Zak Mc' Kracken and the Alien Mindbender

Zak Mc' Kracken and the Alien Mindbender

18.10.2013 01:26:35
===============================================================================

FAQ/Walkthrough for
ZAK MCKRACKEN AND THE ALIEN MINDBENDERS

===============================================================================


GUIDE INFORMATION

Author: Tom Hayes
E-mail: thayesguides(at)gmail(dot)com
System: PC
Updated: 2nd April, 2006
Version: 1.1


CONTENTS

1. Introduction
2. Walkthrough
3. Item List
3.1. Zak
3.2. Annie
3.3. Melissa
3.4. Leslie
4. Copyright Information


VERSION HISTORY

1.1: 2nd Apr, 2006 (Format update)
1.0: 12th Jul, 2005 (First version)


===============================================================================

1. Introduction

===============================================================================


Tabloid reporter Zak McKracken is sent to investigate the case of a mysterious
two-headed squirrel hidden in a mountain. After tracking down the squirrel, Zak
soon discovers a yellow crystal that proves to be the beginning of a bigger
mystery. Showing the yellow crystal to an expert, Zak learns that there are two
more that need to be found, and that the three crystals are the only way of
preventing the invasion of an evil alien race. Zak sets out to find them.


===============================================================================

2. Walkthrough

===============================================================================


SAN FRANCISCO

The game starts in Zak's bedroom. Open the dresser drawer at the left side of
the room and get the phone bill. Get the sushi in fish bowl. Use the phone bill
on the plastic card under the desk at the right side of the room. Open the desk
drawer and get the kazoo. Get the torn wallpaper at the left side of the door.
Open the door and exit the bedroom. Get the cushion at the right side of the TV
to reveal a power outlet. Get the power cord and use it on the power outlet.
Get the left cushion on the couch to reveal a remote control. Get the remote
control and use it to watch the news. Walk over to the right side of the room
and open the door to exit the flat.

Walk left and use the doorbell outside the bakery three times. Get the stale
bread that the baker throws out the window and then return to Zak's flat. Get
the butter knife above the counter. Open the refrigerator and get the egg. Get
the small key near the right door. Walk west to the bedroom. Get the bottom-
right corner of the rug to move it. Use the butter knife on the loose boards to
bend the knife. East. East to exit the flat. Walk to the right side of the
street and then walk north to 14th Avenue. Open the door to enter Lou's Loans
shop. Walk to the sell window at the left side of the shop and sell him the
bent butter knife to receive $1500. Buy the golf club, guitar, hat, nose
glasses, tool kit and wet suit. Exit the shop.

Walk to the right side of the area to see a bobby pin sign. Open the tool kit
in the inventory and then use the wire cutters on the bobby pin sign to get it.
Walk to the left side of the area and then walk north to 13th Avenue. Walk west
and return to Zak's flat. Open the cabinet under the sink and get the box of
crayons. Use the monkey wrench on the pipe under the sink. Use the stale bread
on the sink and then turn on the switch. Get the bread crumbs from the cabinet.
Turn off the switch and use the monkey wrench on the pipe under the sink to fix
it. Use sushi in fish bowl on the sink to get the fish bowl. Exit the flat.

Put on the hat and the nose glasses. Open the door on the right to enter the
phone company office. Get the application from the cabinet at the left side of
the office. Open the counter door and then use the computer terminal to pay the
phone bill. Exit the shop. Take off the hat and the nose glasses. Use the
yellow crayon on the application in the inventory. Use the small key on the
mailbox. Use the application on the mailbox. Walk to the right side of the area
and then use the kazoo to wake the driver. Use the cashcard in the cashcard
reader to go to the airport. Give the cashcard to the devotee to receive the
book. Walk west to the gate to board the plane.


PLANE

The stewardess will give peanuts to everyone on the plane. Walk west and open
the door at the back of the plane to enter the bathroom. Get the toilet paper
and use it on the sink. Turn on the sink and the bathroom will flood with
water. Push the call button and then quickly walk east to the room at the front
of the plane. Open the microwave. Put the egg in the microwave and close the
door. Turn on the microwave and the egg will explode. Exit the room. Get the
cushion from the right seat and then get the lighter that falls onto the floor.
Open all of the luggage bins and get the oxygen tank. Press the escape button
to arrive in Seattle.


SEATTLE

Exit the airport to arrive outside the cave. Give the peanuts to the two-headed
squirrel in the hole. Get the tree branch from the tree. Use the tree branch on
the loose dirt above the hole. Walk east to enter the cave. Use the What is
command to find the abandoned bird nest at the top-middle part of the area and
the fire pit at the bottom-middle part of the area. Use the tree branch on the
bird nest to get the nest. Use the bird nest and the tree branch on the fire
pit. Use the lighter on the nest and branch in the fire pit. Use the yellow
crayon on the strange markings at the right side of the room to open a doorway.
Walk east to the blue crystal room. Use the remote control to open the crystal
container. Get the blue crystal. West. West. West to return to the airport. Use
the reservations terminal and select San Francisco. Press the OK button to get
the ticket and then walk west to the gate to board the plane.


SAN FRANCISCO

Z: Exit the airport to ride the bus back to 13th Avenue. Walk north to 14th
Avenue. Walk to the right side of the area and use the blue crystal on the
drop slot to be invited into Annie's house. A new switch icon will appear at
the bottom-right corner of the command list which enables you to switch
between the four characters. The Z at the start of this paragraph refers to
Zak, A stands for Annie, L stands for Lesie and M stands for Melissa. Exit
Annie's flat and walk to the left side of the area. Walk north to 13th
Avenue. Enter Zak's flat and then exit it to see that a letter has arrived
in the mailbox. Use the small key on the mailbox and get the letter
regarding the King fan club. Walk to the bus at the right side of the area.
Switch to Annie.

A: Get the blotter on the desk to reveal a cashcard under the corner. Get the
cashcard. Exit the flat and walk to the left side of the area. Walk north to
13th Avenue. Switch to Zak.

Z: Use the kazoo to wake the driver. Board the bus. Switch to Annie.

A: Board the bus and use the cashcard in the cashcard reader. Switch to Zak.

Z: Use the cashcard in the cashcard reader to travel to the airport. Use the
cashcard in the reservations terminal and select Miami. Walk to the gate to
fly to Miami.


MIAMI

Z: Give the book to the bum to receive a bottle of whiskey. Use the
reservations terminal and select Cairo. Walk to the gate to fly to Cairo.


CAIRO

Z: Use the reservations terminal and select Kinshasa. Walk to the gate to fly
to Kinshasa.


KINSHASA

Z: Walk outside to enter a jungle maze. Every jungle maze in the game is random
and there is no set path to the exit. Keep walking through the entrances to
arrive in the village. Enter the hut at the left side of the village and
give the golf club to the shaman. Watch the sacred dance and pay attention
to the last part of the dance where the three men crouch down. Write down
the order that the men crouch. The left man is 1, the middle man is 2 and
the right man is 3. For me it was 2, 3, 3, 2, 1, 2. Walk east to the jungle
and find the way back through the maze to the airport. Use the reservations
terminal and select Katmandu. Walk to the gate to fly to Katmandu.


KATMANDU

Z: Exit the airport to arrive in the town. Give the book to the guard on the
right and he will open the door. Enter the building and walk east to talk to
the shaman. Exit the building. Walk to the right side of the area and use
the lighter on the hay to distract the guard. Walk to the left side of the
area and enter the building. Get the jail key and then exit the building.
Get the flagpole. Use the cashcard on the yak to travel to the airport. Use
the reservations terminal and select London. Walk to the gate to fly to
London.


LONDON

Z: Use the reservations terminal and select San Francisco. Walk to the gate to
fly to San Francisco.


SAN FRANCISCO

Z: Use the reservations terminal and select Lima. Walk to the gate to fly to
Lima.


LIMA

Z: Exit the airport and travel through the random jungle maze to arrive in an
area with a bird feeder. Use the bread crumbs on the bird feeder and then
use the blue crystal on the bird. As the bird, fly east to the huge carving.
Fly into the left eye and get the scroll. Exit the eye. Fly west to the
valley. Fly west to Zak and give him the scroll. Switch to Zak. Walk west to
the jungle before the aliens arrive. Walk through the jungle maze to return
to the airport. Switch to Melissa.


MARS

M: Open the shuttlebug and walk inside. Turn on the oxygen valve to refill the
oxygen supply. Get the boom box above the glove compartment. Get the digital
audio tape from the radio. Open the glove compartment and get the cashcards
and the fuse. Exit the shuttlebug. Give Leslie's cashcard and the fuse to
Leslie. Switch to Leslie.

L: Walk inside the shuttlebug. Turn on the oxygen valve to refill the oxygen
supply. Exit the shuttlebug. Switch to Melissa.

M: Exit the shuttlebug. Switch to Leslie.

L: Walk west to the monolith and use the cashcard in the slot to receive a
token. Walk east and enter the hostel. Use the token on the metal plate to
open it. Get the burnt fuse from the fuse box and then use the fuse in the
fuse box. Switch to Melissa.

M: Walk west and enter the hostel. Switch to Leslie.

L: Push the button near the middle of the room to close the Mars door. Push the
button at the right side of the room and then walk east into the bedroom.
Get the vinyl tape from the right locker and then open the right locker. Get
the flashlight. Get the covers on the bottom bed and get the broom alien.
West to the hostel entrance room. Switch to Melissa.

M: Get the ladder at the right side of the room. West to the hostel entrance
room. Give the ladder to Leslie. Switch to Leslie.

L: Push the right button to close the door. Push the middle button to open the
Mars door. Get the fuse from the fuse box and then exit the hostel. Use the
broom alien on the sand outside the hostel. Walk east to the huge face. Use
the ladder on the door. Press the buttons in the order that the men crouched
while performing the sacred dance in Katmandu. Walk north to the great
chamber. Walk to the massive door. Switch to Melissa.

M: Exit the hostel. Walk east to the huge face. Walk north to the great
chamber. Walk to the massive door. Switch to Leslie.

L: Give the vinyl tape to Melissa. Switch to Melissa.

M: Use the ladder on the pedestal. Use the vinyl tape on the digital audio tape
in the inventory. Use the digital audio tape on the boom box in the
inventory. Turn on the boom box and select record. Push the crystal sphere
at the top of the ladder to open the massive door. Turn off the boom box.
Climb down the ladder. Switch to Leslie.

L: Get the ladder and then walk north to the doorway. Turn on the flashlight to
see a maze. Enter the purple doorway. Walk west and enter the blue doorway.
Enter the purple doorway to arrive in the machine room. Turn on both
switches to make the air breathable inside the huge face. Take off the
helmet. Walk east to return to the maze. Enter the far-right doorway. Enter
the far-right doorway. Enter the far-left doorway to exit the maze. Switch
to Melissa.

M: Take off the helmet. Switch to Zak.


LIMA

Z: Use the reservations terminal and select Mexico. Walk to the gate to fly to
Mexico.


MEXICO

Z: Exit the airport and then walk through the jungle maze to arrive at a
temple. Enter the left temple entrance to arrive in a dark maze. Use the
What is command to find the torches in the rooms of the maze and then use
the lighter on the torches. Walk through the top-right doorway. Walk through
the far-right doorway. Walk through the far-right doorway. Walk through the
far-right doorway. Walk through the middle doorway to enter the statue room.
Switch to Leslie.


MARS

L: Walk to the great chamber. Walk east and read the strange markings on the
second statue to see a symbol. Switch to Zak.


MEXICO

Z: Use the yellow crayon on the strange markings and then draw the symbol that
was seen on the Mars statue. Select Finished Drawing and then get the
crystal shard from the statue. Walk west to return to the maze. Enter the
left door, left door, top-right door, left door, right door to exit the
maze. Walk west to the jungle. Walk through the jungle maze to return to the
airport. Switch to Annie.


SAN FRANCISCO

A: Use the reservations terminal and select London. Walk to the gate to fly to
London. Select Zak.


MEXICO

Z: Use the reservations terminal and select London. Walk to the gate to fly to
London. Select Annie.


LONDON

A: Switch to Zak.

Z: Give both crystal shards, the flagpole, the scroll, the whiskey and the wire
cutters to Annie. Use the reservations terminal and select Miami. Walk to
the gate to fly to Miami.


MIAMI

Z: Use the reservations terminal and select Bermuda Triangle. Walk to the gate
to fly to Bermuda Triangle.


BERMUDA TRIANGLE

Z: Zak will be transported onto an alien ship. Remember the order that the
pilot pressed the buttons. For me it was purple, green, yellow, blue. Wait
until the pilot leaves. Push the button at the right side of the door to
meet the King. Give him the fan club card or the guitar to be shown a way to
leave the ship. Walk east and read the lott-o-dictor at the right side of
the room. For me it was 5636. Walk west to return to the buttons and press
the combination shown by the pilot. Quickly walk over the line on the left
and then wait to transport out of the alien ship. While falling, put on the
wet suit and then use the parachute to float down to the ocean. Use the
kazoo to call the dolphin. Use the blue crystal on the dolphin. As the
dolphin, swim underwater. Get the seaweed at the right side of the area to
reveal a glowing object. Get the glowing object and then swim to the
surface. Give the glowing object to Zak. Switch to Zak. Wait for the aliens
to appear.


SAN FRANCISCO

Z: Wait until the aliens let Zak outside. Wait until the command list returns.
Take off the wet suit. Put on the hat and nose glasses. Open the door to
enter the phone company office. Open the counter door and enter the back
room. Open the cabinet to get the items that were taken by the aliens. Exit
the back room. Exit the phone company office. Take off the hat and the nose
glasses. Walk to the right side of the area and then walk north to 14th
Avenue. Open the door to enter Lou's Loans shop. Select buy and then select
the lotto sign above the windows to buy a ticket. Enter the number that was
shown on the lott-o-dictor in the alien ship. Exit the shop. Switch to
Annie.


LONDON

A: Exit the airport. Give the whiskey to the sentry. Pull the switch in the
guard hut to turn off the fence. Use the wire cutters on the fence and then
walk to stonehenge. Use both crystal shards and the flagpole on the altar
stone. Read the scroll to join the crystal shards. Get the yellow crystal
from the altar stone. Switch to Leslie.


MARS

L: Walk north to the maze. Enter the far-right doorway. Enter the blue doorway.
Enter the far right doorway to enter the map room. Read the strange markings
below the sphinx carving and remember them. Exit the map room. Enter the
purple doorway. Enter the yellow doorway. Enter the far-left doorway to exit
the maze. Switch to Zak.


SAN FRANCISCO

Z: Open the door to enter Lou's Loans shop. He will add the lotto money to
Zak's cashcard. Exit the shop. Walk north to 13th Avenue. Use the kazoo to
wake the driver. Use the cashcard on the cashcard reader to travel to the
airport. Use the reservations terminal and select Miami. Walk to the gate to
fly to Miami.


MIAMI

Z: Use the reservations terminal and select Cairo. Walk to the gate to fly to
Cairo.


CAIRO

Z: Walk east to exit the airport. Walk east to leg of the sphinx with the
markings and then use the yellow crayon on the strange markings. Draw the
symbol that was seen in the Mars map room. Select Finished Drawing and then
walk through the secret entryway to enter the sphinx maze. Only walk through
the doors with the sun symbol above them to arrive in a long hall. Enter the
doorway with the eye symbol above it at the left side of the hall to enter
the button room. Switch to Annie.


LONDON

A: Walk east to the guard house and then walk west to the airport. Use the
reservations terminal and select Cairo. Walk to the gate to fly to Cairo.


CAIRO


A: Walk east to exit the airport. Walk east to leg of the sphinx with the
secret entryway. Only walk through the doors with the sun symbol above them
to arrive in a long hallway. Enter the doorway with the eye symbol above it
to enter the room with Zak. Read the hieroglyphics and Annie will translate
them. Press the buttons in the order that she says. For me it was left,
middle, right. Read the strange markings and remember them. Give the yellow
crystal to Zak. Exit the button room to return to the maze. Walk through the
right doorway six times and then the left doorway twice to exit the sphinx.
Walk west to the desert. Continue west to the pyramid and walk to the
pyramid door. Enter the pyramid. Enter the first doorway. Switch to Zak.

Z: Use the yellow crayon on the torn wallpaper to draw the dream map and the
Mars map. Exit the button room. Walk through the right doorway six times and
then the left doorway twice to exit the sphinx. Walk west to the desert.
Walk north to return to the airport. Use the reservations terminal and
select Kinshasa. Walk to the gate to fly to Kinshasa.


KINSHASA

Z: Exit the airport. Walk through the jungle maze to return to the village.
Enter the left hut and give the yellow crystal to the shaman. Use the yellow
crystal and select Cairo.


CAIRO

Z: Pull the lever at the left side of the room. Switch to Annie.

A: Walk to the left side of the room and then walk up the steps at the top-left
corner to enter the room with Zak. Switch to Zak.

Z: Use the yellow crystal and select the Mars face chamber.


MARS

Z: Use the yellow crayon on the strange markings and then draw the symbol that
was seen in the sphinx button room to open the three doors. Enter the right
tunnel. Turn on the lighter. Enter the green doorway. Enter the far-right
doorway. Enter the far-right doorway. Enter the far-left doorway to exit the
maze. Turn off the lit lighter. Switch to Melissa.

M: Walk to the great chamber. Walk east to the second massive door. Turn on the
boom box and play it to open the door. Switch to Zak.

Z: Walk to the great chamber. Walk east to the second massive door and enter
the doorway. Walk to the right side of the dark room and go through the
doorway to enter the statue room. Get the ankh from the statue. Exit the
room and walk west to return to the great chamber.

M: Walk to the great chamber. Walk east to the third massive door. Turn on the
boom box and play it to open the door. Switch to Zak.

Z: Walk to the great chamber. Walk east to the third massive door and enter the
doorway. Walk to the right side of the dark room and go through the doorway
to enter the force field room. Use the ankh on the panel to remove the force
field. Get the small golden key. Push the button on the back of the device.
Exit the room. Walk west to return to the great chamber. Give the golden key
to Melissa. Walk to the great chamber. Use the duct tape on the fish bowl in
the inventory. Put on the oxygen tank, taped fish bowl and wet suit. Walk
west and exit the huge face. Enter the shuttlebug and turn on the oxygen
valve to refill the oxygen supply. Exit the shuttlebug. Walk west and use
the cashcard on the slot of the black monolith to get a token. Walk to the
tram. Switch to Leslie.

L: Put on the helmet. Exit the great chamber. Enter the shuttlebug and turn on
the oxygen valve to refill the oxygen supply. Exit the shuttlebug. Walk to
the tram. Switch to Melissa.

M: Put on the helmet. Exit the great chamber. Enter the shuttlebug and turn on
the oxygen valve to refill the oxygen supply. Exit the shuttlebug. Walk west
and use the cashcard on the slot of the black monolith to get a token. Use
the token on the tram. Switch to Leslie.

L: Use the token on the tram. Switch to Zak.

Z: Use the token on the tram to travel to the pyramid. Switch to Leslie.

L: Walk to the pyramid and use the broom alien on the sand pile. Switch to Zak.

Z: Walk to the pyramid and use the bobby pin sign on the key hole to open the
door. Enter the pyramid and walk through the first doorway on the right.
Switch to Melissa.

M: Walk to the pyramid. Enter the pyramid and walk through the first doorway on
the right to arrive in the room with Zak. Switch to Leslie.

L: Enter the pyramid and walk through the first doorway on the right to arrive
in the room with Zak and Leslie. Push the sarcophagus feet to reveal hidden
steps. Switch to Melissa.

M: Walk up the steps at the top-left corner of the room to enter the white
crystal room. Switch to Zak.

Z: Walk up the steps at the top-left corner of the room to enter the white
crystal room. Switch to Leslie.

L: Walk away from the sarcophagus feet to remove the steps. Switch to Melissa.

M: Use the golden key in the box at the top-right corner of the room. Push the
button and then quickly switch to Zak.

Z: Get the white crystal from the containment device. Use the yellow crystal
and select Lima.


LIMA

Z: Take off the taped fish bowl, oxygen tank and wet suit. Get the candelabra.
Use the yellow crystal and select the Egyptian pyramid.


CAIRO

Z: Use the glowing object on the base. Use the candelabra on the glowing
object. Use the blue, white and yellow crystal on the glowing object. Switch
to Annie.

A: Pull the switch at the left side of the room. Switch to Zak.

Z: Pull the switch at the right side of the room to complete the game.


===============================================================================

3. Item List

===============================================================================


-------------------------------------------------------------------------------
3.1. Zak
-------------------------------------------------------------------------------


ANKH
Found in the statue behind the second massive door on Mars. It is used on the
panel behind the third massive door on Mars.


APPLICATION
Found in the cabinet in the San Francisco phone company office. It is
combined with the yellow crayon in the inventory. The completed application
is used on the mailbox outside Zak's flat.


BENT BUTTER KNIFE
Found by using the butter knife on the loose boards under the rug in Zak's
room. It is given to the shop owner in San Francisco.


BIRD NEST
Found by using the tree branch on the nest in the cave in Seattle. It is used
on the fire pit in the cave.


BLUE CRYSTAL
Found in the cave in Seattle. It is used on the drop slot on 14th Avenue in
San Francisco. It is used on the bird in Lima. It is used on the dolphin in
the ocean in the Bermuda Triangle. It is used on the glowing object in the
pyramid in Cairo.


BOBBY PIN SIGN
Found by using the wire cutters on the bobby pin sign on 14th Avenue in San
Francisco. It is used on the key hole outside the Mars pyramid.


BOOK
Found by giving the cashcard to the devotee at the San Francisco airport. It
is shown to the bum in the Miami airport to get the whiskey. It is given to
the guard in Katmandu.


BREAD CRUMBS
After using the stale bread on the sink in Zak's flat, the switch is used to
make the bread crumbs. They are used on the bird feeder in Lima.


BUTTER KNIFE
Found on the counter in Zak's flat. It is used on the loose boards under the
rug in Zak's room to get the bent butter knife.


CANDELABRA
Found in the right eye of the statue in Lima. It is used on the glowing
object on the base in Cairo.


CASHCARD
Found under the desk in Zak's flat. It is used on the cashcard reader in the
San Francisco bus. It is given to the devotee at the San Francisco airport to
get the book. It is used on the reservations terminals in the airports. It is
used on the yak in Katmandu. It is used on the monolith slot on Mars to get
the token.


CRYSTAL SHARD
Found by showing the blue crystal to Annie in San Francisco. It is given to
Annie.


CRYSTAL SHARD
Found by completing the drawing in the temple Mexico. It is given to Annie.


CUSHION
Found on the seat in the plane to Seattle. It is not used.


DUCT TAPE
Found in the tool kit. It is combined with the fish bowl in the inventory to
get the taped fish bowl.


EGG
Found in the refrigerator in Zak's flat. It is used on the microwave in the
plane.


FAN CLUB CARD
After using the application on the mailbox outside Zak's flat, the fan club
card is later found in the mailbox. It is shown to the King on the ship in
the Bermuda Triangle.


FISH BOWL
Found by using sushi in a fish bowl in the sink in Zak's flat. It is combined
with the duct tape in the inventory to get the taped fish bowl.


FLAGPOLE
Found outside the jail in Katmandu. It is given to Annie.


GLOWING OBJECT
Found under the seaweed in the ocean in the Bermuda Triangle. It is used on
the base in the pyramid in Cairo.


GOLDEN KEY
Found by using the ankh on the statue behind the second massive door on Mars.
It is given to Melissa.


GOLF CLUB
Bought from the shop in San Francisco. It is given to the shaman in Kinshasa.


GUITAR
Bought from the shop in San Francisco. It is shown to the King on the ship in
the Bermuda Triangle.


HAT
Bought from the shop in San Francisco. It is put on Zak before entering the
phone company office in San Francisco.


JAIL KEY
Found in the jail in Katmandu. It is not used.


KAZOO
Found in the desk drawer in Zak's bedroom. It is used outside the bus in San
Francisco. It is used in the ocean in the Bermuda Triangle to call the
dolphin.


LIGHTER
Found under the cushion on the seat in the plane. It is used on the nest and
branch in the fire pit in the cave in Seattle. It is used on the hay in
Katmandu. It is used on the torches in the temple in Mexico. It is used in
the maze on Mars.


LIT LIGHTER
Found by turning on the lighter. It is used to provide light in the maze on
Mars.


MONKEY WRENCH
Found in the tool kit. It is used on the pipe under the sink in Zak's flat.


NOSE GLASSES
Bought from the shop in San Francisco. It is put on Zak before entering the
phone company office in San Francisco.


OXYGEN TANK
Found in the last luggage bin in the plane. It is put on Zak before leaving
the huge face on Mars.


PARACHUTE
Found after boarding the plane to Seattle. It is used after transporting out
of the alien ship in the Bermuda Triangle.


PEANUTS
Found after boarding the plane to Seattle. It is given to the two-headed
squirrel in the hole in Seattle.


PHONE BILL
Found in the dresser drawer in Zak's flat. It is used on the plastic card
under the desk in Zak's flat.


POWER CORD
Found behind the cushion near the TV in Zak's flat. It is used on the power
outlet.


REMOTE CONTROL
Found under the left cushion on the couch in Zak's flat. It is used to turn
on the TV.


ROPE
Found in the tool kit. It is not used.


SCROLL
Found in the left eye of the statue in Lima. It is given to Annie.


SMALL KEY
Found near the right door in Zak's flat. It is used on the mailbox outside
the flat.


STALE BREAD
Found by using the doorbell three times outside the bakery in San Francisco.
It is used on the sink in Zak's flat.


SUSHI IN FISH BOWL
Found in Zak's bedroom. It is used on the sink in Zak's flat to get the fish
bowl.


TAPED FISH BOWL
Found by combining the duct tape with the fish bowl in the inventory. It is
put on Zak before leaving the huge face on Mars.


TICKET
Available at the start of the game. It is used to travel from San Francisco
airport to Seattle airport.


TOILET PAPER
Found in the bathroom on the plane. It is used on the sink in the bathroom.


TOKEN
Found by using the cashcard on the monolith slot on Mars. It is used on the
tram.


TOOL KIT
Bought from the shop in San Francisco. It is opened in the inventory to get
the duct tape, monkey wrench, rope and wire cutters.


TORN WALLPAPER
Found at the left side of the door in Zak's bedroom. It is combined with the
yellow crayon in the inventory.


TREE BRANCH
Found on the tree outside the cave in Seattle. It is used on the dirt above
the hole in Seattle. It is used on the bird nest in the cave. It is used on
the fire pit in the cave.


WALLPAPER MAP
Found by combining yellow crayon on map. After using the yellow crystal, the
wallpaper map is used to select different locations.


WET SUIT
Bought from the shop in San Francisco. It is put on Zak after transporting
out of the alien ship in the Bermuda Triangle. It is put on Zak before
leaving the huge face on Mars.


WHISKEY
Found by giving the book to the bum in the Miami airport. It is given to
Annie.


WHITE CRYSTAL
Found in the pyramid on Mars. It is used on the glowing object in the pyramid
in Cairo.


WIRE CUTTERS
Found in the tool kit. It is used on the bobby pin sign on 14th Avenue in San
Francisco. They are given to Annie.


YELLOW CRAYON
Found in the cabinet under the sink in Zak's apartment. It is combined with
the application in the inventory. It is used on the strange markings in
Seattle, Mexico, Cairo and on Mars. It is combined with the torn wallpaper in
the inventory to get the wallpaper map.


YELLOW CRYSTAL
Annie gives the yellow crystal to Zak. It is used on the glowing object in
the pyramid in Cairo.


-------------------------------------------------------------------------------
3.2. Annie
-------------------------------------------------------------------------------


CASHCARD
Found under the blotter on the desk in Annie's house. It is used on the
cashcard reader in the San Francisco bus. It is used on the reservations
terminals in the airports.


CRYSTAL SHARD
Zak gives the crystal shard to Annie. It is used on the altar stone in
London.


CRYSTAL SHARD
Zak gives the crystal shard to Annie. It is used on the altar stone in
London.


FLAGPOLE
Zak gives the flagpole to Annie. It is used on the altar stone in London.


SCROLL
Zak gives the scroll to Annie. It is read after putting the crystal shards
and the flagpole on the altar stone in London.


WHISKEY
Zak gives the whiskey to Annie. It is given to the sentry in London.


WIRE CUTTERS
Zak gives the wire cutters to Annie. It is used on the fence in London.


YELLOW CRYSTAL
Found by reading the scroll after putting the crystal shards and the flagpole
on the altar stone in London. It is given to Zak.


-------------------------------------------------------------------------------
3.3. Melissa
-------------------------------------------------------------------------------


BOOM BOX
Found above the glove compartment in the shuttlebug. It is combined with the
digital audio tape in the inventory. It is used to record the sound of the
crystal sphere in the huge face. It is used to open the second and third
massive doors in the huge face.


CASHCARD
Found in the glove compartment in the shuttlebug. It is used on the monolith
slot on Mars to get the token.


CASHCARD
Found in the glove compartment in the shuttlebug. It is given to Leslie.


DIGITAL AUDIO TAPE
Found in the radio in the shuttlebug. It is combined with the vinyl tape and
the boom box in the inventory.


FUSE
Found in the glove compartment in the shuttlebug. It is given to Leslie.


GOLDEN KEY
Zak gives the golden key to Melissa. It is used on the box in the room in the
pyramid.


HELMET
Available at the start of the mars section. It is taken off in the huge face
after making the air breathable. It is put on before leaving the huge face.


LADDER
Found in the hostel. It is given to Leslie.


TOKEN
Found by using the cashcard on the monolith slot on Mars. It is used on the
tram.


VINYL TAPE
Leslie gives the vinyl tape to Melissa. It is combined with the digital audio
tape in the inventory.


-------------------------------------------------------------------------------
3.4. Leslie
-------------------------------------------------------------------------------


BROOM ALIEN
Found in the bed in the hostel. It is used on the sand outside the hostel. It
is used on the sand pile outside the pyramid.


CASHCARD
Melissa gives the cashcard to Leslie. It is used on the monolith slot on Mars
to get the token.


FLASHLIGHT
Found in the right locker in the hostel. It is turned on in the maze.


LIT FLASHLIGHT
Found by turning on the flashlight. It is used to provide light in the maze.


FUSE
Melissa gives the fuse to Leslie. It is used in the fuse box in the hostel.


HELMET
Available at the start of the mars section. It is taken off in the huge face
after making the air breathable. It is put on before leaving the huge face.


LADDER
Melissa gives the ladder to Leslie. It is used on the door at the huge face.
It is used on the pedestals in the huge face.


TOKEN
Found by using the cashcard on the monolith slot on Mars. It is used on the
tram.


VINYL TAPE
Found on the right locker in the hostel. It is given to Melissa.


===============================================================================

4. Copyright Information

===============================================================================


This document is Copyright 2005-2006 Tom Hayes. It is not to be distributed in
any form without the permission of the author. The author of this document is
not affiliated with the creators of this game in any way. The latest version of
this document can be found at www.gamefaqs.com.
 
Comments:
Je reactie is bewaard !!!
The Captcha element applies the Captcha validation, which uses reCaptcha's anti-bot service to reduce spam submissions.

Engl. Lösung

18.Oktober 2013
Engl. Lösung

16.Oktober 2013
 
Meest populair
30.December 2013
25.September 2015
11.Juni 2014
18.Februari 2014
04.Maart 2019
19.Februari 2014