Command & Conquer - Red Alert Aftermath

Command & Conquer - Red Alert Aftermath

18.10.2013 00:52:44
WELCOME...

Command and Conquer by...

BIGGS DARKLIGHTER

All Rights Reserved
All names, stories and related indica are treadmark of
Westwood and Vande Sande Productions.

/////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\
(((((((((((((((((((((((((((((((((((((Contents)))))))))))))))))))))))))))))))))))
/////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.1 - Introduction
1.2 - Legal Disclaimer
1.3 - Other Requests
1.4 - WestWood Conditions

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

2.1 - Storyline

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Part II

2.2 - Red Alert Aftermath
2.2.1 - Aftermath Vehicle Info Complete
2.2.2 - Aftermath Buildings Info Complete
2.2.3 - Aftermath Infantry Info Complete
2.2.4 - Aftermath Aircraft Info Complete
2.2.5 - Aftermath Ships Info Complete

2.2.6 - Red Alert Aftermath Allies Missions Due 10th October 2004
2.2.7 - Red Alert Aftermath Soviet Missions Due 10th October 2004

2.2.8 - Red Alert Aftermath Maps Due 25th October 2004

2.2.9 - Hidden Units/Buildings Due 25th October 2004

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

7.1 - Version Info
7.2 - Credits
7.3 - Conclusion

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\
((((((((((((((((((((((((((((((((((Introduction))))))))))))))))))))))))))))))))))
////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\

Westwood is a very popular PC games company. They made the legendary Red Alert
series, and continued by adding Tiberian Sun. The story is listed in 2.1, and
it is a very original and amazing story.
There are no cheats for the game, rather I recommend TibEd, a game editor found
at www.tibed.net and is very reliable. It can edit the whole series of
Command and Conquer, from Red Alert to Tiberian Sun. It can be downloaded and
it is a very safe editor. Other things can be downloaded, but they are the less
reliable sources, and I have not bothered with them.
For those of you that want mission FAQ's, not many of us can help you as there
are so many missions, 14-16 around about for each side. I have completed the
Allies on Red Alert, and nearly the Soviets, but it is so hard, so I might come
back later with a full missions FAQ for the games.
I would also like to make a note that www.ra.afraid.org has some very good
downloads for Red Alert, map packs, saved games, units, buildings, editors
and more. For Red Alert nerds, that is the site to go to.
This FAQ will probably never be final. These games are so big that I will be
adding stuff left right and center. Later on I will write descriptions on
all the maps from Generals and Tiberian Sun, and following it Red Alert 2 and
aftermath. I might add tactics that the enemy uses averagely most of the time,
and depending on circumstances, I might write descriptions for all the maps
that have been created on "www.ra.afraid.org". Any way, enjoy yourself guys.
I have put A LOT of effort into this to make it a very useful FAQ/Guide.
BIGGS DARKLIGHTER

////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\
((((((((((((((((((((((((((((((((Legal Disclaimer))))))))))))))))))))))))))))))))
////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\

Any information in here is owned by me, westwood, and Vande Sande Productions.
For terms and conditions regarding the game, see the terms and conditions
when installing the game. For terms and conditions within this FAQ, continue
reading.

Infomation provided in here is infomation I have collected from various sites
which are listed in the credits section, but they are mostly from TibEd. It is a
valuable source of information, and is the backbone of this FAQ. Permission to
post this on official or unofficial sites are requested by me to have my name
(BIGGS DARKLIGHTER) on it, and infomation crediting TibEd and Me. Try as much as
possible to leave it in it's original format.

GameFAQs is the only current site permitted to have this FAQ. Others will have
to contact me first.

I am nice, I won't bite your head off for asking, unless your site has serious
fraud offenses, I will 99.99999999999 % of the time give it to you. If you can
copy and paste it to your site, that will be easier for me, so I don't have
to go net surfing to upload my own FAQ that takes up my time.

If you email me asking for permission, remember to state the site you wish to
post it on, your email if you want me to mail it to you and your name/nickname
so I can say who I'm giving it to. It may take a while to get back to you as I
will probably check out the site before granting permission.

/////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\
((((((((((((((((((((((((((((((((((Other Requests))))))))))))))))))))))))))))))))
/////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\

I am not too fussed about other people having my work, but there are other
people's rights am protecting. By copying this work without permission, you
are violating other peoples rights.

If you see this FAQ posted on any other site that doesn't credit TibEd, Westwood
and/or me for the work, I would gladly like to know.
NOTE: I do check it out, so don't try and get other sites in trouble because
you don't like them.

Thanks A Lot,
BIGGS DARKLIGHTER

/////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\
((((((((((((((((((((((((((((((((WestWood Conditions)))))))))))))))))))))))))))))
/////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\

WestWood is a copyrighted company, and prohibites piracy or copying of the game
to make profit. They can take violators to court, and fines can exceed $20,000.
It might be a good idea to steer away from getting yourself into trouble with
these guys.

/////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\
((((((((((((((((((((((((((((((((((((Story Line))))))))))))))))))))))))))))))))))
/////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\


1946 – 1 Year after World War Two ended.

World War Two had only just ended, and although Adolph Hitler was overpowered,
the Allies still suffered a major loss. Perhaps the most bloody war seen by
mankind. Many efforts were made to clear it all up, but because of the war,
many lasting effects continued, such as the oppression, and continued hatred
from Nazi supporters. Around 10 million casualties had been reported overall,
10 million that would still be alive if Adolph Hitler hadn’t been around to
form the Nazi party. Up until now, scientists and philosophers had only
considered bending time a fantasy, but one and a half years after World War One
ended, a genius man named Albert Einstein, discovered the Theory of Relativity,
and in doing so, became the first man to ever gain the understanding of the Time
/ Space continuum. As a reward to his phenomenal achievements, he was given the
opportunity to work with another genius man, a Russian by the name of Nikola
Tesla.

Together they achieved some amazing theories, such as the “Black Project” also
known as the Philadelphia Experiment.
With the Government funding them, Einstein and Tesla conducted a very demanding
experiment based on radar elimination. They had technology to become blind to
radar, but could they make an object also invisible to sight? Nikola Tesla
combined seven large Tesla Coils, arranged in order according to Einstein’s
theory of Relativity. The incredibly powerful bursts of energy were beamed at
USS Eldridge, an average sized battle cruiser. Although the Battle ship was
deemed invisible for seven to eight minutes, scientists would see the horrible
effects of their experiment.
Several of the crew had been decapitated, and some were intertwined or
materialized as part of the ship’s hull. It seemed as if the experiment had
caused a complete breakdown of the Space / Time continuum.

After writing many long reports about what happened during “Black Project”
Einstein changed his idea of making objects disappear, to putting the fantasy
of Time Traveling to the test. With an incredibly large magnetic field and
gigantic amounts of electricity, Einstein could open a controllable wormhole
through which creating a rip in the fabric of Time.

After many hard working years with Nikola Tesla and other colleagues, Einstein
eventually discovered the equation to cause time to flow slower. This also made
what happened in the “Black Project” apparent. Using Black holes, magnetic
fields and electricity, Einstein could achieve something he named
Chronoshifting, or the ability to travel between Time windows.

When Einstein’s theories were confirmed, he stated that there was another motive
involved for his hard work. Because of the effects World War Two had on the
world, Einstein stated that he himself was going back in time to get rid of
Adolph Hitler before he grew to power.
He said: “I have spent many grueling years working on this task. I now ask you,
what would the world be like, had world war two not have happened? I plan to
answer that question, by going back in time myself, and eliminating Hitler
before he grows to power. As a result of my actions, the Jews will have not
died in the awful concentration camps. The naval war between America and Japan
would not have happened. Next time you see me, it will be without horrific
memories of the last world war.”
And with that Einstein went with Tesla, to calculate the time and place Einstein
would have to materialize. They concluded that they would have to appear in a
place where Hitler’s whereabouts were confirmed.

1924 – Landsberg Germany.

Einstein had decided that he would strike just after Hitler had left Landsberg
prison, and that would be just in a few moments. All Einstein had to do was to
make physical with Adolph Hitler to alter the course of history and render
World War Two non-existent.
Sure enough, Adolph Hitler emerged from Landsberg prison. Einstein approached
Hitler, and said:
“Mister Hitler!”
“Yes? What is it, I don’t have time to be standing around here.” Hitler replied.
“Yes, I understand.” Einstein answered, and offered to shake hands. Hitler took
the offer, and both instantly disappeared.
Einstein returned to 1945 New Mexico, where he had been studying, and Adolph
Hitler had never even existed. This would be the fateful day that changes the
world, as we know it, for the rest of time.

Einstein had appeared in is Chronoshifting laboratory with his assistant
waiting there for him. They both knew that they only had minutes before being
shifted into the new timeline themselves. A room that had become unreal, as for
those last few moments, it was all that was left of the timeline that we tend to
call reality. The assistant asked ".... did you find him?", in which Einstein
slowly replied: "Hitler is... out of the way...". The anxiety on the assistants
face was obvious: "Congratulations professor! With Hitler removed...!". But he
never got to finish the sentence. Einstein raised his hand, which silenced his
assistant. While looking at his old pocket watch, which was apparently going
berserk, he spoke the final words of our reality.
" Time will tell...sooner or later...time will tell... "

1959 – America

After the completion of the Einstein mission, many great things began to change.
GPS became available in the next two to three years; the sophisticated rockets
were understood within 5 years. Satellites were being launched; super computers
were in mass production near the early sixties, all due to the success of the
Einstein mission. Plans for the Philadelphia Experiment was passed on to other
countries in the United Nations, but most importantly, World War Two had never
taken place.
But something occurred to Einstein that may change his ideas about the whole
project. Something that might wind up having drastic results. When he got back
from his trip, he noticed his stopwatch was going haywire, and that on the
watch, time itself had stopped. But it was his ironic statement that would
haunt him in those last moments.
" Time will tell...sooner or later...time will tell... "

Einstein had a gut feeling that what he had done will mark mankind in grave
danger forever.

In the early 1950’s, United Nations noticed that Soviet Republic was becoming a
superpower, and was growing in the technological field faster than anyone had
ever imagined. Within a few short years, the Republic was able to break the
barrier of sound and launch a fully operational nuclear warhead. Under the rule
of Stalin, the Soviet Union would undergo a very noticeable change as they built
up in strength and intelligence.
But it was when Stalin started to bombard Europe with the first attacks, which
United Nations felt they needed to act on it.
Over the next five years, the Soviet Union had blanketed most of Europe in a
“Iron Curtain”.
This war between the Soviet Union and United Nations became later known as the
Great World War II.

By the time Einstein had realized his mistake, the effects of the chronsphere
wore off, and he and his assistant were integrated into the new timeline. The
Iron curtain began to fall on all of Europe and the Allies were left with a
bigger problem than they had ever bargained for. Unlike Hitler’s way of using
concentration camps and press censorship, Stalin took Europe by sheer force.
The Soviet Union had wiped out more than twice the amount Hitler had. More than
3/4 of Europe was left in pure destruction once the Iron Curtain had finished
with it, leaving only Britain, Spain and Portugal to fight for their freedom.

Einstein’s plan to avoid World War II was a failure, as all of Europe was under
Red Alert. United Nations was reluctant to come to the aid of Europe, as it was
a war that could turn worldwide very easily. The technology used by the Soviet
Union was devastating, consisting of V2 rockets (Trucks that launch violently
exploding missiles), MiGs (Planes that can break the sound barrier). It wasn’t
only their quantity that was the best in the world, it was also the quality. The
European Allies (under the rule of German General Gunther Von Esling and Greek
General Nikos Stravos) was a worthy opponent as they managed to battle Soviet
units despite the unimaginable losses of lives and territory, desperately trying
to get the “neutral” United Nations to help them.
Also, having Albert Einstein was a major advantage, as the use of Chronoshift
technology (The technology responsible for this situation) was used as a very
powerful war machine against the Soviets.

Eventually, due to the heroism of Europe holding their ground for so long, and
due to the fact that they realized Europe was only the first step in Stalin’s
eyes, several of the worlds most powerful countries turned against the Soviet
Union, and together they fought until they broke through the last lines of the
Soviets and Stalin was killed at the last siege of Moscow.

It was the early seventies when the Allies had won the war, knowing it had cost
them all but their lives. Europe was wash dry of human lives, as more than 100
million human lives had been extinguished during the war. Not before long,
United Nations had formed a committee that would prevent terrorism and wars on
that scale from ever happening again. Amidst all this, they searched for a man
named Kane, believed to be Stalin’s right hand man.

1988 – Dawn of the Tiberium Age

After the war, the Allies reported casualties to the United Nations, who decided
to put together a committee of delegates from all over the world, mainly United
Nations leaders. This was to be the Peace Corps of today, named Black OPS9. It
was Black OPS9 that signed the form to have the Soviet Union hand over all of
their technology that they used in the Great World War II. The remaining Soviet
Union citizens, eager to make alliances due to United Nations threats, were
believed to have destroyed the most important technologies that they possessed.
United Nations also continued reviewing and assessing documents salvaged from
the Soviets for nearly 6 years to gain knowledge on potential enemy threats and
intelligence to make Black OPS9 more efficient. Each country involved in United
Nations contributed to the funding of Black OPS9 and each countries military
leader was in charge. Black OPS9 was originally a secret organization, but
because of civil wars and the odd terrorist attack, Black OPS9 made itself
more and more visible.
Naturally, mass media tried to get itself involved with BO 9 (Black OPS9) and
OGE (Operations Group Echo) and started twisting it into stories related to
aliens and UFO’s. Although the UN continued to say that there was no secret
organization, trying to hide the truth while such matters were leaking out was
becoming more and more difficult. It would be the Desert Storm operation that
revealed BO 9, OGE and their purpose in the special organization peace unit.
When the international media discovered the attempted assassination on Saddam
Hussein in 1985 failed and resulted in a large number of OGE deaths, first
stories in the paper or in the news caused a catastrophe. Nevertheless, the UN
soon took over the press and limited the amount of information of BO 9 and OGE.

In 1995, United Nations Global Defense Act (UNGDA) renamed the Operations Group
Echo “Global Defense Initiative” (GDI).
New regulations were formed, and information on GDI’s purpose and activities
were released to the public, and trust in UN was restored.

Not long after the Global Defense Initiative was formed, a strange meteor
impacted on earth near the Tiber River in Italy. A man named Doctor Mobius, a
highly qualified research biologist, analyzed the meteor, and found it was home
to an alien like plant. He took a sample back to his lab for it to undergo a
series of tests. Once Dr. Mobius had sampled the plant for it’s chemical
make-up, Mobius saw the intense danger he and the rest of the world could be in.
He watched as the plant visibly grew and mutated. Within 10 days of plant one
seed in a 10 meter square garden, it had nearly completely covered the whole
garden, top to bottom. The scientists working on the project wondered at the
origins of the plant. But it was the strange deaths of some of Mobius’
colleagues that really started to frighten him. While taking root samples in
the garden, the scientists had mutated until they died, growing some alienated
features that even the strongest stomach couldn’t help but revolt.

It seemed that Tiberium (named after the Tiber River) excreted highly toxic
gases that had the potential of causing an unstable chemical build-up of any
living organism. This resulted in severe mutation, which had killed Mobius’
fellow workers. Mobius discovered though, that Tiberium was composed of
inorganic material, and that it was a non-carbon based life form like the rest
of the animal kingdom. The mutation is caused by the physical interaction with
non-carbon and carbon based life forms. The possibilities of Tiberium are
endless, because it can grow anywhere there’s a mineral deposit. Literally the
whole Earth is affected, apart from the pole and desert regions. There are four
types of Tiberium, Vinifera, Riparius, Aboreus, and Cruentus.
Riparius is the most common, a neon green colour with less strong effects on
mutation. It is, however the fastest growing plant and gives of enduring effects
of toxic gas. Vinifera is a more mature life form than Riparius, and has
stronger effects of mutation. Its worth is more than Riparius but is harder to
harvest. It has a light bluish colour. Aboreus is rather like Vinifera, but the
effects are less strong on life forms. It will however react to solid metals,
so artillery is forced to avoid Tiberium Aboreus. Cruentus is the strongest
form of Tiberium yet discovered, basically rearranging your genetics as fast as
up to 2 minutes. It grows large blue crystals and is extremely hard to process.
The composition table can be found below.
Composition:

42.5 % Phosphor
32.5 % Iron
15.25 % Calcium
5.75 % Copper
2. 5 % Silica
1. 5 % Unknown material

Gas composition

22 % Methane
19 % Sulphur
12 % Naphthalene
10 % Argon
6. 5 % Isobutane
1. 5 % Xylene
27 % Unknown gases

By the time Dr. Mobius and his team had realized the dangers of Tiberium, it
was reported to have slowly but surely spread over all the southwest countries
in Europe. Then they decided it was too late to warn the world about the dangers
of Tiberium, it wasn’t the shortage of time that stopped him, it was that
Tiberium soaked the minerals out of the ground like a sponge, large dangerous
crystals full of the enriched minerals. Trying to halt Tiberium would be like
trying to stop a rearing bull with your little finger. Then, out of the blue,
an organization began releasing information to the press explaining how they
have been studying Tiberium ever since it arrived, and that they’ve discovered
a unique way to harvest the plant at minimal mining expense. United Nations
recognized this plant to be of incredible economical value, and harvesting it
not only would decrease the amount of Tiberium, but make extreme amounts of
wealth from it as well.
Immediately this organization began leasing it’s equipment to the highest
payers, mainly the United Nations Countries, but made sure it kept it’s high
ranking position as the leader of Tiberium Harvesting Incorporation (THI). As
the Tiberium industry grew, many more country leaders began buying harvesting
equipment from this mysterious organization. Soon after the processing of
Tiberium began, it out weighed the value of gold and oil together six fold. As
the business grew, THI changed their named to the Brotherhood of Nod, led by
none other than Kane himself.

2000 – Brotherhood of Nod

The discovery of Tiberium was basically the beginning of a new age for the
world. It brought about massive changes in the stock markets, gold and oil
being shunted down for the lowliest of buyers. The Tiberium crystal was rated
the most wanted of all sellable items. It provided a new resource for countries
and continents that were without a lot of resources before as Tiberium grew
literally anywhere with a stable mineral supply. It was when Tiberium nearly
completed its reign on the whole planet when organizations like GDI and UNGDA
started to see the other side of Tiberium. Tiberium related deaths numbered
more than thirteen hundred thousand a year. Ninety thousand were due to
mutations. Ten thousand were due to severe brain damage. The other Thirty
thousand were addicted to the Tiberium drug ephantalene, and died from heart
failure.
However, there was nothing GDI could do but to study the origins of Tiberium.
Mobius’ objections to the harvesting of Tiberium were “taken under advisement”
or otherwise, completely ignored. Caring more for its value than its fatalities,
the world turned blind to the dangers of Tiberium.

One debate that still outlasted was the origins of Tiberium. While a meteor
impact seemed a normal event, scientists still theorized that it was sent by
intelligent alien species. Some say to weaken our defences, some say that the
aliens didn’t know we existed, and sent it to fertilise the world ready for
their coming. Some even say that Tiberium was the alien itself. Among the wild
thoughts and ideas, the Brotherhood of Nod claimed it was a gift from heaven to
help us fight against the tyranny of the United Nations Office. Kane, the
missing link in the Soviet Unions war against Europe, said he was a prophet sent
by God, to lead the world into a glorious Tiberium future.

The Tiberium brought changes in technology, economics, politics and environment.
Everyone started to look at Nod as the founder of all these advances, even more
so than Tiberium itself. In the eyes of Nod, Tiberium had turned from a curse
into a blessing, and Nods popularity around the world began increasing rapidly
throughout the whole world. However, while the Brotherhood of Nod was welcomed
into the world warmly, a number of important intelligence agencies such as
Interpol made some disturbing discoveries about Nod. The brotherhood apparently
had close relationships with wealthy and anti-UN groups all over the world.
Because of this, UNGDA has been closely monitoring Nod’s activities ever since
they discovered the Tiberium Harvesting technology in the mid 90’s.

Nod’s connections to dangerous groups in poorer parts of the world could mean
that Nod was trying to get a hold of people all over the world, much like
Hitler’s strategic foothold. However, this theory was a worst-case scenario,
and considering that Nod’s dark connections to light would also mean exposing
America and Europeans manufacturing weaponry for the Brotherhood of Nod. All
UN could do was to let Nod keep on doing what it was doing, they had no
legitimate reason to stop it.
Slowly but surely, United Nations’ worst case scenario became a reality.
By 2008, Nods influence covered United States, Canada, Russia, Germany, China,
France, Japan, Mongolia, Korea, Turkey and India. Only 19 % of the worlds
population were now either neutral or United Nations.

2010 – Revolution

Every day, more than 300 people on average converted to the Nod religious
views. United Nations was beginning to realize the situation they were in.
UN politicians were stunned when Kane revealed himself as the mastermind
behind The Great World War II. Some called him bluff, but the profile matched.
The only Soviet Union leader they never found was the man crippling UN every
day. Kane started to accuse the UN of all the misery mankind has seen, for
attempting to halt the harvesting of Tiberium, and for trying to make us believe
in what they believe.
In those few statements, UN’s popularity dropped from hardly any to what might
as well be none. Kane was pictured as a messiah for his wisdom at the UN’s
apparent betrayal to the world. As Kane’s intelligence and charisma became
undeniable to the world, high ranking citizens and professors offered all of
their knowledge and possessions to the Brotherhood of Nod.

Knowing that their situation was serious, UN tried to gain back popularity by
spreading false information about the Brotherhood in the media, but when these
efforts failed Kane’s response was terrifying.
Several of UN’s most trusted politicians and officials turned out to be
Brotherhood followers, keeping Kane posted with all the anti-Nod proposals and
scandals. Kane also periodically sent information regarding the personal lives
of UN officials to the media, a sick success at embarrassing UN. The
consequences for the UN were phenomenal. They lost credibility everywhere; with
countries situations becoming so critical the local army wasn’t enough to keep
them in control. While some officials were forced to step down, others were
involved in bombings, explosions, and even assassinated by their own bodyguards
that appeared to be a part of Kane’s movement as well.

Funded by huge Tiberium businesses, Kane built up his religious army and started
taking over the remaining UN loyal countries, mainly in the south pacific. And
when UN’s strongest supporter defected to Kane’s alliance, UN decided that Nod
had to be wiped out immediately. Over a large worldwide broadcast, UN declared:

“We have seen enough of religious defection. This man you call the Messiah,
is the greatest danger mankind could have lived to see. I…Colonel Socrates am
officially ordering Global Defence Initiative, to liberate the countries Kane
has hypnotised by any means necessary.”

With those words, GDI set out to do the impossible.

2019 – The First Tiberium war

UN was very aware, that should GDI not be able to handle Nod, nothing would
stop Kane from leading the whole world.
Although it wasn’t as large as the Great World War II, it still caused human
slaughtering beyond all imagination. Looking back to that history, although
Kane doesn’t have the mass military production Stalin had, but Stalin was never
nearly the danger Kane is now. “Where Stalin was an aggressor bent on conquering
land, Kane was bent on conquering the human spirit.” (Extract from FAQ by
Kevcat).

A year or two into the war, all hell broke loose in Europe and Africa. The
Brotherhood of Nod turned out to be a heavily armed military corporation and
used very well trained soldiers, and because it was funded by the huge amount
of Nod countries, Nod was able to use very advanced weaponry. Stealth Generators
casted a shield around a limited area, basically making anything in the
proximity invisible. It soon became clear that GDI was having much more
difficulty in controlling Nod than the UN had ever anticipated. As Nod
continued to research Tiberium, Nod fought back with never seen before weaponry
and tactics. Kane sent false information out to the press ruining GDI’s image.
Soon, Kane had the masses criticizing GDI and the UN. Loyalty to UN in the
world had fallen below 5 % of the worlds population, and UN came to the
conclusion that they could not overcome this genius man who had literally the
whole world at his hands. It was when Nod declared that they were going wipe
out the town of Beoulistock when GDI decided to evacuate the town. A reporter
went with them to film what had happened, so GDI might be able to gain some
reputation back. But the UN was stunned to find that the reporter was a member
of the Brotherhood, who broadcasted that GDI had obliterated the town of
Beoulistock. UN was forced to stop funding GDI, who had suffered the major blow
of defeat. GDI officers were forced to be monitored by the Security Council,
who were swiftly killed by the Nod men in disguise.

What Kane was unaware of however, was that UN had faked its no-funding contract,
and continued to fund GDI. Quietly, GDI built up outposts and strong bases
throughout strategic points. Within weeks, Nod was less and less aggressive
towards GDI activity. Surprised overconfident Nod officers and soldiers found
GDI bases working well and heavily armed, and GDI was able to outsmart Kane for
the first time. Two years later, and GDI had attacked with full force, and
limited the large Nod bases down to 10-12. It was then, when GDI got the
advantage they were seeking. They had found photos of Kane’s recent locations.
He was in a Tiberium research facility near Yugoslavia, testing the effects of
Tiberium drugs on human guinea pigs of all ages, trying to create a new super
soldier.
But short in manpower and equipment, GDI decided to send a small group of elite
troops under the command of an Afro-American Kyle Solomon. He was perhaps the
greatest commander UN ever saw.

GDI had only one real advanced weapon, the Ion cannon. About 20 Ion cannons now
orbit around the Earth; it has a very destructive laser beam that can vaporize
a few buildings in the blast radius. The only drawback however is the long
recharge period. For the first time, Ion cannons were used to break the strong
defences at Yugoslavia so GDI troops could penetrate the heavily armed base.
What they found in the Tiberium research facility was never disclosed, but even
hardened heart soldiers suffered psychological trauma when they entered the room
where innocent civilians had been tested on. Kane was nowhere to be found.

GDI chased the remaining Nod followers out of the Eastern European countries,
and found another Nod base in Poland, with a strange structure that Nod
followers called the Temple of Nod. This building was not only Kane’s centre of
operations for the war; it was also the creation of NBC (nuclear, biological,
chemical) weaponry. The only thing preventing Kane from using this powerful
weaponry was the media. Now Kane was losing however, he would jump at the
chance to launch some of these weapons of mass destruction. Solomon ordered the
Ion cannon to destroy the heart and mind of the Brotherhood of Nod
In the end it was a complete clash between Solomon’s elite force and Kane’s
private guard that lasted for nearly three days. When Kane’s last defence was
crippled, GDI forces locked down the Temple of Nod with Kane inside, and waited
for the Ion cannon to blow it to hell. The last images Solomon ever saw of Kane
was him welcoming the Ion blast with open arms and a cruel smirk on his face.
Those images would come to haunt Solomon for years. The first Tiberium war was
finally over, as without Kane as leader, Nod forces broke in no time.
2028 – The Aftermath.

Tiberium was near to populating every possible mineral bearing place, and deaths
were still rated higher than births. Speaking of births, more and more were
becoming deformed as the effects of Tiberium spread around the whole world.
Small Nod loyalists were still fighting against GDI, but the UN had no problem
in extinguishing those sorts of actions against humanity. But GDI was fighting
another battle that they knew they could not win. GDI and the UN knew that they
either had to get Tiberium out of the way, or get the civilians out. UNGDA
commissioned a multi-billion dollar project to evacuate all affected civilians
to regions like deserts or poles without a liable mineral source. GDI
constructed a large orbital space station; named Philadelphia to keep
high-ranking UN, UNGDA, and GDI officials away from the Tiberium infested Earth.
Any person infected with a slight Tiberium related disease or infection was
strictly prohibited from boarding Philadelphia much to the unpopularity of the
public. A year and a half had gone by before the worlds population
(numbering between 15 and 16 million) was replaced in safe colonies mostly in
the Sahara desert and Antarctica.
Then suddenly, September 2, 2030, General Solomon received a transmission from
none other than Kane. This was the conversation that started the second Tiberium
war.
“I am cut, Why not bleed. it would be a sad error of judgement to mistake me for
a corpse.”
“My judgement is sound, Kane. I’m not afraid of ghosts or you.”
“Perhaps you should be. As you see the battle just starting to unfold, I’ve
already seen the final act; it is my destiny...to lead mankind into a new
Tiberium age”
“Mankind has forgotten you Kane,”
“Hahahahahahaha…”
(Extract from game Tiberian Sun)

The second war began to unfold, and although Nod had nearly fully recuperated,
GDI still managed to push back the outer defences. It was then when things
started to go wrong. A strange UFO (later called a scrin ship) crash-landed near
a Nod facility in Madrid, Spain. GDI immediately tried to investigate, but Nod
was not so easily shunted away. Knowing they would not be able to investigate
the UFO, tried to destroy it. GDI put up a good fight however, and a field
commander by the name of McNeil was the first one to discover the delicate
cargo inside. Human at first sight, the only difference was the bright green
tattoos on their bodies, and the illuminating green eyes. McNeil escaped with
the only surviving aliens, a young woman named Umagon, her crewmember Tratos
and Oxanna. The GDI transport only just left when a multi-cluster missile
obliterated what was left of the scrin ship.

Back at Philadelphia, Umagon revealed to GDI that their colony had accidentally
sent the meteor of Tiberium to earth when the coordinates turned out to be
wrong. By the time their scientists had discovered the faults, the meteor was
ready to launch. Immediately, they began a mission to follow the meteorite to
see where it had gone.
They were genetically similar to humans, until Tiberium was biologically
manufactured and spread over the world, much like it did here. Unlike our earth,
they grew immune to the mutation they underwent, making them genetically
stronger, more intelligent and faster. They could push themselves further than
humans, and proved themselves to be far more effective fighters than GDI
soldiers. The mutants offered their recourses and abilities to GDI, and it was
their help that knocked Nod head over heels. The mutants were able to survive
the effects of chemical and biological missiles. The mutants were the key to
GDI’s complete take over of the Nod situation. Yet it was still 10 years before
Nod was completely cleansed from the Earth.

Within 15 years, the minerals in the Earth began to run out, and Tiberium began
to die out. Tiberium’s value on the trade markets dropped and gold and oil took
up the reigning position again. Even though the Tiberium was gone by 2050, the
world was left, sucked dry of all the minerals. Rainforests had been reduced to
sandy dunes, lakes were dried out, but worst of all, the worlds population had
been reduced to no more than 14 million people, all because of the problems
Tiberium caused. Humans tried many fugal attempts at growing forests and mineral
enriched places, but it would take decades before any hopes of living on Earth
safely became possible. But meanwhile, humans had to make do with orbiting space
stations and colonisations.

GDI grew back its popularity to almost 97 %. Naturally, the UN couldn’t stop
terrorism 100 %, but by the time Earth was inhabitable again and the population
was back up to the billions, the world was pretty much the way it if Einstein
had not gone back in time and changed the future. Speaking of Einstein, we
depart with a relevant quote:

“Time will tell…sooner or later…Time will tell.”

Albert Einstein, Chronoshpere lab in Greenwich, Britain.


/////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\
((((((((2.3))))))))(((((((((((((Red Alert Aftermath)))))))))))))))))))))))))))))
/////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\

Red Alert Aftremath is an expansion pack for the original Red Alert game.
In other words, it is the second part in the Great World War Two.
Below is a legend for the statistics in the following.

Prerequisite = The structure you need to have built before getting this
Primary = The primary weapon that this building/unit has
Secondary = The alternate weapon thei building/unit has
Strength = The amount of power the weapon is
Armour = The amount of sheilds this building/unit has
Techlevel = The level of Technology required before being able to build this
Sight = The distance it can see when it moves over shroud
Speed = The speed of this unit
Owner = The owner of this building/unit
Cost = The amount of credits it takes to build this
Power = The amount of power this building produces or drains


\\\\\\\\\\\\\\\
Red Alert Aftermath Vehicles))
/////////////////////////////

V2 Rocket Launcher
[V2RL]
Prerequisite = Weapons Factory, Radar Dome
Primary = SCUD
Strength = 150
Armor = light
TechLevel = 4
Sight = 5
Speed = 7
Owner = soviet
Cost = 700

Light Tank
[1TNK]
Prerequisite = Weapons Factory
Primary = 75mm
Strength = 300
Armor = heavy
TechLevel = 4
Sight = 4
Speed = 9
Owner = allies
Cost = 700

Heavy Tank
[3TNK]
Prerequisite = Weapons Factory
Primary = 105mm
Secondary = 105mm
Strength = 400
Armor = heavy
TechLevel = 4
Sight = 5
Speed = 7
Owner = soviet
Cost = 950

Medium Tank
[2TNK]
Prerequisite = Weapons Factory
Primary = 90mm
Strength = 400
Armor = heavy
TechLevel = 6
Sight = 5
Speed = 8
Owner = allies
Cost = 800

Mammoth Tank
[4TNK]
Prerequisite = Weapons Factory, Soviet Tech Center
Primary = 120mm
Secondary = MammothTusk
Strength = 600
Armor = heavy
TechLevel = 10
Sight = 6
Speed = 4
Owner = soviet
Cost = 1700

Tesla Tank
[TTNK]
Prerequisite = Tesla Coil
Primary = TTankZap
Strength = 110
Armor = light
TechLevel = 8
Sight = 7
Speed = 8
Owner = soviet
Cost = 1500

Mobile Radar Jammer
[MRJ]
Prerequisite = Weapons Factory, Radar Dome
Strength = 110
Armor = light
TechLevel = 12
Sight = 7
Speed = 9
Owner = allies
Cost = 600

Mobile Gap Generator
[MGG]
Prerequisite = Weapons Factory, Allied Tech Center
Strength = 110
Armor = light
TechLevel = 11
Sight = 4
Speed = 9
Owner = allies
Cost = 600
Points = 40
ROT = 5
Crewed = yes

Mobile Artillery
[ARTY]
Prerequisite = Weapons Factory
Primary = 155mm
Strength = 75
Armor = light
TechLevel = 8
Sight = 5
Speed = 6
Owner = allies
Cost = 600

M.A.D. Tank
[QTNK]
Prerequisite = Soviet Tech Center
Primary = none
Strength = 300
Armor = heavy
TechLevel = 10
Sight = 6
Speed = 3
Owner = soviet
Cost = 2300

Ore Truck
[HARV]
Prerequisite = Weapons Factory, Ore Refinery
Strength = 600
Armor = heavy
TechLevel = 1
Sight = 4
Speed = 6
Owner = allies,soviet
Cost = 1400

Mobile Construction Vehicle
[MCV]
Prerequisite = Weapons Factory, Service Depot
Strength = 600
Armor = light
TechLevel = 11
Sight = 4
Speed = 6
Owner = allies,soviet
Cost = 2500

Chrono Tank
[CTNK]
Prerequisite = Allied Tech Center
Primary = APTusk
Strength = 350
Armor = light
TechLevel = 12
Sight = 5
Speed = 5
Owner = allies
Cost = 2400

Ranger
[JEEP]
Prerequisite = Weapons Factory
Primary = M60mg
Strength = 150
Armor = light
TechLevel = 3
Sight = 6
Speed = 10
Owner = allies
Cost = 600

APC (Armoured Personel Carrier)
[APC]
Prerequisite = Weapons Factory, Allied Barracks
Primary = M60mg
Strength = 200
Armor = heavy
TechLevel = 5
Sight = 5
Speed = 10
Owner = allies
Cost = 800

Mine Layer
[MNLY]
Prerequisite = Weapons Factory, Service Depot
Strength = 100
Armor = heavy
TechLevel = 3
Sight = 5
Speed = 9
Owner = allies,soviet
Cost = 800

\\\\\\\\
Red Alert Ships))
////////////////

Submarine
[SS]
Prerequisite = Sub Pen
Primary = TorpTube
Strength = 120
Armor = light
TechLevel = 5
Sight = 6
Speed = 6
Owner = soviet
Cost = 950

Destroyer
[DD]
Prerequisite = Naval Yard
Primary = Stinger
Secondary = DepthCharge
Strength = 400
Armor = heavy
TechLevel = 7
Sight = 6
Speed = 6
Owner = allies
Cost = 1000

Missile Submarine
[MSUB]
Prerequisite = Soviet Tech Center
Primary = SubSCUD
Strength = 150
Armor = light
TechLevel = 9
Sight = 6
Speed = 5
Owner = soviet
Cost = 1650

Cruiser
[CA]
Prerequisite = Naval Yard, Allied Tech Center
Primary = 8Inch
Secondary = 8Inch
Strength = 700
Armor = heavy
TechLevel = 10
Sight = 7
Speed = 4
Owner = allies
Cost = 2000

Transport
[LST]
Prerequisite = Naval Yard
Strength = 350
Armor = heavy
TechLevel = 3
Sight = 6
Speed = 14
Owner = allies,soviet
Cost = 700

Gun Boat
[PT]
Prerequisite = Naval Yard
Primary = 2Inch
Secondary = DepthCharge
Strength = 200
Armor = heavy
TechLevel = 5
Sight = 7
Speed = 9
Owner = allies
Cost = 500

\\\\\\\\\\
Red Alert Infantry))
///////////////////

>> All of these obviously need their corresponding barracks, so I have left
>> out to save writing.

Attack Dog
[DOG]
Prerequisite= Kennel
Primary = DogJaw
Strength = 12
Strength = 5
Armor = none
TechLevel = 3
Sight = 5
Speed = 4
Owner = soviet
Cost = 200

Rifle Soldier
[E1]
Primary = M1Carbine
Strength = 50
Armor = none
TechLevel = 1
Sight = 4
Speed = 4
Owner = allies,soviet
Cost = 100

Grenadier
[E2]
Primary = Grenade
Strength = 50
Armor = none
TechLeve = 1
Sight = 4
Speed = 5
Owner = soviet
Cost = 160

Rocketer
[E3]
Primary = RedEye
Secondary = Dragon
Strength = 45
Armor = none
TechLevel = 2
Sight = 4
Speed = 3
Owner = allies
Cost = 300

Feild Mechanic
[MECH]
Prerequisite = Service Depot
Primary = GoodWrench
Strength = 60
Armor = none
TechLevel = 7
Sight = 3
Speed = 4
Owner = allies
Cost = 950

Flamer
[E4]
Prerequisite = Soviet Tech Center
Primary = Flamer
Strength = 40
Armor = none
TechLevel = 6
Sight = 4
Speed = 3
Owner = soviet
Cost = 300

Shock Trooper
[SHOK]
Prerequisite = Tesla Coils
Primary = PortaTesla
Strength = 80
Armor = none
TechLevel = 7
Sight = 4
Speed = 3
Owner = soviet
Cost= 900

Engineer
[E6]
Strength = 25
Armor = none
TechLevel = 5
Sight = 4
Speed = 4
Owner = soviet,allies
Cost = 500

Spy
[SPY]
Prerequisite = Radar Dome
Strength = 25
Armor = none
TechLevel = 6
Sight = 5
Speed = 4
Owner = allies
Cost = 500

Theif
[THF]
Prerequisite = Allied Tech center
Strength = 25
Armor = none
TechLevel = 11
Sight = 5
Speed = 4
Owner = allies
Cost = 500

Tanya
[E7]
Prerequisite = Allied Tech Center
Primary = Colt45
Secondary = Colt45
Strength = 100
Armor = none
TechLevel = 11
Sight = 6
Speed = 5
Owner = allies,soviet
Cost = 1200

Medic
[MEDI]
Primary = Heal
Strength = 80
Armor = none
TechLevel = 2
Sight = 3
Speed = 4
Owner = allies
Cost = 800
Points = 15

\\\\\\\\\\
Red Alert Aircraft))
///////////////////


Spy Plane
[U2]
Prerequisite = Airfeild
Primary = Camera
Strength = 2000
Armor = heavy
Sight = 0
Speed = 40
Owner = soviet

MiGs
[MIG]
Prerequisite = Airfeild
Primary = Maverick
Secondary = Maverick
Strength = 50
Armor = light
TechLevel = 10
Sight = 0
Speed = 20
Owner = soviet
Cost = 1200

Yak Attack Plane
[YAK]
Prerequisite = Airfeild
Primary = ChainGun
Secondary = ChainGun
Strength = 60
Armor = light
TechLevel = 5
Sight = 0
Speed = 16
Owner = soviet
Cost = 800

Chinook
[TRAN]
Prerequisite = Helipad
Strength = 90
Armor = light
TechLevel = 11
Sight = 0
Speed = 12
Owner = soviet
Cost = 1200

Longbow
[HELI]
Prerequisite = Helipad
Primary = Hellfire
Secondary = Hellfire
Strength = 225
Armor = heavy
TechLevel = 9
Sight = 0
Speed = 16
Owner = allies
Cost = 1200

Hind
[HIND]
Prerequisite = Helipad
Primary = ChainGun
Strength = 225
Armor = heavy
TechLevel = 9
Sight = 0
Speed = 12
Owner = soviet
Cost = 1200

\\\\\\\\\\
Red Alert Buildings))
////////////////////


Iron Curtain
[IRON]
Prerequisite = Soviet Tech Center
Strength = 400
Armor = wood
TechLevel = 12
Sight = 10
Owner = soviet
Cost = 2800
Power = -200


Allied Tech Center
[ATEK]
Prerequisite = Weapons Factory, Radar Dome
Strength = 400
Armor = wood
TechLevel = 10
Sight = 10
Owner = allies
Cost = 1500
Power=-200

Chronosphere
[PDOX]
Prerequisite = Allied Tech Center
Strength = 400
Armor = wood
TechLevel = 12
Sight = 10
Owner = allies
Cost = 2800
Power = -200

Weapons Factory
[WEAP]
Prerequisite = Ore Refinery
Strength = 1000
Armor = light
TechLevel = 3
Sight = 4
Owner = soviet,allies
Cost = 2000
Power = -30

Naval Yard
[SYRD]
Prerequisite = Power Plant
Strength = 1000
Armor = light
TechLevel = 3
Sight = 4
Owner = allies
Cost = 650
Power = -30

Sub Pen
[SPEN]
Prerequisite = Power Plant
Strength = 1000
Armor = light
TechLevel = 3
Sight = 4
Owner = soviet
Cost = 650
Power = -30

Pill Box
[PBOX]
Prerequisite = Allied Barracks
Primary = Vulcan
Strength = 400
Armor = wood
TechLevel = 2
Sight = 5
Owner = allies
Cost = 400
Power = -15

Camo Pill Box
[HBOX]
Prerequisite = Allied Barracks
Primary = Vulcan
Strength = 600
Armor = wood
TechLevel = 3
Sight = 5
Owner = allies
Cost = 600
Power = -15

Tesla Coil
[TSLA]
Prerequisite = Weapons Factory
Primary = TeslaZap
Strength = 400
Armor = heavy
TechLevel = 7
Sight = 8
Owner = soviet
Cost = 1500
Power = -150

Turret
[GUN]
Prerequisite = Allied Barracks
Primary = TurretGun
Strength = 400
Armor = heavy
TechLevel = 4
Sight = 6
Owner = allies
Cost = 600
Power = -40

AA Gun Emplacement
[AGUN]
Prerequisite = Radar Dome
Primary = ZSU-23
Secondary = ZSU-23
Strength = 400
Armor = heavy
TechLevel = 5
Sight = 6
Owner = allies
Cost = 600
Power = -50

Flame Turret
[FTUR]
Prerequisite = Soviet Barracks
Primary = FireballLauncher
Strength=400
Armor=heavy
TechLevel=2
Sight=6
Owner=soviet
Cost=600
Points=65
Power=-20
Sensors=yes
Explodes=no
Crewed=yes

Construction Yard
[FACT]
Strength = 1000
Armor = heavy
Sight = 5
Owner = allies,soviet

Ore Refinery
[PROC]
Prerequisite = Power Plant
Strength = 900
Armor = wood
TechLevel = 1
Sight = 6
Owner = allies,soviet
Cost = 2000
Power = -30

Silo
[SILO]
Prerequisite = Ore Refinery
Strength = 300
Armor = wood
TechLevel = 1
Sight = 4
Owner = allies,soviet
Cost = 150
Power = -10

Helipad
[HPAD]
Prerequisite = Radar Dome
Strength = 800
Armor = wood
TechLevel = 9
Sight = 5
Owner = allies,soviet
Cost = 1500
Power = -10

Radar Dome
[DOME]
Prerequisite = Ore Refinery
Strength = 1000
Armor = wood
TechLevel = 3
Sight = 10
Owner = allies,soviet
Cost = 1000
Power = -40

Gap Generator
[GAP]
Prerequisite = Allied Tech Center
Strength = 1000
Armor = wood
TechLevel = 10
Sight = 10
Owner = allies
Cost = 500
Power = -60

SAM Site
[SAM]
Prerequisite = dome
Primary = Nike
Strength = 400
Armor = heavy
TechLevel = 9
Sight = 5
Owner = soviet
Cost = 750
Power = -20

Missile Silo
[MSLO]
Prerequisite = Soviet Tech Center
Strength = 400
Armor = heavy
TechLevel = 13
Sight = 5
Owner = soviet,allies
Cost = 2500
Power = -100

AirFeild
[AFLD]
Prerequisite = Radar Dome
Strength = 1000
Armor = heavy
TechLevel = 5
Sight = 7
Owner = soviet
Cost = 600
Power = -30

Power Plant
[POWR]
Prerequisite = Construction yard
Strength = 400
Armor = wood
TechLevel = 1
Sight = 4
Owner=allies,soviet
Cost = 300
Power = 100

Advanced Power Plant
[APWR]
Prerequisite = Power Plant
Strength = 700
Armor = wood
TechLevel = 8
Sight = 4
Owner = allies,soviet
Cost = 500
Power = 200

Soviet Tech Center
[STEK]
Prerequisite = Weapons Factory, Radar Dome
Strength = 600
Armor = wood
TechLevel = 6
Sight = 4
Owner = soviet
Cost = 1500
Power = -100

Soviet Barracks
[BARR]
Prerequisite = Power Plant
Strength = 800
Armor = wood
TechLevel = 1
Sight = 5
Owner = soviet
Cost = 300
Power = -20

Allied Barracks
[TENT]
Prerequisite = Power Plant
Strength = 800
Armor = wood
TechLevel = 1
Sight = 5
Owner = allies
Cost = 300
Power = -20

Kennel
[KENN]
Prerequisite = Soviet Barracks
Strength = 400
Armor = wood
TechLevel = 3
Sight = 4
Owner = soviet
Cost = 200
Power = -10

Service Depot
[FIX]
Prerequisite = Weapons Factory
Strength = 800
Armor = wood
TechLevel = 3
Sight = 5
Owner = allies,soviet
Cost = 1200
Power = -30

Sandbags
[SBAG]
Strength = 1
Armor = none
TechLevel = 2
Sight = 0
Owner = allies
Cost = 25

Concrete Wall
[BRIK]
Strength = 1
Armor = heavy
TechLevel = 8
Sight = 0
Owner = allies,soviet
Cost = 100

Barbed Wire Fence
[BARB]
Strength = 1
Points = 1
Armor = wood
Cost = 25

Fake Construction Yard
[FACF]
Owner = allies
Armour = none
TechLevel = 1
Strength = 30
Cost = 50
Sight = 4
Power = -2

Fake Weapons Factory
[WEAF]
Prerequisite = Ore Refinery
Owner = allies
TechLevel = 3
Cost = 50
Strength = 30
Sight = 4
Power = -2

Fake Naval yard
[SYRF]
Prerequisite = Power Plant
Strength = 30
TechLevel = 3
Sight = 4
Cost = 50
Owner = allies
Power = -2

Fake Radar Dome
[DOMF]
Prerequisite = Ore Refinery
Strength = 30
Sight = 4
TechLevel = 3
Cost = 50
Owner = allies
Power = -2

\\\\\\\\\\\\\\\\\\\\\
Red Alert Aftermath Difficulty Statistics))
//////////////////////////////////////////

~~~~~~~~~~~~~~~~
Easy Statistics
~~~~~~~~~~~~~~~~

ROF ~ 0.8
Cost ~ 0.8
FirePower ~ 1.2
Armour ~ 1.2
GroundSpeed ~ 1.2
AirSpeed ~ 1.2

~~~~~~~~~~~~~~~~~~
Medium Statistics
~~~~~~~~~~~~~~~~~~

ROF ~ 1.0
Cost ~ 1.0
FirePower ~ 1.0
Armour ~ 1.0
GroundSpeed ~ 1.0
AirSpeed ~ 1.0

~~~~~~~~~~~~~~~~~~~~~
Difficult Statistics
~~~~~~~~~~~~~~~~~~~~~

ROF ~ 1.2
Cost ~ 1.0
FirePower ~ 0.8
Armour ~ 0.8
GroundSpeed ~ 0.8
AirSpeed ~ 0.8

\\\\\\\\\\\\\\\
Red Alert Aftermath Weaponry))
/////////////////////////////

Colt .45
Tanya Adam's perferred weapon. It is very accurate, and usually a one shot
kill. Tanya has these guns as primary and secondary, so she basically has two
guns in her pocket.

ZSU-23
Standard AA Gun weapon. Obtained by the Allies in the start of the Great World
War Two, they aren't extrememly powerful but they get the job done.

Maverick
These are very liable air-to-surface missiles, fired by MiGs. They are fast,
like their masters, but are free fall, they don't have seeking devices.

Camera
Used by the Spy-Planes for the Soviets. Click on a space you want to expose,
and your spy-plane takes a photo of that area, and removes the shroud.

Vulcan Cannon
Fast firing weapon, usually mounted on non-moving things. In this case it is
Pillbaox's and Camo-pillbox's. Good against Infantry.

Fireball launcher
The Flame Turret is the only object inthis game to have this weapon, but it
is a very good anti-infantry thing to have. Great if a soldier needs a smoke...

Flamer
This guy smokes too much. This weapon is just like the one above except it is
for infantry to have. Don't have flamers all clustered together, if one dies...
they all die.

Sniper
I haven't actually found a unit that has this gun yet. No matter, I will
continue my search. According to Tiberian Sun, it is a very good gun though.

Chaingun
Notorious for it's use in Yaks. No, the other sort of Yak. The Red Alert plane?
Yes...that one. Fast firing, anti-personel sort of weapon.

Pistol
If you piss the civilians off, they might start shooting at you. Those are
pistols. They are harmless (don't get that idea in real life).

M1Carbine
The standard arms for Rifle infantry. It is fast firing, and is good against
other soldiers.

Dragon
It is like the APTusk, except weaker. It is a lock-on weapon however, and is
used in the Chrono Tank.

Hellfire
This air-to-surface missile is much like the maverick, except that it is
designed for stationary launching, unlike the MiG launching mavericks at the
speed of sound.

Grenade
Used by...Duh...Grenadiers. Don't stick these guys into bug groups either, if
one dies, the lot dies.

75mm
Small, anti-armour weapon. Used by light tanks and I have only one thing to say
about them. THEY SUCK!

90mm
Medium, anti-armour weapon. Used by medium tanks for medium tasks. They are
okay to say the least, especially when you have them in big groups.

105mm
Standard, anti-armour weapon. Used by the heavy tank for heavy purposes. These
are mean weapons for destruction, and the heavy tank has two of 'em.

120mm
Heavy, anti-armour weapon. Used by the Mammoth Tank for mammoth jobs. They are
the best forms of offense, and the Mammoth Tank has TWO OF'EM!!!

Turret Gun
This is much like the 105mm. Infact, I'd be prepared to say it was, if I didn't
know that it was a Turret Gun, which is used by the Turret.

Mammoth Tusk
The secondary weapon of the Mammoth Tank, these are anti-tank, AND
anti-aircraft. Two major weapons in one.

155mm
The best of the best, 155mm is an artillery weapon used by the Artillery.
Whatever gets in the way of an Artillery is gone in the dust.

M60mg
This is a vehicle mounted machine gun, like the one on the APC, which is
really good at taking out pesky infantry.

Napalm
Little bomblets dropped from a plane. They might be able to clear ore patches
but they couldn't hurt a fly.

TeslaZap
The standard weapon used by Tesla Coils. It is a bolt of bright blue
electricity, and is very powerful and destructive.

Nike
The commonly known Surface-to-Air missile. Fired from a SAM site to the air,
locks on to aircraft, and blows them out of the sky.

RedEye2
Another SAM weapon. The rocketers are the keepers of these unreliable weapons.
They lock on to a heat source.

8Inch
Common cruiser weapon. They are like VERY long range 255mm cannons, and very
powerful. Very valuable weapons to have.

2Inch
Smaller Destroyer weapons. Good for taking out smaller and weaker buildings
such as Barracks and Power Plants.

Stinger
These are the weapons on a Gunboat, yet another SAM type of weapon. However,
these are faster to fire, but weaker.

TorbTube
These are the subs only weapon. However they can attack bridges, the only unit
able to do that apart from Tanya. They are severely annoying.

Depthcharge
"The Anti-Sub weapon". These are the only form of defense against submerged
submarines. First you have to find them.

Parabomb
Sometimes, you get parabombs. These are worse than Napalms, so don't spend too
much time trying to kill things with them.

DogJaw
The attack from a Dog. It works against Infantry in one bite, but you cannot
attack vehicles with it.

Heal
The medics way of healing wounded soldiers. You will hear a chorus of angels
going "aahhhh" when the medic heals someone.

SCUD
The rocket off a V2 launcher. They are slow to reload; aim them at a pack of
infantry to decimate them all.

AirAssault
The Attack of the Helicopter Carrier. I have no idea what this looks like, I
will try and find out soon.

PortaTesla
The shock trooper uses these to zap people. They can kill with one hit, and
when five or more get together, all vehicles are destroyed with one hit from
each. Sixteen+ gives you the power to destroy anything you jolly well like
with only one hit from each.

TTankZap
The attack used by a Tesla Tank. In terms of power, I would say between a Tesla
Coil and a Shock Trooper.

GoodWrench
The technicians tools are nicknamed "Goodwrench". The technician is so much
easier than having to put each vehicle on the service depot.

SubSCUD
Like the SCUD's, but fired from a Submarine. Faster ROF than the V2 Rocket
launcher itself.

APtusk
The Chrono Tank is the only one to use this power peice of seeker weaponry.
It locks-on to anything that moves (enemies).

Democharge
There is a truck that is loaded down with atomic weaponry. It is called a
demo-truck. Drive into an enemy to blow it sky-high


/////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\
(((((2.3.6))))))(((((((((((((Aftermath Allied Missions))))))))))))))))))))))))))
/////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\

I'm sorry, this section has not yet been completed. Please come back at the
specified date. Thank You for your patience, BIGGS DARKLIGHTER.

Due 10th October 2004

/////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\
(((((2.3.7))))))(((((((((((((Aftermath Soviet Missions))))))))))))))))))))))))))
/////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\

I'm sorry, this section has not yet been completed. Please come back at the
specified date. Thank You for your patience, BIGGS DARKLIGHTER.

Due 10th October 2004

/////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\
(((((2.2.6))))))(((((((((((((Red Alert Aftermath Maps)))))))))))))))))))))))))))
/////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\

I'm sorry, this section has not yet been completed. Please come back at the
specified date. Thank You for your patience, BIGGS DARKLIGHTER.

Due 25th October 2004

/////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\
(((((2.2.6))))))(((((((((((((Hidden Units and Buildings)))))))))))))))))))))))))
/////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\

I'm sorry, this section has not yet been completed. Please come back at the
specified date. Thank You for your patience, BIGGS DARKLIGHTER.

Due 10th October 2004

/////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\
((((((5.0)))))))((((((((((((((((((((((Credits)))))))))))))))))))))))))))))))))))
/////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\

First of all, I have to credit the makers of TibEd greatly for the help
with the production of this FAQ, it has been a monster to complete, but I am
here now, so thank you very very much.

Westwood, for creating four of the best PC games I've ever played, there is
no FAQ for Red Alert without Red Alert.

Thomas and Henry, my cousins. They were the ones who introduced me to RA and
Tiberian Sun, and that means a lot to me. Cheers cuz...

My Granny, thanks for the time I've spent on your computer trying to conquer
Russia. Thanks.

www.ra,afraid.org/ for it's guidance. I got a lot of help from there to help
me with the missions, and the mission guides are extracts from that website.
I give the site full credit for the mission faq.

MEEE!!!!
I have to admit, for the time I've spent on the websites, playing RA, Tib Sun,
Aftermath, looking at History Books, just to write this FAQ...I have done
quite well. Write to me at "biggs_darklighter@hotmail.com".
Find me in some of my other FAQ's:

STAR WARS EPISODE I RACER (N64)
STAR WARS ROGUE SQUADRON (N64 + PC)
RED ALERT 1 (PC)
TIBERIAN SUN (PC)

~~~~~~~~~~~~~~~
Coming Soon...
~~~~~~~~~~~~~~~

Red Alert 2 (PC)
Red Alert Counterstrike (PC)
Tiberian Sun Firestorm (PC)
Grand Theft Auto: Vice City (PS2)
Spyro 1 (PS)

~~~~~~~~~~~~~~~~~~~~~~~~~~
Ideas for future FAQ's...
~~~~~~~~~~~~~~~~~~~~~~~~~~

Lord of the Rings: FOTR (PS2)
Lord of the Rings: Two Towers (PS2)
Lord of the Rings: ROTK (PS2)
STAR WARS JEDI POWER BATTLES (PS)


/////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\
((((((6.0)))))))((((((((((((((((((((Conclusion))))))))))))))))))))))))))))))))))
/////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\

well guys, this is it. My departure. Please contact me, I want to help. Without
bragging, I can say I know just about everything about RA and nearly
everything about Tiberian Sun. Just ask the question and I will get back to
you.

Oh Well...So long for now.

//////////////////////////////////////////\\\\\\\\\\\\\\\\\\\
((((((Bye)))))))((((((((((((((((((BIGGS DARKLIGHTER)))))))))))))))))))))))))))))
//////////////////////////////////////////\\\\\\\\\\\\\\\\\\\



 
Comments:
Je reactie is bewaard !!!
The Captcha element applies the Captcha validation, which uses reCaptcha's anti-bot service to reduce spam submissions.

Engl. Leitfaden

09.Oktober 2013
Engl. FAQ

18.Oktober 2013
Engl. FAQ

13.Oktober 2013
 
Meest populair
30.December 2013
04.Maart 2019
19.Februari 2014
11.Juni 2014
07.Juni 2019
25.September 2015