===============================================================================
Table of Contents
===============================================================================
1. Introduction
2. Weapons
2.1 Long Blades
2.2 Short Blades
2.3 Axes
2.4 Spears
2.5 Blunt Weapons
2.6 Bows
2.7 Arrows and Bolts
2.8 Throwing Weapons
3. Armor
3.1 Light Armor
3.2 Medium Armor
3.3 Heavy Armor
4. Accessories
4.1 Amulets
4.2 Rings
5. Clothing
5.1 Belts
5.2 Gloves
5.3 Pants
5.4 Robes
5.5 Shirts
5.6 Shoes
5.7 Skirts
6. Miscellaneous
6.1 Alchemical Components
6.2 Alchemical Instruments
6.3 Potions
6.4 Misc
6.5 Soul Gems
6.6 Propylon Indices
7. Books, Scrolls, Letters, and other Literature
7.1 Books
7.2 Scrolls
7.3 Other Literature
8. Credit
9. Copyright
10. Contact Information
11. Version History
===============================================================================
1. Introduction
===============================================================================
This is my first guide, so I hope it's good. I decided to write this when I was
training. I went looking for an amulet or ring to raise my stats. When I looked,
to my surprise, there wasn't an FAQ on rings and that sort of thing. So, I
decided to make one. Then I thought, why limit it to just rings and amulets,
so I decided to do everything, and here it is.
===============================================================================
2. Weapons
===============================================================================
Key:
Name
Type: (What the type is. Example: Long Blade, One Handed)
Chop: (Whatever the value for the weapon is. Example: 1-15)
Slash: (What the value is.)
Thrust: (Same as above.)
Attack: (Marksman weapons will have attack instead of chop, slash, and thrust.)
Condition: (What the full condition is. Example 1800/1800)
Weight: (A number that tells the weight. Example: 40.0)
Value: (How much it's worth)
Effect: (If it is enchanted and has an effect, this is where the effect will
go)
Now, onto the list.
===============================================================================
2.1 Long Blades
===============================================================================
Adamantium Claymore
Type: Long Blade, Two Handed
Chop: 10-40
Slash: 10-40
Thrust: 10-30
Condition: 4000/4000
Weight: 50.0
Value: 10,000
Bloodskal
Type: Long Blade, One Handed
Chop: 12-25
Slash: 15-20
Thrust: 12-20
Condition: 800/800
Weight: 20.0
Value: 1000
Effect: Frost Damage 10-30 points (Cast When Strikes) (Charge: 80/80)
Chrysamere
Type: Long Blade, Two Handed
Chop: 5-70
Slash: 5-60
Thrust: 5-40
Condition: 6000/6000
Weight: 60.0
Value: 95,000
Effect: Resist Fire 5-20% for 30 seconds on Self, Restore Health 5-20 points on
Self, Reflect 5-20% for 30 seconds on Self (Cast When Used) (Charge: 1140/1140)
Clanbringer
Type: Long Blade, One Handed
Chop: 2-20
Slash: 6-17
Thrust: 6-17
Condition: 800/800
Weight: 20.0
Value: 1000
Effect: Rally Humanoid 10-20 points for 120 seconds in 20 feet on Target,
Sanctuary 1-5 points for 120 seconds on Self, Fortify Personality 1-5 points
for 120 seconds on Self (Cast When Used) (Charge: 315/315)
Daedric Claymore
Type: Long Blade, Two Handed
Chop: 1-60
Slash: 1-52
Thrust: 1-36
Condition: 5600/5600
Weight: 81.0
Value: 80,000
Daedric Crescent
Type: Long Blade, Two Handed
Chop: 15-40
Slash: 20-50
Thrust: 5-15
Condition: 5400/5400
Weight: 35.0
Value: 180,000
Effect: Disintegrate Armor 5-30 points, Paralyze for 10 seconds (Cast When
Strikes) (Charge: 250/250)
Daedric Dai-katana
Type: Long Blade, Two Handed
Chop: 1-60
Slash: 1-52
Thrust: 1-30
Condition: 7200/7200
Weight: 60.0
Value: 120,000
Daedric Katana
Type: Long Blade, One Handed
Chop: 3-44
Slash: 1-40
Thrust: 1-14
Condition: 4800/4800
Weight: 54.0
Value: 50,000
Daedric Longsword
Type: Long Blade, One Handed
Chop: 2-32
Slash: 1-44
Thrust: 4-40
Condition: 3200/3200
Weight: 60.0
Value: 40,000
Demon Katana
Type: Long Blade, One Handed
Chop: 3-20
Slash: 1-18
Thrust: 1-6
Condition: 1200/1200
Weight: 18.0
Value: 10,000
Effect: Bound Longsword for 60 seconds on Self (Cast When Used) (Charge: 30/30)
Devil Katana
Type: Long Blade, One Handed
Chop: 3-20
Slash: 1-18
Thrust: 1-6
Condition: 1200/1200
Weight: 18.0
Value: 253
Effect: Frost Shield 3 points for 10 seconds on Self, Bound Longsword for 60
seconds on Self (Cast When Used) (Charge: 30/30)
Dwarven Claymore
Type: Long Blade, Two Handed
Chop: 1-33
Slash: 1-29
Thrust: 1-20
Condition: 3500/3500
Weight: 27.0
Value: 1200
Ebony Broadsword
Type: Long Blade, One Handed
Chop: 4-26
Slash: 2-26
Thrust: 2-26
Condition: 1800/1800
Weight: 24.0
Value: 15,000
Ebony Longsword
Type: Long Blade, One Handed
Chop: 2-27
Slash: 1-37
Thrust: 4-34
Condition: 1600/1600
Weight: 40.0
Value: 20,000
Ebony Scimitar
Type: Long Blade, One Handed
Chop: 2-27
Slash: 1-43
Thrust: 3-34
Condition: 3000/3000
Weight: 40.0
Value: 15,000
Elberoth's Saber
Type: Long Blade, One Handed
Chop: 5-20
Slash: 4-18
Thrust: 1-5
Condition: 1050/1050
Weight: 15.0
Value: 48
Foeburner
Type: Long Blade, Two Handed
Chop: 2-14
Slash: 1-20
Thrust: 4-18
Condition: 3500/3500
Weight: 16.0
Value: 1400
Fury
Type: Long Blade, Two Handed
Chop: 1-27
Slash: 1-23
Thrust: 1-16
Condition: 1260/1260
Weight: 21.6
Value: 3200
Effect: Blind 20% on Self, Drain Heavy Armor 20 points on Self, Drain Medium
Armor 20 points on Self, Drain Light Armor 20 points on Self, Drain Unarmored
20 points on Self, Fortify Attack 20 points on Self (Constant Effect)
Glass Firesword
Type: Long Blade, One Handed
Chop: 2-24
Slash: 1-33
Thrust: 4-30
Condition: 640/640
Weight: 12.0
Value: 17,000
Effect: Fire Damage 5-11 points (Cast When Strikes) (Charge: 20/20)
Glass Frostsword
Type: Long Blade, One Handed
Chop: 2-24
Slash: 1-33
Thrust: 4-30
Condition: 640/640
Weight: 12.0
Value: 17,000
Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 10/10)
Glass Longsword
Type: Long Blade, One Handed
Chop: 2-24
Slash: 1-33
Thrust: 4-30
Condition: 480/480
Weight: 12.0
Value: 16,000
Glass Poisonsword
Type: Long Blade, One Handed
Chop: 2-24
Slash: 1-33
Thrust: 4-30
Condition: 640/640
Weight: 12.0
Value: 17,000
Effect: Poison 5-11 points (Cast When Strikes) (Charge: 40/40)
Glass Stormsword
Type: Long Blade, One Handed
Chop: 2-24
Slash: 1-33
Thrust: 4-30
Condition: 640/640
Weight: 12.0
Value: 17,000
Effect: Shock Damage 3-7 points (Cast When Strikes) (Charge: 20/20)
Her Ebony Scimitar
Type: Long Blade, One Handed
Chop: 2-27
Slash: 1-43
Thrust: 3-34
Condition: 3000/3000
Weight: 40.0
Value: 25,000
Effect: Frost Damage 15 points, Absorb Strength 10 points for for 50 seconds in
1 foot, Damage Strength 5 points in 1 foot, Damage Fatigue 50 points in 1 foot
(Cast When Strikes) (Charge: 660/660)
Hopesfire
Type: Long Blade, One Handed
Chop: 30-70
Slash: 50-55
Thrust: 10-30
Condition: 2000/2000
Weight: 15.0
Value: 150,000
Effect: Shock Damage 30 points in 1 foot (Cast When Strikes) (Charge: 100/100)
Ice Blade of the Monarch
Type: Long Blade, Two Handed
Chop: 5-50
Slash: 4-40
Thrust: 3-30
Condition: 6000/6000
Weight: 60.0
Value: 95,000
Effect: Frost Damage 10-40 points (Cast When Strikes) (Charge: 60/60)
Imperial Broadsword
Type: Long Blade, One Handed
Chop: 6-12
Slash: 4-12
Thrust: 4-12
Condition: 600/600
Weight: 12.0
Value: 60
Iron Broadsword
Type: Long Blade, One Handed
Chop: 4-12
Slash: 2-12
Thrust: 2-12
Condition: 600/600
Weight: 12.0
Value: 30
Iron Claymore
Type: Long Blade, Two Handed
Chop: 1-24
Slash: 1-21
Thrust: 1-14
Condition: 1400/1400
Weight: 27.0
Value: 80
Iron Longsword
Type: Long Blade, One Handed
Chop: 2-13
Slash: 1-18
Thrust: 4-16
Condition: 800/800
Weight: 20.0
Value: 40
Iron Shardslayer
Type: Long Blade, Two Handed
Chop: 1-24
Slash: 1-21
Thrust: 1-14
Condition: 1400/1400
Weight: 27.0
Value: 110
Effect: Frost Damage 1-4 points on Touch (Cast When Used) (Charge: 5/5)
Magebane
Type: Long Blade, Two Handed
Chop: 1-45
Slash: 1-39
Thrust: 1-27
Condition: 840/840
Weight: 16.2
Value: 32,000
Effect: Resist Magicka 20-40% for 10 seconds on Self (Cast When Used)
(Charge: 150/150)
Nordic Broadsword
Type: Long Blade, One Handed
Chop: 6-18
Slash: 2-18
Thrust: 2-18
Condition: 800/800
Weight: 15.0
Value: 95
Nordic Claymore
Type: Long Blade, Two Handed
Chop: 1-30
Slash: 1-25
Thrust: 1-18
Condition: 1600/1600
Weight: 30.0
Value: 180
Nordic Silver Claymore
Type: Long Blade, Two Handed
Chop: 6-35
Slash: 6-30
Thrust: 6-24
Condition: 2000/2000
Weight: 25.0
Value: 1000
Nordic Silver Longsword
Type: Long Blade, One Handed
Chop: 9-28
Slash: 9-20
Thrust: 9-20
Condition: 800/800
Weight: 20.0
Value: 1000
Odd Dwemer Weapon
Type: Long Blade, One Handed
Chop: 12-12
Slash: 15-15
Thrust: 15-15
Condition: 100/100
Weight: 35.0
Value: 600
Seasplitter
Type: Long Blade, One Handed
Chop: 2-20
Slash: 1-18
Thrust: 2-6
Condition: 700/700
Weight: 15.0
Value: 220
Effect: Demoralize Creature 1-10 points for 30 seconds (Cast When Strikes)
(Charge: 120/120)
Silver Claymore
Type: Long Blade, Two Handed
Chop: 1-27
Slash: 1-23
Thrust: 1-16
Condition: 1260/1260
Weight: 21.6
Value: 320
Silver Longsword
Type: Long Blade, One Handed
Chop: 2-14
Slash: 1-20
Thrust: 4-18
Condition: 640/640
Weight: 16.0
Value: 160
Silver Sword of Paralysis
Type: Long Blade, One Handed
Chop: 20-45
Slash: 12-25
Thrust: 8-20
Condition: 720/720
Weight: 16.0
Value: 900
Effect: Paralyze for 10 seconds (Cast When Strikes) (Charge: 20/20)
Stalhrim Longsword
Type: Long Blade, One Handed
Chop: 4-40
Slash: 4-55
Thrust: 5-50
Condition: 2500/2500
Weight: 70.0
Value: 65,000
Stalhrim Longsword of Flame
Type: Long Blade, One Handed
Chop: 4-50
Slash: 5-55
Thrust: 4-55
Condition: 2500/2500
Weight: 70.0
Value: 65,000
Effect: Fire Damage 5-10 points for 5 seconds, Weakness to Fire 50% for 5
seconds (Cast When Strikes) (Charge: 340/340)
Steel Broadsword
Type: Long Blade, One Handed
Chop: 4-14
Slash: 2-14
Thrust: 2-14
Condition: 900/900
Weight: 12.0
Value: 60
Steel Broadsword of Hewing
Type: Long Blade, One Handed
Chop: 4-14
Slash: 2-14
Thrust: 2-14
Condition: 900/900
Weight: 12.0
Value: 75
Effect: Fortify Long Blade 7 points for 30 seconds on Self (Cast When Used)
(Charge: 55/55)
Steel Claymore
Type: Long Blade, Two Handed
Chop: 1-27
Slash: 1-23
Thrust: 1-16
Condition: 2100/2100
Weight: 27.0
Value: 160
Steel Claymore of Hewing
Type: Long Blade, Two Handed
Chop: 1-27
Slash: 1-23
Thrust: 1-16
Condition: 2100/2100
Weight: 27.0
Value: 180
Effect: Fortify Long Blade 7 points for 30 seconds on Self (Cast When Used)
(Charge: 55/55)
Steel Dai-Katana
Type: Long Blade, Two Handed
Chop: 1-27
Slash: 1-23
Thrust: 1-14
Condition: 2700/2700
Weight: 20.0
Value: 240
Steel Firesword
Type: Long Blade, One Handed
Chop: 2-14
Slash: 1-20
Thrust: 4-18
Condition: 900/900
Weight: 20.0
Value: 105
Effect: Fire Damage 3-7 points (Cast When Strikes) (Charge: 10/10)
Steel Frostsword
Type: Long Blade, One Handed
Chop: 2-14
Slash: 1-20
Thrust: 4-18
Condition: 900/900
Weight: 20.0
Value: 105
Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 10/10)
Steel Katana
Type: Long Blade, One Handed
Chop: 3-20
Slash: 1-18
Thrust: 1-6
Condition: 1800/1800
Weight: 18.0
Value: 100
Steel Saber
Type: Long Blade, One Handed
Chop: 5-20
Slash: 4-18
Thrust: 1-5
Condition: 1050/1050
Weight: 15.0
Value: 48
Steel Shardscythe
Type: Long Blade, Two Handed
Chop: 1-27
Slash: 1-23
Thrust: 1-14
Condition: 1800/1800
Weight: 20.0
Value: 275
Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 10/10)
Steel Sparkscythe
Type: Long Blade, Two Handed
Chop: 1-27
Slash: 1-23
Thrust: 1-14
Condition: 1800/1800
Weight: 20.0
Value: 275
Effect: Shock Damage 3-7 points (Cast When Strikes) (Charge: 10/10)
Steel Vipersword
Type: Long Blade, One Handed
Chop: 2-14
Slash: 1-20
Thrust: 4-18
Condition: 900/900
Weight: 20.0
Value: 105
Effect: Poison 3-7 points (Cast When Strikes) (Charge: 20/20)
Stormfang
Type: Long Blade, Two Handed
Chop: 1-30
Slash: 1-25
Thrust: 1-18
Condition: 1600/1600
Weight: 30.0
Value: 10,000
Effect: Shock Damage 1-25 points (Cast When Strikes) (Charge: 70/70)
Sword of White Woe
Type: Long Blade, One Handed
Chop: 4-26
Slash: 2-26
Thrust: 2-26
Condition: 1800/1800
Weight: 24.0
Value: 17,000
Effect: Drain Health 1-10 points for 30 seconds (Cast When Strikes)
(Charge: 500/500)
Trueflame (No Flame)
Type: Long Blade, One Handed
Chop: 15-60
Slash: 30-40
Thrust: 3-30
Condition: 2000/2000
Weight: 20.0
Value: 15,000
Trueflame (With Flame)
Type: Long Blade, One Handed
Chop: 20-75
Slash: 45-60
Thrust: 4-40
Condition: 2000/2000
Weight: 20.0
Value: 150,000
Effect: Fire Damage 30 points in 1 foot (Cast When Strikes) (Charge: 100/100)
Umbra Sword
Type: Long Blade, Two Handed
Chop: 10-50
Slash: 10-45
Thrust: 10-40
Condition: 6500/6500
Weight: 40.0
Value: 110,000
Effect: Soultrap for 120 seconds on Target (Cast When Used) (Charge: 90/90)
===============================================================================
2.2 Short Blades
===============================================================================
Adamantium Jinkblade of Wounds
Type: Short Blade, One Handed
Chop: 7-15
Slash: 7-15
Thrust: 7-20
Condition: 900/900
Weight: 20.0
Value: 1500
Effect: Paralyze for 10 seconds, Poison 10 points for 10 seconds (Cast When
Strikes) (Charge: 90/90)
Adamantium Shortsword
Type: Short Blade, One Handed
Chop: 7-15
Slash: 7-15
Thrust: 7-20
Condition: 900/900
Weight: 20.0
Value: 1000
Black Hands Dagger
Type: Short Blade, One Handed
Chop: 9-20
Slash: 9-20
Thrust: 9-20
Condition: 1000/1000
Weight: 9.0
Value: 15,000
Effect: Absorb Health 10-25 points for 30 seconds, Blind 10-50% for 30 seconds
(Cast When Strikes) (Charge: 2550/2550)
Chitin Dagger
Type: Short Blade, One Handed
Chop: 3-3
Slash: 3-3
Thrust: 4-4
Condition: 380/380
Weight: 1.5
Value: 6
Chitin Shortsword
Type: Short Blade, One Handed
Chop: 3-7
Slash: 3-7
Thrust: 4-9
Condition: 540/540
Weight: 4.0
Value: 13
Cruel Shardsword
Type: Short Blade, One Handed
Chop: 5-10
Slash: 5-10
Thrust: 6-12
Condition: 600/600
Weight: 8.0
Value: 60
Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 10/10)
Cruel Sparkblade
Type: Short Blade, One Handed
Chop: 4-5
Slash: 4-5
Thrust: 5-5
Condition: 400/400
Weight: 3.0
Value: 15
Effect: Shock Damage 3-7 points (Cast When Strikes) (Charge: 20/20)
Cruel Sparksword
Type: Short Blade, One Handed
Chop: 5-10
Slash: 5-10
Thrust: 6-12
Condition: 600/600
Weight: 8.0
Value: 65
Effect: Shock Damage 3-7 points (Cast When Strikes) (Charge: 20/20)
Cruel Vipersword
Type: Short Blade, One Handed
Chop: 5-10
Slash: 5-10
Thrust: 6-12
Condition: 600/600
Weight: 8.0
Value: 60
Effect: Poison 3-7 points (Cast When Strikes) (Charge: 20/20)
Daedric Dagger
Type: Short Blade, One Handed
Chop: 8-12
Slash: 8-12
Thrust: 8-12
Condition: 700/700
Weight: 9.0
Value: 10,000
Daedric Shortsword
Type: Short Blade, One Handed
Chop: 10-26
Slash: 10-26
Thrust: 12-24
Condition: 1500/1500
Weight: 24.0
Value: 20,000
Daedric Tanto
Type: Short Blade, One Handed
Chop: 9-20
Slash: 9-20
Thrust: 9-20
Condition: 1100/1100
Weight: 12.0
Value: 14,000
Daedric Wakizashi
Type: Short Blade, One Handed
Chop: 10-30
Slash: 10-25
Thrust: 7-11
Condition: 1100/1100
Weight: 30.0
Value: 48,000
Dagger of Judgement
Type: Short Blade, One Handed
Chop: 3-3
Slash: 3-3
Thrust: 3-3
Condition: 400/400
Weight: 1.5
Value: 6
Effect: Damage Endurance 5-8 points, Damage Strength 5-8 points (Cast When
Strikes) (Charge: 50/50)
Dagger of Symmachus
Type: Short Blade, One Handed
Chop: 12-17
Slash: 13-16
Thrust: 13-13
Condition: 3000/3000
Weight: 1.4
Value: 20,000
Effect: Fortify Short Blade 10 points on Self, Fortify Endurance 10 points on
Self, Reflect 10% on Self (Constant Effect)
Dagoth Dagger
Type: Short Blade, One Handed
Chop: 4-7
Slash: 4-7
Thrust: 4-7
Condition: 400/400
Weight: 1.5
Value: 22
Effect: Absorb Fatigue 20 points for 30 seconds, Drain Fatiuge 20 points for 15
seconds (Cast When Strikes) (Charge: 1500/1500)
Demon Tanto
Type: Short Blade, One Handed
Chop: 5-6
Slash: 5-6
Thrust: 6-6
Condition: 500/500
Weight: 4.0
Value: 125
Effect: Bound Dagger for 60 seconds on Self (Cast When Used) (Charge: 30/30)
Devil Tanto
Type: Short Blade, One Handed
Chop: 5-6
Slash: 5-6
Thrust: 6-6
Condition: 500/500
Weight: 4.0
Value: 157
Effect: Fire Shield 1-10 points for 10 seconds on Self, Bound Dagger for 60
seconds on Self (Cast When Used) (Charge: 70/70)
Dire Flamesword
Type: Short Blade, One Handed
Chop: 5-10
Slash: 5-10
Thrust: 4-11
Condition: 600/600
Weight: 8.0
Value: 65
Effect: Fire Damage 5-11 points (Cast When Strikes) (Charge: 20/20)
Dire Shardblade
Type: Short Blade, One Handed
Chop: 4-8
Slash: 4-8
Thrust: 5-8
Condition: 400/400
Weight: 3.0
Value: 17
Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 10/10)
Dire Shardsword
Type: Short Blade, One Handed
Chop: 5-10
Slash: 5-10
Thrust: 6-12
Condition: 600/600
Weight: 8.0
Value: 65
Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 10/10)
Dire Sparkblade
Type: Short Blade, One Handed
Chop: 4-8
Slash: 4-8
Thrust: 5-8
Condition: 400/400
Weight: 3.0
Value: 17
Effect: Shock Damage 3-7 points (Cast When Strikes) (Charge: 20/20)
Dire Viperblade
Type: Short Blade, One Handed
Chop: 4-8
Slash: 4-8
Thrust: 5-8
Condition: 400/400
Weight: 3.0
Value: 17
Effect: Poison 5-11 points (Cast When Strikes) (Charge: 40/40)
Dire Vipersword
Type: Short Blade, One Handed
Chop: 5-10
Slash: 5-10
Thrust: 6-12
Condition: 600/600
Weight: 8.0
Value: 70
Effect: Poison 5-11 points (Cast When Strikes) (Charge: 40/40)
Droth Dagger
Type: Short Blade, One Handed
Chop: 4-7
Slash: 4-7
Thrust: 5-8
Condition: 500/500
Weight: 2.2
Value: 500
Dwarven Shortsword
Type: Short Blade, One Handed
Chop: 7-14
Slash: 7-14
Thrust: 8-15
Condition: 1050/1050
Weight: 8.0
Value: 300
Dwemer Jinksword
Type: Short Blade, One Handed
Chop: 7-12
Slash: 7-12
Thrust: 9-14
Condition: 1000/1000
Weight: 8.0
Value: 350
Effect: Paralyze for 10 seconds (Cast When Strikes) (Charge: 200/200)
Ebony Shortsword
Type: Short Blade, One Handed
Chop: 10-20
Slash: 10-22
Thrust: 15-25
Condition: 1200/1200
Weight: 16.0
Value: 10,000
Enamor
Type: Short Blade, One Handed
Chop: 7-12
Slash: 7-12
Thrust: 6-12
Condition: 400/400
Weight: 1.8
Value: 4000
Fiend Tanto
Type: Short Blade, One Handed
Chop: 5-6
Slash: 5-6
Thrust: 6-6
Condition: 500/500
Weight: 4.0
Value: 3000
Effect: Bound Dagger for 60 seconds on Self, Lightning Shield 3 points for 10
seconds on Self (Cast When Used) (Charge: 55/55)
Fireblade
Type: Short Blade, One Handed
Chop: 5-7
Slash: 5-7
Thrust: 6-9
Condition: 600/600
Weight: 8.0
Value: 25
Effect: Fire Damage 1-25 points (Cast When Strikes) (Charge: 50/50)
Fork of Horripilation
Type: Short Blade, One Handed
Chop: 1-2
Slash: 1-2
Thrust: 2-3
Condition: 400/400
Weight: 1.0
Value: 1
Effect: Drain Magicka 200 points on Self (Constant Effect)
Frostgore
Type: Short Blade, One Handed
Chop: 1-10
Slash: 1-15
Thrust: 13-24
Condition: 300/300
Weight: 10.0
Value: 100
Effect: Frost Damage 10-30 points for 3 seconds (Cast When Strikes)
(Charge: 75/75)
Glass Dagger
Type: Short Blade, One Handed
Chop: 6-15
Slash: 6-15
Thrust: 6-12
Condition: 300/300
Weight: 1.8
Value: 4000
Glass Jinkblade
Type: Short Blade, One Handed
Chop: 7-9
Slash: 7-9
Thrust: 6-9
Condition: 400/400
Weight: 1.8
Value: 6500
Effect: Paralyze for 10 seconds (Cast When Strikes) (Charge: 200/200)
Glass Netch Dagger
Type: Short Blade, One Handed
Chop: 7-9
Slash: 7-9
Thrust: 6-9
Condition: 400/400
Weight: 1.8
Value: 4900
Effect: Damage Health 3-6 points for 5 seconds (Cast When Strikes)
(Charge: 90/90)
Glass Stormblade
Type: Short Blade, One Handed
Chop: 7-9
Slash: 7-9
Thrust: 6-9
Condition: 400/400
Weight: 1.8
Value: 6500
Effect: Shock Damage 3-7 points (Cast When Strikes) (Charge: 20/20)
Goblin Sword
Type: Short Blade, One Handed
Chop: 10-35
Slash: 10-35
Thrust: 10-35
Condition: 250/250
Weight: 20.0
Value: 100
Imperial Netch Blade
Type: Short Blade, One Handed
Chop: 4-9
Slash: 4-9
Thrust: 5-11
Condition: 700/700
Weight: 9.0
Value: 45
Effect: Damage Health 3-6 points for 5 seconds (Cast When Strikes)
(Charge: 90/90)
Imperial Shortsword
Type: Short Blade, One Handed
Chop: 4-10
Slash: 4-10
Thrust: 6-10
Condition: 700/700
Weight: 9.0
Value: 30
Iron Dagger
Type: Short Blade, One Handed
Chop: 4-5
Slash: 4-5
Thrust: 5-5
Condition: 400/400
Weight: 3.0
Value: 1
Iron Shortsword
Type: Short Blade, One Handed
Chop: 4-9
Slash: 4-9
Thrust: 7-11
Condition: 600/600
Weight: 8.0
Value: 20
Iron Sparkblade
Type: Short Blade, One Handed
Chop: 4-9
Slash: 4-9
Thrust: 5-11
Condition: 600/600
Weight: 8.0
Value: 35
Effect: Shock Damage 1-4 points (Cast When Strikes) (Charge: 10/10)
Iron Spider Dagger
Type: Short Blade, One Handed
Chop: 4-5
Slash: 4-5
Thrust: 5-5
Condition: 500/500
Weight: 3.0
Value: 20
Effect: Damage Health 2-4 points for 3 seconds (Cast When Strikes)
(Charge: 40/40)
Iron Tanto
Type: Short Blade, One Handed
Chop: 5-6
Slash: 5-6
Thrust: 6-6
Condition: 500/500
Weight: 4.0
Value: 14
Iron Wakizashi
Type: Short Blade, One Handed
Chop: 7-12
Slash: 5-10
Thrust: 1-5
Condition: 500/500
Weight: 10.0
Value: 24
Iryon Dagger
Type: Short Blade, One Handed
Chop: 4-7
Slash: 4-7
Thrust: 5-8
Condition: 500/500
Weight: 2.2
Value: 500
Keening
Type: Short Blade, One Handed
Chop: 9-15
Slash: 9-15
Thrust: 9-18
Condition: 1300/1300
Weight: 9.0
Value: 400,000
Effect: Fortify Magicka 50 points on Self, Fortify Health 30 points on Self,
Fortify Attack 30 points on Self, Fortify Agility 20 points on Self, Fortify
Speed 20 points on Self (Constant Effect)
Last Wish
Type: Short Blade, One Handed
Chop: 7-12
Slash: 3-12
Thrust: 8-15
Condition: 1000/1000
Weight: 8.0
Value: 450
Effect: Poison 1-25 points (Cast When Strikes) (Charge: 60/60)
Nordic Silver Dagger
Type: Short Blade, One Handed
Chop: 5-10
Slash: 5-10
Thrust: 7-15
Condition: 550/550
Weight: 10.0
Value: 1000
Othril Dagger
Type: Short Blade, One Handed
Chop: 4-7
Slash: 4-7
Thrust: 5-8
Condition: 500/500
Weight: 2.2
Value: 500
Racerbeak
Type: Short Blade, One Handed
Chop: 3-4
Slash: 3-4
Thrust: 4-5
Condition: 500/500
Weight: 4.0
Value: 260
Effect: Poison 3-8 points, Weakness to Poison 10% for 2 seconds (Cast When
Strikes) (Charge: 40/40)
Rathalas Dagger
Type: Short Blade, One Handed
Chop: 4-7
Slash: 4-7
Thrust: 5-8
Condition: 500/500
Weight: 2.2
Value: 500
Rickling Lance
Type: Short Blade, One Handed
Chop: 1-10
Slash: 1-15
Thrust: 13-24
Condition: 300/300
Weight: 10.0
Value: 100
Saint's Black Sword
Type: Short Blade, One Handed
Chop: 10-17
Slash: 10-17
Thrust: 12-20
Condition: 1200/1200
Weight: 16.0
Value: 12,500
Effect: Restore Fatigue 1-10 points for 20 seconds on Self, Restore Health 10
points on Self (Cast When Used) (Charge: 40/40)
Severia's Imperial Shortsword
Type: Short Blade, One Handed
Chop: 4-10
Slash: 4-10
Thrust: 6-10
Condition: 700/700
Weight: 9.0
Value: 30
Effect: Rally Humanoid 1-10 points for 30 seconds in 10 feet on Touch, Fortify
Personality 1-10 points for 30 seconds on Self (Cast When Used) (Charge: 50/50)
Shimsil
Type: Short Blade, One Handed
Chop: 10-14
Slash: 10-14
Slash: 12-17
Condition: 900/900
Weight: 16.0
Value: 10,000
Effect: Fortify Sneak 5 points for 30 seconds on Self, Chameleon 10-30% for 30
seconds on Self (Cast When Used) (Charge: 190/190)
Silver Dagger
Type: Short Blade, One Handed
Chop: 4-5
Slash: 4-5
Thrust: 5-5
Condition: 400/400
Weight: 2.4
Value: 40
Silver Flameblade
Type: Short Blade, One Handed
Chop: 5-10
Slash: 5-10
Thrust: 6-12
Condition: 600/600
Weight: 6.0
Value: 120
Effect: Fire Damage 5-11 points (Cast When Strikes) (Charge: 20/20)
Silver Shortsword
Type: Short Blade, One Handed
Chop: 5-10
Slash: 5-10
Thrust: 7-10
Condition: 570/570
Weight: 6.0
Value: 80
Soscean's Shortsword
Type: Short Blade, One Handed
Chop: 10-20
Slash: 10-22
Thrust: 15-25
Condition: 1200/1200
Weight: 16.0
Value: 11,000
Effect: Disintigrate Armor 1-5 points (Cast When Strikes) (Charge: 10/10)
Soul Drinker
Type: Short Blade, One Handed
Chop: 8-12
Slash: 8-12
Thrust: 8-12
Condition: 700/700
Weight: 9.0
Value: 11,000
Effect: Soultrap for 30 seconds (Cast When Strikes) (Charge: 30/30)
Stalhrim Dagger
Type: Short Blade, One Handed
Chop: 10-16
Slash: 10-16
Thrust: 10-16
Condition: 800/800
Weight: 5.0
Value: 15,000
Steel Blade of Heaven
Type: Short Blade, One Handed
Chop: 4-5
Slash: 4-5
Thrust: 5-5
Condition: 400/400
Weight: 3.0
Value: 120
Effect: Levitate 50 points for 30 seconds on Self (Cast When Used)
(Charge: 1125/1125)
Steel Dagger
Type: Short Blade, One Handed
Chop: 4-5
Slash: 4-5
Thrust: 5-5
Condition: 450/450
Weight: 3.0
Value: 20
Steel Dagger of Swiftblade
Type: Short Blade, One Handed
Chop: 4-5
Slash: 4-5
Thrust: 5-5
Condition: 500/500
Weight: 3.0
Value: 33
Effect: Fortify Short Blade 7 points for 30 seconds on Self (Cast When Used)
(Charge: 55/55)
Steel Flameblade
Type: Short Blade, One Handed
Chop: 5-10
Slash: 5-10
Thrust: 6-12
Condition: 750/750
Weight: 8.0
Value: 55
Effect: Fire Damage 3-7 points (Cast When Strikes) (Charge: 10/10)
Steel Jinksword
Type: Short Blade, One Handed
Chop: 5-10
Slash: 5-12
Thrust: 6-12
Condition: 750/750
Weight: 8.0
Value: 70
Effect: Paralyze for 10 seconds (Cast When Strikes) (Charge: 200/200)
Steel Shortsword
Type: Short Blade, One Handed
Chop: 5-12
Slash: 5-12
Thrust: 7-12
Condition: 750/750
Weight: 8.0
Value: 40
Steel Spider Blade
Type: Short Blade, One Handed
Chop: 5-10
Slash: 5-10
Thrust: 6-12
Condition: 800/800
Weight: 8.0
Value: 55
Effect: Damage Health 2-4 points for 3 seconds (Cast When Strikes)
(Charge: 40/40)
Steel Tanto
Type: Short Blade, One Handed
Chop: 5-11
Slash: 5-11
Thrust: 6-11
Condition: 600/600
Weight: 4.0
Value: 28
Wild Sparkblade
Type: Short Blade, One Handed
Chop: 7-12
Slash: 7-12
Thrust: 6-12
Condition: 400/400
Weight: 1.8
Value: 4100
Effect: Shock Damage 1-20 points (Cast When Strikes) (Charge: 40/40)
Wild Sparksword
Type: Short Blade, One Handed
Chop: 7-12
Slash: 7-12
Thrust: 9-14
Condition: 1000/1000
Weight: 8.0
Value: 350
Effect: Shock Damage 1-20 points (Cast When Strikes) (Charge: 40/40)
Wild Viperblade
Type: Short Blade, One Handed
Chop: 7-12
Slash: 7-12
Thrust: 6-12
Condition: 400/400
Weight: 1.8
Value: 4100
Effect: Poison 1-20 points (Cast When Strikes) (Charge: 50/50)
Wild Vipersword
Type: Short Blade, One Handed
Chop: 7-12
Slash: 7-12
Thrust: 9-14
Condition: 1000/1000
Weight: 8.0
Value: 350
Effect: Poison 1-20 points (Cast When Strikes) (Charge: 50/50)
Spiked Club
Type: Blunt Weapon, One Handed
Chop: 4-5
Slash: 4-4
Thrust: 1-2
Condition: 400/400
Weight: 12.0
Value: 18
Staff of Magnus
Type: Blunt Weapon, Two Handed
Chop: 5-15
Slash: 1-10
Thrust: 5-15
Condition: 4000/4000
Weight: 10.0
Value: 210,000
Effect: Spell absorbtion 25-50 points for 60 seconds on Self, Restore Health 1
point for 60 seconds on Self (Cast When Used) (Charge: 5700/5700)
Staff of the Forefathers
Type: Blunt Weapon, Two Handed
Chop: 2-16
Slash: 3-16
Thrust: 1-10
Condition: 900/900
Weight: 16.0
Value: 10,000
Effect: Summon Ancestral Ghost for 60 seconds on Self (Cast When Used)
(Charge: 105/105)
Staff of the Silver Dawn
Type: Blunt Weapon, Two Handed
Chop: 2-7
Slash: 3-7
Thrust: 1-5
Condition: 270/270
Weight: 6.4
Value: 350
Effect: Fortify Blunt Weapon 10 points for 5 seconds, Blind 5-75% for 5 seconds
(Cast When Strikes) (Charge: 250/250)
Suldreni's Mace
Type: Blunt Weapon, One Handed
Chop: 6-19
Slash: 6-19
Thrust: 1-2
Condition: 3000/3000
Weight: 15.0
Value: 360
Effect: Frenzy Humanoid 1-10 points for 10 seconds, Frenzy Creature 1-10 points
for 10 seconds (Cast When Strikes) (Charge: 60/60)
Sunder
Type: Blunt Weapon, One Handed
Chop: 10-70
Slash: 10-60
Thrust: 1-4
Condition: 6000/6000
Weight: 40.0
Value: 400,000
Effect: Fortify Attack 30 points on Self, Fortify Strength 20 points on Self,
Drain Fatigue 1 point on Self, Fortify Endurance 20 points on Self, Fortify
Luck 20 points on Self (Constant Effect)
Trebonius' Staff
Type: Blunt Weapon, Two Handed
Chop: 2-16
Slash: 3-16
Thrust: 1-10
Condition: 900/900
Weight: 16.0
Value: 10,000
Effect: Weakness to Fire 7-15% for 6 seconds in 5 feet, Weakness to Shock 7-15%
for 6 seconds in 5 feet, Fire Damage 7-15 points in 5 feet, Shock Damage 7-15
points in 5 feet (Cast When Strikes) (Charge: 6500/6500)
Veloth's Judgement
Type: Blunt Weapon, Two Handed
Chop: 1-70
Slash: 1-60
Thrust: 1-4
Condition: 8000/8000
Weight: 96.0
Value: 30,000
Effect: Fire Damage 4-10 points for 10 seconds, Drain Agility 25 points for 10
seconds, Absorb Fatigue 5 points for 10 seconds (Cast When Strikes)
(Charge: 400/400)
===============================================================================
2.7 Arrows and Bolts
===============================================================================
Arrow of Wasting Flame
Weight: 0.5
Value: 19
Effect: Weakness to Fire 10% for 5 seconds, Fire Damage 1-4 points
(Cast When Strikes) (Charge: 60/60)
Chitin Arrow
Weight: 0.1
Value: 1
Cruel Flamearrow
Weight: 0.2
Value: 5
Effect: Fire Damage 3-7 points (Cast When Strikes) (Charge: 10/10)
Cruel Flamebolt
Weight: 0.1
Value: 7
Effect: Fire Damage 3-7 points (Cast When Strikes) (Charge: 10/10)
Her Dart
Type: Marksman
Attack: 2-5
Weight: 0.2
Value: 100
Effect: Dispel 50% in 1 foot, Fire Damage 5 points for 5 seconds in 1 foot,
Frost Damage 5 points for 5 seconds in 1 foot, Poison 5 points for 5 seconds in
1 foot, Shock Damage 5 points for 5 seconds in 1 foot, Blind 50% for 10 seconds
in 1 foot, Damage Strength 5 points in 1 foot (Cast When Strikes)
(Charge: 1460/1460)
===============================================================================
3. Armor
===============================================================================
Key:
Name
Armor Rating: (Based on a level 100 stat for that type of armor.)
Condition: (The same as on the weapons.)
Weight: (The weight and then the type. Example: 9.0 (Light) )
Value: (How much it's worth.)
Effect: (The same as on the weapons.)
Boots of Blinding Speed
Armor Rating: 16
Condition: 50/50
Weight: 8.0 (Light)
Value: 500
Effect: Blind 100% on Self, Fortify Speed 200 points on Self (Constant Effect)
Boots of the Apostle
Armor Rating: 266
Condition: 800/800
Weight: 10.0 (Light)
Value: 55,000
Effect: Levitate 30-40 points for 30 seconds on Self (Cast When Used)
(Charge: 790/790)
Chest of Fire
Armor Rating: 33
Condition: 300/300
Weight: 6.0 (Light)
Value: 80
Effect: Fire Shield 3 points for 5 seconds on Self (Cast When Used)
(Charge: 10/10)
Wraithguard
Armor Rating: 266
Condition: 400/400
Weight: 15.0 (Heavy)
Value: 500,000
Effect: Shield 10 points on Self, Reflect 20% on Self, Resist Blight Disease
50% on Self, Resist Shock 10% on Self, Resist Fire 10% on Self, Resist Frost
10% on Self, Resist Magicka 10% on Self, Resist Poison 10% on Self
(Constant Effect)
===============================================================================
4. Accessories
===============================================================================
Key:
Name
Weight: (A number giving the weight.)
Value: (How much it is worth.)
Effect: (If it has an effect it will go here.)
===============================================================================
4.1 Amulets
===============================================================================
6th House Amulet
Weight: 1.0
Value: 2000
Effect: Drain Personality 20 points for 5 seconds on Self (Cast When Used)
(Charge: 25/25)
Amulet of Almsivi Intervention
Weight: 1.0
Value: 21
Effect: Almsivi Inervention on Self (Cast When Used) (Charge: 40/40)
Amulet of Balyna's Antidote
Weight: 1.0
Value: 15
Effect: Cure Poison on Self (Cast When Used) (Charge: 25/25)
Amulet of Divine Intervention
Weight: 1.0
Value: 21
Effect: Divine Intervention on Self (Cast When Used) (Charge: 40/40)
Amulet of Domination
Weight: 1.0
Value: 1000
Effect: Command Creature 10 levels for 30 seconds on Target, Command Humanoid
10 levels for 30 seconds on Target (Cast When Used) (Charge: 3375)
Amulet of Far Silence
Weight: 1.0
Value: 113
Effect: Silence for 10 seconds on Target (Cast When Used) (Charge: 150/150)
Amulet of Frost
Weight: 1.0
Value: 46
Effect: Frost Damage 1-25 points on Touch (Cast When Used) (Charge: 15/15)
Amulet of Health
Weight: 1.0
Value: 44
Effect: Restore Health 10 points on Self (Cast When Used) (Charge: 15/15)
Amulet of Heartfire
Weight: 5.0
Value: 20,000
Effect: Fortify Agility 10-20 points for 30 seconds on Self, Fortify
Unarmored 10-20 points for 30 seconds on Self, Chameleon 20% for 30 seconds on
Self, Fortify Speen 10-20 points for 30 seconds on Self, Fortify Fatigue 20-40
points for 30 seconds on Self (Cast When Used) (Charge: 600/600)
Amulet of Heartheal
Weight: 5.0
Value: 20,000
Effect: Fortify Strength 10-20 points for 30 seconds on Self, Fortify
Hand-To-Hand 10-20 points for 30 seconds on Self, Shield 10-20 points for 30
seconds on Self, Levitate 20 points for 30 seconds on Self (Cast When Used)
(Charge: 900/900)
Amulet of Heartthrum
Weight: 5.0
Value: 20,000
Effect:
Amulet of Igniis
Weight: 1.0
Value: 1000
Effect: Summon Flame Atronach for 60 seconds on Self (Cast When Used)
(Charge: 600/600)
Amulet of Infectious Charm
Weight: 1.0
Value: 20
Effect: Fortify Personality 30 points for 30 seconds on Self, Weakness to
Common Disease 30% for 30 seconds on Self, Drain Fatigue 30 points for 30
seconds on Self (Cast When Used) (Charge: 1125/1125)
Amulet of Levitating
Weight: 1.0
Value: 50
Effect: Levitate 10 points for 30 seconds on Self (Cast When Used)
(Charge: 225/225)
Amulet of Light
Weight: 1.0
Value: 14
Effect: Light 20 points for 15 seconds on Target (Cast When Used)
(Charge: 25/25)
Amulet of Locking
Weight: 1.0
Value: 4
Effect: Lock 5 points on Touch (Cast When Used) (Charge: 5/5)
Amulet of Mark
Weight: 1.0
Value: 94
Effect: Mark on Self (Cast When Used) (Charge: 90/90)
Amulet of Mighty Blows
Weight: 1.0
Value: 15
Effect: Fortify Strength 5-20 points for 30 seconds on Self (Cast When Used)
(Charge: 95/95)
Amulet of Opening
Weight: 1.0
Value: 8
Effect: Open 20 points on Touch
Amulet of Recall
Weight: 1.0
Value: 194
Effect: Recall on Self (Cast When Used) (Charge: 90/90)
Amulet of Rest
Weight: 1.0
Value: 51
Effect: Restore Fatigue 1-10 points for 20 seconds on Self (Cast When Used)
(Charge: 30/30)
Amulet of Sanguine Nimble Armor
Weight: 1.0
Value: 1500
Effect: Fortify Light Armor 5 points on Self (Constant Effect)
Amulet of Shades
Weight: 1.0
Value: 225
Effect: Summon Bonewalker for 60 seconds on Self (Cast When Used)
(Charge: 195/195)
Amulet of Shield
Weight: 1.0
Value: 50
Effect: Shield 5 points for 10 seconds on Self (Cast When Used) (Charge: 25/25)
Amulet of Silence
Weight: 1.0
Value: 75
Effect: Silence for 5 seconds on Target (Cast When Used) (Charge: 75/75)
Amulet of Soothing Balm
Weight: 1.0
Value: 8
Effect: Restore Health 3-12 points on Self (Cast When Used) (Charge: 10/10)
Amulet of Spell Absorption
Weight: 1.0
Value: 213
Effect: Spell Absorption 10 points for 5 seconds on Self (Cast When Used)
(Charge: 125/125)
Amulet of Stamina
Weight: 1.0
Value: 5
Effect: Restore Fatigue 10-30 points on Self (Cast When Used) (Charge: 5/5)
Amulet of Usheeja
Weight: 1.0
Value: 120
Effect: Frost Damage 1-25 points on Touch (Cast When Used) (Charge: 15/15)
Amulet of Verbosity
Weight: 1.0
Value: 120
Effect: Fortify Speechcraft 20-30 points for 30 seconds on Self (Cast When
Used) (Charge: 190/190)
Ancestor's Amulet
Weight: 1.0
Value: 203
Effect: Summon Ancestral Ghost for 60 seconds on Self (Cast When Used)
(Charge: 105/105)
Aundae Amulet
Weight: 1.0
Value: 120
Blood Despair Amulet
Weight: 1.0
Value: 60
Effect: Absorb Willpower 5-10 points for 5 seconds on Target (Cast When Used)
(Charge: 30/30)
Bone Charm
Weight: 1.0
Value: 255
Effect: Summon Skeletal Minion for 60 seconds on Self (Cast When Used)
(Charge: 195/195)
Clench Charm
Weight: 1.0
Value: 13
Effect: Damage Speed 1-20 points on Touch (Cast When Used) (Charge: 20/20)
Common Amulet
Weight: 1.0
Value: 2
Daedric Sanctuary Amulet
Weight: 3.0
Value: 3100
Doze Charm
Weight: 1.0
Value: 8
Effect: Damage Fatigue 1-20 points on Touch (Cast When Used) (Charge: 10/10)
Ghost Charm
Weight: 1.0
Value: 203
Effect: Summon Ancestral Ghost for 60 seconds on Self (Cast When Used)
(Charge: 105/105)
Graveward Amulet
Weight: 1.0
Value: 240
Effect: Summon Skeletal Minion for 60 seconds on Self (Cast When Used)
(Charge: 195/195)
Helseth's Collar
Weight: 1.0
Value: 120
Effect: Fortify Sneak 10 points on Self, Fortify Security 10 points on Self,
Fortify Speed 5 points on Self (Constant Effect)
Hex Charm
Weight: 1.0
Value: 12
Effect: Damage Luck 1-20 points on Touch (Cast When Used) (Charge: 20/20)
Hunter's Amulet of Speed
Weight: 1.0
Value: 15,000
Effect: Fortify Speed 10 points on Self, Fortify Acrobatics 15 points on Self,
Fortify Athletics 15 points on Self (Constant Effect)
Hunter's Amulet of Strength
Weight: 1.0
Value: 15,000
Effect: Fortify Strength 10 points on Self, Fortify Attack 15 points on Self
(Constant Effect)
Julielle Aumine's Amulet
Weight: 1.0
Value: 2
Linus Iulus' Maran Amulet
Weight: 1.0
Value: 300
Effect: Fortify Speechcraft 5 points for 30 seconds on Self, Fortify
Restoration 5 points for 30 seconds on Self, Fortify Mysticism 5 point for 30
seconds on Self, Fortify Conjuration 5 points for 30 seconds on Self (Cast When
Used) (Charge: 150/150)
Madstone of the Ahemmusa
Weight: 1.1
Value: 2000
Effect: Sound 50 points for 20 seconds on Touch (Cast When Used)
(Charge: 750/750)
Meran Amulet
Weight: 1.0
Value: 300
Effect: Fortify Speechcraft 5 points for 30 seconds on Self, Fortify
Restoration 5 points for 30 seconds on Self, Fortify Mysticism 5 points for 30
seconds on Self, Fortify Conjuration 5 points for 30 seconds on Self (Cast When
Used) (Charge: 150/150)
Necromancer's Amulet
Weight: 1.0
Value: 240
Effect: Resist normal weapons 25% on Self, Fortify Intelligence 25 points on
Self, Restore Health 1 point on Self, Spell Absorbtion 25 points on Self
(Constant Effect)
Red Despair Amulet
Weight: 1.0
Value: 14
Effect: Absorb Willpower 4-8 points for 5 seconds on Target (Cast When Used)
(Charge: 25/25)
Sanit-Kil's Heart of Fire
Weight: 1.0
Value: 600
Effect: Fortify Willpower 20-30 points for 15 seconds on Self (Cast When Used)
(Charge: 95/95)
Silence Charm
Weight: 1.0
Value: 75
Effect: Silence for 5 seconds on Target (Cast When Used) (Charge: 75/75)
Skink's Amulet
Weight: 1.0
Value: 1000
Sleep Amulet
Weight: 1.0
Value: 18
Effect: Drain Fatigue 1-15 points for 3 seconds on Target (Cast When Used)
(Charge: 20/20)
Soulpinch Charm
Weight: 1.0
Value: 48
Effect: Damage Magicka 1-20 points on Touch (Cast When Used) (Charge: 20/20)
Spirit Charm
Weight: 1.0
Value: 48
Effect: Damage Health 1-20 points on Touch (Cast When Used) (Charge: 20/20)
Stumble Charm
Weight: 1.0
Value: 13
Effect: Damage Agility 1-20 points on Touch (Cast When Used) (Charge: 20/20)
Suldreni's Amulet
Weight: 1.0
Value: 130
Effect: Fortify Attack 5-10 points for 30 seconds on Self, Fortify Blunt Weapon
1-10 points for 20 seconds on Self (Cast When Used) (Charge: 85/85)
Teeth of the Urshilaku
Weight: 1.0
Value: 2400
Effect: Resist Paralysis 10% on Self (Constant Effect)
Thong of Zainab
Weight: 1.0
Value: 2400
Effect: Detect Animal 150 feet for 5 seconds on Self (Cast When Used)
(Charge: 140/140)
Thunderfall
Weight: 1.0
Value: 161
Effect: Shock Damage 1-25 points on Touch (Cast When Used) (Charge: 25/25)
Zenithar Whispers
Weight: 1.0
Value: 2400
Effect: Charm 30 points for 5 seconds on Touch (Cast When Used)
(Charge: 190/190)
===============================================================================
4.2 Rings
===============================================================================
Adusamsi's Ring
Weight: 0.1
Value: 30
Effect: Divine Intervention on Self (Cast When Used) (Charge: 40/40)
Aesliip's Ring
Weight: 0.1
Value: 2500
Effect: Fortify Willpower 10 points on Self, Fortify Magick 75 points on Self
(Constant Effect)
Akatosh's Ring
Weight: 0.1
Value: 2400
Effect: Fortify Conjuration 10 points for 60 seconds on Self, Fortify Mysticism
10 points for 60 seconds on Self, Fortify Restoration 10 points for 60 seconds
on Self, Fortify Enchant 10 points for 60 seconds on Self (Cast When Used)
(Charge: 600/600)
Ancestor's Ring
Weight: 0.1
Value: 203
Effect: Summon Ancestral Ghost for 60 seconds on Self (Cast When Used)
(Charge: 105/105)
Aundae Signet Ring
Weight: 0.1
Value: 120
Barilzar's Mazed Band
Weight: 0.1
Value: 30
Black Jinx
Weight: 0.1
Value: 240
Effect: Absorb Luck 10-50 points for 120 seconds in 1 foot on Touch, Burden
25-100 points for 120 seconds in 1 foot on Touch (Cast When Used)
(Charge: 3675/3675)
Blind Ring
Weight: 0.1
Value: 6
Effect: Blind 1-10% for 5 seconds on Touch (Cast When Used) (Charge: 5/5)
Caius' Ring
Weight: 0.1
Value: 2
Effect: Fortify Luck 20 points for 30 seconds on Self, Fortify Security 20
points for 30 seconds on Self (Cast When Used) (Charge: 300/300)
Caliginy Ring
Weight: 0.1
Value: 63
Effect: Blind 10-30% for 10 seconds on Touch (Cast When Used) (Charge: 50/50)
Chameleon Ring
Weight: 0.1
Value: 15
Effect: Chameleon 10% for 10 seconds on Self (Cast When Used) (Charge: 25/25)
Common Ring
Weight: 0.1
Value: 2
Cruel Sparkbolt Ring
Weight: 0.1
Value: 8
Effect: Shock Damage 3-7 points on Target (Cast When Used) (Charge: 15/15)
Cruel Viperbolt Ring
Weight: 0.1
Value: 8
Effect: Poison 3-7 points on Target (Cast When Used) (Charge: 15/15)
Crying Ring
Weight: 0.1
Value: 8
Effect: Blind 1-10% for 5 seconds on Target (Cast When Used) (Charge: 10/10)
Danar's Ring
Weight: 0.1
Value: 2
Detect Enchantment Ring
Weight: 0.1
Value: 30
Effect: Detect Enchantment 100 feet for 10 seconds on Self (Cast When Used)
(Charge: 250/250)
Dire Flamebolt Ring
Weight: 0.1
Value: 10
Effect: Fire Damage 5-11 points on Target (Cast When Used) (Charge: 15/15)
Dire Shardbolt Ring
Weight: 0.1
Value: 10
Effect: Frost Damage 5-11 points on Target (Cast When Used) (Charge: 15/15)
Ebony Ring
Weight: 0.1
Value: 150
Engraved Ring of Healing
Weight: 0.1
Value: 30
Effect: Restore Health 1-5 points on Self (Cast When Used) (Charge: 20/20)
Erna the Quiet's Ring
Weight: 0.1
Value: 30
Expensive Ring
Weight: 0.1
Value: 30
Exquisite Ring
Weight: 0.1
Value: 240
Extravegant Ring
Weight: 0.1
Value: 120
Eye-Maze Ring
Weight: 0.1
Value: 69
Effect: Chameleon 10-40% for 10 seconds on Self (Cast When Used)
(Charge: 65/65)
Fathasa's Ring
Weight: 1.0
Value: 5000
Effect: Fire Shield 15 points on Self (Constant Effect)
Feather Ring
Weight: 0.1
Value: 75
Effect: Feather 20 points for 10 seconds on Self (Cast When Used)
(Charge: 50/50)
Fighter Ring
Weight: 0.1
Value: 10
Effect: Fortify Endurance 5 points for 30 seconds on Self, Fortify Strength 5
points for 30 seconds on Self (Cast When Used) (Charge: 75/75)
Firestone
Weight: 0.1
Value: 11
Effect: Fire Damage 1-25 points on Touch (Cast When Used) (Charge: 15/15)
First Barrier Ring
Weight: 0.1
Value: 15
Effect: Shield 5 points for 10 seconds on Self (Cast When Used) (Charge: 25/25)
Flamebolt Ring
Weight: 0.1
Value: 5
Effect: Fire Damage 1-4 points on Target (Cast When Used) (Charge: 5/5)
Foe-Quern
Weight: 0.1
Value: 500
Effect: Fortify Blunt Weapon 5 points for 120 seconds on Self (Cast When Used)
(Charge: 150/150)
Glass Ring
Weight: 0.1
Value: 120
Hawkshaw Ring
Weight: 0.1
Value: 2
Effect: Detect Key 10 feet for 10 seconds on Self (Cast When Used)
(Charge: 25/25)
Heartbite Ring
Weight: 0.1
Value: 68
Effect: Drain Health 10-50 points on Touch (Cast When Used) (Charge: 60/60)
Heartstone
Weight: 0.1
Value: 6
Effect: Fortify Endurance 5-20 points for 30 seconds on Self (Cast When Used)
(Charge: 95/95)
Hoptoad Ring
Weight: 0.1
Value: Jump 20 points for 10 points on Self (Cast When Used) (Charge: 150/150)
Juicedaw Feather Ring
Weight: 0.1
Value: 213
Effect: Feather 50 points for 10 seconds on Self (Cast When Used)
(Charge: 125/125)
Lifestone
Weight: 0.1
Value: 5
Effect: Fortify Health 5-20 points for 30 seconds on Self (Cast When Used)
(Charge: 95/95)
Light Ring
Weight: 0.1
Value: 49
Effect: Light 20 points for 15 seconds on Target (Cast When Used)
(Charge: 25/25)
Mage Ring
Weight: 0.1
Value: 10
Effect: Fortify Intelligence 5 points for 30 seconds on Self, Fortify Willpower
5 points for 30 seconds on Self (Cast When Used) (Charge: 75/75)
Marara's Ring
Weight: 0.1
Value: 22,000
Effect: Reflect 20% on Self, Fortify Acrobatics 10 points on Self, Resist Normal
Weapons 40% on Self (Constant Effect)
Moon-and-Star
Weight: 0.1
Value: 2000
Effect: Fortify Personality 5 points on Self, Fortify Speechcraft 5 points on
Self (Constant Effect)
Nuccius's Cursed Ring
Weight: 0.1
Value: 100
Effect: Damage Health 10 points on Self, Fortify Athletics 5 points for 60
seconds on Self (Cast When Used) (Charge: 95/95)
Processus Vitellius' Ring
Weight: 0.1
Value: 240
Ring of Aversion
Weight: 0.1
Value: 63
Effect: Invisibility for 10 seconds on Self (Cast When Used) (Charge: 50/50)
Ring of Dahrk Mezalf
Weight: 0.1
Value: 60
Effect: Demoralize Creature 1-50 points for 60 seconds in 1 foot on Target,
Demoralize Humanoid 1-50 points for 60 seconds in 1 foot on Target,
Disintigrate Armor 1-25 points for 10 seconds in 1 foot on Target, Disintigrate
Weapon 1-25 points for 10 seconds in 1 foot on Target (Cast When Used)
(Charge: 1735/1735)
Ring of Far Reaching
Weight: 0.1
Value: 51
Effect: Telekinesis 25 feet for 5 seconds on Self (Cast When Used)
(Charge: 30/30)
Ring of Fireball
Weight: 0.1
Value: 59
Effect: Fire Damage 1-25 points in 20 feet on Target (Cast When Used)
(Charge: 45/45)
Ring of Fireballs
Weight: 0.1
Value: 171
Effect: Fire Damage 1-25 points in 20 feet on Target (Cast When Used)
(Charge: 45/45)
Ring of Fleabite
Weight: 0.1
Value: 9
Effect: Damage Fatigue 9-18 points on Touch (Cast When Used) (Charge: 15/15)
Ring of Hornhand
Weight: 0.1
Value: 15
Effect: Damage Fatigue 15-36 points on Touch (Cast When Used) (Charge: 25/25)
Ring of Ice Bolts
Weight: 0.1
Value: 50
Effect: Frost Damage 1-25 points on Target (Cast When Used) (Charge: 25/25)
Ring of Icegrip
Weight: 0.1
Value: 51
Effect: Damage Health 5-12 points on Touch, Frost Damage 5-12 points on Touch
(Cast When Used) (Charge: 30/30)
Ring of Ice Storm
Weight: 0.1
Value: 53
Effect: Frost Damage 1-25 points in 20 feet on Touch (Cast When Used)
(Charge: 30/30)
Ring of Khajiit
Weight: 0.1
Value: 18,000
Effect: Invisibility for 30 seconds on Self, Fortify Speed 10-20 points for 30
seconds on Self (Cast When Used) (Charge: 265/265)
Ring of Lightning Bolt
Weight: 0.1
Value: 55
Effect: Shock Damage 1-25 points on Target (Cast When Used) (Charge: 35/35)
Ring of Nullification
Weight: 0.1
Value: 200
Effect: Drain Magicka 3-7 points on Target (Cast When Used) (Charge: 10/10)
Ring of Poisonblooms
Weight: 0.1
Value: 11
Effect: Poison 3-6 points in 10 feet on Target (Cast When Used) (Charge: 30/30)
Ring of Raven Eye
Weight: 0.1
Value: 3000
Effect: Fortify Marksman 20 points on Self, Night Eye 20 points on Self
(Constant Effect)
Ring of Regeneration
Weight: 0.1
Value: 8500
Effect: Restore Health 1 point for 120 seconds on Self (Cast When Used)
(Charge: 150/150)
Ring of Sanguine Fluid Evasion
Weight: 0.1
Value: 1500
Effect: Fortify Unarmored 5 points on Self (Constant Effect)
Ring of Sanguine Green Wisdom
Weight: 0.1
Value: 1500
Effect: Fortify Restoration 5 points on Self (Constant Effect)
Ring of Sanguine Red Wisdom
Weight: 0.1
Value: 1500
Effect: Fortify Destruction 5 points on Self (Constant Effect)
Ring of Sanguine Sublime Wisdom
Weight: 0.1
Value: 1500
Effect: Fortify Alchemy 5 points on Self (Constant Effect)
Ring of Sanguine Transcendence
Weight: 0.1
Value: 1500
Effect: Fortify Conjuration 5 points on Self (Constant Effect)
Ring of Sanguine Transfiguring
Weight: 0.1
Value: 1500
Effect: Fortify Enchant 5 points on Self (Constant Effect)
Ring of Shadow Form
Weight: 0.1
Value: 10
Effect: Chameleon 6-15% for 5 seconds on Self (Cast When Used) (Charge: 15/15)
Ring of Shockballs
Weight: 0.1
Value: 61
Effect: Shock Damage 1-15 points in 20 feet on Target (Cast When Used)
(Charge: 45/45)
Ring of Shocking Touch
Weight: 0.1
Value: 14
Effect: Shock Damage 1-25 points on Touch (Cast When Used) (Charge: 25/25)
Ring of Surroundings
Weight: 0.1
Value: 12,000
Effect: Chameleon 20-30% for 30 seconds on Self (Cast When Used)
(Charge: 190/190)
Ring of Tears
Weight: 0.1
Value: 8
Effect: Blind 1-10% for for 5 seconds on Target (Cast When Used)
(Charge: 10/10)
Ring of the Black Hand
Weight: 0.1
Value: 49
Effect: Damage Health 5-12 points on Touch, Poison 5-12 points on Touch (Cast
When Used) (Charge: 35/35)
Ring of the Five Fingers of Pai
Weight: 0.1
Value: 50
Effect: Damage Health 3-5 points on Touch, Fire Damage 3-5 points on Touch,
Frost Damage 3-5 points on Touch, Shock Damage 3-5 points on Touch (Cast When
Used) (Charge: 25/25)
Ring of the Hortator
Weight: 0.1
Value: 658
Effect: Fortify Health 8-15 points for 30 seconds on Self (Cast When Used)
(Charge: 85/85)
Ring of the Wind
Weight: 0.1
Value: 8000
Effect: Fortify Agility 30 points on Self (Constant Effect)
Ring of Toxic Cloud
Weight: 0.1
Value: 14
Effect: Poison 2-60 points for 10 seconds in 20 feet on Touch (Cast When Used)
(Charge: 720/720)
Ring of Wizard's Fire
Weight: 0.1
Value: 56
Effect: Drain Health 16-35 points on Target (Cast When Used) (Charge: 40/40)
Ring of Wounds
Weight: 0.1
Value: 6
Effect: Drain Health 1-10 points for 3 seconds on Target (Cast When Used)
(Charge: 25/25)
Second Barrier Ring
Weight: 0.1
Value: 63
Effect: Shield 10 points for 30 seconds on Self (Cast When Used)
(Charge: 150/150)
Septim Ring
Weight: 0.1
Value: 2400
Effect: Fortify Attack 10 points for 60 seconds on Self, Fortify Unarmored 10
points for 60 seconds on Self, Fortify Blunt Weapon 10 points for 60 seconds on
Self, Fortify Speechcraft 10 points for 60 seconds on Self (Cast When Used)
(Charge: 600/600)
Shadowmask Ring
Weight: 0.1
Value: 219
Effect: Chameleon 40-70% for 10 seconds on Self (Cast When Used)
(Charge: 140/140)
Shadowweave Ring
Weight: 0.1
Value: 200
Effect: Chameleon 20% for 10 points on Self, Sanctuary 20 points for 10 seconds
on Self (Cast When Used) (Charge: 100/100)
Shardbolt Ring
Weight: 0.1
Value: 2
Effect: Frost Damage 1-4 points on Target (Cast When Used) (Charge: 5/5)
Sheogorath's Signet Ring
Weight: 0.1
Value: 30,000
Effect: Drain Willpower 10 points on Self, Fortify Personality 10 points on
Self (Constant Effect)
Sparkbolt Ring
Weight: 0.1
Value: 6
Effect: Shock Damage 1-4 points on Target (Cast When Used) (Charge: 5/5)
Spiritstrike Ring
Weight: 0.1
Value: 162
Effect: Drain Magicka 5-10 points for 30 seconds on Target (Cast When Used)
(Charge: 340/340)
Thief Ring
Weight: 0.1
Value: 14
Effect: Fortify Agility 5 points for 30 seconds on Self, Fortify Speed 5 points
for 30 seconds on Self, Fortify Personality 5 points for 30 seconds on Self
(Cast When Used) (Charge: 115/115)
Vampiric Ring
Weight: 0.1
Value: 32,000
Effect: Absorb Fatigue 20-30 points for 10 seconds on Touch, Absorb Health
20-30 points for 10 seconds on Touch (Cast When Used) (Charge: 300/300)
Warden's Ring
Weight: 0.1
Value: 39
Effect: Dispel 50-100% on Target (Cast When Used) (Charge: 140/140)
Warlock's Ring
Weight: 0.1
Value: 22,000
Effect: Reflect 10-20% for 30 seconds on Self, Fortify Speed 10-20 point for
30 seconds on Self (Cast When Used) (Charge: 1240/1240)
Wild Sty Ring
Weight: 0.1
Value: 32
Effect: Blind 1-40% for 10 seconds on Touch (Cast When Used) (Charge: 50/50)
===============================================================================
5. Clothing
===============================================================================
Key:
Name
Weight: (A number that shows the weight.)
Value: (How much it's worth)
Effect: (Same as always.)
===============================================================================
5.1 Belts
===============================================================================
Belt of Balyna's Soothing Balm
Weight: 1.0
Value: 8
Effect: Restore Health 3-12 points on Self (Cast When Used) (Charge: 10/10)
Belt of Charisma
Weight: 1.0
Value: 6
Effect: Fortify Personality 1-10 points for 30 seconds on Self (Cast When Used)
(Charge: 40/40)
Belt of Fortitude
Weight: 1.0
Value: 6
Effect: Fortify Endurance 5-20 points for 30 seconds on Self (Cast When Used)
(Charge: 95/95)
Belt of Heartfire
Weight: 4.0
Value: 20,000
Effect: Fortify Health 10-20 points for 30 seconds on Self, Resist Poison
10-20% for 30 seconds on Self, Fire Shield 10 points for 30 seconds on Self,
Fortify Fatigue 20 points for 30 seconds on Self (Cast When Used)
(Charge: 640/640)
Belt of Iron Will
Weight: 1.0
Value: 6
Effect: Fortify Willpower 10 points for 30 seconds on Self (Cast When Used)
(Charge: 75/75)
Belt of Iron Will
Weight: 1.0
Value: 6
Effect: Fortify Speed 5-20 points for 30 seconds on Self (Cast When Used)
(Charge: 95/95)
Belt of Jack of Trades
Weight: 1.0
Value: 6
Effect: Fortify Luck 1-10 points for 5 seconds on Self (Cast When Used)
(Charge: 5/5)
Belt of Nimbleness
Weight: 1.0
Value: 6
Effect: Fortify Agility 1-10 points for 5 seconds on Self (Cast When Used)
(Charge: 5/5)
Belt of Sanguine Balanced Armor
Weight: 1.0
Value: 1500
Effect: Fortify Medium Armor 5 points on Self (Constant Effect)
Belt of Sanguine Deep Biting
Weight: 1.0
Value: 1500
Effect: Fortify Axe 5 points on Self (Constant Effect)
Belt of Sanguine Denial
Weight: 1.0
Value: 1500
Effect: fortify Block 5 points on Self (Constant Effect)
Belt of Sanguine Fleetness
Weight: 1.0
Value: 1500
Effect: Fortify Athletics 5 points on Self (Constant Effect)
Belt of Sanguine Hewing
Weight: 1.0
Value: 1500
Effect: Fortify Long Blade 5 points on Self (Constant Effect)
Belt of Sanguine Martial Craft
Weight: 1.0
Value: 1500
Effect: Fortify Armorer 5 points on Self (Constant Effect)
Belt of Sanguine Smiting
Weight: 1.0
Value: 1500
Effect: Fortify Blunt Weapon 5 points on Self (Constant Effect)
Belt of Sanguine Stolid Armor
Weight: 1.0
Value: 1500
Effect: Fortify Heavy Armor 5 points on Self (Constant Effect)
Belt of Sanguine Sureflight
Weight: 1.0
Value: 1500
Effect: Fortify Marksman 5 points on Self (Constant Effect)
Belt of the Armor of God
Weight: 1.0
Value: 33
Effect: Fortify Willpower 10 points for 30 seconds on Self, Sanctuary 20 points
for 30 seconds on Self, Shield 10 points for 30 seconds on Self (Cast When
Used) (Charge: 375/375)
Belt of the Hortator
Weight: 1.0
Value: 1460
Effect: Fortify Magica 20 points on Self (Constant Effect)
Belt of Vigor
Weight: 1.0
Value: 4
Effect: Fortify Fatigue 1-10 points for 5 seconds on Self (Cast When Used)
(Charge: 5/5)
Blood Belt
Weight: 1.0
Value: 16
Value: Fortify Health 10-40 points on Self (Cast When Used) (Charge: 5/5)
Bone Guard Belt
Weight: 1.0
Value: 30
Effect: Summon Skeletal Minion for 10 seconds on Self (Cast When Used)
(Charge: 35/35)
Common Belt
Weight: 1.0
Value: 2
Embroidered Belt
Weight: 1.0
Value: 20
Effect: Fortify Willpower 10 points for 30 seconds on Self (Cast When Used)
(Charge: 75/75)
Expensive Belt
Weight: 1.0
Value: 10
Exquisite Belt
Weight: 1.0
Value: 80
Father's Belt
Weight: 1.0
Value: 25
Effect: Sanctuary 1-40 points for 5 points on Self (Cast When Used)
(Charge: 25/25)
Feather Belt
Weight: 1.0
Value: 38
Effect: Feather 20 points for 10 seconds on Self (Cast When Used)
(Charge: 50/50)
First Barrier Belt
Weight: 1.0
Value: 15
Effect: Shield 5 points for 10 seconds on Self (Cast When Used) (Charge: 25/25)
Hearth Belt
Weight: 1.0
Value: 29
Effect: Restore Health 10-40 points on Self (Cast When Used) (Charge: 30/30)
Herder's Belt
Weight: 1.0
Value: 15
Effect: Shield 5 points for 10 seconds on Self (Cast When Used) (Charge: 25/25)
Hunter's Belt
Weight: 1.0
Value: 38
Effect: Shield 10 points for 30 seconds on Self (Cast When Used)
(Charge: 150/150)
Indoril Belt
Weight: 2.0
Value: 5
Linus Iulus' Stendarran Belt
Weight: 1.0
Value: 300
Effect: Fortify Attack 5 points for 30 seconds on Self, Fortify Unarmored 5
points for 30 seconds on Self, Fortify Blunt Weapon 5 points for 30 seconds on
Self, Fortify Enchant 5 points for 30 seconds on Self (Cast When Used)
(Charge: 150/150)
Malipu-Ataman's Belt
Weight: 1.0
Value: 95
Effect: Restore Health 2 points for 30 seconds on Self, Fortify Agility 10
points for 30 seconds on Self (Cast When Used) (Charge: 150/150)
Ralen Family Belt
Weight: 1.0
Value: 200
Effect: Fortify Personality 5 points on Self, Fortify Speechcraft 5 points on
Self (Constant Effect)
Scamp Slinker Belt
Weight: 1.0
Value: 270
Effect: Summon Scamp for 60 seconds on Self (Cast When Used) (Charge: 180/180)
Stendarran Belt
Weight: 1.0
Value: 300
Effect: Fortify Attack 5 points for 30 seconds on Self, Fortify Unarmored 5
points for 30 seconds on Self, Fortify Blunt Weapon 5 points for 30 seconds on
Self, Fortify Enchant 5 points for 30 seconds on Self (Cast When Used)
(Charge: 150/150)
The Seizing of the Erabenimsun
Weight: 1.0
Value: 1000
Effect: Telekinesis 50 feet for 30 seconds on Self (Cast When Used)
(Charge: 375/375)
Third Barrier Belt
Weight: 1.0
Value: 88
Effect: Shield 15 points for 10 seconds on Self (Cast When Used)
(Charge: 75/75)
Watcher's Belt
Weight: 1.0
Value: 15
Effect: Sanctuary 20 points for 5 seconds on Self (Cast When Used)
(Charge: 25/25)
===============================================================================
5.2 Gloves
===============================================================================
Bitter Hand
Weight: 1.0
Value: 2
Effect: Weakness to Poison 1-30% for 10 seconds on Target (Cast Whe Used)
(Charge: 115/115)
Black Left Glove
Weight: 1.0
Value: 2
Black Right Glove
Weight: 1.0
Value: 2
Common Left Glove
Weight: 1.0
Value: 2
Common Right Glove
Weight: 1.0
Value: 2
Elvul's Black Blindfold
Weight: 1.0
Value: 1690
Effect: Blind 20% for 60 seconds on Target, Drain Marksman 20 points for 60
seconds on Target (Cast When Used) (Charge: 4050/4050)
Ember Hand
Weight: 1.0
Value: 2
Effect: Weakness to Fire 1-30% for 10 seconds on Target (Cast When Used)
(Charge: 115/115)
Expensive Left Glove
Weight: 1.0
Value: 10
Expensive Right Glove
Weight: 1.0
Value: 10
Extravegant Left Glove
Weight: 1.0
Value: 40
Extravegant Right Glove
Weight: 1.0
Value: 40
Gambolpuddy
Weight: 1.0
Value: 16,000
Effect: Fortify Agility 15-30 points for 30 seconds on Self, Fortify
Intelligence 15-30 points for 30 seconds on Self, Fortify Personality 15-30
points for 30 seconds on Self, Fortify Luck 15-30 points for 30 seconds on
Self, Drain Endurance 15-30 points for 30 seconds on Self, Drain Speed 15-30
points for 30 seconds on Self, Drain Strength 15-30 points for 30 seconds on
Self, Drain Willpower 15-30 points for 30 seconds on Self (Cast When Used)
(Charge: 1350/1350)
Glove of Sanguine Horny Fist
Weight: 1.0
Value: 1500
Effect: Fortify Hand-to-Hand 5 points on Self (Constant Effect)
Glove of Sanguine Swiftblade
Weight: 1.0
Value: 1500
Effect: Fortify Short Blade 5 points on Self (Constant Effect)
Ilmeni's Glove
Weight: 1.0
Value: 10
Left Bal Molagmer Glove
Weight: 1.0
Value: 2
Left Glove
Weight: 1.0
Value: 4
Left Hand of Zenithar
Weight: 1.0
Value: 100
Effect: Fortify Luck 5 points on Self (Constant Effect)
Right Bal Molagmer Glove
Weight: 1.0
Value: 2
Right Glove
Weight: 1.0
Value: 4
Right Hand of Zenithar
Weight: 1.0
Value: 100
Effect: Fortify Personality 5 points on Self (Constant Effect)
Zeinthar's Wiles
Weight: 1.0
Value: 2000
Effect: Charm 1-50 points on Touch (Cast When Used) (Charge: 160/160)
Zenithar's Warning
Weight: 1.0
Value: 2000
Effect: Demoralize Humanoid 20-80 points for 10 seconds on Touch, Demoralize
Creature 20-80 points for 10 seconds on Touch, Silence for 10 seconds on Touch,
Blind 5-25% for 10 seconds on Touch (Charge: 390/390)
===============================================================================
5.3 Pants
===============================================================================
Caius' Black Pants
Weight: 2.0
Value: 4
Effect: Chameleon 20% for 30 seconds on Self (Cast When Used) (Charge: 150/150)
Travel-stained Pants
Weight: 2.0
Value: 40
Effect: Levitate 10 points for 30 seconds on Self (Cast When Used)
(Charge: 225/225)
===============================================================================
5.4 Robes
===============================================================================
Adusamasi's Robe
Weight: 3.0
Value: 10
Effect: Paralyze for 5 seconds on Target (Cast When Used) (Charge: 75/75)
Common Robe
Weight: 3.0
Value: 2
Elanande's Robe
Weight: 3.0
Value: 50
Effect: Chameleon 70-100% for 10 seconds on Self (Cast When Used)
(Charge: 215/215)
Expensive Robe
Weight: 3.0
Value: 10
Exquisite Robe
Weight: 3.0
Value: 80
Flameeater Robe
Weight: 2.0
Value: 463
Effect: Resist Fire 20-40% for 10 seconds on Self, Spell absorbtion 20-30
points for 10 seconds on Self (Cast When Used) (Charge: 775/775)
Flamemirror Robe
Weight: 3.0
Value: 4380
Effect: Resist Fire 20-40% for 60 seconds on Self, Reflect 20-30% for 60
seconds on Self (Cast When Used) (Charge: 4650/4650)
Frosteater Robe
Weight: 2.0
Value: 463
Effect: Resist Frost 20-40% for 10 seconds on Self, Spell absorbtion 20-30
points for 10 seconds on Self (Cast When Used) (Charge: 775/775)
Frostmirror Robe
Weight: 3.0
Value: 438
Effect: Resist Frost 20-40% for 10 seconds on Self, Reflect 20-30% for 10
seconds on Self (Cast When Used) (Charge: 775/775)
Hort-Ledd's Robe
Weight: 3.0
Value: 400
Effect: Turn Undead 6-60 points for 30 seconds on Target, Shield 5 points for
30 seconds on Self (Cast When Used) (Charge: 150/150)
Magickguard Robe
Weight: 3.0
Value: 78
Effect: Resist Magicka 20-40% for 10 seconds on Self (Cast When Used)
(Charge: 150/150)
Mantle of Woe
Weight: 3.0
Value: 10,000
Effect: Drain Personality 100 points on Self, Weakness to Normal Weapons 20% on
Self, Fortify Magicka 5.0x INT on Self, Sun Damage 20 points on Self, Fortify
Conjuration 50 points on Self (Constant Effect)
Poisoneater Robe
Weight: 2.0
Value: 463
Effect: Resist Poison 20-40% for 10 seconds on Self, Spell absorbtion 20-30
points for 10 seconds on Self (Cast When Used) (Charge: 775/775)
Poisonguard Robe
Weight: 3.0
Value: 78
Effect: Resist Poison 20-40% for for 10 seconds on Self (Cast When Used)
(Charge: 150/150)
Robe of Erur-Dan the Wise
Weight: 3.0
Value: 1080
Effect: Fortify Intelligence 3-30 points for 20 seconds on Self (Cast When
Used) (Charge: 85/85)
Robe of the Hortator
Weight: 3.0
Value: 300
Effect: Fortify Magicka 20 points for 30 seconds on Self (Cast When Used)
(Charge: 150/150)
Shockeater Robe
Weight: 3.0
Value: 463
Effect: Resist Shock 20-40% for 10 seconds on Self, Spell Absorption 20-30
points for 10 seconds on Self (Cast When Used) (Charge: 775/775)
Shockmirror Robe
Weight: 3.0
Value: Resist Shock 20-40% for 10 seconds on Self, Reflect 20-30% for 10
seconds on Self (Cast When Used) (Charge: 775/775)
===============================================================================
5.5 Shirts
===============================================================================
Caius' Black Shirt
Weight: 2.0
Value: 4
Effect: Fortify Sneak 20 points for 20 seconds on Self (Cast When Used)
(Charge: 100/100)
Common Shirt
Weight: 2.0
Value: 4
Expensive Shirt
Weight: 2.0
Value: 15
Exquisite Shirt
Weight: 2.0
Value: 120
Extravegant Shirt
Weight: 2.0
Value: 60
Gondolier Shirt
Weight: 6.0
Value: 6
Hair Shirt of Saint Aralor
Weight: 2.0
Value: 100
Effect: Damage Health 2-6 points on Self, Resist Magicka 10% for 30 seconds on
Self, Resist Shock 10-20 points for 30 seconds on Self, Restore Health 2 points
for 30 seconds on Self (Cast When Used) (Charge: 460/460)
Restoration Shirt
Weight: 2.0
Value: 4
Effect: Restore Fatigue 1-10 points for 5 seconds on Self (Cast When Used)
(Charge: 5/5)
Zenithar's Frock
Weight: 2.0
Value: 150
Effect: Fortify Mercantile 5 points for 50 seconds on Self (Cast When Used)
(Charge: 65/65)
===============================================================================
5.6 Shoes
===============================================================================
Common Shoes
Weight: 3.0
Value: 2
Designer Shoes
Weight: 3.0
Value: 240
Effect: Light 20 points for 15 seconds on Target (Cast When Used)
(Charge: 25/25)
Expensive Shoes
Weight: 3.0
Value: 10
Exquisite Shoes
Weight: 3.0
Value: 80
Extravagant Shoes
Weight: 3.0
Value: 40
Shoes of Conviction
Weight: 3.0
Value: 100
Effect: Fortify Personality 10 points for 20 seconds on Self (Cast When Used)
(Charge: 50/50)
Shoes of Sanguine Stalking
Weight: 3.0
Value: 1500
Effect: Fortify Sneak 5 points on Self (Constant Effect)
Shoes of St. Rilms
Weight: 3.0
Value: 500
Effect: Fortify Personality 5 points on Self, Fortify Endurance 5 points on
Self (Constant Effect)
===============================================================================
5.7 Skirts
===============================================================================
Common Skirt
Weight: 2.0
Value: 4
Expensive Skirt
Weight: 2.0
Value: 15
Exquisite Skirt
Weight: 2.0
Value: 120
Therana's Skirt
Weight: 2.0
Value: 4
===============================================================================
6. Miscellaneous
===============================================================================
This is all the stuff that didn't fit in the catagories already listed.
Name (Tells what soul is trapped in the soul gem.)
Uses: (How many times you can use the item)
Quality: (The instruments have a number that tells the quality, it goes here.)
Weight: (The usual.)
Value: (What it always is.)
Effect: (What the effect(s) of the thing is/are.)
===============================================================================
7. Books, Scrolls, Letters, and other Literature
===============================================================================
Key:
Name (If the book it open it will say so here.) (In the Old Dwemer Books, this
will tell what it's about so that you can tell them apart.)(In the writs this
will tell who it's for so that you can tell them apart.)
Weight: (What the item's weight is.)
Value: (How much the item is worth.)
Effect: (What happens when you use it. For books it is the first time you read
the book.)
Unnamed Book
Weight: 4.0
Value: 225
Effect: Short Blade skill level +1
Vampires of Vvardenfell, v I
Weight: 3.0
Value: 50
Vampires of Vvardenfell, v II
Weight: 3.0
Value: 400
Varieties of Faith...
Weight: 3.0
Value: 30
Vivec and Mephala
Weight: 3.0
Value: 40
Where Were You ... Dragon Broke
Weight: 3.0
Value: 55
Words and Philosophy
Weight: 3.0
Value: 225
Words of Clan Mother Anissi
Weight: 4.0
Value: 40
Words of the Wind
Weight: 4.0
Value: 45
Yellow Book of 3E 426
Weight: 3.0
Value: 20
===============================================================================
7.2 Scrolls
===============================================================================
Scroll of Almsivi Intervention
Weight: 0.2
Value: 63
Effect: Almsivi Intervention on Self (Cast Once)
Scroll of Baleful Suffering
Weight: 0.2
Value: 223
Effect: Blind 0-25% for 30 seconds in 10 feet on Target, Burden 0-25% for 30
seconds in 10 feet on Target, Demoralize Creature 0-50 points for 30 seconds in
10 feet on Target, Demoralize Humanoid 0-50 points for 30 seconds in 10 feet on
Target, Disintigrate Armor 5 points for 5 seconds in 10 feet on Target,
Disintigrate Weapon 5 points for 5 seconds in 10 feet on Target (Cast Once)
Scroll of Black Death
Weight: 0.2
Value: 134
Effect: Damage Health 5-15 points for 10 seconds on Touch (Cast Once)
Scroll of Black Mind
Weight: 0.2
Value: 134
Effect: Damage Intelligence 5-15 points for 10 seconds on Touch (Cast Once)
Scroll of Bloodfire
Weight: 0.2
Value: 112
Effect: Restore Fatigue 2 points for 180 seconds on Self (Cast Once)
Scroll of Bodily Restoration
Weight: 0.2
Value: 152
Effect: Restore Agility 20 points on Self, Restore Endurance 20 points on Self,
Restore Intelligence 20 points on Self, Restore Luck 20 points on Self, Restore
Personality 20 points on Self, Restore Speed 20 points on Self, Restore
Strength 20 points on Self, Restore Willpower 20 points on Self (Cast Once)
Scroll of Breva's Averted Eyes
Weight: 0.2
Value: 112
Effect: Invisiblity for 60 seconds on Self (Cast Once)
Scroll of Corrupt Arcanix
Weight: 0.2
Value: 211
Effect: Dispel 150-240% in 10 feet on Target (Cast Once)
Scroll of Daerir's Blessing
Weight: 1.0
Value: 100
Effect: Cure Blight Disease in 10 feet on Target (Cast Once)
Scroll of Divine Intervention
Weight: 1.0
Value: 63
Effect: Divine Intervention on Self (Cast Once)
Scroll of Drathis' Soulrot
Weight: 0.2
Value: 162
Effect: Paralyze for 5 seconds on Touch, Poison 15-45 points for 5 seconds on
Touch, Damage Endurance 0-50 points on Touch, Damage Willpower 0-50 points on
Touch (Cast Once)
Scroll of Drathis' Winter Guest
Weight: 0.2
Value: 74
Effect: Frost Damage 35-60 points in 5 feet on Touch (Cast Once)
Scroll of Ekash's Lock Splitter
Weight: 0.2
Value: 343
Effect: Open 100 points on Target (Cast Once)
Scroll of Elemental Burst: Fire
Weight: 0.2
Value: 161
Effect: Fire Damage 40-65 points in 15 feet on Target, Fire Damage 0-5 points
for 5 seconds in 15 feet on Target (Cast Once)
Scroll of Flamebane
Weight: 0.2
Value: 112
Effect: Weakness to Fire 10-20% for 30 seconds on Touch (Cast Once)
Scroll of Flameguard
Weight: 0.2
Value: 134
Effect: Resist Fire 15-25% for 30 seconds on Self (Cast Once)
Scroll of Fphyggi's Gem-Feeder
Weight: 0.2
Value: 195
Effect: Soultrap for 60 seconds on Target (Cast Once)
Scroll of Galmes' Seal
Weight: 0.2
Value: 63
Effect: Lock 20-80 points in 1 foot on Target (Cast Once)
Scroll of Greater Domination
Weight: 0.2
Value: 789
Effect: Command Creature 10 levels for 30 seconds on Target, Command Humanoid
10 levels for 30 seconds on Target (Cast Once)
Scroll of Grey Fate
Weight: 0.2
Value: 112
Effect: Drain Luck 15-25 points for 20 seconds on Target (Cast Once)
Scroll of Grey Sloth
Weight: 0.2
Value: 112
Effect: Drain Agility 15-25 points for 20 seconds on Target (Cast Once)
Scroll of Healing
Weight: 0.2
Value: 107
Effect: Restore Health 10 points for 5 seconds on Self (Cast Once)
Scroll of Heartwise
Weight: 0.2
Value: 112
Effect: Fortify Personality 10-30 points for 60 seconds on Self (Cast Once)
Scroll of Hellfire
Weight: 0.2
Value: 151
Effect: Weakness to Fire 5-12% for 10 seconds in 10 feet on Target, Fire Damage
10-100 points in 10 feet on Target, Fire Damage 2-8 points for 5 seconds in 10
feet on Target (Cast Once)
Scroll of Insight
Weight: 0.2
Value: 112
Effect: Fortify Intelligence 10-30 points for 60 seconds on Self (Cast Once)
Scroll of Invisiblity
Weight: 0.2
Value: 112
Effect: Invisility for 60 seconds on Self (Cast Once)
Scroll of Mageweal
Weight: 0.2
Value: 112
Effect: Fortify Magicka 20-60 points for 60 seconds on Self (Cast Once)
Scroll of Manarape
Weight: 0.2
Value: 112
Effect: Absorb Magicka 5-25 points for 15 seconds Target (Cast Once)
Scroll of Nerusi's Lockjaw
Weight: 0.2
Value: 112
Effect: Silence for 30 seconds on Target (Cast Once)
Scroll of Ondusi's Unhinging
Weight: 0.2
Value: 73
Effect: Open 40-60 points on Touch (Cast Once)
Scroll of Psychic Prison
Weight: 0.2
Value: 261
Effect: Paralyze for 30 seconds on Target, Soultrap for 30 seconds on Target
(Cast Once)
Scroll of Red Weakness
Weight: 0.2
Value: 112
Effect: Absorb Strength 20-40 points for 10 seconds on Touch (Cast Once)
Scroll of Restoration
Weight: 0.2
Value: 152
Effect: Restore Health 5 points for 30 seconds on Self, Restore Magicka 1 point
for 30 seconds on Self, Restore Fatigue 5 points for 30 seconds on Self
(Cast Once)
Scroll of Savage Might
Weight: 0.2
Value: 112
Effect: Fortify Strength 10-30 points for 60 seconds on Self (Cast Once)
Scroll of Selyn's Mist Slippers
Weight: 0.2
Value: 125
Effect: Water Walking for 240 seconds on Self (Cast Once)
Scroll of Stormward
Weight: 0.2
Value: 129
Effect: Lightning Shield 10-15 points for 60 seconds on Self (Cast Once)
Scroll of Summon Flame Atronach
Weight: 0.2
Value: 211
Effect: Summon Flame Atronach for 60 seconds on Self (Cast Once)
Scroll of Summon Golden Saint
Weight: 0.2
Value: 520
Effect: Summon Golden Saint for 60 seconds on Self (Cast Once)
Scroll of Summon Skeleton
Weight: 0.2
Value: 112
Effect: Summon Skeletal Minion for 60 seconds on Self (Cast Once)
Scroll of Supreme Domination
Weight: 0.2
Value: 1531
Effect: Command Creature 20 levels for 30 seconds on Target, Command Humanoid
20 levels for 30 seconds on Target (Cast Once)
Scroll of The Argent Glow
Weight: 0.2
Value: 431
Effect: Restore Fatigue 2 points for 60 seconds on Self, Restore Health 1 point
for 60 seconds on Self, Restore Magicka 1 point for 60 seconds on Self
(Cast Once)
Scroll of the Blood Thief
Weight: 0.2
Value: 218
Effect: Absorb Agility 0-20 points for 20 seconds on Touch, Absorb Endurance
0-20 points for 20 seconds on Touch, Absorb Speed 0-20 points for 20 seconds
on Touch, Absorb Strength 0-20 points for 20 seconds on Touch (Cast Once)
Scroll of the Mage's Eye
Weight: 0.2
Value: 112
Effect: Detect Enchantment 40-80 feet for 10 seconds on Self (Cast Once)
Scroll of the Mind Feeder
Weight: 0.2
Value: 218
Effect: Absorb Intelligence 0-20 points for 30 seconds on Touch, Absorb Luck
0-20 points for 30 seconds on Touch, Absorb Personality 0-20 points for 30
seconds on Touch, Absorb Willpower 0-20 points for 30 seconds on Touch
(Cast Once)
Scroll of the Second Barrier
Weight: 0.2
Value: 90
Effect: Shield 10 points for 30 seconds on Self (Cast Once)
Scroll of Vaermina's Promise
Weight: 0.2
Value: 129
Effect: Charm 0-48 for 60 seconds on Touch (Cast Once)
Scroll of Vigor
Weight: 0.2
Value: 112
Effect: Restore Fatigue 5 points for 120 seconds on Self (Cast Once)
Scroll of Vitality
Weight: 0.2
Value: 112
Effect: Restore Health 2 points for 60 seconds on Self (Cast Once)
Scroll of Warrior's Blessing
Weight: 0.2
Value: 152
Effect: Restore Health 20-80 points for 2 seconds on Self, Restore Fatigue
20-80 points on Self, Fortify Attack 10-30 points for 60 seconds on Self
(Cast Once)
Scroll of Windwalker
Weight: 0.2
Value: 1762
Effect: Invisibility for 60 seconds on Self, Levitate 500 points for 60
seconds on Self (Cast Once)
===============================================================================
7.3 Other Literature
===============================================================================
A Blood-Stained Note
Weight: 0.2
A Dark Brotherhood Contract
Weight: 0.2
Value: 1
A Leaflet
Weight: 0.1
Value: 1
Ajira's Flower Report
Weight: 0.2
Value: 100
Ajira's Mushroom Report
Weight: 0.2
Value: 100
Aurane Frernis' Recipes
Weight: 0.2
Value: 100
Bloody Note
Weight: 0.2
Custom Armor Price List
Weight: 0.2
Custom Fur Armor Price List
Weight: 0.2
Dagoth Ur's Plans
Weight: 0.1
Decoded Package
Weight: 0.2
Directions to Caius Cosades
Weight: 0.2
Dren's Note
Weight: 0.2
Value: 100
Dwemer Airship Plans
Weight: 0.1
Value: 400
Dwemer Scarab Schematics
Weight: 0.1
Value: 100
Elone's Directions to Balmora
Weight: 0.2
Ghost-Free Papers
Weight: 0.2
Gnisis Eggmine Ledger
Weight: 2.0
Gnisis Eggmine Pass
Weight: 0.2
Great Houses of Morrowind
Weight: 0.2
Value: 3
Guide to Ald'ruhn
Weight: 0.2
Value: 3
Guide to Balmora
Weight: 0.2
Value: 3
Guide to Sadrith Mora
Weight: 0.2
Value: 3
Guide to Vivec
Weight: 0.2
Value: 3
Guide to Vvardenfell
Weight: 0.2
Value: 3
Handwritten Letter
Weight: 0.2
Value: 100
Handwritten Note
Weight: 0.2
Value: 1
Hlaalu Vaults Ledger (Open)
Weight: 2.0
Honorable Writ of Execution (Tirer Belvayn)
Weight: 0.2
Value: 1
Honorable Writ of Execution (Mathyn Bemis)
Weight: 0.2
Value: 1
Honorable Writ of Execution (Brilnosu Llarys)
Weight: 0.2
Value: 1
Honorable Writ of Execution (Galasa Uvayn)
Weight: 0.2
Value: 1
Honorable Writ of Execution (Odaishah Yasalmibaal)
Weight: 0.2
Value: 1
Honorable Writ of Execution (Toris Saren)
Weight: 0.2
Value: 1
Honorable Writ of Execution (Sarayn Sadus)
Weight: 0.2
Value: 1
Hospitality Papers
Weight: 0.2
Imperial Museum Welcome
Weight: 0.1
Value: 1
Invoice
Weight: 0.2
Value: 10
Invoice
Weight: 0.2
Kagrenac's Tools
Weight: 0.2
Letter from Ocato
Weight: 0.2
Letter from Rigmor to Risi
Weight: 0.1
Value: 1
Effect: Journal Update (Needed for Bloodmoon Main Quest.)
Letter from Tsrazami
Weight: 0.2
Value: 100
Locations of the Stones
Weight: 0.2
Value: 100
Message from Dagoth Ur
Weight: 0.1
Message from Master Aryon
Weight: 0.2
Mission to Vivec -- From Caius
Weight: 0.1
Nerevar at Red Mountain
Weight: 0.1
Note from Bakarak
Weight: 0.2
Note from Berwen
Weight: 0.1
Value: 1
Note from Radras
Weight: 0.1
Value: 1
Note from Sondaale
Weight: 0.1
Value: 1
Note from the Archcanon
Weight: 0.1
Note to Ahnia
Weight: 0.2
Note to Amaya
Note to Giden
Weight: 0.1
Value: 1
Note to Hrisskar
Weight: 1.0
Value: 1
Note to Malsa Ules
Weight: 1.0
Value: 1
Note to Menus
Weight: 0.1
Value: 1
Note to Telvon
Weight: 0.1
Value: 1
Notes by Aryon
Weight: 0.1
Value: 1
Notes from Huleeya
Weight: 0.2
Package for Caius Cosades
Weight: 0.2
Parchment with Scrawlings
Weight: 0.1
Pirate Captain's Note
Weight: 0.2
Value: 50
Plan to Defeat Dagoth Ur
Weight: 0.1
Prisoner Checklist
Weight: 0.1
Value: 1
Provinces of Tamriel
Weight: 0.2
Value: 1
Public Notice
Weight: 0.2
Redoran Vaults Ledger (Open)
Weight: 2.0
Release Identification
Weight: 1.0
Value: 1
Rels Tenim Journal Page
Weight: 0.1
Value: 1
Response from Divayth Fyr
Weight: 0.2
Royal Writ of Execution (Bedal Allen)
Weight: 0.2
Value: 1
Royal Writ of Execution (Forven Berano)
Weight: 0.2
Value: 1
Royal Writ of Execution (Hloggar the Bloody)
Weight: 0.2
Value: 1
Saint Nerevar
Weight: 0.1
Value: 1
Secret Caldera Ledger
Weight: 3.0
Shipping Notice
Weight: 0.1
Value: 1
Tattered Note
Weight: 0.1
Value: 1
Tax Record
Weight: 0.2
Telvanni Vault Ledger (Open)
Weight: 2.0
The Battle of Red Mountain
Weight: 0.1
The Common Tongue
Weight: 0.2
Value: 1
The Common Tongue: Irano's Copy
Weight: 0.2
Value: 1
The Lost Prophecy
Weight: 0.2
The Seven Curses
Weight: 0.2
The Seven Visions
Weight: 0.2
The Song of Uncle Sweetshare
Weight: 0.2
Value: 30
The Story of Aevar Stone-Singer
Weight: 0.2
Value: 100
The Stranger
Weight: 0.2
Warehouse Shipping Log (Open)
Weight: 2.0
Yngling's Letter
Weight: 0.2
Value: 100
Zainsubani's Notes
Weight: 0.2
===============================================================================
8. Credit
===============================================================================
I want to thank Bethesda for creating this awesome game.
===============================================================================
9. Copyright
===============================================================================
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.
===============================================================================
10. Contact Information
===============================================================================
If you have any suggestions, questions, additions, comments, corrections, or
other things relating to this guide please e-mail me at: vincent1126 (at)
sbcglobal (dot) net. DO NOT SEND SPAM! Just send what you have and I will try
to respond. If you want to use this guide somewhere just tell me and I'll
probably let you.
===============================================================================
11. Version History
===============================================================================
03/13/06 V0.1 Initial Version
03/14/06 V0.2 Added more stuff and added AR's for Light Armor
03/16/06 V0.3 Added quite a few more items
04/15/06 V0.4 Added Alchemical Instruments and Components
08/02/06 V0.5 Added the Literature section and a lot more items