Sentinel Worlds - Future Magic

Sentinel Worlds - Future Magic

16.10.2013 07:01:37
Sentinel Worlds I: Future Magic
Hex editing list for savegames
Typed up in a fit of nostalgic boredom by Pokerface (pokerface@houston.rr.com)
Version: 1.0
Date: 1.Sept.2002

God, is this a great game, or what? My dad picked this game up for me in 1989,
when I was eleven, back in the day when our PC had two full-height floppy
drives and the Big Red Switch. SW1 burst onto my screen in full 3-color CGA
glory, and I was immediately hooked. Oh, man, and when we upgraded to EGA, I
about wet my pants.

Here's a deconstruction of the hex locations in the GAMEx.FM (where X is a, b,
c, etc...) so that you can edit your crew to have whatever stuff you want.
It's pretty comprehensive--about the only thing I didn't put in here is
experience, which you can get around by just changing your rank. I hope that
everyone enjoys this--nothing's cooler than sweeping through Malcolm's
Battlestation with a crew fully equipped with Neutron Guns!

Drop me a line if you want to reminisce about Sentinel Worlds. Happy editing!



LOCATIONS OF STUFF IN GAMEx.FM:
(Note: 1,2,3,4 and 5 refer to crew-
members in position 1, position 2, and
so on)

Rank:
1=00023B
2=0002FB
3=0003BB
4=00047B
5=00053B
--15 for Fleet Captain

Characteristics:
1=000230-4
2=0002F0-4
3=0003B0-4
4=000470-4
5=000530-4
--For all 20s, set each to 14
--Max is FF
--Characteristics: Strength
Stamina
Dexterity
Comprehend
Charisma

Abilities:
1=0001D0-9, C and D
2=000290-9, C and D
3=000350-9, C and D
4=000410-9, C and D
5=0004D0-9, C and D
--Range is 00-B-something...I set to 50
--Abilities are, in order:
Contact
Edged
Projectile
Blaster
Tactics
Recon
Gunnery
ATV Repair
Mining
Athletics
Observation
Bribery

Light Energy:
002358

HP's:
1=000235-7
2=0002F5-7
3=0003B5-7
4=000475-7
5=000353-7
--Max allowable HP = 60 7D 7D (125)

Armor:
1=000262
2=000322
3=0003E2
4=0004A2
5=000562
--Recommended armors: Special (2F)
Ancient (06)
Mysterious (04)
Carbon Armor (2D)

Eqipped Weapon:
1=000263
2=000323
3=0003E3
4=0004A3
5=000563
--Recommended weapons: Neutron Gun (1B)
Neuron Flail (0C)
Edge Spinner (11)
Thermocaster (17)

On-Hand weapons (leave first as 08):
1=000264-7
2=000324-7
3=0003E4-7
4=0004A4-7
5=000564-7

Inventory:
1=000220-7
2=0002E0-7
3=0003A0-7
4=000460-7
5=000520-7
--Quick reference: Crysprism = 36
Therm Pak = 35

Items:
FF = empty spot
00 = burbulator
01 = EA passcard
02 = trinoculars
03 = arisian lens
04 = mysterious
05 = energy ball
06 = ancient
07 = book
08 = hands
09 = powerfist
0A = sonic mace
0B = gyro pike
0C = neuron flail
0D = dagger
0E = cryo cutlas
0F = power axe
10 = energy blade
11 = edge spinner
12 = auto pistol
13 = shotgun
14 = hyperuzi
15 = AK-4700
16 = gauss rifle
17 = thermocaster
18 = hand laser
19 = LR laser
1A = plasma gun
1B = neutron gun
1C = claws
1D = teeth
1E = thrasher
1F = acid breath
20 = tesselator
21 = nanobot
22 = mark V teng
23 = vadroxon
24 = uniform
25 = flight jacket
26 = steel mesh
27 = flak jacket
28 = laser reflec
29 = combat armor
2A = thick skin
2B = rough skin
2C = thick fur
2D = carbon armor
2E = civilian clothes
2F = special
30 = auto clip
31 = shotgun pack
32 = hyperuzi mag
33 = gauss rifle mag
34 = AK-4700 mag
35 = therm pak
36 = crysprism
37 = nerf cannon
38 = kevlar suit
39 = holophones
3A = vax grapher
3B = antique yoyo
3C = cryoscope
3D = cyberdisk
3E = szart needle
3F = knarlybar
40 = (nothing)
41 = (nothing)
42 = (nothing)
43 = (nothing)
44 = (nothing)
45 = (nothing)
46 = (nothing)
47 = (nothing)
48 = hands (abbrev)
49 = pwrfst (abbrev)
4A = snmace (a)
4B = gypike (a)
4C = nflail (a)
4D = dagger (a)
4E = crycut (a)
4F = powaxe (a)
50 = enrbld (a)
51 = edgspn (a)
52 = apistl (a)
53 = shtgun (a)
54 = hypuzi (a)
55 = ak4700 (a)
56 = grifle (a)
57 = thermo (a)
58 = hlaser (a)
59 = lrlasr (a)
5A = plasgn (a)
5B = neutgn (a)
5C = cl (?)
5D = te (?)
5E = th (?)
5F = br (?)
60 = (nothing)
61 = (nothing)
62 = (nothing)
63 = (nothing)
64 = uniform (a)
65 = flt jak (a)
66 = st mesh (a)
67 = flk jak (a)
68 = lreflct (a)
69 = cbt arm (a)
6A = (nothing)
6B = (nothing)
6C = (nothing)
6D = (nothing)
6E = (nothing)
6F = (nothing)
70 = (nothing)
71 = (nothing)
72 = (nothing)
73 = (nothing)
74 = (nothing)
75 = (nothing)
76 = (nothing)
77 = (nothing)
78 = kevlar (a)
>78 = locks up game if loaded


The text of this document is copyright (C) 2002 Lee Hutchinson
(pokerface@houston.rr.com). Copy it, publish it, hand it out to your friends,
tape it up on your wall, use it to paper your birdcage, whatever--just don't
change it or tell other people that you wrote it. And please don't remove this
notice, either.

Note that "Sentinel Worlds 1: Future Magic" is the property of its copyright
holder, whom I think is Electronic Arts, but is definitely not me.


 
Comments:
Je reactie is bewaard !!!
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