: 1-2
Thrust: 5-13
Condition: 500/500
Weight: 7.0
Value: 13

Daedric Spear
Type: Spear, Two Handed
Chop: 2-9
Slash: 2-9
Thrust: 6-40
Condition: 1000/1000
Weight: 42.0
Value: 20,000

Devil Spear
Type: Spear, Two Handed
Chop: 2-5
Slash: 2-5
Thrust: 6-17
Condition: 600/600
Weight: 14.0
Value: 165
Effect: Lightning Shield 1-10 points for 10 seconds on Self, Bound Spear for 60
Seconds on Self (Cast When Used) (Charge: 70/70)

Dwarven Halberd
Type: Spear, Two Handed
Chop: 3-17
Slash: 1-13
Thrust: 5-28
Condition: 1000/1000
Weight: 24.0
Value: 600

Dwarven Spear
Type: Spear, Two Handed
Chop: 2-5
Slash: 2-5
Thrust: 5-21
Condition: 1400/1400
Weight: 14.0
Value: 300

Ebony Spear
Type: Spear, Two Handed
Chop: 2-8
Slash: 2-8
Thrust: 5-32
Condition: 1200/1200
Weight: 28.0
Value: 10,000

Erud-Dan's Spear
Type: Spear, Two Handed
Chop: 1-2
Slash: 1-2
Thrust: 5-13
Condition: 150/150
Weight: 7.0
Value: 13
Effect: Poison 5-11 points (Cast When Strikes) (Charge: 40/40)

Glass Halberd
Type: Spear, Two Handed
Chop: 1-6
Slash: 1-6
Thrust: 5-38
Condition: 600/600
Weight: 8.4
Value: 16,000

Greed
Type: Spear, Two Handed
Chop: 1-4
Slash: 1-4
Thrust: 5-23
Condition: 700/700
Weight: 11.2
Value: 800
Effect: Spell Absorption 20 points on Self, Drain Personality 5 points on Self
(Constant Effect)

Huntsman Spear
Type: Spear, Two Handed
Chop: 1-7
Slash: 1-7
Thrust: 1-22
Condition: 900/900
Weight: 15.0
Value: 500

Iron Flameskewer
Type: Spear, Two Handed
Chop: 2-4
Slash: 2-4
Thrust: 6-15
Condition: 300/300
Weight: 14.0
Value: 35
Effect: Fire Damage 1-4 points (Cast When Strikes) (Charge: 10/10)

Iron Halberd
Type: Spear, Two Handed
Chop: 1-3
Slash: 1-3
Thrust: 5-20
Condition: 700/700
Weight: 14.0
Value: 40

Iron Spear
Type: Spear, Two Handed
Chop: 2-4
Slash: 2-4
Thrust: 6-15
Condition: 600/600
Weight: 14.0
Value: 20

Iron Viperskewer
Type: Spear, Two Handed
Chop: 2-4
Slash: 2-4
Thrust: 6-15
Condition: 550/550
Weight: 14.0
Value: 31
Effect: Poison 4-7 points for 10 seconds (Cast When Strikes) (Charge: 250/250)

Silver Flameskewer
Type: Spear, Two Handed
Chop: 1-4
Slash: 1-4
Thrust: 5-23
Condition: 500/500
Weight: 11.2
Value: 110
Effect: Flame Damage 3-7 points (Cast When Used) (Charge: 10/10)

Silver Sparkskewer
Type: Spear, Two Handed
Chop: 1-4
Slash: 1-4
Thrust: 5-23
Condition: 500/500
Weight: 11.2
Value: 110
Effect: Shock Damage 3-7 points (Cast When Strikes) (Charge: 20/20)

Silver Spear
Type: Spear, Two Handed
Chop: 1-4
Slash: 1-4
Thrust: 5-23
Condition: 500/500
Weight: 11.2
Value: 80

Spear of Bitter Mercy
Type: Spear, Two Handed
Chop: 1-15
Slash: 1-15
Thrust: 15-60
Condition: 2500/2500
Weight: 20.0
Value: 130,000
Effect: Reflect 20-30% for 30 seconds on Self, Summon Storm Atronach for 30
seconds on Self (Cast When Used) (Charge: 2160/2160)

Spear of Light
Type: Spear, Two Handed
Chop: 2-5
Slash: 2-5
Thrust: 6-17
Condition: 600/600
Weight: 14.0
Value: 65
Effect: Light 20 points for 15 seconds (Cast When Strikes) (Charge: 50/50)

Spear of the Hunter
Type: Spear, Two Handed
Chop: 12-15
Slash: 12-15
Thrust: 40-60
Condition: 2000/2000
Weight: 25.0
Value: 25,000
Effect: Paralyze for 10 seconds, Burden 50 points for 10 points, Poison 4
points for 5 seconds (Cast When Strikes) (Charge: 540/540)

Spear of the Snow Prince
Type: Spear, Two Handed
Chop: 2-6
Slash: 2-6
Thrust: 1-18
Condition: 500/500
Weight: 14.0
Value: 2000
Effect: Weakness to Frost 10% for 10 seconds, Frost Damage 1-5 points,
Disintigrate Armor 10-30 points (Cast When Strikes) (Charge: 250/250)

Steel Halberd
Type: Spear, Two Handed
Chop: 1-4
Slash: 1-4
Thrust: 5-23
Condition: 1000/1000
Weight: 14.0
Value: 80

Steel Shardskewer
Type: Spear, Two Handed
Chop: 2-5
Slash: 2-5
Thrust: 6-17
Condition: 700/700
Weight: 14.0
Value: 55
Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 10/10)

Steel Spear
Type: Spear, Two Handed
Chop: 2-5
Slash: 2-5
Thrust: 6-17
Condition: 1000/1000
Weight: 14.0
Value: 40

Steel Vipercleaver
Type: Spear, Two Handed
Chop: 1-4
Slash: 1-4
Thrust: 5-23
Condition: 600/600
Weight: 14.0
Value: 95
Effect: Poison 3-7 points (Cast When Strikes) (Charge: 20/20)

Stormforge
Type: Spear, Two Handed
Chop: 3-17
Slash: 1-13
Thrust: 5-28
Condition: 1000/1000
Weight: 24.0
Value: 600
Effect: Shock Damage 15-25 points, Lightning Shield 50 points for 5 seconds
(Cast When Strikes) (Charge: 450/450)

===============================================================================
2.5 Blunt Weapons
===============================================================================
Adamantium Mace
Type: Blunt Weapon, One Handed
Chop: 5-20
Slash: 5-20
Thrust: 1-5
Condition: 2800/2800
Weight: 23.0
Value: 1000

Ancestral Wisdom Staff
Type: Blunt Weapon, Two Handed
Chop: 2-7
Slash: 3-7
Thrust: 1-5
Condition: 300/300
Weight: 8.0
Vlaue: 7000
Effect: Summon Ancestral Ghost for 100 seconds on Self, Fortify Conjuration 10
points for 100 seconds on Self (Cast When Used) (Charge: 425/425)

Chitin Club
Type: Blunt Weapon, One Handed
Chop: 3-3
Slash: 2-2
Thrust: 1-2
Condition: 320/320
Weight: 6.0
Value: 6

Crosier of St. Lothis
Type: Blunt Weapon, Two Handed
Chop: 2-12
Slash: 3-12
Thrust: 1-9
Condition: 180/180
Weight: 4.8
Value: 5000
Effect: Damage Health 10-20 points, Blind 50% for 10 seconds, Disintigrate
Armor 20 points (Cast When Strikes) (Charge: 370/370)

Daedric Club
Type: Blunt Weapon, One Handed
Chop: 10-12
Slash: 4-8
Thrust: 4-8
Condition: 1600/1600
Weight: 36.0
Value: 10,000

Daedric Staff
Type: Blunt Weapon, Two Handed
Chop: 2-16
Slash: 3-16
Thrust: 1-12
Condition: 1200/1200
Weight: 24.0
Value: 14,000

Daedric Warhammer
Type: Blunt Weapon, Two Handed
Chop: 1-70
Slash: 1-60
Thrust: 1-4
Condition: 8000/8000
Weight: 96.0
Value: 30,000

Daunting Mace
Type: Blunt Weapon, One Handed
Chop: 10-26
Slash: 10-26
Thrust: 1-3
Condition: 3600/3600
Weight: 30.0
Value: 12,500
Effect: Drain Fatigue 1-10 points on Target (Cast When Used) (Charge: 5/5)

Divine Judgement Silver Staff
Type: Blunt Weapon, Two Handed
Chop: 2-7
Slash: 3-7
Thrust: 1-5
Condition: 270/270
Weight: 6.4
Value: 80
Effect: Damage Endurance 5-12 points, Damage Strength 5-12 points (Cast When
Strikes) (Charge: 70/70)

Dreugh Club
Type: Blunt Weapon, One Handed
Chop: 7-8
Slash: 4-5
Thrust: 3-5
Condition: 400/400
Weight: 10.8
Value: 200

Dreugh Staff
Type: Blunt Weapon, One Handed
Chop: 2-10
Slash: 3-10
Thrust: 1-8
Condition: 270/270
Weight: 7.2
Value: 400

Dwarven Mace
Type: Blunt Weapon, One Handed
Chop: 5-17
Slash: 5-17
Thrust: 1-2
Condtition: 3000/3000
Weight: 15.0
Value: 360

Dwarven Warhammer
Type: Blunt Weapon, One Handed
Chop: 1-39
Slash: 1-33
Thrust: 1-2
Condition: 5000/5000
Weight: 32.0
Value: 600

Ebony Mace
Type: Blunt Weapon, One Handed
Chop: 7-26
Slash: 7-26
Thrust: 1-3
Condition: 3600/3600
Weight: 30.0
Value: 12,000

Ebony Staff
Type: Blunt Weapon, Two Handed
Chop: 2-16
Slash: 3-16
Thrust: 1-10
Condition: 900/900
Weight: 16.0
Value: 7000

Gavel of the Ordinator
Type: Blunt Weapon, One Handed
Chop: 3-17
Slash: 3-17
Thrust: 1-2
Condition: 3000/3000
Weight: 15.0
Value: 375
Effect: Drain Health 1=10 points for 30 seconds (Cast When Strikes)
(Charge: 500/500)

Glass Staff
Type: Blunt Weapon, Two Handed
Chop: 2-12
Slash: 3-12
Thrust: 1-9
Condition: 240/240
Weight: 4.8
Value: 5600

Goblin Club
Type: Blunt Weapon, One Handed
Chop: 1-60
Slash: 1-60
Thurst: 1-5
Condition: 500/500
Weight: 25.0
Value: 3000

Hellfire Staff
Type: Blunt Weapon, Two Handed
Chop: 2-16
Slash: 3-16
Thrust: 1-10
Condition: 900/900
Weight: 16.0
Value: 9500
Effect: Weakness to Fire 0-10% for 10 seconds, 4-15 points in 5 feet (Cast When
Strikes) (Charge: 200/200)

Icebreaker
Type: Blunt Weapon, One Handed
Chop: 5-14
Slash: 5-14
Thrust: 1-2
Condition: 1200/1200
Weight: 15.0
Value: 100
Effect: Frost Damage 1-25 points (Cast When Strikes) (Charge: 30/30)

Iron Club
Type: Blunt Weapon, One Handed
Chop: 4-5
Slash: 3-3
Thrust: 1-3
Weight: 12.0
Value: 10

Iron Mace
Type: Blunt Weapon, One Handed
Chop: 1-12
Slash: 1-12
Thrust: 1-2
Condition: 1200/1200
Weight: 15.0
Value: 24

Iron Shardmauler
Type: Blunt Weapon, Two Handed
Chop: 1-28
Slash: 1-24
Thrust: 1-2
Condition: 2000/2000
Weight: 32.0
Value: 62
Effect: Shock Damage 1-4 points (Cast When Strikes) (Charge: 10/10)

Iron Warhammer
Type: Blunt Weapon, Two Handed
Chop: 1-28
Slash: 1-24
Thrust: 1-2
Condition: 2000/2000
Weight: 32.0
Value: 40

Light of Day
Type: Blunt Weapon, One Handed
Chop: 5-30
Slash: 5-30
Thrust: 1-2
Condition: 1200/1200
Weight: 15.0
Value: 2500
Effect: Fire Damage 4-20 points, Shield 5 points for 20 seconds, Resist Magicka
30% for 5 seconds, Drain Magicka 100 points (Cast When Strikes)
(Charge: 500/500)

Mace of Aevar Stone-Singer
Type: Blunt Weapon, One Handed
Chop: 30-90
Slash: 30-90
Thrust: 10-10
Condition: 10,000/10,000
Weight: 90.0
Value: 50,000
Effect: Frost Damage 8 points (Cast When Strikes) (Charge: 20/20)

Maryon's Staff
Type: Blunt Weapon, Two Handed
Chop: 2-16
Slash: 3-16
Thrust: 1-10
Condition: 900/900
Weight: 16.0
Value: 4300
Effect: Shock Damage 3-7 points, Frost Damage 3-7 points, Fire Damage 3-7
(Cast When Strikes) (Charge: 40/40)

Nordic Silver Mace
Type: Blunt Weapon, One Handed
Chop: 5-20
Slash: 5-20
Thrust: 1-5
Condition: 3300/3300
Weight: 33.0
Value: 1000

Orc Warhammer
Type: Blunt Weapon, Two Handed
Chop: 1-42
Slash: 1-36
Thrust: 1-2
Condition: 4000/4000
Weight: 38.4
Value: 1600

Peacemaker
Type: Blunt Weapon, Two Handed
Chop: 2-7
Slash: 3-7
Thrust: 1-5
Condition: 300/300
Weight: 8.0
Value: 75
Effect: Paralyze for 10 seconds (Cast When Strikes) (Charge: 200/200)

Scourge
Type: Blunt Weapon, One Handed
Chop: 10-35
Slash: 10-35
Thrust: 6-8
Condition: 4000/4000
Weight: 30.0
Value: 80,000
Effect: Summon Dremora for 30 seconds on Self, Summon Scamp for 30 seconds on
Self (Cast When Used) (Charge: 300/300)

Severed Nord Leg
Type: Blunt Weapon, One Handed
Chop: 1-15
Slash: 1-10
Thrust: 1-2
Condition: 30/30
Weight: 5.0
Value: 6

Shockbite Warhammer
Type: Blunt Weapon, Two Handed
Chop: 1-32
Slash: 1-27
Thrust: 1-2
Condition: 2000/2000
Weight: 32.0
Value: 110
Effect: Shock Damage 1-4 points on Target (Cast When Used) (Charge: 5/5)

Silver Staff
Type: Blunt Weapon, Two Handed
Chop: 2-7
Slash: 3-7
Thrust: 1-5
Condition: 270/270
Weight: 6.4
Value: 56

Silver Staff of Paralysis
Type: Blunt Weapon, Two Handed
Chop: 20-45
Slash: 20-45
Thrust: 15-30
Condition: 270/270
Weight: 6.4
Value: 86
Effect: Paralyze for 10 seconds (Cast When Strikes) (Charge: 20/20)

Silver Staff of Shaming
Type: Blunt Weapon, Two Handed
Chop: 2-7
Slash: 3-7
Thrust: 1-5
Condition: 270/270
Weight: 6.4
Value: 100
Effect: Damage Willpower 5-12 points, Damage Intelligence 5-12 points (Cast
When Strikes) (Charge: 90/90)

Silver Staff of War
Type: Blunt Weapon, Two Handed
Chop: 2-7
Slash: 3-7
Thrust: 1-5
Condition: 270/270
Weight: 6.4
Value: 86
Effect: Fire Damage 5-11 points, Frost Damage 5-11 points, Shock Damage 5-11
points (Cast When Strikes) (Charge: 70/70)

Sixth House Bell Hammer
Type: Blunt Weapon, Two Handed
Chop: 1-50
Slash: 1-45
Thrust: 1-3
Condition: 4000/4000
Weight: 75.0
Value: 5000

Skull Crusher
Type: Blunt Weapon, One Handed
Chop: 10-60
Slash: 10-50
Thrust: 7-10
Condition: 8000/8000
Weight: 15.0
Value: 48,000
Effect: Feather 15 points on Self, Fortify Attack 5 points on Self (Constant
Effect)

Snowy Crown
Type: Blunt Weapon, One Handed
Chop: 3-17
Slash: 3-17
Thrust: 1-2
Condition: 3000/3000
Weight: 15.0
Value: 450
Effect: Frost Damage 1-25 points (Cast When Strikes) (Charge: 30/30)

Spiked Club
Type: Blunt Weapon, One Handed
Chop: 4-5
Slash: 4-4
Thrust: 1-2
Condition: 400/400
Weight: 12.0
Value: 18

Staff of Magnus
Type: Blunt Weapon, Two Handed
Chop: 5-15
Slash: 1-10
Thrust: 5-15
Condition: 4000/4000
Weight: 10.0
Value: 210,000
Effect: Spell absorbtion 25-50 points for 60 seconds on Self, Restore Health 1
point for 60 seconds on Self (Cast When Used) (Charge: 5700/5700)

Staff of the Forefathers
Type: Blunt Weapon, Two Handed
Chop: 2-16
Slash: 3-16
Thrust: 1-10
Condition: 900/900
Weight: 16.0
Value: 10,000
Effect: Summon Ancestral Ghost for 60 seconds on Self (Cast When Used)
(Charge: 105/105)

Staff of the Silver Dawn
Type: Blunt Weapon, Two Handed
Chop: 2-7
Slash: 3-7
Thrust: 1-5
Condition: 270/270
Weight: 6.4
Value: 350
Effect: Fortify Blunt Weapon 10 points for 5 seconds, Blind 5-75% for 5 seconds
(Cast When Strikes) (Charge: 250/250)

Stalhrim Mace
Type: Blunt Weapon, One Handed
Chop: 5-45
Slash: 5-45
Thrust: 2-6
Condition: 9000/9000
Weight: 65.0
Value: 40,000

Steel Club
Type: Blunt Weapon, Two Handed
Chop: 4-5
Slash: 3-4
Thrust: 3-4
Condition: 600/600
Weight: 12.0
Value: 20

Steel Staff
Type: Blunt Weapon, Two Handed
Chop: 2-7
Slash: 3-7
Thrust: 1-5
Condition: 300/300
Weight: 8.0
Value: 28

Steel Warhammer
Type: Blunt Weapon, Two Handed
Chop: 1-32
Slash: 1-27
Thrust: 1-2
Condition: 3000/3000
Weight: 32.0
Value: 80

Steel Warhammer of Smiting
Type: Blunt Weapon, Two Handed
Chop: 1-32
Slash: 1-27
Thrust: 1-2
Condition: 3000/3000
Weight: 32.0
Value: 135
Effect: Fortify Blunt Weapon 7 points for 30 seconds on Self (Cast When Used)
(Charge: 55/55)

Stendarr's Hammer
Type: Blunt Weapon, Two Handed
Chop: 20-100
Slash: 10-80
Thrust: 8-10
Condition: 100/100
Weight: 1000.0
Value: 130,000
Effect: Damage Health 1-10 points, Drain Fatigue 1-20 points (Cast When
Strikes) (Charge: 20/20)

Suldreni's Mace
Type: Blunt Weapon, One Handed
Chop: 6-19
Slash: 6-19
Thrust: 1-2
Condition: 3000/3000
Weight: 15.0
Value: 360
Effect: Frenzy Humanoid 1-10 points for 10 seconds, Frenzy Creature 1-10 points
for 10 seconds (Cast When Strikes) (Charge: 60/60)

Sunder
Type: Blunt Weapon, One Handed
Chop: 10-70
Slash: 10-60
Thrust: 1-4
Condition: 6000/6000
Weight: 40.0
Value: 400,000
Effect: Fortify Attack 30 points on Self, Fortify Strength 20 points on Self,
Drain Fatigue 1 point on Self, Fortify Endurance 20 points on Self, Fortify
Luck 20 points on Self (Constant Effect)

Trebonius' Staff
Type: Blunt Weapon, Two Handed
Chop: 2-16
Slash: 3-16
Thrust: 1-10
Condition: 900/900
Weight: 16.0
Value: 10,000
Effect: Weakness to Fire 7-15% for 6 seconds in 5 feet, Weakness to Shock 7-15%
for 6 seconds in 5 feet, Fire Damage 7-15 points in 5 feet, Shock Damage 7-15
points in 5 feet (Cast When Strikes) (Charge: 6500/6500)

Veloth's Judgement
Type: Blunt Weapon, Two Handed
Chop: 1-70
Slash: 1-60
Thrust: 1-4
Condition: 8000/8000
Weight: 96.0
Value: 30,000
Effect: Fire Damage 4-10 points for 10 seconds, Drain Agility 25 points for 10
seconds, Absorb Fatigue 5 points for 10 seconds (Cast When Strikes)
(Charge: 400/400)

Volendrung
Type: Blunt Weapon, Two Handed
Chop: 1-39
Slash: 1-33
Thrust: 1-2
Condition: 5000/5000
Weight: 32.0
Value: 600

Warhammer of Wounds
Type: Blunt Weapon, Two Handed
Chop: 1-39
Slash: 1-33
Thrust: 1-2
Condition: 5000/5000
Weight: 32.0
Value: 630
Effect: Damage Health 1-10 points for 30 seconds (Cast When Strikes)
(Charge: 500/500)

Wizard's Staff
Type: Blunt Weapon, Two Handed
Chop: 2-16
Slash: 3-16
Thrust: 1-10
Condition: 900/900
Weight: 16.0
Value: 10,000
Effect: Fortify Unarmored 10 points for 120 seconds on Self, Levitate 1 point
for 120 seconds on Self (Cast When Used) (Charge: 1320/1320)

Wooden Staff
Type: Blunt Weapon, Two Handed
Chop: 2-6
Slash: 3-6
Thrust: 1-5
Condition: 300/300
Weight: 8.0
Value: 8

Wooden Staff of Chastening
Type: Blunt Weapon, Two Handed
Chop: 2-6
Slash: 3-6
Thrust: 1-5
Condition: 300/300
Weight: 8.0
Value: 32
Effect: Damage Personality 2-4 points (Cast When Strikes) (Charge: 10/10)

===============================================================================
2.6 Bows
===============================================================================
Bonebiter Bow of Sul-Senipul
Type: Marksman
Attack: 1-20
Condition: 600/600
Weight: 2.0
Value: 105
Effect: Damage Agility 20 points on Target (Cast When Used) (Charge: 60/60)

Bonemold Long Bow
Type: Marksman
Attack: 1-30
Condition: 700/700
Weight: 7.0
Value: 250

Chitin Shortbow
Type: Marksman
Attack: 1-10
Condition: 500/500
Weight: 2.0
Value: 20

Daedric Longbow
Type: Marksman
Attack: 2-50
Condition: 1000/1000
Weight: 24.0
Value: 50,000

Demon Longbow
Type: Marksman
Attack: 1-25
Condition: 600/600
Weight: 6.0
Value: 11,000
Effect: Bound Longbow for 60 seconds on Self (Cast When Used) (Charge: 30/30)

Dwarven Crossbow
Type: Marksman
Attack: 30-30
Condition: 750/750
Weight: 10.0
Value: 1200

Huntsman Crossbow
Type: Marksman
Attack: 25-25
Condition: 650/650
Weight: 10.0
Value: 500

Long Bow
Type: Marksman
Attack: 1-20
Condition: 550/550
Weight: 8.0
Value: 50

Short Bow
Type: Marksman
Attack: 1-15
Condition: 500/500
Weight: 4.0
Value: 60

Shortbow of Sanguine Sureflight
Type: Marksman
Attack: 1-15
Condition: 500/500
Weight: 4.0
Value: 80
Effect: Fortify Marksman 7 points for 30 seconds on Self (Cast When Used)
(Charge: 55/55)

Steel Crossbow
Type: Marksman
Attack: 20/20
Condition: 550/550
Weight: 10.0
Value: 160

Steel Longbow
Type: Marksman
Attack: 1-25
Condition: 600/600
Weight: 8.0
Value: 100

===============================================================================
2.7 Arrows and Bolts
===============================================================================
Arrow of Wasting Flame
Weight: 0.5
Value: 19
Effect: Weakness to Fire 10% for 5 seconds, Fire Damage 1-4 points
(Cast When Strikes) (Charge: 60/60)

Chitin Arrow
Weight: 0.1
Value: 1

Cruel Flamearrow
Weight: 0.2
Value: 5
Effect: Fire Damage 3-7 points (Cast When Strikes) (Charge: 10/10)

Cruel Flamebolt
Weight: 0.1
Value: 7
Effect: Fire Damage 3-7 points (Cast When Strikes) (Charge: 10/10)

Cruel Shardarrow
Weight: 0.2
Value: 5
Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 10/10)

Dire Viperarrow
Weight: 0.2
Value: 6
Effect: Poison 5-11 points (Cast When Strikes) (Charge: 40/40)

Ebony Arrow
Weight: 0.2
Value: 10

Flamebolt
Weight: 0.1
Value: 5
Effect: Fire Damge 1-4 points (Cast When Strikes) (Charge: 10/10)

Glass Arrow
Weight: 0.2
Value: 8

Iron Arrow
Weight: 0.1
Value: 1

Iron Bolt
Weight: 0.1
Value: 1

Silver Arrow
Weight: 0.1
Value: 3

Silver Bolt
Weight: 0.1
Value: 8

Steel Arrow
Weight: 0.1
Value: 2

Steel Bolt
Weight: 0.1
Value: 2

===============================================================================
2.8 Throwing Weapons
===============================================================================
Black Dart
Type: Marksman
Attack: 2-5
Weight: 0.2
Value: 6
Effect: Poison 10 points for 120 seconds (Cast When Strikes) (Charge: 540/540)

Bleeder Dart
Type: Marksman
Attack: 2-5
Weight: 0.2
Value: 6
Effect: Damage Health 5 points for 120 seconds (Cast When Strikes)
(Charge: 240/240)

Carmine Dart
Type: Marksman
Attack: 2-5
Weight: 0.2
Value: 6
Effect: Damage Fatiuge 20 points for 30 seconds, Poison 10 points for 30
seconds (Cast When Strikes) (Charge: 255/255)

Cruel Shardstar
Type: Marksman
Attack: 2-5
Weight: 0.2
Value: 6
Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 10/10)

Dwarven Dart
Type: Marksman
Attack: 20-50
Weight: 0.2
Value: 10

Dwarven Shock Dart
Type: Marksman
Attack: 20-50
Weight: 0.2
Value: 20
Effect: Shock Damage 5-15 points for 2 seconds in 15 feet (Cast When Strikes)
(Charge: 100/100)

Ebony Dart
Type: Marksman
Attack: 2-10
Weight: 0.4
Value: 2000

Ebony Throwing Star
Type: Marksman
Attack: 2-10
Weight: 0.2
Value: 2000

Fine Black Dart
Type: Marksman
Attack: 1-10
Weight: 0.2
Value: 6
Effect: Poison 10 points for 120 seconds (Cast When Strikes) (Charge: 540/540)

Fine Bleeder Dart
Type: Marksman
Attack: 1-13
Weight: 0.2
Value: 6
Effect: Damage Health 5 points for 120 seconds (Cast When Strikes)
(Charge: 240/240)

Fine Carmine Dart
Type: Marksman
Attack: 3-7
Weight: 0.2
Value: 6
Effect: Damage Fatiuge 20 points for 30 seconds, Poison 10 points for 30
seconds (Cast When Strikes) (Charge: 255/255)

Glass Throwing Knife
Type: Marksman
Attack: 1-6
Weight: 0.2
Value: 25

Her Dart
Type: Marksman
Attack: 2-5
Weight: 0.2
Value: 100
Effect: Dispel 50% in 1 foot, Fire Damage 5 points for 5 seconds in 1 foot,
Frost Damage 5 points for 5 seconds in 1 foot, Poison 5 points for 5 seconds in
1 foot, Shock Damage 5 points for 5 seconds in 1 foot, Blind 50% for 10 seconds
in 1 foot, Damage Strength 5 points in 1 foot (Cast When Strikes)
(Charge: 1460/1460)

Silver Dart
Type: Marksman
Attack: 2-5
Weight: 0.2
Value: 6

Silver Throwing Star
Type: Marksman
Attack: 2-5
Weight: 0.2
Value: 16

Spring Dart
Type: Marksman
Attack: 50-100
Weight: 0.2
Value: 6

Steel Throwing Knife
Type: Marksman
Attack: 1-4
Weight: 0.3
Value: 4

Steel Throwing Star
Type: Marksman
Attack: 2-5
Weight: 0.1
Value: 3

===============================================================================
3. Armor
===============================================================================
Key:
Name
Armor Rating: (Based on a level 100 stat for that type of armor.)
Condition: (The same as on the weapons.)
Weight: (The weight and then the type. Example: 9.0 (Light) )
Value: (How much it's worth.)
Effect: (The same as on the weapons.)

===============================================================================
3.1 Light Armor
===============================================================================
Boiled Netch Leather Cuirass
Armor Rating: 23
Condition: 210/210
Weight: 12.0 (Light)
Value: 37

Boiled Netch Leather Helm
Armor Rating: 23
Condition: 70/70
Weight: 3.0 (Light)
Value: 17

Bonedancer Gauntlet
Armor Rating: 33
Condition: 50/50
Weight: 1.0 (Light)
Value: 130
Effect: Fortify Agility 5 points on Self (Constant Effect)

Boneweave Gauntlet
Armor Rating: 33
Condition: 50/50
Weight: 1.0 (Light)
Value: 130
Effect: Shield 10 points on Self (Constant Effect)

Boots of Blinding Speed
Armor Rating: 16
Condition: 50/50
Weight: 8.0 (Light)
Value: 500
Effect: Blind 100% on Self, Fortify Speed 200 points on Self (Constant Effect)

Boots of the Apostle
Armor Rating: 266
Condition: 800/800
Weight: 10.0 (Light)
Value: 55,000
Effect: Levitate 30-40 points for 30 seconds on Self (Cast When Used)
(Charge: 790/790)

Chest of Fire
Armor Rating: 33
Condition: 300/300
Weight: 6.0 (Light)
Value: 80
Effect: Fire Shield 3 points for 5 seconds on Self (Cast When Used)
(Charge: 10/10)

Chitin Boots
Armor Rating: 33
Condition: 100/100
Weight: 6.0 (Light)
Value: 13

Chitin Cuirass
Armor Rating: 33
Condition: 300/300
Weight: 6.0
Value: 45

Chitin Greaves
Armor Rating: 33
Condition: 100/100
Weight: 5.4 (Light)
Value: 29

Chitin Helm
Armor Rating: 33
Condition: 100/100
Weight: 1.0 (Light)
Value: 19

Chitin Left Gauntlet
Armor Rating: 33
Condition: 50/50
Weight: 1.0 (Light)
Value: 9

Chitin Left Pauldron
Armor Rating: 33
Condition: 100/100
Weight: 2.0 (Light)
Value: 16

Chitin Mask Helm
Armor Rating: 33
Condition: 100/100
Weight: 1.0 (Light)
Value: 19

Chitin Right Gauntlet
Armor Rating: 33
Condition: 50/50
Weight: 1.0 (Light)
Value: 9

Chitin Right Pauldron
Armor Rating: 33
Condition: 100/100
Weight: 2.0 (Light)
Value: 16

Chitin Shield
Armor Rating: 33
Condition: 200/200
Weight: 4.0 (Light)
Value: 22

Chitin Tower Shield
Armor Rating: 40
Condition: 240/240
Weight: 6.0 (Light)
Value: 32

Cloth Left Bracer
Armor Rating: 13
Condition: 20/20
Weight: 1.5 (Light)
Value: 3

Cloth Right Bracer
Armor Rating: 13
Condition: 20/20
Weight: 1.5 (Light)
Value: 3

Colovian Fur Helm
Armor Rating: 23
Condition: 70/70
Weight: 2.0 (Light)
Value: 25

Conoon Chodala's Boots
Armor Rating: 166
Condition: 500/500
Weight: 8.0 (Light)
Value: 100
Effect: Fortify Endurance 10 points for 30 seconds on Self, Fortify Speed 10
points for 30 seconds on Self (Cast When Used) (Charge: 150/150)

Cuirass of the Savior's Hide
Armor Rating: 266
Condition: 2400/2400
Weight: 15.0 (Light)
Value: 150,000
Effect: Resist Magicka 60% on Self (Constant Effect)

Dark Brotherhood Boots
Armor Rating: 110
Condition: 200/200
Weight: 2.0 (Light)
Value: 500

Dark Brotherhood Cuirass
Armor Rating: 110
Condition: 300/300
Weight: 6.0 (Light)
Value: 1000

Dark Brotherhood Greaves
Armor Rating: 110
Condition: 250/250
Weight: 3.0 (Light)
Value: 100

Dark Brotherhood Helm
Armor Rating: 110
Condition: 300
Weight: 1.0 (Light)
Value: 200

Dark Brotherhood Left Gauntlet
Armor Rating: 110
Condition: 100/100
Weight: 1.0 (Light)
Value: 200

Dark Brotherhood Left Pauldron
Armor Rating: 110
Condition: 250/250
Weight: 1.0 (Light)
Value: 500

Dark Brotherhood Right Gauntlet
Armor Rating: 110
Condition: 100/100
Weight: 1.0 (Light)
Value: 200

Dark Brotherhood Right Pauldron
Armor Rating: 110
Condition: 250/250
Weight: 1.0 (Light)
Value: 500

Demon Helm
Armor Rating: 16
Condition: 50/50
Weight: 1.5 (Light)
Value: 800
Effect: Bound Gloves for 60 seconds on Self (Cast When Used) (Charge: 30/30)

Devil Cephalopod Helm
Armor Rating: 26
Condition: 80/80
Weight: 2.0 (Light)
Value: 1700
Effect: Spell Absorption 20-30 points for 10 seconds on Self, Bound Cuirass for
60 seconds on Self (Cast When Used) (Charge: 655/655)

Devil Helm
Armor Rating: 16
Condition: 50/50
Weight: 1.5 (Light)
Value: 1000
Effect: Reflect 20-30% for 10 seconds on Self, Bound Gloves for 60 seconds on
Self (Cast When Used) (Charge: 655/655)

Devil Mole Crab Helm
Armor Rating: 20
Condition: 50/50
Weight: 2.0 (Light)
Value: 1200
Effect: Spell Absorption 20-30 points for 10 seconds on Self, Bound Boots for
60 seconds on Self (Cast When Used) (Charge: 655/655)

Domina Boots
Armor Rating: 50
Condition: 120/120
Weight: 7.0 (Light)
Value: 25

Domina Cuirass
Armor Rating: 50
Condition: 360/360
Weight: 10.0 (Light)
Value: 90

Domina Greaves
Armor Rating: 50
Condition: 110/110
Weight: 6.5 (Light)
Value: 55

Domina Helmet
Armor Rating: 50
Condition: 100/100
Weight: 3.0 (Light)
Value: 38

Domina Left Gauntlet
Armor Rating: 50
Condition: 80/80
Weight: 1.5 (Light)
Value: 15

Domina Left Pauldron
Armor Rating: 50
Condition: 80/80
Weight: 3.0 (Light)
Value: 30

Domina Right Gauntlet
Armor Rating: 50
Condition: 80/80
Weight: 1.5 (Light)
Value: 15

Domina Right Pauldron
Armor Rating: 50
Condition: 80/80
Weight: 3.0 (Light)
Value: 30

Glass Boots
Armor Rating: 166
Condition: 500/500
Weight: 3.0 (Light)
Value: 8000

Glass Cuirass
Armor Rating: 166
Condition: 1500/1500
Weight: 18.0 (Light)
Value: 28,000

Glass Greaves
Armor Rating: 166
Condition: 500/500
Weight: 9.0 (Light)
Value: 17,600

Glass Helm
Armor Rating: 166
Condition: 500/500
Weight: 3.0 (Light)
Value: 12,000

Glass Left Pauldron
Armor Rating: 166
Condition: 500/500
Weight: 3.0 (Light)
Value: 9600

Glass Right Pauldron
Armor Rating: 166
Condition: 500/500
Weight: 3.0 (Light)
Value: 9600

Glass Shield
Armor Rating: 166
Condition: 1000/1000
Weight: 9.0 (Light)
Value: 13,600

Glass Tower Shield
Armor Rating: 183
Condition: 1100/1100
Weight: 9.0 (Light)
Value: 20,000

Goblin Buckler
Armor Rating: 66
Condition: 500/500
Weight: 5.0 (Light)
Value: 1000

Heavy Leather Boots
Armor Rating: 166
Condition: 500/500
Weight: 8.0 (Light)
Value: 100

Helm of the Wolf's Heart
Armor Rating: 66
Condition: 300/300
Weight: 2.0 (Light)
Value: 500
Effect: Fortify Agility 5 points on Self, Fortify Sneak 5 points on Self
(Constant Effect)

Imperial Newtscale Cuirass
Armor Rating: 33
Condition: 300/300
Weight: 9.0 (Light)
Value: 100

Imperial Studded Leather Cuirass
Armor Rating: 33
Condition: 300/300
Weight: 9.0 (Light)
Value: 60

Left Gauntlet of Glory
Armor Rating: 16
Condition: 25/25
Weight: 1.5 (Light)
Value: 1100
Effect: Fortify Unarmored 10 points for 120 seconds on Self (Cast When Used)
(Charge: 300/300)

Left Gauntlet of the Horny Fist
Armor Rating: 33
Condition: 50/50
Weight: 1.0 (Light)
Value: 15
Effect: Fortify Hand-to-Hand 9 points for 30 seconds on Self (Cast When Used)
(Charge: 70/70)

Left Glass Bracer
Armor Rating: 166
Condition: 400/400
Weight: 3.0 (Light)
Value: 4000

Left Leather Bracer
Armor Rating: 16
Condition: 20/20
Weight: 1.5 (Light)
Value: 5

Merisan Cuirass
Armor Rating: 16
Condition: 150/150
Weight: 12.0 (Light)
Value: 55
Effect: Restore Fatigue 1-10 points for 20 seconds on Self (Cast When Used)
(Charge: 30/30)

Netch Leather Boots
Armor Rating: 16
Condition: 50/50
Weight: 8.0 (Light)
Value: 10

Netch Leather Cuirass
Armor Rating: 16
Condition: 150/150
Weight: 12.0 (Light)
Value: 35

Netch Leather Greaves
Armor Rating: 16
Condition: 50/50
Weight: 7.0 (Light)
Value: 22

Netch Leather Helm
Armor Rating: 16
Condition: 50/50
Weight: 3.0 (Light)
Value: 15

Netch Leather Left Gauntlet
Armor Rating: 16
Condition: 25/25
Weight: 3.0 (Light)
Value: 7

Netch Leather Left Pauldron
Armor Rating: 16
Condition: 50/50
Weight: 4.0 (Light)
Value: 12

Netch Leather Right Gauntlet
Armor Rating: 16
Condition: 25/25
Weight: 3.0 (Light)
Value: 7

Netch Leather Right Pauldron
Armor Rating: 16
Condition: 50/50
Weight: 4.0 (Light)
Value: 12

Netch Leather Shield
Armor Rating: 16
Condition: 100/100
Weight: 6.0 (Light)
Value: 17

Netch Leather Tower Shield
Armor Rating: 16
Condition: 100/100
Weight: 9.0 (Light)
Value: 25

Nordic Bearskin Cuirass
Armor Rating: 16
Condition: 150/150
Weight: 9.0 (Light)
Value: 35

Nordic Fur Boots
Armor Rating: 16
Condition: 50/50
Weight: 6.0 (Light)
Value: 10

Nordic Fur Cuirass
Armor Rating: 16
Condition: 150/150
Weight: 9.0 (Light)
Value: 35

Nordic Fur Greaves
Armor Rating: 14
Condition: 50/50
Weight: 5.4 (Light)
Value: 22

Nordic Fur Helm
Armor Rating: 16
Condition: 50/50
Weight: 1.5 (Light)
Value: 15

Nordic Fur Left Pauldron
Armor Rating: 16
Condition: 50/50
Weight: 3.0 (Light)
Value: 12

Nordic Leather Shield
Armor Rating: 16
Condition: 100/100
Weight: 4.5 (Light)
Value: 25

Paws of the Wolf-Runner
Armor Rating: 50
Condition: 105/105
Weight: 4.0 (Light)
Value: 1000
Effect: Fortify Athletics 10 points on Self, Fortify Speed 10 points on Self
(Constant Effect)

Redoran Watchman's Helm
Armor Rating: 36
Condition: 110/110
Weight: 1.0 (Light)
Value: 24

Rickling Shield
Armor Rating: 40
Condition: 200/200
Weight: 2.0 (Light)
Value: 50

Right Gauntlet of Glory
Armor Rating: 16
Condition: 25/25
Weight: 1.5 (Light)
Value: 1100
Effect: Fortify Hand-To-Hand 10 points for 120 seconds on Self (Cast When Used)
(Charge: 300/300)

Right Gauntlet of the Horny Fist
Armor Rating: 33
Condition: 50/50
Weight: 1.0 (Light)
Value: 15
Effect: Fortify Hand-to-Hand 9 points for 30 seconds on Self (Cast When Used)
(Charge: 70/70)

Right Glass Bracer
Armor Rating: 166
Condition: 400/400
Weight: 3.0 (Light)
Value: 4000

Right Leather Bracer
Armor Rating: 16
Condition: 20/20
Weight: 1.5 (Light)
Value: 5

Shield of the Undaunted
Armor Rating: 50
Condition: 300/300
Weight: 4.0 (Light)
Value: 35
Effect: Restore Fatigue 10-30 points on Self (Cast When Used) (Charge: 5/5)

Snow Wolf Cuirass
Armor Rating: 116
Condition: 325/325
Weight: 9.0 (Light)
Value: 10,000
Effect: Resist Frost 5% on Self (Constant Effect)

Snow Wolf Helmet
Armor Rating: 116
Condition: 100/100
Weight: 2.0 (Light)
Value: 3500
Effect: Resist Frost 5% on Self (Constant Effect)

Snow Wolf Left Gauntlet
Armor Rating: 116
Condition: 80/80
Weight: 1.5 (Light)
Value: 2000
Effect: Resist Frost 5% on Self (Constant Effect)

Snow Wolf Left Pauldron
Armor Rating: 116
Condition: 100/100
Weight: 2.4 (Light)
Value: 2000
Effect: Resist Frost 5% on Self (Constant Effect)

Snow Wolf Right Gauntlet
Armor Rating: 116
Condition: 80/80
Weight: 1.5 (Light)
Value: 2000
Effect: Resist Frost 5% on Self (Constant Effect)

Snow Wolf Right Pauldron
Armor Rating: 116
Condition: 100/100
Weight: 2.4 (Light)
Value: 2000
Effect: Resist Frost 5% on Self (Constant Effect)

Telvanni Dust Adept Helm
Armor Rating: 16
Condition: 50/50
Weight: 1.5 (Light)
Value: 30

Telvanni Mole Crab Helm
Armor Rating: 20
Condition: 60/60
Weight: 2.0 (Light)
Value: 19

The Chiding Cuirass
Armor Rating: 33
Condition: 300/300
Weight: 6.0 (Light)
Value: 280
Effect: Drain Fatigue 1-10 points on Target (Cast When Used) (Charge: 5/5)

Velothian Shield
Armor Rating: 33
Condition: 200/200
Weight: 4.0 (Light)
Value: 85
Effect: Restore Health 10 points on Self (Cast When Used) (Charge: 15/15)

White Colovian Fur Helm
Armor Rating: 23
Condition: 70/70
Weight: 2.0 (Light)
Value: 25

Wolf Boots
Armor Rating: 50
Condition: 105/105
Weight: 4.0 (Light)
Value: 50

Wolf Cuirass
Armor Rating: 50
Condition: 325/325
Weight: 9.0 (Light)
Value: 150

Wolf Greaves
Armor Rating: 50
Condition: 220/220
Weight: 7.0 (Light)
Value: 120

Wolf Helmet
Armor Rating: 50
Condition: 100/100
Weight: 2.0 (Light)
Value: 40

Wolf Left Pauldron
Armor Rating: 50
Condition: 100/100
Weight: 2.4 (Light)
Value: 60

Wolf Right Gauntlet
Armor Rating: 50
Condition: 80/80
Weight: 1.5 (Light)
Value: 40

Wolf Right Pauldron
Armor Rating: 50
Condition: 100/100
Weight: 2.4 (Light)
Value: 60

Wolf Shield
Armor Rating: 50
Condition: 100/100
Weight: 8.0 (Light)
Value: 100

===============================================================================
3.2 Medium Armor
===============================================================================
Adamantium Boots
Armor Rating: 133
Condition: 400/400
Weight: 15.0 (Medium)
Value: 7000

Adamantium Cuirass
Armor Rating: 133
Condition: 900/900
Weight: 25.0 (Medium)
Value: 10,000

Adamantium Greaves
Armor Rating: 133
Condition: 400/400
Weight: 14.0 (Medium)
Value: 10,000

Adamantium Helm of Tohan
Armor Rating: 233
Condition: 900/900
Weight: 4.0 (Medium)
Value: 5000

Adamantium Left Bracer
Armor Rating: 133
Condition: 200/200
Weight: 4.0 (Medium)
Value: 1000

Adamantium Left Pauldron
Armor Rating: 133
Condition: 400/400
Weight: 7.0 (Medium)
Value: 800

Adamantium Right Bracer
Armor Rating: 133
Condition: 200/200
Weight: 4.0 (Medium)
Value: 1000

Adamantium Right Pauldron
Armor Rating: 133
Condition: 400/400
Weight: 7.0 (Medium)
Value: 800

Armun-An Bonemold L Pauldron
Armor Rating: 50
Condition: 150/150
Weight: 8.0 (Medium)
Value: 120

Armun-An Bonemold R Pauldron
Armor Rating: 50
Condition: 150/150
Weight: 8.0 (Medium)
Value: 120

Bear Boots
Armor Rating: 50
Condition: 105/105
Weight: 14.0 (Medium)
Value: 50

Bear Cuirass
Armor Rating: 50
Condition: 325/325
Weight: 25.0 (Medium)
Value: 150

Bear Greaves
Armor Rating: 50
Condition: 220/220
Weight: 10.0 (Medium)
Value: 120

Bear Helmet
Armor Rating: 50
Condition: 100/100
Weight: 4.0 (Medium)
Value: 40

Bear Left Gauntlet
Armor Rating: 50
Condition: 80/80
Weight: 4.0 (Medium)
Value: 40

Bear Left Pauldron
Armor Rating: 50
Condition: 100/100
Weight: 7.0 (Medium)
Value: 60

Bear Right Gauntlet
Armor Rating: 50
Condition: 80/80
Weight: 4.0 (Medium)
Value: 40

Bear Right Pauldron
Armor Rating: 50
Condition: 100/100
Weight: 7.0 (Medium)
Value: 60

Bear Shield
Armor Rating: 50
Condition: 150/150
Weight: 10.0 (Medium)
Value: 100

Bonemold Boots
Armor Rating: 50
Condition: 150/150
Weight: 16.0 (Medium)
Value: 100

Bonemold Brace of Horny Fist
Armor Rating: 50
Condition: 75/75
Weight: 4.0 (Medium)
Value: 30
Effect: Fortify Hand-To-Hand 7 points for 30 seconds on Self (Cast When Used)
(Charge: 55/55)

Bonemold Cuirass
Armor Rating: 53
Condition: 480/480
Weight: 24.0 (Medium)
Value: 350

Bonemold Greaves
Armor Rating: 50
Condition: 150/150
Weight: 13.4
Value: 220 (Medium)

Bonemold Helm
Armor Rating: 60
Condition: 180/180
Weight: 4.0 (Medium)
Value: 150

Bonemold L Pauldron
Armor Rating: 50
Condition: 150/150
Weight: 8.0 (Medium)
Value: 120

Bonemold Left Bracer
Armor Rating: 50
Condition: 75/75
Weight: 4.0 (Medium)
Value: 50

Bonemold R Pauldron
Armor Rating: 50
Condition: 150/150
Weight: 8.0 (Medium)
Value: 120

Bonemold Right Bracer
Armor Rating: 50
Condition: 75/75
Weight: 4.0 (Medium)
Value: 50

Bonemold Shield
Armor Rating: 50
Condition: 300/300
Weight: 10.0 (Medium)
Value: 170

Bonemold Tower Shield
Armor Rating: 56
Condition: 340/340
Weight: 13.0 (Medium)
Value: 250

Dragonscale Tower Shield
Armor Rating: 73
Condition: 440/440
Weight: 12.0 (Medium)
Value: 230

Dreugh Cuirass
Armor Rating: 146
Condition: 1200/1200
Weight: 27.0 (Medium)
Value: 5250
Effect: Fortify Endurance 10 points for 60 seconds on Self (Cast When Used)
(Charge: 150/150)

Dreugh Helm
Armor Rating: 133
Condition: 400/400
Weight: 4.5 (Medium)
Value: 2250

Dreugh Shield
Armor Rating: 133
Condition: 800/800
Weight: 13.5 (Medium)
Value: 2550

Ebony Mail
Armor Rating: 333
Condition: 3000/3000
Weight: 20.0 (Medium)
Value: 120,000
Effect: Resist Fire 75% on Self, Shield 50 points on Self, Resist Magicka 20%
on Self (Constant Effect)

Erur-Dan's Cuirass
Armor Rating: 53
Condition: 1800/1800
Weight: 24.0 (Medium)
Value: 350
Effect: Restore Health 11 points on Self, Restore Fatigue 20 points on Self
(Cast When Used) (Charge: 20/20)

Gah-Julan Bonemold Cuirass
Armor Rating: 56
Condition: 510/510
Weight: 24.0 (Medium)
Value: 360

Gold Armor Cuirass
Armor Rating: 200
Condition: 1100/1100
Weight: 26.0 (Medium)
Value: 3500

Gold Armor Helmet
Armor Rating: 200
Condition: 360/360
Weight: 4.0 (Medium)
Value: 1500

Gold Armor Left Pauldron
Armor Rating: 200
Condition: 360/360
Weight: 9.0 (Medium)
Value: 1200

Gold Armor Right Pauldron
Armor Rating: 200
Condition: 360/360
Weight: 9.0 (Medium)
Value: 1200

Gondolier's Helm
Armor Rating: 3
Condition: 100/100
Weight: 4.0 (Medium)
Value: 10

Heart Wall
Armor Rating: 56
Condition: 510/510
Weight: 24.0 (Medium)
Value: 100
Effect: Resist Magicka 30% for 10 seconds on Self (Cast When Used)
(Charge: 150/150)

Helm of Bear Scent
Armor Rating: 166
Condition: 250/250
Weight: 4.0 (Medium)
Value: 500
Effect: Detect Animal 150 feet on Self (Constant Effect)

Hlaalu Guard Shield
Armor Rating: 56
Condition: 340/340
Weight: 13.0 (Medium)
Value: 250

Ice Armor Boots
Armor Rating: 166
Condition: 200/200
Weight: 17.0 (Medium)
Value: 5000

Ice Armor Cuirass
Armor Rating: 166
Condition: 1000/1000
Weight: 27.0 (Medium)
Value: 5000

Ice Armor Greaves
Armor Rating: 166
Condition: 600/600
Weight: 12.0 (Medium)
Value: 1000

Ice Armor Helmet
Armor Rating: 166
Condition: 500/500
Weight: 4.0 (Medium)
Value: 2000

Ice Armor Left Gauntlet
Armor Rating: 166
Condition: 300/300
Weight: 4.0 (Medium)
Value: 1000

Ice Armor Left Pauldron
Armor Rating: 166
Condition: 550/550
Weight: 8.0 (Medium)
Value: 12,000

Ice Armor Right Gauntlet
Armor Rating: 166
Condition: 300/300
Weight: 4.0 (Medium)
Value: 1000

Ice Armor Right Pauldron
Armor Rating: 166
Condition: 550/550
Weight: 8.0 (Medium)
Value: 12,000

Ice Shield
Armor Rating: 166
Condition: 400/400
Weight: 13.0 (Medium)
Value: 1000

Imperial Chain Coif
Armor Rating: 33
Condition: 100/100
Weight: 3.5 (Medium)
Value: 35

Imperial Chain Cuirass
Armor Rating: 40
Condition: 300/300
Weight: 21.0 (Medium)
Value: 90

Imperial Chain Greaves
Armor Rating: 66
Condition: 200/200
Weight: 10.0 (Medium)
Value: 50

Indoril Helmet
Armor Rating: 150
Condition: 450/450
Weight: 4.5 (Medium)
Value: 3000

Indoril Left Pauldron
Armor Rating: 150
Condition: 450/450
Weight: 9.0 (Medium)
Value: 2400

Indoril Right Pauldron
Armor Rating: 150
Condition: 450/450
Weight: 9.0 (Medium)
Value: 2400

Mountain Spirit
Armor Rating: 56
Condition: 510/510
Weight: 24.0 (Medium)
Value: 3600
Effect: Shield 10 points on Self (Constant Effect)

Native Armun-An Bonemold Helm
Armor Rating: 60
Condition: 180/180
Weight: 4.0 (Medium)
Value: 150

Native Gah-Julan Bonemold Helm
Armor Rating: 53
Condition: 160/160
Weight: 4.0 (Medium)
Value: 165

Nordic Ringmail Cuirass
Armor Rating: 33
Condition: 300/300
Weight: 21.0 (Medium)
Value: 80

Orcish Boots
Armor Rating: 100
Condition: 300/300
Weight: 17.0 (Medium)
Value: 800

Orcish Cuirass
Armor Rating: 100
Condition: 900/900
Weight: 26.5 (Medium)
Value: 2800

Orcish Greaves
Armor Rating: 100
Condition: 300/300
Weight: 13.4 (Medium)
Value: 1760

Orcish Helm
Armor Rating: 100
Condition: 300/300
Weight: 4.4 (Medium)
Value: 1200

Orcish Left Bracer
Armor Rating: 100
Condition: 150/150
Weight: 4.4 (Medium)
Value: 400

Orcish Left Pauldron
Armor Rating: 100
Condition: 300/300
Weight: 8.0 (Medium)
Value: 960

Orcish Right Bracer
Armor Rating: 100
Condition: 150/150
Weight: 4.4 (Medium)
Value: 400

Orcish Right Pauldron
Armor Rating: 100
Condition: 300/300
Weight: 8.0 (Medium)
Value: 960

Orcish Tower Shield
Armor Rating: 106
Condition: 640/640
Weight: 13.4 (Medium)
Value: 2000

Royal Guard Boots
Armor Rating: 166
Condition: 500/500
Weight: 18.0 (Medium)
Value: 2500

Royal Guard Cuirass
Armor Rating: 183
Condition: 1500/1500
Weight: 27.0 (Medium)
Value: 8000

Royal Guard Greaves
Armor Rating: 133
Condition: 300/300
Weight: 12.0 (Medium)
Value: 2000

Royal Guard Helm
Armor Rating: 183
Condition: 550/550
Weight: 4.0 (Medium)
Value: 550

Royal Guard Left Gauntlet
Armor Rating: 183
Condition: 225/225
Weight: 4.0 (Medium)
Value: 2000

Royal Guard Left Pauldron
Armor Rating: 183
Condition: 550/550
Weight: 9.0 (Medium)
Value: 3000

Royal Guard Right Gauntlet
Armor Rating: 183
Condition: 225/225
Weight: 4.0 (Medium)
Value: 2000

Royal Guard Right Pauldron
Armor Rating: 183
Condition: 550/550
Weight: 9.0 (Medium)
Value: 3000

Snow Bear Left Gauntlet
Armor Rating: 116
Condition: 80/80
Weight: 4.0 (Medium)
Value: 2000
Effect: Resist Frost 5% on Self (Constant Effect)

Snow Bear Left Pauldron
Armor Rating: 116
Condition: 100/100
Weight: 7.0 (Medium)
Value: 2000
Effect: Resist Frost 5% on Self (Constant Effect)

Snow Bear Right Gauntlet
Armor Rating: 116
Condition: 80/80
Weight: 4.0 (Medium)
Value: 2000
Effect: Resist Frost 5% on Self (Constant Effect)

Snow Bear Right Pauldron
Armor Rating: 116
Condition: 100/100
Weight: 7.0 (Medium)
Value: 2000
Effect: Resist Frost 5% on Self (Constant Effect)

Storm Helm
Armor Rating: 53
Condition: 160/160
Weight: 4.0 (Medium)
Value: 215
Effect: Lightning Shield 3 points for 5 seconds on Self (Cast When Used)
(Charge: 10/10)

Telvanni Guard Shield
Armor Rating: 56
Condition: 340/340
Weight: 13.0 (Medium)
Value: 250

Ward of Akavir
Armor Rating: 83
Condition: 200/200
Weight: 10.0 (Medium)
Value: 5000
Effect: Fortify Luck 25 points on Self (Constant Effect)

===============================================================================
3.3 Heavy Armor
===============================================================================
Ancient Steel Boots
Armor Rating: 53
Condition: 75/75
Weight: 20.0 (Heavy)
Value: 40

Ancient Steel Cuirass
Armor Rating: 53
Condition: 225/225
Weight: 30.0 (Heavy)
Value: 150

Ancient Steel Greaves
Armor Rating: 53
Condition: 75/75
Weight: 18.0 (Heavy)
Value: 88

Ancient Steel Left Gauntlet
Armor Rating: 53
Condition: 37/37
Weight: 5.0 (Heavy)
Value: 28

Ancient Steel Left Pauldron
Armor Rating: 53
Condition: 75/75
Weight: 10.0 (Heavy)
Value: 48

Ancient Steel Right Gauntlet
Armor Rating: 53
Condition: 37/37
Weight: 5.0 (Heavy)
Value: 28

Ancient Steel Right Pauldron
Armor Rating: 53
Condition: 75/75
Weight: 10.0 (Heavy)
Value: 48

Blood Feat Shield
Armor Rating: 60
Condition: 360/360
Weight: 20.0 (Heavy)
Value: 1000
Effect: Absorb Health 5-20 points for 10 seconds on Touch (Cast When Used)
(Charge: 250/250)

Daedric Boots
Armor Rating: 266
Condition: 800/800
Weight: 60.0 (Heavy)
Value: 20,000

Daedric Cuirass
Armor Rating: 266
Condition: 2400/2400
Weight: 90.0 (Heavy)
Value: 70,000

Daedric Face of Inspiration
Armor Rating: 216
Condition: 650/650
Weight: 15.0 (Heavy)
Value: 13,000

Daedric Face of Terror
Armor Rating: 250
Condition: 750/750
Weight: 15.0 (Heavy)
Value: 14,000

Daedric Greaves
Armor Rating: 266
Condition: 800/800
Weight: 54.0 (Heavy)
Value: 44,000

Daedric Left Gauntlet
Armor Rating: 266
Condition: 400/400
Weight: 15.0 (Heavy)
Value: 14,000

Daedric Left Pauldron
Armor Rating: 266
Condition: 800/800
Weight: 30.0 (Heavy)
Value: 24,000

Daedric Right Gauntlet
Armor Rating: 266
Condition: 400/400
Weight: 15.0 (Heavy)
Value: 14,000

Daedric Right Pauldron
Armor Rating: 266
Condition: 800/800
Weight: 30.0 (Heavy)
Value: 24,000

Daedric Shield
Armor Rating: 266
Condition: 1600/1600
Weight: 45.0 (Heavy)
Value: 34,000

Daedric Tower Shield
Armor Rating: 266
Condition: 1600/1600
Weight: 45.0 (Heavy)
Value: 50,000

Darksun Shield
Armor Rating: 200
Condition: 1200/1200
Weight: 30.0 (Heavy)
Value: 17,000
Effect: Drain Magicka 100 points on Self, Reflect 20% on Self, Restore Fatigue
10 points on Self, Night Eye 10 points on Self (Constant Effect)

Duke's Guard Cuirass
Armor Rating: 66
Condition: 600/600
Weight: 30.0 (Heavy)
Value: 350

Dwemer Battle Shield
Armor Rating: 66
Condition: 400/400
Weight: 15.0 (Heavy)
Value: 510

Dwemer Boots
Armor Rating: 66
Condition: 200/200
Weight: 20.0 (Heavy)
Value: 300

Dwemer Cuirass
Armor Rating: 66
Condition: 600/600
Weight: 30.0 (Heavy)
Value: 1050

Dwemer Greaves
Armor Rating: 66
Condition: 200/200
Weight: 18.0 (Heavy)
Value: 660

Dwemer Helm
Armor Rating: 66
Condition: 200/200
Weight: 5.0 (Heavy)
Value: 450

Dwemer Left Bracer
Armor Rating: 66
Condition: 100/100
Weight: 5.0 (Heavy)
Value: 150

Dwemer Left Pauldron
Armor Rating: 66
Condition: 200/200
Weight: 10.0 (Heavy)
Value: 360

Dwemer Right Bracer
Armor Rating: 66
Condition: 100/100
Weight: 5.0 (Heavy)
Value: 150

Dwemer Right Pauldron
Armor Rating: 66
Condition: 200/200
Weight: 10.0 (Heavy)
Value: 360

Dwemer Shield
Armor Rating: 66
Condition: 400/400
Weight: 15.0 (Heavy)
Value: 510

Ebony Boots
Armor Rating: 200
Condition: 600/600
Weight: 40.0 (Heavy)
Value: 10,000

Ebony Closed Helm
Armor Rating: 200
Condition: 600/600
Weight: 10.0 (Heavy)
Value: 15,000

Ebony Cuirass
Armor Rating: 200
Condition: 1800/1800
Weight: 60.0 (Heavy)
Value: 35,000

Ebony Greaves
Armor Rating: 200
Condition: 600/600
Weight: 36.0 (Heavy)
Value: 22,000

Ebony Left Bracer
Armor Rating: 200
Condition: 300/300
Weight: 10.0 (Heavy)
Value: 5000

Ebony Left Pauldron
Armor Rating: 200
Condition: 600/600
Weight: 20.0 (Heavy)
Value: 12,000

Ebony Right Bracer
Armor Rating: 200
Condition: 300/300
Weight: 10.0 (Heavy)
Value: 5000

Ebony Right Pauldron
Armor Rating: 200
Condition: 600/600
Weight: 20.0 (Heavy)
Value: 12,000

Ebony Shield
Armor Rating: 200
Condition: 1200/1200
Weight: 30.0 (Heavy)
Value: 17,000

Ebony Tower Shield
Armor Rating: 200
Condition: 1200/1200
Weight: 30.0 (Heavy)
Value: 25,000

Fist of Randagulf Rt Gauntlet
Armor Rating: 300
Condition: 450/450
Weight: 16.0 (Heavy)
Value: 35,000
Effect: Fortify Strength 20 points on Self (Constant Effect)

Helm of Graff the White
Armor Rating: 53
Condition: 160/160
Weight: 5.0 (Heavy)
Value: 70
Effect: Reflect 10% on Self (Constant Effect)

Helm of Oreyn Bearclaw
Armor Rating: 300
Condition: 900/900
Weight: 10.0 (Heavy)
Value: 125,000
Effect: Fortify Agility 40 points on Self, Fortify Endurance 40 points on Self
(Constant Effect)

Helm of Wounding
Armor Rating: 66
Condition: 200/200
Weight: 5.0 (Heavy)
Value: 500
Effect: Drain Health 1-10 points on Target (Cast When Used) (Charge: 10/10)

Her Hand's Boots
Armor Rating: 233
Condition: 700/700
Weight: 60.0 (Heavy)
Value: 15,000

Her Hand's Cuirass
Armor Rating: 233
Condition: 2800/2800
Weight: 90.0 (Heavy)
Value: 50,000

Her Hand's Greaves
Armor Rating: 233
Condition: 700/700
Weight: 45.0 (Heavy)
Value: 33,000

Her Hand's Helmet
Armor Rating: 250
Condition: 700/700
Weight: 15.0 (Heavy)
Value: 12,000

Her Hand's Left Gauntlet
Armor Rating: 233
Condition: 300/300
Weight: 15.0 (Heavy)
Value: 13,000

Her Hand's Left Pauldron
Armor Rating: 233
Condition: 700/700
Weight: 30.0 (Heavy)
Value: 20,000

Her Hand's Right Gauntlet
Armor Rating: 233
Condition: 300/300
Weight: 15.0 (Heavy)
Value: 13,000

Her Hand's Right Pauldron
Armor Rating: 233
Condition: 700/700
Weight: 30.0 (Heavy)
Value: 20,000

Her Hand's Shield
Armor Rating: 183
Condition: 350/350
Weight: 17.0 (Heavy)
Value: 2500

Imperial Chain Left Pauldron
Armor Rating: 66
Condition: 200/200
Weight: 10.0 (Heavy)
Value: 28

Imperial Chain Right Pauldron
Armor Rating: 66
Condition: 200/200
Weight: 10.0 (Heavy)
Value: 28

Imperial Shield
Armor Rating: 53
Condition: 320/320
Weight: 14.0 (Heavy)
Value: 78

Imperial Silver Cuirass
Armor Rating: 60
Condition: 540/540
Weight: 30.0 (Heavy)
Value: 280

Imperial Silver Helm
Armor Rating: 56
Condition: 170/170
Weight: 5.0 (Heavy)
Value: 120

Imperial Steel Boots
Armor Rating: 53
Condition: 170/170
Weight: 19.0 (Heavy)
Value: 50

Imperial Steel Cuirass
Armor Raing: 53
Condition: 460/460
Weight: 29.0 (Heavy)
Value: 150

Imperial Steel Greaves
Armor Rating: 53
Condition: 170/170
Weight: 17.0 (Heavy)
Value: 98

Imperial Steel Helmet
Armor Rating: 53
Condition: 160/160
Weight: 5.0 (Heavy)
Value: 70

Imperial Steel Left Gauntlet
Armor Rating: 53
Condition: 80/80
Weight: 5.0 (Heavy)
Value: 33

Imperial Steel Left Pauldron
Armor Rating: 53
Condition: 160/160
Weight: 10.0 (Heavy)
Value: 53

Imperial Steel Right Gauntlet
Armor Rating: 53
Condition: 80/80
Weight: 5.0 (Heavy)
Value: 33

Imperial Steel Right Pauldron
Armor Rating: 53
Condition: 160/160
Weight: 10.0 (Heavy)
Value: 53

Imperial Templar Boots
Armor Rating: 60
Condition: 180/180
Weight: 20.0 (Heavy)
Value: 50

Imperial Templar Greaves
Armor Rating: 60
Condition: 180/180
Weight: 18.0 (Heavy)
Value: 110

Imperial Templar Helmet
Armor Rating: 60
Condition: 180/180
Weight: 5.0 (Heavy)
Value: 75

Imperial Templar Knight Cuirass
Armor Rating: 60
Condition: 540/540
Weight: 30.0 (Heavy)
Value: 175

Imperial Templar Left Bracer
Armor Rating: 60
Condition: 90/90
Weight: 5.0 (Heavy)
Value: 25

Imperial Templar Left Pauldron
Armor Rating: 60
Condition: 180/180
Weight: 10.0 (Heavy)
Value: 60

Imperial Templar Right Bracer
Armor Rating: 60
Condition: 90/90
Weight: 5.0 (Heavy)
Value: 25

Imperial Templar Right Pauldron
Armor Rating: 60
Condition: 180/180
Weight: 10.0 (Heavy)
Value: 60

Iron Boots
Armor Rating: 33
Condition: 450/450
Weight: 19.0 (Heavy)
Value: 20

Iron Cuirass
Armor Rating: 33
Condition: 2000/2000
Weight: 30.0 (Heavy)
Value: 70

Iron Greaves
Armor Rating: 33
Condition: 100/100
Weight: 18.0 (Heavy)
Value: 44

Iron Helmet
Armor Rating: 33
Condition: 100/100
Weight: 5.0 (Heavy)
Value: 30

Iron Left Bracer
Armor Rating: 33
Condition: 50/50
Weight: 5.0 (Heavy)
Value: 10

Iron Left Gauntlet
Armor Rating: 33
Condition: 50/50
Weight: 7.0 (Heavy)
Value: 14

Iron Left Pauldron
Armor Rating: 33
Condition: 100/100
Weight: 10.0 (Heavy)
Value: 24

Iron Right Bracer
Armor Rating: 33
Condition: 50/50
Weight: 5.0 (Heavy)
Value: 10

Iron Right Gauntlet
Armor Rating: 33
Condition: 50/50
Weight: 7.0 (Heavy)
Value: 14

Iron Right Pauldron
Armor Rating: 33
Condition: 100/100
Weight: 10.0 (Heavy)
Value: 24

Iron Shield
Armor Rating: 33
Condition: 200/200
Weight: 15.0 (Heavy)
Value: 34

Iron Tower Shield
Armor Rating: 40
Condition: 240/240
Weight: 18.0 (Heavy)
Value: 50

Lord's Mail
Armor Rating: 333
Condition: 3000/3000
Weight: 30.0 (Heavy)
Value: 190,000
Effect: Cure Poison on Self, Resist Magicka 20-30% for 30 seconds on Self (Cast
When Used) (Charge: 400/400)

Masque of Clavicus Vile
Armor Rating: 266
Condition: 800/800
Weight: 15.0 (Heavy)
Value: 15,000
Effect: Fortify Personality 30 points on Self (Constant Effect)

Nordic Iron Cuirass
Armor Rating: 53
Condition: 480/480
Weight: 35.0 (Heavy)
Value: 130

Nordic Iron Helm
Armor Rating: 53
Condition: 160/160
Weight: 8.0 (Heavy)
Value: 50

Nordic Mail Boots
Armor Rating: 220
Condition: 500/500
Weight: 2.0 (Heavy)
Value: 5000

Nordic Mail Cuirass
Armor Rating: 220
Condition: 1000/1000
Weight: 30.0 (Heavy)
Value: 5000

Nordic Mail Greaves
Armor Rating: 220
Condition: 300/300
Weight: 18.0 (Heavy)
Value: 2000

Nordic Mail Helmet
Armor Rating: 220
Condition: 350/350
Weight: 8.0 (Heavy)
Value: 1000

Nordic Mail Left Gauntlet
Armor Rating: 220
Condition: 100/100
Weight: 8.0 (Heavy)
Value: 1000

Nordic Mail Left Pauldron
Armor Rating: 220
Condition: 100/100
Weight: 10.0 (Heavy)
Value: 1000

Nordic Mail Right Gauntlet
Armor Rating: 220
Condition: 100/100
Weight: 8.0 (Heavy)
Value: 1000

Nordic Mail Right Pauldron
Armor Rating: 220
Condition: 100/100
Weight: 10.0 (Heavy)
Value: 1000

Nordic Trollbone Cuirass
Armor Rating: 60
Condition: 540/540
Weight: 32.0 (Heavy)
Value: 165

Nordic Trollbone Helm
Armor Rating: 60
Condition: 180/180
Weight: 8.0 (Heavy)
Value: 65

Nordic Trollbone Shield
Armor Rating: 60
Condition: 360/360
Weight: 16.0 (Heavy)
Value: 78

Saint's Shield
Armor Rating: 200
Condition: 1200/1200
Weight: 30.0 (Heavy)
Value: 15,000
Effect: Feather 20 points for 10 seconds on Self, Restore Fatigue 1-10 points
for 20 seconds on Self (Cast When Used) (Charge: 80/80)

Sarano Ebony Helm
Armor Rating: 200
Condition: 600/600
Weight: 10.0 (Heavy)
Value: 15,000

Shadow Shield
Armor Rating: 66
Condition: 2000/2000
Weight: 15.0 (Heavy)
Value: 2400
Effect: Invisibilty for 20 seconds on Self, Restore Fatigue 5 points for 20
seconds on Self (Cast When Used) (Charge: 125/125)

Shield of Wounds
Armor Rating: 66
Condition: 400/400
Weight: 15.0 (Heavy)
Value: 620
Effect: Drain Health 1-10 points on Target (Cast When Used) (Charge: 10/10)

Slave's Left Bracer
Armor Rating: 16
Condition: 25/25
Weight: 5.0 (Heavy)
Value: 5
Effect: Drain Magicka 3 points on Self (Constant Effect)

Slave's Right Bracer
Armor Rating: 16
Condition: 25/25
Weight: 5.0 (Heavy)
Value: 5
Effect: Drain Magicka 3 points on Self (Constant Effect)

Soscean's Cuirass
Armor Rating: 200
Condition: 1600/1600
Weight: 60.0 (Heavy)
Value: 32,000
Effect: Fortify Health 50 points on Self (Constant Effect)

Steel Boots
Armor Rating: 50
Condition: 150/150
Weight: 20.0
Value: 40

Steel Cuirass
Armor Rating: 50
Condition: 450/450
Weight: 30.0 (Heavy)
Value: 150

Steel Greaves
Armor Rating: 50
Condition: 150/150
Weight: 18.0 (Heavy)
Value: 88

Steel Helm
Armor Rating: 50
Condition: 150/150
Weight: 5.0 (Heavy)
Value: 60

Steel Left Gauntlet
Armor Rating: 50
Condition: 75/75
Weight: 5.0 (Heavy)
Value: 28

Steel Left Pauldron
Armor Rating: 50
Condition: 150/150
Weight: 10.0 (Heavy)
Value: 48

Steel Right Gauntlet
Armor Rating: 50
Condition: 75/75
Weight: 5.0 (Heavy)
Value: 28

Steel Right Pauldron
Armor Rating: 50
Condition: 150/150
Weight: 10.0 (Heavy)
Value: 48

Steel Shield
Armor Rating: 50
Condition: 300/300
Weight: 15.0 (Heavy)
Value: 68

Steel Tower Shield
Armor Rating: 60
Condition: 360/360
Weight: 20.0 (Heavy)
Value: 100

Wraithguard
Armor Rating: 266
Condition: 400/400
Weight: 15.0 (Heavy)
Value: 500,000
Effect: Shield 10 points on Self, Reflect 20% on Self, Resist Blight Disease
50% on Self, Resist Shock 10% on Self, Resist Fire 10% on Self, Resist Frost
10% on Self, Resist Magicka 10% on Self, Resist Poison 10% on Self
(Constant Effect)

===============================================================================
4. Accessories
===============================================================================
Key:
Name
Weight: (A number giving the weight.)
Value: (How much it is worth.)
Effect: (If it has an effect it will go here.)

===============================================================================
4.1 Amulets
===============================================================================
6th House Amulet
Weight: 1.0
Value: 2000
Effect: Drain Personality 20 points for 5 seconds on Self (Cast When Used)
(Charge: 25/25)

Amulet of Almsivi Intervention
Weight: 1.0
Value: 21
Effect: Almsivi Inervention on Self (Cast When Used) (Charge: 40/40)

Amulet of Balyna's Antidote
Weight: 1.0
Value: 15
Effect: Cure Poison on Self (Cast When Used) (Charge: 25/25)

Amulet of Divine Intervention
Weight: 1.0
Value: 21
Effect: Divine Intervention on Self (Cast When Used) (Charge: 40/40)

Amulet of Domination
Weight: 1.0
Value: 1000
Effect: Command Creature 10 levels for 30 seconds on Target, Command Humanoid
10 levels for 30 seconds on Target (Cast When Used) (Charge: 3375)

Amulet of Far Silence
Weight: 1.0
Value: 113
Effect: Silence for 10 seconds on Target (Cast When Used) (Charge: 150/150)

Amulet of Frost
Weight: 1.0
Value: 46
Effect: Frost Damage 1-25 points on Touch (Cast When Used) (Charge: 15/15)

Amulet of Health
Weight: 1.0
Value: 44
Effect: Restore Health 10 points on Self (Cast When Used) (Charge: 15/15)

Amulet of Heartfire
Weight: 5.0
Value: 20,000
Effect: Fortify Agility 10-20 points for 30 seconds on Self, Fortify
Unarmored 10-20 points for 30 seconds on Self, Chameleon 20% for 30 seconds on
Self, Fortify Speen 10-20 points for 30 seconds on Self, Fortify Fatigue 20-40
points for 30 seconds on Self (Cast When Used) (Charge: 600/600)

Amulet of Heartheal
Weight: 5.0
Value: 20,000
Effect: Fortify Strength 10-20 points for 30 seconds on Self, Fortify
Hand-To-Hand 10-20 points for 30 seconds on Self, Shield 10-20 points for 30
seconds on Self, Levitate 20 points for 30 seconds on Self (Cast When Used)
(Charge: 900/900)

Amulet of Heartthrum
Weight: 5.0
Value: 20,000
Effect:

Amulet of Igniis
Weight: 1.0
Value: 1000
Effect: Summon Flame Atronach for 60 seconds on Self (Cast When Used)
(Charge: 600/600)

Amulet of Infectious Charm
Weight: 1.0
Value: 20
Effect: Fortify Personality 30 points for 30 seconds on Self, Weakness to
Common Disease 30% for 30 seconds on Self, Drain Fatigue 30 points for 30
seconds on Self (Cast When Used) (Charge: 1125/1125)

Amulet of Levitating
Weight: 1.0
Value: 50
Effect: Levitate 10 points for 30 seconds on Self (Cast When Used)
(Charge: 225/225)

Amulet of Light
Weight: 1.0
Value: 14
Effect: Light 20 points for 15 seconds on Target (Cast When Used)
(Charge: 25/25)

Amulet of Locking
Weight: 1.0
Value: 4
Effect: Lock 5 points on Touch (Cast When Used) (Charge: 5/5)

Amulet of Mark
Weight: 1.0
Value: 94
Effect: Mark on Self (Cast When Used) (Charge: 90/90)

Amulet of Mighty Blows
Weight: 1.0
Value: 15
Effect: Fortify Strength 5-20 points for 30 seconds on Self (Cast When Used)
(Charge: 95/95)

Amulet of Opening
Weight: 1.0
Value: 8
Effect: Open 20 points on Touch

Amulet of Recall
Weight: 1.0
Value: 194
Effect: Recall on Self (Cast When Used) (Charge: 90/90)

Amulet of Rest
Weight: 1.0
Value: 51
Effect: Restore Fatigue 1-10 points for 20 seconds on Self (Cast When Used)
(Charge: 30/30)

Amulet of Sanguine Nimble Armor
Weight: 1.0
Value: 1500
Effect: Fortify Light Armor 5 points on Self (Constant Effect)

Amulet of Shades
Weight: 1.0
Value: 225
Effect: Summon Bonewalker for 60 seconds on Self (Cast When Used)
(Charge: 195/195)

Amulet of Shield
Weight: 1.0
Value: 50
Effect: Shield 5 points for 10 seconds on Self (Cast When Used) (Charge: 25/25)

Amulet of Silence
Weight: 1.0
Value: 75
Effect: Silence for 5 seconds on Target (Cast When Used) (Charge: 75/75)

Amulet of Soothing Balm
Weight: 1.0
Value: 8
Effect: Restore Health 3-12 points on Self (Cast When Used) (Charge: 10/10)

Amulet of Spell Absorption
Weight: 1.0
Value: 213
Effect: Spell Absorption 10 points for 5 seconds on Self (Cast When Used)
(Charge: 125/125)

Amulet of Stamina
Weight: 1.0
Value: 5
Effect: Restore Fatigue 10-30 points on Self (Cast When Used) (Charge: 5/5)

Amulet of Usheeja
Weight: 1.0
Value: 120
Effect: Frost Damage 1-25 points on Touch (Cast When Used) (Charge: 15/15)

Amulet of Verbosity
Weight: 1.0
Value: 120
Effect: Fortify Speechcraft 20-30 points for 30 seconds on Self (Cast When
Used) (Charge: 190/190)

Ancestor's Amulet
Weight: 1.0
Value: 203
Effect: Summon Ancestral Ghost for 60 seconds on Self (Cast When Used)
(Charge: 105/105)

Aundae Amulet
Weight: 1.0
Value: 120

Blood Despair Amulet
Weight: 1.0
Value: 60
Effect: Absorb Willpower 5-10 points for 5 seconds on Target (Cast When Used)
(Charge: 30/30)

Bone Charm
Weight: 1.0
Value: 255
Effect: Summon Skeletal Minion for 60 seconds on Self (Cast When Used)
(Charge: 195/195)

Clench Charm
Weight: 1.0
Value: 13
Effect: Damage Speed 1-20 points on Touch (Cast When Used) (Charge: 20/20)

Common Amulet
Weight: 1.0
Value: 2

Daedric Sanctuary Amulet
Weight: 3.0
Value: 3100

Doze Charm
Weight: 1.0
Value: 8
Effect: Damage Fatigue 1-20 points on Touch (Cast When Used) (Charge: 10/10)

Expensive Amulet
Weight: 1.0
Value: 30

Exquisite Amulet
Weight: 1.0
Value: 240

Extravagant Ruby Amulet
Weight: 1.0
Value: 120

Extravagant Sapphire Amulet
Weight: 1.0
Value: 120

Firejade Amulet
Weight: 1.0
Value: 150

Fuddle Charm
Weight: 1.0
Value: 12
Effect: Damage Intellince 1-20 points on Touch (Cast When Used) (Charge: 20/20)

Gaenor's Amulet
Weight: 1.0
Value: 2000
Effect: Fortify Luck 15 points on Self (Constant Effect)

Ghost Charm
Weight: 1.0
Value: 203
Effect: Summon Ancestral Ghost for 60 seconds on Self (Cast When Used)
(Charge: 105/105)

Graveward Amulet
Weight: 1.0
Value: 240
Effect: Summon Skeletal Minion for 60 seconds on Self (Cast When Used)
(Charge: 195/195)

Helseth's Collar
Weight: 1.0
Value: 120
Effect: Fortify Sneak 10 points on Self, Fortify Security 10 points on Self,
Fortify Speed 5 points on Self (Constant Effect)

Hex Charm
Weight: 1.0
Value: 12
Effect: Damage Luck 1-20 points on Touch (Cast When Used) (Charge: 20/20)

Hunter's Amulet of Speed
Weight: 1.0
Value: 15,000
Effect: Fortify Speed 10 points on Self, Fortify Acrobatics 15 points on Self,
Fortify Athletics 15 points on Self (Constant Effect)

Hunter's Amulet of Strength
Weight: 1.0
Value: 15,000
Effect: Fortify Strength 10 points on Self, Fortify Attack 15 points on Self
(Constant Effect)

Julielle Aumine's Amulet
Weight: 1.0
Value: 2

Linus Iulus' Maran Amulet
Weight: 1.0
Value: 300
Effect: Fortify Speechcraft 5 points for 30 seconds on Self, Fortify
Restoration 5 points for 30 seconds on Self, Fortify Mysticism 5 point for 30
seconds on Self, Fortify Conjuration 5 points for 30 seconds on Self (Cast When
Used) (Charge: 150/150)

Madstone of the Ahemmusa
Weight: 1.1
Value: 2000
Effect: Sound 50 points for 20 seconds on Touch (Cast When Used)
(Charge: 750/750)

Meran Amulet
Weight: 1.0
Value: 300
Effect: Fortify Speechcraft 5 points for 30 seconds on Self, Fortify
Restoration 5 points for 30 seconds on Self, Fortify Mysticism 5 points for 30
seconds on Self, Fortify Conjuration 5 points for 30 seconds on Self (Cast When
Used) (Charge: 150/150)

Necromancer's Amulet
Weight: 1.0
Value: 240
Effect: Resist normal weapons 25% on Self, Fortify Intelligence 25 points on
Self, Restore Health 1 point on Self, Spell Absorbtion 25 points on Self
(Constant Effect)

Red Despair Amulet
Weight: 1.0
Value: 14
Effect: Absorb Willpower 4-8 points for 5 seconds on Target (Cast When Used)
(Charge: 25/25)

Sanit-Kil's Heart of Fire
Weight: 1.0
Value: 600
Effect: Fortify Willpower 20-30 points for 15 seconds on Self (Cast When Used)
(Charge: 95/95)

Silence Charm
Weight: 1.0
Value: 75
Effect: Silence for 5 seconds on Target (Cast When Used) (Charge: 75/75)

Skink's Amulet
Weight: 1.0
Value: 1000

Sleep Amulet
Weight: 1.0
Value: 18
Effect: Drain Fatigue 1-15 points for 3 seconds on Target (Cast When Used)
(Charge: 20/20)

Soulpinch Charm
Weight: 1.0
Value: 48
Effect: Damage Magicka 1-20 points on Touch (Cast When Used) (Charge: 20/20)

Spirit Charm
Weight: 1.0
Value: 48
Effect: Damage Health 1-20 points on Touch (Cast When Used) (Charge: 20/20)

Stumble Charm
Weight: 1.0
Value: 13
Effect: Damage Agility 1-20 points on Touch (Cast When Used) (Charge: 20/20)

Suldreni's Amulet
Weight: 1.0
Value: 130
Effect: Fortify Attack 5-10 points for 30 seconds on Self, Fortify Blunt Weapon
1-10 points for 20 seconds on Self (Cast When Used) (Charge: 85/85)

Teeth of the Urshilaku
Weight: 1.0
Value: 2400
Effect: Resist Paralysis 10% on Self (Constant Effect)

Thong of Zainab
Weight: 1.0
Value: 2400
Effect: Detect Animal 150 feet for 5 seconds on Self (Cast When Used)
(Charge: 140/140)

Thunderfall
Weight: 1.0
Value: 161
Effect: Shock Damage 1-25 points on Touch (Cast When Used) (Charge: 25/25)

Zenithar Whispers
Weight: 1.0
Value: 2400
Effect: Charm 30 points for 5 seconds on Touch (Cast When Used)
(Charge: 190/190)

===============================================================================
4.2 Rings
===============================================================================
Adusamsi's Ring
Weight: 0.1
Value: 30
Effect: Divine Intervention on Self (Cast When Used) (Charge: 40/40)

Aesliip's Ring
Weight: 0.1
Value: 2500
Effect: Fortify Willpower 10 points on Self, Fortify Magick 75 points on Self
(Constant Effect)

Akatosh's Ring
Weight: 0.1
Value: 2400
Effect: Fortify Conjuration 10 points for 60 seconds on Self, Fortify Mysticism
10 points for 60 seconds on Self, Fortify Restoration 10 points for 60 seconds
on Self, Fortify Enchant 10 points for 60 seconds on Self (Cast When Used)
(Charge: 600/600)

Ancestor's Ring
Weight: 0.1
Value: 203
Effect: Summon Ancestral Ghost for 60 seconds on Self (Cast When Used)
(Charge: 105/105)

Aundae Signet Ring
Weight: 0.1
Value: 120

Barilzar's Mazed Band
Weight: 0.1
Value: 30

Black Jinx
Weight: 0.1
Value: 240
Effect: Absorb Luck 10-50 points for 120 seconds in 1 foot on Touch, Burden
25-100 points for 120 seconds in 1 foot on Touch (Cast When Used)
(Charge: 3675/3675)

Blind Ring
Weight: 0.1
Value: 6
Effect: Blind 1-10% for 5 seconds on Touch (Cast When Used) (Charge: 5/5)

Caius' Ring
Weight: 0.1
Value: 2
Effect: Fortify Luck 20 points for 30 seconds on Self, Fortify Security 20
points for 30 seconds on Self (Cast When Used) (Charge: 300/300)

Caliginy Ring
Weight: 0.1
Value: 63
Effect: Blind 10-30% for 10 seconds on Touch (Cast When Used) (Charge: 50/50)

Chameleon Ring
Weight: 0.1
Value: 15
Effect: Chameleon 10% for 10 seconds on Self (Cast When Used) (Charge: 25/25)

Common Ring
Weight: 0.1
Value: 2

Cruel Sparkbolt Ring
Weight: 0.1
Value: 8
Effect: Shock Damage 3-7 points on Target (Cast When Used) (Charge: 15/15)

Cruel Viperbolt Ring
Weight: 0.1
Value: 8
Effect: Poison 3-7 points on Target (Cast When Used) (Charge: 15/15)

Crying Ring
Weight: 0.1
Value: 8
Effect: Blind 1-10% for 5 seconds on Target (Cast When Used) (Charge: 10/10)

Danar's Ring
Weight: 0.1
Value: 2

Detect Enchantment Ring
Weight: 0.1
Value: 30
Effect: Detect Enchantment 100 feet for 10 seconds on Self (Cast When Used)
(Charge: 250/250)

Dire Flamebolt Ring
Weight: 0.1
Value: 10
Effect: Fire Damage 5-11 points on Target (Cast When Used) (Charge: 15/15)

Dire Shardbolt Ring
Weight: 0.1
Value: 10
Effect: Frost Damage 5-11 points on Target (Cast When Used) (Charge: 15/15)

Ebony Ring
Weight: 0.1
Value: 150

Engraved Ring of Healing
Weight: 0.1
Value: 30
Effect: Restore Health 1-5 points on Self (Cast When Used) (Charge: 20/20)

Erna the Quiet's Ring
Weight: 0.1
Value: 30

Expensive Ring
Weight: 0.1
Value: 30

Exquisite Ring
Weight: 0.1
Value: 240

Extravegant Ring
Weight: 0.1
Value: 120

Eye-Maze Ring
Weight: 0.1
Value: 69
Effect: Chameleon 10-40% for 10 seconds on Self (Cast When Used)
(Charge: 65/65)

Fathasa's Ring
Weight: 1.0
Value: 5000
Effect: Fire Shield 15 points on Self (Constant Effect)

Feather Ring
Weight: 0.1
Value: 75
Effect: Feather 20 points for 10 seconds on Self (Cast When Used)
(Charge: 50/50)

Fighter Ring
Weight: 0.1
Value: 10
Effect: Fortify Endurance 5 points for 30 seconds on Self, Fortify Strength 5
points for 30 seconds on Self (Cast When Used) (Charge: 75/75)

Firestone
Weight: 0.1
Value: 11
Effect: Fire Damage 1-25 points on Touch (Cast When Used) (Charge: 15/15)

First Barrier Ring
Weight: 0.1
Value: 15
Effect: Shield 5 points for 10 seconds on Self (Cast When Used) (Charge: 25/25)

Flamebolt Ring
Weight: 0.1
Value: 5
Effect: Fire Damage 1-4 points on Target (Cast When Used) (Charge: 5/5)

Foe-Quern
Weight: 0.1
Value: 500
Effect: Fortify Blunt Weapon 5 points for 120 seconds on Self (Cast When Used)
(Charge: 150/150)

Glass Ring
Weight: 0.1
Value: 120

Hawkshaw Ring
Weight: 0.1
Value: 2
Effect: Detect Key 10 feet for 10 seconds on Self (Cast When Used)
(Charge: 25/25)

Heartbite Ring
Weight: 0.1
Value: 68
Effect: Drain Health 10-50 points on Touch (Cast When Used) (Charge: 60/60)

Heartstone
Weight: 0.1
Value: 6
Effect: Fortify Endurance 5-20 points for 30 seconds on Self (Cast When Used)
(Charge: 95/95)

Hoptoad Ring
Weight: 0.1
Value: Jump 20 points for 10 points on Self (Cast When Used) (Charge: 150/150)

Juicedaw Feather Ring
Weight: 0.1
Value: 213
Effect: Feather 50 points for 10 seconds on Self (Cast When Used)
(Charge: 125/125)

Lifestone
Weight: 0.1
Value: 5
Effect: Fortify Health 5-20 points for 30 seconds on Self (Cast When Used)
(Charge: 95/95)

Light Ring
Weight: 0.1
Value: 49
Effect: Light 20 points for 15 seconds on Target (Cast When Used)
(Charge: 25/25)

Mage Ring
Weight: 0.1
Value: 10
Effect: Fortify Intelligence 5 points for 30 seconds on Self, Fortify Willpower
5 points for 30 seconds on Self (Cast When Used) (Charge: 75/75)

Marara's Ring
Weight: 0.1
Value: 22,000
Effect: Reflect 20% on Self, Fortify Acrobatics 10 points on Self, Resist Normal
Weapons 40% on Self (Constant Effect)

Moon-and-Star
Weight: 0.1
Value: 2000
Effect: Fortify Personality 5 points on Self, Fortify Speechcraft 5 points on
Self (Constant Effect)

Nuccius's Cursed Ring
Weight: 0.1
Value: 100
Effect: Damage Health 10 points on Self, Fortify Athletics 5 points for 60
seconds on Self (Cast When Used) (Charge: 95/95)

Processus Vitellius' Ring
Weight: 0.1
Value: 240

Ring of Aversion
Weight: 0.1
Value: 63
Effect: Invisibility for 10 seconds on Self (Cast When Used) (Charge: 50/50)

Ring of Dahrk Mezalf
Weight: 0.1
Value: 60
Effect: Demoralize Creature 1-50 points for 60 seconds in 1 foot on Target,
Demoralize Humanoid 1-50 points for 60 seconds in 1 foot on Target,
Disintigrate Armor 1-25 points for 10 seconds in 1 foot on Target, Disintigrate
Weapon 1-25 points for 10 seconds in 1 foot on Target (Cast When Used)
(Charge: 1735/1735)

Ring of Far Reaching
Weight: 0.1
Value: 51
Effect: Telekinesis 25 feet for 5 seconds on Self (Cast When Used)
(Charge: 30/30)

Ring of Fireball
Weight: 0.1
Value: 59
Effect: Fire Damage 1-25 points in 20 feet on Target (Cast When Used)
(Charge: 45/45)

Ring of Fireballs
Weight: 0.1
Value: 171
Effect: Fire Damage 1-25 points in 20 feet on Target (Cast When Used)
(Charge: 45/45)

Ring of Fleabite
Weight: 0.1
Value: 9
Effect: Damage Fatigue 9-18 points on Touch (Cast When Used) (Charge: 15/15)

Ring of Hornhand
Weight: 0.1
Value: 15
Effect: Damage Fatigue 15-36 points on Touch (Cast When Used) (Charge: 25/25)

Ring of Ice Bolts
Weight: 0.1
Value: 50
Effect: Frost Damage 1-25 points on Target (Cast When Used) (Charge: 25/25)

Ring of Icegrip
Weight: 0.1
Value: 51
Effect: Damage Health 5-12 points on Touch, Frost Damage 5-12 points on Touch
(Cast When Used) (Charge: 30/30)

Ring of Ice Storm
Weight: 0.1
Value: 53
Effect: Frost Damage 1-25 points in 20 feet on Touch (Cast When Used)
(Charge: 30/30)

Ring of Khajiit
Weight: 0.1
Value: 18,000
Effect: Invisibility for 30 seconds on Self, Fortify Speed 10-20 points for 30
seconds on Self (Cast When Used) (Charge: 265/265)

Ring of Lightning Bolt
Weight: 0.1
Value: 55
Effect: Shock Damage 1-25 points on Target (Cast When Used) (Charge: 35/35)

Ring of Nullification
Weight: 0.1
Value: 200
Effect: Drain Magicka 3-7 points on Target (Cast When Used) (Charge: 10/10)

Ring of Poisonblooms
Weight: 0.1
Value: 11
Effect: Poison 3-6 points in 10 feet on Target (Cast When Used) (Charge: 30/30)

Ring of Raven Eye
Weight: 0.1
Value: 3000
Effect: Fortify Marksman 20 points on Self, Night Eye 20 points on Self
(Constant Effect)

Ring of Regeneration
Weight: 0.1
Value: 8500
Effect: Restore Health 1 point for 120 seconds on Self (Cast When Used)
(Charge: 150/150)

Ring of Sanguine Fluid Evasion
Weight: 0.1
Value: 1500
Effect: Fortify Unarmored 5 points on Self (Constant Effect)

Ring of Sanguine Green Wisdom
Weight: 0.1
Value: 1500
Effect: Fortify Restoration 5 points on Self (Constant Effect)

Ring of Sanguine Red Wisdom
Weight: 0.1
Value: 1500
Effect: Fortify Destruction 5 points on Self (Constant Effect)

Ring of Sanguine Sublime Wisdom
Weight: 0.1
Value: 1500
Effect: Fortify Alchemy 5 points on Self (Constant Effect)

Ring of Sanguine Transcendence
Weight: 0.1
Value: 1500
Effect: Fortify Conjuration 5 points on Self (Constant Effect)

Ring of Sanguine Transfiguring
Weight: 0.1
Value: 1500
Effect: Fortify Enchant 5 points on Self (Constant Effect)

Ring of Shadow Form
Weight: 0.1
Value: 10
Effect: Chameleon 6-15% for 5 seconds on Self (Cast When Used) (Charge: 15/15)

Ring of Shockballs
Weight: 0.1
Value: 61
Effect: Shock Damage 1-15 points in 20 feet on Target (Cast When Used)
(Charge: 45/45)

Ring of Shocking Touch
Weight: 0.1
Value: 14
Effect: Shock Damage 1-25 points on Touch (Cast When Used) (Charge: 25/25)

Ring of Surroundings
Weight: 0.1
Value: 12,000
Effect: Chameleon 20-30% for 30 seconds on Self (Cast When Used)
(Charge: 190/190)

Ring of Tears
Weight: 0.1
Value: 8
Effect: Blind 1-10% for for 5 seconds on Target (Cast When Used)
(Charge: 10/10)

Ring of the Black Hand
Weight: 0.1
Value: 49
Effect: Damage Health 5-12 points on Touch, Poison 5-12 points on Touch (Cast
When Used) (Charge: 35/35)

Ring of the Five Fingers of Pai
Weight: 0.1
Value: 50
Effect: Damage Health 3-5 points on Touch, Fire Damage 3-5 points on Touch,
Frost Damage 3-5 points on Touch, Shock Damage 3-5 points on Touch (Cast When
Used) (Charge: 25/25)

Ring of the Hortator
Weight: 0.1
Value: 658
Effect: Fortify Health 8-15 points for 30 seconds on Self (Cast When Used)
(Charge: 85/85)

Ring of the Wind
Weight: 0.1
Value: 8000
Effect: Fortify Agility 30 points on Self (Constant Effect)

Ring of Toxic Cloud
Weight: 0.1
Value: 14
Effect: Poison 2-60 points for 10 seconds in 20 feet on Touch (Cast When Used)
(Charge: 720/720)

Ring of Wizard's Fire
Weight: 0.1
Value: 56
Effect: Drain Health 16-35 points on Target (Cast When Used) (Charge: 40/40)

Ring of Wounds
Weight: 0.1
Value: 6
Effect: Drain Health 1-10 points for 3 seconds on Target (Cast When Used)
(Charge: 25/25)

Second Barrier Ring
Weight: 0.1
Value: 63
Effect: Shield 10 points for 30 seconds on Self (Cast When Used)
(Charge: 150/150)

Septim Ring
Weight: 0.1
Value: 2400
Effect: Fortify Attack 10 points for 60 seconds on Self, Fortify Unarmored 10
points for 60 seconds on Self, Fortify Blunt Weapon 10 points for 60 seconds on
Self, Fortify Speechcraft 10 points for 60 seconds on Self (Cast When Used)
(Charge: 600/600)

Shadowmask Ring
Weight: 0.1
Value: 219
Effect: Chameleon 40-70% for 10 seconds on Self (Cast When Used)
(Charge: 140/140)

Shadowweave Ring
Weight: 0.1
Value: 200
Effect: Chameleon 20% for 10 points on Self, Sanctuary 20 points for 10 seconds
on Self (Cast When Used) (Charge: 100/100)

Shardbolt Ring
Weight: 0.1
Value: 2
Effect: Frost Damage 1-4 points on Target (Cast When Used) (Charge: 5/5)

Sheogorath's Signet Ring
Weight: 0.1
Value: 30,000
Effect: Drain Willpower 10 points on Self, Fortify Personality 10 points on
Self (Constant Effect)

Sparkbolt Ring
Weight: 0.1
Value: 6
Effect: Shock Damage 1-4 points on Target (Cast When Used) (Charge: 5/5)

Spiritstrike Ring
Weight: 0.1
Value: 162
Effect: Drain Magicka 5-10 points for 30 seconds on Target (Cast When Used)
(Charge: 340/340)

Thief Ring
Weight: 0.1
Value: 14
Effect: Fortify Agility 5 points for 30 seconds on Self, Fortify Speed 5 points
for 30 seconds on Self, Fortify Personality 5 points for 30 seconds on Self
(Cast When Used) (Charge: 115/115)

Vampiric Ring
Weight: 0.1
Value: 32,000
Effect: Absorb Fatigue 20-30 points for 10 seconds on Touch, Absorb Health
20-30 points for 10 seconds on Touch (Cast When Used) (Charge: 300/300)

Warden's Ring
Weight: 0.1
Value: 39
Effect: Dispel 50-100% on Target (Cast When Used) (Charge: 140/140)

Warlock's Ring
Weight: 0.1
Value: 22,000
Effect: Reflect 10-20% for 30 seconds on Self, Fortify Speed 10-20 point for
30 seconds on Self (Cast When Used) (Charge: 1240/1240)

Wild Sty Ring
Weight: 0.1
Value: 32
Effect: Blind 1-40% for 10 seconds on Touch (Cast When Used) (Charge: 50/50)

===============================================================================
5. Clothing
===============================================================================
Key:
Name
Weight: (A number that shows the weight.)
Value: (How much it's worth)
Effect: (Same as always.)

===============================================================================
5.1 Belts
===============================================================================
Belt of Balyna's Soothing Balm
Weight: 1.0
Value: 8
Effect: Restore Health 3-12 points on Self (Cast When Used) (Charge: 10/10)

Belt of Charisma
Weight: 1.0
Value: 6
Effect: Fortify Personality 1-10 points for 30 seconds on Self (Cast When Used)
(Charge: 40/40)

Belt of Fortitude
Weight: 1.0
Value: 6
Effect: Fortify Endurance 5-20 points for 30 seconds on Self (Cast When Used)
(Charge: 95/95)

Belt of Heartfire
Weight: 4.0
Value: 20,000
Effect: Fortify Health 10-20 points for 30 seconds on Self, Resist Poison
10-20% for 30 seconds on Self, Fire Shield 10 points for 30 seconds on Self,
Fortify Fatigue 20 points for 30 seconds on Self (Cast When Used)
(Charge: 640/640)

Belt of Iron Will
Weight: 1.0
Value: 6
Effect: Fortify Willpower 10 points for 30 seconds on Self (Cast When Used)
(Charge: 75/75)

Belt of Iron Will
Weight: 1.0
Value: 6
Effect: Fortify Speed 5-20 points for 30 seconds on Self (Cast When Used)
(Charge: 95/95)

Belt of Jack of Trades
Weight: 1.0
Value: 6
Effect: Fortify Luck 1-10 points for 5 seconds on Self (Cast When Used)
(Charge: 5/5)

Belt of Nimbleness
Weight: 1.0
Value: 6
Effect: Fortify Agility 1-10 points for 5 seconds on Self (Cast When Used)
(Charge: 5/5)

Belt of Sanguine Balanced Armor
Weight: 1.0
Value: 1500
Effect: Fortify Medium Armor 5 points on Self (Constant Effect)

Belt of Sanguine Deep Biting
Weight: 1.0
Value: 1500
Effect: Fortify Axe 5 points on Self (Constant Effect)

Belt of Sanguine Denial
Weight: 1.0
Value: 1500
Effect: fortify Block 5 points on Self (Constant Effect)

Belt of Sanguine Fleetness
Weight: 1.0
Value: 1500
Effect: Fortify Athletics 5 points on Self (Constant Effect)

Belt of Sanguine Hewing
Weight: 1.0
Value: 1500
Effect: Fortify Long Blade 5 points on Self (Constant Effect)

Belt of Sanguine Martial Craft
Weight: 1.0
Value: 1500
Effect: Fortify Armorer 5 points on Self (Constant Effect)

Belt of Sanguine Smiting
Weight: 1.0
Value: 1500
Effect: Fortify Blunt Weapon 5 points on Self (Constant Effect)

Belt of Sanguine Stolid Armor
Weight: 1.0
Value: 1500
Effect: Fortify Heavy Armor 5 points on Self (Constant Effect)

Belt of Sanguine Sureflight
Weight: 1.0
Value: 1500
Effect: Fortify Marksman 5 points on Self (Constant Effect)

Belt of the Armor of God
Weight: 1.0
Value: 33
Effect: Fortify Willpower 10 points for 30 seconds on Self, Sanctuary 20 points
for 30 seconds on Self, Shield 10 points for 30 seconds on Self (Cast When
Used) (Charge: 375/375)

Belt of the Hortator
Weight: 1.0
Value: 1460
Effect: Fortify Magica 20 points on Self (Constant Effect)

Belt of Vigor
Weight: 1.0
Value: 4
Effect: Fortify Fatigue 1-10 points for 5 seconds on Self (Cast When Used)
(Charge: 5/5)

Blood Belt
Weight: 1.0
Value: 16
Value: Fortify Health 10-40 points on Self (Cast When Used) (Charge: 5/5)

Bone Guard Belt
Weight: 1.0
Value: 30
Effect: Summon Skeletal Minion for 10 seconds on Self (Cast When Used)
(Charge: 35/35)

Common Belt
Weight: 1.0
Value: 2

Embroidered Belt
Weight: 1.0
Value: 20
Effect: Fortify Willpower 10 points for 30 seconds on Self (Cast When Used)
(Charge: 75/75)

Expensive Belt
Weight: 1.0
Value: 10

Exquisite Belt
Weight: 1.0
Value: 80

Father's Belt
Weight: 1.0
Value: 25
Effect: Sanctuary 1-40 points for 5 points on Self (Cast When Used)
(Charge: 25/25)

Feather Belt
Weight: 1.0
Value: 38
Effect: Feather 20 points for 10 seconds on Self (Cast When Used)
(Charge: 50/50)

First Barrier Belt
Weight: 1.0
Value: 15
Effect: Shield 5 points for 10 seconds on Self (Cast When Used) (Charge: 25/25)

Hearth Belt
Weight: 1.0
Value: 29
Effect: Restore Health 10-40 points on Self (Cast When Used) (Charge: 30/30)

Herder's Belt
Weight: 1.0
Value: 15
Effect: Shield 5 points for 10 seconds on Self (Cast When Used) (Charge: 25/25)

Hunter's Belt
Weight: 1.0
Value: 38
Effect: Shield 10 points for 30 seconds on Self (Cast When Used)
(Charge: 150/150)

Indoril Belt
Weight: 2.0
Value: 5

Linus Iulus' Stendarran Belt
Weight: 1.0
Value: 300
Effect: Fortify Attack 5 points for 30 seconds on Self, Fortify Unarmored 5
points for 30 seconds on Self, Fortify Blunt Weapon 5 points for 30 seconds on
Self, Fortify Enchant 5 points for 30 seconds on Self (Cast When Used)
(Charge: 150/150)

Malipu-Ataman's Belt
Weight: 1.0
Value: 95
Effect: Restore Health 2 points for 30 seconds on Self, Fortify Agility 10
points for 30 seconds on Self (Cast When Used) (Charge: 150/150)

Ralen Family Belt
Weight: 1.0
Value: 200
Effect: Fortify Personality 5 points on Self, Fortify Speechcraft 5 points on
Self (Constant Effect)

Scamp Slinker Belt
Weight: 1.0
Value: 270
Effect: Summon Scamp for 60 seconds on Self (Cast When Used) (Charge: 180/180)

Stendarran Belt
Weight: 1.0
Value: 300
Effect: Fortify Attack 5 points for 30 seconds on Self, Fortify Unarmored 5
points for 30 seconds on Self, Fortify Blunt Weapon 5 points for 30 seconds on
Self, Fortify Enchant 5 points for 30 seconds on Self (Cast When Used)
(Charge: 150/150)

The Seizing of the Erabenimsun
Weight: 1.0
Value: 1000
Effect: Telekinesis 50 feet for 30 seconds on Self (Cast When Used)
(Charge: 375/375)

Third Barrier Belt
Weight: 1.0
Value: 88
Effect: Shield 15 points for 10 seconds on Self (Cast When Used)
(Charge: 75/75)

Watcher's Belt
Weight: 1.0
Value: 15
Effect: Sanctuary 20 points for 5 seconds on Self (Cast When Used)
(Charge: 25/25)

===============================================================================
5.2 Gloves
===============================================================================
Bitter Hand
Weight: 1.0
Value: 2
Effect: Weakness to Poison 1-30% for 10 seconds on Target (Cast Whe Used)
(Charge: 115/115)

Black Left Glove
Weight: 1.0
Value: 2

Black Right Glove
Weight: 1.0
Value: 2

Common Left Glove
Weight: 1.0
Value: 2

Common Right Glove
Weight: 1.0
Value: 2

Elvul's Black Blindfold
Weight: 1.0
Value: 1690
Effect: Blind 20% for 60 seconds on Target, Drain Marksman 20 points for 60
seconds on Target (Cast When Used) (Charge: 4050/4050)

Ember Hand
Weight: 1.0
Value: 2
Effect: Weakness to Fire 1-30% for 10 seconds on Target (Cast When Used)
(Charge: 115/115)

Expensive Left Glove
Weight: 1.0
Value: 10

Expensive Right Glove
Weight: 1.0
Value: 10

Extravegant Left Glove
Weight: 1.0
Value: 40

Extravegant Right Glove
Weight: 1.0
Value: 40

Gambolpuddy
Weight: 1.0
Value: 16,000
Effect: Fortify Agility 15-30 points for 30 seconds on Self, Fortify
Intelligence 15-30 points for 30 seconds on Self, Fortify Personality 15-30
points for 30 seconds on Self, Fortify Luck 15-30 points for 30 seconds on
Self, Drain Endurance 15-30 points for 30 seconds on Self, Drain Speed 15-30
points for 30 seconds on Self, Drain Strength 15-30 points for 30 seconds on
Self, Drain Willpower 15-30 points for 30 seconds on Self (Cast When Used)
(Charge: 1350/1350)

Glove of Sanguine Horny Fist
Weight: 1.0
Value: 1500
Effect: Fortify Hand-to-Hand 5 points on Self (Constant Effect)

Glove of Sanguine Swiftblade
Weight: 1.0
Value: 1500
Effect: Fortify Short Blade 5 points on Self (Constant Effect)

Ilmeni's Glove
Weight: 1.0
Value: 10

Left Bal Molagmer Glove
Weight: 1.0
Value: 2

Left Glove
Weight: 1.0
Value: 4

Left Hand of Zenithar
Weight: 1.0
Value: 100
Effect: Fortify Luck 5 points on Self (Constant Effect)

Right Bal Molagmer Glove
Weight: 1.0
Value: 2

Right Glove
Weight: 1.0
Value: 4

Right Hand of Zenithar
Weight: 1.0
Value: 100
Effect: Fortify Personality 5 points on Self (Constant Effect)

Zeinthar's Wiles
Weight: 1.0
Value: 2000
Effect: Charm 1-50 points on Touch (Cast When Used) (Charge: 160/160)

Zenithar's Warning
Weight: 1.0
Value: 2000
Effect: Demoralize Humanoid 20-80 points for 10 seconds on Touch, Demoralize
Creature 20-80 points for 10 seconds on Touch, Silence for 10 seconds on Touch,
Blind 5-25% for 10 seconds on Touch (Charge: 390/390)

===============================================================================
5.3 Pants
===============================================================================
Caius' Black Pants
Weight: 2.0
Value: 4
Effect: Chameleon 20% for 30 seconds on Self (Cast When Used) (Charge: 150/150)

Common Pants
Weight: 2.0
Value: 4

Expensive Pants
Weight: 2.0
Value: 15

Extravegant Pants
Weight: 2.0
Value: 60

Hentus Pants
Weight: 2.0
Value: 1

Tailored Trousers
Weight: 2.0
Value: 40
Effect: Fortify Personality 3 points on Self (Constant Effect)

Travel-stained Pants
Weight: 2.0
Value: 40
Effect: Levitate 10 points for 30 seconds on Self (Cast When Used)
(Charge: 225/225)

===============================================================================
5.4 Robes
===============================================================================
Adusamasi's Robe
Weight: 3.0
Value: 10
Effect: Paralyze for 5 seconds on Target (Cast When Used) (Charge: 75/75)

Common Robe
Weight: 3.0
Value: 2

Elanande's Robe
Weight: 3.0
Value: 50
Effect: Chameleon 70-100% for 10 seconds on Self (Cast When Used)
(Charge: 215/215)

Expensive Robe
Weight: 3.0
Value: 10

Exquisite Robe
Weight: 3.0
Value: 80

Flameeater Robe
Weight: 2.0
Value: 463
Effect: Resist Fire 20-40% for 10 seconds on Self, Spell absorbtion 20-30
points for 10 seconds on Self (Cast When Used) (Charge: 775/775)

Flamemirror Robe
Weight: 3.0
Value: 4380
Effect: Resist Fire 20-40% for 60 seconds on Self, Reflect 20-30% for 60
seconds on Self (Cast When Used) (Charge: 4650/4650)

Frosteater Robe
Weight: 2.0
Value: 463
Effect: Resist Frost 20-40% for 10 seconds on Self, Spell absorbtion 20-30
points for 10 seconds on Self (Cast When Used) (Charge: 775/775)

Frostmirror Robe
Weight: 3.0
Value: 438
Effect: Resist Frost 20-40% for 10 seconds on Self, Reflect 20-30% for 10
seconds on Self (Cast When Used) (Charge: 775/775)

Hort-Ledd's Robe
Weight: 3.0
Value: 400
Effect: Turn Undead 6-60 points for 30 seconds on Target, Shield 5 points for
30 seconds on Self (Cast When Used) (Charge: 150/150)

Magickguard Robe
Weight: 3.0
Value: 78
Effect: Resist Magicka 20-40% for 10 seconds on Self (Cast When Used)
(Charge: 150/150)

Mantle of Woe
Weight: 3.0
Value: 10,000
Effect: Drain Personality 100 points on Self, Weakness to Normal Weapons 20% on
Self, Fortify Magicka 5.0x INT on Self, Sun Damage 20 points on Self, Fortify
Conjuration 50 points on Self (Constant Effect)

Poisoneater Robe
Weight: 2.0
Value: 463
Effect: Resist Poison 20-40% for 10 seconds on Self, Spell absorbtion 20-30
points for 10 seconds on Self (Cast When Used) (Charge: 775/775)

Poisonguard Robe
Weight: 3.0
Value: 78
Effect: Resist Poison 20-40% for for 10 seconds on Self (Cast When Used)
(Charge: 150/150)

Robe of Erur-Dan the Wise
Weight: 3.0
Value: 1080
Effect: Fortify Intelligence 3-30 points for 20 seconds on Self (Cast When
Used) (Charge: 85/85)

Robe of the Hortator
Weight: 3.0
Value: 300
Effect: Fortify Magicka 20 points for 30 seconds on Self (Cast When Used)
(Charge: 150/150)

Shockeater Robe
Weight: 3.0
Value: 463
Effect: Resist Shock 20-40% for 10 seconds on Self, Spell Absorption 20-30
points for 10 seconds on Self (Cast When Used) (Charge: 775/775)

Shockmirror Robe
Weight: 3.0
Value: Resist Shock 20-40% for 10 seconds on Self, Reflect 20-30% for 10
seconds on Self (Cast When Used) (Charge: 775/775)

===============================================================================
5.5 Shirts
===============================================================================
Caius' Black Shirt
Weight: 2.0
Value: 4
Effect: Fortify Sneak 20 points for 20 seconds on Self (Cast When Used)
(Charge: 100/100)

Common Shirt
Weight: 2.0
Value: 4

Expensive Shirt
Weight: 2.0
Value: 15

Exquisite Shirt
Weight: 2.0
Value: 120

Extravegant Shirt
Weight: 2.0
Value: 60

Gondolier Shirt
Weight: 6.0
Value: 6

Hair Shirt of Saint Aralor
Weight: 2.0
Value: 100
Effect: Damage Health 2-6 points on Self, Resist Magicka 10% for 30 seconds on
Self, Resist Shock 10-20 points for 30 seconds on Self, Restore Health 2 points
for 30 seconds on Self (Cast When Used) (Charge: 460/460)

Restoration Shirt
Weight: 2.0
Value: 4
Effect: Restore Fatigue 1-10 points for 5 seconds on Self (Cast When Used)
(Charge: 5/5)

Zenithar's Frock
Weight: 2.0
Value: 150
Effect: Fortify Mercantile 5 points for 50 seconds on Self (Cast When Used)
(Charge: 65/65)

===============================================================================
5.6 Shoes
===============================================================================
Common Shoes
Weight: 3.0
Value: 2

Designer Shoes
Weight: 3.0
Value: 240
Effect: Light 20 points for 15 seconds on Target (Cast When Used)
(Charge: 25/25)

Expensive Shoes
Weight: 3.0
Value: 10

Exquisite Shoes
Weight: 3.0
Value: 80

Extravagant Shoes
Weight: 3.0
Value: 40

Shoes of Conviction
Weight: 3.0
Value: 100
Effect: Fortify Personality 10 points for 20 seconds on Self (Cast When Used)
(Charge: 50/50)

Shoes of Sanguine Stalking
Weight: 3.0
Value: 1500
Effect: Fortify Sneak 5 points on Self (Constant Effect)

Shoes of St. Rilms
Weight: 3.0
Value: 500
Effect: Fortify Personality 5 points on Self, Fortify Endurance 5 points on
Self (Constant Effect)

===============================================================================
5.7 Skirts
===============================================================================
Common Skirt
Weight: 2.0
Value: 4

Expensive Skirt
Weight: 2.0
Value: 15

Exquisite Skirt
Weight: 2.0
Value: 120

Therana's Skirt
Weight: 2.0
Value: 4

===============================================================================
6. Miscellaneous
===============================================================================
This is all the stuff that didn't fit in the catagories already listed.
Name (Tells what soul is trapped in the soul gem.)
Uses: (How many times you can use the item)
Quality: (The instruments have a number that tells the quality, it goes here.)
Weight: (The usual.)
Value: (What it always is.)
Effect: (What the effect(s) of the thing is/are.)

===============================================================================
6.1 Alchemical Components
===============================================================================
Adamantium Ore
Weight: 50.0
Value: 300
Effect: Burden, Restore Magicka, Poison, Reflect

Alit Hide
Weight: 1.0
Value: 5
Effect: Drain Intelligence, Resist Poison, Telekinesis, Detect Animal

Ampoule Pod
Weight: 0.1
Value: 2
Effect: Water Walking, Paralyze, Detect Animal, Drain Willpower

Ash Salts
Weight: 0.1
Value: 25
Effect: Drain Agility, Resist Magicka, Cure Blight Disease, Resist Magicka

Ash Yam
Weight: 0.5
Value: 1
Effect: fortify Intelligence, Fortify Strength, Resist Common Disease, Detect
Key

Bear Pelt
Weight: 1.0
Value: 2
Effect: Drain Fatigue, Fortify Strength, Resist Common Disease, Night Eye

Bittergreen Petals
Weight: 0.1
Value: 5
Effect: Restore Intelligence, Invisibility, Drain Endurance, Drain Magicka

Black Anther
Weight: 0.1
Value: 2
Effect: Drain Agility, Resist Fire, Drain Endurance, Light

Black Lichen
Weight: 0.1
Value: 2
Effect: Drain Strength, Resist Frost, Drain Speed, Cure Poison

Bloat
Weight: 0.1
Value: 5
Effect: Drain Magicka, Fortify Intelligence, Fortify Willpower, Detect Animal

Bonemeal
Weight: 0.2
Value: 2
Effect: Restore Agility, Telekinesis, Drain Fatigue, Drain Personality

Bread
Weight: 0.2
Value: 1
Effect: Restore Fatigue

Bristleback Leather
Weight: 1.0
Value: 2
Effect: Blind, Frost Damage, Resist Frost, Recall

Bungler's Bane
Weight: 0.5
Value: 1
Effect: Drain Speed, Drain Endurance, Dispel, Drain Strength

Chokeweed
Weight: 0.1
Value: 1
Effect: Drain Luck, Restore Fatigue, Cure Common Disease, Drain Willpower

Comberry
Weight: 0.1
Value: 2
Effect: Drain Fatigue, Restore Magicka, Fire Shield, Reflect

Corkbulb Root
Weight: 0.1
Value: 5
Effect: Cure Paralyzation, Restore Health, Lightning Shield, Fortify Luck

Corprus Weepings
Weight: 0.1
Value: 50
Effect: Drain Fatigue, Fortify Luck, Drain Willpower, Restore Health

Crab Meat
Weight: 0.5
Value: 1
Effect: Restore Fatigue, Resist Shock, Lightning Shield, Restore Luck

Daedra Skin
Weight: 0.2
Value: 200
Effect: Fortify Strength, Cure Common Disease, Paralyze, Swift Swim

Daedra's Heart
Weight: 1.0
Value: 200
Effect: Restore Magicka, Fortify Endurance, Drain Agility, Night Eye

Diamond
Weight: 0.2
Value: 250
Effect: Drain Agility, Invisibility, Reflect, Detect Key

Dreugh Wax
Weight: 0.2
Value: 100
Effect: Fortify Strength, Restore Strength, Drain Luck, Drain Willpower

Ectoplasm
Weight: 0.1
Value: 10
Effect: Fortify Agility, Detect Animal, Drain Strength, Drain Health

Emerald
Weight: 0.2
Value: 150
Effect: Fortify Magicka, Restore Health, Drain Agility, Drain Endurance

Fire Petal
Weight: 0.1
Value: 2
Effect: Resist Fire, Drain Health, Spell Absorption, Paralyze

Fire Salts
Weight: 0.1
Value: 100
Effect: Drain Health, Fortify Agility, Resist Frost, Fire Shield

Flaming Eye of the Lightkeeper
Weight: 1.0
Value: 15
Effect: Resist Frost, Night Eye, Drain Magicka, Fortify Strength

Frost Salts
Weight: 0.1
Value: 75
Effect: Drain Speed, Restore Magicka, Frost Shield, Resist Fire

Ghoul Heart
Weight: 0.5
Value: 150
Effect: Paralyze, Cure Poison, Fortify Attack

Gold Kanet
Weight: 0.1
Value: 5
Effect: Drain Health, Burden, Drain Luck, Restore Strength

Grahl Eyeball
Weight: 1.0
Value: 15
Effect: Resist Frost, Night Eye, Drain Magicka, Fortify Strength

Gravedust
Weight: 0.1
Value: 1
Effect: Drain Intelligence, Cure Common Disease, Drain Magicka, Restore
Endurance

Gravetar
Weight: 0.1
Value: 5
Effect: Resist Frost, Drain Health, Fortify Fatigue, Drain Luck

Green Lichen
Weight: 0.1
Value: 1
Effect: Fortify Personality, Cure Common Disease, Drain Strength, Drain Health

Guar Hide
Weight: 1.0
Value: 5
Effect: Drain Fatigue, Fortify Endurance, Restore Personality, Fortify Luck

Hackle-Lo Leaf
Weight: 0.1
Value: 30
Effect: Restore Fatigue, Paralyze, Water Breathing, Restore Luck

Heart of the Udyrfrykte
Weight: 5.0
Value: 300
Effect: Restore Magicka, Fortify Endurance, Drain Agility, Night Eye

Heather
Weight: 0.1
Value: 1
Effect: Restore Personality, Feather, Drain Speed, Drain Personality

Holly Berries
Weight: 0.1
Value: 5
Effect: Resist Frost, Frost Shield, Frost Damage, Weakness to Fire

Horker Tusk
Weight: 0.1
Value: 5
Effect: Drain Alteration, Fortify Intelligence, Fortify Maximum Magicka, Detect
Animal

Horn Lily Bulb
Weight: 1.0
Value: 1
Effect: Resist Paralysis, Drain Health, Restore Strength, Restore Endurance

Hound Meat
Weight: 1.0
Value: 2
Effect: Restore Fatigue, Fortify Fatigue, Reflect, Detect Enchantment

Human Flesh
Weight: 1.0
Value: 1
Effect: Fortify Health, Drain Intelligence, Drain Personality

Hypha Facia
Weight: 0.1
Value: 1
Effect: Drain Luck, Drain Agility, Drain Fatigue, Detect Enchantment

Kagouti Hide
Weight: 1.0
Value: 2
Effect: Drain Fatigue, Fortify Speed, Resist Common Disease, Night Eye

Kresh Fiber
Weight: 0.1
Value: 1
Effect: Restore Luck, Fortify Personality, Drain Magicka, Drain Speed

Kwama Cuttle
Weight: 0.1
Value: 2
Effect: Resist Poison, Drain Fatigue, Water Walking, Water Breathing

Large Kwama Egg
Weight: 2.0
Value: 2
Effect: Restore Fatigue, Paralyze, Frost Shield, Fortify Health

Large Wrapped Corprusmeat
Weight: 1.0
Effect: Drain Fatigue, Drain Health, Drain Magicka

Luminous Russula
Weight: 0.2
Value: 1
Effect: Water Breathing, Drain Fatigue, Poison

Marshmerrow
Weight: 0.1
Value: 1
Effect: Restore Health, Detect Enchantment, Drain Willpower, Drain Fatigue

Meadow Rye
Weight: 1.0
Value: 1
Effect: Fortify Speed, Damage Health, Restore Speed, Drain Speed

Moon Sugar
Weight: 0.1
Value: 50
Effect: Fortify Speed, Dispel, Drain Endurance, Drain Luck

Muck
Weight: 0.1
Value: 1
Effect: Drain Intelligence, Detect Key, Drain Personality, Cure Common Disease

Netch Leather
Weight: 1.0
Value: 1
Effect: Fortify Endurance, Fortify Intelligence, Drain Personality, Cure
Paralyzation

Nirthfly Stalks
Weight: 1.0
Value: Damage Health, Fortify Speed, Restore Speed, Drain Speed

Pearl
Weight: 0.2
Value: 100
Effect: Drain Agility, Dispel, Water Breathing, Resist Common Disease

Racer Plumes
Weight: 0.1
Value: 20
Effect: Drain Willpower, Levitate

Rat Meat
Weight: 1.0
Value: 1
Effect: Drain Magicka, Paralyze, Cure Poison, Resist Poison

Raw Ebony
Weight: 10.0
Value: 200
Effect: Drain Agility, Cure Poison, Frost Shield, Restore Speed

Raw Glass
Weight: 2.0
Value: 200
Effect: Drain Intelligence, Drain Strength, Drain Speed, Fire Shield

Raw Stalhrim
Weight: 5.0
Value: 300
Effect: Resist Frost, Frost Damage, Paralyze, Restore Health

Red Lichen
Weight: 0.1
Value: 25
Effect: Drain Speed, Light, Cure Common Disease, Drain Magicka

Resin
Weight: 0.1
Value: 10
Effect: Restore Health, Restore Speed, Burden, Resist Common Disease

Ripened Belladonna Berries
Weight: 0.1
Value: 5
Effect: Resist Magicka, Restore Magicka, Fortify Magicka, Drain Magicka

Roland's Tear
Weight: 0.1
Value: 5
Effect: Drain Health, Burden, Drain Luck, Restore Strength

Roobrush
Weight: 0.1
Value: 1
Effect: Drain Willpower, Fortify Attack, Drain Health, Cure Poison

Ruby
Weight: 0.2
Value: 200
Effect: Drain Health, Feather, Restore Intelligence, Drain Agility

Saltrice
Weight: 0.1
Value: 1
Effect: Restore Fatigue, Fortify Magicka, Drain Strength, Restore Health

Scales
Weight: 0.2
Value: 2
Effect: Drain Personality, Water Walking, Restore Endurance, Swift Swim

Scamp Skin
Weight: 0.1
Value: 10
Effect: Drain Magicka, Cure Paralyzation, Restore Personality, Restore Strength

Scathecraw
Weight: 0.1
Value: 2
Effect: Drain Strength, Cure Poison, Drain Health, Restore Willpower

Scrap Metal
Weight: 10.0
Value: 20
Effect: Drain Health, Lightning Shield, Resist Shock, Restore Intelligence

Scrib Jelly
Weight: 0.1
Value: 10
Effect: Fortify Willpower, Cure Poison, Cure Blight Disease, Restore Willpower

Scrib Jerky
Weight: 0.2
Value: 5
Effect: Restore Fatigue, Fortify Fatigue, Burden, Swift Swim

Scuttle
Weight: 0.1
Value: 10
Effect: Restore Fatigue, Fortify Fatigue, Feather, Telekinesis

Shalk Resin
Weight: 0.1
Value: 50
Effect: Drain Fatigue, Fortify Health, Drain Personality, Fortify Speed

Sload Soap
Weight: 0.1
Value: 50
Effect: Drain Personality, Fortify Agility, Fire Shield, Restore Agility

Small Kwama Egg
Weight: 0.5
Value: 1
Effect: Restore Fatigue

Snow Bear Pelt
Weight: 1.0
Value: 2
Effect: Drain Fatigue, Fortify Speed, Resist Common Disease, Night Eye

Snow Wolf Pelt
Weight: 1.0
Value: 2
Effect: Drain Fatigue, Fortify Speed, Resist Common Disease, Night Eye

Spore Pod
Weight:
Value:
Effect: Drain Strength, Drain Fatigue, Detect Key, Paralyze

Sweetpulp
Weight: 1.0
Value: 1
Effect: Paralyze, Levitate, Resist Paralysis, Restore Health

Timsa-Come-By Flowers
Weight: 1.0
Value: 1
Effect: Dispel, Resist Paralysis, Drain Magicka, Restore Endurance

Trama Root
Weight: 0.1
Value: 10
Effect: Restore Willpower, Levitate, Drain Magicka, Drain Speed

Unripened Belladonna Berries
Weight: 0.1
Value: 5
Effect: Resist Magicka, Restore Magicka, Fortify Magicka, Drain Magicka

Vampire Dust
Weight: 0.1
Value: 500
Effect: Fortify Health, Fortify Strength, Spell Absorbtion, Vampirism

Violet Coprinus
Weight: 0.5
Value: 1
Effect: Water Walking, Drain Fatigue, Poison

Void Salts
Weight: 0.1
Value: 100
Effect: Restore Magicka, Spell Absorbtion, Paralyze, Drain Endurance

Wickwheat
Weight: 0.1
Value: 1
Effect: Restore Health, Fortify Willpower, Paralyze, Damage Intelligence

Willow Anther
Weight: 0.1
Value: 10
Effect: Drain Personality, Frost Shield, Cure Common Disease, Cure Paralyzation

Wolf Pelt
Weight: 1.0
Value: 2
Effect: Drain Fatigue, Fortify Speed, Resist Common Disease, Night Eye

===============================================================================
6.2 Alchemical Instruments
===============================================================================
Apprentice's Alembic
Quality: 0.50
Weight: 10.0
Value: 50

Apprentice's Calcinator
Quality: 0.50
Weight: 25.0
Value: 10

Apprentice's Mortar And Pestle
Quality: 0.50
Weight: 5.0
Value: 100

Apprentice's Retort
Quality: 0.50
Weight: 8.0
Value: 20

Grandmaster's Alembic
Quality: 1.50
Weight: 3.0
Value: 4000

Grandmaster's Calcinator
Quality: 1.50
Weight: 8.0
Value: 4000

Grandmaster's Mortar And Pestle
Quality: 1.50
Weight: 2.0
Value: 4000

Grandmaster's Retort
Quality: 1.50
Weight: 3.0
Value: 1600

Journeyman's Alembic
Quality: 1.00
Weight: 7.0
Value: 200

Jouneyman's Calcinator
Quality: 1.00
Weight: 18.0
Value: 40

Journeyman's Mortar And Pestle
Quality: 1.00
Weight: 4.0
Value: 400

Journeyman's Retort
Quality: 1.00
Weight: 6.0
Value: 80

Master's Alembic
Quality: 1.20
Weight: 5.0
Value: 1200

Master's Calcinator
Quality: 1.20
Weight: 13.0
Value: 240

Master's Mortar And Pestle
Quality: 1.20
Weight: 3.0
Value: 2400

Master's Retort
Quality: 1.20
Weight: 4.0
Value: 480

===============================================================================
6.3 Potions
===============================================================================
Ancient Dagoth Brandy
Weight: 0.5
Value: 1500
Effect: Damage Intelligence 20 points for 60 seconds, Damage Willpower 20
points for 60 seconds

Bargain Fortify Health Potion
Weight: 1.5
Value: 5
Effect: Fortify Health 5 points for 8 seconds

Bargain Lighting Shield
Weight: 1.5
Value: 5
Effect: Lightning Shield 5 points for 8 seconds

Bargain Potion of Fortify Luck
Weight: 1.5
Value: 5
Effect: Fortify Luck 5 points for 8 seconds

Bargain Potion of Jump
Weight: 1.5
Value: 5
Effect: Jump 5 points for 8 seconds

Bargain Potion of Light
Weight: 1.5
Value: 5
Effect: Light 5 points for 8 seconds

Bargain Potion of Paralyze
Weight: 1.5
Value: 5
Effect: Paralyze for 8 seconds

Bargain Potion of Shadow
Weight: 1.5
Value: 5
Effect: Chameleon 5% for 8 seconds

Bargain Restore Health
Weight: 1.5
Value: 5
Effect: Restore Health 1 point for 5 seconds

Cheap Potion of Feather
Weight: 1.0
Value: 15
Effect: Feather 8 points for 15 seconds

Cheap Potion of Fortify Luck
Weight: 1.0
Value: 15
Effect: Fortify Luck 8 points for 15 seconds

Cheap Potion of Invisibility
Weight: 1.0
Value: 15
Effect: Invisibility for 15 seconds

Cheap Potion of Shadow
Weight: 1.0
Value: 15
Effect: Chameleon 8% for 15 seconds

Cheap Restore Magicka
Weight: 1.0
Value: 15
Effect: Restore Magicka 2 points for 5 seconds

Cheap Rising Force Potion
Weight: 1.0
Value: 15
Effect: Levitate 8 points for 15 seconds

Cyrodiilic Brandy
Weight: 1.0
Value: 100
Effect: Fortify Willpower 20 points for 60 seconds, Fortify Endurance 20 points
for 60 seconds

Exclusive Disease Resistance
Weight: 0.3
Value: 175
Effect: Resist Common Disease 20% for 60 seconds

Exclusive Fire Resistance
Weight: 0.3
Value: 175
Effect: Resist Fire 20% for 60 seconds

Exclusive Fortify Fatigue
Weight: 0.3
Value: 175
Effect: Fortify Fatigue 20 points for 60 seconds

Exclusive Fortify Health
Weight: 0.3
Value: 175
Effect: Fortify Health 20 points for 60 seconds

Exclusive Fortify Magicka
Weight: 0.3
Value: 175
Effect: Fortify Magicka 20 points for 60 seconds

Exclusive Frost Resistance
Weight: 0.3
Value: 175
Effect: Resist Frost 20% for 60 seconds

Exclusive Frost Shield
Weight: 0.3
Value: 175
Effect: Frost Shield 20 points for 30 seconds

Exclusive Invisibility
Weight: 0.3
Value: 175
Effect: Invisibility for 60 seconds

Exclusive Lightning Shield
Weight: 0.3
Value: 175
Effect: Lightning Shield 20 points for 60 seconds

Exclusive Magicka Resistance
Weight: 0.3
Value: 175
Effect: Resist Magicka 20% for 60 seconds

Exclusive Poison Resistance
Weight: 0.3
Value: 175
Effect: Resist Poison 20% for 60 seconds

Exclusive Potion of Burden
Weight: 0.3
Value: 175
Effect: Burden 20 points for 60 seconds

Exclusive Potion of Fire Shield
Weight: 0.3
Value: 175
Effect: Fire Shield 20 points for 60 seconds

Exclusive Potion of Light
Weight: 0.3
Value: 175
Effect: Light 20 points for 60 seconds

Exclusive Potion of Night Eye
Weight: 0.3
Value: 175
Effect: Night Eye 20 points for 60 seconds

Exclusive Potion of Reflection
Weight: 0.3
Value: 175
Effect: Reflect 20% for 60 seconds

Exclusive Potion of Swift Swim
Weight: 0.3
Value: 175
Effect: Swift Swim 20 points for 60 seconds

Exclusive Restore Agility
Weight: 0.3
Value: 175
Effect: Restore Agility 20 points

Exclusive Restore Endurance
Weight: 0.3
Value: 175
Effect: Restore Endurance 20 points

Exclusive Restore Fatigue
Weight: 0.3
Value: 175
Effect: Restore Fatigue 80 points for 5 seconds

Exclusive Restore Health
Weight: 0.3
Value: 175
Effect: Restore Health 40 points for 5 seconds

Exclusive Restore Intelligence
Weight: 0.3
Value: 175
Effect: Restore Intelligence 20 points

Exclusive Restore Luck
Weight: 0.3
Value: 175
Effect: Restore Luck 20 points

Exclusive Restore Magicka
Weight: 0.3
Value: 175
Effect: Restore Magicka 40 points for 5 seconds

Exclusive Restore Personality
Weight: 0.3
Value: 175
Effect: Restore Personality 20 points

Exclusive Restore Speed
Weight: 0.3
Value: 175
Effect: Restore Speed 20 points

Exclusive Restore Strength
Weight: 0.3
Value: 175
Effect: Restore Strength 20 points

Exclusive Restore Willpower
Weight: 0.3
Value: 175
Effect: Restore Willpower 20 points

Exclusive Shock Resistance
Weight: 0.3
Value: 175
Effect: Resist Shock 20% for 60 seconds

Exclusive Spell Absorption
Weight: 0.3
Value: 175
Effect: Spell Absorption 20 points for 60 seconds

Flin
Weight: 1.0
Value: 100
Effect: Fortify Willpower 20 points for 60 seconds, Fortify Strength 20 points
for 60 seconds

Greef
Weight: 5.0
Value: 30
Effect: Fortify Strength 20 points for 60 seconds, Drain Agility 20 points for
60 seconds

Hulking Fabricant Elixer
Weight: 5.0
Value: 100
Effect: Fortify Strength 10 points for 10 seconds

Mazte
Weight: 5.0
Value: 10
Effect: Fortify Strength 20 points for 60 seconds, Drain Willpower 20 points
for 60 seconds, Drain Intelligence 20 points for 60 seconds

Nord Mead
Weight: 1.0
Value: 80
Effect: Fortify Strength 30 points for 60 seconds, Drain Agility 30 points for
60 seconds

Potion of Cure Blight Disease
Weight: 0.5
Value: 30
Effect: Cure Blight Disease

Potion of Cure Common Disease
Weight: 0.5
Value: 20
Effect: Cure Common Disease

Potion of Cure Paralyzation
Weight: 1.0
Value: 20
Effect: Cure Paralyzation

Potion of Cure Poison
Weight: 1.0
Value: 20
Effect: Cure Poison

Potion of Dispel
Weight: 1.0
Value: 35
Effect: Dispel 10%

Potion of Fool's Luck
Weight: 0.8
Value: 35
Effect: Almsivi Intervention

Potion of Marking
Weight: 1.0
Value: 35
Effect: Mark

Potion of Recall
Weight: 1.0
Value: 35
Effect: Recall

Potion of Water Breathing
Weight: 1.0
Value: 35
Effect: Water Breathing for 15 seconds

Potion of Water Walking
Weight: 1.0
Value: 35
Effect: Water Walking for 15 seconds

Pyroil Tar
Weight: 1.0
Value: 100
Effect: Fire Damage 20 points for 60 seconds

Quality Disease Resistance
Weight: 0.5
Value: 80
Effect: Resist Common Disease 15% for 45 seconds

Quality Fire Resistance
Weight: 0.5
Value: 80
Effect: Resist Fire 15% for 45 seconds

Quality Fortify Fatigue
Weight: 0.5
Value: 80
Effect: Fortify Fatigue 15 points for 45 seconds

Quality Fortify Health
Weight: 0.5
Value: 80
Effect: Fortify Health 15 points for 45 seconds

Quality Fortify Magicka
Weight: 0.5
Value: 80
Effect: Fortify Magicka 15 points for 45 seconds

Quality Frost Resistance
Weight: 0.5
Value: 80
Effect: Resist Frost 15% for 45 seconds

Quality Frost Shield
Weight: 0.5
Value: 80
Effect: Frost Shield 15 points for 45 seconds

Quality Lightning Shield
Weight: 0.5
Value: 80
Effect: Lightning Shield 15 points for 45 seconds

Quality Magicka Resistance
Weight: 0.5
Value: 80
Effect: Resist Magicka 15% for 45 seconds

Quality Poison Resistance
Weight: 0.5
Value: 80
Effect: Resist Poison 15% for 45 seconds

Quality Potion of Fire Shield
Weight: 0.5
Value: 80
Effect: Fire Shield 15 points for 45 seconds

Quality Potion of Light
Weight: 0.5
Value: 80
Effect: Light 15 points for 45 seconds

Quality Potion of Night Eye
Weight: 0.5
Value: 80
Effect: Night Eye 15 points for 45 seconds

Quality Potion of Reflection
Weight: 0.5
Value: 80
Effect: Reflect 15% for 45 seconds

Quality Potion of Silence
Weight: 0.5
Value: 80
Effect: Silence for 45 seconds

Quality Potion of Swift Swim
Weight: 0.5
Value: 80
Effect: Swift Swim 15 points for 45 seconds

Quality Restore Agility
Weight: 0.5
Value: 80
Effect: Restore Agility 15 points

Quality Restore Endurance
Weight: 0.5
Value: 80
Effect: Restore Endurance 15 points

Quality Restore Fatigue
Weight: 0.5
Value: 80
Effect: Restore Fatigue 40 points for 5 seconds

Quality Restore Health
Weight: 0.5
Value: 80
Effect: Restore Health 20 points for 5 seconds

Quality Restore Intelligence
Weight: 0.5
Value: 80
Effect: Restore Intelligence 15 points

Quality Restore Luck
Weight: 0.5
Value: 80
Effect: Restore Luck 15 points

Quality Restore Magicka
Weight: 0.5
Value: 80
Effect: Restore Magicka 20 points for 5 seconds

Quality Restore Personality
Weight: 0.5
Value: 80
Effect: Restore Personality 15 points

Quality Restore Speed
Weight: 0.5
Value: 80
Effect: Restore Speed 15 points

Quality Restore Strength
Weight: 0.5
Value: 80
Effect: Restore Strength 15 points

Quality Restore Willpower
Weight: 0.5
Value: 80
Effect: Restore Willpower 15 points

Quality Shock Resistance
Weight: 0.5
Value: 80
Effect: Resist Shock 15% for 45 seconds

Shien
Weight: 3.0
Value: 10
Effect: Fortify Endurance 10 points for 60 seconds, Drain Intelligence 10 points
for 60 seconds

Skooma
Weight: 1.0
Value: 500
Effect: Fortify Speed 20 points for 60 seconds, Fortify Strength 20 points for
60 seconds, Drain Agility 20 points for 60 seconds, Drain Intelligence 20 points
for 60 seconds

Spoiled Dwemer Oil
Weight: 2.0
Value: 200
Effect: Fortify Acrobatics 20 points for 30 seconds, Damage Health 5 points for
10 seconds

Spoiled Cure Disease Potion
Weight: 1.0
Value: 10
Effect: Drain Willpower 15 points for 40 seconds, Cure Common Disease

Spoiled Potion of Swift Swim
Weight: 1.0
Value: 10
Effect: Drain Intelligence 15 points for 40 seconds, Swift Swim 1 point for 15
seconds

Spoiled Slowfall Potion
Weight: 1.0
Value: 10
Effect: Drain Endurance 15 points for 40 seconds, Slowfall 10 points for 15
seconds

Standard Disease Resistance
Weight: 0.8
Value: 35
Effect: Resist Common Disease 10% for 30 seconds

Standard Fortify Agility
Weight: 0.8
Value: 35
Effect: Fortify Agility 10 points for 30 seconds

Standard Fortify Fatigue Potion
Weight: 0.8
Value: 35
Effect: Fortify Fatigue 10 points for 30 seconds

Standard Fortify Intelligence
Weight: 0.8
Value: 35
Effect: Fortify Intelligence 10 points for 30 seconds

Standard Magicka Resistance
Weight: 0.8
Value: 35
Effect: Resist Magicka 10% for 30 seconds

Standard Potion of Burden
Weight: 0.8
Value: 35
Effect: Burden 10 points for 30 seconds

Standard Potion of Fire Shield
Weight: 0.8
Value: 35
Effect: Fire Shield 10 points for 30 seconds

Standard Potion of Invisibility
Weight: 0.8
Value: 35
Effect: Invisibility for 30 seconds

Standard Potion of Night Eye
Weight: 0.8
Value: 35
Effect: Night Eye 10 points for 30 seconds

Standard Potion of Shadow
Weight: 0.8
Value: 35
Effect: Chameleon 10% for 30 seconds

Standard Potion of Silence
Weight: 0.8
Value: 35
Effect: Silence for 30 seconds

Standard Restore Endurance
Weight: 0.8
Value: 35
Effect: Restore Endurance 10 points

Standard Restore Health Potion
Weight: 0.8
Value: 35
Effect: Restore Health 10 points for 5 seconds

Standard Rising Force Potion
Weight: 0.8
Value: 35
Effect: Levitate 10 points for 30 seconds

Sujamma
Weight: 3.0
Value: 30
Effect: Fortify Strength 50 points for 60 seconds, Drain Intelligence 50 points
for 60 seconds

Telvanni Bug Musk
Weight: 1.5
Value: 100
Effect: Fortify Personality 40 points for 60 seconds

Verminous Fabricant Elixer
Weight: 5.0
Value: 100
Effect: Fortify Speed 10 points for 10 seconds

Vintage Brandy
Weight: 1.0
Value: 500
Effect: Fortify Strength 30 points for 360 seconds, Drain Agility 30 points for
360 seconds

Waters of Life
Weight: 1.0
Value: 100

===============================================================================
6.4 Misc*
===============================================================================
Ash Pile
Weight: 2.0

Ash Statue
Weight: 4.0
Value: 10

Dwemer Coherer
Weight: 40.0
Value: 60

Dwemer Coin
Weight: 0.1
Value: 50

Dwemer Cylinder
Weight: 5.0
Value: 35

Dwemer Mug
Weight: 2.0
Value: 10

Dwemer Tube
Weight: 0.5
Value: 40

Goblet
Weight: 1.0
Value: 1

Golden Egg
Weight: 30.0
Value: 150

House Dagoth Cup
Weight: 1.0
Value: 500

Limeware Bowl
Weight: 5.0
Value: 520

Limeware Cup
Weight: 2.0
Value: 223

Limeware Flask
Weight: 3.0
Value: 325

Limeware Platter
Weight: 5.0
Value: 650

Ornate Dwemer Bowl
Weight: 3.0
Value: 10

Ornate Dwemer Goblet
Weight: 3.0
Value: 30

Ornate Dwemer Goblet
Weight: 4.0
Value: 20

Ornate Dwemer Pitcher
Weight: 8.0
Value: 40

Rusty Dwemer Cog
Weight: 50.0
Value: 100

Servant's Skull
Weight: 0.5

Skull
Weight: 0.5

*More Coming Soon

===============================================================================
6.5 Soul Gems*
===============================================================================
Azura's Star
Weight: 2.0
Value: 5000

Common Soul Gem
Weight: 1.0
Value: 40

Common Soul Gem (Ogrim Titan)
Weight: 1.0
Value: 2800

Common Soul Gem (Scamp)
Weight: 1.0
Value: 4000

Common Soul Gem (Skeleton Warrior)
Weight: 1.0
Value: 1200

Grand Soul Gem
Weight: 2.0
Value: 200

Grand Soul Gem (Bonelord)
Weight: 2.0
Value: 20,000

Grand Soul Gem (Golden Saint)
Weight: 2.0
Value: 80,000

Grand Soul Gem (Ogrim)
Weight: 2.0
Value: 33,000

Grand Soul Gem (Winged Twilight)
Weight: 2.0
Value: 60,000

Greater Soul Gem
Weight: 1.5
Value: 60

Greater Soul Gem (Dremora)
Weight: 1.5
Value: 6000

Lesser Soul Gem
Weight: 0.5
Value: 20

Lesser Soul Gem (Blighted Kagouti)
Weight: 0.5
Value: 400

Lesser Soul Gem (Guar)
Weight: 0.5
Value: 400

Lesser Soul Gem (Kwama Warrior)
Weight: 0.5
Value: 400

Petty Soul Gem
Weight: 0.2
Value: 10

Petty Soul Gem (Alit)
Weight: 0.2
Value: 200

Petty Soul Gem (Rat)
Weight: 0.2
Value: 100

Petty Soul Gem (Skeleton Warrior)
Weight: 0.2
Value: 300

*More Coming Soon

===============================================================================
6.6 Propylon Indices*
===============================================================================
Master Propylon Index (Plug-In)
Weight: 3.0
Value: 2000

Telasero Propylon Index
Weight: 2.0
Value: 500

*More Coming Soon

===============================================================================
7. Books, Scrolls, Letters, and other Literature
===============================================================================
Key:
Name (If the book it open it will say so here.) (In the Old Dwemer Books, this
will tell what it's about so that you can tell them apart.)(In the writs this
will tell who it's for so that you can tell them apart.)
Weight: (What the item's weight is.)
Value: (How much the item is worth.)
Effect: (What happens when you use it. For books it is the first time you read
the book.)

===============================================================================
7.1 Books
===============================================================================
2920, Evening Star
Weight: 3.0
Value: 275

2920, First Seed
Weight: 3.0
Value: 275

2920, FrostFall
Weight: 3.0
Value: 275
Effect: Conjuration skill level +1

2920, Hearth Fire
Weight: 3.0
Value: 275
Effect: Conjuration skill level +1

2920, MidYear
Weight: 3.0
Value: 275

2920, Morning Star
Weight: 3.0
Value: 275

2920, Rain's Hand
Weight: 3.0
Value: 275
Effect: Restoration skill level +1

2920, Second Seed
Weight: 3.0
Value: 275

2920, Sun's Dawn
Weight: 3.0
Value: 275

2920, Sun's Dusk
Weight: 3.0
Value: 275

2920, Sun's Height
Weight: 3.0
Value: 275

36 Lessons of Vivec, Sermon 1
Weight: 3.0
Value: 200

36 Lessons of Vivec, Sermon 2
Weight: 3.0
Value: 200

36 Lessons of Vivec, Sermon 3
Weight: 3.0
Value: 200

36 Lessons of Vivec, Sermon 4
Weight: 3.0
Value: 200

36 Lessons of Vivec, Sermon 5
Weight: 3.0
Value: 200

36 Lessons of Vivec, Sermon 6
Weight: 3.0
Value: 200

36 Lessons of Vivec, Sermon 7
Weight: 3.0
Value: 200

36 Lessons of Vivec, Sermon 8
Weight: 3.0
Value: 200

36 Lessons of Vivec, Sermon 9
Weight: 3.0
Value: 200

36 Lessons of Vivec, Sermon 10
Weight: 3.0
Value: 200

36 Lessons of Vivec, Sermon 11
Weight: 3.0
Value: 200

36 Lessons of Vivec, Sermon 12
Weight: 3.0
Value: 200

36 Lessons of Vivec, Sermon 14
Weight: 3.0
Value: 200
Effect: Spear skill level +1

36 Lessons of Vivec, Sermon 15
Weight: 3.0
Value: 200

36 Lessons of Vivec, Sermon 17
Weight: 3.0
Value: 200

36 Lessons of Vivec, Sermon 18
Weight: 3.0
Value: 200

36 Lessons of Vivec, Sermon 19
Weight: 3.0
Value: 200

36 Lessons of Vivec, Sermon 20
Weight: 3.0
Value: 200

36 Lessons of Vivec, Sermon 21
Weight: 3.0
Value: 200

36 Lessons of Vivec, Sermon 22
Weight: 3.0
Value: 200

36 Lessons of Vivec, Sermon 23
Weight: 3.0
Value: 200

36 Lessons of Vivec, Sermon 24
Weight: 3.0
Value: 200

36 Lessons of Vivec, Sermon 25
Weight: 3.0
Value: 200

36 Lessons of Vivec, Sermon 26
Weight: 3.0
Value: 200

36 Lessons of Vivec, Sermon 27
Weight: 3.0
Value: 200

36 Lessons of Vivec, Sermon 28
Weight: 3.0
Value: 200

36 Lessons of Vivec, Sermon 29
Weight: 3.0
Value: 200

36 Lessons of Vivec, Sermon 30
Weight: 3.0
Value: 200

36 Lessons of Vivec, Sermon 31
Weight: 3.0
Value: 200

36 Lessons of Vivec, Sermon 32
Weight: 3.0
Value: 200

36 Lessons of Vivec, Sermon 33
Weight: 3.0
Value: 200

36 Lessons of Vivec, Sermon 34
Weight: 3.0
Value: 200
Effect: Unarmored skill level +1

36 Lessons of Vivec, Sermon 35
Weight: 3.0
Value: 200

36 Lessons of Vivec, Sermon 36
Weight: 3.0
Value: 200

A Dance in Fire, Chapter 1
Weight: 3.0
Value: 150

A Dance in Fire, Chapter 2
Weight: 3.0
Value: 150

A Dance in Fire, Chapter 3
Weight: 3.0
Value: 150

A Dance in Fire, Chapter 4
Weight: 3.0
Value: 150

A Dance in Fire, Chapter 5
Weight: 3.0
Value: 150

A Dance in Fire, Chapter 6
Weight: 3.0
Value: 150
Effect: Mercantile skill level +1

A Dance in Fire, Chapter 7
Weight: 3.0
Value: 150

A Fair Warning (Open)
Weight: 4.0
Value: 25

A Game at Dinner (Open)
Weight: 3.0
Value: 200

A Hypothetical Treachery
Weight: 3.0
Value: 175

A Less Rude Song
Weight: 3.0
Value: 40

A Short History of Morrowind
Weight: 4.0
Value: 5

Aedra and Daedra
Weight: 3.0
Value: 50

Airship Captain's Journal
Weight: 1.0
Value: 10

ABCs for Barbarians
Weight: 2.0
Value: 25

Ancestors and the Dunmer
Weight: 3.0
Value: 25

Antecedents of Dwemer Law
Weight: 3.0
Value: 25

Arcana Restored
Weight: 3.0
Value: 75

Arkay the Enemy
Weight: 4.0
Value: 40

Ashland Hymns
Weight: 4.0
Value: 35

Azura and the Box
Weight: 3.0
Value: 200

Biography of Barenziah v I
Weight: 3.0
Value: 50

Biography of Barenziah v II
Weight: 3.0
Value: 50

Biography of Barenziah v III
Weight: 3.0
Value: 50

Biography of the Wolf Queen
Weight: 3.0
Value: 250

Blasphemous Revenants (Open)
Weight: 3.0
Value: 55

Boethiah's Glory
Weight: 2.0
Value: 25

Bone, Part Two
Weight: 4.0
Value: 300

Book of Life and Service
Weight: 3.0
Value: 40

Book of Rest and Endings
Weight: 3.0
Value: 40

Breathing Water
Weight: 2.0
Value: 400

Brief History of the Empire v 1
Weight: 4.0
Value: 50

Brief History of the Empire v 2
Weight: 4.0
Value: 50

Brief History of the Empire v 3
Weight: 4.0
Value: 50

Brief History of the Empire v 4
Weight: 4.0
Value: 50

Brown Book of 3E 426
Weight: 3.0
Value: 75

Chance's Folly
Weight: 3.0
Value: 250

Charwich-Koniinge, Volume 1
Weight: 3.0
Value: 300

Charwich-Koniinge, Volume 3
Weight: 3.0
Value: 300

Charwich-Koniinge, Volume 4
Weight: 3.0
Value: 300

Cherim's Heart of Anequina
Weight: 4.0
Value: 225

Children of the Sky
Weight: 3.0
Value: 50

Chronicles of Nchuleft
Weight: 2.0
Value: 250

Confessions of a Skooma-Eater
Weight: 3.0
Value: 25

Corpse Preparation v I (Open)
Weight: 2.0
Value: 50

Corpse Preparation v I
Weight: 2.0
Value: 50

Corpse Preparation v II
Weight: 2.0
Value: 50

Corpse Preparation v III
Weight: 2.0
Value: 50

Darkest Darkness
Weight: 4.0
Value: 60

Death Blow of Abernanit
Weight: 3.0
Value: 300

Divine Metaphysics
Weight: 4.0
Value: 1000

Fall of the Snow Prince
Weight: 3.0
Value: 300
Effect: Journal Update (Needed for Athellor's quest at Raven Rock.)

Famed Artifacts of Tamriel
Weight: 3.0
Value: 250

Feyfolken I
Weight: 4.0
Value: 300
Effect: Enchant skill level +1

Feyfolken II
Weight: 4.0
Value: 300

Fighter's Guild Charter
Weight: 3.0
Value: 30

Five Songs of King Wulfharth
Weight: 4.0
Value: 30

For my Gods and Emperor
Weight: 4.0
Value: 25

Fragment: On Artaeum
Weight: 2.0
Value: 20

Frontier, Conquest...
Weight: 3.0
Value: 25

Galerion the Mystic
Weight: 3.0
Value: 50

Galur Rithari's Papers
Weight: 2.0

Grasping Fortune
Weight: 3.0
Value: 30

Guylaine's Architecture
Weight: 4.0
Value: 60

Hanin's Wake
Weight: 6.0
Value: 10

Hanging Gardens...
Weight: 4.0
Value: 55

Homilies of Blessed Almalexia (Open)
Weight: 3.0
Value: 25

Honor Among Thieves (Open)
Weight: 3.0
Value: 100

How Orsinium Passed to the Orcs
Weight: 2.0
Value: 200

Ice and Chiton
Weight: 3.0
Value: 325

Incident in Necrom
Weight: 3.0
Value: 225

Invocation of Azura
Weight: 3.0
Value: 50

Journal of Fryssa
Weight: 4.0
Value: 50

Journal of Tarhiel
Weight: 4.0
Value: 50

Kagrenac's Planbook
Weight: 2.0
Value: 400

Legions of the Dead
Weight: 1.0

Lives of the Saints
Weight: 3.0
Value: 25

Lord Jornibret's Last Dance (Open)
Weight: 4.0
Value: 300

Mages Guild Charter
Weight: 3.0
Value: 30

Master Zoaraym's Tale
Weight: 3.0
Value: 300

Mixed Unit Tactics vI
Weight: 3.0
Value: 25

Mysterious Akavir
Weight: 4.0
Value: 50

Mystery of Talara, Part 1
Weight: 3.0
Value: 250

Mystery of Talara, Part 3
Weight: 3.0
Value: 250

Mystery of Talara, Part 4
Weight: 3.0
Value: 250

Mysticism
Weight: 4.0
Value: 25

N'Gasta! Kvata! Kvakis! (Open)
Weight: 2.0
Value: 200

N'Gasta! Kvata! Kvakis!
Weight: 2.0
Value: 200

Nchunak's Fire and Faith
Weight: 4.0
Value: 60

Nerevar Moon-and-Star
Weight: 2.0
Value: 200

Night Falls on Sentinel
Weight: 4.0
Value: 275

No-h's Picture Book of Wood
Weight: 4.0
Value: 10

Old Dwemer Book (Cog Replacement and Maintenence)
Weight: 3.0
Value: 100

Old Dwemer Book (Open) (Combustibles and Fire Safety)
Weight: 3.0
Value: 100

Old Dwemer Book (Fabrication of Metals)
Weight: 3.0
Value: 100

Old Dwemer Book (Machina Power Consumption)
Weight: 3.0
Value: 150

Old Dwemer Book (Machinery Maintenence)
Weight: 3.0
Value: 150

Old Dwemer Book (Open) (Pipe Fitting)
Weight: 3.0
Value: 150

Old Dwemer Book (Water Channeling and Pressure)
Weight: 3.0
Value: 100

On Oblivion
Weight: 3.0
Value: 40

Ordo Legionis
Weight: 3.0
Value: 30

Origin of the Mages Guild
Weight: 3.0
Value: 25

Overview of Gods and Worship
Weight: 3.0
Value: 50

Palla, Book I
Weight: 3.0
Value: 400

Palla, Book II
Weight: 3.0
Value: 400

Poison Song IV
Weight: 4.0
Value: 30

Poison Song V
Weight: 4.0
Value: 30

Poison Song VI
Weight: 4.0
Value: 30

Private Notes -- DO NOT READ
Weight: 3.0
Value: 20

Progress of Truth
Weight: 4.0
Value: 150

Realizations of Acrobacy
Weight: 4.0
Value: 200

Red Book of 3E 426
Weight: 3.0
Value: 60

Reflections on Cult Worship
Weight: 3.0
Value: 25

Response to Bero's Speech
Weight: 4.0
Value: 200
Effect: Destruction skill level +1

Saryoni's Sermons
Weight: 3.0
Value: 50

Saryoni's Sermons Manuscript
Weight: 4.0
Value: 50,000

Secrets of Dwemer Animunculi
Weight: 4.0
Value: 450

Settler's Journal
Weight: 4.0
Value: 50

Silence
Weight: 4.0
Value: 230
Effect: Illusion skill level +1

Sithis (Open)
Weight: 3.0
Value: 275
Effect: Alteration skill level +1

Smuggler's Island
Weight: 3.0
Value: 250
Effect: Spear skill level +1

Song of the Alchemists
Weight: 3.0
Value: 200

Sovngard, A Reexamination
Weight: 3.0
Value: 75

Special Flora of Tamriel
Weight: 3.0
Value: 25

Spirir of Nirn, God of Mortals
Weight: 3.0
Value: 40

Spirit of the Daedra
Weight: 3.0
Value: 100

Starlover's Log
Weight: 3.0
Value: 350

Surfeit of Thieves
Weight: 4.0
Value: 275
Effect: Security skill level +1

Tal Marog Ker's Research
Weight: 4.0
Value: 450

The Affairs of Wizards
Weight: 3.0
Value: 50

The Alchemists Formulary (Open)
Weight: 3.0
Value: 300

The Anotated Anuad
Weight: 3.0
Value: 50

The Anticipations
Weight: 3.0
Value: 50

The Arcturian Heresy
Weight: 2.0
Value: 25

The Armorer's Challenge (Open)
Weight: 4.0
Value: 325

The Axe Man
Weight: 3.0
Value: 225

The Black Arrow, Volume I
Weight: 2.0
Value: 400

The Black Arrow, Volume II
Weight: 2.0
Value: 400

The Black Glove
Weight: 2.0
Value: 60

The Blue Book of Riddles
Weight: 2.0
Value: 250

The Book of Daedra
Weight: 2.0
Value: 45

The Book of Dawn and Dusk (Open)
Weight: 3.0
Value: 25

The Brothers of Darkness
Weight: 4.0
Value: 100

The Buying Game
Weight: 4.0
Value: 200

The Cake and the Diamond
Weight: 3.0
Value: 200

The Cantatas of Vivec
Weight: 3.0
Value: 50

The Changed Ones
Weight: 3.0
Value: 50

The Consolations of Prayer
Weight: 3.0
Value: 25

The Doors of the Spirit (Open)
Weight: 3.0
Value: 50

The Dowry
Weight: 3.0
Value: 300

The Dragon Break Re-Examined
Weight: 3.0
Value: 250
Effect: Alteration skill level +1

The Eastern Provinces...
Weight: 3.0
Value: 50

The Egg of Time
Weight: 4.0
Value: 1000

The Final Lesson
Weight: 3.0
Value: 350

The Firmament
Weight: 3.0
Value: 40

The Firsthold Revolt (Open)
Weight: 4.0
Value: 200

The Four Suitors of Benitah
Weight: 3.0
Value: 300

The Hope of the Redoran
Weight: 3.0
Value: 250

The Horror of Castle Xyr
Weight: 3.0
Value: 250
Effect: Destruction skill level +1

The House of Troubles (Open)
Weight: 3.0
Value: 50

The House of Troubles
Weight: 3.0
Value: 50

The Importance of Where (Open)
Weight: 3.0
Value: 200

The Legendary Scourge
Weight: 2.0
Value: 200

The Locked Room (Open)
Weight: 4.0
Value: 200

The Lunar Lorkhan
Weight: 4.0
Value: 350
Effect: Alteration skill level +1

The Lusty Argonian Maid
Weight: 3.0
Value: 20

The Madness of Pelagius
Weight: 3.0
Value: 20

The Marksmanship Lesson
Weight: 3.0
Value: 250

The Mirror
Weight: 2.0
Value: 225

The Monomyth
Weight: 3.0
Value: 30

The Old Ways
Weight: 2.0
Value: 40

The Pig Children
Weight: 4.0
Value: 100

The Pilgrim's Path
Weight: 3.0
Value: 25
Effect: Journal Update (The first time you read this, it marks the locations
of the shrines on your map.)

The Posting of the Hunt
Weight: 4.0
Value: 200

The Prayers of Baranat
Weight: 3.0
Value: 250

The Ransom of Zarek
Weight: 3.0
Value: 200

The Real Berenziah v I
Weight: 4.0
Value: 20

The Real Berenziah v II
Weight: 4.0
Value: 20

The Real Berenziah v III
Weight: 4.0
Value: 20

The Real Berenziah v IV
Weight: 4.0
Value: 20

The Real Berenziah v V
Weight: 4.0
Value: 20

The Real Nerevar
Weight: 3.0
Value: 50

The Rear Guard (Open)
Weight: 4.0
Value: 200

The Red Book of Riddles
Weight: 3.0
Value: 50

The Ruins of Kemel-Ze
Weight: 2.0
Value: 40

The Seed
Weight: 3.0
Value: 200

The Third Door (Open)
Weight: 4.0
Value: 250

The True Nature of Orcs
Weight: 3.0
Value: 30

The True Noble's Code
Weight: 3.0
Value: 40

The Vagaries of Magicka
Weight: 3.0
Value: 200

The War of the First Council
Weight: 3.0
Value: 25

The Warrior's Charge
Weight: 3.0
Value: 325

The Waters of Oblivion
Weight: 3.0
Value: 250

The Wild Elves
Weight: 4.0
Value: 35

The Wolf Queen, Book I
Weight: 3.0
Value: 250

The Wolf Queen, Book II
Weight: 3.0
Value: 250

The Wolf Queen, Book III
Weight: 3.0
Value: 250

The Wolf Queen, Book IV
Weight: 3.0
Value: 250
Effect: Merchantile skill level +1

The Wolf Queen, Book V
Weight: 3.0
Value: 250
Effect: Speechcraft skill level +1

The Wolf Queen, Book VI
Weight: 3.0
Value: 250

The Wolf Queen, Book VII
Weight: 3.0
Value: 250

The Wolf Queen, Book VIII
Weight: 3.0
Value: 250

The Wraith's Wedding Dowry
Weight: 4.0
Value: 300
Effect: Unarmored skill level +1

The Yellow Book of Riddles
Weight: 3.0
Value: 30

Thirsk, a History
Weight: 3.0
Value: 75

Trap
Weight: 3.0
Value: 250

Unnamed Book
Weight: 4.0
Value: 225
Effect: Short Blade skill level +1

Vampires of Vvardenfell, v I
Weight: 3.0
Value: 50

Vampires of Vvardenfell, v II
Weight: 3.0
Value: 400

Varieties of Faith...
Weight: 3.0
Value: 30

Vivec and Mephala
Weight: 3.0
Value: 40

Where Were You ... Dragon Broke
Weight: 3.0
Value: 55

Words and Philosophy
Weight: 3.0
Value: 225

Words of Clan Mother Anissi
Weight: 4.0
Value: 40

Words of the Wind
Weight: 4.0
Value: 45

Yellow Book of 3E 426
Weight: 3.0
Value: 20

===============================================================================
7.2 Scrolls
===============================================================================
Scroll of Almsivi Intervention
Weight: 0.2
Value: 63
Effect: Almsivi Intervention on Self (Cast Once)

Scroll of Baleful Suffering
Weight: 0.2
Value: 223
Effect: Blind 0-25% for 30 seconds in 10 feet on Target, Burden 0-25% for 30
seconds in 10 feet on Target, Demoralize Creature 0-50 points for 30 seconds in
10 feet on Target, Demoralize Humanoid 0-50 points for 30 seconds in 10 feet on
Target, Disintigrate Armor 5 points for 5 seconds in 10 feet on Target,
Disintigrate Weapon 5 points for 5 seconds in 10 feet on Target (Cast Once)

Scroll of Black Death
Weight: 0.2
Value: 134
Effect: Damage Health 5-15 points for 10 seconds on Touch (Cast Once)

Scroll of Black Mind
Weight: 0.2
Value: 134
Effect: Damage Intelligence 5-15 points for 10 seconds on Touch (Cast Once)

Scroll of Bloodfire
Weight: 0.2
Value: 112
Effect: Restore Fatigue 2 points for 180 seconds on Self (Cast Once)

Scroll of Bodily Restoration
Weight: 0.2
Value: 152
Effect: Restore Agility 20 points on Self, Restore Endurance 20 points on Self,
Restore Intelligence 20 points on Self, Restore Luck 20 points on Self, Restore
Personality 20 points on Self, Restore Speed 20 points on Self, Restore
Strength 20 points on Self, Restore Willpower 20 points on Self (Cast Once)

Scroll of Breva's Averted Eyes
Weight: 0.2
Value: 112
Effect: Invisiblity for 60 seconds on Self (Cast Once)

Scroll of Corrupt Arcanix
Weight: 0.2
Value: 211
Effect: Dispel 150-240% in 10 feet on Target (Cast Once)

Scroll of Daerir's Blessing
Weight: 1.0
Value: 100
Effect: Cure Blight Disease in 10 feet on Target (Cast Once)

Scroll of Divine Intervention
Weight: 1.0
Value: 63
Effect: Divine Intervention on Self (Cast Once)

Scroll of Drathis' Soulrot
Weight: 0.2
Value: 162
Effect: Paralyze for 5 seconds on Touch, Poison 15-45 points for 5 seconds on
Touch, Damage Endurance 0-50 points on Touch, Damage Willpower 0-50 points on
Touch (Cast Once)

Scroll of Drathis' Winter Guest
Weight: 0.2
Value: 74
Effect: Frost Damage 35-60 points in 5 feet on Touch (Cast Once)

Scroll of Ekash's Lock Splitter
Weight: 0.2
Value: 343
Effect: Open 100 points on Target (Cast Once)

Scroll of Elemental Burst: Fire
Weight: 0.2
Value: 161
Effect: Fire Damage 40-65 points in 15 feet on Target, Fire Damage 0-5 points
for 5 seconds in 15 feet on Target (Cast Once)

Scroll of Flamebane
Weight: 0.2
Value: 112
Effect: Weakness to Fire 10-20% for 30 seconds on Touch (Cast Once)

Scroll of Flameguard
Weight: 0.2
Value: 134
Effect: Resist Fire 15-25% for 30 seconds on Self (Cast Once)

Scroll of Fphyggi's Gem-Feeder
Weight: 0.2
Value: 195
Effect: Soultrap for 60 seconds on Target (Cast Once)

Scroll of Galmes' Seal
Weight: 0.2
Value: 63
Effect: Lock 20-80 points in 1 foot on Target (Cast Once)

Scroll of Greater Domination
Weight: 0.2
Value: 789
Effect: Command Creature 10 levels for 30 seconds on Target, Command Humanoid
10 levels for 30 seconds on Target (Cast Once)

Scroll of Grey Fate
Weight: 0.2
Value: 112
Effect: Drain Luck 15-25 points for 20 seconds on Target (Cast Once)

Scroll of Grey Sloth
Weight: 0.2
Value: 112
Effect: Drain Agility 15-25 points for 20 seconds on Target (Cast Once)

Scroll of Healing
Weight: 0.2
Value: 107
Effect: Restore Health 10 points for 5 seconds on Self (Cast Once)

Scroll of Heartwise
Weight: 0.2
Value: 112
Effect: Fortify Personality 10-30 points for 60 seconds on Self (Cast Once)

Scroll of Hellfire
Weight: 0.2
Value: 151
Effect: Weakness to Fire 5-12% for 10 seconds in 10 feet on Target, Fire Damage
10-100 points in 10 feet on Target, Fire Damage 2-8 points for 5 seconds in 10
feet on Target (Cast Once)

Scroll of Insight
Weight: 0.2
Value: 112
Effect: Fortify Intelligence 10-30 points for 60 seconds on Self (Cast Once)

Scroll of Invisiblity
Weight: 0.2
Value: 112
Effect: Invisility for 60 seconds on Self (Cast Once)

Scroll of Mageweal
Weight: 0.2
Value: 112
Effect: Fortify Magicka 20-60 points for 60 seconds on Self (Cast Once)

Scroll of Manarape
Weight: 0.2
Value: 112
Effect: Absorb Magicka 5-25 points for 15 seconds Target (Cast Once)

Scroll of Nerusi's Lockjaw
Weight: 0.2
Value: 112
Effect: Silence for 30 seconds on Target (Cast Once)

Scroll of Ondusi's Unhinging
Weight: 0.2
Value: 73
Effect: Open 40-60 points on Touch (Cast Once)

Scroll of Psychic Prison
Weight: 0.2
Value: 261
Effect: Paralyze for 30 seconds on Target, Soultrap for 30 seconds on Target
(Cast Once)

Scroll of Red Weakness
Weight: 0.2
Value: 112
Effect: Absorb Strength 20-40 points for 10 seconds on Touch (Cast Once)

Scroll of Restoration
Weight: 0.2
Value: 152
Effect: Restore Health 5 points for 30 seconds on Self, Restore Magicka 1 point
for 30 seconds on Self, Restore Fatigue 5 points for 30 seconds on Self
(Cast Once)

Scroll of Savage Might
Weight: 0.2
Value: 112
Effect: Fortify Strength 10-30 points for 60 seconds on Self (Cast Once)

Scroll of Selyn's Mist Slippers
Weight: 0.2
Value: 125
Effect: Water Walking for 240 seconds on Self (Cast Once)

Scroll of Stormward
Weight: 0.2
Value: 129
Effect: Lightning Shield 10-15 points for 60 seconds on Self (Cast Once)

Scroll of Summon Flame Atronach
Weight: 0.2
Value: 211
Effect: Summon Flame Atronach for 60 seconds on Self (Cast Once)

Scroll of Summon Golden Saint
Weight: 0.2
Value: 520
Effect: Summon Golden Saint for 60 seconds on Self (Cast Once)

Scroll of Summon Skeleton
Weight: 0.2
Value: 112
Effect: Summon Skeletal Minion for 60 seconds on Self (Cast Once)

Scroll of Supreme Domination
Weight: 0.2
Value: 1531
Effect: Command Creature 20 levels for 30 seconds on Target, Command Humanoid
20 levels for 30 seconds on Target (Cast Once)

Scroll of The Argent Glow
Weight: 0.2
Value: 431
Effect: Restore Fatigue 2 points for 60 seconds on Self, Restore Health 1 point
for 60 seconds on Self, Restore Magicka 1 point for 60 seconds on Self
(Cast Once)

Scroll of the Blood Thief
Weight: 0.2
Value: 218
Effect: Absorb Agility 0-20 points for 20 seconds on Touch, Absorb Endurance
0-20 points for 20 seconds on Touch, Absorb Speed 0-20 points for 20 seconds
on Touch, Absorb Strength 0-20 points for 20 seconds on Touch (Cast Once)

Scroll of the Mage's Eye
Weight: 0.2
Value: 112
Effect: Detect Enchantment 40-80 feet for 10 seconds on Self (Cast Once)

Scroll of the Mind Feeder
Weight: 0.2
Value: 218
Effect: Absorb Intelligence 0-20 points for 30 seconds on Touch, Absorb Luck
0-20 points for 30 seconds on Touch, Absorb Personality 0-20 points for 30
seconds on Touch, Absorb Willpower 0-20 points for 30 seconds on Touch
(Cast Once)

Scroll of the Second Barrier
Weight: 0.2
Value: 90
Effect: Shield 10 points for 30 seconds on Self (Cast Once)

Scroll of Vaermina's Promise
Weight: 0.2
Value: 129
Effect: Charm 0-48 for 60 seconds on Touch (Cast Once)

Scroll of Vigor
Weight: 0.2
Value: 112
Effect: Restore Fatigue 5 points for 120 seconds on Self (Cast Once)

Scroll of Vitality
Weight: 0.2
Value: 112
Effect: Restore Health 2 points for 60 seconds on Self (Cast Once)

Scroll of Warrior's Blessing
Weight: 0.2
Value: 152
Effect: Restore Health 20-80 points for 2 seconds on Self, Restore Fatigue
20-80 points on Self, Fortify Attack 10-30 points for 60 seconds on Self
(Cast Once)

Scroll of Windwalker
Weight: 0.2
Value: 1762
Effect: Invisibility for 60 seconds on Self, Levitate 500 points for 60
seconds on Self (Cast Once)

===============================================================================
7.3 Other Literature
===============================================================================
A Blood-Stained Note
Weight: 0.2

A Dark Brotherhood Contract
Weight: 0.2
Value: 1

A Leaflet
Weight: 0.1
Value: 1

Ajira's Flower Report
Weight: 0.2
Value: 100

Ajira's Mushroom Report
Weight: 0.2
Value: 100

Aurane Frernis' Recipes
Weight: 0.2
Value: 100

Bloody Note
Weight: 0.2

Custom Armor Price List
Weight: 0.2

Custom Fur Armor Price List
Weight: 0.2

Dagoth Ur's Plans
Weight: 0.1

Decoded Package
Weight: 0.2

Directions to Caius Cosades
Weight: 0.2

Dren's Note
Weight: 0.2
Value: 100

Dwemer Airship Plans
Weight: 0.1
Value: 400

Dwemer Scarab Schematics
Weight: 0.1
Value: 100

Elone's Directions to Balmora
Weight: 0.2

Ghost-Free Papers
Weight: 0.2

Gnisis Eggmine Ledger
Weight: 2.0

Gnisis Eggmine Pass
Weight: 0.2

Great Houses of Morrowind
Weight: 0.2
Value: 3

Guide to Ald'ruhn
Weight: 0.2
Value: 3

Guide to Balmora
Weight: 0.2
Value: 3

Guide to Sadrith Mora
Weight: 0.2
Value: 3

Guide to Vivec
Weight: 0.2
Value: 3

Guide to Vvardenfell
Weight: 0.2
Value: 3

Handwritten Letter
Weight: 0.2
Value: 100

Handwritten Note
Weight: 0.2
Value: 1

Hlaalu Vaults Ledger (Open)
Weight: 2.0

Honorable Writ of Execution (Tirer Belvayn)
Weight: 0.2
Value: 1

Honorable Writ of Execution (Mathyn Bemis)
Weight: 0.2
Value: 1

Honorable Writ of Execution (Brilnosu Llarys)
Weight: 0.2
Value: 1

Honorable Writ of Execution (Galasa Uvayn)
Weight: 0.2
Value: 1

Honorable Writ of Execution (Odaishah Yasalmibaal)
Weight: 0.2
Value: 1

Honorable Writ of Execution (Idroso Vendu & Ethal Seloth)
Weight: 0.2
Value: 1

Honorable Writ of Execution (Toris Saren)
Weight: 0.2
Value: 1

Honorable Writ of Execution (Sarayn Sadus)
Weight: 0.2
Value: 1

Hospitality Papers
Weight: 0.2

Imperial Museum Welcome
Weight: 0.1
Value: 1

Invoice
Weight: 0.2
Value: 10

Invoice
Weight: 0.2

Kagrenac's Tools
Weight: 0.2

Letter from Ocato
Weight: 0.2

Letter from Rigmor to Risi
Weight: 0.1
Value: 1
Effect: Journal Update (Needed for Bloodmoon Main Quest.)

Letter from Tsrazami
Weight: 0.2
Value: 100

Locations of the Stones
Weight: 0.2
Value: 100

Message from Dagoth Ur
Weight: 0.1

Message from Master Aryon
Weight: 0.2

Mission to Vivec -- From Caius
Weight: 0.1

Nerevar at Red Mountain
Weight: 0.1

Note from Bakarak
Weight: 0.2

Note from Berwen
Weight: 0.1
Value: 1

Note from Radras
Weight: 0.1
Value: 1

Note from Sondaale
Weight: 0.1
Value: 1

Note from the Archcanon
Weight: 0.1

Note to Ahnia
Weight: 0.2

Note to Amaya

Note to Giden
Weight: 0.1
Value: 1

Note to Hrisskar
Weight: 1.0
Value: 1

Note to Malsa Ules
Weight: 1.0
Value: 1

Note to Menus
Weight: 0.1
Value: 1

Note to Telvon
Weight: 0.1
Value: 1

Notes by Aryon
Weight: 0.1
Value: 1

Notes from Huleeya
Weight: 0.2

Package for Caius Cosades
Weight: 0.2

Parchment with Scrawlings
Weight: 0.1

Pirate Captain's Note
Weight: 0.2
Value: 50

Plan to Defeat Dagoth Ur
Weight: 0.1

Prisoner Checklist
Weight: 0.1
Value: 1

Provinces of Tamriel
Weight: 0.2
Value: 1

Public Notice
Weight: 0.2

Redoran Vaults Ledger (Open)
Weight: 2.0

Release Identification
Weight: 1.0
Value: 1

Rels Tenim Journal Page
Weight: 0.1
Value: 1

Response from Divayth Fyr
Weight: 0.2

Royal Writ of Execution (Bedal Allen)
Weight: 0.2
Value: 1

Royal Writ of Execution (Forven Berano)
Weight: 0.2
Value: 1

Royal Writ of Execution (Hloggar the Bloody)
Weight: 0.2
Value: 1

Saint Nerevar
Weight: 0.1
Value: 1

Secret Caldera Ledger
Weight: 3.0

Shipping Notice
Weight: 0.1
Value: 1

Tattered Note
Weight: 0.1
Value: 1

Tax Record
Weight: 0.2

Telvanni Vault Ledger (Open)
Weight: 2.0

The Battle of Red Mountain
Weight: 0.1

The Common Tongue
Weight: 0.2
Value: 1

The Common Tongue: Irano's Copy
Weight: 0.2
Value: 1

The Lost Prophecy
Weight: 0.2

The Seven Curses
Weight: 0.2

The Seven Visions
Weight: 0.2

The Song of Uncle Sweetshare
Weight: 0.2
Value: 30

The Story of Aevar Stone-Singer
Weight: 0.2
Value: 100

The Stranger
Weight: 0.2

Warehouse Shipping Log (Open)
Weight: 2.0

Yngling's Letter
Weight: 0.2
Value: 100

Zainsubani's Notes
Weight: 0.2

===============================================================================
8. Credit
===============================================================================
I want to thank Bethesda for creating this awesome game.

===============================================================================
9. Copyright
===============================================================================
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.

===============================================================================
10. Contact Information
===============================================================================
If you have any suggestions, questions, additions, comments, corrections, or
other things relating to this guide please e-mail me at: vincent1126 (at)
sbcglobal (dot) net. DO NOT SEND SPAM! Just send what you have and I will try
to respond. If you want to use this guide somewhere just tell me and I'll
probably let you.

===============================================================================
11. Version History
===============================================================================
03/13/06 V0.1 Initial Version
03/14/06 V0.2 Added more stuff and added AR's for Light Armor
03/16/06 V0.3 Added quite a few more items
04/15/06 V0.4 Added Alchemical Instruments and Components
08/02/06 V0.5 Added the Literature section and a lot more items
 
Comments:
Je reactie is bewaard !!!
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Dt. Megatrainer (für v1.6.1820 Steam)
Trainer

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Beginner Guide
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29.September 2013
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Hinweise

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House Telvanni Guide
Engl. FAQ

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Scroll FAQ
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Character Creation FAQ
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Fighters Guild Guide
Engl. Leitfaden

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Walkthrough and FAQ
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