MDK

MDK

16.10.2013 18:14:17

MDK - GAME WALKTHROUGH

WORLD 1
-------

ARENA 1: After landing in this arena, turn around and collect the "Most
Cowardly Power-Up" to receive a health boost.
Run up the corridor and kill the waving guard with your chain gun, then
wait for the next two guards and kill them both as well. Collect the
"Worlds Smallest Nuclear Bomb" from the left side of the arena and use it
to blow up the Atomic Lock on the exit door.

ARENA 2: After entering this arena, enter Sniper Mode and zoom in to the
Guard on one of the parapets of the distant tower. Wait till he is holding
the target over his face then shoot it to perform a "Head Shot". Repeat
this for the next two guards who appear on the tower, then wait for the
Exploding Crate to drop down and come to rest. Shoot this to blow up the
tower and kill the three shielded guards, and then exit Sniper Mode.
Collect the grenade which drops down into the arena then throw it at the
red, glass wall (Making sure you stand quite far back when you throw it).
Now, stand on the top step in front of the pedestal and jump and float with
your Ribbon Chutes to collect the Mortar pick-up.
Standing either on the pedestal or on the floor, enter Sniper Mode and
target the black hole above the centre glass wall. Fire a mortar in to
the hole and this will blow open the glass.
Run into the room and destroy the Guard Generator in the centre of the
room. Use Sniper Mode to kill the three Guards with giant targets, by
using the Head Shot technique, then collect the Dummy Decoy pick-up from
behind the glass columns. Jump on to the lowest of the platforms and use
the rest to reach the exit door.

ARENA 3:
Stop after entering this arena and use Sniper Mode to zoom in on the
distant building. Target the area just above the closed door, and you will
see three of the Exploding Crates. Shoot any of them to explode the
structure and blow open the door. Now run across to the buildings entrance,
avoiding the Guards and the Tank as you go. Once inside the building, keep
shooting the Guard Generator till it blows up to reveal the exit hole.

ARENA 4: Once in the Subway Station, destroy the Guard Generator to your
left, then jump across the track and take out the one hidden in the alcove
on the right. Collect the Grenades and then come back down to the Train.
Cross over to the other side through the Train and approach the large
door. When the Tank emerges, throw the Grenades at it repeatedly till it
blows up. Run into the Tank's room to find the exit.

ARENA 5: Kill the Guard at the start of this arena, then shoot at the
Console to the right of him a couple of times. This will cause a Ship to
fly down and hover in front of you. Walk into the Ship and you will enter
Bombing Mode.
When in this state, you will be shown a view looking down at the arena
with a targeting cross hair. The ship will fly you round the arena before
dropping you back off at the starting point. While you are flying around,
use the fire button to drop a series of bombs, positioning them with the
cross hair. Destroy as many of the Guards as possible, and also bomb the
top of any buildings you may fly over to blow them open.
When the ship has dropped you back at the beginning of the arena, move
towards the building in the middle, entering the two on the right or left
to collect pick-ups. When you get near enough to the last building, a Tank
will be flown down into the arena. A second ship will then appear above
the building and hover for a few seconds. Zoom in with your Sniper Mode
and target the Exploding Crate hanging beneath it. Shoot this to blow open
the door and then enter it. Destroy the Guard Generator and a Nuke pick-up
will be revealed. Collect this and the Turkey health power-up, and then
exit the building. Run around to the rear of the structure and you will
see the Exit Door in the far wall at the back of the arena. Use the Nuke
to open the Atomic Lock and then exit the arena.

ARENA 6:
Follow the canyon passage in this arena to the right, be sure to take out
the five Flying Guards before you get to the end, and then stand behind the
last block on the right to shield yourself from the Cannon. Throw the Dummy
Decoy to the left, and then shoot at the Cannon while it is distracted. If
you have any grenades left, these will help you to destroy it faster.
Once the Cannon has been destroyed, jump up onto the block and enter Sniper
Mode. Now, select Mortars from your sniper weapon inventory, and fire a
mortar into each of the four "funnels". These lead down to the glass-
fronted rooms and will blow up the four taunting Guards. If you do not
have any Mortars, or you use them up trying, exit sniper mode and search
the arena. There will always be a spare supply somewhere in the level.
After each Guard has been destroyed, the entire structure will explode to
leave a chasm in the floor. Destroy the two tanks which appear on the
other side of the gap, then stand at the highest point on your side of the
chasm. From this position jump and float across to the lowest point of the
other side. If you are lucky, Kurt will grab hold of the edge and pull
himself up. Follow this section of the canyon and collect a Most Cowardly
Power-Up to restore your health level.
Return to the edge of the chasm and drop down using your Ribbon Chutes to
the bottom and the exit.

ARENA 7: Jump off the Glass Platform at the start of this arena, and float
down to the floor, avoiding the spikes.
Use grenades to blow up the target dome in the centre of the room to reveal
an Air-Vent. If you do not have any grenades, wait and a supply will drop
down to you.
Jump on to the Air-Vent and you will float up with your Ribbon Chutes. When
you reach the top of the air current, turn around till you are facing a long
glass platform sticking out from a wall. Land on this and use the other
Glass Platforms to work your way up to the top of the room. At the very top,
collect the pick-ups and then leave through the exit.

ARENA 8: Follow the passageway round to the left and shoot the Alert Droid
till it opens. Walk in to the droid, then drive it back down the passage
and around to the door which leads in to the corridor filled with sentries.
Now, while inside the Alert Droid, you can drive between them with trouble.
Once you get to the end of the corridor, avoid the Very Big Guard and jump
past him to the room beyond. Collect the "Worlds Most Interesting Bomb",
and throw it into the centre of the room. When all of the enemies have
crowded round it, press Enter on your keyboard to detonate it, remember to
stand well back!
If any of the sentries survive, take them out with your chain gun till
they have all been destroyed. Leave the corridor and collect the Nuke
pick-up which drops down to the left of the entrance door, and use it to
blow the Atomic Lock off the Exit Door.

ARENA 9: After floating up the air-shaft, stand on the highest section of
the arena and face the distant tower above the glass walls.
Zoom in to the Mine Controller who is working in the tower and select
Sniper Grenades from your sniper mode inventory. Target the Controller's
head and zoom in to the Max on his face. Now shoot him and, if successful,
you will kill him with one shot. If you miss, or if you do not have any
Sniper Grenades in your inventory, you will have to try again. Keep
shooting at him with normal bullets and a supply of Sniper Grenades will
eventually drop down into the arena.


WORLD 2
-------

ARENA 1: Wait for the Sniper Grenade that drops down into the rear of the
arena, collect it then make your way slowly down the ramp to the next room.
When you can just see the Floating Guard, enter sniper mode and target the
Guard. Use a couple of sniper grenades in quick succession to destroy him,
then exit sniper mode and shoot the Alert Droid. When he has been killed,
the glass ceiling will break and allow the Worlds smallest Nuclear Bomb to
drop down into the arena. Pick this up and then throw it at the door with
the Atomic Lock.

ARENA 2: At the start of this arena, turn to the right so that you are
facing the incoming fire, then use side-step to move left into the arena.
Dodge the gun blasts, and work your way across to the other side of the
shooting range.
If you fall into the trench that runs in front of the range, then run back
to the left-hand side of the arena and climb up onto the block to reach the
platform.

ARENA 3: Walk up to the top of the ramp in the centre of this arena, and
wait for the Mortar pick-up to drop down. Collect this and turn to face
the large glass wall. Enter Sniper Mode, and target the rectangular hole
with the chevron edges. Select the Mortar from your sniper inventory, and
fire one through the hole.
The mortar will drop down to the Guards and cause the floor to crack when
it explodes. A Nuke pick-up will then fly out of the hole and float down in
front of the ramp. Collect this and throw it at the Atomic Lock to open the
exit door.

ARENA 4: Walk up to the edge of the glass floor, then enter Sniper Mode and
target the Grunt Foreman. Use mortars to kill him, then take out the two
Warhead Carrying Grunts to detonate the missile stockpile and open up the
floor. Drop down to the floor and then jump into the hole to reach the next
arena.

ARENA 5: From your starting position in this arena, use your chain gun to
kill the first Guard, then enter Sniper Mode and zoom in on the Second
Guard hiding behind one of the far cannons. Use a Head Shot to kill him
quickly, then walk down to the middle cannon with the Turkey Health power-
up floating on top. Jump up on to the barrel to collect the power-up and
then face down the length of the barrel. Fire repeatedly with your chain
gun at the distant shooting range, and you will cause the cannon to recoil
back of its housing and through the window behind the line of cannons.

ARENA 6: Once the cannon has blown up, float down to one of the floating
platforms with your ribbon chutes. Once you have landed, use the rest of
the platforms to reach the Exit Door at the rear of the arena. Be careful
to avoid the three cannons at the end of the room. They all fire in a
repeating sequence, so watch them for a minute till you know when it will
be safe to move.
If you fall off while you are moving, there are two Air-Vents that can be
used to reach the platforms. One is at the start of the arena, and the
second is in the middle.

ARENA 7: Jump off the ledge at the start of this arena, then float down to
the first of the floating platforms, where the Leaping Guard is waiting.
As you float, shoot at him to make him jump out of the way.
From this platform you will be able to attack the leaping guard without
being hit by the pendulum (if you move on to any other platform, the
Pendulum will be able to strike you).
From this position, enter sniper mode and try to use the Head Shot
technique to kill the Leaping Guard. Several shots will be required to
destroy him. If successful, a ramp will appear leading to the Exit Door.
Jump across to this using the platforms, being careful to dodge the
Pendulum.

ARENA 8: Destroy all of the enemies in this arena and collect any of the
power-ups that drop down. After a certain number of kills - it changes
each game - a Worlds Smallest Nuclear Bomb will drop down somewhere into
the maze of blocks. Collect it and move round to the back of the arena,
behind the gigantic white tower. Kill the sentry and the two alert droids,
then throw the Nuke onto the ground in front of the Atomic Lock. This will
blow open the door and allow you to float up the inside of the tower to
the Exit Door.

ARENA 9: After landing in this arena, walk round to the guard's Sky Sled
landing bay and wait for one of the Sky Sleds to land. Jump on to the sled
as the two guards jump off and turn round to face them. Shoot both of them
with your chain gun till the have been destroyed. This will then activate
the Sky Sled, which will take off and fly around some battle arenas, where
the guards are practising their skills, before flying into the Mine
Controllers tower. Once the Sled has stopped, it will drop you to the floor
and allow you to enter the last arena.
For a bonus health power-up, wait at the sky sled landing bay and run into
the left rear corner when it is empty. If you do this correctly, you will
be teleported to one of the battle arenas. Wait for a moment, and one of
the sky sleds will drop off the Most Cowardly Power-Up. Collect this and
then walk into the centre of the battle arena. This will teleport you back
to the landing bay.

ARENA 10: Follow the passageway up into the arena, then climb the ramp to
your right to reach the upper platform and a health power-up.
From this position, face the window on the other side of the room and enter
Sniper Mode. Zoom in on the small alien and shoot once to break the glass.
Now zoom in further and shoot repeatedly at the Mine Controller till he
seals the window. For a bonus shot, try to target his nose and eyes!
Once the window has closed, exit sniper mode and wait for the controller
to reappear in his glass ship. Shoot the ship repeatedly as it flies around
the arena till it explodes. The controller will drop to the floor and run
to each of the three doors in the arena to release a guard. As he runs,
shoot him with the chain gun till his health bar is depleted. The Mine
Crawler will self-destruct and carry you back into orbit.


WORLD 3
-------

ARENA 1: From the starting ledge, enter Sniper Mode and zoom in on the two
Sentry Guns at the end of the arena. Destroy both of them and then exit
sniper mode. Use the chain gun to kill the Flying Guard as it moves towards
you, then float down into the arena.
Take out the first set of Guards with the chain gun, then position yourself
in the centre of the arena and use sniper mode to zoom in on the two door
stops that holding the large door shut In the distance. Shoot both of these
off and the door will crash down and destroy the Sentry. Stay in sniper
mode and head shoot the two Suicide Guards who come running out.
Next, find the ramp on the right-hand side of the room and follow it up and
jump across to the upper platform. Kill the Leaping Guard which is standing
there, and then climb onto the sloping platform on your left. Follow this
up and jump over to the platform with the Super Chain Gun pick-up. Collect
this and then jump and float across to the other side of the arena to
collect the Bones' Air-Strike pickup. Drop back down to the arena floor
and exit the level by the open doorway, killing any surviving Guards in
the arena.

ARENA 2: Stand in the entrance to this arena and use sniper mode to kill
both of the Sentry Guns. Exit sniper mode and use your chain gun to destroy
the guards to the left and right of the entrance. Run in to the two alcoves
behind the guards and collect the two pick-ups; Homing Sniper bullets and
a Dummy Decoy. Drop down into the drained pool and collect the Super Chain
Gun. Climb back out of the pool and kill all of the Guards who have dropped
in to the arena. Once these have been destroyed, walk behind the diving
board to find the pool annex. Kill all of the guards in here and collect
the Apple health power-up. Wait for the two Flying Drones and the Sky Sled
riding Guard to break into the room through the window, and then kill the
two drones. Throw the Dummy Decoy back towards the pool area to distract
the Guard on the Sky Sled and then enter Sniper Mode (making sure you are
in a position to shoot his head. Zoom in on his face and perform a head
shot to cause the Sky Sled to drop to the floor. Exit sniper mode and jump
on to the Sled to collect the Worlds Most Interesting Bomb from the top of
the room. Drop down the shaft to exit the arena.

ARENA 3: Kill both of the Sentry Guns at the start of this arena, then enter
the glass tunnel. Use a Homing Sniper bullet to head shot the Guard at the
end of the tunnel and to break it open. Float down into the room and make
your way to the room at the rear of the arena. Collect the Twister pick-up
and then use your chain gun to shoot each of the three Guard Containers
till the break. When the last one is destroyed, the pipe leading back in
the main room will turn green and shatter. Come back out and jump on to the
platform in the centre of the arena.

ARENA 4: Collect all of the pick-ups in this tiny room and then shoot
repeatedly at wall with your chain till the room breaks and reveals the
arena outside. Use your grenades to blow up the seven Guard Generators in
this room, at the same time taking out any guards.
If the room gets crowded, use the Twister pick-up to destroy the guards.
Finally, kill the Sentry at the exit to unlock the door which leads to
the arena.

ARENA 5: Walk to the edge of the platform which looks down into this arena,
and then use Sniper Mode to shoot the two Sentry Guns in each corner of the
room.
Next, jump onto the Blue Triangular platform to your right, and enter sniper
mode again. Target the Blue Exit in the top right of the arena and wait for
the Floating Sentry to appear. Now shoot him till he's destroyed - a good
tip here is to use Sniper Grenades.
Drop down to the floor and collect the Most Cowardly power-up. Watch out
for the Leaping Guards in this room. Try to jump in to the Blue Cave on
the left hand side of the room and then pick them off from here. Once they
have been killed, jump up to the left red cave and follow the red
passageway up to the green platform. Destroy the Guard Generator and
the Alert Droid, and then stand at the base of the arrow which points
out into the arena. Follow the arrow by jumping across to the yellow
platform in the middle room, Kill the two Guards here and then use the
platform to jump across to the Blue Exit. If you failed to destroy the
Floating Sentry at the start of this arena, then watch out when you jump
into the exit!

ARENA 6: Stand at the top of the slop that leads down into this arena, and
use Sniper Mode to zoom in and destroy the two Sentry Guards at the far end
of the arena. Next, target the rotating Gun Pod and zoom in closer. Fire
one shot at it to get its attention, the quickly shoot through its open
front section to head shot the operator.
Walk down the slope and kill all of the Guards that jump down into the
trench. When you reach the end of the trench, jump into the air-current to
be lifted to the upper levels of the arena. At the top, quickly move
forwards and kill all of the Guards at the top of the air-shaft.
Now, stand at the rear of the arena, so that you are facing the Sentry and
the Two Guards at the other end. Enter sniper mode and zoom in on the
Sentry. If you have a Sniper Grenade, use this to perform a one hit, Head
Shot. If not, just use normal sniper bullets till it has been destroyed.
Remember you can side-step while still in sniper mode. Once the sentry has
been killed, take out the two guards and then move up the trenches edge and
collect the Apple power-up at the end. As you move to collect it, four
Flying Drones will fly down the length of the trench, followed by two Guards
on Sky Sleds. When they reach the end of the trench, they will pause and
turn around to fly back up. Zoom in on them when stationary and use the Head
Shot technique to leave a Sky Sled floating in the air. Run back down to it
and jump on. This will then fly you over to collect the Thumper and the
Health power-up. Jump off the sled when it has stopped moving and Exit
through the door in the top left of the arena.

ARENA 7: After floating up the air-shaft, stand in front of the glass window
and select the Thumper from your inventory. Shoot the glass with your chain
gun and then throw the Thumper down into the arena. This will kill and
damage some of the guards in the arena. Now jump down and finish the rest
off with your chain gun.
Note: If you did not collect the Thumper from the previous arena, then you
will have to kill the guards with just your chain gun and sniper gun.
Once all of the enemies in this arena have been destroyed, jump up onto the
block in the middle of the floor. Once on top, turn around till you can see
a dark hole in a wall, above another block. Jump across to this block then
enter the hole.
Inside you will find a three pointed object at the bottom of a slope, and a
health power-up. Collect the power-up and then shoot repeatedly at the
object to make it spin. Leave the room and the large door in the arena will
now have opened.
Walk through the now open door and collect the Sweet power-ups, but watch
out for a lone Suicide Guard.
At the end of the corridor, you will find a large room with a strange Alien
Structure guarded by two Leaping Guards. Kill both of the guards and then
shoot at the front left side of the structure with your chain gun so that it
sprays red fragments. Once this section has collapsed, destroy the opposite
side in the same way. When both sections have been destroyed, shoot the now
exposed inside of the structure to reveal the Exit.

ARENA 8: Follow the passageway to the right till you reach the arena
entrance, guarded by an Alert Droid. The right hand passageway is a
dead-end, but does contain a Health power-up.
Destroy the Alert Droid, and then wait for the Guard on a Sky Sled to fly in
to the room. Use your chain gun to kill him and then jump onto the grounded
sled. This will then take off and fly you around the arena. As you move,
turn on the spot and use your chain gun to kill the Flying Drones as they
attack you. The Sky Sled will eventually crash through the far wall of the
arena and you will enter the last arena.

ARENA 9: Enter the arena, and collect the Turkey Health power-up hidden on
the right-hand side of the room. Then, stand in front of the large wheel on
the rear wall of the room . A wave of the Alien Dogs will roll out from the
holes under the wheel and attack you. At the same time, the Mine Controller
will start to rotate the wheel. Kill all of the Alien Dogs with your chain
gun and then wait for the wheel to stop spinning. When it does, enter Sniper
Mode and zoom in on the one of the four red domes that appear on the rim of
the wheel. Shoot it off and then exit Sniper Mode. The remaining domes will
then shoot once at you and disappear as the wheel starts to spin again.
Repeat this process for the rest of the domes and when all of them have been
destroyed, the Mine Controller will fall out of his room and explode.


WORLD 4
-------

ARENA 1: After landing, jump off and float down into the chasm with your
ribbon chutes. As you float down, turn around so that you are facing the
opposite direction. As you near the bottom, position yourself so that you
are directly over the Ice Sheet and drop down onto it. The Ice will break
and allow you to continue floating down into the next room. If you turned to
face the right direction, you should now be in a direct line of sight with
the large Sentry. Shoot at him with your chain gun to destroy him. There is
also a Super Chain Gun pick-up on the platform to your right, protected by a
Guard. You can kill this Guard and collect the Super Chain Gun to help kill
the Sentry faster. Once he has been destroyed, kill the rest of the Guards
in the room and then climb up to the platform where the Sentry was floating.
Here you will find a Snow Board. Walk on to the Snow Board and it will
launch you down the ramp, through the glass door.

ARENA 2: Steer left and right to navigate the tunnel, holding down will make
you brake. Shoot the Guards and Stop Boards in this arena as you approach
them and be careful to avoid the large rocks.

ARENA 3: Once you have landed in this arena, shoot the Guard standing next to
the Console, and then fire a couple of shots at the Console to summon a
Ship.
Stand back as the Ship lands, and kill the two guards as the leap out. Once
they have been destroyed, walk into the ship to enter Bombing Mode.
The ship will now fly you around the arena, before returning you to the
start area.
As you are flown around, use the fire button and the onscreen target to drop
bombs on to the arenas Guards and Gun Towers. This will make your journey
through the arena easier.
Once back on the ground, destroy the small hut next to you and collect the
Dummy Decoy pick-up from inside. Now run into the arena and make your way
over to far side.
If you missed any of the Gun towers or Gun Pods in the Bombing Run, then use
Sniper Mode to head shoot the gun controllers through the open front of the
pods.
As you near the Exit in the far wall of the arena, collect the pick-ups and
then throw the Dummy Decoy in front of you to distract the Guards and
Sentry. While they are shooting at the Decoy, kill them with your chain gun.
Once they have been destroyed, exit the arena through the cave and walk on
to the next Snow Board.

ARENA 4: As you snow board down this tunnel, collect all of the Ten Bones to
receive a pick-up at the end.
Also, collecting the Earthworm Jim pick-ups will give the enemies a nasty
surprise by dropping a cow on their heads!
When you reach the split level section of the tunnel, jump with your snow
board to land on the upper level.
If you have collected all of the Bones in the tunnel, then when you reach the
end a supply ship will fly down into the tunnel with a Twister pick-up
hanging beneath it. Jump up as it passes over you to collect it.

ARENA 5: Float down into this arena, and shoot the three Flying Drones as
they approach you. Once these have been killed, climb up onto the Submarine
and make your way along to the tail section to collect a Sniper Grenade. Use
this to destroy the Guards and a Tank will be flown into the arena. Blow up
the Tank, from either a sniper position on top of the Submarine, or from the
ground with your chain gun. Once it has been destroyed, collect the Worlds
Smallest Nuclear Bomb and kill the remaining Guards.
Now find the Atomic Lock on the Submarines door and use the Nuke to open it.
Enter the Submarine, and you will come face to face with the Sub Boss.
Destroy him by throwing Grenades into the Air Current that holds his Pod in
the air. After the right amount, the Pod will blow up and allow you to float
up the air current and into the passageway above. Follow the passageway to
the next arena.

ARENA 6: Destroy all of the Guard Generators in this arena with your chain
gun, then kill all of the Guards.
Blow open the crates to reveal power-ups and pick-ups.
Approach the floating Gun Pod and either use the chain or throw Grenades
into the air current to destroy it.
Use the air current to float up to the next level, and then walk on to the
snow board to exit the arena.

ARENA 7: Like the previous snowboarding level, collect all Ten Bones for a
Twister pick-up.
When you reach the fork in the tunnel, take the path to the right to collect
a Super Chain Gun pick-up.
As you progress through the tunnel, collect the Earthworm Jim pick-ups to
drop a cow on the enemy Gun Pods.

ARENA 8: After landing in this arena, jump into the Air-Current to float up
and collect the Super Chain Gun pick-up. While you are floating, shoot down
the enemy Ship and then drop down and collect the scattered pick-ups.
Run into the next section of the arena and destroy the Guard Generator with
the super chain gun. Once destroyed, it will release a Most Cowardly Power
Up. Collect this for a health boost and then enter the last room of the
arena.
Avoid the Gun Pod Boss' bombs and destroy the crate to the left of the room.
This will release a Dummy Decoy. Collect this and throw it to distract the
Boss.
Next, run over tot he other side of the room and destroy the rest of the
crates to receive a large supply of Grenades.
Stand in front of the Gun Pod Boss and throw the Grenades into the
air-stream. Keep throwing the grenades until the boss is destroyed and you
exit the arena.


WORLD 5
-------

ARENA 1: From the starting position in this arena, enter Sniper Mode and wait
for the Mother Ship to fly overhead. Follow it as it turns and wait for it
to come to a stop. Now quickly shoot off each of the Gun Pods on its side to
send it crashing down.
Exit sniper mode and run up into the arena. Use your chain gun to destroy all
of the Guards in this area, and then find the ramp on the right which leads
up to a secret Sniper Position, and a Dummy Decoy. Collect the decoy and
enter sniper mode. Look through the slit in the wall and zoom in on the
Alert Droid on the far side of the arena, in front of the Atomic Locked
door. Kill it, then exit sniper mode and walk back into the centre of the
arena. A ship with a Worlds Smallest Nuclear Bomb will fly into the arena
and drop off two Guards. Destroy the guards and then shoot down the ship to
collect the Nuke. Walk over to the left of the arena and throw the nuke at
the Atomic Lock to open the Exit Door.

ARENA 2: Kill both of the Guards and the Alert Droid at the start of this
arena, and then use the sloping platform to jump across to the next
platform. Run and jump off the end of this block to reach the edge of the
passageway in front of you. Stop at the entrance to the tunnel and enter
Sniper Mode. Now zoom in and target the Exploding Crate at the other end of
the tunnel. Shoot it to blow up a Sentry hidden round the corner of the
tunnel.
Move down to the end and collect the Sniper Grenade from the edge of the
platform. Quickly enter Sniper Mode and use the Sniper Grenades to kill the
Sentry at the other side of the arena. When he has been destroyed, drop down
into the arena and run over to the platform where the Sentry was floating.
Climb up onto the platform and collect a Super Chain Gun pick-up. Use this
to destroy the Gun Ship which takes off from the centre of this arena.
Once destroyed this will release a Forklift , which will try to ram you. Kill
the driver by shooting the Glass Dome off it, and then use your chain gun to
push it over to the yellow panel on the floor. This will deactivate the
Force Field and allow you to drop down the Exit Hole.

ARENA 3: Float up the air shaft and then drop down onto the ramp which leads
up into the arena. Kill the two Guards and the Alert Droid at the top of the
ramp and then face the far Control Room. Enter Sniper Mode and zoom in on
the Technician in the control room. Shoot once to break the glass and then
keep shooting at the Technician until he fall over backwards and hits the
button on the wall behind him. Exit sniper mode and wait for the Support Arm
to blow up and release the Ship. Once it does, shoot off each of the Gun
Pods on the underside of the ship, being careful to dodge the gun fire.
Once they have all been destroyed, run to the front of the Ship and use
Sniper Mode to target the Ship's Pilot. Kill him and the ship will lose
control and crash into the right wall of the arena, breaking it open.
Exit sniper mode and kill all of the Guards in the arena, and then take out
the Sentry. Then jump up through the broken wall and collect the Dummy Decoy
to the right. Turn around and follow the left hand path to the next arena.

ARENA 4: Kill all of the Technicians on the upper ring of this arena and then
collect the Mortar pick-up on the other side of the room.
Once the upper ring has been cleared, shoot repeatedly at the Spinning Globe
in the centre of the room with your chain gun till it drops down and breaks
the glass floor of the room. Then jump off the upper ring and float down
into the room below. As you near the bottom, use your chain gun to kill two
of the technicians working at their consoles. When two have been killed, the
last one will run into the centre of the room and open a secret hatch in the
floor. Drop down the hole to Exit the arena.

ARENA 5: Stop at the entrance to this arena and enter Sniper Mode. Then zoom
in on the Alert Droid and kill it before it can raise the alarm. Next, zoom
in on the two Sleeping Guards and use the Head Shot technique to kill them
quickly.
Now, run over to the doorway on the right and throw the Dummy Decoy out in
front of you before you reach it. The Floating Guard in the room will now
track this and allow you to take him out with the chain gun. After he has
been destroyed, kill the two Guards in the room and collect the Worlds
Smallest Nuclear Bomb and the Grenade pick-up.
Run back out into the centre section of the arena and enter the doorway
opposite the one you just left. Kill all of the Sleeping Guards and the
Alert Droid in this room and then climb the ramp in the corner to reach the
upper level.
Use the Grenades to blow up the three Guard Generators in the corner and then
enter Sniper Mode. Zoom in to the other side of the arena and target the
Alert Droid standing next to the Thumper pick-up. Kill it and then exit
sniper mode.
Jump across to the small platform above the arena entrance, and then jump
across to the other side. Collect the Thumper and the Mortars and then stand
at the edge of the Green Ringed Hole. Use sniper mode to fire some mortars
into the hole to kill the Floating Guard below, and then drop down.
Follow the corridor along and up, collecting the Sweet health power-ups as
you go. The exit from the corridor is guarded by a second Floating Sentry,
so use your chain gun and side-step to kill it.
Once he has been destroyed, walk out onto the balcony and throw the Nuke onto
the Atomic Lock which holds the Giant Stone Door closed.
Wait for the door to fall open and then float down and leave the arena.

ARENA 6: Collect the Super Chain Gun pick-up hidden behind the first spike in
this arena, then make your way forwards through the canyon. Destroy the
Guard Generators, Guards and any Flying Drones until you reach the end of
the canyon.
Quickly run into the last section and collect the Turkey Health power-up and
the Worlds Smallest Nuclear Bomb. Throw the Nuke at the Floating Guard
standing in front of the Atomic Locked door and run back into the previous
section of the canyon. Wait for the Nuke to explode and then kill the
Floating Guard with your chain gun if it is still alive, before leaving
through the Exit Door.

ARENA 7: Run over to the blocks on the left when you enter this arena, and
climb up to collect a Dummy Decoy pick-up. Turn to face the Guards which
drop down into this arena and throw the Decoy into the crowd to distract
them. Now take them out with either grenades, chain gun or sniper.
Next, jump down to the floor and run over to the blocks on the far side of
the room and climb up on to the one with the Super Chain Gun pick-up.
Collect this and then use it to clear the room of the second wave of Guards.
Be sure to kill the four Alert Droids and then take out the three Forklifts
by shooting the Glass Domes off the top of them. Once this has been done,
drop down to the floor and use your chain gun to push one of the Forklifts
over to the block on the left of the arena entrance. Push up against the
block, and then jump up onto the Forklift. From here you can now reach the
edge of the block and pull yourself up. Jump over to the next platform and
then again to the walkway which runs across the centre of the room. Follow
this across to the other blocks and jump on to the sloping block. Stand at
the very top of this, and turn to face the upper platform which rings the
room. Jump up onto it and make your way round counter-clockwise till you are
standing beneath a platform with an Apple Health power-up. Wait for a
Forklift to drive round towards you, and then shoot at it so that it stops
next to the platform. Jump onto the Forklift and then jump across the
platform. Collect the Apple power-up and then jump across to the platform in
the middle of the room.
From here, turn left and float across to reach the Exit Door.

ARENA 8: Stand at the top of the long ramp, at the start of this arena, and
enter Sniper Mode. Zoom in on the Gun Pod floating at the far side of the
arena and shoot it once to get its attention. When it turns to face you,
shoot through the open front to kill the Gun Operator.
Once this has been destroyed, walk down the ramp and kill all of the Guards
in the arena. Be careful to avoid the gun fire from the two other Gun Pods.
After the guards have been killed, destroy the second gun pod by facing the
tower it floats over and firing your chain gun. Use side-step to dodge the
incoming fire till it has been destroyed, and then run round to the other
side of the tower.
Enter Sniper Mode and use side-step to move out from behind the tower
shielding you from the last gun pod. Look up and zoom in on the open section
of the gun to kill the Gun Operator. Once all three gun pods have been
destroyed, run back up to the top of the ramp and turn around.
Jump off from the highest point on the ramp and float down to the right-hand
tower. As you float over it, you will be lifted up to collect an Apple
health power-up. Now, turn to face the middle tower and float over into the
air current. Collect the next Apple power-up and then float over to the last
tower. Collect the last Apple power-up and turn round to face the back down
the way you came. Float across the arena into the door at the top of the
arena to exit.

ARENA 9: At the edge of the cave, enter Sniper Mode and zoom in on Gunter,
the large Mine Crawler Supervisor. Shoot at him a couple of times and he
will jump up and activate a large door.
Drop down into the arena and land on the mound in the middle of the room. Now
stand at the edge and wait for a large stone boulder to roll past in the
gully. Drop down after it and keep shooting at it till it explodes. Once
this has been destroyed, run around the gully and collect the pick-ups which
drop down. Find the path which leads back up to the top of the centre mound
and wait for the large Mother Ship to fly overhead. When it does, enter
Sniper Mode and shoot off all of the Gun Pods on its underside. When they
have all been destroyed, the ship will explode and release a wave of Guards
into the arena. Kill all of the guards and Gunter will open the door, jump
out into the arena and kidnap Bones.


WORLD 6
-------

ARENA 1: Wait for the Dummy Decoy to land in this arena, and then collect it.
Next, wait for the Guard to roll through the Glass Wall and then run up the
long sloping walkway till you reach a room with a Guard Generator and a
Homing Mortar pick-up. Collect the pick-up and destroy the Generator with
your chain gun. When it explodes it will leave a hole in the floor. Drop
down the hole to exit the arena.

ARENA 2: After landing in this arena, turn till you can see Gunter and his
pack of Alien Dogs. Enter sniper mode and use the Homing Mortars to pick off
the pack. Exit sniper mode, and use your chain gun to finish off any that
have survived.
When all of the alien dogs have been killed, run up behind Gunter and chase
him around the arena while firing with your chain gun. After enough shots,
Gunter will run into the centre of the arena and jump through the floor,
leaving a hole. Drop down the hole to continue to the next arena.

ARENA 3: Run down the length of the room and jump onto the lowest of the wall
platforms. Climb the platforms till you reach the Super Chain Gun and
collect it.
Next, turn to the left and jump across to the ledge that along the wall and
collect the Homing Mortar. Run down the ledge to the other end of the room
and then jump across to the nearest floating platform. Turn to face the
entrance wall and jump up on the spot to reveal the next platform. When you
have found this platform, jump over to it and the follow the rest around
till you standing across from the stone tower. Destroy the floating Gun Pod
on top of the tower, then jump over to it and drop down to reach the next
arena.

ARENA 4: Run into this arena and collect as many of the power-ups and
pick-ups that drop down. When you collect a Dummy Decoy or Twister, throw it
into the centre of the arena to distract the guards, and then sniper Gunter
on top of his tower. Shoot him enough times and he will fall off and hit the
floor, causing the tall, stone tower fall over. Run back to the start of the
arena and use the sloping platform to jump across to the fallen tower. Run
up to Gunters platform and drop down the hole to the final confrontation.

ARENA 5: Float down into the arena and steer yourself over to the third room,
with a Gunter Snack Dispenser. Jump onto the button next to the dispenser
and a Gunter Snack will drop out of the machine. Collect this and throw it
out into the main section of the arena. Gunter will chase after the snack,
allowing you to collect the Worlds Smallest Nuclear Bomb from where he was
standing. Once you have this, run over to the active air-vent and jump into
the air current. When you are level with the platform, drop down onto it and
use the Nuke to destroy the Atomic Lock.
Repeat this process for the remaining locks and Bones will be freed.
After the animation has played showing Bones jumping into the Snack
Dispenser, run over and collect the Bones/Snack hybrid which drops out of
the machine. Throw this at Gunter and he will run over and eat it hungrily.
Now, sit back and watch as Gunter's greed gets the better of him.

The End.

 
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