Star Trek - Voyager: Elite Force 2

Star Trek - Voyager: Elite Force 2

17.10.2013 22:06:04
Konsolenbefehle und -variablen
von Sascha Gabriel, withestone@giga4u.de

logfile opened on Sun Jun 22 03:28:56 2003

Hier erst mal die Variablen die in ELITE FORCE II vorhanden sind mit Laufzeitstatus.
na ja ein paar Statusmeldungen habe ich gelöscht :) ham hier nichts zu suchen


Status Variable "Inhalt bei mir"
........
ui_infoText ""
cg_timelimit "20"
cg_pointlimit "0"
cg_te_forwardvel "0"
cg_te_curnum "0"
cg_te_rvztype "No"
cg_te_rvytype "No"
cg_te_rvxtype "No"
cg_te_randvelz "0"
cg_te_randvely "0"
cg_te_randvelx "0"
cg_te_randroll "No"
cg_te_randyaw "No"
cg_te_randpitch "No"
cg_te_angles_roll "0"
cg_te_angles_yaw "0"
cg_te_angles_pitch "0"
cg_te_rorgz "No"
cg_te_rorgy "No"
cg_te_rorgx "No"
cg_te_orgoffset_z "0"
cg_te_orgoffset_y "0"
cg_te_orgoffset_x "0"
cg_te_randomroll "0"
cg_te_globalfade "0"
cg_te_collision "0"
cg_te_flickeralpha "0"
cg_te_align "0"
cg_te_wavy "0"
cg_te_swarm "0"
cg_te_radius "0"
cg_te_insphere "0"
cg_te_sphere "0"
cg_te_circle "0"
cg_te_scalerate "0"
cg_te_spawnrate "1"
cg_te_fadein "0"
cg_te_fade "0"
cg_te_count "1"
cg_te_accel_z "0"
cg_te_accel_y "0"
cg_te_accel_x "0"
cg_te_endcolor_b "1"
cg_te_endcolor_g "1"
cg_te_endcolor_r "1"
cg_te_startcolor_b "1"
cg_te_startcolor_g "1"
cg_te_startcolor_r "1"
cg_te_color_b "1"
cg_te_color_g "1"
cg_te_color_r "1"
cg_te_model "none"
cg_te_scalemax "0"
cg_te_scalemin "0"
cg_te_scale "1"
cg_te_bouncefactor "1"
cg_te_dietouch "0"
cg_te_alpha "1"
cg_te_life "1"
cg_te_zangles "0"
cg_te_yangles "0"
cg_te_xangles "0"
A cg_modifypitch "1"
A cg_physics_fps "10"
cg_showemitters "0"
cg_showtempmodels "0"
cg_eventstats "0"
cg_timeevents "0"
cg_eventlimit "500"
cg_showevents "0"
cg_debug "0"
cg_spectatingPlayerName ""
cg_viewBobTime "2"
cg_viewBobMaxRoll ".2"
cg_viewBobMaxVert "3"
cg_viewBobMaxHorz "2"
C cg_debugfootsteps "0"
A cg_traceinfo "0"
A cg_camerascale "1.0"
A cg_cameraverticaldisplacement "-2"
A cg_camerahorizontaloffset "0"
added_objective "0"
cg_lagometer "0"
A cg_stereosep "0.4"
g_syncronousClients "0"
cg_hidetempmodels "0"
cg_stats "0"
cg_showmiss "0"
cg_nopredict "0"
cg_errordecay "100"
C cg_debuganimwatch "0"
C cg_debuganim "0"
C cg_animspeed "1"
relativeyaw "0"
zoomfov "90"
A viewsizeheight "-1"
A viewsizewidth "-1"
A viewposy "0"
A viewposx "0"
cgamedll ""
ai_advanced_pathfinding "1"
ai_timepaths "0"
ai_shownodenums "0"
ai_showroutes_distance "1000"
ai_showroutes "0"
ai_debuginfo "0"
ai_debugpath "0"
ai_createnodes "0"
g_vt_viewmaxrandomize "175"
g_vt_viewminrandomize "25"
g_vt_viewxrandomize "0"
g_vt_viewyrandomize "0"
g_vt_viewzrandomize "1"
g_vt_viewsrandomize "1"
g_vt_viewrandomize "0"
g_vt_viewcount "0"
g_vt_viewnumber "0"
g_vt_usebox "1"
g_vt_ztrans "0.0"
g_vt_ytrans "0.0"
g_vt_xtrans "0.0"
g_vt_roll "0.0"
g_vt_pitch "0.0"
g_vt_yaw "0.0"
g_vt_numModels "0"
g_vt_scale "1.0"
g_vt_makestatic "1"
g_vt_height "0"
g_vt_modelIndex "0"
g_vt_setFilename ""
g_vt_droptoggle "1"
g_eventstats "0"
g_watch "0"
g_timeevents "0"
g_eventlimit "5000"
g_showevents "0"
sv_showinfodist "256"
sv_showinfo "0"
mp_currentPosInMapList "0"
ai_showfailure "0"
ai_numactive "0"
scr_printeventcalls "0"
scr_printfunccalls "0"
scr_maxerrors "10"
g_debug "0"
s_debugmusic "0"
csys_draw "0"
csys_z "0"
csys_y "0"
csys_x "0"
csys_posz "0"
csys_posy "0"
csys_posx "0"
g_armoradaptionlimit "300"
g_allowActionMusic "1"
g_rankedserver "0"
g_logstats "0"
g_debugdamage "0"
g_debugtargets "0"
g_showautoaim "0"
g_legtolerance "40"
g_legclamptolerance "50"
g_legclampangle "90"
g_endintermission "0"
g_intermissiontime "10"
g_legswingspeed "200"
g_aimviewangles "0"
g_showaccuracymod "0"
g_showactorpath "0"
g_showactortrace "0"
g_showbullettrace "0"
g_showplayerweapon "0"
g_showplayeranim "0"
g_showplayerstate "0"
g_drawgravpath "0"
g_showaxis "0"
g_timeents "0"
g_showmem "0"
sv_strafeJumpingAllowed "0"
R sv_cancrouch "1"
R sv_useanimmovespeed "0"
R sv_instantjump "1"
sv_defaultviewheight "85"
sv_accelerate "10"
sv_noclipspeed "400"
sv_crouchspeed "0"
sv_airmaxspeed "0"
sv_edgefriction "8"
sv_groundtracelength "0.25"
sv_wateraccelerate "6"
S R sv_cinematic "0"
S sv_waterspeed "300"
S sv_waterfriction "1"
S sv_stopspeed "50"
S sv_friction "6"
sv_showdamagecolors "1"
sv_showactnums "0"
C sv_showentnums "0"
sv_showsplines "0"
sv_showcameras "0"
C sv_showbboxes "0"
sv_drawtrace "0"
sv_traceinfo "0"
sv_currentGravity "800"
sv_gravity "800"
sv_maxvelocity "2000"
sv_rollangle "2"
sv_showdamageshake "1"
sv_rollspeed "200"
bossname ""
bosshealth "0"
whereami "0"
A detail "1"
S nomonsters "0"
filterban "1"
L maxentities "1024"
S L skill "1"
sv_precache "1"
gamedll ""
C cm_terrainCollision "1"
A C cm_playerCurveClip "1"
C cm_noCurves "0"
C cm_noAreas "0"
dlg_badsave "This save game is invalid"
A ui_startmap ""
A ui_consoleLineHistory "300"
cg_targetedPlayerName ""
ui_serverrefresh "0"
ui_radarmode "0"
ui_newvidmode "4"
ui_inventoryfile "global/inventory.scr"
A ui_consoleposition ""
A ui_minicon "0"
A ui_changeresolution "1"
ui_drawcoords "0"
A s_checkObstructions "1"
C s_show_loopsounds "0"
C s_show_sounds "0"
s_show_num_active_sounds "0"
s_show_cpu "0"
s_initsound "1"
C s_show "0"
AL s_loadas8bit "0"
AL s_khz "22"
A s_combatvolume "0.60"
A s_sfxvolume "0.60"
A s_dialogvolume "0.60"
I net_port "29253"
I net_ip "localhost"
AL net_socksPassword ""
AL net_socksUsername ""
AL net_socksPort "1080"
AL net_socksServer ""
AL net_socksEnabled "0"
AL net_noipx "0"
AL net_noudp "0"
temp_mp_modifier_Specialties "0"
temp_mp_modifier_Elimination "0"
temp_mp_modifier_OneFlag "0"
temp_mp_modifier_Destruction "0"
temp_mp_modifier_ControlPoints "0"
temp_mp_modifier_PointsPerWeapon "0"
temp_mp_modifier_AutoHandicap "0"
temp_mp_modifier_ActionHero "0"
temp_mp_modifier_InstantKill "0"
A temp_sv_maxrate "0"
temp_sv_pure "0"
temp_dedicated "0"
temp_mp_minPlayers "0"
temp_mp_warmUpTime "10"
temp_mp_respawnInvincibilityTime "4"
temp_mp_damageMultiplier "1.0"
temp_mp_knockbackMultiplier "1.0"
temp_mp_powerupRespawnMultiplier "1.0"
temp_mp_weaponRespawnMultiplier "1.0"
temp_mp_itemRespawnMultiplier "1.0"
temp_mp_flags "0"
temp_mp_timelimit "20"
temp_mp_pointlimit "0"
temp_password ""
temp_mp_gametypename "Holomatch"
temp_mp_gametype "0"
temp_sv_maxspeed "400"
A temp_sv_hostname "EF2 Server"
S mp_modifier_Specialties "0"
S mp_modifier_Elimination "0"
S mp_modifier_OneFlag "0"
S mp_modifier_Destruction "0"
S mp_modifier_ControlPoints "0"
S mp_modifier_PointsPerWeapon "0"
S mp_modifier_AutoHandicap "0"
S mp_modifier_ActionHero "0"
S mp_modifier_InstantKill "0"
temp_sv_maxclients "8"
temp_mp_botskilllevel "3"
C graphshift "0"
C graphscale "1"
C graphheight "32"
C debuggraph "0"
C timegraph "0"
r_gfxinfo "
sys_cpustring ""
detect_anisotropicFiltering "0"
detect_flares "0"
A vid_ypos "22"
A vid_xpos "3"
L r_maskMinidriver "0"
L r_allowSoftwareGL "0"
A r_allowGeometryDeforms "1"
A r_debuglines_depthmask "0"
A r_useglfog "1"
A r_lightcoronasize ".1"
r_sunflare_inportalsky "0"
r_place_sunflare "0"
r_sunflare "0"
C r_terrain_global_min "-65536.000000"
C r_terrain_global "0"
C r_farplane_nofog "0"
r_farplane_nocull "0"
r_farplane_color ".5 .5 .5"
r_farplane "0"
r_skyportal_origin "0 0 0"
r_skyportal "0"
C r_light_ambientEmphasize "1.6"
A r_light_ambientFudge "0.7"
A r_light_simple "0"
A C r_light_nolight "0"
C r_light_emphasizePercent "0"
C r_light_emphasize "0"
A r_light_int_scale "0.05"
A r_light_sun_line "0"
A r_light_lines "0"
A r_stipplelines "1"
A r_fadeDistMod "1"
C r_noportals "0"
C r_lockpvs "0"
r_drawBuffer "GL_BACK"
C r_offsetunits "-2"
C r_offsetfactor "-1"
C r_clear "0"
C r_showtags "0"
C r_showareas "0"
C r_showskel "0"
C r_shownormals "0"
C r_showsky "0"
C r_showtris "0"
C r_nobind "0"
C r_debugTerrain "0"
C r_debugSurface "0"
C r_logFile "0"
C r_verbose "0"
C r_memusage "0"
C r_speeds "0"
C r_showcluster "0"
C r_novis "0"
C r_nocull "0"
C r_ignore "1"
C r_drawsky "1"
C r_drawsprites "1"
C r_drawterrain "1"
C r_drawviewmodel "1"
C r_draw2d "1"
C r_drawcurves "1"
C r_drawentities "1"
C r_norefresh "0"
C r_fov "90"
r_lodscale "1"
C r_measureOverdraw "0"
C r_skipBackEnd "0"
C r_showSmp "0"
C r_portalOnly "0"
C r_lightmap "0"
C r_drawworld "1"
C r_nocurves "0"
r_printShaders "0"
r_debug "0"
C r_debugSort "0"
C r_debuglight "0"
C r_showlod "0"
C r_showImages "0"
C r_directedScale "1"
C r_ambientScale "0.5"
A r_primitives "0"
A r_facePlaneCull "1"
A r_swapInterval "1"
A r_anisotropicFiltering "0"
A r_finish "0"
A r_dlightBacks "1"
A r_dynamiclightmaps "1"
A r_drawSun "0"
A r_fastdlights "0"
A r_fastsky "0"
A r_ignoreGLErrors "1"
A r_flaresMaxDist "768"
A r_lodbias "0"
A r_lodCurveError "250"
r_lerpmodels "1"
LC r_singleShader "0"
L g_numdebuglines "4096"
L r_intensity "1"
L r_mapOverBrightBits "0"
LC r_fullbright "0"
L r_displayRefresh "0"
AL r_subdivisions "4"
AL r_ignoreFastPath "0"
AL r_vertexLight "0"
AL r_simpleMipMaps "1"
AL r_customaspect "1"
AL r_customheight "1024"
AL r_customwidth "1600"
AL r_fullscreen "1"
AL r_ignorehwgamma "0"
AL r_overBrightBits "0"
AL r_depthbits "0"
AL r_stencilbits "8"
AL r_stereo "0"
AL r_colorbits "32"
A r_cubeMapping "0"
A r_detailSurfaces "1"
AL r_detailtextures "1"
L r_colorMipLevels "0"
AL r_roundImagesDown "1"
A r_loadPicmipDirectly "1"
AL r_picmip "0"
r_ext_nv_support_multisample "1"
AL r_ext_nv_multisample_filter "1"
AL r_arb_samples "2"
A r_ext_texture_env_combine "0"
AL r_ext_texture_env_add "1"
AL r_ext_compiled_vertex_array "1"
AL r_ext_multitexture "1"
AL r_ext_gamma_control "1"
AL r_precompressed_textures "1"
AL r_ext_compress_textures "0"
AL r_allowExtensions "1"
AL r_glDriver "opengl32"
A viewsize "100"
A s_speaker_type "0"
AL s_reverb "0"
U A cg_predictItems "1"
U password ""
U A snaps "20"
A cl_maxPing "800"
A r_inGameVideo "1"
cg_mpgametype "1"
cg_gametype "0"
A cl_showfullservers "1"
A cl_showemptyservers "1"
A cl_updatesource "0"
A cl_chright "100"
A cl_chleft "-100"
A cl_chtop "-150"
A cl_chbottom "150"
A cl_loadingScreenDelay "100"
A cl_disableloadinginbackground "1"
R cl_updateInfoString ""
U A dm_morph_c1 "0"
A m_aimRadius "75"
A m_side "0.25"
A m_up "0"
A m_forward "0.25"
A m_yaw "0.022"
A cl_ctrlbindings "0"
A cl_altbindings "0"
cl_alternateMouseMove "0"
cl_showmouserate "0"
A cl_mouseAccel "0"
A freelook "1"
A cl_packetdup "1"
A cl_maxpackets "30"
cl_anglespeedkey "1.5"
A cl_pitchspeed "140"
A cl_yawspeed "140"
rconAddress ""
cl_avidemo "0"
activeAction ""
cl_freezeDemo "0"
cl_showTimeDelta "0"
cl_showSend "0"
cl_shownet "0"
cl_timeNudgeSP "20"
cl_timeNudge "0"
cl_timeout "125"
cl_motd "1"
cl_eventstats "0"
cl_timeevents "0"
cl_eventlimit "500"
cl_showevents "0"
cl_debugMove "0"
cl_nodelta "0"
C bot_interbreedwrite ""
C bot_interbreedcycle "20"
C bot_interbreedbots "10"
C bot_interbreedchar ""
bot_minplayers "0"
bot_showstates "0"
bot_challenge "0"
bot_rocketjump "1"
bot_grapple "0"
C bot_report "0"
C bot_pause "0"
bot_fastchat "0"
C bot_testclusters "0"
C bot_testsolid "0"
bot_testrchat "0"
bot_testichat "0"
bot_reloadcharacters "1"
C bot_thinktime "100"
bot_saveroutingcache "0"
bot_aasoptimize "0"
bot_forcewrite "0"
bot_forcereachability "0"
bot_forceclustering "0"
C bot_visualizejumppads "0"
bot_reachability "0"
bot_groundonly "1"
bot_maxdebugpolys "512"
C bot_debug "0"
C bot_developer "0"
L bot_enable "0"
R sv_mapChecksum "-756871926"
sv_killserver "0"
sv_padPackets "0"
sv_reconnectlimit "3"
A sv_master5 ""
A sv_master4 ""
A sv_master3 ""
A sv_master2 ""
sv_master1 "ef2master.activision.com"
sv_allowdownload "1"
nextmap ""
sv_zombietime "2"
sv_timeout "120"
S sv_fps "20"
sv_privatePassword ""
rconPassword ""
R sv_pakNames ""
R sv_paks ""
sv_pure "0"
R sv_serverid "41272277"
S A sv_floodProtect "1"
S A sv_maxRate "0"
S A sv_hostname "noname"
S sv_privateClients "0"
S R mapname "credits"
S R protocol "65"
S sv_keywords ""
S L g_gametype "0"
mp_gametypename "TeamHolomatch"
I net_qport "22961"
showdrop "0"
showpackets "0"
in_debugjoystick "0"
A in_joyBallScale "0.02"
AL in_mouse "1"
A in_mididevice "0"
A in_midichannel "1"
A in_midi "0"
username "BlackStone"
R win_wndproc "5381908"
R win_hinstance "4194304"
arch "win98"
arch_minor_version "10"
arch_major_version "4"
R shortversion "1.0"
S R version "Elite Force II 1.0 win-x86 May 24 2003"
cg_maxclients "1"
loadingstatus "$$LoadingMedia$$"
com_toolserver "0"
com_disablewriteconfig "0"
com_passthrough "1"
A com_introplayed "0"
com_buildScript "0"
R cl_running "1"
R sv_running "0"
L dedicated "0"
C timedemo "0"
com_speeds "0"
C viewlog "0"
C com_dropsim "0"
C com_showtrace "0"
C fixedtime "0"
C timescale "1"
logfile "1"
A fps "0"
R com_canAutoSaveNow "1"
R paused "0"
deathmatch "0"
A com_maxfps "85"
SU A com_blood "3"
A cl_systemsetup "0"
AL s_milesdriver "software"
AL r_arb_multisample "1"
AL r_texturebits "32"
AL r_mode "4"
A r_flares "2"
A r_textureMode "gl_linear_mipmap_linear"
A r_gamma "0.900000"
A r_lodScaleDistance "1.0"
A r_light_simple_dist "5000"
A r_lastValidRenderer "GeForce4 Ti 4200 with AGP8X/AGP/SSE/3DNOW!"
A r_vidMem "32"
A s_volume "0.800000"
A s_musicvolume "0.438356"
config "BlackStone.cfg"
A mp_mapList ""
mp_useMapList "0"
mp_maxVotes "3"
mp_bombTime "30"
mp_intermissionTime "30"
S mp_respawnTime "-1"
S mp_bigGunMode "0"
S mp_timelimit "20"
S mp_pointlimit "0"
S mp_flags "0"
S mp_gametype "1"
A cg_markTime "5"
R A g_secretCount "70"
introCommand "defaultSoundTrack none; cinematic paramount.roq; cinematic activision.roq; cinematic ritual.roq; cinematic intro.roq; afterCinematic defaultSoundTrack music/intro; afterCinematic pushmenu main
"
A ui_mainMenuModel "models/sky/sky_UI-stardome-ent.tik"
A r_dynamiclight "1"
C r_znear "2"
sv_defaultFov "80"
sv_airaccelerate "2"
sv_crouchjumpvelocity "45"
sv_jumpvelocity "325"
sv_maxspeed "300"
U A mp_playermodel "models/char/munro.tik"
g_statefile "global/munro"
g_playermodel "char/munro"
A cg_cameradist "120"
A cg_cameraheight "18"
cg_3rd_person "0"
bot_nochat "1"
U A name "BlackStone"
A local_language "Deu"
S L sv_maxclients "1"
S mp_minPlayers "0"
S mp_warmUpTime "10"
U A mp_lowBandwidth "1"
S mp_respawnInvincibilityTime "4"
S mp_knockbackMultiplier "1.0"
S mp_damageMultiplier "1.0"
S mp_powerupRespawnMultiplier "1.0"
S mp_weaponRespawnMultiplier "1.0"
S mp_itemRespawnMultiplier "1.0"
A cg_crosshairtexture "textures/sprites/crosshair/crosshair_2.tga"
A cg_viewkick "1"
A cg_crosshair "1"
A cg_effectdetail "1.0"
A cg_shadows "0"
A cg_marks "1"
A cg_viewbob "1"
A com_printwarnings "0"
A s_playTaunts "1"
A cl_run "0"
A ui_autoswitchhudweapon "1"
U A mp_autoSwitchWeapons "1"
A m_filter "1"
A m_pitch "0.022"
A m_invert_pitch "0"
A sensitivity "5.000000"
A m_aim "1"
U A rate "4000"
A ui_radarviewmode "0"
A ui_dialogdisplaymode "0"
AL in_joystick "0"
A joy_threshold "0.0"
I journal "0"
fs_filedir "C:\Programme\Activision\EF2\base\maps"
mapdir ""
I fs_restrict ""
S I fs_game ""
I fs_basepath "C:\Programme\Activision\EF2"
I fs_cdpath "f:\Setup\Data\ef2.exe"
I fs_copyfiles "0"
fs_debug "0"
A C developer "0"
R L cheats "0"
A ui_console "1"
R L "0" <--- Platzhalter ????
^^^^^^^ <---- Das ist der status der variablen während des spiels
c = Cheat protected
r = read only

Die anderen, die ich getestet (waren nur ein paar ) habe, konnte ich frei ändern.
Sonst gibt es eine Melung über die Konsole, warum es nicht geht.






und hier die liste mit den konsolenbefehlen


cmdlist <-- listet alle Konsolenbefehle auf
-back
-moveright
-movedown
cvarlist <-- listet alle Konsolenvariablen auf (siehe oben)
-droprune
-moveleft
-reload
-moveup
-right
-leanleft
-leanright
-attackleft
maplist
globalwidgetcommand
ui_removehud
unpause
set
ui_showmouse
popmenu
transitionmenu
pushmenu
ui_getsavegameinfo
ui_getsavegames
ui_setloadsavegamelist
-forward
-speed
disconnect
clientrunthread
showmenu
ui_enableinventory
prevemitter
nextemitter
teammessagemode
messagemode
cg_initarena_ui
cg_refresharena_ui
cg_joinarena_ui
flushtikis
dumpemitter
reloademitter
testemitter
cg_dumpallclasses
cg_dumpclassevents
cg_classevents
cg_classtree
cg_classlist
cg_pendingevents
cg_dumpevents
cg_eventhelp
cg_eventlist
sizedown
sizeup
viewpos
touchFile
cd
dir
path
ai_disconnectNodes
ai_connectNodes
ai_recalcpaths
ai_clearnodes
ai_load
ai_save
ai_savepaths
viewsetframe
viewflash
viewtransz
viewtransy
viewtransx
viewresetorigin
viewlistjump
viewlisttoggledrop
viewlistliftmodel
viewlistprev
viewlistnext
viewlistlist
viewcopy
viewsetsave
viewsetprev
viewsetnext
viewsetload
viewsetanim
viewdeleteall
vieworigin
vieworiginlift
viewsetstatic
viewdelete
viewdetachall
viewdetach
viewattach
viewthingpull
viewthingprev
viewthingnext
viewspawnfromts
viewspawn
viewoffset
viewztranslate
viewytranslate
viewxtranslate
viewangles
viewroll
viewpitch
viewyaw
viewscale
viewscaledown
viewscaleup
viewprevanim
viewnextanim
viewprev
viewnext
viewmodel
viewanimate
dialogrunthread
dropItem
swapItem
purchaseSkill
setgameplaystring
setgameplayfloat
mask
warp
loc
gamevars
levelvars
clientsetvar
cin
snd
cam
classtree
classlist
dumpallclasses
dumpclassevents
classevents
dumpevents
eventhelp
pendingevents
eventlist
say_team
tsay
vsay_team
vosay_team
taunt
say
vtell
tell
vosay
vsay
vtaunt
script
kill <-- Selbstmord
noclip <-- clipping an- ausschalten (man kann durch Wände/Decken/Türen/usw gehen)
notarget <-- die NPC`s reagieren nicht mehr auf einen
god <-- unkaputtbar und Munition geht nicht mehr aus
give <-- "give all" man bekommt alles, was es so im Spiel gibt Waffen/Munition/Health/usw...
map <-- "map name" lädt die Karte und startet sie
aftercinematic
defaultSoundTrack
cinematic <-- spielt die Videpsequenzen ab ?
ui_addhud
dointro
ui_callvote
ui_setvoteoption
ui_setvotetype
ui_setvoteoptionwidget
ui_setselectedbotassignment
ui_getavailablebots
ui_setbotspecialty
ui_setbotteam
ui_setselectedbot
ui_toggleslot
ui_updatebotassignments
ui_getbotassignments
ui_assignbotselection
ui_resetserverscreen
ui_connectserver
ui_connectserverprompt
ui_startlevel
ui_startlevelprompt
ui_setbotselectlist
ui_setbotlist
ui_setselectedlevel
ui_readlevelproperties
ui_getlevels
ui_setlevellist
ui_getdmmodels
ui_readdmmodels
ui_showjoinbuttons
ui_quickload
ui_quicksave
ui_loadlastsave
ui_deletesavegame
ui_autosavegame
ui_savegamewithname
ui_savegame
ui_promptsavegame
ui_loadgame
ui_enablefavoritebutton
ui_deletefavoriteserver
ui_addfavoritespecserver
ui_addfavoriteserver
ui_displayserverinformation
ui_getserverstatus
ui_buildserverlist
ui_setselectedserver
ui_refreshserverlist
ui_newserverlist
ui_connectspecifiedserver
displaybranchdialog
startserver
ui_removehuds
saveweaps
locationprint
centerprint
_intro
ui_checkrestart
ui_verifycvarrange
ui_setrangecvar
ui_resetcvars
ui_hud
clear <-- Konsoleninhalt Löschen
ui_loadconsolepos
ui_saveconsolepos
ui_hidemouse
ui_disableinventory
previnv
nextinv
warpinv
inventory
inv_restart
editshader
editscript
notepad
soundpicker
viewsetdialog
viewspawnquicklist
viewspawnlist
availablemaps
loadmenu
togglemenu
listmenus
widgetcommand
forcemenu
hidemenu
currentmenu
flushui
playsong
loadsoundtrack
stopmp3
playmp3
sounddump
soundinfo
soundlist
soundtrack
play
gdb_getstringproperty
gdb_getfloatproperty
gdb_setstringproperty
gdb_setfloatproperty
gfxinfo
screenshot
modelist
modellist
skinlist
shaderlist
totaltexturememinfo
imagelist
cl_reloadshader
cl_dumpallclasses
cl_dumpclassevents
cl_classevents
cl_classtree
cl_classlist
cl_pendingevents
cl_dumpevents
cl_eventhelp
cl_eventlist
flushlips
setupsystem
changelanguage
SetClientVar
aliasdump
dialog
saveshot
vidmode
cachealltikis
tiki
tikilist
ping
setenv
rcon
setpingsource
serverstatus
refreshserverlist
globalservers
localservers
reconnect
connect
stoprecord
demo
record
vid_restart
snd_restart
clientinfo
configstrings
cmd
-aim
+aim
-cameralook
+cameralook
-missionstatus
+missionstatus
-objectives_score
+objectives_score
+togglemouse
-mlook
+mlook
-button6
+button6
-button5
+button5
-button4
+button4
-button3
+button3
-button2
+button2
-button1
+button1
-button0
+button0
+reload
-transferenergy
+transferenergy
+droprune
+speed
-use
+use
-holster
+holster
+attackleft
-attackright
+attackright
+leanright
+leanleft
+moveright
+moveleft
-strafe
+strafe
-lookdown
+lookdown
-lookup
+lookup
+back
+forward
+right
-left
+left
+movedown
+moveup
centerview
addbot
settempgametype
setgametype
nextgametype
loadbrokengame
loadgame
savegame
killserver
gamemap
devmap
sectorlist
restart
dumpuser
systeminfo
serverinfo
status
kick
heartbeat
midiinfo
net_restart
in_restart
pause
writeconfig
playerChangeVectors
changeVectors
quit
freeze
crash
error
exec
seta
bind
unbindall
ctrlbindlist
altbindlist
bindlist
unctrlbind
ctrlbind
unaltbind
altbind
unbind
append
scale
subtract
add
cvar_restart
reset
setl
seth
setu
sets
toggle
alias
wait
echo
vstr
meminfo
 
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