HARRY POTTER & THE PRISONER OF AZKABAN (PC Version) WALKTHROUGH
V2.00 2007-02-24
Copyright 2004 - 2007 Barry Scott "PapaGamer" Will
* ASCII Art courtesy of osrevad
and the ASCII Generator *
This guide covers Harry Potter and the Prisoner of Azkaban for the PC. The PC
version of the game is radically different from the version released on the
various consoles (PS2, Xbox, Gamecube and Gameboy Advance). If you need help
with a console version of the game, you will need to look elsewhere.
Please include "Harry Potter FAQ" in your subject line so I don't auto-discard
the message. Also, please read the FAQ carefully prior to asking for help on
any part of the game. If you send me additional suggestions or hints for the
game and I find them useful, you will be acknowledged in the Credits.
If you found this guide useful and would like to contribute a small token for
my efforts, you may send money through PayPal by using the Donate link found
on my Web site:
Walkthrough........................................WK00
Hogwarts Express................................WK01
Carpe Retractum Challenge.......................WK02
Of Pixies and Hippogriffs.......................WK03
Draconifors-Lapifors Challenge..................WK04
Anti-Dementor Lesson............................WK05
Hippogriff Legal Defense........................WK06
Bookie Monster..................................WK07
Glacius Challenge...............................WK08
Rescue Ron......................................WK09
Rescue Buckbeak.................................WK10
Carpe Retractum Final Exam......................WK11
Draconifors-Lapifors Final Exam.................WK12
Glacius Final Exam..............................WK13
Exploration........................................EX00
Exterior of Hogwarts............................EX01
Interior of Hogwarts............................EX02
Portrait Levels.................................EX03
Version History....................................VH00
* You can replay any segment of the game using Bookmarks on the loading
screen. Click the down arrow next to your save game and choose Bookmarks. Then
click the game icon to view a list of completed levels and choose one to
replay.
* You generally cannot go back in a level. If you miss something, you'll have
to quit and reload from your last save point. Make sure you pick up all the
Save Books as you go through the level.
* You cannot have multiple saves of a game. Each game is saved to an
individual slot. You can have multiple games in progress, but each is limited
to a single save point. If you miss something and have saved past that point,
you'll have to use the Bookmarks or Challenge Replay room to play the entire
level again.
* You can press ENTER to skip a cut scene with the exception of tutorial cut
scenes. Unfortunately, the game considers 90% of the cut scenes to be
tutorials, so you can't skip most of them. Don't wear out your ENTER key
trying to skip ahead.
* When flying Buckbeak, press-and-hold S or DOWN ARROW to fly more slowly.
There's no time limit on finishing each course, so take your time and hit the
rings. Also, remember the key to hitting the rings is to glide as much as
possible and only beat your wings as you approach a ring; make sure you're
below the level of the ring when you flap your wings as Buckbeak gets a lot of
height out of one wing beat.
These are the standard controls for the game. You can change these under
Options>Input.
MAIN GAME
-----------
Forward: W or Num8
Backward: S or Num2
Strafe Left: A or Num4
Strafe Right: D or Num6
Turn Left: Left arrow
Turn Right: Right arrow
Use Wand: Left mouse button or ALT
Jump: Right mouse button or CTRL
Menu: ESC
BUCKBEAK/DRACONIFORS
----------------------
Steer: Move mouse left/right or left & right arrow keys
Flap Wings: Right mouse button or CTRL
Slow Down: S or Num2
Breathe Fire: Left mouse button or ALT (Draconifors only)
Cancel Spell: ENTER (Draconifors only)
LAPIFORS
----------
Jump: Right mouse button or CTRL
Chew/Dig: Left mouse button or ALT
Move: Mouse + W/S (Num8/Num2) or arrow keys
Cancel Spell: ENTER
ICE SLIDE
-----------
Steer: Move mouse left/right or left & right arrow keys
Speed up: W or UP ARROW
Slow down: S or DOWN ARROW
The menu page has eight options (from left to right):
* Status: shows each character's health (Stamina), the number of secrets and
the number of Challenge Shields collected and available in the current level.
From the Status screen, you can click the check mark on the right side of the
screen and see how you are doing in completing your game objectives. To
complete PoA, you must finish the following tasks:
-> Collect 10 Challenge Shields in Carpe Retractum
-> Collect 10 Challenge Shields in Draconifors-Lapifors
-> Collect 10 Challenge Shields in Glacius
-> Finish all 5 levels of the Monster Book of Monsters Encounter
-> Finish all 5 Hippogriff Flying Courses
-> Finish all 5 levels of the Pixie Encounter
-> Purchase all 8 Portrait Passwords from Fred & George
-> Collect all 80 Collector's Cards (optional)
* Marauders Map: displays a map of the current area (excluding the Challenge
courses). You have to get the map from Fred first (which occurs right after
the Carpe Retractum Challenge).
* Portrait Password menu: shows all the Portrait Passwords you have bought.
* Mini-Game Achievements: shows how far you have progressed in each mini-game
(Pixies, Hippogriff, Monster Book of Monsters)
* Treat Bag: shows how many beans, pumpkin pasties and cauldron cakes you
have.
* Challenge Shields: shows the Challenge Shields you have collected in each
Challenge level.
* Folio Universitas: shows the Collector's Cards you own.
* Options: change the controls, audio and video options for the game.
In the bottom right corner of the menu screen is a large X. Click it to quit
the game and return to the main menu.
SPELL LIST (GP02)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The primary method of interaction in the game is casting spells on objects.
Many interactive objects in the game world are marked with a symbol of the
spell that works on them. Some are unmarked and are only discovered by careful
searching with your pointer. When you hold down the Use Wand key (Left mouse
button or ALT) and hover over an interactive object, a spell symbol pops up
and you can cast at that object.
During the course of the game, you will control all of the three main
characters: Harry Potter, Hermione Granger and Ron Weasley. Each character has
one or two special spells that only he or she can cast. You cannot choose
which character you will control; however, there is never any need to switch
characters as the appropriate character is always under your control when you
need a specific spell.
Occasionally you need two or three characters to cast a spell at once. To
"multi-cast": aim at the target; then, press-and-hold the left mouse button
until your companions join in--i.e. their casting symbol appears alongside
your casting symbol. Release the mouse button and all the characters will cast
at once.
ALOHOMORA
Unlocks doors and containers. All characters can cast this spell. The symbol
is a large keyhole and appears when you hover over a locked door or chest.
DEPULSO
Used to push objects around, and used to fight animate books. All characters
can cast this spell. The symbol is a chevron and appears on and over many
objects. Depulso is your primary means of obtaining beans, pasties, cakes and
other treasure.
RICTUSEMPRA
Rictusempra stuns enemies. It is used against most of the creatures you
encounter (with the exception of animate books). All characters can cast this
spell. The Rictusempra symbol is a diamond.
SPONGIFY
Turns a "Spongify tile" into a springboard. Find a floor tile with the
Spongify symbol (spring) and cast at it. You can then jump on it and bounce to
a much higher level. All characters can cast this spell.
LUMOS
When you cast Lumos on a gargoyle, you are able to see hidden areas. All
characters can cast this spell. The Lumos symbol is a crescent moon.
CARPE RETRACTUM
Used to pull objects toward you or pull yourself to an object. This spell can
only be cast by Ron. The Carpe Retractum symbol is a stylized A.
LAPIFORS
Used to transfigure a rabbit statue into a rabbit. After casting Lapifors on a
statue, you take control of the rabbit until you cancel the spell or finish
the task at hand. This spell can only be cast by Hermione. The spell symbol is
a stylized flower.
DRACONIFORS
Transfigures a dragon statue into a dragonlet (a small dragon). After casting
Draconifors, you take control of the dragonlet until you cancel the spell or
finish the task at hand. This spell can only be cast by Herminone. The spell
symbol is a flame.
GLACIUS
Freezes water to create ice slides; and, freezes salamanders and puts out
their fires. This spell can only be cast by Harry. The spell symbol is a
circle inside a square with concave sides.
EXPECTO PATRONUM
Destroys dementors. This spell can only be cast by Harry. The symbol of
Expecto Patronum is two linked hexagons.
MONSTER FIGHTING TRICKS (GP03)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There are several different creatures you must fight in the game. Some appear
frequently, and others only in specific situations. Here are general tips on
defeating each type of creature.
IMPS
------
For some awful reason, the wizard cracker fight from HP1 has been resurrected
for this game. Imps throw wizard crackers at you. You dodge the crackers;
then, pick them up (by running over them) and throw them back (with little
aiming ability) before they explode. The main trick is to stay near the center
of the area where you are fighting the imps--when a cracker is thrown you can
simply run backward and then forward to pick up the cracker. If you stay near
a wall, you can only run left or right and may be blocked by furniture; also,
it will be much more difficult to see the crackers lying on the floor so you
can run over and pick them up. Try to throw at groups of imps. A single
cracker can destroy two or three imps at once.
PIXIES/BOOKS
--------------
("Books" here refer to the animate books that attack you in several areas of
the game. The Monster Book of Monsters is covered separately.) The basic
tactic for these fights is the same; the only difference is the spell cast at
the enemy. (Rictusempra at pixies, Depulso at books--not that it matters,
since the game picks the spell for you. All you do is point-and-click.) Cast
away at the little buggers and dodge the energy balls thrown at you. When
fighting in a group, try to keep circling around in the same direction. If you
strafe back-and-forth, your companions are likely to get hit.
FIRE CRABS
------------
Cast Rictusempra at a crab to stun it; then, keep casting at the stunned crab
to knock it into whatever nearby pit has been provided for just that purpose.
The worst part about fighting these beasts is when they get stuck in a corner
and you can't get them out. Then you have to let them recover and run away
from them until they move themselves out into an open area. Occasionally, you
can bounce them off a wall, but the physics of the game are so bad this
usually doesn't work.
BUNDIMUS
----------
Bundimun fights are probably the most likely to injure you unless you are
really careful; not that they are particularly life-threatening, but you will
get burned a time or two. Use Rictusempra to stun a bundimun; then, jump over
their acid trail and on top of the creature. Don't move your mouse or use the
arrow buttons once you bounce off the creature, the game will bounce you in
such a way as to avoid the acid. If you try to maneuver yourself, you will
probably end up just hitting the acid. Wait for the puffs of acid to disperse,
and then collect the goodies the bundimun leaves behind.
SALAMANDERS
-------------
Salamanders can be fairly nasty because they regenerate from their fire. When
dealing with multiple salamanders, you cannot concentrate on them and then on
their fires. Instead, you have to deal with each salamander and its fire
together. Cast Glacius on a salamander; then, cast Glacius on its nearby fire.
Immediately cast Rictusempra at the frozen salamander to destroy it. If you do
this quickly enough, you'll be able to handle salamanders with no problem.
When dealing with multiple lizards, keep strafing back-and-forth or in a
circle so the other salamanders can't get a fix on you.
CHARMED SKELETONS
-------------------
Charmed skeletons are only destroyed after being hit with two Rictusempra
spells. In the one level where Harry and Hermione encounter them, you must
double-cast Rictusempra. Later, Ron encounters them by himself and must use
Rictusempra twice on each one. The best tactic is to get as far away as
possible before beginning your cast; this will give you time to set up your
double-cast or cast twice, depending on the situation. The skeletons are
fairly slow-moving, so they are only a big problem when you're in a confined
space. Ron will have the largest problem with them because he's often facing
two skeletons at once in a small room. Alternate skeletons as you cast to keep
them off-balance.
MONSTER BOOK OF MONSTERS
--------------------------
The Monster Book of Monsters hovers in the distance and throws pages at you.
Each page has to be hit twice. You only encounter the Monster Book when you
have all three characters. Use your character to cast at pages charging toward
you or your friends. Let the other two deal with the pages hovering back near
the Monster Book. You'll take some hits when dealing with the Monster Book; be
sure you recharge your health on chocolate frogs after each fight.
DEMENTORS
-----------
To defeat dementors, you must stun each one of the group attacking you before
any of the stunned dementors recovers. For example, if you're being attacked
by three dementors, you must stun each one before the effect wears off the
first one you stun. When all dementors are stunned at the same time, they are
destroyed. Dementors always attack in a circle and you can't move, only turn.
Pick one direction in which to turn and just keep turning and casting. Make
sure you cast Expecto Patronum correctly: hold the cast button (Left mouse
button or ALT) until the ring of light is more than halfway along your want,
but before it has passed over the tip.
HINTS AND TIPS (GP04)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Wave your wand around a lot. Some interactive objects are obvious, such as
cauldrons, chests and suits of armor. Some are not. For example, there are a
few banners and pictures that reveal secrets. Many do not. But you have to
wave your wand at all of them to be sure.
* Cast at things more than once. Many of the treat-producing items will cough
up beans, pumpkin pasties or cauldron cakes more than once--some as many as
four or five times. Some also produce special rewards after being hit several
times.
* It is easier to follow and complete the story and then come back and finish
up the mini-games and secrets. You won't beat the game until you buy all the
portrait passwords from Fred and George. Hold off on buying those, and you can
continue to play past the Final Exams.
* The Bean Bonus Room contains only beans when Ron visits. It will also have
pumpkin pasties and cauldron cakes when Hermione and Harry visit. Make sure
you concentrate on getting the pasties and cakes. Don't miss the Depulso
symbol in the middle of the main floor--it opens all the gold chests around
the room.
COLLECTOR'S CARDS (GP05)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There are a total of 80 Collector's cards available in the game. Collecting
them provides no specific bonus or award; they're just one of those collecting
quests common in this type of game.
Forty-eight of the Collector's cards are found in the various levels of the
game. These cards are listed at the beginning of each level walkthrough.
Twenty-seven cards must be purchased. The final five Collector's cards are in
a bonus room you enter once you have the first 75 cards.
There are a number of students standing around offering Collector's cards for
sale. They are all selling from the same inventory, so you don't need to run
around and visit each one, nor do you need to buy the cards when you first
meet the student. Wait until you've finished most of the game and have a lot
of beans and pasties. Then find one of the students and keep buying cards from
that student until he or she runs out.
Collector's cards purchased from students (in the order in which they are
offered):
# 1 black (witch), Beatrix Bloxam 25 beans
# 6 black (witch), Carlotta Pinkstone 100 beans
#12 black (witch), Cliodne 30 pumpkin pasties
# 3 blue (wizard), Crispin Cronk 100 beans
# 7 black (witch), Dorcas Wellbeloved 175 beans
# 2 black (witch), Dymphna Furmage 50 beans
# 4 blue (wizard), Edgar Stroulger 150 beans
# 8 black (witch), Elfrida Clagg 125 beans
# 2 blue (wizard), Ethelred the Ever-ready 80 pumpkin pasties
# 8 blue (wizard), Glanmore Peakes 60 pumpkin pasties
#10 black (witch), Ignatia Wildsmith 10 pumpkin pasties
# 5 black (witch), Jocunda Sykes 200 beans
#14 black (witch), Morgan le Fay 50 pumpkin pasties
#11 blue (wizard), Mungo Bonham 50 beans
# 6 blue (wizard), Novel Twonk 125 beans
# 5 blue (wizard), Oswalk Beamish 225 beans
#14 blue (wizard), Thaddeus Thurkell 70 pumpkin pasties
# 4 black (witch), Wendelin the Weird 75 beans
# 9 blue (wizard), Wilfred Elphick 40 pumpkin pasties
#12 blue (wizard), Dzou Yen 20 pumpkin pasties
Fred and George sell six Collector's cards in their shop. They have a seventh
special card they will give you free once you have the other 74 cards that can
be collected or bought.
Collector's cards available from Fred and George's shop:
# 7 blue (wizard), Grogan Stump 25 pumpkin pasties
# 9 purple (beast), Mountain Troll 150 beans
#10 purple (beast), Streeler 200 beans
#11 black (witch), Hesper Starkey 125 beans
#13 black (witch), Mirabella Plunkett 25 pumpkin pasties
#15 black (witch), Gunhilda of Gorsemoor 100 beans
#15 blue (wizard), Harry Potter FREE
When you pick up the final card (Harry Potter), you are automatically
transported to the Bonus Bean Room. This final, un-timed trip includes the
final five cards:
#1 dark purple, Godric Gryffindor
#2 dark purple, Rowena Ravenclaw
#3 dark purple, Helga Hufflepuff
#4 dark purple, Salazar Slytherin
#5 dark purple, Dumbledore
Collect all the beans, pasties and cakes you wish as well as the five cards;
then, walk toward the door to exit the room.
HOGWARTS EXPRESS (WK01)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Objective: Learn the game controls, catch Scabbers
Collector's cards:
#1 blue (wizard), Fulbert the Fearful
This section is very simple and the game leads you by the hand. As you start,
you can enter the other cabins in the train; but, no one has anything
interesting to say other than Crabbe and Goyle, who are in the next cabin.
Alohomora your way through the door at the end of the corridor and enter the
next car.
Follow the instructions as you go. Be sure to Alohomora the cages and gold
chests you pass. Your first fight is against a bunch of animate books. Cast
Depulso to destroy them; collect a chocolate frog (restores health) for your
efforts. Right before the frog, step into the right-hand cage, Depulso the
switch in the wall and then collect your goodies from the gold chest in the
cage to the left.
You will soon encounter Malfoy, who releases the Monster Book of Monsters.
Rictusempra the pages released by the book--each page has to be hit twice.
When you've disposed of all the pages, the Monster Book collapses and you can
continue. When you reach the final car, Harry faints and Hermione runs for
help. As Ron, Depulso each switch that shows up.
There are four Depulso switches:
* To the left of the door
* On the cage over the door
* Inside a chest to your right
* Inside a crate to your left
Keep an eye out for the symbols to pop up and hit them as soon as they do--
they don't stick around and if you take too long to hit a block, the dementor
will get in and you'll have to start over. Once all four blocks have been put
in place (and destroyed), Lupin shows up and the story continues. Watch the
cut scenes and enjoy the rest of your ride.
CARPE RETRACTUM CHALLENGE (WK02)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Objective: Collect 10 Challenge Shields
Secrets: 5
Collector's cards:
#1 red (vampire), Sir Herbert Varney
#2 red (vampire), Amarillo Lestoat
#5 red (vampire), Count Vlad Drakul
#3 red (vampire), Lady Carmilla Sanguina
#4 red (vampire), Blodwyn Blud
Immediately after finishing the tutorial, your third year at Hogwarts begins
with Defence Against the Dark Arts and the Carpe Retractum challenge. You play
as Ron for this challenge and only Ron can cast Carpe Retractum.
As the challenge begins, use CR to pull yourself to the floating platform.
Depulso the switch in the wall ahead of you to reveal another CR statue. Pull
yourself across to the balcony, and then use CR to pull down a lever in the
far wall, making a ledge. A Spongify tile is revealed; follow Professor
Lupin's instructions to bounce up to the ledge.
Drop into the pit in front of you and use CR to pull out the stone block in
the far wall. Climb up it, turn the corner and repeat the process to collect
your first Challenge Shield.
Turn through the door to your right and Depulso the armor for some beans.
Continue down the hall, jumping over the pit, and Depulso another suit of
armor for some more beans. Turn to your left through the doorway and you find
yourself on a ledge facing a bottomless pit. To your right are some floating
platforms with CR statues on them; ignore them for the moment.
Looking straight across from the doorway, notice another ledge with a gold
chest. Turn to your left and Depulso the armor to move it backward. Step into
its slot and Depulso the switch in the wall. A CR statue will appear on the
opposite ledge. Pull yourself across and open the chest for a collector's card
(#1 red, First Secret). Now pull yourself to the first floating platform; pull
the ropes to reveal two ledges; and then carefully jump across to the far
floating platform and its Challenge Shield.
From the shield platform, jump back to the nearest ledge and then jump through
the doorway to your first Save Book. The next room contains your first imp
fight (Oh Joy!), so be prepared. After the first imp has been eliminated, two
more will pop out of a hidden alcove. Dispose of them to reveal a Spongify
tile and an opening in the ceiling. Don't forget to Alohomora the cabinets on
either side of the room before leaving.
Once you bounce up into the next chamber, you will have to fight off two waves
of three pixies each. This is relatively simple and opens the way to the next
room. Don't forget to open the nearby gold chest for some goodies.
The next hallway has four suits of armor and, under a grate in the floor, a
Challenge Shield. Depulso all the armor for some beans and to open the grate
and raise the shield. Advance to the next room.
It's another bottomless pit, but this time, some of the floating platforms are
moving. The CR statues hanging from the ceiling allow you to hang from them
indefinitely. So pull yourself to each one and hang there until a platform is
under your feet. Press either mouse button to release the spell and drop to
the platform. After you have pulled yourself to the first platform, look back
and CR yourself to the hidden alcove for the Second Secret and a collector's
card (#2 red). When you reach the last floating platform, look to your left to
see a wall lever. Pull it to open a ledge and another hanging CR statue above
it. Pull yourself up and collect your fourth Challenge Shield. Now pull
yourself down to the next doorway and continue.
After going through the Save Book, you'll find yourself in a hallway facing a
pit. Even though you can see the bottom of the pit, do NOT drop into it.
Before crossing, Depulso the armor on either side of the hallway. CR the block
in the far wall of the pit to pull it out and give you something to jump on.
Cross the pit and continue to the corner. Depulso the two suits of armor at
the corner and then look up. A secret alcove will open above you (Third
Secret). CR up to it and open the chest to get a collector's card (#5 red) and
some cauldron cakes. Now jump down and continue across the next pit in the
same way as the previous pit.
Through the locked door at the bottom of the stairs lies your first encounter
with a fire crab. Use Rictusempra to knock it into the trap and open the door.
In the next room is a repeat, but with two fire crabs this time. From here,
head through a short hallway to another bottomless pit room. There's a
Challenge Shield just ahead, but the way to it is circuitous.
First, turn right and CR yourself to the floating platform. Once the platform
moves over to a small ledge, jump across. Dispose of the pixies, and then
cross the pit to the next ledge using the CR block. Now use CR to get to the
next floating platform and then ride the platform to the shield and back. Now
use CR to get yourself to the next ledge and then on to the Save Book.
Through the locked door, knock the fire crabs off the small floating
platforms. Two hanging CR statues will come out. Pull yourself across to the
first platform and then use CR on the blocks on the far wall to build a
staircase. Pull the blocks out from top to bottom, else the bottom blocks will
block your aim when trying to pull out the top block. Pull yourself to the
next platform and then jump to the staircase and climb it.
Climb into the alcove above the staircase and Depulso the armor and the switch
in the wall. Now pull yourself across to the near ledge. Before going through
the archway, look over to your right and use CR to pull the lever. Jump across
and get Challenge Shield #6. Now jump back and continue through the arch.
CHECKPOINT: You should have six Challenge shields and three of five secrets at
this point in the challenge.
After the game loads the next section, continue into a large room with a fire
crab. Push the crab into the trap, which will open both the door next to the
trap and a secret door behind you. Go through the secret door, down the stairs
and pull the rope. After pulling the rope, turn around and Depulso the banner
on the wall for some cauldron cakes. Go back up the stairs and pull yourself
up to the walkway that was revealed and collect the shield. Alohomora the gold
chests at either end of the room to release a plethora of beans into the room.
Collect your beans and continue.
Another bottomless pit. You know the drill now. When you get across to the
ledge with the Save Book, look right to see another floating platform. Pull
yourself over to that one, and then pull the rope. Now pull yourself to the
next platform and then up to the ledge. In the small hall, Depulso the armor
on your left until a hidden stairwell is revealed. Go up the stairs to get a
bunch of goodies and a collector's card (#3 red, Fourth Secret). Now head back
down the stairs and then out the opening to your left to get another Challenge
Shield (#8). Pull yourself back across to the Save Book ledge.
After a short hall, you will enter a room with some imps. Defeat them and then
Depulso the armor. One suit will spit out pixies along with beans and
pumpkins. (It's the suit to your right when facing the exit.) The other suit
is in a revolving alcove. Each time you hit the armor, it spits out treats and
then turns, revealing another suit. Hit four suits and the last one will give
you a collector's card (#4 red). If you look down through the grate in this
room, you will see a Challenge Shield. You'll get it momentarily.
Continue into the next hallway and go to the end. On the right you will see a
picture of a gargoyle. Alohomora it to reveal an actual gargoyle, which you
can then cast Lumos on to reveal an opening in the floor of the hall behind
you. Drop down and turn around to get the golden chest, then follow the hall
to a Spongify tile (Fifth Secret). Use it to bounce up and collect the shield
below the room you were in previously. Going back through the hallway, you
will need to use the CR statue to pull yourself over the secret opening.
On to the last room. From the hallway, exit to a ledge and look to your right.
CR the blocks from the wall (top to bottom) and then jump over to them and
climb up to the next ledge. Depulso the armor at either end and then pull the
ropes. Knock the fire crabs off the ledges that pop out of the walls and CR
across to the final ledge and get the tenth shield to complete the challenge.
OF PIXIES AND HIPPOGRIFFS (WK03)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Objectives: Destroy a pixie infestation in a well
Fly Buckbeak through five successively more difficult courses
Secrets: None
Collector's cards:
After finishing the Carpe Retractum Challenge, you find yourself in the
Challenge Door room. This is where you come to replay any of the challenges
you have previously completed. You can Depulso the armor in the room for a few
beans and then leave, which takes you to the Portrait Shortcut room. The
portraits in this room lead to every floor of the castle. (There are eight
floors in all, including the dungeon, which is labeled as floor zero.)
Here you will meet Fred Weasley, co-proprietor of the shop where you buy
necessary items. He will offer to lead you to the shop, which is in the
Gryffindor area on the seventh floor. Go ahead and follow him up the stairs,
getting a feel for the layout of Hogwarts as you go. Wait to do in-depth
exploration until later. Once you reach the shop, Hermione will leave and you
can poke around Fred and George's shop for a bit.
When you leave the shop, you'll be beset by Peeves. Harry and Ron must
simultaneously cast Rictusempra on him three times to beat him. He will drop
the passwords to the shortcut portraits as he flees. You will then travel down
to the Portrait Shortcut room where you meet Hermione again. It is now time
for Care of Magical Creatures class, and Neville will show you the way.
Once again, you can explore the grounds if you wish, but you might as well get
the story out of the way first so Ron and Hermione aren't bugging you about
getting to class while you poke around. On the way to Care of Magical
Creatures, you will pass a well infested with pixies. Now is as good a time as
any to deal with these pixies. You'll have to survive five swarms of pixies,
each larger than the last; but, they are easy to defeat and you get chocolate
frogs in between each swarm. Go ahead and get rid of the pests and collect
your five collector's cards (gray series, giants).
On to Care of Magical Creatures. You have to fly Buckbeak through an obstacle
course. For each ring you fly through, including the large rings at the
beginning and end of the course, you receive 100 points. For this first
course, you must pass through 15 rings (score 1500 points) to pass. That
represents only about half the rings on the course, so you should have no
trouble. Press-and-hold S or DOWN ARROW to fly more slowly (there's no time
limit) and glide to each ring and then beat your wings once to jump up into it
and then glide to the next ring. Once you get the hang of it, the courses are
all pretty easy. Each time you match or beat the required score on a course,
you will receive a collector's card (yellow series, Quidditch).
Right now, as soon as you complete the first course, the story will continue
with a cut scene of Buckbeak hurting Malfoy. After the cut scene, you find
yourself back inside Hogwarts, ready for Transfiguration class.
DRACONIFORS-LAPIFORS CHALLENGE (WK04)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Objective: Collect 10 Challenge Shields
Secrets: 8
Collector's cards:
#1 brown (dragon), Common Welsh Green
#2 brown (dragon), Hebridean Black
#3 brown (dragon), Hungarian Horntail
#4 brown (dragon), Romanian Longhorn
#5 brown (dragon), Norwegian Ridgeback
On your way to Transfiguration, you'll be waylaid by Peeves (again). This time
you have to triple-cast Rictusempra at him. As soon as you've stunned him, Ron
can cast Carpe Retractum at him to rip his armor and weapons away. Do this
five times, and he'll run away leaving some treats behind. Go into
Transfiguration class, where McGonagall will call forward Hermione to take the
Lapifors and Draconifors challenge.
Follow the opening tutorial to open the first door and get the first Challenge
Shield. Before taking the shield, Depulso the armor on either side of the
hall; one will cough forth a collector's card (#1 brown). Beyond the first
shield, at the end of the hallway, is a rabbit banner. Cast Alohomora at the
banner to open an alcove with a rabbit statue. Grab the cauldron cake behind
the statue and then Lapifors the statue.
Take the rabbit through the nearby hole and collect the beans along the
hedges. The nearby dirt mound contains more beans when dug up. Follow the
trail of beans through another rabbit hole and dig into the dirt to open the
gate and let Hermione collect the next Challenge Shield and move on to a Save
Book.
The next long hall has a Lapifors statue midway. Transfigure it and take the
rabbit through the hole opposite. Run around behind the flower planters and
the well collecting treats. Looking at the well from where you entered, the
hedge on the left has a rabbit hole. Chew your way through and go up the ramp
to the top of the hedge. Dig the dirt mound to open the well. Drop down the
well and climb the underground tunnel to the top of the other hedge and dig
that mound to open the next gate for Hermione.
In the next room you will learn the Draconifors spell. Prepare to be annoyed;
the Draconifors dragonlet is not very agile and flying him around is
frustrating. As with Buckbeak, use DOWN ARROW or S to slow the dragon and make
tight turns. Fly the dragonlet around, picking up beans; then, fly through the
fire pickup (flaming orb) and land on the platform next to a torch. Press A to
breathe fire and light the torch.
Once you complete the mission, the walkway will turn to give you a way across.
Instead, drop down and use Depulso on the gargoyle heads on either side of the
turntable (the ones not spouting water). This will open a secret door (First
Secret) and you will have to fight some imps before collecting the cauldron
cakes in the gold chest that is revealed. While you're down here, look for
pumpkins in the planters. Use Depulso to blast them apart and get some pumpkin
pasties. Climb back up the planters to the starting point for this room and
jump across the walkway to collect the shield.
The next room has an L-shaped bridge over a garden. Before completing the
mission, drop down into the garden (Second Secret) and Depulso the pumpkins.
The large pumpkin produces a collector's card (#2 brown). Note the cauldron
cake that is underneath the bridge. You can collect this later with your
dragonlet.
Use the Spongify tile to get back onto the bridge and proceed to the dragon
statue and do that voodoo that you do so well. Once the dragonlet has lit the
torch, the bridge will turn and Hermione can proceed to the shield and Save
Book.
In the next hallway, Depulso the armor for some beans and the switch in the
wall for a Spongify tile. Use the tile to jump to the ledge and advance to the
next room. Depulso the nearby pumpkins for some pasties and then cast Lapifors
on the rabbit statue and take it through the hole.
Jump the hedge to the walkway to find some earth mounds concealing beans.
Head left through a rabbit hole (Third Secret) and eat the grass for more
beans, pasties and a cauldron cake. Back in the main garden, one of the
planters has beans and pasties hidden behind it. Go through the next hole and
dig the mound to reveal a Draconifors statue back in the main room.
Transfigure the dragon, and fly it along the trail of beans to the small
opening in the wall. In the next room, walk along the ledges to collect the
beans and then light the three torches to cause three hammers to knock three
wooden blocks through the wall, creating a staircase for Hermione.
When the Draconifors spell ends, note there is now a suit of armor where the
statues were located. Depulso it and wait for the turntable to turn. An
opening in the floor will appear; drop down and you will find yourself in the
garden underneath the Draconifors torches (Fourth Secret). You've got another
imp fight in front of you; then, collect the gold chest goodies as well as
some cauldron cakes that are lying around. Go back through the other doorway
and ride an elevator back to the main floor. Climb the wooden stairs and
collect the Challenge Shield.
CHECKPOINT: You should have six shields and have discovered four of eight
secrets.
After the game loads, you will find yourself in a room containing a column of
three blocks with symbols on four sides. Use Depulso to turn the blocks. Note
the arrow-shaped block in the floor. Arrange the blocks in the column so the
same symbol on all three is facing the arrow in the floor. This will open one
of the gates behind the column. Collect a shield, collector's card (#3 brown)
and some beans; then, open the locked door to your left.
You meet a bundimun for the first time. Defeat it and move on through the Save
Book into a round garden. A fountain, holding up a Challenge Shield, is in the
center. At the corners of the fountain are topiaries representing the four
Hogwarts Houses. To your right is a rabbit statue. To your left is the rabbit
hole. This garden is infested with bundimuns.
Move carefully around the circle and watch for bundimuns popping out of the
ground. Destroy them as they come out. Cast Depulso on the topiaries to get
some extra beans. Once you have circled the garden and disposed of the
bundimuns, cast Lapifors on the rabbit and use it to collect the treats behind
the planters. Then head through the rabbit hole, which is the Fifth Secret.
(Not much of a secret, is it?) Before digging the dirt, turn around and jump
up to the roof of the hutch to get a cauldron cake. Dig the mound of earth to
turn off the fountain and lower the shield. As Hermione again, collect the
shield and enter the next room.
This is a big imp fight (about eight of the little buggers) in narrow
confines; however, it is relatively easy to catch them in bunches. If you time
your throws right, you may hit as many as six at once. After the imps are
defeated, collect your treats and continue on.
In the next hall, cast Depulso on the cauldrons and collect some beans. Look
above the Save Book and cast Depulso on the switch in the wall. Use the
Spongify tile that appears to bounce up to a room with three gargoyles and
three colored rings (Sixth Secret). Before working the puzzle, turn around and
cast Depulso on the large gargoyle over the door to get a couple of cauldron
cakes.
The background tiles on each gargoyle head of the puzzle correspond to one of
the colored rings. Each time you cast Depulso on a gargoyle head, that colored
ring moves one-quarter turn counter-clockwise. Line up the small icons on the
rings with the large icons at the 9 o'clock, 12 o'clock and 3 o'clock
positions. The order in which you do this is unimportant. Score some pasties,
a collector's card (#4 brown) and your ninth Challenge Shield.
Jump back down into the hallway and continue through the Save Book into the
last room, which is a hedge maze. Follow the maze around (there's only ever
one way to go--kind of pitiful as a maze), keeping your eye out for bundimuns.
Once you have gone around the center tower and passed another Save Book, look
to your left for the Alohomora symbol on the hedge. Cast at the hedge to
reveal a rabbit statue.
Send your rabbit back through the maze, ignoring the central tower for now,
until you spot a rabbit hole in the hedge. Chew through it and collect some
beans from the dirt pile (Seventh Secret). Take your rabbit back to the
central tower and find the rabbit hole. Dig through and dig the dirt to open
the tower. The Lapifors spell will end and you can now get your last
collector's card (#5 brown) from the gold chest in the tower (Eighth Secret).
Go back around the maze past the Lapifors statue until you reach a stone
patio. Cast Depulso at the switch in the wall to open the iron gate in front
of the dragon statue. Cast Draconifors on the statue and then turn your
dragonlet around and drop down behind its pedestal for a cauldron cake. Send
your dragonlet around the tops of the hedges collecting treats, and then fly
up and light the torch. A wood trellis near Hermione will open and a Spongify
tile will appear next to the central tower. Spongify up and finish the
Challenge.
You will now get a trip to the Bean Bonus Room, which will contain cauldron
cakes as well as beans and pasties. Try to collect as many of the cakes as
possible within the time limit. You really should have no problem getting them
all. Don't forget to Depulso the center tile to open the gold chests, as there
are more cakes in those chests.
ANTI-DEMENTOR LESSON (WK05)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Objective: Practice the Expecto Patronum spell
Secrets: None
Collector's cards:
#3 black (witch), Honoria Nutcombe
As soon as you leave the challenge room area after Lapifors/Draconifors, you
will watch a series of cut scenes that end with Harry getting his anti-
Dementor lesson from Professor Lupin. This is pretty straight-forward.
Complete the test that teaches you how to perform the spell. Timing is
important for this one; cast the spell only after the ring of light is at
least halfway up your wand, but before it reaches the tip.
After successfully casting Expecto Patronum three times, you will enter a
hallway with alcoves off to each side. There are no secrets here, but there
are several treat-producing items. Cast at everything in both alcoves,
especially paying attention to the skulls lying by the fireplaces. One of
them produces cauldron cakes. Exit the hallway to a landing at the top of a
double-flight of stairs. Cast Depulso on the skull to your left, and then head
down the stairs to a Save Book.
Now, you will face a boggart (in the form of a Dementor). Then you will have
to face two boggarts. After that, turn around and pick up a collector's card
(#3 black). Harry falls through a trapdoor and has to face three dementors.
Make sure you stun each one and keep circling to make sure one is not sneaking
up behind you. As soon as you have successfully stunned all three, they will
be destroyed.
You then move through some more cut scenes and eventually end up in the
library, searching for a book for Buckbeak's defense.
HIPPOGRIFF LEGAL DEFENSE (WK06)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Objective: Find a book to help with Buckbeak's defense
Secrets: None*
Collector's cards:
#13 blue (wizard), Falco Aesalon
*NOTE:* If you refer to your current objectives screen, it will say you have
x/4 secrets. The four secrets mentioned are the four to be found in Hogwarts'
interior. There are no specific secrets in the library.
The first thing you have to do is fight off a bunch of malicious books. This
is very similar to fighting the pixie swarms, only you have less room to
maneuver in here. Make sure to check the aisles on either side of the main
aisle, as some of the books hide in them. Afterwards, explore the main floor
of the library for chests and armor that produce treats.
Have Ron cast Carpe Retractum over the large table; he will be dragged to the
ceiling and the table will also rise. Drop onto the table and use CR to jump
to the balcony. Head to your left to a gold chest and get a collector's card
(#13 blue). Go back past the locked door and cast CR to pull the rope. A
bookcase stairway appears.
Hermione now takes the lead, and climbs the bookcases. She and Ron need to
double-cast Alohomora to open the door, and then Hermione proceeds alone.
Walk through the Save Book and cast Alohomora on the gargoyle picture to your
left. Cast Lumos on the gargoyle and walk through the now transparent bookcase
into a long hall.
Around a right-turn you will find a number of imps. Defeat them and move on to
a Draconifors statue midway down the hall. Transfigure the dragon and fly down
the hall to the fire pickup. Turn the corner and go through the door and light
the fireplace. As Hermione again, continue down the hall and open the gold
chest for cauldron cakes. Proceed through the room with the fireplace and pick
up the book.
BOOKIE MONSTER (WK07)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Objective: Destroy the Monster Book of Monsters in the library
Secrets: None
Collector's cards:
#1 magenta (hag), Babayaga
#2 magenta (hag), Malodora Grymm
#3 magenta (hag), Leticia Somnolens
#4 magenta (hag), Old Mother Hubbard
#5 magenta (hag), Misericordia
After getting the book for Buckbeak, you watch a short cut scene that ends
with the heroes on the way to Charms class when something wicked this way
comes from the library. Go ahead and take a break from class and deal with the
Monster Book of Monsters that is lurking in the library.
This is similar to the other books and the pixies that you have been fighting;
however, you will have a lot less room to maneuver and each page from the book
has to be hit twice. Dodging doesn't really work because the pages from the
book actually charge you, so the lack of room isn't that problematic. Stay
back as far as you can and concentrate on taking out the pages that are
rushing toward you.
You will get hit, so be sure to recharge on chocolate frogs between bouts.
Defeat the book five times to collect five collector's cards (magenta series,
hags) and finish one of your third-year requirements. Now, off to Charms.
GLACIUS CHALLENGE (WK08)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Objective: Collect 10 Challenge Shields
Secrets: 5
Collector's cards:
#1 green (goblin), Eargit the Ugly
#2 green (goblin), Alguff the Awful
#3 green (goblin), Ug the Unreliable
#4 green (goblin), Urg the Unclean
#5 green (goblin), Gringott
As the Glacius challenge begins, you face off against an Amazonian salamander.
Freeze the salamander and its fire with Glacius (you can freeze either one
first, but it's generally safer to immobilize the lizard before putting out
the fire.) Once both salamander and fire are frozen, use Rictusempra on the
salamander to destroy it. You have to do this quickly, else the salamander
will un-freeze and relight his fire.
When the salamander is defeated, you will get your first shield. Going through
the short hall, Alohomora the banner on your left to reveal a secret room
(First Secret). Open the chest inside to get some beans and a collector's card
(#1 green).
Continue on to the fountain and freeze the water. Use this first slide as an
opportunity to learn how to slalom. Move your mouse left and right to steer
around turns (or use the left and right arrow keys). Press W or UP to go
faster, S or DOWN to slow down. Some of the shields/cards in this challenge
are high on the walls of a slide, and you will have to learn how to whip
around corners and bank high on the wall to collect them. Good luck.
At the end of the slide, you reach a Save Book and a Spongify tile on a
balcony. Save your game; then, bounce down into a room and defeat two
salamanders. A Spongify tile will open in the middle of the room and a secret
door will open in a near wall (Second Secret). Defeat two imps that come out
of the secret room and open the gold chest for treats and a collector's card
(#2 green). Be sure to Depulso the iron cauldron in the main room, and then
use the Spongify tile.
You will bounce up through a Challenge Shield and then take a long slide.
Again, use this to practice your technique, especially banking high to catch
the cauldron cakes and pumpkin pasties. Along the way, you should pick up
another shield and finally land in a marble portico. There you will be
attacked by pixies; when you defeat them, a Spongify tile will open. Ignore
it.
Look for the trail of beans and follow the stairs down, around the portico to
a locked door. Alohomora the door open (Third Secret) and open the chest
inside for a collector's card (#3 green). When you opened the door, a Spongify
tile extended from the stairs. Use it to bounce up and collect a shield and
continue sliding.
After a short slide, you will land on a platform with two salamanders. Defeat
them to open the dual stairways to an upper platform. On the upper platform,
Depulso the suits of armor to raise a shield. Take it, then save at the Save
Book. Now use the Spongify tile to bounce to another slide.
This is the first tricky part. After a short slide, you will come to a split.
Take the right-hand path; you will quickly have to bank back to the left and
you will see a Challenge Shield high on the right wall. You'll need a lot of
speed to bank up to it and fine control to avoid falling off the slide. If you
miss it, quickly hit Escape, re-load the game and keep trying until you get
it. **NOTE** If you get the shield, but fall off the slide in doing so, you
keep the shield! So don't worry about trying to get it again. Soon after the
shield, you will jump off the slide into a pit, and the game loads a new
section.
CHECKPOINT: You should have six Challenge Shields and three of five secrets at
this point.
You are now facing a chasm, with no apparent way across. As soon as you take a
couple of steps, pixies will appear. Dispose of them and a bridge rises up.
Proceed across the new bridge in the only direction possible. Enter a room
with a salamander and destroy it. Step back into the room entrance and cast at
the banner to your left (as you face into the room) to reveal a hidden room
(Fourth Secret). Collect beans, pasties and cakes from the chest. Then use the
Spongify tile to leap to a ledge, which will sink and extend a new bridge
across the chasm. Collect treats from the gold chest revealed behind the
sinking ledge.
Run across the chasm and repeat the process, without the hidden room behind a
banner. The gold chest behind this sinking ledge coughs up a collector's card
(#4 green). Go back to the bridge, turn right and jump across to the next
balcony.
As you step forward, you will have to fight two waves of four imps each. Once
the last imp is gone, the large wooden doors will open and a Challenge Shield
will appear. Step away from the doors to find a Spongify tile that will propel
you across and through the shield. Before walking through the Save Book,
Alohomora the banner on your left for a hidden room (Fifth Secret) and open
the gold chest. Save your game, freeze the fountain and go sliding again.
Once again, the slide splits; and, once again, you should take the right-hand
path. The Challenge Shield along this path is an easy pick up. After the two
slides rejoin, keep your eyes out for a collector's card (#5 green) high on
the right side of the slide. If you miss it, quickly re-load and try again.
The ninth Challenge Shield is floating at a jump point between two slides, but
it is moving back and forth. You may have to adjust the direction of your jump
to pick it up. Again, if you miss it, quickly re-load and do this whole
section over again.
Finally, you will end your slide at the last Challenge Shield and it will be
time to visit the bean bonus room. Once you exit the been bonus room and then
leave the Challenge Door area, you will go through a series of cut scenes that
end with Ron being captured and Harry and Hermione out to save him.
RESCUE RON (WK09)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Objective: Save Ron from the large, black dog
Secrets: 5
Collector's cards:
#9 black (witch), Sacharissa Tugwood
You start in a tunnel under the Whomping Willow. Proceed down the stairs and
advance cautiously. You'll meet your first charmed skeleton. Defeat it by
double-casting Rictusempra on it. Next to the spot where the skeleton
appeared, cast Depulso on a skull on the floor for some beans. Just past this
point, turn into the alcove on your right and look up to the left. Cast
Depulso on the skull on top of the wall for a cauldron cake (First Secret).
Continue down another flight of stairs and defeat two skeletons. Cast Depulso
on the skull in the wall to your left and enter a hidden room for some goodies
from two gold chests (Second Secret). At the locked iron gate, cast double-
Alohomora to open it and advance to the Save Book.
Continue into a room with a set of stone steps with the Depulso symbol on
them. First, turn to your left and cast double-Alohomora on the chest for some
treats. Then cast double-Depulso on the steps to move them to a ledge. Two
skeletons will materialize. Defeat them, climb the stairs and collect the gold
chest.
Beyond the next locked door (double-Alohomora) is a room with three
salamanders. After you defeat them with Harry, you will have to fight four
skeletons. A hidden door will then open (Third Secret) with two gold chests.
In order to register the secret on your status screen, you have to actually
step into the alcove. Advance to the Save Book.
Beyond the next gate (double-Alohomora), Harry will fall through a trap door
and you will take over playing Hermione. Continue through the now open door
and transfigure the Draconifors dragon to your right. Fly up to the fire
pickup and then head left to a dragon torch that is partially hidden behind a
column. Light it to open a door directly behind the torch. Fly through and
collect as many goodies as you want (Fourth Secret). Don't miss the cauldron
cake on top of the central tower.
Fly back into the main room and light the two more obvious dragon torches. As
Hermione again, hop across to a double-locked door. You are now blocked, and
switch to Harry. As Harry, advance to the Save Book, not neglecting the gold
chest to your left just before the book.
Get pumpkin pasties from the skull on your right, then freeze the fountain and
go sliding. After a short slide, you'll find yourself in a round tower. Open
the gold chest to reveal a Spongify tile. Bounce up to a small ledge with
another Spongify tile. If you want, carefully walk around the wall, collecting
treats. Use the Spongify tile to bounce up to another small ledge with another
Spongify tile.
Depulso the two skulls in the opposite wall to open a hidden door. Carefully
walk around to the door (Fifth Secret) and collect its goodies. Walk back to
the Spongify tile and bounce up to another ledge with a Save Book. Collect
treats around the inner wall of the tower and then Save. Cast Depulso on the
skull on the floor, Alohomora the gold chest at the top of the stairs and
Depulso the switch in the wall to your left. You are now reunited with
Hermione.
Open the wooden door with double-Alohomora and advance down the hall. You will
have to defeat two skeletons to open some iron bars. After the bars are open,
double-Depulso an iron cauldron and then defeat two more skeletons. Advance to
a Save Book, being sure to get the double-locked chest just before the book.
You are now in a musty old room with a set of stairs broken into three
sections. Cast double-Depulso on a section to move it. First, push the large
section right in front of you towards the back. Then push the medium section
on your right to the center and then to the back. Finally, push the small
section on your left towards the center.
After the stairway is in place, three skeletons appear, followed by three
more. After they are destroyed, explore the room and open chests. One of the
chests, when opened, will cause two more skeletons to appear. Climb the stairs
for a collector's card (#9 black). You will then go through a series of cut
scenes that end with you standing over Sirius Black and fighting Dementors.
Remember the timing of Expecto Patronum (ring of light halfway up your wand),
and keep circling. You have to defeat three Dementors and then five more, and
then more cut scenes, leading up to...
Harry and Hermione find themselves outside the paddock, where Buckbeak is
imprisoned. After you enter the paddock, Hermione will go stand on a wood
platform and you will control Harry. Cast Depulso on the switch on the wall to
your left. Use the revealed Spongify tile to bounce up to another wood
platform and cause Hermione to rise up.
Ignore the Save Book in this room. Depulso the iron cauldron and transfigure
the Draconifors statue. Take your dragon outside and get the fire pickup.
While you are out here flying around, you might want to pick up some extra
beans from the wood beams extending from the roof.
Light the torch beneath Buckbeak's prison. After Harry finishes whining, get
the fire pickup again and fly through the newly opened door. Collect the
cauldron cakes off the beam near the ceiling. Light the dragon torch.
As Harry again, grab the Save Book and then walk inside the opened door.
Defeat a group of eight imps to reveal a Spongify tile. Make sure you get the
iron cauldron before using the tile, it has cauldron cakes. Bounce up to a
loft and cast Depulso on the switch in the wall. Grab the Save Book and then
exit the loft onto the newly extended Spongify tile. Bounce up to one of the
towers, Spongify again to the other tower, and then Spongify through the hole
in the roof to re-join Hermione.
Use the Save Book in this room now. Cast double-Alohomora on the locked doors
and defeat the pixies. A Lapifors rabbit is revealed. Before transfiguring the
statue, look for an iron cauldron and Depulso it. You will get a collector's
card (#10 blue). Transfigure the rabbit and take it through the hole.
Follow the trail of beans to a mound of dirt and dig it to open a door. As
Harry and Hermione again, go through the door and get the gold chest in the
left corner. Cast double-Depulso on the wall switches to reveal a Spongify
tile. Bounce up to the roof of Buckbeak's prison. Depulso the iron cauldrons
first, then double-Alohomora Buckbeak's cage and you will enter some cut
scenes that end with you back at the lake, fighting Dementors again.
This time you will have to defeat first three, then five and finally seven
Dementors. Afterwards, you will continue through several cut scenes until you
find yourself back in Hogwarts, ready to begin Final Exams. You have a choice
here to explore Hogwarts or take your Final Exams. Since you can collect a lot
of treats in the exams, it's best to go ahead and take them now and save
exploration for later.
Once you do decide to start the exams, you must complete all three. There's no
chance to stop and do anything else in between the exams. Ron's Final Exam is
up first; so, go up to the Third Floor and climb the circular stairs to
Defence Against the Dark Arts class.
CARPE RETRACTUM FINAL EXAM (WK11)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Objective: Collect five challenge shields
Secrets: None
Collector's cards: None
Pull yourself to the first statue using CR, wait for a revolving platform to
come underneath and drop onto it. Ride it around a half revolution and fire CR
through the arch at another statue. Again, wait for a revolving platform to
come underneath. After dropping onto the platform, quickly run to the outside
edge and jump through a window in the outside wall after a quarter revolution.
Collect goodies from a gold chest.
Jump out the window onto a platform as it comes underneath. Look up and pull
yourself up to the next level of revolving platforms using the statue above
you. Ride around looking for a window with a pull-rope in the outside wall.
Pull the rope with CR and then ride around to the window that has opened in
the inside wall. Collect the shield and then jump back out onto a revolving
platform.
Once again, look up and find a CR statue and pull yourself up one level. Ride
around to an arch in the outside wall and pull yourself through to another set
of revolving platforms. Ride around about one-half revolution and pull
yourself through an arch to a moving CR statue. Hold on to the statue as it
carries you one-quarter revolution and then drop on to a stationary ledge with
a suit of armor. Depulso the armor twice.
Look up and grab a moving statue again and ride another quarter revolution.
Drop onto another ledge. Climb up into the room in the outside wall. Collect
the goodies from the chest and then CR the rope. Step back out onto the ledge
and grab a moving statue again. Another quarter revolution brings you to a
ledge with a Save Book and a door into the central tower. Enter the tower and
defeat the skeleton that appears to your left--you must cast Rictusempra on it
twice to destroy it.
Open the chest on your right and then circle around to your left. Defeat two
more skeletons and keep going until you collect the shield and another gold
chest. Circle back to the Spongify tile and bounce up to another room.
Depulso the armor for chocolate frogs and open the chest for beans. Walk out
the nearby window onto a small ledge.
Look to your left to see another small ledge. Carefully jump around the tower
from ledge to ledge until you reach another window into the central tower.
Enter through the window and defeat two skeletons. Cast Rictusempra at them in
alternating turns to keep them off-balance. Cast Alohomora on the gold chests
and Depulso the banner (three times) for treats, and then use the Spongify
tile to bounce up and get your third shield.
Drop back down and exit through the window closest to the Spongify tile--this
is not the window you came in through. You can recognize it because the ledge
outside has beans on it. Jump from ledge to ledge again until you reach a
window in the outside wall. Enter and save your game.
Alohomora the door and pass through to another door. Beyond is a room with
four fire crabs. Again, alternate casting Rictusempra on them, pushing them
all towards the trap while keeping them stunned so they can't attack you.
Before leaving the room, cast Depulso on all the armor and the banner two or
three times each. Continue through the open door and over the bridge to get
your fourth shield.
After the bridge, you'll pass through a hall. Make sure you cast Depulso on
all the armor. In the room beyond is a jumping sequence from one revolving
platform to another. Before jumping off, cast Alohomora on the large Hogwarts
logo on the wall opposite you. Depulso the revealed switch and enter the newly
opened gate to your right to collect pasties and cakes from two gold chests.
Return to the jumping room.
Jump onto the first platform as it comes out from the ledge on which you are
standing. Jump to the next platform as you approach it and repeat to the third
platform. Ride it around until you see a Depulso switch in the far wall. Cast
at the switch and then use the revealed CR statue to pull yourself across.
In the room beyond, ignore the circling CR statues above you and drop down.
Inside the central tower is a switch, cast Depulso at it. Four skeletons will
appear. Defeat them; then, open the grate over a Spongify tile. Use Spongify
to bounce back up to the ledge where you started. Now use one of the circling
CR statues to ride around to the other side of the room and defeat the imps.
Collect goodies from the two gold chests and then use the Spongify tile to
bounce up to the center tower. Use the CR statue on the far ledge to pull
yourself across to the final challenge shield.
Congratulations, you have now finished Ron's Final! You'll go directly to
Hermione's exam next.
DRACONIFORS-LAPIFORS FINAL EXAM (WK12)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Objective: Collect five challenge shields
Secrets: None
Collector's cards: None
Transfigure the Lapifors statue in front of you and take your rabbit to the
right. Dig the mound to unearth a Spongify tile, and then go through the
rabbit hole. Follow the tunnel around until you enter the main chamber again.
Go around to your left, past the next rabbit hole, and dig up another Spongify
tile. Go back to the rabbit hole you passed and go through.
Carefully work your way across the grass bridge and go through a rabbit hole
into a tunnel. Follow the tunnel back into the main chamber and dig to reveal
a third Spongify tile. As Hermione again, bounce over the trellises, stopping
to knock over cauldrons along the way and destroying bundimuns. The final
Spongify tile will take you up to your first challenge shield.
After the Save Book, you will be in a room with four suits of armor and a
shield under a grate in the floor. In order to raise the shield, you will need
to very quickly cast Depulso on all four suits of armor. Stand in one place
and very quickly rotate and cast on each armor. The suits raise back up at
different rates, so keep circling and casting until all four suits of armor
have lowered and the shield raises from the floor. Collect your shield and
Alohomora the door to advance to the next room.
Directly in front of you are four stone blocks set in the floor and slightly
raised. Stand on one and it will sink a bit into the floor. On the opposite
wall (the one to your left as you enter) a corresponding switch will open. The
switch will only be revealed for a short time, so quickly run a bit closer to
the switch and cast Depulso. Repeat for the other three switches. A
Draconifors statue will rise up into the alcove between the wall switches.
There are also two Save Books in this room; use them a bit later to save your
progress.
You now begin a series of timed obstacle courses with your dragonlet. While
each course is timed, there is no overall time limit or limit to the number of
times you can attempt each course. As you progress through the courses, the
timer will reset each time you pass through any circular hole.
Begin by lighting the dragon torch in this room to open the gate on the
opposite wall. Collect the fire pickup again and fly through. Walk through the
next hole and then "hop" (flap once or twice) through the next hole. You are
now in a "maze" of trellises. Walk around the first turn; then, fly up to find
a dragon torch. Go ahead and collect the goodies around the ledges and then
light the torch. One of the gates back in Hermione's room will rise, giving
access to a challenge shield. Go ahead and stop the spell and use one of the
Save Books.
Use Draconifors again, grab the fire pickup and start through the maze again.
Go around all the trellises using a part-walking, part-flying technique
(hopping). This is faster than just walking or just flying. After the
trellises is a round hole, so the timer will reset. In the next room, you have
to fly through a simple obstacle course consisting of stationary walls with
gaps in them. Then, it's another quick walk through two small areas. Now you
have to fly through gaps in walls, but the walls move up-and-down.
In the next room, you must fly up through gaps in a rotating circular
platform. The room is filled with goodies, but don't worry about trying to
collect all the beans. You will have (in fact, already do have) more than
enough beans to complete the game. Concentrate on picking up pumpkin pasties,
and, if you don't mind repeating the course a time or two, fly around and make
sure you get all the pasties.
If you are continuing from the previous dragon torch or forgot to get the fire
pickup in the first room, grab the one on the lower level of this room. Fly up
through the rotating platform, all the way up to the ceiling to collect a
cauldron cake; then, fly through the circular hole in the wall. Fly up to the
ceiling again to get a cake, and then fly through another hole in the wall.
Light the dragon torch to open another gate near Hermione for access to
another challenge shield. If you like, end the spell and use the other Save
Book.
From the torch, fly down through gaps in two rotating platforms. Then head
through the hole into the next room. Fly along the trail of pumpkin pasties,
around some stationary walls and through gaps in some moving walls until you
enter the room with the last challenge shield. Get the fire pickup and light
the torch to open the gate for Hermione.
You have now finished Hermione's final exam. Harry is up next.
GLACIUS FINAL EXAM (WK13)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Objective: Collect five challenge shields
Secrets: None
Collector's cards: None
Freeze the water and take a slide. The slide is fairly short; watch for a glut
of cakes and pasties at the end of the slide. Once off the slide you will face
two salamanders; however, they don't have fires, so just freeze them and
destroy them. Save your game and then cast Depulso on the two skulls at the
tops of the stairs. Once you enter the next room, gates will drop, locking you
in, and an imp will appear. Defeat it, then two imps then three imps. Collect
a shield and the floor will sink.
You find yourself with four fire crab traps at each point of the compass.
There are two fire crabs waiting for you when the floor sinks; they will be at
opposite sides of the room, making alternating shots difficult. Fire away at
one while constantly strafing (A and D keys) left and right to avoid shots
from the crab behind you. Once you defeat those two, two more will appear at
the other traps.
Defeat those two crabs and you get to face off against four at once. This
time, keep circling and firing Rictusempra to keep them stunned. Once all four
have been put into their traps, collect a challenge shield. The floor sinks
again.
Again, you have four fire crabs at the four points of the compass. Rotate and
fire until all four have been put into their traps. The traps will lower, and
gold chests sitting on them will release their goodies as well as four pixies.
Defeat the pixies, pick up your beans and collect a shield. The floor sinks
again.
Now it is two groups of four imps. Unlike previous groups of imps, all four
throw crackers at you at the same time. (In all other encounters you only had
to deal with two imps throwing at once.) During the second group of imps,
doors on all sides will open letting forth salamanders. The only way to deal
with this challenge is to keep moving. Never stop running around and strafing.
Finish off the imps and then make sure you finish each salamander and its fire
before moving on to the next one.
Once you've defeated all the creatures, a Spongify tile on a platform will
rise out of the floor. Bounce your way up using a series of Spongify tiles
until you reach the room at the top of the stairs (again). Collect all the
treats bestowed upon you and get the last shield.
Congratulations! You have finished all the final exams; however, your school
year is not yet complete. If you have been following this guide exactly, you
still have a few things left to do. Once you finish speaking to Dumbledore and
McGonagall, head into the main courtyard and begin exploring Hogwarts...
From the main courtyard, head straight for the bridge that leads down to the
paddock. On the bridge, you can jump onto the ledges and collect the beans.
Depulso the armor (the left-hand suit requires a triple-cast) to collect more
treats.
Outside, before going down the stairs, head right and follow the wall to get a
cauldron cake. Follow the wall back the other way to get another. You are now
behind Hagrid's hut. Get a collector's card (#13 purple) from his back stairs
(First Secret). Then go through Hagrid's garden and Depulso the pumpkins for
beans and pasties. Each pumpkin regenerates once, so keep blasting until
you've laid waste his vegetables. Then triple-cast at the scarecrow for cakes.
If you haven't finished the pixie or Buckbeak mini-games yet, leave Hagrid's
hut and continue down the path to take care of those games. Otherwise, return
to the main courtyard of Hogwarts.
Depulso the statues at each corner of the fountain. The water will drain,
revealing a Spongify tile. Bounce yourself up to a hidden room (Second
Secret). Cast Alohomora at the cabinets, and then at the banner to reveal an
inner room with two imps. Enter the room and defeat the imps and collect a
card (#14 purple). In the outer room, use the Spongify tile to return to the
courtyard.
Go to your right (as you face the main entrance of Hogwarts) and, in the
portico, triple-cast Depulso at a block in the wall furthest from the main
entrance. A Spongify tile will open at the other end of the portico. Bounce up
to a loft and run quickly to the other end to score four cauldron cakes and a
collector's card (#12 purple, Third Secret). If the floor opens before you
reach the card, bounce up and try again.
Now head across the courtyard to the other portico. Triple-Depulso the armor
at either end of the portico. On either side of the door to the side courtyard
is a statue--a witch and a wizard. Depulso both of them and turn back to the
main courtyard. Notice the trail of beans arcing through the sky. Go to the
Spongify tile at the near end of the beans and bounce your way around the
courtyard following the beans.
Go back to the side courtyard with the witch and wizard beside the door.
Through the door, turn around and triple-Depulso the armor. Run around the
courtyard taking note of the positions of blocks engraved with the symbols of
the four houses--badger, raven, snake and lion. While you're doing this,
Depulso the topiaries for some beans.
The badger (Hufflepuff) block is on the wall to your right as you come through
the door into the courtyard. The raven (Ravenclaw) block is on the side of the
raised area to your left as you come into the courtyard (it's beside the raven
topiary). The serpent (Slytherin) block is in the grass, in a corner formed by
two hedges approximately in the center of the courtyard. The lion (Gryffindor)
is on the tower along the main (Hogwarts) wall, on the side in the little
alcove.
Stand on the large, square block beneath a blank, octagon "window". When you
do, the window will rotate to reveal a raven's head and a timer will start.
Quickly run and Depulso the raven's head block you noted earlier. The timer
will reset and you can run back to the switch and repeat for the other three
house symbols: badger, serpent, lion. After the last, you will receive a
collector's card (#15 purple, Fourth Secret).
Up near the badger stone, Alohomora the banner and then cast Lumos on the
gargoyle. Quickly run back to the bridge that leads out to the paddock and
cross it to reveal two secret alcoves with gold chests (Fifth Secret). After
collecting the treats, go back and cast Lumos on the gargoyle again. This
time, run back and go to the right side of the main entrance (as you are
facing it) and find a hidden Spongify tile. Bounce up to get a collector's
card (#11 purple, Sixth Secret).
This concludes your tour of the grounds of Hogwarts. Head inside and continue
the inspection there...
Upon re-entering the castle, you will be confronted by Peeves in the main
hall. Triple-cast Rictusempra on him and then Harry must use Glacius to freeze
his fire armor. After hitting Peeves with Glacius five times, collect your
cauldron cakes and then go down the door to your left.
You will see a gargoyle to your right as you come down the stairs. Cast Lumos
and go through the secret entry next to the gargoyle (this is not a "secret")
and collect some beans. Through the wood door is the dungeon. There's nothing
down there but two of the portrait passwords you need from Fred and George's
shop. See the section below for info on these areas.
Go back up to the entrance hall. Facing the main doors, Depulso the brazier on
either side to open a Spongify tile in the center of the floor. Bounce up to a
small room (First Secret) and collect a gold chest. Bounce back down and get
the iron cauldron to the left of the stairway and the gold chest to the right.
Head up the main stairs and Depulso the armor to your right. Up some more
stairs, get the gold chest on your left. Then enter the grand stairwell. Go
down one flight for a gold chest (a few beans), and then head for the first
floor entrance. To your right is a triple-Depulso suit of armor and the
portrait of Tilly Toke (see below). To your left is a suit of armor, a triple-
Depulso cauldron and a gold chest behind a triple-locked door. Once you reach
the Transfiguration classroom, you've cleared this floor. Go back to the grand
stairwell and head up to the second floor.
Cast Lumos on the gargoyle and go through the secret door to the left.
Spongify up over the bookcase and follow the hall to a gold chest. Drop back
down and head out to the second floor hall. Depulso the banners to either side
of the gargoyle until they stop coughing up beans. On the walls opposite the
gargoyle, Alohomora the portraits to reveal skulls. Cast Depulso to get some
treats.
As you face the gargoyle, to your left is the Charms classroom and the room
where you faced off against the Monster Book of Monsters. (If you have not yet
completed that mini-game, do so now.) Outside Charms you can find a triple-
locked chest and the portrait of Hesper Starkey (see below). Also, get some
treats from the triple-Depulso armor.
Back at the other end of the second floor is the entrance to the library. It
is closed, but cast Alohomora on the bookcase opposite to reveal a gold chest.
Open the chest and you will be attacked by books. Defeat them and another
bookcase will open leading to a hidden room with another gold chest (Second
Secret).
The second floor is now empty and you can move on to the third floor. Outside
the Defence Against the Dark Arts classroom, Alohomora the portrait on the
opposite wall and collect beans from the skull (Depulso).
Go up the stairs to the fourth floor and catch the gold chest, the iron
cauldron (triple-Depulso) and the triple-locked chest. Bertie Bott's portrait
is the only other thing to do here.
Go to the fifth floor and cast at the armor and the triple-locked chest.
You'll find Derwent Shimpling's portrait here (see below). Above his portrait
are three other portraits. Cast Alohomora at the two smaller pictures to open
a secret room (Third Secret). Cast Alohomora at both the gold chest and the
banner over it in the secret room. On the wall across from Shimpling, cast at
the large portrait to reveal a skull that will cough up beans when hit with
Depulso.
On the sixth floor is a suit of armor and Bridget Winlock's portrait. Go up to
the seventh floor. Alohomora the door on the right to reveal a small room with
Leopoldina Smethwyck's portrait. Cast Depulso on the armor to the left of the
portrait. To the right, cast Depulso on the globe and the pile of books to
open a Spongify tile and the banner over the table. Bounce up to collect some
beans from a gold chest.
Go into Gryffindor house. Triple-cast Depulso on the armor. Opposite Fred and
George's shop, triple-cast Alohomora on the portrait to reveal a Spongify tile
and a secret room. Bounce up (Fourth Secret) and collect goodies from the
chest.
Now it is time to visit Fred and George's shop. At this point, depending on
your efficiency in collecting treats, you should have about 400 pumpkins, 115
cauldron cakes and nearly 4,000 beans. In order to purchase all the portrait
passwords (required to complete the game) you will need 139 cakes. You will
probably be a bit short; however, you should have enough to get seven of the
eight passwords. The seventh is Smethwyck's portrait, which is right
downstairs outside Gryffindor house.
Go down and do Smethwyck's area (see below) and then return to Fred and
George's. You'll need 30 cakes for the last password; buy a few from the shop
if you don't have quite enough yet. You have now officially completed the game
(fulfilled all your requirements). Collecting the remainder of the cards is
not a requirement, so, if you don't want to do that, go down to the first
floor, exit Hogwarts and go talk to Dumbledore in the side courtyard to finish
the game.
Otherwise, you have more than enough beans and should have more than enough
pumpkin pasties to purchase all the collector's cards for sale. Buy Fred and
George's stock and then buy all 20 for sale from the student right outside
Gryffindor house. Head down to the basement and work your way back up,
completing the portrait areas (see below) as you go.
Once you have 74 collector's cards, go see Fred and George to get number 75
(#15 blue) and earn a trip to the bean bonus room. This visit, you have no
timer and there are five more collector's cards scattered about the room.
After you have all 80 cards, head back for the courtyard and tell Dumbledore
and McGonagall you are ready to leave.
Bonus Collector's cards:
#1 dark purple, Godric Gryffindor
#2 dark purple, Rowena Ravenclaw
#3 dark purple, Helga Hufflepuff
#4 dark purple, Salazar Slytherin
#5 dark purple, Dumbledore
These areas are only open after you have purchased a password from Fred and
George Weasley. You need 139 cauldron cakes, total, to purchase all eight
passwords. Here is a brief description of each area, in order from the
dungeons to the seventh floor.
Mopsus (Dungeon)
------------------
A simple bouncing exercise. Follow the Spongify tiles and open the gold
chests. After collecting the card (#2 purple), open the final gold chests to
release some pixies. After they have been destroyed, go through the area again
to collect even more treats.
Glover Hipworth (Dungeon)
---------------------------
Lots of fire crabs. Keep knocking them into the traps and keep advancing until
you get to a hall with gold chests and collect your card (#3 purple).
Tilly Toke (First floor)
--------------------------
You will need all three characters for this one. Cast triple-Alohomora on the
gate to get to the gargoyle. Cast Lumos and go through the wall and down some
stairs. Cast triple-Depulso on all the armor to open an exit. DO NOT GO
THROUGH. Turn around and see the stairs you came down have now lowered
themselves. Go down and get lots of cauldron cakes and a collector's card (#4
purple). Now go back up through the exit.
Hesper Starkey (Second floor)
-------------------------------
Cast Depulso on the armor to open a Spongify tile. Bounce up to the next ledge
and cast Depulso on the switch to release four imps. Defeat the imps to open
another Spongify tile. Before going up, collect the treats in the gold chests
in the alcoves where the imps were hiding. Bounce up and knock the fire crabs
into the trap. Bounce up again to get a collector's card (#5 purple) and
several cauldron cakes.
Bertie Bott (Fourth floor)
----------------------------
Open the chests, Alohomora the portrait, bounce on the Spongify tile, Depulso
the side chairs. Score lots of pumpkin pasties, cauldron cakes and a
collector's card (#6 purple).
Derwent Shimpling (Fifth floor)
---------------------------------
Behind this portrait is a small library with six imps. Defeat the imps and
collect beans and pasties from the cauldron, the suits of armor, and the green
banners over the armor. Open the large banner over the table with Alohomora
and go into the secret room to get cauldron cakes and a collector's card (#7
purple).
Bridget Winlock (Sixth floor)
-------------------------------
Alohomora the bookcase on your left, step into the alcove and Depulso the
switch to open the Spongify tile. Bounce up to a small room and Depulso the
armor and then Alohomora the banner to reveal a hallway. Go through the hall,
Depulso the armor and then use the Spongify tile to bounce across to another
room. Depulso the armor, use Spongify to bounce up to another small room with
another Spongify tile. Before bouncing again, look up and Depulso the armor
high on the wall. Now Spongify up, step through the small hall and again look
up. Depulso three suits of armor, and then use Spongify to bounce across the
main room. Open the cabinet and be prepared for a horde of books. Once the
books are defeated, take your treats and collector's card (#8 purple) and head
for the exit.
Leopoldina Smethwyck (Seventh floor)
--------------------------------------
You need all three characters for this one. Defeat the pixies to open a
Spongify tile. Bounce up and Depulso the switch. Jump back down and enter the
hidden room and open the chest. Back in the main room, fight the books and
then collect your card (#1 purple) from the final chest.
=============================================================================
CONGRATULATIONS! You have finished your third year at Hogwarts. Go home now.
=============================================================================
Written & Copyright 2004 - 2007 by Barry Scott Will
Trademarks and other marks are reserved to their original owners. This guide
is not endorsed or authorized by Warner Brothers or EA Games.
This guide is for informational purposes only and no explicit or implicit
warranty is made with regards to the suitability of this information. The
reader agrees to indemnify and hold harmless the author, Barry Scott Will,
from any consequences of using this information.
This work is licensed under the Creative Commons Attribution-ShareAlike
License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-sa/2.5/