Author: Tom Hayes
E-mail: thayesguides(at)gmail(dot)com
System: PC
Updated: 18th August, 2006
Version: 1.1
CONTENTS
1. Introduction
2. Walkthrough
2.1. Finding the Magic Items
2.2. Casting the Spells
2.3. Leaving Kolyma
2.4. Route to Daventry
3. Command Walkthrough
4. Maps
5. Point List
6. Character List
7. Item List
7.1. Information
7.2. Descriptions
8. Easter Eggs and Secrets
9. Debug Information
9.1. Items
9.2. Locations
10. Death List
11. Copyright Information
In the land of Llewdor, an evil magician once kidnapped a boy from a nearby
kingdom to raise as his slave. The first boy explored away from the house
despite Manannan's strict orders. When the wizard returned one day to find the
boy practicing magic spells, he became so infuriated that he turned the boy
into a pile of ashes. From then on Manannan kept stealing boys, but he kept on
killing them before or on their eighteenth birthday in case they also decided
to try and learn magic spells that could potentially defeat the wizard. Gwydion
is the latest boy to have been kidnapped, and his eighteenth birthday is
drawing near. Manannan is carefully watching over him, so Gwydion must find a
way to defeat the evil magician and escape from Llewdor.
-------------------------------------------------------------------------------
2.1. Finding the Magic Items
-------------------------------------------------------------------------------
The game starts inside the evil wizard Manannan's house. The wizard will appear
frequently in this first part of the game to give Gwydion different tasks. If a
task isn't completed within three minutes, he will cast a spell on Gwydion that
transforms him into a snail for one minute. To avoid this punishment, carry out
each instruction that the wizard gives as quickly as possible. From the entry
hall of the house, here are the five chores that the wizard can give. The fifth
chore only appears after Manannan has returned from his journey.
1. Clean kitchen: Walk east to the dining room and then north to the kitchen.
Get the broom at the top-left corner of the room to sweep the kitchen.
2. Dust office: Walk north to the office. Approach the front of the cabinet at
the bottom-left corner of the room and get the duster to clean the office.
3. Empty chamber pot: Walk up the steps and then north into Manannan's bedroom.
Walk to the bottom-left corner of the bed and empty the chamber pot.
4. Feed chickens: Walk south to exit the house. Walk behind the fence at the
left side of the chicken hut and feed the chickens.
5. Feed Manannan: Walk east to the dining room. As this task only appears after
Manannan has returned from his journey, you should already have the bread,
fruit and mutton from the kitchen. Give one of the items to Manannan.
After completing one of the tasks, return to the entry hall. Walk east to the
dining room and get the cup on the table. Walk north to the kitchen and get the
bread, mutton and fruit on the table, the knife and spoon on the rack at the
left side of the fireplace, and the clay bowl on the shelf at the top-left
corner of the room. Walk south and west to the entry hall, then up twice to the
tower at the top of the house. On the numpad, use 7 to walk north-west and 9 to
walk north-east up the steps, as it is quicker than using the arrow keys.
Get the fly on the floor near the telescope. Nothing can be seen by looking in
the telescope, and only a message appears suggesting that this is how Manannan
can see everything in Llewdor. Walk down the steps and north into Manannan's
bedroom. Look on top of the closet to find a small brass key. Open the closet
and look behind the clothes to discover an ancient map. There is currently
nothing on the map, but locations will appear on it as Llewdor is explored.
Open the dresser drawer to get the vial of Rose Petal Essence. Open the dresser
drawer below the mirror to collect the hand mirror. Exit Manannan's bedroom.
Open the inventory by pressing the tab key. Manannan will kill Gwydion if he
finds him carrying any of the items with an asterisk next to them, so we need
to hide them before he appears again. Walk east into Gwydion's bedroom and drop
the inventory under the bed. You could individually drop asterisk items, but
it's quicker just to drop and collect the entire inventory. Go west one screen
and wait for Manannan to appear when the timer is on five minutes. Seeing that
Gwydion is apparently not up to any trouble, he leaves on a journey.
Manannan will leave on his journey for 25 minutes, which gives plenty of time
to collect many of the items needed for magic before he returns. Walk east and
return to Gwydion's bedroom to get the inventory from under the bed. Walk west,
down and north to Gwydion's study. The cat should be in the room, but if he
isn't there just exit and return to the room until he is. Try to get the cat.
Most of the time he will escape, but occasionally Gwydion will catch him. Get
the cat hair while holding the cat. Walk south twice to exit the house.
Open the chicken coop gate and pick one of the chickens up. Get a feather from
the chicken and then open the gate to exit the chicken coop. Walk south to the
mountain path. Manannan must have left on his journey before attempting to walk
down the path, as he will send Gwydion back to the house if he finds him. The
path is quite difficult to walk down, so start by pressing F10 until the game
speed is set to slow. Next save the game by pressing F5. It is very easy to
fall off the edge of the cliff here, so if Gwydion does die just press F7 to
restore the game. Make your way carefully down the path to the next screen.
The bottom half of the mountain path is easier than the top half. Just avoid
the rocks at the side of the path and save along the way. Walk east one screen
from the bottom of the path and get the mud from the stream's bank using the
wooden spoon. Walk east one screen and then move onto the beach before walking
south. Get the ocean water to fill the empty cup. Walk north one screen and
then west four screens to arrive in the desert. Quickly face east. Medusa will
appear in this area, and she has the power to turn Gwydion into stone if he
faces toward her. Wait until she gets close before showing her the mirror.
Walk south one screen and get the cactus growing beside the rock. Walk south
two screens and get the snake skin on the sand. Walk east two screens to arrive
in an area with a waterfall. An eagle will occasionally fly through this area,
although it may not happen the first time Gwydion enters the area. Exit the
area and return to it until the eagle flies by and drops a feather. It may take
a long time for the eagle to appear and sometimes it may pass without dropping
a feather at all, so just keep returning until it does. Get the feather.
Walk east one screen and north one screen to see a town in the distance. Get
the mistletoe that is growing on the tree. Walk west to the Three Bears house.
Leave and return to the area if any of the bears are visible. Open the door to
enter the house. Get the bowl of porridge on the table. Walk upstairs and open
the drawer at the side of the bed with the blue cover. Get the thimble. Walk
downstairs and exit the house. Walk onto the flowerbed and get the dew from the
flower with the thimble. Walk one screen west and one screen north. Get the
acorns and then reach into the hole of the tree to reveal a ladder.
Climb up the ladder to see the bandits' shack. Look into the shack and read the
message that is shown. If somebody is moving around inside the treehouse, climb
down to exit the screen and then climb back up to return to it. Keep looking
into the treehouse until a message appears that there is a figure is sleeping
in a chair. Climb up the ladder until Gwydion's feet are parallel with the
platform at the side of the shack. Walk west into the shack and get the purse
on the table. Exit the shack and climb back down the ladder. Walk east two
screens to the town. Open the door to the store. Inside, get the fur from Kenny
the dog and buy the fish oil, lard, pouch and salt on the shelves.
Exit the store and walk one screen west and one screen north to the mounatin
path. Decrease the spped and save frequently on the way up the path. Open the
door to the house at the top of the path. Walk north to the study and open the
cabinet at the bottom-left corner of the room to collect the magic wand. Move
the book on the shelf at the right side of the room, then move the lever that
was behind it to reveal stone steps. Walk down the steps. Continue down the
stone steps to arrive in the wizard's laboratory. Approach the shelf at the
north side of the room and get the mandrake root powder, nightshade juice,
powdered fish bone, toad spittle and toadstool powder.
-------------------------------------------------------------------------------
2.2. Casting the Spells
-------------------------------------------------------------------------------
By following the first section of the walkthrough, we should now have enough of
the items to create six of the seven magic spells in the game. This section of
the game can be quite frustrating, as creating the magic can take quite a long
time and no mistakes can be made at all. Every letter has to be typed correctly
and all items that the spell requires must have been collected. For this reason
it's important to save the game before attempting each of the spells.
Start by looking at page II of the book on the table. Put the chicken feather
in the bowl, the dog fur in the bowl, the dried snake skin in the bowl, the
powdered fishbone in the bowl, and the thimbleful of dew in the bowl. Mix with
hands. Separate the mixture into two pieces and finally put the dough in ears.
Enter the verse after correctly adding all of the ingredients.
Feather of fowl and bone of fish
Molded together in this dish
Give me wisdom to understand
Creatures of air sea and land
Wave the wand after entering the final line to complete the first spell.
Next look at page IV. Put a pinch of saffron in essence and enter the verse.
Oh winged spirits set me free
Of earthly bindings just like thee
In this essence behold the might
To grant the precious gift of flight
Wave the wand to complete the second spell.
Look at page XIV. Grind the dried acorns in the mortar to make acorn powder.
Put the acorn powder in the bowl, and the nightshade juice in the bowl. Stir
the mixture. Light the brazier and heat the mixture on the lit brazier. Spread
the mixture on the table and enter the verse.
Acorn powder ground so fine
Nightshade juice like bitter wine
Silently in darkness you creep
To bring a soporific sleep.
Wave the wand to complete the third spell. Put the sleep powder in the pouch.
Look at page XXV. Put the mandrake root powder in the bowl, the cat hair in the
bowl, and two spoons of fish oil in the bowl. Stir the mixture. Put the dough
on the table. Pat the dough into a cookie and enter the verse.
Mandrake root and hair of cat
Mix oil of fish and give a pat
A feline from the one who eats.
This appetizing magic treat.
Wave the wand to complete the fourth spell.
Look at page LXXXIV. Put the cup of ocean water in the bowl. The brazier should
still be lit from the spell on page XIV, but light the brazier anyway just to
be sure. Heat the bowl on the brazier. Put the mud in the bowl, and a pinch of
toadstool powder in the bowl. Blow the bowl and enter the verse.
Elements from the earth and sea
Combine to set the heavens free
When I stir this magic brew
Great God Thor I call on you
Wave the wand to complete the fifth spell. Put the brew in the jar.
Look at page CLXIX. Cut the cactus with the knife. Squeeze the cactus on the
spoon. Put the cactus juice in the bowl, the lard in the bowl, and the toad
spittle in the bowl. Stir the mixture with the spoon and enter the verse.
Cactus plant and horny toad
I now start down a dangerous road
Combine with fire and mist to make
Me disappear without a trace
Wave the wand to complete the sixth spell. Put the ointment in the jar.
Walk up twice to return to Manannan's study. Move the lever and the books to
prevent Manannan from learning of Gwydion's spell making. Open the cabinet to
replace the magic wand. Move south, up and east to Gwydion's bedroom. Put the
cookie in the porridge, and then drop all of the inventory under the bed. Get
the poisoned porridge from under the bed. Now when Manannan returns from his
travels, he will only see that Gwydion is carrying a seemingly harmless bowl of
porridge. Walk west and then down to the entry hall. Wait for Manannan, who
complains of being hungry when he appears. Walk east to the dining room and
give the bowl of porridge to Manannan. He eats it and transforms into a cat, a
form that he will remain in for the rest of the game.
Now that Gwydion is safe from Manannan, it's time to get all of his items back.
Walk west, up and east to Gwydion's room and get the inventory from below the
bed. Look at the magic map to see all of the locations that have been visited
so far. Gwydion will teleport to any location that is selected, so move the
cursor south one square and east one square, then press F6 to travel to the
tavern. Open the tavern door to enter the tavern. Exit and return until two
bandits are sitting at the table. They won't reveal any new information while
Gwydion is near, so dip the fly wings in the essence to transform into a fly,
and then wait for the bandits to talk about their hideout. Exit the tavern.
Move west twice after exiting the tavern to arrive in an area with the walnut
tree. Fly into the hole at the bottom of the tree to see a rope leading up
into a small hole above. Outside the tree, say fly begone, myself return to
return to normal form. The point of that little expedition into the tree was
to show that there was a rope in the hollow trunk. As Gwydion should have
already climbed up to the bandits' den earlier in the game, we don't need to
worry about climbing up the tree again. Look at the map and this time move the
cursor two squares north from the tavern. Press F6 to travel to the cave.
It's time to use another magic spell. Dip the eagle feather in essence. With
Gwydion now in eagle form, fly toward the cave to see the giant spider. Gwydion
picks the spider up in his beak and dumps it in the ocean. Return to the cave
and enter it to talk to the Oracle. The Oracle says that a dragon has chosen
Gwydion's sister Rosella as a sacrifice. He tells Gwydion that he might be able
to help her if he hurries, and gives him a stone of amber. Exit the cave and
walk west one screen, then north five screens to return to the house. Open the
door to enter the house. Walk north and open the cabinet to retrive the wand.
Move the book and the lever, then walk down twice to return to the laboratory.
Look at page VII. Grind the salt in the mortar. Grind the mistletoe in the
mortar. Rub the stone in the mixture. Kiss the stone and enter the verse.
With this kiss I thee impart
Power most dear to my heart
Take me now from this place hither
To another place far thither
Wave the wand to complete the seventh spell.
With the final spell completed, it's now time to leave Kolyma. Look at the map
and move the cursor one square east and one square south to the tavern, then
press F6 to teleport to the location. Open the tavern door to see a group of
sailors seated around the table. Talk to the sailors and the captain will ask
for gold in return for passage on the ship. Give the gold to the captain and
he will tell Gwydion to board the ship at the wharf. Exit the tavern and walk
east twice along the dock. Walk across the gangplank to board the ship.
After arriving on the ship, the captain orders his men to take Gwydion's items
and to put him in the hold. Walk east one screen and get the crate. Move west
one screen and drop the small crate at the right side of the big crate. Jump
on the crate twice to stand on the big crate. Jump again and Gwydion will hang
onto the ladder above the crate. Climb up the ladder and go east at the top.
Quickly exit and return to the room if one of the crew members is here. Get
the shovel in front of the boat. Walk west one screen. Exit and return to the
room if the captain is in his cabin. Enter the cabin and open the chest at the
bottom of the bed. Get all of Gwydion's inventory from the chest.
Exit the cabin and climb down the ladder to return to the hold. Walk east one
screen and look at the magic map. The destination of the ship is the island at
the bottom-right corner of the map. It can take quite a long time for the ship
to make its way over to the island, so just keep checking the map frequently to
see how much further the ship has to go. Eventually a message will appear that
mentions that land is near. Pour the sleep powder on the floor and say Slumber
Henceforth to cast the sleep spell over the ship. Walk west one screen and jump
on the crate twice, then jump onto the ladder. Climb up two screens and step
off the left side of the ladder. Walk east one screen and then drop off the
north side of the ship. Swim east to see the island.
-------------------------------------------------------------------------------
2.4. Route to Daventry
-------------------------------------------------------------------------------
A shark will appear just before Gwydion reaches the beach. Avoid being attacked
by the shark by swimming toward the bottom-left corner of the beach. The shark
will get very near, but will leave after Gwydion steps onto the island. Walk
east one screen and walk to the right side of the palm tree. Set the game speed
to slow and take five steps east from the palm tree before stopping. Dig in the
sand with the shovel to find a small chest that contains treasure. Walk north
one screen and east one screen to see a mountain path.
Walk on the path and move west one screen. Be careful not to fall off the south
edge, as Gwydion will have to go back to the beginning of the path. Follow the
path along to the left and climb up the rock. Step off the right side of the
rock and walk east to the next screen. Walk north around the corner and then
continue following the path through the forest to see a waterfall. Climb up the
waterfall and walk east two screens. Type put fly wings in essence but don't
press enter yet. Wait for the abominable snowman to appear, then press enter.
The abombinable snowman becomes confused by the fly and returns to his cave.
Type fly begone, myself return to change back to normal form.
Walk down the south-west path to start climbing down the icy wall. Enter the
top-left cave to exit the top-right cave. Walk to the left side of the ledge
and climb onto the wall. Climb down the wall and enter the bottom-middle cave
to exit the bottom-left cave. Climb up the wall and enter the middle cave to
exit the bottom-right cave. Walk east two screens and south one screen to fall
into Daventry. Walk east one screen to enter the stair cave that was seen in
King's Quest I. Use the page up key to climb up the first set of stairs, and
the home key to climb up the second set of stairs. Walk west to exit the cave.
The cave leads to the Land of the Clouds, another location seen in the original
King's Quest. Before moving anywhere else, rub the invisibility ointment on
Gwydion. Walk west one screen to see the giant three-headed dragon that the
Oracle mentioned. Stir the storm brew with finger and then say the verse brew
of storms, churn it up. Storm clouds gather, and lightning strikes the dragon
and kills it. Untie Rosella and she will now follow Gwydion where he walks.
Walk east two screens to return to the cave. This time, use the page down key
to walk down the top stairs and the end key to walk down the bottom stairs.
Walk west one screen from the cave exit to see the old well, which is now full
of rocks. Walk north two screens to return to Daventry castle.
In the ending, Gwydion enters the throne room with his sister Rosella. King
Graham and Queen Valanice gladly welcome them back to the castle, and Gwydion
finds out that his real name is Alexander. Graham points out that the magic
mirror had been clouded ever since the night he was stolen from the cradle by
Manannan. The next second the mirror clears, and Valanice rejoices that all of
the curses in Daventry have been lifted. Graham retrieves his adventurer's hat
and decides to give it away to a new companion. He throws it into the air.
Alexander and Rosella both reach for it, but the message The End appears before
the game shows who catches it. A congratulation message appears, followed by a
message that the adventuring will continue in King's Quest IV.
"Look page II". "Put chicken feather in bowl". "Put dog fur in bowl". "Put
dried snake skin in bowl". "Put powdered fishbone in bowl". "Put thimbleful of
dew in bowl". "Mix with hands". "Separate mixture into two pieces". "Put dough
in ears". "Feather of fowl and bone of fish". "Molded together in this dish".
"Give me wisdom to understand". "Creatures of air, sea and land". "Wave wand".
"Look page IV". "Put a pinch of saffron in essence". "Oh winged spirits, set me
free". "Of earthly bindings, just like thee". "In this essence, behold the
might". "To grant the precious gift of flight". "Wave wand".
"Look page XIV". "Grind acorns in mortar". "Put acorn powder in bowl". "Put
nightshade juice in bowl". "Stir mixture". "Light brazier". "Heat mixture on
brazier". "Spread mixture on table". "Acorn powder ground so fine". "Nightshade
juice like bitter wine". "Silently in darkness you creep". "To bring a
soporific sleep". "Wave wand". "Put sleep powder in pouch". "Look page XXV".
"Put mandrake root powder in bowl". "Put cat hair in bowl". "Put two spoons of
fish oil in bowl". "Stir mixture". "Put dough on table". "Pat dough into
cookie". "Mandrake root and hair of cat". "Mix oil of fish and give a pat". "A
feline from the one who eats". "This appetizing magic treat". "Wave wand".
"Look page LXXXIV". "Put cup of ocean water in bowl". "Light brazier". "Heat
bowl on brazier". "Put mud in bowl". "Put pinch of toadstool powder in bowl".
"Blow bowl". "Elements from the earth and sea". "Combine to set the heavens
free". "When I stir this magic brew". "Great God Thor, I call on you". "Wave
wand". "Put brew in jar". "Look page CLXIX". "Cut cactus with knife". "Squeeze
cactus on spoon". "Put cactus juice in bowl". "Put lard in bowl". "Put toad
spittle in bowl". "Stir mixture with spoon". "Cactus plant and horny toad". "I
now start down a dangerous road". "Combine with fire and mist to make". "Me
disappear without a trace". "Wave wand". "Put ointment in jar".
Up. Up. "Move lever". "Move books". "Open cabinet". South. Up. East. "Put
cookie in porridge". "Drop inventory". "Get porridge". West. Down. Wait for
Manannan. East. "Give porridge to Manannan". West. Up. East. "Get inventory".
"Look map". Move the cursor to the tavern. Press F6. "Open tavern door". "Dip
fly wings in essence". Wait to hear the conversation. Exit the tavern. West.
West. Enter the hole in the tree. Exit the tree. "Fly begone, myself return".
"Look map". Move the cursor two squares north from the tavern. Press F6. "Dip
eagle feather in essence". Fly toward the cave to defeat the spider. Enter the
cave. Exit the cave. West. North. North. North. North. North. "Open door".
North. "Open cabinet". "Move book". "Move lever". Down. Down.
"Look page VII". "Grind salt in mortar". "Grind mistletoe in mortar". "Rub
stone in mixture". "Kiss stone". "With this kiss, I thee impart". "Power most
dear to my heart". "Take me now from this place hither". "To another place far
thither". "Wave wand". "Look map". Move the cursor to the tavern. Press F6.
"Open tavern door". "Talk sailors". "Give gold to sailors". Exit the tavern.
East. East. Board the ship. East. "Get crate". West. "Drop crate" at the side
of the big crate. "Jump on crate". "Jump on crate". "Jump". Up. East. "Get
shovel". West. "open chest". "Get inventory". Down. East. Wait for the land
message. "Pour sleep powder on floor". "Slumber henceforth". West. "Jump on
crate". "Jump on crate". "Jump". Up. Up. East. North. East to the beach.
East. Walk five steps right from the palm tree. "Dig". North. East. Walk on the
path. West. Climb the rock. East. North. East. Up. East. East. "Put fly wings
in essence". Wait for the snowman. "Fly begone, myself return". South-west.
Enter the top-left cave. Climb down and enter the bottom cave. Climb up and
enter the middle cave. East. East. South. East. Up. Up. Up. West. "Rub ointment
on self". West. "Stir storm brew with finger". "Brew of storms, churn it up".
"Untie Rosella". East. East. Down. Down. Down. West. North. North.
FINDING THE MAGIC ITEMS
1 1 Get the cup in the dining room.
2 1 Get the bread on the table.
3 1 Get the mutton on the table.
4 1 Get the fruit on the table.
5 1 Get the knife on the rack.
6 1 Get the spoon on the rack.
7 1 Get the bowl on the shelf.
8 1 Get the fly wings in the tower.
11 3 Look on top of the closet.
18 7 Look behind the clothes in the closet.
19 1 Open the dresser drawer.
20 1 Open the vanity drawer.
24 4 Drop the inventory under the bed.
25 1 Get the hair from the cat.
26 1 Get the feather from the chicken.
27 1 Get the mud from the river.
28 1 Get the water from the ocean.
33 5 Show the mirror to defeat Medusa.
34 1 Get the cactus from the desert.
35 1 Get the snake skin from the desert.
37 2 Get the eagle feather in the forest.
38 1 Get the mistletoe from the tree.
40 2 Get the bowl of porridge in the bears' house.
41 1 Open the drawer in the bears' bedroom.
42 1 Collect the dew from the flowers.
43 1 Get the acorn on the grass.
46 3 Reach into the hole in the tree.
48 2 Climb the ladder to the bandits' shack.
52 4 Get the purse on the table in the shack.
53 1 Get the fur from the dog.
54 1 Buy the fish oil from the store.
55 1 Buy the lard from the store.
56 1 Buy the pouch from the store.
57 1 Buy the salt from the store.
61 4 Open the cabinet in Manannan's study.
66 5 Move the lever behind the books.
67 1 Get the mandrake root powder.
68 1 Get the nightshade juice.
69 1 Get the powdered fishbone.
70 1 Get the saffron.
71 1 Get the toad spittle.
72 1 Get the toadstool powder.
CASTING THE SPELLS
82 10 Complete the spell on page II.
92 10 Complete the spell on page IV.
102 10 Complete the spell on page XIV.
112 10 Complete the spell on page XXV.
122 10 Complete the spell on page LXXXIV.
132 10 Complete the spell on page CLXIX.
LEAVING KOLYMA
144 12 Give Manannan the poisoned porridge.
147 3 As a fly, listen to the bandit.
152 5 As a fly, enter hole in the tree.
156 4 As an eagle, defeat the spider.
159 3 Get the amber stone from the oracle.
169 10 Complete the spell on page VII.
172 3 Give the gold to the captain.
174 2 Board the ship.
176 2 Climb the ladder.
177 1 Get the shovel.
180 3 Get the inventory from the chest.
185 5 Swim to the island.
ROUTE TO DAVENTRY
192 7 Find the chest near the palm tree.
196 4 Avoid the abominable snowman.
203 7 Defeat the dragon with the brew.
206 3 Untie Rosella.
210 4 Enter Daventry castle with Rosella.
ABOMINABLE SNOWMAN
This giant grey monster appears on the snowy mountain range. He kills Gwydion
if he catches him. The abominable snowman can be confused easily, as he will
walk back to his cave if he sees Gwydion transform into an eagle or a fly.
BANDIT IN THE HIDEOUT
Found in hideout at the top of the acorn tree. The bandit guards the purse
and gold coins in the hideout, but this can only be collected when the bandit
is sleeping. Items that were stolen can be found in the bin in the shack.
BANDITS IN LLEWDOR
Two bandits will attempt to catch Gwydion in the areas surrounding the oak
tree. They will steal any treasures they have and will drop them in the bin
in their hideout. They will leave Gwydion alone if he holds no treasures.
BANDITS IN THE TAVERN
Two bandits sit in the tavern drinking ale. They will reveal no information
to Gwydion while he is in human form, but after he transforms into a fly,
they will reveal the location of their hideout in the oak tree.
CAT
The evil cat is a pet of Manannan's and silently walks around the house. He
will try to trip Gwydion up when he walks down the steps to the laboratory.
Gwydion can pick the cat up to take some cat hair from it.
CHICKENS
Two chickens walk about in the chicken coop outside Manannan's house. They
can be fed with the feed at the north side of the coop. After picking one of
the chickens up, Gwydion is able to take a feather from it.
DRAGON
This fire-breathing three-headed dragon lives in the middle of the Land of
the Clouds. Gwydion must pass the dragon to rescue Rosella from the stake. He
will need to become invisible and to use the magic storm brew to do this.
EAGLE
Found one screen south from the three bears' house. The eagle can take a long
time to appear, but will drop the eagle feather when he flies past. Gwydion
can also transform into an eagle to scare away the spider in the cave.
FLY
Gwydion can transform into a fly to listen to the bandits speak about their
hideout in the tavern, to enter the hole at the base of the oak tree to see
the rope, and to scare away the abominable snowman on the snowy peak.
GNOME
Found one screen south from Daventry castle. The old gnome jumps out of his
chair and runs off to the castle when Gwydion and Rosella arrive in Daventry.
He resembles Ifnkovhgroghprm, the gnome from the first King's Quest game.
GRAHAM
Graham sits in throne room of Daventry castle with Valanice, who he rescued
from an enchanted land at the end of the previous game. Graham was the main
character in the previous two games. He is the father of Gwydion and Rosella.
GWYDION
The main character of the game. Gwydion was raised by Manannan, the wizard
who plans to kill him by his eighteenth birthday. His quest sees him trying
to escape from the wizard so that he can return to his family in Daventry.
KENNY
Found in the store. Kenny is the friendly red dog that lies on the floor of
the shop. Gwydion can pet Kenny to collect some dog hair for use in a magic
spell. From then on, Kenny will only wag his tail when Gwydion pets him.
MANANNAN
Found in various areas, Manannan is the evil wizard the kidnapped Gwydion
from his home when he was only a baby. He keeps a close watch on everything
that Gwydion does, and kill him if he causes too much trouble.
MEDUSA
Found in the desert at the left side of Llewdor. Medusa is capable of turning
anyone that looks at her into stone. Her touch also has the same effect. She
can only be defeated by being shown a reflection of herself in a mirror.
ORACLE
The mysterious oracle is found in a cave guarded by a huge spider. He tells
Gwydion that is sister Rosella was chosen to be the sacrifice for a dragon
that has invaded Daventry. He gives the stone of amber to Gwydion.
ROSELLA
Found tied to a stake next to the three-headed dragon in the Land of the
Clouds. Rosella is Gwydion's sister, and after being rescued she accompanies
Gwydion back to Daventry where they are reunited with their parents.
SAILORS
Found in the tavern after Gwydion has completed the final magic spell. They
initially refuse to let Gwydion board their ship, although they change their
minds and let him board after being shown the purse and gold coins.
SHARK
Found in the ocean next to the beach on the island. The shark is faster than
Gwydion, and will follow him as he makes his way from the ship to the island.
Gwydion must swim to the correct point on the beach to avoid the shark.
SNAIL
Manannan will transform Gwydion into a snail if he doesn't complete one of
his tasks within the time limit. He will move slowly while in this form. It
is only temporary and he is returned to his normal form after one minute.
SPIDER
The spider hides in a tree above the entrance to the oracle's cave. Gwydion
will become stuck in her web if he walks into it. After Gwydion transforms
into an eagle, he picks up the spider in his beak and drops her in the ocean.
STOREKEEPER
Found in the store. The storekeeper is the owner of Kenny the dog, and sells
many items that are essential for creating the magic spells. The fish oil,
lard, empty pouch and salt can be bought from the storekeeper.
THREE BEARS
Found one screen south-east from the oak tree. The three bears often leave
their house to go for a walk, which is the only time Gwydion can enter. They
will send Graham away if he attempts to enter the house when they are home.
VALANICE
Found in the throne room of Daventry castle. Valanice was rescued by Graham
from the enchanted land at the end of the previous game. She is the mother of
Gwydion and Rosella. Once again she is only featured in the ending.
-------------------------------------------------------------------------------
7.1. Item Information
-------------------------------------------------------------------------------
ACORNS
Found on the grass one screen north-west from the three bears house. They are
used in the mortar when making the spell on page XIV.
AMBER STONE
Found by talking to the oracle in the spider's cave. After completing the
spell on page VII, the amber stone changes into the magic stone.
BOWL
Found on the shelf in the kitchen in Manannan's house. It is used in the
spells on page II, page XIV, page XXV, page LXXXIV and page CLXIX.
BRASS KEY
Found on top of the closet in Manannan's bedroom. It is used to open the
cupboard containing the magic wand in the wizard's study.
BREAD
Found on the table in the kitchen in Manannan's house. It is one of the items
that can be given to Manannan in the dining room when he demands food.
CACTUS
Found one screen south of the location in the desert where Medusa appears. It
is used in the spell on page CLXIX to make the cactus juice.
CAT COOKIE
Made after completing the the spell on page XXV. It is put in the bowl of
porridge to make the bowl of poisoned porridge.
CAT HAIR
Found by taking the hair while holding the cat in Manannan's house. It is
put in the bowl while creating the spell on page XXV.
CHICKEN FEATHER
Found on the chicken outside Manannan's house. It is one of the items that is
used in the bowl while creating the spell on page II.
DOG HAIR
Found by petting Kenny the dog in the town store. It is one of the items that
is used in the bowl while creating the spell on page II.
DOUGH IN EARS
Made by putting the dough in Gwydion's ears after completing the spell on
page II. Gwydion can understand animals when he has the dough in his ears.
EAGLE FEATHER
The eagle drops the feather two screens east of the snake skin. It is one
of the items that is used in the bowl while creating the spell on page II. It
is dipped in the essence to transform Gwydion into a eagle.
EMPTY CUP
Found on the table in the kitchen in Manannan's house. It is used to collect
the water from the ocean at the right side of Llewdor.
EMPTY LARD JAR
Found after using the lard in the spell on page CLXIX. After completing the
spell on page CLXIX, the invisibility ointment is put in the jar.
EMPTY JAR
Found after using the fish oil in the spell on page XXV. After completing the
spell on page LXXXIV, the storm brew is put in the jar.
EMPTY POUCH
Found on the shelf in the town store. The empty pouch is used to hold the
sleep powder after creating the spell on page XIV.
EMPTY PURSE
Found after giving the purse and gold coins to the sailors in the tavern
after completing the spell on page VII. It is not used.
FISH OIL
Found on the shelf in the town store. Two spoons of fish oil are used in the
bowl while creating the spell on page XXV.
FLY WINGS
Found in the telescope tower on the top floor of Manannan's house. They are
dipped in the essence to transform Gwydion into a fly.
FRUIT
Found on the table in the kitchen in Manannan's house. It is one of the items
that can be given to Manannan in the dining room when he demands food.
INVISIBILITY OINTMENT
Made after completing the spell on page CLXIX. It is rubbed on Gwydion before
entering the area with the three-headed dragon in the Land of the Clouds.
KNIFE
Found on the rack in the kitchen in Manannan's house. It is used to cut the
cactus so that the cactus juice can be made in the spell on page CLXIX.
LARD
Found on the shelf in the town store. It is one of the items that is used in
the bowl while creating the spell on page II.
MAGIC MAP
Found behind the clothes in the closet in Manannan's bedroom. It can be used
to teleport to areas that have already been visited in the game.
MAGIC ROSE ESSENCE
Found by completing the spell on page IV. It is used with the eagle feather
to transform into an eagle, and with the fly wings to transform into a fly.
MAGIC STONE
After completing the spell on page VII, the amber stone changes into the
magic stone. The stone can be rubbed to teleport to random locations.
MAGIC WAND
Found in the cabinet in Manannan's study. It is used to create the seven
magic spells. The cabinet can be opened again to drop the wand.
MANDRAKE ROOT
Found on the shelf in Manannan's laboratory. It is one of the items that is
used in the bowl while creating the spell on page XXV.
MIRROR
Found by opening the dresser drawer in Manannan's bedroom. It is shown to
Medusa while Gwydion is facing away from her in the desert.
MISTLETOE
Found on the tree one screen east of the three bear's house. It is one of
the items that is used in the mortar while creating the spell on page VII.
MUD
Found on the bank of the river one screen north from the town. It is one of
the items that is used in the bowl while creating the spell on page LXXXIV.
MUTTON
Found on the table in the kitchen in Manannan's house. It is one of the items
that can be given to Manannan in the dining room when he demands food.
NIGHTSHADE JUICE
Found on the shelf in Manannan's laboratory. It is one of the items that is
used in the bowl while creating the spell on page XIV.
OCEAN WATER
Found in the ocean at the right side of Llewdor. It is one of the items that
is used in the bowl while creating the spell on page LXXXIV.
POISONED PORRIDGE
Made by putting the cat cookie in the porridge. It is given to Manannan after
he returns from his journey to transform him into a cat.
PORRIDGE
Found on the table on the bottom floor of the three bear's house. It is mixed
with the cat cookie to make the poisoned porridge.
POWDERED FISH BONE
Found on the shelf in Manannan's laboratory. It is one of the items that is
used in the bowl while creating the spell on page II.
PURSE AND GOLD COINS
Found on the table in the bandits' shack at the top of the tree. It is used
to buy the oil, lard, pouch and salt from the town store.
ROSE ESSENCE
Found in the drawer at the right side of Manannan's bedroom. After completing
the spell on page IV, the rose essence changes into the magic rose essence.
SAFFRON
Found on the shelf in Manannan's laboratory. A pinch of the saffron is used
in the essence while creating the spell on page IV.
SALT
Found on the shelf in the town store. It is one of the items that is used in
the mortar while creating the spell on page VII.
SHOVEL
Found outside the crew's quarters on the second deck of the ship. It is used
to dig in the sand five paces east from the palm tree on the island.
SLEEP POWDER
Made by creating the spell on page XXV. After the message about the land
appears, the sleep powder is poured on the floor to make the crew sleep.
SNAKESKIN
Found on the sand two screens south from the cactus. It is one of the items
that is used in the bowl while creating the spell on page II.
SPOON
Found on the rack in Manannan's kitchen. It is used to get the mud from the
stream. It is also used in the spells on page XXV and page CLXIX.
STORM BREW
Made by creating the spell on page LXXXIV. It is stirred with Gwydion's
finger before saying the verse to defeat the dragon.
THIMBLE
Found in the drawer on the top floor of the bears' house. It is used to get
the dew from the garden outside the bears' house.
THIMBLE AND DEW
Found by using the thimble on the flowers outside the bears' house. It is one
of the items that is used in the bowl while creating the spell on page II.
TOAD SPITTLE
Found on the shelf in Manannan's laboratory. It is one of the items that is
used in the bowl while creating the spell on page CLXIX.
TOADSTOOL POWDER
Found on the shelf in Manannan's laboratory. It is one of the items that is
used in the bowl while creating the spell on page LXXXIV.
TREASURE CHEST
Found by walking five paces east from the palm tree on the island and using
the shovel to dig in the sand. It is not used.
AMBER STONE "The stone is smooth, round, and an unusual color,
somewhat like that of amber."
BOWL "The clay bowl has been your favorite bowl for years."
BRASS KEY "The small brass key is brightly polished."
BREAD "Mmmmmmm! You love the smell of freshly baked bread."
CACTUS "The greenish-gray cactus is small, plump and fleshy."
CAT COOKIE "The only resemblance to a real cookie is its flat,
round shape. It is hard, and has cat hair sticking out
of it. Definitely non-appetizing!
CAT HAIR "You hold the small ball of black cat fur in your
hand."
CHICKEN FEATHER "The chicken feather is small and light, no more than a
piece of fluff."
DOG HAIR "The wad of dog hair is dirty-white and brown."
DOUGH IN EARS "It's difficult to look inside your own ears! But, as
best you remember, the pieces of dough have tiny bits
of feather, snake scales, and fur sticking out of them.
EAGLE FEATHER "The eagle's tail feather makes you wonder what it
would be like to soar among the clouds."
EMPTY CUP "This is just a simple metal cup with a handle."
EMPTY JAR "It's just an empty jar. You could put something inside
it."
EMPTY POUCH "This is a plain leather pouch, useful for storing
liquid or dry ingredients. Right now, it is empty."
EMPTY PURSE "The purse is made of a very soft, smooth leather. It
formerly held your gold coins."
FISH OIL "A strong, fishy smell emanates from the glass jar."
FLY WINGS "The fly wings are remarkably beautiful for having come
from such a disagreeable insect."
FRUIT "The fruit consists of an apple and some grapes. They
look sweet, fresh, and juicy."
INVISIBILITY OINTMENT "The jar of invisibility ointment is nearly full of a
thick, oily substance."
KNIFE "The knife is big enough (and sharp enough) to carve a
large roast."
LARD "There's nothing very interesting about this jar of
whitish, thick lard."
MAGIC MAP "The magic map's faded ink has brightened, but only in
those places where you have been!"
MAGIC ROSE ESSENCE "The little vial of magic essence has a delicate, sweet
aroma."
MAGIC STONE "The amber stone was a beautiful reddish-yellow, but it
is now encrusted with salt and mistletoe powder."
MAGIC WAND "The magic wand is cool and smooth to the touch, and
creamy-white in color. You think it might be fashioned
from ivory."
MANDRAKE ROOT "The glass jar or mandrake root powder has an earthy,
bitter smell to it."
MIRROR "The mirror is set in a round, oak frame with a long
handle. You peer into it, and see your rather dirty,
but handsome, face."
MISTLETOE "The dried sprig of mistletoe is a thick, greyish-green
with remnants of little berries still attached. It is
not a pretty plant."
MUD "The spoonful of mud has already dried."
MUTTON "This is a leftover mutton chop that the old wizard
hadn't finished. It still looks appetizing though."
NIGHTSHADE JUICE "The nightshade juice sloshes around inside the glass
jar."
OCEAN WATER "The metal cup has ocean water in it."
POISONED PORRIDGE "You were careful when you crumbled the cat cookie in
the porridge... it looks just like a plain bowl of
porridge!"
PORRIDGE "The warm porridge is in a pretty blue ceramic bowl.
Its aroma wafts up to, and tantalizes, your nose."
POWDERED FISH BONE "Within the glass jar, you see your white fish bone
powder. It emits a faint, fishy smell."
PURSE AND GOLD COINS "You eagerly peek inside the soft leather coin purse
and discover it contains some shiny gold coins. You
may want to count them."
ROSE ESSENCE "The little vial of rose petal essence has a delicate,
sweet aroma."
SAFFRON "Inside the jar, you see the saffron, an orange-yellow,
powdery substance."
SALT "Looking inside the salt bag, you see the coarse grains
of salt."
SHOVEL "The shovel seems to be quite average, with an iron
scoop and a long wooden handle."
SLEEP POWDER "The leather pouch is securely tied, and filled with
the coarse, brown sleep powder you so proudly
manufactured."
SNAKESKIN "The dry, thin snake skin is extremely fragile."
SPOON "This is a wooden kitchen spoon."
STORM BREW "The dirty-brown storm brew sloshes around in the
half-filled glass jar."
THIMBLE "The little thimble is fashioned of bright gleaming
silver."
THIMBLE AND DEW "The dew sparkles within the little silver thimble."
TOAD SPITTLE "Toad spittle is unpleasant stuff (to say the least)."
TOADSTOOL POWDER "The cream-colored toadstool powder is finely textured
and nearly odorless."
TREASURE CHEST "The small wooden chest was buried so long that its
wood is slightly warped, and its brass is tarnished and
rusty. Inside, are precious gems, gold and silver
ingots, pearls, and gold coins."
KING'S QUEST IV REFERENCE
There is a tapestry outside Gwydion's bedroom. Look behind the tapestry to
display a message which says that there are drawings, diagrams and notes to
programmers on the wall with the legend King's Quest IV. The message says
that Gwydion is uninterested in this as he is busy with King's Quest III.
Type "rats ass" to access debug mode. Type "Get object" followed by a number to
collect any item in the game, "Gimme gimme" to collect all items, or "TP"
followed by a number to teleport to a new location.
The wizard can also be effected. "Enchanter status" shows a page filled with
statistics on Manannan. "Bye bye enchanter" makes him leave on a journey,
"sleep enchanter" makes him sleep, and "here enchanter" makes him appear.
1 Manannan's house telescope tower 48 Beach on west side of island
2 Mannanan's house wizard's bedroom 49 Beach on east side of island
3 Mannanan's house hallway 50 West side of path on island
4 Manannan's house Gwydion's bedroom 51 East side of path on island
5 Mannanan's house study 52 Path through forest on island
6 Manannan's house kitchen 53 Path near waterfall on island
7 Manannan's house entry room 54 West side of mountain on island
8 Manannan's house dining room 55 Outside abominable snowman cave
9 Manannan's house laboratory steps 56 East side of mountain on island
10 Manannan's house laboratory 57 Cave maze
11 Desert west from ruins 58 Mountain path
12 Ruins 59 Mountain path
13 Forest 60 Abominable snowman's cave
14 Outside the spider's cave 61 Daventry ruins
15 Beach east from spider's cave 62 Steps in cave
16 Desert north from cactus 63 Steps in cave
17 Forest north from acorn tree 64 Steps in cave
18 Mountain path 65 Land of the Clouds west side
19 River with mud 66 Land of the Clouds dragon
20 Beach east from river 67 Land of the Clouds east side
21 Desert with cactus 68 Daventry well
22 Acorn tree 69 Land of the Clouds gnome house
23 Path west from town 70 Storm in the ocean
24 Town 71 Daventry castle path west side
25 Dock east from town 72 Daventry castle path east side
26 Desert north from snake skin 73 Daventry castle hall
27 Forest west from bears' house 74 Daventry castle throne room
28 Bears' house exterior 75 Dock middle
29 Mistletoe 76 Dock east side
30 Beach south from dock 77 Ocean with ship in background
31 Ocean 78 Pirate ship crow's nest
32 Desert 79 Pirate ship galley
33 Mountain Path 80 Pirate ship upper deck
34 Manannan's house exterior 81 Pirate ship lower deck
35 Inside the tree trunk 82 Pirate ship aft
36 Oracle's cave 83 Pirate ship captain's cabin
37 Ladder outside bandits' hideout 84 Pirate ship crew's cabin
38 Bandits' hideout interior 85 Pirate ship cargo hold west side
39 Store interior 86 Pirate ship cargo hold east side
40 Tavern interior 87 Storm clouds
41 Three bears' house bottom floor 89 Magic map
42 Three bears' house top floor 94 Dock with pirate ship
43 Spell book 95 East side of path on island
Action: Get caught by Manannan while holding a magic item.
Location: Any location.
Message: "You'll create no magic around me, Gwydion" the hateful wizard
growls as he takes the offending ingredients from you.
Animation: The wizard raises his hands and the screen shakes as Gwydion turns
into a small pile of ashes on the floor.
Information: Manannan will appear at random locations in Llewdor while he is
awake or away on holiday. While he is home, make sure that you
hide all magic items under the bed in Gwydion's room.
Action: Get caught by Manannan after moving the book.
Location: Manannan's study.
Message: "You're up to no good, Gwydion" Manannan snarls through clenched
teeth. "Never again will you discover my secrets!"
Animation: The wizard raises his hands and the screen shakes as Gwydion turns
into a small pile of ashes on the floor.
Information: Wait until Manannan leaves on his journey or goes to sleep before
investigating the book on the shelf.
Action: Fall off the mountain path.
Location: Outside Manannan's house.
Message: (No message)
Animation: Gwydion somersaults out of view.
Information: The winding path is very tricky to walk down safely, so you have a
very high chance of seeing this death at least once. Set the speed
to slow and save frequently on the way down the path.
Action: Swim too far out into the ocean.
Location: Ocean at the east side of Llewdor.
Message: You have reached the limits of your strength. You panic and start
to struggle hopelessly.
Animation: Gwydion splashes for a few seconds before disappearing.
Information: If Gwydion swims more than two screens away from the beach, he
will not be able to escape from the ocean.
Action: Look in the direction of Medusa.
Location: In the desert at the west side of Llewdor.
Message: Your eyes fall upon a face so hideous, so gruesome, that the
horror of it is beyond description. People who look upon the face
of Medusa, with her hair of writhing, live, snakes, turn instantly
to stone. Suddenly, your body feels cold and stiffens hard as a
rock. You make a nice statue, Gwydion.
Animation: Gwydion flickers for a few seconds before turning into stone.
Information: Before Medusa has been defeated, always face to the right after
entering any new area in the desert.
Action: Get touched by Medusa while facing away from her.
Location: In the desert at the west side of Llewdor.
Message: Oh no! Medusa's touch is like ice! A cold chill shivers down your
spine, turning to a stiffness that soon hardens your body like a
rock. You are now nothing but a statue.
Animation: Gwydion flickers for a few seconds before turning into stone.
Information: Medusa crosses the desert very quickly on faster speeds, so set
the speed to slow to have enough time to show her the mirror.
Action: Stay in the desert for too long.
Location: Desert at the west side of Llewdor.
Message: You can't take the relentless sun anymore, and collapse from heat
stroke. Miserably, you die in this dreadful desert.
Animation: Gwydion falls onto the sand.
Information: Gwydion shouldn't have to stay in the desert long enough to get
this death. Be careful though, as Gwydion will not be able to
escape if he walks more than two screens into the desert.
Action: Walk into the spider's web.
Location: One screen south from the mistletoe.
Message: As you touch the sticky web, a giant spider drops down from her
lair in the tree above. You attempt to escape, but her sticky web
holds you fast!
Animation: The spider slowly descends until it grips Gwydion by the head. As
he struggles, the spider opens her mouth and eats him.
Information: Gwydion shouldn't go near the web in human form. Wait until he
transforms into an eagle first.
Action: Fall off the cliff.
Location: One screen south from the town.
Message: (No message)
Animation: Gwydion somersaults down to the beach.
Information: The high cliff shouldn't be a danger as it only takes up a small
section of the screen. Just stay close to the mistletoe tree and
far away from the cliff and Gwydion will be fine.
Action: Fall off the ladder.
Location: Outside the bandit's hideout.
Message: (No message)
Animation: Gwydion somersaults down to the grass.
Information: The ladder shouldn't give too many problems to climb as it is not
angled, but it can be difficult to climb off the top. Too low or
too high and Gwydion will fall, so try and step off at exactly the
same level as the platform outside the hideout.
Action: Get caught by the bandit.
Location: In the bandit's hideout.
Message: The heartless thug drags you out the door and pushes you off the
porch.
Animation: Gwydion somersaults down to the grass.
Information: Make sure that the bandit is sleeping by looking into the shack
before entering it. The bandit will wake up after a while, so be
quick in the hideout. Exiting the hideout quickly doesn't work, as
the bandit catches up with Gwydion and pushes him.
Action: Fall off the basement steps.
Location: In Manannan's house.
Message: (No message)
Animation: Gwydion somersaults down to the laboratory.
Information: Gwydion should have no difficulty walking down these wide steps
unless Manannan's cat is in the way, in which case read below.
Action: Trip over Manannan's cat.
Location: On the basement steps.
Message: Oh, OH!! That darn cat really did it to you this time! Tripping
over the cat, you fall to your death.
Animation: Gwydion somersaults down to the laboratory.
Information: If you see the cat on the way down to the laboratory, leave and
return until he's gone. It is possible to still get down to the
laboratory, but Gwydion will fall very easily, even if the cat
walks into him when he is standing nowhere near the edge.
Action: Get caught by Manannan with the magic wand.
Location: Any location.
Message: "My magic wand is missing!! It's time to teach you a LESSON, boy!"
Animation: The wizard raises his hands and the screen shakes as Gwydion turns
into a small pile of ashes on the floor.
Information: Yet another Manannan death. Return the magic wand to the cabinet
in his study before Manannan wakes up or returns from his journey.
Action: Eat the mandrake root.
Location: Any location.
Message: Mandrake root powder might be a little poisonous!
Animation: Gwydion grabs his throat as he falls to the floor.
Information: A simple death to avoid. Just don't eat the root.
Action: Drink the nightshade juice.
Location: Any location.
Message: Oops. Bad move!
Animation: Gwydion grabs his throat as he falls to the floor.
Information: Another laboratory item death.
Action: Eat the toadstool powder.
Location: Any location.
Message: "This tastes pretty good," you think. You'd eat more, but you're
too busy dying.
Animation: Gwydion grabs his throat as he falls to the floor.
Information: And the third laboratory item death. Gwydion can safely taste all
of the other items from the shelf.
Action: Incorrectly cast the spell on page II.
Location: Manannan's laboratory.
Message: You're all ears now, Gwydion!
Animation: Gwydion's ears grow as big as his head.
Information: As with all of the magic spells, you should have every item that
is needed first of all. Also make sure that every letter is typed
correctly, as one mistake will end the spell.
Action: Incorrectly cast the spell on page IV.
Location: Manannan's laboratory.
Message: Oooooooh, Gwydion! What big eyes you have!!
Animation: Gwydion's head changes into the head of a fly.
Information: Read the page II death information.
Action: Incorrectly cast the spell on page XIV.
Location: Manannan's laboratory.
Message: Night-night, Gwydion.
Animation: Gwydion falls asleep on the floor.
Information: Read the page II death information.
Action: Incorrectly cast the spell on page XXV.
Location: Manannan's laboratory.
Message: That was a-mew-sing, Gwydion.
Animation: Gwydion is transformed into a cat.
Information: Read the page II death information.
Action: Incorrectly cast the spell on page LXXXIV.
Location: Manannan's laboratory.
Message: There's no silver lining in this cloud, Gwydion.
Animation: A storm cloud appears above Gwydion and rains on him.
Information: Read the page II death information.
Action: Incorrectly cast the spell on page CLXIX.
Location: Manannan's laboratory.
Message: Gwydion! Oh, Gwydion!! (What Gwydion? Where??)
Animation: Gwydion becomes invisible.
Information: Read the page II death information.
Action: Eat the cat cookie.
Location: Any location.
Message: You purr contentedly, enjoying your new life as a cat!
Animation: Gwydion transforms into a black cat.
Information: Save the cookie for the porridge.
Action: Eat the poisoned porridge.
Location: Any location.
Message: Ok, some cat hair sticks to your teeth.
Animation: Gwydion grabs his throat and falls to the floor.
Information: Save the poisoned porridge for Manannan.
Action: Return to human form in the oak tree.
Location: In the oak tree under the bandits' hideout.
Message: You hope you'll be able to fit inside the tree in your normal
form.
Obviously, your hopes were ill-founded. Too late, you realise you
are inside a tree, and... the results are too gruesome to discuss.
Animation: The screen shakes and Gwydion disappears.
Information: Exit the tree before returning to human form.
Action: Incorrectly cast the spell on page VII.
Location: Manannan's laboratory.
Message: It appears that stone has a flaw.
Animation: Clouds keep appearing where Gwydion was standing.
Information: Read the page II death information.
Action: Get caught by Manannan.
Location: On the pirate ship.
Message: "I've tried to be patient with you, Gwydion, but this is the final
straw." With a snaggle-toothed grin, Manannan raises his finger.
Animation: The wizard raises his hands and the screen shakes as Gwydion turns
into a small pile of ashes on the floor.
Information: Make sure that Manannan has been turned into a cat before Gwydion
boards the pirate ship.
Action: Fall off the ladder.
Location: In the hold on the pirate ship.
Message: (No message)
Animation: Gwydion somersaults down to the crate.
Information: The ladder is not set at an angle, so Gwydion can climb safely up
or down until he needs to step off.
Action: Fall off the ladder.
Location: Below the crow's nest on the pirate ship.
Message: Whoops! You've unsuccessfully defied the law of gravity.
Animation: Gwydion somersaults out of view.
Information: A difficult ladder to climb, as it gets very thin toward the end.
Another death scene occurs if you make it to the top.
Action: Climb up to the crow's nest.
Location: In the pirate ship.
Message: A burly pirate has noticed you from inside the crow's nest! Before
you can react, he yells, "Yer dead meat, Bucko!" and slashes at
you with his sword. He misses, but you lose your balance. Down you
tumble... to your untimely death.
Animation: The pirate in the crow's nest swings with his sword and Gwydion
falls down the ladder until he disappears from view.
Information: There is no need to climb up to the crow's nest unless you want to
view this scene.
Action: Get caught by the captain twice.
Location: In the captain's quarters.
Message: "Yer more trouble than yer worth!" the Captain thunders. "'Tis the
plank fer ya now!"
As you sink beneath the waves you hear the crew rooting for the
shark!
Animation: Gwydion is blindfolded and walks off the edge of the plank. There
is a splash, and a shark in the water swims toward him.
Information: Don't enter the captain's quarters when the captain is there. Exit
and return to the screen until he's gone.
Action: Cast the storm spell.
Location: On the pirate ship.
Message: It seems that your storm has backfired.
Animation: The screen shakes as the ship sinks into the ocean.
Information: Although one of the magic spells does have to be used on the ship,
the storm spell is not it.
Action: Stay on the ship after land is seen.
Location: On the pirate ship.
Message: You hear the sounds of the ship setting sail. With a grim sense of
foreboding, you realise that you are doomed to the life of a cabin
boy.
Animation: Graham stands still.
Information: You have a few minutes to cast the sleep spell after the land is
seen, but don't wait around on the ship for too long.
Action: Cast the sleep spell before land is seen.
Location: On the pirate ship.
Message: As your sleep spell takes effect, a silence suddenly descends over
the ship.
"Wait a second..."
"Who's steering the ship?" you ask.
Unfortunately, there is no reply.
With no one to steer the ship, you are doomed to drift at sea
forever.
Animation: Graham stands still.
Information: Wait until the land has been seen before casting the sleep spell.
Action: Fall down to the lower deck.
Location: On the upper deck of the pirate ship.
Message: (No message)
Animation: Gwydion somersaults down to the lifeboat area below.
Information: There is no railing guarding the drop, so be careful when walking
around it to avoid this scene.
Action: Get caught by the shark.
Location: In the ocean near the island beach.
Message: Gosh! You barely made a mouthful for that hungry shark.
Animation: Graham sinks below the surface.
Information: It can be difficult to prevent this scene as Gwydion needs to swim
to the correct point on the island to avoid the shark.
Action: Fall off the mountain path.
Location: On the island.
Message: (No message)
Animation: Gwydion somersaults out of view.
Information: The path twists and turns, but is nowhere near as difficult to
walk along as the mountain path in Llewdor. It's quite wide, so
just set the speed to normal and save frequently.
Action: Get caught by the abominable snowman.
Location: On the snowy peak.
Message: The terrible, hairy creature grabs you with bone-crushing force!
You resist, but it is no use.
He carries you away to his cave, where you meet an early (and
unspeakable) demise.
Animation: The snowman picks Gwydion up and takes him off screen.
Information: Make sure that you have the spell typed and ready to use against
the abominable snowman before entering the screen.
Action: Fall off the cave maze.
Location: Below the snowy peak.
Message: (No message)
Animation: Gwydion falls from the mountain.
Information: Another place to set the speed to slow. The ledges outside the
caves are very thin, so stay close to the mountain.
Action: Fall into the chasm.
Location: Daventry ruins.
Message: You successfully fall for twenty meters before you hit the bottom.
You get a 4.1 from the Russian judge.
Animation: Gwydion falls out of view.
Information: The chasm shouldn't be a problem as Gwydion doesn't need to walk
close to it. There is one small rock that is close to the edge,
but you can walk around the north side of it to be safe.
Action: Fall into the chasm.
Location: Daventry well.
Message: The treacherous chasm has claimed another victim.
Animation: Gwydion falls out of view.
Information: This section of the chasm is at the south side of the area and
Gwydion doesn't need to walk near to it.
Action: Fall off the edge of the steps.
Location: At the top of the cave with the steps.
Message: (Various)
Animation: Graham somersaults off the edge of the steps.
Information: The steps are angled so it can be quite easy to fall off the edge.
Use the home and page up keys to walk diagonally up the steps.
Each location on the steps has a different death message.
Action: See the dragon while visible.
Location: Land of the Clouds.
Message: A huge, fire-breathing dragon is here and it has SEEN you!
Hypnotized by its baleful glare, you stand frozen in your tracks!!
What a way to go; ending up as a dragon's barbeque!
Animation: The dragon breathes fire and Gwydion turns into a small pile of
ashes on the floor.
Information: Cast the invisibility spell before entering the area.
Action: Untie Rosella while invisible.
Location: Land of the Clouds.
Message: The dragon notices Princess Rosella being untied, and blasts you
both with a long, licking tongue of flame.
You've broken the spell of invisibility.
Animation: Gwydion turns into a small pile of ashes on the floor, and Rosella
remains on the stake.
Information: Cast the storm spell before saving Rosella.
Action: Fall off the edge of the clouds.
Location: Any location in the Land of the Clouds.
Message: (Various)
Animation: Graham somersaults off the edge.
Information: Graham can't walk on any of the clouds. Each location in the Land
of the Clouds has a different death message.
This document is Copyright 2003-2006 Tom Hayes. It is not to be distributed in
any form without the permission of the author. The author of this document is
not affiliated with the creators of this game in any way. The latest version of
this document can be found at www.gamefaqs.com.