Giniro

Giniro

18.10.2013 05:04:09
=================================================
GINIRO [SILVER] FAQ BY DAVZZ
=================================================

Copyright (c) 2002 Davzz. (Contact info at bottom of Faq)

Do not sell this Faq or edit it by removing my name from it.
Do not post it on any other website without my permission.
Do not incorporate any part of this FAQ into your own guide
without obtaining my express written permission.

Giniro [Silver] and all related material are (c) Nekoneko soft.

=================
TABLE OF CONTENTS
=================

1. History

2. Menu Translation

3. Walkthrough

4. Misc

5. Contact info

==========
1. HISTORY
==========

02-09-2003

Version 1.2
(Added 1 Q to Q&A section)

12-11-2002

Version 1.1
(Added translation of ending.)

09-17-2002

Version 1.0
(Pretty much complete, this game isn't very non-linear.)

===================
2. MENU TRANSLATION
===================

While most of the game is in engrish... I mean, bad english, the menus
are in Japanese and since you might do something like turning off the voices
by accident like I did, here are what they mean...

------------------------
TOP MENU (Left to right)
------------------------

-------
Display
-------

- Full Screen
- Windowed Mode (640x480)

----
Font
----

- MS Gothic
- MS Mincho
- Default?

----------
Text speed
----------

- Slow
- Medium
- Fast

-----
Sound
-----

- Turns on Voices
- Turns off Voices
- Volume balancing
- Voice
- SFX
- Music

----------
Speed mode
---------

Skips text until next decision point.

--------
Automode
--------

Instead of clicking to advance the scenes, it will automatically do it for you
after a few seconds. Note: Use slower text speeds for this option unless you
want to test your speed-reading skills. Left-click on screen to cancel this.

-------
Version
-------

Displays Version Info (Not of much use)

----
Quit
----

Quits the game.

----------------------------
TITLE SCREEN (TOP TO BOTTOM)
----------------------------

--------
New game
--------

---------
Load game
---------

------
Extras
------

Goes to the Extras menu

----
Quit
----

-------------
Silver Colour
-------------

Views the second epilogue. Must complete game first, only in Japanese (unless
you count Isuna's pretty crappy engrish speaking)

-----------------------------------------
EXTRAS MENU (LEFT TO RIGHT, TOP TO BOTTOM
-----------------------------------------

-------
CG Mode
-------

Views the CG. You must have seen the CG before it will appear.


----------
Sound Mode
----------

Listen to most of the great music of this game

---------
Look back
---------

Views important scenes. Must play in Japanese language mode to unlock?

---------
Omake 1-4
---------

Views the Omake (Bonus in Japanese). Once you view an omake, another one is
unlocked, both Giniro [Silver] and Mizuiro girls in pretty comical situations,
although it's a cheap laugh, can be seen in these short stories.

----------------
RIGHT CLICK MENU
----------------

----------
Speed mode
----------

Same as above in top menu.

-------
No text
-------

Removes the text from this particular scene, left-click on screen to cancel.

---------
Look Back
---------

Scrolls backwards in text in case you missed reading something, note that you
cannot undo a decision point choice with this command.

--------------------
Go back to main menu
--------------------

---------
Save game
---------

---------
Load game
---------

==============
3. WALKTHROUGH
==============

According to my testing, most of the choices make absolutely no difference
whatsoever, so I'll only list those that will make a difference in endings.
(If anyone knows otherwise, please tell me)

----------------------------
Chapter 1 (Gisuke and Ayame)
----------------------------

5th decision point

"After all, the promise is"
"Believe the promise"

1st choice will give you a bad ending (extra CG?) and will end the game.
2nd choice is the true ending.

-------------------------------
Chapter 2 (Yorihito and Sagari)
-------------------------------

7th decision point

"Say nothing to her"
"Say it to her after all"

1st choice is bad ending (No extra CG) and will end the game
2nd choice is the true ending.

-----------------------------------
Chapter 3 (Shirou, Asana and Yuuna)
-----------------------------------

Unconfirmed:

The 5th and 9th decision point will determine whether you go to a good
ending branch or a bad one.

5th decision point

"Her appeal was very forceful, so I nodded"
"Denied obstinately"

1st choice leads to bad ending route.
2nd choice leads to true ending route.

9th decision point

"I'll make her stop casually"
"I'll confess that I've decieved her"

Ditto

If you're going the bad ending route, you should have a 10th decision point.

"I do so"
"I do not so"

Both are bad endings and will end the game (Notice the trend?).
However, the 2nd choice has an extra CG.

---------------------------------------------
Chapter 4 (Taira and Ayame/ Shinya and Ayame)
---------------------------------------------

14th decision point

"Ignore them"
"Look on them"

1st choice is bad ending.
2nd choice leads to true route.

15th decision point

"My best friend"
"I love you"

1st choice is bad ending, however it has an extra CG.
The 2nd choice is the true ending.

Well, that's it, be sure to wait after the credits for the 1st epilogue.

----
Misc
----

Q1. Where can I get this game?

A: Unfortunately Neko Neko soft are pretty popular due to their low
cost (half as much as other japanese import h-games!), so it will
sell out pretty fast. At this point of time, Yahoo Japan auctions
is probably the only place where you MIGHT find it. You might check
shop.himeya.com in case they ever restock it.

Q2. Help! I can only see dots instead of text!!

A: Giniro uses Japanese fonts, even for it's english language support,
your computer isn't set up to view japanese fonts if you see all dots.

If you're using WinXP, this page should help you set up your system
to view Japanese fonts.

http://home.attbi.com/~kagamix2/xp-compatible/japanese_setting.html

If not, you have to find programs that allow you to have japanese
fonts. Here are some programs, unfortunately they're not free though.

1. NJStar Communicator (http://www.njstar.com/)

2. Richwin (http://richwin.sina.com.cn/)

Q3. I completed the game, saw all the bad endings and still have spaces
missing in the CG screen! Help!

A: Have you seen all the omake? They have some extra CGs. If you
have, that's probably all there is in this gameI believe that those
empty spaces have been left there on purpose to throw you off. These
are the spaces that should be left blank...

Page 4: Bottom left.
Page 5: 2nd picture right from top left
Page 5: Bottom right
Page 6: 2nd picture down from Top left

Q4. What does the 2nd epilogue mean? It's all in Japanese!!

From Kumiko Kamiyama of the Peach Princess message board...

SPOILERS
SPOILERS
SPOILERS
SPOILERS
SPOILERS
SPOILERS
SPOILERS

"The climax of the story tells how Isuna comes back to life due
to Kuze-sama's wish to the Silver Thread. However, what he wished
for was something to the effect of "Please don't let her die!"
The consequence of this wish being granted - aside from the cost of
his own life, of course - was that he made Isuna immortal.
She'll never die... ever.
No matter how much she might wish to do so, even.

When Isuna-hime comes to, she finds Kuze-sama dying beside her.
She doesn't really understand how this happened -
she remembers someone killing her, and now this?!
However, Kuze-sama gives her the Silver Thread to wear in her hair.

Remember, he came to understand the terrible cost and danger
that this item represents - he never would have asked for it
to be made if he had more fully understood the implications.
Ever since Taira-sama and Ayame-san died, he has blamed himself...
despite the fact that their death and the Silver Thread broke the
drought that had gripped the land. Isuna-hime has always thought
of the people, first... but he was not so pure, himself.
He blames himself - and now, at the end, he can confess that
fact to Isuna-hime.

Naturally, Isuna-hime does not agree with this at all. She
thinks to use the Silver Thread to save him... but he forbids
her to do so, knowing full well the terrible cost that will have
to be paid in order to maintain the Balance Of Nature. Isuna-hime
has no choice but to accept his own demand as it is his dying wish.
However, she doesn't know what she'll do without him... but he
tells her that she can find her own way, and make her own choices.
She'll be fine - he knows she will. She can be completely trusted
with the terrible power and burden of the Silver Thread because
she has always been completely pure-hearted, always thinking only
of others and their safety, happiness, and peace. She does not
understand this - she does not see this in herself (naturally not.)

She cries for Kuze-sama, her tears falling hotly onto his cold
cheeks. His vision fades, but he wishes he could see her briefly,
just once more. Suddenly, he sees the huge Moon shining in the sky...
and Isuna-hime is within the moonlight, first as a child and then
as an adult young woman. His wish has been granted by the silver
moonlight... and he dies.

Isuna-hime leaves to begin traveling around the world.
She'll never grow old, and she'll never die...
nothing can kill her, or stop her.

The meaning of this might be different for different people.
As is often the case with works focused on girls and women,
it isn't explicitly stated. Isuna-hime seems to have become almost
an Earth Mother, a force of Nature herself, traveling throughout
space and time to share her love and caring of people... until
perhaps, someday, somehow, her own life will be over. Or so she
thinks... but until then, she will continue onwards, forever.
She is... Eternal!"

END SPOILERS
END SPOILERS
END SPOILERS
END SPOILERS

------------
Contact info
------------

You can e-mail me at Davzz@magix.com.sg if you have anything to add to
the faq. Not like I think you would have any...

-------
FAQ END
-------
------------------------------------------------------------------
Faq copyright (c) Davzz 2002. Giniro [Silver] (c) by Nekoneko soft
------------------------------------------------------------------

 
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