Author: Tom Hayes
E-mail: thayesguides(at)gmail(dot)com
System: PC
Updated: 2nd April, 2006
Version: 1.1
CONTENTS
1. Introduction
2. Walkthrough
2.1. Part One
2.2. Part Two
2.3. Part Three
2.4. Last Part
3. Sword Fighting
3.1. Fighting the Pirates
3.2. Fighting the Sword Master
4. Item List
4.1. Part One
4.2. Part Two
4.3. Part Three
4.4. Last Part
5. Copyright information
The game starts with Guybrush Threepwood arriving at the lookout point on Melee
Island, on his quest to become a pirate. After a brief talk with some pirates
down at the SCUMM Bar, he finds out that to become a pirate, he must pass the
three tasks. After passing the test, he hears that the governor of the island,
Elaine Marley, has been kidnapped by a pirate named LeChuck. So Guybrush
decides to assemble a crew and take a boat to Monkey Island, where he can find
the ghost pirate LeChuck and rescue the governor.
Despite being one of the funniest adventure games ever made, it also has enough
serious moments to make it interesting to play. The graphics are good, with
quarter of the screen being taken up by a section where you can select
commands, such as Look At, or Pick Up, and the other three quarters of the
screen being taken up by the main animation window. This takes some getting
used to after playing later LucasArts full screen games such as Sam & Max and
Day of the Tentacle, but after a while it just feels natural.
The puzzles are very good in this game, with most ranging from simple (such as
getting the fish in the SCUMM Bar), to difficult (such as finding out what to
do with the cake), but even if you get stuck on a puzzle the game doesn't get
too frustrating, as there always seems to be something new to do in the game.
There are many characters dotted around the islands, and there are numerous
topics to speak about with them, most of which range from mildly funny to
completely hilarious. Overall, this is one of the best adventure games on the
PC, and is a great start to an excellent series of games.
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2.1. Part One: The Three Trials
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VILLAGE
At the start of the game, walk down the path from the lookout point. Go right
along the dock and open the door to the SCUMM Bar. Enter the SCUMM Bar and walk
right to enter the room with the three pirates. Walk close to the fireplace and
wait for the chef to exit from the door on the right. When the door opens and
the chef leaves, quickly walk right and enter the kitchen.
In the kitchen, get the pot under the table. Get the hunk of meat on top of the
table. Use the hunk of meat with the pot o' stew. Open the door on the right
and walk near the fish to find that a bird gets in the way. Walk onto the plank
at the bottom-right corner to fire the bird up into the air. Do this three
times. On the third time, quickly get the fish and go back into the kitchen.
Get the meat from the pot o' stew. Use the fish with the pot o' stew. Get the
stewed fish and exit the kitchen. Talk to the important-looking pirates. Say "I
want to be a pirate." Say "I'll just be running along now." Walk left past the
curtain and exit the SCUMM Bar. Walk left along the dock and go up the cliff
path. Walk through the archway and take the top-right path.
CLEARING
Walk down the path on the left and enter the circus tent. In the circus tent,
interrupt the Fettucini brothers by selecting any of the five speech options.
When they ask you if you want to perfrom the cannon stunt, say "OK, I'll do
it." When they ask you if you have a helmet, say "Of course I have a helmet.
What sort of idiot do you take me for?" Give the pot to the Fettucini brothers.
After Guybrush takes a painful landing from the cannon, select either of the
speech options when the Fettucini brothers ask if you're OK. After exiting the
tent, climb up the path on the right and exit the clearing.
VILLAGE
After walking down the cliff path, walk right along the dock and go through the
archway at the far right side of the area. Talk to the citizen of Melee and say
"No, but I once had a barber named Dominique." When he asks you if you want to
buy a map, say "I'll take it. It'll make a swell gift." Walk left and enter the
first door on the right. Enter the voodoo shop. Get the chicken on the table.
Open the door and exit the voodoo shop.
Walk through the archway under the clock. Open the first door along the street
and enter the shop. Get the sword on top of the chests on the first floor. Get
the shovel near the safe on the second floor. Talk to the storekeeper and say
"About this sword..." and then say "I want it." Say "About this shovel..." and
then say "I want it." Say "I think I'd just like to browse." Exit the shop.
Walk through the archway on the right. Talk to the pirates on the left and say
"Do you know where I can find a treasure map around here?" When the pirate asks
if you want the minutes, say "No, but I'll take one if you give me two pieces
of eight." Say "I'll just be running along, now." Go right and walk through the
archway. Walk left along the dock and go up the cliff path at the other side.
At the lookout point, walk through the archway and take the top-right path.
FORK
After arriving in the fork, take either exit at the top of the screen. Pick up
the yellow petal. Exit left. Exit right. Exit left. Exit right. Exit up. Exit
right. Exit left. Exit up. Exit left. Exit up. Walk right and use the shovel
with the X sign to get a T-shirt. Walk left and exit the area. Pirates will
appear at various positions on the map screen at this point in the game. If
they meet Guybrush on the path, you'll be given the option to fight. Ignore the
pirates for now, as there are still some things to do first.
VILLAGE
Walk right along the dock and go through the archway at the far right side of
the area. Walk through the archway under the clock. Walk left through the
archway and follow the cliff path to arrive outside of the Governor's mansion.
In the inventory, use the yellow petal with the stewed meat to create meat with
condiment. Use the meat with the poodles, which will make them fall asleep.
Open the door and enter the mansion.
Inside the mansion, open the nearest doors and walk through the entrance. After
the cutscene, walk down the stairs and exit the mansion. Walk right and follow
the trail back to the town. Enter the first doorway before the archway. Talk to
Otis. Walk through the doorway to return to the town. Walk right and go through
the door at the right side of the alley to enter the shop. Talk to the
storekeeper and say "I could really use a breath mint." Say "I think I'd just
like to browse." Exit the shop.
Walk left and go through the first doorway before the archway. Give the breath
mints to Otis. When he talks to you, select one of the bottom two options. Give
the gopher repellent to Otis and he'll give you a cake. Walk through the
doorway to return to the town. Walk left through the archway and follow the
cliff path to arrive outside of the Governor's mansion. Enter the mansion.
Inside the mansion, open the cake to find a file. Walk to the gaping hole.
After another cutscene, the sheriff will ask you about the idol. Select any of
the speech options. Select any of the speech options when the Governor speaks
to you. After she leaves, walk left and open the door. The sheriff will appear.
Select any of the speech options and he'll throw you off the dock into the sea.
In the sea, get the fabulous idol, and Guybrush will automatically get a sword
before climbing up the ladder. After the cutscene, walk left along the dock and
go up the cliff path at the other side. At the lookout point, walk through the
archway and take the top-right path.
HOUSE
On the way to the house for the first time, you will be stopped by a troll on
the bridge. Give the stewed fish to the troll to pass over to the other side of
the bridge, and then continue to the house. Outside of the house, open the door
and the sword trainer will appear. Select the first speech option. When he says
you don't have what it takes, select the first speech option three times. When
he asks you how much you have, say "I've got 30 pieces of eight." When he asks
to see your sword, say "OK, check it out." When the sword trainer insults you,
select any of the four speech options. Outside of the house, walk down the path
on the left or right side to exit the area.
MAP
Now that you've got some insult answers from the sword trainer, it's time to
fight the pirates. Wait on the path for a pirate to walk up to Guybrush. When
they speak to you, say "My name is Guybrush Threepwood. Prepare to die!" It's
your turn first to throw an insult, so choose any of the speech options and
read the answer from the pirate.
Every time you select an insult that the pirate doesn't know the answer to,
you'll move forward. Every time you select an insult that the pirate does know
the answer to, you'll move back, and it's the pirate's turn to answer a
question. When the pirate says a new insult, that insult will be added to the
list of insults. When the pirate answers an insult correctly, you'll get his
answer added to the list of Guybrush's answers. The full list of pirate insults
and answers can be found in section three of this FAQ.
VILLAGE
Walk right along the dock and go through the archway at the far right side of
the area. Walk through the archway under the clock. Enter the shop. Talk to the
storekeeper and ask about the Sword Master. The storekeeper will leave to go
and find the Sword Master. Exit the shop. Follow the storekeeper along to the
lookout point, and take the top-right path to exit the area.
FORK
Follow the storekeeper through the forest maze until you get to an area with a
sign near a log. Walk over the log and exit right. After the storekeeper
leaves, cross over the bridge and walk up to the Sword Master. When the Sword
Master speaks to you, say "My name is Guybrush Threepwood. I've come to kill
you." You will then have to fight the Sword Master in a similar to way to the
pirates. The full list of Sword Master insults and answers can be found in
section three of this FAQ. After defeating the Sword Master, walk across the
bridge and exit the area by taking the path on the left.
VILLAGE
After the ghost ship has sailed off into the distance, the lookout will talk to
you. Select one of the bottom three four speech options. After the lookout
leaves, walk right along the dock and enter the SCUMM Bar. Get the three mugs
from the left side of the bar. Walk past the curtain and get the two mugs from
the right side of the bar. Enter the kitchen and use the mug on the barrel to
get some grog.
The grog will eat away the mug, so you will have to be quick. Look at the mug
in the inventory. Wait for the mug to change appearance two times, and then
quickly use the mug near death with one of the other normal mugs. Exit the
kitchen. Walk left and exit the SCUMM Bar. Walk right along the dock and go
through the archway at the far right side of the area. Walk through the archway
under the clock.
Walk left and go through the first doorway before the archway leading to the
Governor's mansion. Use the mug with grog on it on the lock of the left cell to
release Otis. Go through the doorway. After the cutscene, walk through the
archway on the right. Go right and walk through the archway leading to the
dock. Walk left along the dock and go up the cliff path at the other side. At
the lookout point, walk through the archway and take the top-right path.
SWORD MASTER'S
Cross over the bridge and walk up to the Sword Master. When she talks to you,
say "The Governor's been KIDNAPPED!" Guybrush will show her LeChuck's note, and
she'll agree to meet you on the dock. Walk across the bridge and exit the area
by taking the path on the left.
ISLAND
Use the chicken on the cable to cross the gap to the island. On the other side
of the gap, open the door and enter the house. When Meathook talks to you, say
"The Governor's been KIDNAPPED!" Guybrush will show him LeChuck's note, and
he'll ask you what you want to do. Select any of the four speech options. After
the cutscene, open the door and choose any of the nine new commands on the
murderous winged devil, and Meathook will agree to be on your crew. Outside the
house, use the chicken on the cable to leave the island. Walk to the path near
the sign.
LIGHTS
When Stan asks you what you're interested in, say "I really don't have that
much to spend." Stan will introduce you to the Sea Monkey, and will ask you how
much you'll be willing to spend. Say "Actually, I was hoping to get one on
credit." He'll tell you that the storekeeper in town might lend you some
credit. Stop talking to Stan, and walk left. Stan will stop you before you
leave, and will give you a card and a compass. Continue left to exit the Used
Ship Emporium.
VILLAGE
Walk right along the dock and go through the archway at the far right side of
the area. Walk through the archway under the clock. Enter the shop. Talk to the
storekeeper and say "I'm interested in procuring a note of credit." When he
asks you if you have a job, say "Yes, of course I do." When the storekeeper
returns with the note of credit, select any of the five speech options when he
asks you what your job is. When he asks you what else you want, ask about the
Sword Master, and he'll leave the shop.
Walk up the stairs to the safe. Pull the handle. Push the handle. Pull the
handle. Push the handle to open the safe and get the note of credit. Open the
door and exit the shop. Walk through the archway on the right. Go right and
walk through the archway leading to the dock. Walk left along the dock and go
up the cliff path at the other side. At the lookout point, walk through the
archway and take the top-right path.
USED SHIP EMPORIUM
When Stan asks you what you're interested in, say "Uh... could I see that cheap
one again?" When Stan asks you how much you'll be willing to spend, say "I got
credit from the storekeeper. Will you take it?" Say "Let's talk extras". Say "I
think I can live without that particular piece of junk." for five of the extras
that Stan mentions. Stop talking about extras. Say "Well, what do you think
it's worth?" Say "Forget it. I don't need this boat anyway." When he calls you
back, say "Well, maybe you're right..." Say "I'd like to make you an offer."
When he asks you how much, say "All right! 5000! But that's my final offer!"
Walk left and exit the Used Ship Emporium.
VILLAGE
After the cutscene, Otis and Carla will arrive to talk to you. Select any of
the four speech options when talking to them. When Meathook arrives, you'll
automatically board the ship.
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2.2. Part Two: The Journey
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After the cutscene, Guybrush will enter the captain's cabin. Get the feather
pen and the ink. Open the left drawer of the desk. Look at the drawer to get a
dusty book. Exit the cabin. Outside, climb up the rope ladder near the crew and
get the Jolly Roger flag. Go down to the ship deck. Go down the hatch. Go down
the second hatch. Get the giant piece of rope from the barrel at the bottom of
the room. Open the chest at the bottom-right corner of the room, and look at it
to get some fine wine.
Open the kegs at the left side of the room to get some gunpowder. Go up the
ladder. Go through the door at the left side of the ladder to enter the
kitchen. Open the cupboard and get the cereal. Open the cereal to get a prize.
Open the prize to get a small key. Get the pot near the cupboard. Walk up the
ladder to exit the kitchen. Walk up the ladder to the deck. Enter the captain's
cabin. Use the small key in the cabinet at the right side of the room to open
it. Get the chest. Open the chest.
Look at the chest to get some cinnamon sticks and a piece of paper. Exit the
captain's cabin. Go down the hatch and go through the door at the left side of
the ladder to enter the kitchen. Put these items in the cooking pot: 100%
cotton t-shirt, breath mints, cereal, chicken, cinnamon sticks, dusty book,
feather pen, fine wine, gunpowder, ink, Jolly Roger flag. After Guybrush starts
to talk, click anywhere in the kitchen to stand up.
Use the business card in the fire under the pot. Walk up the ladder to exit the
kitchen. Go down the hatch and get some more gunpowder from the kegs on the
left. Go up the ladder. Go up the next ladder to the deck to find that the ship
has arrived at Monkey Island. Use the giant piece of rope with the cannon to
create a fuse. Use the gunpowder in the cannon nozzle. Use the flaming mass
with the fuse. Use the cannon nozzle to blast over to Monkey Island.
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2.3. Part Three: Under Monkey Island
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BEACH
After arriving on the south beach of the island, click anywhere on the beach to
stand up. Get the banana at the left side of the tree. Enter the forest. On the
map, go west.
FORT
Get the rope. Push the cannon and a cannon ball will fall out. Get the cannon
ball. Get the gunpowder. Get the spyglass near the cannon and Herman Toothrot
will appear. Select any of the speech options and he'll leave. Exit the fort.
On the map, walk north as far as you can on the screen with the fort and then
go east.
RIVER FORK
Open the spyglass to find a lens. Use the handful of gunpowder on the dam. Use
the lens with the sun. After destroying the dam, return to the river fork. Get
the note under the rock. Cross over the bridge and climb up the footholds on
the other side. Near the huge rock, pull the primitive art twice. Climb up the
next set of footholds. Push the rock near the edge to hit the banana tree on
the beach. Herman Toothrot will appear. Talk to him until he leaves. Climb down
both sets of footholds and exit to the jungle.
POND
Get the rope from the unhealthy-looking man. Talk to Herman until he leaves.
Exit the pond. On the map, go south.
CRACK
Use either rope on the strong branch, and climb down it to the ledge. Use the
next rope with the sturdy stump on the ledge, and climb down to the bottom of
the crack. Get the oars. Climb up both ropes and exit to the jungle.
BEACH
On the south beach, get the two bananas near the banana tree. Use the rowboat.
On the map, go north around the right side of the island. Paddle around the
side of the clearing and go to the north beach of the island. Pick up the note
and Herman will appear. When he talks to you, select either of the top two
options. Say "I'm Guybrush. I'm here to rescue someone." Say "You say you've
got a key from the locals?", and he will mention the banana picker. Stop
talking to Herman and enter the forest.
VILLAGE
Walk over to the left side of the village and get the bowl of fruit to get two
bananas. Walk back to the right and the cannibals will appear. Talk to the
cannibals and say "Oh, go ahead and eat me, see if I care." Inside the hut, get
the skull on the floor to reveal a loose board. Get the loose board. Go down
the hole to exit the village.
BEACH
On the north beach, use the rowboat and oars. On the map, go south twice and
paddle onto the beach at the south side of the island. On the south beach,
enter the jungle. On the map, walk to the monkey. Give all five bananas to the
monkey, and he'll start to follow you. Exit to the jungle. On the map, walk
north, and then walk east.
CLEARING
In the clearing, walk right along the path and pull the nose of the left totem
pole to open the gate. When you walk away from the nose, the gate will close.
When the monkey pulls the nose, walk through the open gate to the gigantic
monkey head. Near the monkey head, get the wimpy little idol. Walk left along
the path to exit the Clearing.
BEACH
On the south beach, enter the jungle. On the map, use the rowboat and oars on
the south beach to paddle two screens north to the north beach. On the north
beach, enter the jungle.
VILLAGE
Walk over to the left side of the village and then return to the right to meet
the cannibals. When they talk to you, select either the first, second or fourth
speech option. When they ask you for an offering, give them the wimpy little
idol. Stop talking to the cannibals and enter the hut on the left. Get the
banana picker. Exit the hut. Walk right and give the banana picker to Herman
Toothrot, who will give you the monkey head key.
Exit the village, and then return to the village. Walk left to meet the
cannibals again. When they ask you what you want, say "Well, actually, there is
something..." When they ask you what it is, say "I'm looking for somebody."
Continue talking to the cannibals until they tell you about the head of the
navigator. When they stop talking to you, give them the leaflet, and they'll
give you the head of the navigator. Exit the village.
BEACH
On the north beach, use the rowboat and oars. On the map, go south and paddle
around the clearing to the east beach of the island. On the east beach, enter
the jungle.
CLEARING
Walk right and go through the gate to the gigantic monkey head. Use the monkey
head key in the gigantic monkey ear. Enter the gigantic monkey head.
CATACOMBS
After climbing down into the monkey head, walk right along the path and enter
the cave. Use the head of the navigator, and it will point in the correct
direction. Continue following the head of the navigator through the catacombs
to arrive on a ledge near the ghost ship. Talk to the head of the navigator and
select the second speech option five times to get the necklace from the
navigator. Use the necklace on navigator, and Guybrush will put it on. Walk
down the path to the ghost ship.
GHOST SHIP
Walk down the hatch near the door on the right. Enter the passage on the right.
Get the ghost feather near the chicken. Exit the room. Use the ghost feather
with the sleeping ghost crew two times, and he'll drop a jug. Get the jug
o'grog. Go up the ladder to return to the deck of the ship. Open the door at
the left side of the deck, and walk through the entrance.
Use the magnetic compass with the key near LeChuck. Exit the room. Walk right
and go down the hatch. Enter the passage on the right. Use the key in the
hatch, and then go down it. Use the jug o'grog with the dish. Walk past the rat
and get the cooking grease. Go up the ladder. Exit the room. Go up the ladder
to return to the deck of the ship. Use the glob of grease on the door on the
right. Open the door and go through the entrance.
Get the ghost tools near the guard. Exit the room. Go down the ladder. Enter
the passage on the right. Use the ghost tools with the glowing crate. Look at
the glowing crate to get the voodoo root. Exit the room. Go up the ladder to
return to the deck of the ship. Exit the ship. Walk up the path and enter the
catacombs to automatically return to the village.
After the cutscene, exit the village. After returning to the ledge where the
ghost ship used to be, Bob the ghost will talk to you. Say "What happened to
the ship?" Say "Where is the wedding?" When the crew arrive, talk to them to
return to Melee Island.
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2.4. Last Part: Guybrush Kicks Butt
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VILLAGE
Walk right along the dock, and a ghost will appear. Select any of the speech
options to squirt him with the magic seltzer bottle. Walk right along the dock
to enter the village. Walk left and the grim spectre will talk to you. Say "No,
but I do have this deadly magic root beer." Walk north and go through the
archway under the clock. Open the door to the church and go inside. Select any
of the four speech options to approach LeChuck. Continue talking to LeChuck
until he punches Guybrush over to the Used Ship Emporium.
USED SHIP EMPORIUM
After landing, click anywhere to stand up. Quickly get the root beer and use it
with LeChuck to complete the game.
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3.1. Fighting the Pirates
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INSULT : "Have you stopped wearing diapers yet?"
ANSWER : "Why, did you want to borrow one?"
INSULT : "I got this scar on my face during a mighty struggle!"
ANSWER : "I hope now you've learned to stop picking your nose."
INSULT : "I once owned a dog that was smarter than you."
ANSWER : "He must have taught you everything you know."
INSULT : "I'm not going to take your insolence sitting down!"
ANSWER : "Your hemorrhoids are flaring up again, eh?"
INSULT : "I've heard you were a contemptible sneak."
ANSWER : "Too bad no one's ever heard of YOU at all."
INSULT : "I've spoken with apes more polite than you."
ANSWER : "I'm glad to hear you attended your family reunion."
INSULT : "My handkerchief will wipe up your blood!"
ANSWER : "So you got that job as a janitor, after all."
INSULT : "Nobody's ever drawn blood from me and nobody ever will!"
ANSWER : "You run THAT fast?"
INSULT : "People fall at my feet when they see me coming."
ANSWER : "Even BEFORE they smell your breath?"
INSULT : "Soon you'll be wearing my sword like a shish kebab!"
ANSWER : "First you'd better stop waving it like a feather-duster."
INSULT : "There are no words for how disgusting you are."
ANSWER : "Yes there are. You just never learned them."
INSULT : "This is the END for you, you gutter-crawling cur!"
ANSWER : "And I've got a little TIP for you. Get the POINT?"
INSULT : "You fight like a dairy farmer."
ANSWER : "How appropriate, you fight like a cow."
INSULT : "You have the manners of a beggar."
ANSWER : "I wanted to make sure you'd feel comfortable with me."
INSULT : "You make me want to puke."
ANSWER : "You make me think somebody already did."
INSULT : "You're no match for my brains, you poor fool."
ANSWER : "I'd be in real trouble if you ever used them."
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3.2. Fighting the Sword Master
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INSULT : "Every word you say to me is stupid."
ANSWER : "I wanted to make sure you'd feel comfortable with me."
INSULT : "I hope you have a boat ready for a quick escape."
ANSWER : "Why, did you want to borrow one?"
INSULT : "I usually see people like you passed-out on tavern floors."
or "My wisest enemies run away at the first sight of me!"
ANSWER : "Even BEFORE they smell your breath?"
INSULT : "I will milk every last drop of blood from your body."
ANSWER : "How appropriate, you fight like a cow."
INSULT : "If your brother's like you, better to marry a pig."
ANSWER : "You make me think somebody already did."
INSULT : "I've got a long, sharp lesson for you to learn today."
ANSWER : "And I've got a little TIP for you. Get the POINT?"
INSULT : "I've got the courage and skill of a master swordsman!"
ANSWER : "I'd be in real trouble if you ever used them."
INSULT : "My last fight ended with my hands covered with blood."
ANSWER : "I hope now you've learned to stop picking your nose."
INSULT : "My name is feared in every dirty corner of this island!"
ANSWER : "So you got that job as a janitor, after all."
INSULT : "My sword is famous all over the Caribbean!"
ANSWER : "Too bad no one's ever heard of YOU at all."
INSULT : "My tongue is sharper than any sword."
ANSWER : "First you'd better stop waving it like a feather-duster."
INSULT : "No one will ever catch ME fighting as badly as you do."
ANSWER : "You run THAT fast?"
INSULT : "Now I know what filth and stupidity really are."
ANSWER : "I'm glad to hear you attended your family reunion."
INSULT : "Only once have I met such a coward!"
ANSWER : "He must have taught you everything you know."
INSULT : "There are no clever moves that can help you now."
ANSWER : "Yes there are. You just never learned them."
INSULT : "You are a pain in the backside, sir!"
ANSWER : "Your hemorrhoids are flaring up again, eh?"
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4.1. Part One Item List
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BREATH MINT
The storekeeper in the Village will give Guybrush the breath mint. It is
given to Otis in the cell.
BUSINESS CARD
Stan will give you his business card at the Used Ship Emporium. It is used
with the red hot fire under the cooking pot on the ship.
CAKE
The cake is given by Otis when he is given the gopher repellent. The cake is
opened to find the file.
CHICKEN
Found on the table of the voodoo shop in the Village. It is used on the cable
at the island to cross over the gap. It is also one of eleven items used in
the cooking pot on the ship.
COMPASS
Stan will give Guybrush the compass at the Used Ship Emporium. It is used to
get the key near LeChuck on the ghost ship.
FILE
Found by opening the cake. It is used in a cutscene in the back room of the
Governor's mansion.
FISH
Found outside the kitchen of the SCUMM Bar. It is used in the pot o' stew in
the kitchen of the SCUMM Bar, and is then given to the troll on the bridge.
GOPHER REPELLENT
Found in back room of the Governor's mansion. It is given to Otis in the cell
for the cake.
HUNK OF MEAT
Found on top of the table in the kitchen of the SCUMM Bar. It is combined
with the yellow petal to create the meat with condiment.
MAP
Bought from the citizen of Melee in the Village. It is used to find the X
sign at the Fork.
MEAT WITH CONDIMENT
Made by combining the hunk of meat and the yellow petal. It is given to the
poodles outside the Governor's mansion.
MUGS
Found in the SCUMM Bar after the Governor has been kidnapped by LeChuck. The
mugs are filled with grog, and are then used on the lock of the cell to
release Otis.
NOTE OF CREDIT
Found in the safe of the shop in the Village. It is used to buy the boat from
Stan at the Used Ship Emporium.
POT
Found under the table in the kitchen of the SCUMM Bar. It is given to the
Fettucini brothers in the circus for use as a helmet.
SHOVEL
Bought from the shop in the Village. It is used on the X sign at the fork to
find the t-shirt.
SWORD
Bought from the shop in the Village. It is used to fight the pirates and the
Sword Master.
T-SHIRT
Found by using the shovel on the X sign at the fork. It is one of eleven
items used in the cooking pot on the ship.
YELLOW PETAL
Found in the fork. It is used on the hunk of meat to create the meat with
condiment.
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4.2. Part Two Item List
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CEREAL
Found in the cupboard of the kitchen on the ship. It is one of eleven items
used in the cooking pot on the ship.
CINNAMON STICKS
Found in the chest in the captain's cabin on the ship. It is one of eleven
items used in the cooking pot on the ship.
DUSTY BOOK
Found in the drawer in the captain's cabin on the ship. It is one of eleven
items used in the cooking pot on the ship.
FEATHER PEN
Found on the desk in the captain's cabin on the ship. It is one of eleven
items used in the cooking pot on the ship.
FINE WINE
Found in the chest in the room at the bottom of the ship. It is one of eleven
items used in the cooking pot on the ship.
FLAG
Found by climbing up the ladder from the deck of the ship. It is one of
eleven items used in the cooking pot on the ship.
FLAMING MASS
Made by using the business card with the red hot fire under the cooking pot
on the ship. It is used with the fuse of the cannon on the ship.
GIANT PIECE OF ROPE
Found on top of the barrel in the room at the bottom of the ship. It is used
on the cannon of the ship.
GUNPOWDER
Found in the barrels in the room at the bottom of the ship. It is one of
eleven items used in the cooking pot on the ship. It is also used with the
cannon nozzle on the ship.
INK
Found on the desk in the captain's cabin on the ship. It is one of eleven
items used in the cooking pot on the ship.
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4.3. Part Three Item List
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BANANA
Found on the south beach of Monkey Island. Five bananas are given to the
monkey on the map.
BANANA PICKER
Found in the hut of the cannibal's Village after they have been given the
wimpy little idol. It is given to Herman Toothrot for the monkey head key.
CANNON BALL
Found by pushing the cannon at the Fort on Monkey Island.
GHOST FEATHER
Found near the chicken on the ghost ship. It is used twice on the sleeping
ghost crew to get the jug o'grog.
GHOST TOOLS
Found near the guard after the squeaky door. They are used on the glowing
crate to get the voodoo root.
GREASE
Found near the rat on the ghost ship. It is used on the squeaky door at the
right side of the ship.
GUNPOWDER
Found by pushing the cannon at the Fort on Monkey Island. It is used on the
dam at the River Fork.
HEAD OF THE NAVIGATOR
The cannibals will give Guybrush the head of the navigator when they are
given the leaflet. It is used in the catcombs below Monkey Island.
JUG O'GROG
The ghost crew will drop the jug o'grog when the ghost feather has been used
on him twice. It is used with the dish near the rat.
LENS
Found by using the spyglass. It is used on the sun at the River Fork.
MAGIC SELTZER BOTTLE
The cannibals will create the magic seltzer bottle after they have been given
the voodoo root. It is used on the ghosts in the Village.
MONKEY HEAD KEY
Herman Toothrot will give Guybrush the monkey head key when he is given the
banana picker. It is used in the ear of the monkey head.
NECKLACE
Found on the head of the navigator. It is used to become invisible, and
Guybrush can then explore the ghost ship.
OARS
Found at the bottom of the Crack. The oars are used to row the rowboat on
Monkey Island.
ROPE
Found at the Fort on Monkey Island. It is used with the strong branch to
climb half-way down the Crack.
ROPE
Found near the unhealthy-looking man at the Pond on Monkey Island. It is used
with the sturdy stump to climb to the bottom of the Crack.
SKULL
Found on the floor of the cannibal's hut in the Village. It will reveal a
loose board when it is picked up.
SPYGLASS
The spyglass is found near the cannon at the Fort on Monkey Island. The
spyglass is used to find the lens.
VOODOO ROOT
Found in the glowing crate after the squeaky door. It is given to the
cannibals, who will create the magic seltzer bottle.
WIMPY LITTLE IDOL
Found in the Clearing near the monkey head. It is given to the cannibals at
the Village.
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4.4. Last Part Item List
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ROOT BEER
Found in the Used Ship Emporium. It is used on LeChuck.
This document is Copyright 2002-2006 Tom Hayes. It is not to be distributed in
any form without the permission of the author. The author of this document is
not affiliated with the creators of this game in any way. The latest version of
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