Knight's Chase - TimeGate

Knight's Chase - TimeGate

16.10.2013 08:35:55

HINTS TO KNIGHT'S CHASE

MODERN MUSEUM IN 1995

At the beginning of the game just go inside the museum.

Go inside the room where the Japanese television is filming.

Take the headphones.

Go to the opposite room:

Take the sword and the shield. Look at the big picture on
the wall. It will tell you a story about yourself; Then,
open the door.

The ticket office.

* Take the remote-controlled catapult.
* Take the compact disc.
* Switch on the terminal.
* Use the compact disc.

Now you can go to the next room

The Curator's Office.

* Search in the drawer: you 'll find a key, a magnetic card
and a magazine (read it)
* Return in the museum but be careful because the alarm system
is on.

When you are walking on your knees:

* Just avoid the laser beams. You have to walk close to the
furniture.

Then you're back to the entry hall:

* Take the screwdriver in the toolbox and use it on the closed
door.
* Enter the room and take the CO2 fire extinguisher.
* Leave this room and use the key to open the Control box

Then, switch off the alarm by using the CO2 fire extinguisher on
the control box.

Go up the steps.

* A Knight will appear as soon as you enter the room.
* Use the sword or fight with your hands to kill him.
* Watch out for the laser beams.
* Use the magnetic card on the showcase on the left and take
the bullets to load your small catapult.
* Then use the remote-controlled catapult, drive it to the
room where the other alarm system is on and shoot at the red
button to deactivate the alarm.
* You have to avoid the little points on the floor until you
are facing the alarm switch.
* Wait for the message telling you you can shoot to be
displayed.
* Use the ammunition and shoot.
* Alarm is off. Switch off the remote-controlled catapult.

Now you can take the sword and go outside in the garden
(cloister) where you have to find the "hologramme". Fight the
knight. Then you will be thrown down the well.

THE CELLS IN 1329

Take the lute and throw it towards the opposite prisoner
(Berwal). Berwal will play and attract the guard's attention.
When the guard is in front of you kick him. Berwal will then
throw you the key to open your cell. Take the sword and kill the
guard who will leave a key for you to pick up. Go inside the open
room (you will find a wine bottle). Use the key to open the gate.

Go up the stairs, don't move and let the old blind man walk in
front of you. Search the fire place and pick up the key to open
the door next to the fire place (opposite the stairs). Mind the
sheep!! In this room, take the sheep skin and the shepherd's
stick. A barrel of water is there too. In the next room take the
piece of ham, the bottle and bucket which you need to fill with
water in the next room.

Empty the contents of your bucket in the fire place. Search and
climb inside the chimney.

Under the roof.

Use the sheep skin to jump silently from one side to the other.
Go to the left. When you are above the old man's bedroom, use the
stick to take his frock. Then, straight ahead and when you are in
the next room, turn right. Jump.

Ground floor.

Search the iron cage and take the book "The Knight's Song" and
the hologramme. (Do not "push" the cage). Push the big golden
cross: it is a secret passage.

The Scriptorium

You will find cups with:

* Water
* Pitch
* Boneblack
* Spleen
* + a stiletto.

Go up the stairs: take the goose-quill and the wooden box on top
of the cupboard.

Stand in front of the desk where you can write and use the book.
Use the stiletto on the book: you will have a cristal gem.

Use the water, the spleen, the boneblack and you will obtain some
ink.

Stand in front of the white paper and use the goose-quill to copy
the contents of the "Knight's Song".

Go back to the room with the iron cage and put back in the cage
the "Knight's Song" and the wooden box.

Don't lose time because a timer is on!

Go back to the scriptorium, put on the monk's frock and push the
torch on the wall.

The secret passage will close. A monk will enter and you will
have to follow him very carefully (always walk right behind him).
When you are outside in the cloister, turn right when you are
near an open door (a message is displayed) the monk keeps going
straight forward. Outside, in the back you will see a guard.
Once you are inside the hospital, do not go out again.

THE HOSPITAL

* Take the wooden pot, which is on the floor on your left when
you enter.
* Smash it against the wall so you can pick up a key.
* The key opens the door on your left hand side entering the
hospital.
* In this room, find a book on a stone edge and read about how
to make a sleeping potion with the ingredients you will find
on the 3 shelves.

Go out and get inside 4 other rooms with shut doors.

THE TANNERY

You will find a leather cutter on the shelves on your left hand.

THE BAKERY

Another door opens onto a room with a bread oven. Find then 2
pieces of bread, one in the oven, the other on the opposite
table. Pour your green potion on one of them. You are now able to
open the fourth door and meet an old templar. Throw your "green
bread" at him. Use then your leather cutter on the hospital
statue to take a ruby. Repeat the operation on all hospital
statues. Keep a watch for the 2 guards who are waiting for you
outside the old templar cell.

THE MORTUARY

Provided that you picked up the key the second guard left behind
him after your fight, you can now open the mortuary door. In this
room, push on the heart of the corpse and find his golden heart.
Do not use it on the statue as long as you don't have in your
possession 8 gems (among them 3 diamonds). Then use of the golden
heart on the statue in the corner, quickly go towards the other
statue at the other end of the room and drink out of the golden
glass the statue offers you.
You will become drunk and Wolfram will catch you and put you in
jail.

THE TORTURE CELL

Tied on the wheel, you can move towards left (right arrow on
keyboard), to burn the rope which holds you. Once you are free,
fight with the guard and do not forget to pick up your things on
the table.
To leave the room, invert the position of the 2 torches. This
will open up a door for you. To avoid getting lost in the
corridor, take the first to your left and show the ring without a
stone to the old templar.

THE OLD TEMPLAR'S CELL

After he dies, pick up the objects he leaves behind and look in
the chest. Take everything you find. Place the strange red stone
inside the leather pouch to dazzle Wolfram.
The 9 gems are ready for you to pick up in the golden chalice.
To open the secret door, use your ring.

Once you are back in the library, you may meet 2 devils dressed
up in monks.
In the library, you can open the big double door leading to the
refectory.

THE REFECTORY

Do not rush! You must first pick up the stack of plates on the
table at your right handside and then walk towards the kitchen
with the plates in you hands.
Then go to the scullery where you will find two tombs. Use the
stones on them and take the key which will allow you to open the
door in the kitchen.

THE CEMETERY

You are now in the cemetery where zombies and a ghoul wait for
you. First get rid of the ghoul using the small wooden cross. It
will leave a tooth for you to open the door at the bottom of the
tower. Then go towards the two other tombs and use the stones.

THE TOWER

Once you are inside the tower, on your left handside you will
find a secret passage. To open it push on the small statuette on
the wall.

THE CELLS

Back in the cells you will have to find your way back to the
torture room to access the cells where you were made prisoner
with Berwal. Go to Berwal's cell but be careful appearances can
be deceitful! Go back up to the library.

THE CHURCH

Now get out of the library and breathe some fresh air in the
cloister. Go round and get rid of the guard in front of a door.
Go inside and look around you. You are in a church. Look at all
the carved pictures on the wall (stations of Christ). When you
see the number 7, push the picture. A door will open. Fight the
black knight and go up the steps. Use the first weight you find
on your left and use it.

THE ROOF

You are on the roof now and you can use your three diamonds on
the tomb.
You will be caught but your friend Berwal will come to your
rescue.

THE ABBEY

As soon as you see the executioner quickly leave your iron cage
and go straight ahead to hide from Montfalcon who is watching you
from above. Take everything on the table and use the corn. You
are now as impressive looking as your enemy and ready to fight.
Then go straight to the entrance of the church in the small
chapel. Push the Golden cross and go upstairs. Once you are on
the roof you have to know that the only way for you to get rid of
Montfalcon is to push him and make him fall. Then go back inside
and stand in front of the double door where you saw Wolfram. Push
the torch on the wall.

Go up the steps and use the small wooden cross on the statue.
Push the small font which has just appeared.

Go downstairs through the secret passage now open. In the red
basement (Wolfram's lair) avoid the pentacle and search
everywhere. Follow meticulously the indications in the book found
on the table in the 2nd room. Use the lit torch on the pentacle
to make it disappear and use the potion on the closed book held
by the statue.
A door opens. It will lead you to Juliette at last! Take the
seal. Use the bucket and fill it with water (do not fall in the
well) and pour the water on Juliette.

Run away from the evil creature and go back up the church. Avoid
the pentacle and find the big cross next to the stained glass.
Push it until you reach the sign on the floor. It will collapse
on Wolfram. Juliette is now free and will run towards you with
the glove. Place the seal on the glove and use it.

You are now back in 1995.

THE END
-------------------------------------------------
Infogrames Entertainment 1995

 
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