I loved every Final Fantasy game I played. This included Final Fantasy 1, 2, 3,
6, 7, 8, 9, and 10. I also played Final Fantasy X2 but thought it to be a bit
girly (Sorry Square, kinda messed up on that one). Square has done an exellent
job on all of those and especially FFXI: Online. I'm hooked on it, & on my free
time, when I have no internet for a day or not busy, I'll work on this.
Please bear with me while It gets better and better.
__________________/___________________________________________________________
/03. / Copyright Info /
>>>>>>>>>>>>>>>>>/___________________________________________________________/
/
This FAQ is copyright (C)2004-2005. This may be not
be reproduced under any circumstances except for personal, private use. It may
not be placed on any web site or otherwise distributed publicly without advance
written permission. Use of this guide on any other web site or as a part of any
public display is strictly prohibited, and a violation of copyright. The
information is this document is all part of Final Fantasy (R) XI: Online
and is property of Square-Enix (TM). FINAL FANTASY, TETRA MASTER and
VANA'DIEL are registered trademarks of Square Enix Co., Ltd. SQUARE ENIX,
PLAYONLINE and the PlayOnline logo are trademarks of Square Enix Co., Ltd. I
am not part of Square-Enix in any way, shape, or form.
__________________/___________________________________________________________
/04. / Version History /
>>>>>>>>>>>>>>>>>/___________________________________________________________/
/
.10 - The first version as of June 1 when I started this. Updates WILL Come.
May not be published at this date.
.20 - June 28 '04 added the Fame Guide and server list. Also added information
on linkshells.
.30 - GIANT Updae. Added more traits to jobs like Ninja and Samurai as well as
Summoner. Did some spelling fixes and changed a few things. Added Guild
lists and a chart on their locations, business hours, and day they close.
Hoping to get add recipes for each on the next update. Also added the
things you can buy from Bastok with Conquest Points. Also added white
mage spell up to level 10. - June 30 2004
.40 - Not much but good enought for a .10 more. I added White Mage spells up
to 20, and i also added names and moves of three summons. Sorry about
the interval between this and the last update, my internet was busted.
The next update might take some time to come, but i promise it will be a
behemoth of an Update! July 14 2004
.50 - OK sorry for the wait but the update is finally here. It may be much, it
may not depending on how you feel about it but here it is. I added white
mage spells up to level 40, it was level 20. I also added all the summons
and their special moves and I included the spirit pacts. Finally i added
bard songs up to 20. Hope you enjoy the update and watch out for the next
one.
.525 - Just added www.neoseeker.com to the lists of sites able to use this FAQ
and post it on their website. Also, for anyone else that might have
e-mailed me, give me sometime to read them, I play FFXI a lot and dont go
Online often anymore. Also MSN might mark your emails junk, so give me
time to look them over.
.60 - Added a bunch of new information. I changed a lot of the abilites and
traits changed some incorrect names, changed descriptions and other things
of that sort. Added missions for San d'Oria and Bastok. Changed part of
the
quest to obtain Ninja. I also changed how a few things look, depending on
how
I thought they looked best. With no internet for a bit, I've had some free
time and some of that time goes here! I added Weapon Skills for Axe and
Great Axe and I added info and other things about them. Enjoy!
.70 - Well, i Havent done much for quite some time but I've checked around and
it seems neoseeker has my guide, thats excellent. So on to updates ive
made
this time: added the rest of the WAR traits, changed Concentrate to Focus
on MNK, changed Continual Magic to Chainspell on RDM, added the rest of
the WHM traits, specified PLD,THF, DRK, RNG, and BST abilities more. I
also
added San d'Oria missions until Rank 3 and Windurst Rank 1 Mission 1. I
updated the server list aswell. I didnt add more weapon skills, but i
changed the interface a bit. Not much new, basically fixing things, but I
hope to add a lot on the next update.
.80 Sorry for the lack of updates for the last few months. I have neglected
to work
on the guide but I hope everyone likes this update. Modified the notes
section.
Modified Copyright information to include 2004-2005, sites that can use
my guide,
and sites where information is obtained from. Modified How To Use this
Guide Section.
Modified Character Creation Process section. Modified Basics section and
added some
keyboard functions for PC players. Modified Job Classes section as well
as Advanced
Job Classes Section. Changed Dragoon Ability Super Jump to Super Climb.
Added Divine
Veil Ability to White Mage, some stats unknown to me. Modified Red Mage
Chainspell
ability, and Convert Duration from End of Battle to Instant. Modiefied
Thief Steal
and Flee Abilities. Added various Beatmaster Abilities. Modified Ranger
Ability
Camouflage and Unlimited Shot. Removed incorrect Summoner Ability.
Renamed Conflict
to Ballista. Added Ballista information for future players as well as
current ones.
Added a lot of Dynamis Information. Modified Quest Section. Added Atomos
to the server
list. This update was mostly a modification update for errors but I added
a lot
of information. Feel free to send me an email so i can add or correct
info.
__________________/___________________________________________________________
/05. / How To Use This Guide /
>>>>>>>>>>>>>>>>>/___________________________________________________________/
/
You can search for your topic by pressing CTRL + F on you keyboard at the same
time. This will bring up a FIND screen.
On this FIND screen type the Section Number of what you want to search for and
press enter until you find it, if you do.
Or you can search for any word that might be related to the topic area. For
example: if you were looking for the Job section and you are interested in
Warrior you bring up the find screen, type in Warrior and it will take you
everywhere the name comes up and eventually wherever you want to read.
You may also find NOTES from time to time. These can mean that it has or will
be updated, it was previously changed, or someone helped me out on that part.
If you help me on something, and it is appreciated and welcomed, then your
name will show up on that part. Thanks in advanced for those of you who help.
* My email is available above.
__________________/___________________________________________________________
/06. / FFXI Story /
>>>>>>>>>>>>>>>>>/___________________________________________________________/
/
---Prologue---
The legend begins as so.
The Beginning of everything was with the stone.
A long long ago, this beautiful living stone,
with its shining of seven colors banished the darkness,
filled the world with life,
and gave birth to powerful gods.
Happiness and light blessed ages continued,
and soon the gods have gone to their sleep.
The name of the world is Vana'diel.
Sometime after, a great tribulation was about to fill this blessed land of
Vana'diel.
The ancient seal, after resisting dark power for thousands of years,
was broken and awakening the endless nightmare.
Innocent blood will flow through the great land.
The world will be enveloped by fear, sadness, and disparity.
However, this does not mean there is no hope...
There exists one star, shining brightly even through the nights of the
harshest storms.
There exists a powerful song, not being vanished by the howls of any beasts.
That's right.
Proud ones,
filled with wisdom, courage and determination...
Now, awaken from the dark slumber.
Stand now, the legendary heroes.
The Crystal Warriors!
NOTE: On Allakhazam, you can see a picture of each one in the Beastiary.
---Story---
It all began with a stone,
Or so the legend says.
In ages past,
The sentient jewel,
Enormous and beautiful,
Banished the darkness.
It's many-colored light filled the world with life
And brought forth-mighty gods.
Bathed in that light,
The world entered an age of bliss,
Until after a time,
The gods fell into slumber.
That world was called Vana'diel.
-
-
-
In the 863rd year of the Crystal Era, Vana'diel was in the midst of a great
war. Faced withthe invasion of the Shadow Lord and his hordes of beast men, the
leaders of the enlightened peoples united their forces in desperate alliance.
They were the Kingdom of San d'Oria, the Republic of Bastok, the Federation of
Windurst, and the Grand Duchy of Jeuno. Together they struggled for survival in
battle after battle as chaos engulfed the land.
--------------------------
---History of Vana'deil---
--------------------------
The world of Vana’diel is a crossroads of magic, swords, and technology.
It is also a battlefield where those who believe in light face monsters that
thrive in darkness. The struggle centers on the control of crystals: sacred
stones that are the fundamental source of all creation.
The monsters showed no mercy as they laid waste to beautiful towns, ravaged the
land, and polluted the streams and rivers of Vana’diel. But the people united
to seize victory from the jaws of the beastmen, earning themselves temporary
respite from a life-and-death struggle.
Twenty years have passed since the people’s great victory. But now, even as the
memories of battle have begun to fade, a new evil grows inside Vana’diel...
And it hungers for the power of the crystals.
---Ancient Memories---
Long, long ago, an ancient race, descended from the gods, flourished in
Vana'diel. They traveled through the sky, extracted gold from stones, and gave
birth to grasslands across the world.
But one day, they decided to build a pathway to the divine entrance of
paradise. Enraged by such a brazen display of insolence, the holy gatekeeper
destroyed their path and cast their homes to the bottom of the sea.
Shortly thereafter, the goddess Altana awakened and saw the ruin that had had
once been Vana'diel. Saddened, She wept five divine tears. When the five tears
fell upon the earth, they gave life to the five races of Vana’diel.
But the god Promathia saw this from His place in the shadows. Promathia saw fit
to condemn Her work, cursing the people with eternal conflict amongst
themselves.
He created terrible beasts and spread them across the world, commanding them to
fight the people of Vana'diel and occupy their minds. Never again would they
think to open the door to the gods.
---The Age of Beasts---
The beastmen thrived in the ensuing era of darkness.
But the demihuman Galka and Mithra, blessed with bodies powerful enough to
resist the advances of the beastmen, grew in number as well. They fought tooth
and nail to cast the hordes from their homelands in an age of unending battle
and chaos.
The Tarutaru race grew weary of the never-ending conflict, and wandered the
world in search of peace. After discovering an uncharted continent, they named
the land Windurst and settled down to build a brighter future for their kin.
Several decades after the Tarutaru’s long journey had come to an end, a young
Tarutaru girl lost her way in one of the mysterious towers scattered across the
outskirts of Windurst. It was there that the secrets of magic were revealed to
her, and this knowledge would spread to her entire race. The Tarutaru worked as
one to harness and understand the mysterious power that had been given to them.
So began the Great Age of Magic.
---The Age of Magic---
Empowered by their expanding magical abilities, the Tarutaru united themselves
as the Federation of Windurst, and worked to drive the hordes of Yagudo
beastmen from their lands. The Tarutaru prospered, unified by their knowledge
of magic and the solidarity of a new federation. It was a glorious age for
their people.
But revealed secrets cannot be suppressed, and the knowledge of magic slowly
spread to all the people of Vana'diel. Within a short time, other races - and
even beastmen - began to employ magic techniques for themselves.
Filled with regret, the Tarutaru entered an era of isolation. They closed their
borders to all but their longtime friends, the Mithra. And so, a once-proud
civilization became more and more out of touch with the rest of the world.
---The Age of Power---
The use of magic brought both happiness and conflict to the other races of
Vana’diel. Perhaps the most satisfied were the proud Elvaan, who made their
home in the Kingdom of San d'Oria in the northern reaches of the old continent.
With the Tarutaru monopoly on magic broken, the Elvaan were able to create
powerful orders of knights who feared no adversary.
Beastmen strongholds and Tarutaru villages alike fell before the power of the
knights of San d'Oria. Within a short time, nearly the entire Quon continent
had come under San d’Orian control.
But pride comes before the fall.
The nation of Bastok, founded by the Hume and Galka races, lay on the southern
edge of the Quon continent. Fortified by the growing economic and
intelligence-gathering abilities of the Hume race, Bastokan forces crushed the
elite San d'Orian knights at the Second Battle of Konschtat. Cutting-edge
firearms technology turned the tide of battle and cemented victory for the
people of Bastok. This humiliating defeat sent the Kingdom of San d'Oria into
an age of internal turmoil and civil war. Piece by piece, territories that the
Elvaan had conquered slipped from their grasps.
---The Age of Technology---
The fall of the Kingdom of San d'Oria ushered in an era of prosperity for the
Republic of Bastok.
Hume tradesmen spread across Vana'diel in an unprecedented era of economic
development. Bastok’s fortunes grew as Humes sold products forged from the
precious metals and rare ores extracted from their mines. The trend only
accelerated with the appearance of the engineering genius named Cid. Ever
practical, the Humes set about creating another nation-state: the Grand Duchy
of Jeuno. Jeuno had long been a tiny fishing town on an isolated island between
the two continents. The construction of great bridges transformed the sleepy
village into a teeming metropolis of trade and industry.
---The End of the Age of People---
The one known only as the Shadowlord appeared without warning, and his name
remains synonymous with terror to this day. Consumed by hatred of all living
things, he enslaved the beastmen and employed them in simultaneous attacks
against the nations of Vana'diel. So began the Crystal War.
After years of peace and prosperity, the nations fell one after another,
unable to halt the relentless onslaught. The nightmare spread across the lands
of Vana'diel like hellfire.
In response to the seemingly unstoppable beastmen assault, Grand Duke
Kam'lanaut of Jeuno convinced the people of San d'Oria, Windurst, and Bastok to
unite as the Allied Forces of Altana and defeat the beastmen once and for all.
A stalemate ensued for some time. Finally, at the legendary Battle of Jeuno,
the Allied Forces of Altana were able to gain the upper hand. They claimed
total victory over the beastmen at the merciless Battle of Xarcabard.
Finally, the heroes of the five races cornered the Shadowlord in his stronghold
of Castle Zvahl, where Volker, champion of Bastok, delivered the final coup de
grace.
Thus the Crystal War drew to an end, with victory marred by the uncountable
corpses scattered throughout the devastated lands and cities of Vana'diel.
---The Dawn of the Age of Adventurers---
Although the war had ended, the long-suffering nations of Vana'diel pledged to
maintain their alliance. Each nation built a consulate in their sister
countries. The Duchy of Jeuno unveiled enormous airships based on ancient
technology, bringing the nations of Vana'diel closer together, and promising a
new era of peace and prosperity.
Or so the nations of the world had hoped.
In reality, the beastmen had regrouped and continued to construct strongholds
throughout the world. Although they lacked the organization of previous eras,
they launched a new campaign of looting, plundering, and terror against the
people of Vana'diel.
Still, the three great nations continued to mistrust one another. Rather than
dispatching their own forces to deal with the beastmen threat, they began to
employ a new generation of independent youth to deal with the situation on an
individual level.
These stalwart people are called adventurers. They are intrepid souls who
follow their own beliefs, moving freely from city to city in spite of their own
national allegiances.
Truly, it is the dawn of a new era in Vana'diel history.
NOTE: Derrived from the opening Cutscene. Also from some guide??????
Email me if you want credit or want me to remove it. Must have
proof that its yours.
__________________/___________________________________________________________
/07. / Starting The Game /
>>>>>>>>>>>>>>>>>/___________________________________________________________/
/
Lets skip some of the beginning. If you are reading this, you probably already
bought and installed the game so lets skip Installation.
_______
| Costs | $12.95 Per Month, $1.00 per Additional Character, $1.00 Tetra Master
$40.00 Network Adapter, $??.?? Internet Access (Depends on your ISP)
Rise Of the Zilart Expansion pack included. Chains Of Promathia
expansion pack now 20 US Dollars.
Final Fantasy XI, ect. Can be purchased via the Square-Enix Online
Shop - http://www.playonline.com/ff11us/shop/
____________________________
| Character Creation Process |
The first step is to choose a race from the eight available options:
* Hume - Equivalent of a Human - Male or Female
Average with all Charasteristics
* Elvaan - Equivalent of an Elf - Male or Female
Great Strength and Mind
* Tarutaru - Equivalent of a Tiny Elf - Male or Female
Great Magic Casters
* Mithra - Equivalent of Catwomen - Females Only
Great Dexterity Bonuses
* Galka - Equivalent of Humanish Bears - Males Only
Great Health and Defense
Next you choose one of eight faces, each with its own hairstyle
and two different colors for it.
You will also be asked to pick a height. You can choose from Small,
Medium, or Large.
After you select all of those, you can pick your starting job. You get
six starting choices which dont affect the outcome of the game. Here
are your choices:
* Warrior
* Monk
* Black Mage
* White Mage
* Red Mage
* Thief
NOTE: Please check the Jobs Section for more information on these.
After you select your job, you decide what your Nation will be and can
select from the following three:
Bastok - Modern City. Humes and Galka live here.
San d'Oria - Medieval City. Elvaans live here.
Windurst - Tropical City. Tarutaru and Mithrans Live here.
Note: Your starting point doesn't depend on your race. You can be a Mithran
and live in San d'Oria for example.
Note: If you do pick the city for your race, you get one of three rings:
_
|X| - The X button is used for selecting things, actions, and talkin to other
NPCs or Players.
/\ - The Triangle button is used to select the chat log and active Status
Ailment icons at the top.
() - The circle button cancels actions and goes back in menus.
NOTE: Sorry these buttons suck. :D
__________
| Movement |
L Analog Stick - Moves you around, forward, back, left, or right.
R Analog Stick - Nothing
L3 - Healing and Lock Onto Targets
R3 - First Person View
_____
|D Pad|
Any direction can select between targets and select between options in menus.
_______
| Stats |
LV - Your Current Job Level. Upon "Level Up" Your Stats Increase.
HP - Current Hitpoints/Health. If you loose it all, you die.
MP - Current Mana/Magic Points. If you loose it all, you cant cast magic.
NOTE: HP and MP are recovered while Resting.
TP - Tactical points. Used for weapon Skills.
NOTE: TP decreases while resting. It goes to 0 when you Zone.
It goes to 0 when you change your weapon.
STR - Your Strength. Determines how much damage you can do.
DEX - Dexterity. Determines how accurate attacks are.
VIT - Vitality. How much damage you take. The More VIT, the Less Damage.
AGI - Agility. How fast your character can move, used for Evasion.
INT - Intelligence. More INT deals more damage with Black Magic.
MND - Mind. Affects your Magic Defense, Resistance to Abnormalities, and
White Magic Strength.
CHR - Charisma. Used and needed for Songs, and for Pets.
EXP - Experience. Needed to gain levels and not delevel when you die.
-----***----Keyboard Functions----***----
Movement & Camera:
7-8-9
4-5-6
1-2-3
- 8 directs your character to move forward. 7 automoves if pressed while
moving. 9 zooms in.
- 4 directs your character to move left, 6 directs movement to the right.
5 Switches between first person and third person view.
- 1 has no known use for me at the moment. 2 moves backwards. 3 also has
no known use for me at the moment.
The arrow keys also change camera angles.
Targeting Players and NPCs:
F1: Targets yourself.
F2: In party mode, targets 2nd person on the party list(from the top).
F3: In party mode, targets 3rd person on the party list.
F4: In party mode, targets 4th person on the party list.
F5: in party mode, targets 5th person on the party list.
F6: In party mode, targets 6th person on the party list.
F7: Also targets your character.
F8: Targets closests NPC.
F9: ???
F10: Also targets your character.
F11 & F12: ???
TAB: Alternates between targets.
CTRL/ALT + #: Activates a macro from the current macro palette.
_________
| Warrior | Exellent with melee weapons and can use almost every weapon. Very
good armor is available to warriors and can tank as well as deal
damage.
______
| Monk | Monks are great at Hand-to-Hand combat and gain lots of TP, enabling
them to dish out many Weapon Skills.
____________
| Black Mage | The so called Nukers, Black Mages can deal amazing amounts of
damage with their spells but they lack defense and have weak
armor.
____________
| White Mage | WHM's are loved and welcomed by all. They are needed in every
party and there mainly to heal and remove status ailments.
__________
| Red Mage | This class has a bit of everything. A RDM can attack with swords,
deal some Black Magic, and some White Magic too. They're
enfeebling skills are amazing.
_______
| Thief | Thiefs are very stealthy, can gain money and items quickly by ways
of their job ability Steal. Excellent for big spenders and money
hungry players. Dont Steal in real life though.
These jobs are aqquired later on in the game. They are somewhat better than
most original jobs and could do better subbing one job or another.
_________
| Paladin | A Paladin has incredible defensive power and can cast White Magic
to heal itself and gain more hate. Lacks attack power though.
_____________
| Dark Knight | The exact opposite of a Paladin. Immense attack power and casts
Black Magic to do even more damage. Lacks defense.
______
| Bard | A Bard is a singer of songs. Can Refesh like a Red Mage can, deal some
damage with songs and decrease resistances with threnodies as well as
many other things. Great for parties.
__________
| Summoner | A Mage with the ability to summon "Avatars" to help fight in
battles and occassional back up healer. At high levels they can
deal awesome damage via their Blood Pacts and can solo a lot.
_____________
|Beast Master | Beast Masters are average fighters with the ability to "Charm"
monsters and use them to battle. Excellent at soloing.
________
| Ranger | Rangers deal damage by using their Bows/Crossbows/Guns. Whatever
your choice, you will find that parties will love you and your
damage will be greater than a DRK in most cases. Very expensive
job though.
_________
| Samurai | Samurais are similar to monks in one way, they can gather extreme
amounts of TP and store it using their Job Traits. Meditate grants
SAMs 100TP, in increments of 20 and gives them many chances to
dish out their Weapon Skills.
_______
| Ninja | Ninja is the preferred sub-job for many jobs because of their Dual
Wield ability and Ninjutu spells, mainly Utusemi. NIN can be damage
dealers but are preferred as tanks since they dont take much damage
if they constantly have Shadows up.
_________
| Dragoon | A Dragon Knight. They can call Wyverns to their side and use their
cool "Jump" Abilities. They deal great damage and can solo with the
aid of their Wyverns. Due to their popularity with Gil-Sellers, they
have won sort of a bad reputation.
Boost 5 Attack Power Boost on Next Attack.
R:15sec D:3min
Dodge 15 Increase Evasion.
R:5min D:2min
Focus 25 Increase hit ratio.
R:5min D:2min
Chakra 35 Heal some HP.
R:15min D:Instant
Chi-Blast 41 Throws an Energy Ball at the Target.
R:3min D:Instant
Counterstance 45 Increase The Chance of Countering.
defense. R:5min D:5min
_______________________________________________________________________________
Job Traits Req. Level
_______________________________________________________________________________
Martial Arts 1
Counter 10
HP Boost 15
Martial Arts 16
Martial Arts 31
HP Boost 35
Martial Arts 46
Kick Attacks 51
HP Boost 55
Martial Arts 61
HP Boost 70
Kick Attacks 71
Martial Arts 75
===============================================================================
BLACK MAGE BLACK MAGE
---Stats---
At lv 1 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 25 HP 30 HP 27 HP 25 HP 21
MP 24 MP 18 MP 22 MP 24 MP 30
STR 5 STR 6 STR 6 STR 5 STR 4
DEX 7 DEX 7 DEX 7 DEX 9 DEX 7
VIT 5 VIT 7 VIT 6 VIT 5 VIT 5
AGI 7 AGI 7 AGI 6 AGI 8 AGI 8
INT 8 INT 8 INT 7 INT 8 INT 10
MND 6 MND 6 MND 7 MND 6 MND 6
CHR 6 CHR 5 CHR 6 CHR 5 CHR 6
At lv 75 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 895 HP 1167 HP 1016 HP 895 HP 669
MP 616 MP 425 MP 540 MP 616 MP 844
STR 48 STR 53 STR 57 STR 45 STR 40
DEX 61 DEX 61 DEX 58 DEX 75 DEX 61
VIT 48 VIT 62 VIT 53 VIT 45 VIT 45
AGI 61 AGI 58 AGI 53 AGI 70 AGI 66
INT 70 INT 67 INT 62 INT 70 INT 84
MND 53 MND 53 MND 62 MND 50 MND 50
CHR 56 CHR 48 CHR 56 CHR 48 CHR 56
---Abilities And Qualities---
_______________________________________________________________________________
Job Ability Req. Level Effect
_______________________________________________________________________________
*Manafont 1 No MP Needed For Magic Casting.
time. R:2hrs D:30sec
Elemental Seal 15 Damage Of Casted Magic Increases.
R:10min D:End of Battle
_______________________________________________________________________________
Job Traits Req. Level
_______________________________________________________________________________
Magic Attack UP 10
Clear Mind 15
Conserve MP 20
Magic Attack UP 30
Clear Mind 30
Clear Mind 45
Magic Attack UP 50
Clear Mind 60
Magic Attack UP 70
Clear Mind 75
===============================================================================
WHITE MAGE WHITE MAGE
---Stats---
At lv 1 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 27 HP 32 HP 29 HP 27 HP 23
MP 22 MP 16 MP 20 MP 22 MP 28
STR 6 STR 7 STR 7 STR 6 STR 5
DEX 5 DEX 5 DEX 5 DEX 7 DEX 5
VIT 6 VIT 8 VIT 7 VIT 6 VIT 6
AGI 6 AGI 6 AGI 5 AGI 7 AGI 7
INT 6 INT 6 INT 5 INT 6 INT 8
MND 8 MND 8 MND 9 MND 8 MND 8
CHR 7 CHR 6 CHR 7 CHR 6 CHR 7
At lv 75 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 971 HP 1243 HP 1092 HP 971 HP 745
MP 540 MP 349 MP 464 MP 540 MP 768
STR 56 STR 61 STR 65 STR 53 STR 48
DEX 48 DEX 48 DEX 45 DEX 62 DEX 48
VIT 56 VIT 70 VIT 61 VIT 53 VIT 53
AGI 53 AGI 50 AGI 45 AGI 62 AGI 58
INT 53 INT 50 INT 45 INT 53 INT 67
MND 70 MND 70 MND 79 MND 67 MND 67
CHR 61 CHR 53 CHR 61 CHR 53 CHR 61
---Abilities And Qualities---
_______________________________________________________________________________
Job Ability Req. Level Effect
_______________________________________________________________________________
*Benediction 1 Heals HP of Party Members In A Close Range.
R:2hrs D:Instant
Divine Seal 15 Next healing spell will have greater effect.
R:10min D:End of Battle
Divine Veil ?? With Divine Seal, next status curative spell will
become -ga spell(ex: Erase-ga).R:??min D:Instant
_______________________________________________________________________________
Job Traits Req. Level
_______________________________________________________________________________
Magic Defense UP 10
Clear Mind 20
Auto Regen 25
Magic Defense UP 30
Clear Mind 35
Magic Defense UP 50
Clear Mind 50
Clear Mind 65
Magic Defense UP 70
===============================================================================
RED MAGE RED MAGE
---Stats---
At lv 1 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 28 HP 32 HP 30 HP 28 HP 24
MP 20 MP 14 MP 18 MP 20 MP 26
STR 6 STR 7 STR 7 STR 6 STR 5
DEX 6 DEX 6 DEX 6 DEX 8 DEX 6
VIT 6 VIT 8 VIT 7 VIT 6 VIT 6
AGI 6 AGI 6 AGI 5 AGI 7 AGI 7
INT 7 INT 7 INT 6 INT 7 INT 9
MND 7 MND 7 MND 8 MND 7 MND 7
CHR 6 CHR 5 CHR 6 CHR 5 CHR 6
At lv 75 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 1046 HP 1318 HP 1167 HP 1046 HP 820
MP 464 MP 273 MP 388 MP 464 MP 692
STR 56 STR 61 STR 65 STR 53 STR 48
DEX 56 DEX 56 DEX 53 DEX 70 DEX 56
VIT 53 VIT 67 VIT 58 VIT 50 VIT 50
AGI 53 AGI 50 AGI 45 AGI 62 AGI 58
INT 61 INT 58 INT 53 INT 61 INT 75
MND 61 MND 61 MND 70 MND 58 MND 58
CHR 56 CHR 48 CHR 56 CHR 48 CHR 56
---Abilities And Qualities---
_______________________________________________________________________________
Job Ability Req. Level Effect
_______________________________________________________________________________
*Chainspell 1 Shortens Magic Casting Delay to 0.
R:2hrs D:30sec
Convert 40 Exchanges HP and MP instantly.
R:5min D:Instant
HP 27 HP 32 HP 29 HP 27 HP 23
MP 0 MP 0 MP 0 MP 0 MP 0
STR 6 STR 7 STR 7 STR 6 STR 5
DEX 6 DEX 6 DEX 6 DEX 8 DEX 6
VIT 6 VIT 8 VIT 7 VIT 6 VIT 6
AGI 8 AGI 8 AGI 7 AGI 9 AGI 9
INT 6 INT 6 INT 5 INT 6 INT 8
MND 6 MND 6 MND 7 MND 6 MND 6
CHR 6 CHR 5 CHR 6 CHR 5 CHR 6
At lv 75 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 971 HP 1243 HP 1092 HP 971 HP 745
MP 0 MP 0 MP 0 MP 0 MP 0
STR 53 STR 58 STR 62 STR 50 STR 45
DEX 56 DEX 56 DEX 53 DEX 70 DEX 56
VIT 56 VIT 70 VIT 61 VIT 53 VIT 53
AGI 70 AGI 67 AGI 62 AGI 79 AGI 75
INT 53 INT 50 INT 45 INT 53 INT 67
MND 56 MND 56 MND 65 MND 53 MND 53
CHR 53 CHR 45 CHR 53 CHR 45 CHR 53
---Abilities And Qualities---
_______________________________________________________________________________
Job Ability Req. Level Effect
_______________________________________________________________________________
*Eagle Eye Shot 1 Delivers a very strong and accurate Ranged Attack.
R:2hrs D:Instant
HP 30 HP 35 HP 32 HP 30 HP 26
MP 0 MP 0 MP 0 MP 0 MP 0
STR 7 STR 8 STR 8 STR 7 STR 6
DEX 6 DEX 6 DEX 6 DEX 8 DEX 6
VIT 7 VIT 9 VIT 8 VIT 7 VIT 7
AGI 6 AGI 6 AGI 5 AGI 7 AGI 7
INT 5 INT 5 INT 4 INT 5 INT 7
MND 6 MND 6 MND 7 MND 6 MND 6
CHR 7 CHR 6 CHR 7 CHR 6 CHR 7
At lv 75 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 1167 HP 1439 HP 1288 HP 1167 HP 941
MP 0 MP 0 MP 0 MP 0 MP 0
STR 65 STR 70 STR 74 STR 62 STR 57
DEX 56 DEX 56 DEX 53 DEX 70 DEX 56
VIT 61 VIT 75 VIT 66 VIT 58 VIT 58
AGI 56 AGI 53 AGI 48 AGI 65 AGI 61
INT 48 INT 45 INT 40 INT 48 INT 62
MND 53 MND 53 MND 62 MND 50 MND 50
CHR 61 CHR 53 CHR 61 CHR 53 CHR 61
---Abilities And Qualities---
_______________________________________________________________________________
Job Ability Req. Level Effect
_______________________________________________________________________________
*Call Wyvern 1 Call upon Wyvern for a period of time.
R:2hrs D:Until it dies
Ancient Circle 5 Party will have extra protection against Dragons.
R:5min D:3min
Jump 10 Regular Jump attack.
R:1.5min D:Instant
High Jump 35 Higher Jump attack.
R:None D:Instant
Super Climb 50 Hate will be lost Instantly.
R:None D:Instant
HP 24 HP 29 HP 26 HP 24 HP 20
MP 26 MP 20 MP 24 MP 26 MP 32
STR 5 STR 6 STR 6 STR 5 STR 4
DEX 6 DEX 6 DEX 6 DEX 8 DEX 6
VIT 5 VIT 7 VIT 6 VIT 5 VIT 5
AGI 6 AGI 6 AGI 5 AGI 7 AGI 7
INT 7 INT 7 INT 6 INT 7 INT 9
MND 7 MND 7 MND 8 MND 7 MND 7
CHR 7 CHR 6 CHR 7 CHR 6 CHR 7
At lv 75 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 820 HP 1092 HP 941 HP 820 HP 594
MP 692 MP 501 MP 616 MP 692 MP 920
STR 48 STR 53 STR 57 STR 45 STR 40
DEX 53 DEX 53 DEX 50 DEX 67 DEX 53
VIT 48 VIT 62 VIT 53 VIT 45 VIT 45
AGI 56 AGI 53 AGI 58 AGI 65 AGI 61
INT 65 INT 62 INT 57 INT 65 INT 79
MND 65 MND 65 MND 74 MND 62 MND 62
CHR 65 CHR 57 CHR 65 CHR 57 CHR 65
---Abilities And Qualities---
_______________________________________________________________________________
Job Ability Req. Level Effect
_______________________________________________________________________________
*Astral Flow 1 Power, Defence, All Resistance up for a Summon.
R: 2hrs D: N/A
Attack 1 Tell summoned monster to attack a target.
R: 10sec D: Instant
_______________________________________________________________________________
Job Traits Req. Level
_______________________________________________________________________________
MP Max Up 10
__________________/___________________________________________________________
/12. / Area Conquest /
>>>>>>>>>>>>>>>>>/___________________________________________________________/
/
What is Conquest?
Conquest is a special way of making your Home Nation in control of a specific
area. By taking part in Conquest you aid your country in doing something it
definately wants to do, take control of all areas and leave the other countries
with nothing! While youre at it, you help yourself too. Merchants can sell
things
from other areas and you can gain points and obtain Conquest items.
How do I take part in Conquest?
Easy. Go to one of the Guards near an exit out of your Nation and have them
put the Signet on you. Then go and fight monsters as you would normally. The
Conquest Guards have initials at the ends of their names.
___________
For Bastok:|_________
|
I.M. : Iron Musketeer|
_______________
For San d'Oria:|
|____
T.K. : Temple Knight|
R.K : Royal Knight|
_____________
For Windurst:|
|____
W.W. : War Warlock
NOTE: The only difference between Temple and Royal Knights is the Prince they
serve, picking either one will not affect your gameplay in any way.
NOTE: You can buy the following items for the following prices if you are a
citizen of Bastok. If you aren't, and your country is higher than Bastok, you
can
buy these items, but with more Conquest Points.
====================================
| Bastok Conquest Point List |
====================================
====================================
| Common Items |
====================================
| Scroll Of Instant Reraise |
====================================
| Scroll of Instant Warp |
====================================
Dynamis is a World created by Diabolos in which the Beastmen roam the areas
like the players/NPCs would in the regular Vana'Diel. Dynamis can be entered
by touching the Trail Markings after the following conditions are met:
- Obtain level 65 or higher.
- Mission 5-1 Completed.
- Travel to Xarcabard for a cutscene.
- Examine Trail Markings to obtain Vial of Shrouded Sand.
and the trail markings can be found at:
- Xarcabard (J-9)
- Beaucedine Glacier (F-11)
- South San d'Oria
- Bastok Mines (K-8)
- Windurst Walls (C-12)
From Dynamis you can obtain the following:
- Ancient Currency
- Artifact 2 for various jobs in various areas.
- Relic Weapons
- Other items.
To Enter Dynamis once the conditions are met:
- Trade 1,000,000 Gil to Antiquix to obtain a Timeless Hourglass.
- Trade Timeless Hourglass to Trail Markings.
- Trade Perpetual Hourglass to other people entering.
- Then trade Perpetual Hourglass to Trail Markings again to enter.
Maximum of 64 People can enter Dynamis.
Maximum of 210 minutes inside Dynamis area if extended.
Dying in dynamis results in Experience Points loss.
Missions are Quests that you do for your Nation and not for the people.
Whats the difference between a Mission and a Regular Quest?
Missions affect the storyline for you and how you play. You obtain certain
things from your Nation and are recommended to do them. Especially Rank 5
so you can Obtain the Airship Pass.
Do I need to do Missions?
No, you dont have to, but it is recommended.
____________
|Mission List|
--=Bastok=--
Mission 1-1: The Zeruhn Report
Meet Makarim in area (H-11) in the Zeruhn Mines. Return the report
to Naji in front of the Presidents Office in the 3rd floor of the
Metalworks. Once traded you have completed the first mission.
Mission 1-2: A Geological Survey
Cid is concerned about Bastoks environmental status. Travel to
Dangruf Wadia and step on the Geyser of area (I-8) to test the
it. The color will change. Return to Cid and your done.
Mission 1-3: Fetichism
Quadavs are growing more dangerous in the Palborough Mines. Head
there and kill Quadavs for Fetich Head, Fetich Arm, Fetich Legs,
and Fetich Torso. You can buy these from the AH. On completement
you get Rank 2 and 1000 Gil.
[ San d'Oria ]
== Rank 1
Mission 1-1: Smash The Orc Scouts
Head out to Ronfaure and kill any and all Orcish Fodders for an
Orcish Axe. After obtaining it trade it to a Gate Gaurd to
finish this mission.
Mission 1-2: Bat Hunt
Head to King Ranperres Tomb in (I-10) of East Ronfaure. Check the
tombstone there and kill Ding Bats for the Orcish Scale Mails and
return to a Gate Gaurd to hear theyre request and finish this.
Mission 1-3: Save The Children
Once you have learned that they have been taken to Ghelsba Outpost
from Arnau in the Cathedral in Northern San d'Oria head to Ghelsba.
IN (G-10) check the hut door and kill the three Orcs. You will
obtain a key. Check the door again to release the Children. Head to
Sandy to recieve Rank 2 and 1000 Gil.
== Rank 2
Mission 2-1: The Rescue Drill
One of the soldiers undergoying the drill is missing. Head to the
Ordelle's Caves ravine and talk to each soldier, obtaining more
information along the way. One soldier will tell you he thinks he
entered Ordelle's Caves but is not sure. Enter and search inside
the first room fo Ruillont. He will send you back to fetch his
sword from one of the soldiers (random). Return his sword then
back to Vicorpasse to obtain a certificate which you must return
to the gate guard back in San d'Oria.
Mission 2-2: The Davoi Report
After obtaining the Mission head to (G-12) in Jugner Forest to
enter Davoi. Once you enter Davoi, speak to Zantaviat to learn
that the report is missing a page. Head to the center of the
first area and examine the (!) in (J-8) to obtain the missing
page. Talk to Zantaviat once more to obtain the rest of the
report and give it to Piuje in the Cathedral to finish the mission.
Mission 2-3: Journey Abroad
If you decide to go to Bastok first, you can find the Consulate
in the top floor of the Metalworks Area in Bastok Markets. Talk to
Savae and Riault to learn about Bastok's problem with the Quadavs
and what they want you to do.
Head to the President's Office and enter the room on your left. Speak
with Pius who will send you to Grohm at the Craftman's Eatery. After
he is done complaining and explaining the process of obtaining the
Mithryl Sand, you will exit the room and be stopped by Lion, a female
hume that you will see many times in the future.
Now, head to Palborough Mines and take the elvator or the long way up
to the second floor. Once there use a Pickaxe on a Mithryl Seam to
obtain Mine Gravel. Find the Refiner and give it the Mine Gravel. It
will complete a process and then you have to go downstairs and get
the new Mithryl Sand. Return it to Savae and move on to Windurst.
Head to the Consulate in Windurst Woods and speak with Forine and
Maurices who will explain Windurt's problems with the Yagudo. Once
done here, head to Heaven's Tower in Windurst Walls. Speak with a
taru-taru named Kupipi who will explain more on the subject. She
will also give you a key to enter the Burning Circle in (G-12) of
Giddeus. Enter it and fight the Dark Dragon. Once you defeat it,
go back and speak with Maurices and then to San d'Oria to achieve
Rank 3 and 3000G.
===========================
If you go to Windurst first head to the Consulate to learn about
the treaty signed by Windurst and the Beastmen which involves the
delivery of supplies and certain materials including weapons to
Yagudos. Maurices is upset because the Yagudo may be supplying
Orcs.
The taru-taru want to give the Yagudo a magic shield. Marucies
wants you to obtain the shield and then return to give them a
phony one instead. Head to Heaven's Tower and obtain the shield,
then return to Maurices to exchange shields. Head to (F-7) in
Giddeus and give the shield to U Zhoumo, an NPC Yagudo.
Once this is done, return to Maurices and then onto the Bastok
consulate. Then talk to the consuls there who send you to Pius.
Speak with him and then he will send you to Grohm. He will tell
you about a magic circle in (H-10) of the third floor. Once you
step on it you dissappear. Head to (H-10) in the Palborough
Mines and examine the circle. Defeat the Dread Dragon and then
return to Savae and then to San d'Oria to finish the mission.
[ Windurst ]
== Rank 1
Mission 1-1: The Horutoto Ruins Experiment
Once you recieve the Mission, head to the Orastery and talk to
Hakkuru-Rinkuru which tells you about about Minister Ajido-Marujido
and how he needs help. The minister is in the most eastern tower of
Horutoto Ruins. Head to it and find him.
Head to (H-9) and pass the Cracked wall and then head to (I-9).
Check the Magic Gizmo and then when you find Ajido, you will notice
that he and Apururu, his sister, are arguing. So you learn about
your task. Now examine all the Magic Orbs until you find the
messed up one and return it to the Orastery. That completes the mission.
* Guest of Hauteur
Client: Powhatan
(Steaming Sheep Restaurant, Port Bastok)
Reward: Maul, Targe
Title Given: None
Solution:
Kill Garnet Quadavs for a Maul and wear it (lvl 31
White Mage only). Then go talk to the gaurd near
the zone from Port Bastok to Bastok Markets. Get
a cutscene and a letter to give to Powhatan.
* The Curse Collector
Client: Zon-Fobun
(Near Sororo's, Bastok Markets)
Reward: Poison Cesti
Title Given: None
Solution: Go to Beadeaux and examine the Afflictor
and the Mute to be cursed and silenced. Then
return to Zon-Fobun to get Poison Cesti claws.
* The Siren's Tear
Client: Wahid
(South Auction House, Bastok Mines)
Reward: 150 Gil
Title Given: Tearjerker
Solution:
Talk to Wahid, then go the Port Bastok and find the
bard in the restaurant for more info. Then head to
J-8 and J-9 in N. Gustaberg with no weapon equipped
to find the ???. Examine it and obtain a Siren's
Tear. Return this to Wahid.
* Beauty and the Galka
Client: Cornelia & Parraggoh
(House, Batok Mines)
Reward: Bronze Knife, 350 Gil
Title Given: None
Solution:
This quest can be actually be obtained in Warehouse 2 in
Port Bastok. Trade the Tenshodo Member 4 Zinc Ores.
You can find them on Worms or buy them at the AH.
* Welcome to Bastok
Client: Powhatan
(Steaming Sheep Restaurant, Port Bastok)
Reward: Shell Shield, Spatha
Title Given: Bastok Welcoming Committee
Solution:
After you talk to him once, talk to him again for hints.
The kill Young Quadavs in Gustaberg to obtain a Shell
Shield. Wear it, if you cant, switch jobs, and then talk
to the NPCs at the Travel Agency. Watch the cutscene, then
return to Powhattan for your reward.
* The Quadav's Curse
Client: Corann
(House, Port Bastok)
Reward: Bronze Subligar
Title Given: None
Solution:
Kill Quadavs for a Quadav Backplate and trade it to
Corann. You can buy these at the AH.
* Out of One's Shell
Client: Ronan
(House, Port Bastok)
Reward: Monk's Headgear
Title Given: Shell Outer
Solution:
After you have completed The Quadav's Curse, talk to Ronan
to recieve this quest. Kill Quadavs in Beaudeux to get
Shell Bugs, also bough in the AH under Fishing. Trade four
of them to Ronan and your done.
* Hearts of Mythril
Client: Elki
(Bat's Lair Inn, Bastok Mines)
Reward: Sitabaki
Title Given: Pursuer Of The Past
Solution:
Head to J-7 in N. Gustaberg (mini mountain) and examine
the center grave there. You'll notice some more words, but
right now go talk to Elki for your Sitabaki.
* The Eleventh's Hour
Client: Elki
(Bat's Lair Inn, Bastok Mines)
Reward: Small Sword
Title Given: Pursuer Of Truth
Solution:
Head to Palborough Mines and examine the Tool Box at H-7
(2nd Floor). Return to Elki and he'll send you on a search
for a Galka in Bastok Mines. Find this Galka in the houses
to finish this quest.
* Shady Business
Client: Talib
(Tenshodo Warehouse, Port Bastok)
Reward: 350 Gil
Title Given: None
Solution:
Kill worms to obtain Zinc Ore. You can also get these
at the AH or in Mhaura.
* A Foreman's Best Friend
Client: Gudav
(Construction Site, Port Bastok)
Reward: Key Item - Map of Gusgen Mines
Title Given: None
Solution:
First head to the houses near the gate in Bastok Markets to
find a young Galka who tells you more about the foreman. You
will learn about the foreman's dog. Kill the dogs in
Gustaberg (at night) for a rare Dog Collar.(or buy at the AH)
Trade this to Gudav and obtain the Gusgen Mines map.
* Breaking Stones
Client: Horatius
(Trader's House, Port Bastok)
Reward: 400 Gil
Title Given: None
Solution:
Go to Wadi and search for the ??? at J-5. Obtain a Dangruf
Stone and give this to Horatius.
*NOTE: This quest is repeatable.
*NOTE: I recommend at least level 25 to venture that far in Wadi.
* The Cold Light of Day
Client: Malene
(House, Bastok Markets)
Reward: 500 Gil
Title Given: Crab Crusher
Solution:
Malene is near the zone to Port Bastok and near the magic
shop.Talk to her and then talk to a Galka in Bastok Markets
and you will learn that you need to trade a Quus (Fishing/AH)
to the ??? behind the lighthouse. Bubbly Bernie will spawn
behind you, kill it, and trade the Steam Clock to Malene.
* Gourmet
Client: Salimah
(Trader's Home, Bastok Markets)
Reward: 350 Gil
Title Given: Mommy's Helper
Solution:
Salimah will ask for a different ingredient depending on the
time of day. Sleepshrooms can be found on Poison Funguars in
La Theine, Treant Bulbs can be found on Walking Saplings
and Wild Onions can be found on Goblins. Or you can buy them
from the AH.
* The Elvaan Goldsmith
Client: Michea
(House, Bastok Markets)
Reward: 180 Gil
Title Given: None
Solution:
Synthesize a Copper Ingot (or buy one from the AH) and
give this to Michea.
* A Flash in the Pan
Client: Aquillina
(House, Bastok Markets)
Reward: 100 Gil
Title Given: None
Solution:
Kill worms to obtain Flint Stones. Give four to Aquillina.
* Smoke on the Mountain
Client: Hungry Wolf
(Craftsmen's Eatery, Bastok Metalworks)
Reward: 300 Gil
Title Given: Hot Dog
Solution:
Find and talk to Offa to learn how to make Galkan Sausage.
Go to the top of the hill at K-9 in S. Gustaberg and
find the Goblin camp at the top. You should see a ???
at the center of the campfire. Kill the sheep nearby
for some Giant Sheep Meat and trade this to the ???.
You must wait an entire game-hour WITHOUT ever leaving
S. Gustaberg for the meat to cook. Give the Sausage to
Hungry Wolf once it meat is done cooking. You can buy this
from the AH.
* Stamp Hunt
Client: Arawn
(Gold Street, Bastok Markets)
Reward: Leather Gorget
Title Given: Stampeder
Solution:
Examine the stamp sheet in your key items menu to get
hints on the location of the people who will offer you
stamps. Once all guards have been found, talk to Arawn
again.
* Forever to Hold
Client: Qiji
(Docks, Port Bastok)
Reward: 300 Gil
Title Given: Qiji's Friend
Solution:
Talk to the old couple near the water. Qiji wants you
to get him a Brass Hairpin (synthesis item or check
AHs). Trade it to his wife, Romilda to get a silly
cutscene and your reward.
* Fallen Comrades
Client: Pavvke
(House, Bastok Mines)
Reward: 550 Gil
Title Given: None
Solution:
Kill Quadavs in the Palbourough Mines to get a Silver
Name Tag. Trade this to Pavvke. You can also find lots
of these in the armor section at the AH.
* Mom, the Adventurer?
Client: Nbu Latteh
(Gold Street, Bastok Markets)
Reward: 100 Gil
Title Given: Ringbearer
Solution:
Make (or buy -- easier and cheap) a Copper Ring and
find the young Mitrha in a house in Bastok Mines. Give
her the ring and obtain a letter to Nbu Latteh. Talk
to Nbu Latteh once you get the letter.
* The Signpost Marks the Spot
Client: Nbu Latteh
(Gold Street, Bastok Markets)
Reward: Linen Robe
Title Given: Treasure Scavenger
Solution:
Head to G-4/G-5 in the Konschtat Highlands to find a
Signpost which you can examine. Get a key item (Painting)
and give this to Nbu Latteh's daughter in Bastok Mines.
* Past Perfect
Client: Evi
(Harbor Way, Port Bastok)
Reward: Scale Mail
Title Given: None
Solution:
Head to G-8 in the Konschtat Highlands and examine
the ??? to find the buried mission orders. Return
and talk to Evi to finish up the quest.
* Stardust
Client: Baldric
(Darksteel Forge, Bastok Metalworks)
Reward: 300 Gil
Title Given: None
Solution:
Head to Valkurm's beaches and look for a beat-up
boat that has marooned on the shores (Siren Sands).
During sandy weather, a ??? will appear. Examine
it for some Sunsand. Give this to Baldric.
* Mean Machine
Client: Unlucky Rat
(Cermet Factory, Bastok Metalworks)
Reward: Warp scroll
Title Given: None
Solution:
Kill slime-type monstes (Shakhrami Maze, Korroloka Tunnel)
to get Slime Oil. Trade this to Unlucky Rat for a scroll
of Warp. Scroll of Warp, not Scroll Of Instant Warp(Conquest).
* Father Figure
Client: Michea
(House, Bastok Markets0
Reward: Around 2100 Gil?
Title Given: ?
Solution:
Synthesize or buy a Silver Ingot to give to Michea.
* Blade of Darkness
Client: Gumbah
(House, Bastok Mines)
Reward: Dark Knight Job
Title Given:
Solution:
Go to Palborough Mines, 2nd Floor, and take the boat at G-5?
There will be a cutscene with Zeid. He will give you Chaosbringer.
Go to South Gustaberg (or wherever you like) and kill at least 100
monsters. You cannot zone and i suggest you dont switch weapon when
your done. (Haven't tried this) Then take a chocobo if you can to
Beudeux in the South East corner of the Passhow Marshlands. There
will be a small cutscene with Zeid. You can now be a Dark Knight!
* Drachenfall
Client: Black Mud
(Ore Street, Bastok Mines)
Reward: 2000 Gil
Title Given: Drachenfall Asthetic
Solution:
Head to Wadi and go to J-3. Use the geyser to get
up to the ledge and continue north and you will
end up at C-8 in N. Gustaberg.Head to the waterfall
to find a spot where you can trade the urn given to
you by Black Mud and obtain some water. Give this
back to Black Mud for some gil.
* The Wisdom of Elders
Client: Benita
(House, Port Bastok)
Reward: Traveler's Hat
Title Given: None
Solution:
Talk to Benita and then find her step-mother just
outside with Benita's daughter. Talk to the step-
mother to learn that Bomb Ash is needed to
clear out the clogged chimney. Get some for Benita
from AH (Materials --> Smithing).
* Groceries
Client: Tami
(Near Residential Area, Bastok Mines)
Reward: Rabbit Mantle
Title Given: None
Solution:
This is actually two quests (one is "hidden"). Get
a memo from Tami to give to her husband Zelman in
the Zeruhn Mines (I-8). If you examine the memo
before you talk to Zelmun, you will also be asked
to buy some Meat Jerky for Tami (get some from the
inn in Bastok Mines). Return to Tami and talk to
her to get 50 gil. Then trade the jerky for another
reward.
* The Bare Bones
Client: Degenhard
(Near Galkan Bridge, Bastok Markets)
Reward: Key Item - Map of Wadi
Title Given: None
Solution:
Kill skeletons and get a Bone Chip to give to
Degenhard.
Note: This does not appear in the Quests menu until completion.*
* Minesweeper
Client: Gerbaum
(Work Area, Bastok Mines)
Reward: 150 Gil
Title Given: Zeruhn Sweeper
Solution:
Kill anything in Zeruhn Mines and get three
Pinches of Zeruhn Soot
* Buckets of Gold
Client: Foss
(Firewater Circle, Bastok Markets)
Reward: 300 Gil
Title Given: Bucket Fisher
Solution:
Fish either in towns or in small freshwater lakes
and streams. Use Worms or Fly Lure and hope for
Rusty Buckets. You need to trade five of them.
* Brygid, the Stylist
Client: Brygid
(Gold Street, Bastok Markets)
Reward: Gloves
Title Given: Brygid Approved
Solution:
Buy a Robe and a Bronze Subligar and talk to her. Monk would
be able to wear it.
* The Gustaberg Tour
Client: Izabelle
(Near Cid's Lab, Metalworks)
Reward: 500 Gil
Title Given: ?
Solutions:
Form a party of level 5 or less players and go to Hunting
Bear in N. Gustaberg near Drachenfall. Watch the cutscene,
answer questions, and your done.
* Bite the Dust
Client: Yazan
(Harbor Way, Port Bastok)
Reward: 350 Gil
Title Given: Sand Blaster
Solution:
Head to K-9, L-9 in Valkurm Dunes and kill the Sand
Bats to obtain a Sand Bat Fang. You can buy this from
the AH.
* A Lady's Heart
Client: Valah Molkot
(Near Residential Area, Port Bastok)
Reward: More Mog House Exits
Title Given: None
Solution:
Buy an Amirilis from Upper Jeuno or AH and give this to
her.
* Dark Legacy
Client: Raibaht
(Cid's Lab, Metalworks)
Reward: Raven Scythe
Title Given: ?
Solution:
Head to the Darkstell Forge and talk to Mighty Fist. He
will tell you about the recipe and give you a note. Go
to Windurst Waters and talk to Cochal Monchal at the
Optistry. Then get a Yagudo Cherry and go to Giddeus.
Drop at H-7 and then head down to H-14. Trade the cherry
to the ??? and an NM called Huja the Erudite will spawn.
Defeat it, talk to the ???, then return to Raibaht.
*NOTE: You need to be at least level 40 Dark Knight to start this.
*Note: You will need a full party of 55+s or do like i did, 1 PLD
level 63 and a WHM lvl 52 and Me DRK 42 at the time.
* Ayame and Kaede
Client: Ensetsu
(House, Port Bastok)
Reward: Ninja Job
Title Given:
Solution:
Head to Korroloka tunnel in the Zeruhn Mines. There you
need to head to ??? in G-8 (Not Sure). Three Korroloka
Leeches will appear. You must defeat all three of them.
Then check the ??? again and you will recieve the "odd
shaped corral". Then return to Ensetsu and he will ask
you to take it to Norg and give it to Ryoma. To get to
Norg, get the airship pass to Kazham, then once in Kazham,
take a chocobo to the Outpost in Yhutunga Jungle and fall
in any hole. Follow the trail to the back of the waterfall.
You are now in Sea Serpent Grotto. Head along there to a wall
which can open up. Once in here i suggest Sneak(aggro by sound)
as it is full of Undead. Follow the trail to reach Norg. Talk
to Ryoma straight ahead and then return to Ensetsu. Watch
the cutscene and your done. Congrats!
* The Discerning Eye (Bastok)
Client: Grin
(Airship Dock, Port Bastok)
Reward: ?
Title Given: Discerning Individual
Solution:
Give the dropped item to the right person.
In Final Fantasy doing quests isn't something you have to do, just something
extra on the side that you can do for fun. By doing quests you earn certain
rewards that each quest provides you, and you also gain fame.
Fame is a lot of things in FFXI. Depending on your fame, people might say
different things to you, they might give you quests that they might not
give another, but one thing i love about doing quests somewhere is the
way they treat you after doing it.
In Bastok for example, and this happens everywhere, I have done many quests
so therefore people know my name and know who i am, some do. BY the way,
by people i mean the NPCs. When i go to buy something at a store, it is
cheaper than it might be for another person who has done less quests, or
it might cost even less to someone who has done even more quests than me.
=========================
Now onto the different fame groups:
----=>Bastok Fame
This only depends on the number of quests you have done
in the Bastok area.
----=>San d'Oria Fame
Like Bastok this only depends on the number of quests
you have done for the San d'Orian citizens.
----=>Windurst Fame
This, like San d'Oria and Bastok only depends on the
number of quests you have done in this area.
----=>Jeuno Fame
Your fame in Jeuno depends on a few things, number of
quests done in Bastok, San d'Oria and Windurst. It also
depends on the number of quests done in Jeuno itself.
----=>Outlands
This fame counts missions done in Selbina, Mhaura, and
Rabao - in Valkurm, Buburimu, & West Altepa.
----=>Tenshodo
Tenshodo fame is also know as Norg fame. By doing quests
for the Tenshodo, you get big discounts on items. For
example: Absorb CHR costs 20,000G in the AH, I can get
it for 14,000 in a Tenshodo Shop.
NOTE: There are Tenshodo in Bastok, Windurst, & San d'Oria, as
well as in Norg, the Tenshodo home.
=========================
Increasing Your Fame:
You can increase your fame in the different areas by doing
a few certain quests which are repeatable. These quests
are simple and can be done as many times as you like.
=========================
In Bastok:
I. Trade Treant Bulbs, Wild Onions, or Sleepshrooms in the Gourmet
Quest in Bastok Markets.
II. Trade Rusty Buckets for the Buckets Of Gold Quest in Bastok
Markets.
III. Trade Zeruhn Soot for the Minesweeper Quest in Bastok Mines.
=========================
In San d'Oria:
I. Trade Bat Wings in North San d'Oria for the Fear of the Dark
Quest.
II. Trade Flint Stones in South San d'Oria for the Starting A
Fire Quest.
III. Trade Honeys for the Quest The Sweetest Things in South
San d'Oria.
=========================
In Windurst:
I. Trade Beehive Chips in Windurst Woods for the Quest Paying
Lip Service.
II. Trade Bird Feathers for A Feather In One's Cap Quest in
Windurst Waters.
III. Trade Crawler Calculus in Windurst Woods for the Creepy
Crawlers Quest.
=========================
In Jeuno:
I. Repeat Community Service in Lower Jeuno.
II. Do Quests in the other three Countries.
=========================
In Tenshodo:
I. Trade Zinc Ores in Port Bastok to a Tenshodo Guy in
Warehouse I.
II. Do the Ninja Scroll Quests in Norg.
III. Do other Tenshodo Quests in the other countries.
=========================
In Outlands:
I. Trade Cabbages in Selbina at the Sheep Farmer.
II. Bring ingredients to the Chef in Mhaura.
=========================
__________________/___________________________________________________________
/17. / Server Lists /
>>>>>>>>>>>>>>>>>/___________________________________________________________/
/
Not much to say about servers, epcept that characters are split between them
to equally populate the different servers. You can get a specific server by
obtaining a World Pass from someone already in that Server.
Linkshells are clans or groups. The leader or other people, i will explain in
a bit may invite anyone, even if they are already in a Linkshell.
To start a Linkshell you must have 8.000 Gil handy as this is what it costs.
You can buy them from certain people.
*In a future update i will add their locations.
Once you have started your Linkshell you can give it a name and the color that
it will be represented by. You can choose from their colors or form your own.
As a leader, you can distribute Linkpears or Linksacks.
-Linkpearl holders have no control over the LS, cannot invite, or kick.
-Pearlsack holders can distribute pearls and can kick out members who
do not have a pearlsack.
As a leader, you can also kick anyone out of the LS.
To equip a LS, you must first recive a Linkpearl, then go to:
Menu => Linkshell = > Select Linkpear/sack and Equip
To recieve a pearlsack, you must first get a linkpearl, then the
leader can go to his LS menu, select your name, and give you one.
You can hold as many Linkpearls and Pearlsacks as your inventory can
carry, and can save them in your MH.
You cannot sell or trade a Pearlsack or Linksack.
If you are a Linksack holder, you may also change the message
displayed when you Log In, or change LS.
To change the message type /lsmes
then type your message after it. For example:
Smithing uses metals to make armor pieces and weapons. With ores you can also
make Ingots and with both or one you can make Sheets. You use these items
combined with many others sometimes not so many to make items, weapons, armor.
Goldsmithing uses stones and metals to make jewelry such as Earrings, Rings,
Necklaces and other items. Goldsmithing is easily the most expensive craft.
A good thing to have for this craft is a hatchet. You would want to go logging
a lot, save money on your materials and therefore use your Carpentry skills
to make expensive furniture.
__________________/___________________________________________________________
/22. / Song List /
>>>>>>>>>>>>>>>>>/___________________________________________________________/
/
NOTE: All with an asterisk(*) work for party members/monsters in range.
==============================================================================
| Song Name | Level | Element | Effect |
==============================================================================
| Knight's Minne | 1 | Light | Enhances partys defense.* |
==============================================================================
| Valor Minuet | 3 | Light | Enhances party's attack.* |
==============================================================================
| Army's Paeon | 5 | Light | Gradually recovers partys HP. * |
==============================================================================
| Foe Requiem | 7 | Light | Deals sonic damage to enemies. |
==============================================================================
| Herb Pastoral | 9 | Light | Enhances resistance against poison |
| | | | for party members.* |
==============================================================================
| Light Threnody | 10 | Dark | Reduces enemies resistance against |
| | | | light. |
==============================================================================
=============================================================================
| Weapon Skill | Effect(s) |
=============================================================================
| Raging Axe | Two attacks with bonus damage based on TP. |
=============================================================================
| Smash Axe | Two attacks with Stun effect, duration is based on TP |
=============================================================================
| Gale Axe | One attack with Choke effect, weakens against ice. |
=============================================================================
| Avalanche Axe | One attack with bonus damage based on TP. |
=============================================================================
| Spinning Axe | Area of Effect attack, area covered based on TP. |
=============================================================================
| Rampage | Five attacks that can critical for added damage. |
=============================================================================
| Calamity | One attack, damage is multiplied by three. |
=============================================================================
| Mistral Axe | One attack, damage varies by TP. |
=============================================================================
| Decimation | Three attacks, damage varies by TP. |
=============================================================================